light/modules/mirror/include/mirror/panel/scene_hierarchy.hpp

31 lines
677 B
C++

#pragma once
#include <engine/base/base.hpp>
#include <engine/scene/entity.hpp>
#include <engine/scene/scene.hpp>
#include <mirror/panel/panel.hpp>
namespace Light {
class PropertiesPanel;
class SceneHierarchyPanel: public Panel
{
private:
Ref<Scene> m_Context;
Ref<PropertiesPanel> m_PropertiesPanelContext;
Entity m_SelectionContext;
public:
SceneHierarchyPanel();
SceneHierarchyPanel(Ref<Scene> context, Ref<PropertiesPanel> propertiesPanel = nullptr);
void OnUserInterfaceUpdate();
void SetContext(Ref<Scene> context, Ref<PropertiesPanel> propertiesPanel = nullptr);
private:
void DrawNode(Entity entity, const std::string &label);
};
} // namespace Light