light/Engine/res/Shaders/Quad/Quad_VS.glsl
Light 98184d358f DrawQuad Transform
- DraqQuadImpl functions now call a non-static DrawQuadFinal function with a mat4
      transform matrix
2021-07-30 12:49:48 +04:30

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GLSL

#version 440 core
layout(location = 0) in vec4 a_Position;
layout(location = 1) in vec4 a_Color;
layout(std140, binding = 0) uniform ub_ViewProjection
{
mat4 viewProjection;
};
out vec4 vso_FragmentColor;
void main()
{
gl_Position = viewProjection * a_Position;
vso_FragmentColor = a_Color;
}