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Light 2ab97d3863 Major Maintenance
- Major tidying
- Moved 'RendererProgram' classes out of the 'Renderer' class
- Moved 'RenderCommand' member variable out of 'GraphicsContext' and into
       the 'Renderer' class as a unique_ptr. results in 'Renderer' taking a
       windowHandle for construction
- Defined new macros for max quads in 'Renderer.h'
- Added the 'Stringifier' to 'Base.h'
- Added the 'ResourceManager' to the 'LightEngine.h'
- Application now logs the current file directory
- Fixed the forward declaration in GraphicsContext
- Fixed the debug break in Base.h
- Fixed 'dxShader' not logging compile errors
- 'glVertexLayout' now takes in a shared_ptr for 'VertexBuffer'
- 'glShader' now logs the shader compilation errors properly
- 'dxVertexLayout' now takes in a shared_ptr for 'Shader"
- Modified 'dxSharedContext' members to be private and made getters for them
- 'dxRenderCommand::SwapBuffers' now throws dxException for
       DXGI_ERROR_DEVICE_REMOD error
2021-07-01 19:25:46 +04:30
BuildScripts ImGui & UserInterface class 2021-05-27 10:41:32 +04:30
Dependencies Textures 2021-06-29 11:01:11 +04:30
Engine Major Maintenance 2021-07-01 19:25:46 +04:30
Sandbox Major Maintenance 2021-07-01 19:25:46 +04:30
.gitignore Initial Linux Support 2021-06-26 13:09:11 +04:30
.gitmodules ImGui & UserInterface class 2021-05-27 10:41:32 +04:30
README.md Update README.md 2021-06-29 07:36:26 +04:30

Light

A 2D cross-platform game engine

Supported Graphics APIs

  • OpenGL
  • DirectX

Will support:

  • Vulkan
  • Metal

Supported Operating Systems

  • Windows
  • Linux

Will support:

  • Mac

Getting Started

  1. Run git clone --recurse-submodules -j4 https://github.com/Light3039/Light
  2. Open BuildScripts folder and build the project
  3. Use the Sandbox project (a Demo project will be added soon)

Acknowledgments

Huge thanks to these people:

  • TheCherno for teaching C++, OpenGL and GameEngine development
  • Chili for teaching DirectX
  • JoeyDeVriez for creating learnopengl.com