light/modules/renderer/backends/vk/context/device.cppm
light7734 3c0dcb672e
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wip: convert from include style to module import style :D
2025-11-07 22:59:33 +03:30

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C++

export module renderer.backend.vk.device;
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/backend/vk/vulkan.hpp>
#include <renderer/frontend/context/device.hpp>
#include <renderer/frontend/context/gpu.hpp>
#include <renderer/frontend/context/surface.hpp>
namespace lt::renderer::vk {
class Device: public IDevice
{
public:
Device(IGpu *gpu, ISurface *surface);
[[nodiscard]] auto vk() const -> VkDevice
{
return m_device;
}
[[nodiscard]] auto get_family_indices() const -> std::array<uint32_t, 2>
{
return { m_graphics_queue_family_index, m_present_queue_family_index };
}
[[nodiscard]] auto get_graphics_queue() const -> VkQueue
{
return m_graphics_queue;
}
[[nodiscard]] auto get_present_queue() const -> VkQueue
{
return m_present_queue;
}
/** utilities */
template<typename T, typename... Args>
void name(const T &object, std::format_string<Args...> fmt, Args &&...args)
{
const auto name = std::format(fmt, std::forward<Args>(args)...);
auto info = VkDebugUtilsObjectNameInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = get_object_type(object),
.objectHandle = (uint64_t)(object),
.pObjectName = name.c_str(),
};
vk_set_debug_object_name(m_device, &info);
}
template<typename T>
void name(const T &object, const char *name)
{
auto info = VkDebugUtilsObjectNameInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectType = get_object_type(object),
.objectHandle = (uint64_t)(object),
.pObjectName = name,
};
vk_set_debug_object_name(m_device, &info);
}
/** work functions */
void submit(VkSubmitInfo info, VkFence fence) const;
void present(VkPresentInfoKHR info) const;
void wait_idle() const;
void wait_for_fence(VkFence fence) const;
void wait_for_fences(std::span<VkFence> fences) const;
void reset_fence(VkFence fence) const;
void reset_fences(std::span<VkFence> fences) const;
/** getter functions */
[[nodiscard]] auto acquire_image(
VkSwapchainKHR swapchain,
VkSemaphore semaphore,
uint64_t timeout = 100'000'000
) -> std::optional<uint32_t>;
[[nodiscard]] auto get_swapchain_images(VkSwapchainKHR swapchain) const -> std::vector<VkImage>;
[[nodiscard]] auto get_memory_requirements(VkBuffer buffer) const -> VkMemoryRequirements;
/** binders / mappers */
void bind_memory(VkBuffer buffer, VkDeviceMemory memory, size_t offset = 0u) const;
[[nodiscard]] auto map_memory(VkDeviceMemory memory, size_t size, size_t offset) const
-> std::span<std::byte>;
void unmap_memory(VkDeviceMemory memory);
/** create functions */
[[nodiscard]] auto create_swapchain(VkSwapchainCreateInfoKHR info) const -> VkSwapchainKHR;
[[nodiscard]] auto create_framebuffer(VkFramebufferCreateInfo info) const -> VkFramebuffer;
[[nodiscard]] auto create_image_view(VkImageViewCreateInfo info) const -> VkImageView;
[[nodiscard]] auto create_graphics_pipeline(VkGraphicsPipelineCreateInfo info) const
-> VkPipeline;
[[nodiscard]] auto create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass;
[[nodiscard]] auto create_pipeline_layout(
std::vector<VkDescriptorSetLayout> descriptor_set_layout,
std::vector<VkPushConstantRange> push_constant_ranges
) const -> VkPipelineLayout;
[[nodiscard]] auto create_shader_module(VkShaderModuleCreateInfo info) const -> VkShaderModule;
[[nodiscard]] auto create_command_pool(VkCommandPoolCreateInfo info) const -> VkCommandPool;
