No description
- Added 'Camera::OnResize()' for keeping the aspect ratio updated to prevent streching/squashing the scene - Added 'FrameBuffe::Resize()' - Enabled ImGui docking and viewport - 'MirrorLayer::m_Camera' & 'MirrorLayer::m_Framebuffer' now adjust their properties when ImGui's available region changes |
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BuildScripts | ||
Dependencies | ||
Engine | ||
Mirror | ||
Sandbox | ||
.gitignore | ||
.gitmodules | ||
README.md |
Light
A 2D cross-platform game engine
Supported Graphics APIs
- OpenGL
- DirectX
Will support:
- Vulkan
- Metal
Supported Operating Systems
- Windows
- Linux
Will support:
- Mac
Getting Started
- Run
git clone --recurse-submodules -j4 https://github.com/Light3039/Light
- Open BuildScripts folder and build the project
- Use the Sandbox project (a Demo project will be added soon)
Acknowledgments
Huge thanks to these people:
- TheCherno for teaching C++, OpenGL and GameEngine development
- Chili for teaching DirectX
- JoeyDeVriez for creating learnopengl.com