13 lines
No EOL
200 B
GLSL
13 lines
No EOL
200 B
GLSL
#version 440 core
|
|
|
|
in vec4 vso_Tint;
|
|
in vec2 vso_TexCoord;
|
|
|
|
uniform sampler2D u_Texture;
|
|
|
|
out vec4 fso_FragmentColor;
|
|
|
|
void main()
|
|
{
|
|
fso_FragmentColor = texture(u_Texture, vso_TexCoord) * vso_Tint;
|
|
} |