[[nodiscard]] auto create_semaphores(uint32_t count) const -> std::vector<VkSemaphore>;
[[nodiscard]] auto create_fences(VkFenceCreateInfo info, uint32_t count) const
-> std::vector<VkFence>;
[[nodiscard]] auto create_buffer(VkBufferCreateInfo info) const -> VkBuffer;
[[nodiscard]] auto create_descriptor_set_layout(VkDescriptorSetLayoutCreateInfo info) const
-> VkDescriptorSetLayout;
[[nodiscard]] auto create_desscriptor_pool(VkDescriptorPoolCreateInfo info) const
-> VkDescriptorPool;
/** allocation functions */
[[nodiscard]] auto allocate_memory(VkMemoryAllocateInfo info) const -> VkDeviceMemory;
[[nodiscard]] auto allocate_command_buffers(VkCommandBufferAllocateInfo info) const
-> std::vector<VkCommandBuffer>;
[[nodiscard]] auto allocate_descriptor_set(VkDescriptorSetAllocateInfo info) const
-> VkDescriptorSet;
/** de-allocation functions */
void free_memory(VkDeviceMemory memory) const;
void free_descriptor_set(
VkDescriptorPool descriptor_pool,
VkDescriptorSet descriptor_set
) const;
/** destroy functions */
void destroy_swapchain(VkSwapchainKHR swapchain) const;
void destroy_framebuffer(VkFramebuffer framebuffer) const;
void destroy_framebuffers(std::span<VkFramebuffer> framebuffers) const;
void destroy_image_view(VkImageView image_view) const;
void destroy_image_views(std::span<VkImageView> image_views) const;
void destroy_pipeline(VkPipeline pipeline) const;
void destroy_pass(VkRenderPass pass) const;
void destroy_pipeline_layout(VkPipelineLayout pipeline_layout) const;
void destroy_shader_module(VkShaderModule shader_module) const;
void destroy_command_pool(VkCommandPool command_pool) const;
void destroy_semaphore(VkSemaphore semaphore) const;
void destroy_semaphores(std::span<VkSemaphore> semaphores) const;
void destroy_fence(VkFence fence) const;
void destroy_fences(std::span<VkFence> fences) const;
void destroy_buffer(VkBuffer buffer) const;
void destroy_descriptor_set_layout(VkDescriptorSetLayout layout) const;
void destroy_descriptor_pool(VkDescriptorPool pool) const;
private:
template<typename T>
static auto get_object_type(const T &object) -> VkObjectType
{
std::ignore = object;
if constexpr (std::is_same_v<T, VkQueue>)
{
return VK_OBJECT_TYPE_QUEUE;
}
if constexpr (std::is_same_v<T, VkFence>)
{
return VK_OBJECT_TYPE_FENCE;
}
if constexpr (std::is_same_v<T, VkSemaphore>)
{
return VK_OBJECT_TYPE_SEMAPHORE;
}
if constexpr (std::is_same_v<T, VkSwapchainKHR>)
{
return VK_OBJECT_TYPE_SWAPCHAIN_KHR;
}
if constexpr (std::is_same_v<T, VkImage>)
{
return VK_OBJECT_TYPE_IMAGE;
}
if constexpr (std::is_same_v<T, VkImageView>)
{
return VK_OBJECT_TYPE_IMAGE_VIEW;
}
static_assert("invalid type");
}
void initialize_physical_device();
void initialize_logical_device();
void initialize_queue_indices();
[[nodiscard]] auto find_suitable_queue_family() const -> uint32_t;
vk::Gpu m_gpu {};
vk::Surface *m_surface {};
vk::Device m_device;
vk::Queue m_graphics_queue;
vk::Queue m_present_queue;
std::uint32_t m_graphics_queue_family_index = vk::constants::queue_family_ignored;
std::uint32_t m_present_queue_family_index = vk::constants::queue_family_ignored;
};
} // namespace lt::renderer::vk
//
#include <logger/logger.hpp>
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/gpu.hpp>
#include <renderer/backend/vk/context/surface.hpp>
#include <renderer/backend/vk/utils.hpp>
//
#include <renderer/backend/vk/context/instance.hpp>
namespace lt::renderer::vk {
Device::Device(IGpu *gpu, ISurface *surface)
: m_gpu(static_cast<Gpu *>(gpu))
, m_surface(static_cast<Surface *>(surface))
