34 lines
635 B
C++
34 lines
635 B
C++
#pragma once
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#include <engine/scene/entity.hpp>
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#include <mirror/panel/panel.hpp>
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namespace Light {
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class PropertiesPanel: public Panel
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{
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private:
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Entity m_EntityContext;
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public:
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PropertiesPanel() = default;
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~PropertiesPanel() = default;
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void OnUserInterfaceUpdate();
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void SetEntityContext(Entity entity);
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private:
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void DrawVec3Control(
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const std::string &label,
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glm::vec3 &values,
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float resetValue = 0.0f,
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float columnWidth = 100.0f
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);
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template<typename ComponentType, typename UIFunction>
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void DrawComponent(const std::string &name, Entity entity, UIFunction function);
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};
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} // namespace Light
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