10 lines
172 B
GLSL
10 lines
172 B
GLSL
#version 450 core
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layout(location = 0) in vec3 in_frag_color;
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layout(location = 0) out vec4 out_frag_color;
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void main()
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{
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out_frag_color = vec4(in_frag_color, 1.0);
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}
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