{
ensure(m_surface->vk(), "Failed to initialize vk::Device: null vulkan surface");
initialize_queue_indices();
initialize_logical_device();
Instance::load_device_functions(m_device);
vk_get_device_queue(m_device, m_graphics_queue_family_index, 0, &m_graphics_queue);
vk_get_device_queue(m_device, m_present_queue_family_index, 0, &m_present_queue);
if (m_present_queue == m_graphics_queue)
{
name(m_present_queue, "graphics|present queue");
}
else
{
name(m_graphics_queue, "graphics queue");
name(m_present_queue, "present queue");
}
}
Device::~Device()
{
if (!m_gpu)
{
return;
}
try
{
vkc(vk_device_wait_idle(m_device));
vk_destroy_device(m_device, nullptr);
}
catch (const std::exception &exp)
{
log::error("Failed to destroy vk device:");
log::error("\twhat: {}", exp.what());
}
}
void Device::initialize_logical_device()
{
const float priorities = .0f;
auto queue_infos = std::vector<VkDeviceQueueCreateInfo> {};
for (auto queue_family : queue_families)
{
queue_infos.emplace_back(
VkDeviceQueueCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = queue_family,
.queueCount = 1u,
.pQueuePriorities = &priorities,
}
);
}
auto physical_device_features = VkPhysicalDeviceFeatures {};
auto extensions = std::vector<const char *> {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME,
VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME,
};
auto descriptor_indexing_features = m_gpu->get_descriptor_indexing_features();
const auto dynamic_rendering_features = VkPhysicalDeviceDynamicRenderingFeatures {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
.pNext = &descriptor_indexing_features,
.dynamicRendering = true,
};
auto queue_indices = std::set { m_graphics_queue_family_index, m_present_queue_family_index };
m_device = vk::Device(
vk::Device::CreateInfo {
.queue_indices = queue_indices,
.extensions = {
vk::constants::device_extension_names::swapchain,
vk::constants::device_extension_names::dynamic_rendering,
vk::constants::device_extension_names::descriptor_indexing,
}
}
);
m_device = m_gpu->create_device(
VkDeviceCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = &dynamic_rendering_features,
.queueCreateInfoCount = static_cast<uint32_t>(queue_infos.size()),
.pQueueCreateInfos = queue_infos.data(),
.enabledExtensionCount = static_cast<uint32_t>(extensions.size()),
.ppEnabledExtensionNames = extensions.data(),
.pEnabledFeatures = &physical_device_features,
}
);
}
void Device::initialize_queue_indices()
{
auto properties = m_gpu->get_queue_family_properties();
for (auto idx = uint32_t { 0u }; const auto &property : properties)
{
if (property.queue_flags & vk::QueueFlags::graphics_bit)
{
m_graphics_queue_family_index = idx;
}
if (m_gpu->queue_family_supports_surface(m_surface->vk(), idx))
{
m_present_queue_family_index = idx;
}
if (m_graphics_queue_family_index != vk::constants::queue_family_ignored
&& m_present_queue_family_index != vk::constants::queue_family_ignored)
{
break;
}
++idx;
}
debug::ensure(
m_graphics_queue_family_index != vk::constants::queue_family_ignored,
"Failed to find graphics queue family"
);
debug::ensure(
m_present_queue_family_index != vk::constants::queue_family_ignored,
"Failed to find presentation queue family"
);
}
void Device::submit(VkSubmitInfo info, VkFence fence) const
{
vkc(vk_queue_submit(m_graphics_queue, 1u, &info, fence));
}
void Device::present(VkPresentInfoKHR info) const
{
vk_queue_present_khr(m_present_queue, &info);
}
void Device::wait_idle() const
{
vkc(vk_device_wait_idle(m_device));
}
void Device::wait_for_fence(VkFence fence) const
