light/Engine/build.lua
Light 0d28451010 premake5
- Moved premake5 Windows builds to BuildScripts/Windows
- Renamed premake5.lua files build.lua
2021-07-23 10:33:51 +04:30

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2.2 KiB
Lua

project "Engine"
-- Output Directories --
location "%{wks.location}/Engine/"
targetdir ("%{wks.location}/bin/" .. outputdir)
objdir ("%{wks.location}/bin-int/" .. outputdir)
-- Compiler --
-- kind
kind "StaticLib"
-- language
language "C++"
cppdialect "C++17"
-- pch
pchsource "src/Engine/ltpch.cpp"
pchheader "ltpch.h"
-- Project Files ---
files
{
-- src
"%{prj.location}/src/**.h",
"%{prj.location}/src/**.cpp",
-- premake
"%{prj.location}/preake5*.lua",
"%{prj.location}/dxgidebug.dll", -- :#todo
"%{prj.location}/res/**"
}
-- Dependencies --
includedirs
{
-- engine
"%{prj.location}" ,
"%{prj.location}/src" ,
"%{prj.location}/src/Engine" ,
"%{prj.location}/src/Platform/GraphicsAPI" ,
"%{prj.location}/src/Platform/OS" ,
-- 3rd party
(dependenciesdir .. "spdlog/include/"),
(dependenciesdir .. "GLFW/include/"),
(dependenciesdir .. "GLAD/include"),
(dependenciesdir .. "imgui/backends"),
(dependenciesdir .. "imgui/"),
(dependenciesdir .. "stb_image/"),
(dependenciesdir .. "glm/"),
}
links
{
"GLFW" ,
"GLAD" ,
"ImGui" ,
}
--- Filters ---
-- windows
filter "system:windows"
defines "LIGHT_PLATFORM_WINDOWS"
systemversion "latest"
staticruntime "on"
links
{
"d3d11.lib" ,
"dxguid.lib" ,
"D3DCompiler.lib" ,
}
filter { "system:windows", "files:src/Platform/OS/Linux/**.**" }
flags { "ExcludeFromBuild" }
-- linux
filter "system:linux"
defines "LIGHT_PLATFORM_LINUX"
links
{
"dl",
}
buildoptions
{
"-lgtest",
"-lpthread",
}
filter { "system:linux", "files:src/Platform/GraphicsAPI/DirectX/**.**" }
flags { "ExcludeFromBuild" }
filter { "system:linux", "files:src/Platform/OS/Windows/**.**" }
flags "ExcludeFromBuild"
-- debug
filter "configurations:Debug"
defines "LIGHT_DEBUG"
symbols "on"
-- release
filter "configurations:Release"
defines "LIGHT_RELEASE"
optimize "on"
-- distribution
filter "configurations:Distribution"
defines "LIGHT_DIST"
optimize "on"
filter { "files:**.hlsl" }
flags "ExcludeFromBuild"
shadermodel "4.0"