58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
import renderer.frontend;
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import renderer.test_utils;
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Suite raii = "pass_raii"_suite = [] {
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Case { "happy path won't throw" } = [] {
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auto fixture = FixtureDeviceSwapchain {};
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std::ignore = lt::renderer::create_pass(
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constants::api,
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fixture.device(),
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lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
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lt::assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" }
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);
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expect_false(fixture.has_any_messages_of(lt::renderer::IDebugger ::MessageSeverity::error));
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expect_false(
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fixture.has_any_messages_of(lt::renderer::IDebugger ::MessageSeverity::warning)
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);
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};
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Case { "unhappy path throws" } = [] {
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auto fixture = FixtureDeviceSwapchain {};
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expect_throw([&] {
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std::ignore = lt::renderer::create_pass(
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constants::api,
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nullptr,
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lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
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lt::assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" }
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);
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});
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expect_throw([&] {
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std::ignore = lt::renderer::create_pass(
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lt::renderer::Api::none,
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fixture.device(),
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lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
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lt::assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" }
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);
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});
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expect_throw([&] {
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std::ignore = lt::renderer::create_pass(
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lt::renderer::Api::direct_x,
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fixture.device(),
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lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
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lt::assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" }
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);
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});
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expect_throw([&] {
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std::ignore = lt::renderer::create_pass(
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lt::renderer::Api::metal,
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fixture.device(),
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lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
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lt::assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" }
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);
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});
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};
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};
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