{
vkc(vk_wait_for_fences(m_device, 1u, &fence, true, std::numeric_limits<uint64_t>::max()));
}
void Device::reset_fence(VkFence fence) const
{
vkc(vk_reset_fences(m_device, 1u, &fence));
}
void Device::reset_fences(std::span<VkFence> fences) const
{
vkc(vk_reset_fences(m_device, fences.size(), fences.data()));
}
auto Device::acquire_image(VkSwapchainKHR swapchain, VkSemaphore semaphore, uint64_t timeout)
-> std::optional<uint32_t>
{
auto image_idx = uint32_t {};
const auto result = vk_acquire_next_image_khr(
m_device,
swapchain,
timeout,
semaphore,
VK_NULL_HANDLE,
&image_idx
);
if (result == VK_SUCCESS)
{
return image_idx;
}
if (result == VK_SUBOPTIMAL_KHR || result == VK_ERROR_OUT_OF_DATE_KHR)
{
return {};
}
vkc(result); // throws
return {};
}
void Device::wait_for_fences(std::span<VkFence> fences) const
{
vkc(vk_wait_for_fences(
m_device,
fences.size(),
fences.data(),
true,
std::numeric_limits<uint64_t>::max()
));
}
[[nodiscard]] auto Device::get_swapchain_images(VkSwapchainKHR swapchain) const
-> std::vector<VkImage>
{
auto count = uint32_t { 0u };
vkc(vk_get_swapchain_images_khr(m_device, swapchain, &count, nullptr));
ensure(count != 0u, "Failed to get swapchain images");
auto images = std::vector<VkImage>(count);
vkc(vk_get_swapchain_images_khr(m_device, swapchain, &count, images.data()));
return images;
}
[[nodiscard]] auto Device::get_memory_requirements(VkBuffer buffer) const -> VkMemoryRequirements
{
auto requirements = VkMemoryRequirements {};
vk_get_buffer_memory_requirements(m_device, buffer, &requirements);
return requirements;
}
void Device::bind_memory(VkBuffer buffer, VkDeviceMemory memory, size_t offset /* = 0u */) const
{
vkc(vk_bind_buffer_memory(m_device, buffer, memory, offset));
}
[[nodiscard]] auto Device::map_memory(VkDeviceMemory memory, size_t size, size_t offset) const
-> std::span<std::byte>
{
void *data = {};
vkc(vk_map_memory(m_device, memory, offset, size, {}, &data));
return { std::bit_cast<std::byte *>(data), size };
}
void Device::unmap_memory(VkDeviceMemory memory)
{
vk_unmap_memory(m_device, memory);
}
[[nodiscard]] auto Device::create_swapchain(VkSwapchainCreateInfoKHR info) const -> VkSwapchainKHR
{
auto *swapchain = VkSwapchainKHR {};
vkc(vk_create_swapchain_khr(m_device, &info, nullptr, &swapchain));
return swapchain;
}
[[nodiscard]] auto Device::create_framebuffer(VkFramebufferCreateInfo info) const -> VkFramebuffer
{
auto *framebuffer = VkFramebuffer {};
vkc(vk_create_frame_buffer(m_device, &info, m_allocator, &framebuffer));
return framebuffer;
}
[[nodiscard]] auto Device::create_image_view(VkImageViewCreateInfo info) const -> VkImageView
{
auto *view = VkImageView {};
vkc(vk_create_image_view(m_device, &info, m_allocator, &view));
return view;
}
[[nodiscard]] auto Device::create_graphics_pipeline(VkGraphicsPipelineCreateInfo info) const
-> VkPipeline
{
auto *graphics_pipeline = VkPipeline {};
vkc(vk_create_graphics_pipelines(
m_device,
VK_NULL_HANDLE,
1u,
&info,
m_allocator,
&graphics_pipeline
));
return graphics_pipeline;
}
[[nodiscard]] auto Device::create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass
{
auto *pass = VkRenderPass {};
vkc(vk_create_render_pass(m_device, &info, nullptr, &pass));
return pass;
}
[[nodiscard]] auto Device::create_pipeline_layout(
std::vector<VkDescriptorSetLayout> descriptor_set_layout,
std::vector<VkPushConstantRange> push_constant_ranges
) const -> VkPipelineLayout
{
auto info = VkPipelineLayoutCreateInfo {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = static_cast<uint32_t>(descriptor_set_layout.size()),
