light/Engine/res/Shaders/TintedTexture/TintedTexture_PS.hlsl
Light 367bce3596 TintedTextureRendererProgram
- I want to die, please just kill me and end my fucking suffering....
2021-08-05 21:24:20 +04:30

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HLSL

sampler samplerState : register(s0);
Texture2D<float4> myTexture : register(t0);
float4 main(float2 InTexChoord : TEXCOORD, float4 InTint : TINT) : SV_Target
{
return myTexture.Sample(samplerState, InTexChoord) * InTint;
}