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* Fixed lWindow # Fixed the key and mouse button events # Decleared the 'PollEvents' function # Decleared the 'OnEvent' function * Fixed GraphicsContext (typo) # Changed the GraphicsContext::OpenGL to GraphicsAPI::OpenGL * Fixed 'QuadRendererProgram' (linux) # Removed 'QuadRendererVertex''s forward decleration * Fixed 'TextureRendererProgram' (linux) # Removed 'TextureRendererProgram''s forward decleration * Added __builtin_trap on 'LT_*_ASSERT's for linux platforms |
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BuildScripts | ||
Dependencies | ||
Engine | ||
Sandbox | ||
.gitignore | ||
.gitmodules | ||
README.md |
Light
A 2D cross-platform game engine
Supported Graphics APIs
- OpenGL
- DirectX
Will support:
- Vulkan
- Metal
Supported Operating Systems
- Windows
- Linux
Will support:
- Mac
Getting Started
- Run
git clone --recurse-submodules -j4 https://github.com/Light3039/Light
- Open BuildScripts folder and build the project
- Use the Sandbox project (a Demo project will be added soon)
Acknowledgments
Huge thanks to these people:
- TheCherno for teaching C++, OpenGL and GameEngine development
- Chili for teaching DirectX
- JoeyDeVriez for creating learnopengl.com