light/modules/renderer/private/dx/graphics_context.hpp
2025-09-18 19:24:27 +03:30

26 lines
419 B
C++

#pragma once
#include <d3d11.h>
#include <renderer/graphics_context.hpp>
#include <wrl.h>
namespace lt {
class dxGraphicsContext: public GraphicsContext
{
public:
dxGraphicsContext();
virtual void log_debug_data() override;
private:
Microsoft::WRL::ComPtr<ID3D11Debug> m_debug_interface;
void setup_device_and_swap_chain();
void setup_render_targets();
void setup_debug_interface();
};
} // namespace lt