.pSetLayouts = descriptor_set_layout.data(),
.pushConstantRangeCount = static_cast<uint32_t>(push_constant_ranges.size()),
.pPushConstantRanges = push_constant_ranges.data(),
};
auto *pipeline_layout = VkPipelineLayout {};
vkc(vk_create_pipeline_layout(m_device, &info, nullptr, &pipeline_layout));
return pipeline_layout;
}
[[nodiscard]] auto Device::create_shader_module(VkShaderModuleCreateInfo info) const
-> VkShaderModule
{
auto *module = VkShaderModule {};
vkc(vk_create_shader_module(m_device, &info, m_allocator, &module));
return module;
}
[[nodiscard]] auto Device::create_command_pool(VkCommandPoolCreateInfo info) const -> VkCommandPool
{
auto *command_pool = VkCommandPool {};
vkc(vk_create_command_pool(m_device, &info, m_allocator, &command_pool));
return command_pool;
}
[[nodiscard]] auto Device::create_semaphores(uint32_t count) const -> std::vector<VkSemaphore>
{
auto info = VkSemaphoreCreateInfo {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
auto semaphores = std::vector<VkSemaphore>(count);
for (auto &semaphore : semaphores)
{
vk_create_semaphore(m_device, &info, m_allocator, &semaphore);
}
return semaphores;
}
[[nodiscard]] auto Device::create_fences(VkFenceCreateInfo info, uint32_t count) const
-> std::vector<VkFence>
{
auto fences = std::vector<VkFence>(count);
for (auto &fence : fences)
{
vk_create_fence(m_device, &info, m_allocator, &fence);
}
return fences;
}
[[nodiscard]] auto Device::create_buffer(VkBufferCreateInfo info) const -> VkBuffer
{
auto *buffer = VkBuffer {};
vkc(vk_create_buffer(m_device, &info, nullptr, &buffer));
return buffer;
}
[[nodiscard]] auto Device::create_desscriptor_pool(VkDescriptorPoolCreateInfo info) const
-> VkDescriptorPool
{
auto *pool = VkDescriptorPool {};
vkc(vk_create_descriptor_pool(m_device, &info, nullptr, &pool));
return pool;
}
[[nodiscard]] auto Device::create_descriptor_set_layout(VkDescriptorSetLayoutCreateInfo info) const
-> VkDescriptorSetLayout
{
auto *layout = VkDescriptorSetLayout {};
vkc(vk_create_descriptor_set_layout(m_device, &info, nullptr, &layout));
return layout;
}
[[nodiscard]] auto Device::allocate_command_buffers(VkCommandBufferAllocateInfo info) const
-> std::vector<VkCommandBuffer>
{
auto command_buffers = std::vector<VkCommandBuffer>(info.commandBufferCount);
vkc(vk_allocate_command_buffers(m_device, &info, command_buffers.data()));
return command_buffers;
}
[[nodiscard]] auto Device::allocate_memory(VkMemoryAllocateInfo info) const -> VkDeviceMemory
{
auto *memory = VkDeviceMemory {};
vkc(vk_allocate_memory(m_device, &info, nullptr, &memory));
return memory;
}
[[nodiscard]] auto Device::allocate_descriptor_set(VkDescriptorSetAllocateInfo info) const
-> VkDescriptorSet
{
auto *descriptor_set = VkDescriptorSet {};
vkc(vk_allocate_descriptor_sets(m_device, &info, &descriptor_set));
return descriptor_set;
}
void Device::free_memory(VkDeviceMemory memory) const
{
vk_free_memory(m_device, memory, nullptr);
}
void Device::free_descriptor_set(
VkDescriptorPool descriptor_pool,
VkDescriptorSet descriptor_set
) const
{
vkc(vk_free_descriptor_sets(m_device, descriptor_pool, 1, &descriptor_set));
}
void Device::destroy_swapchain(VkSwapchainKHR swapchain) const
{
vk_destroy_swapchain_khr(m_device, swapchain, m_allocator);
}
void Device::destroy_framebuffer(VkFramebuffer framebuffer) const
{
vk_destroy_frame_buffer(m_device, framebuffer, m_allocator);
}
void Device::destroy_framebuffers(std::span<VkFramebuffer> framebuffers) const
{
for (auto &framebuffer : framebuffers)
{
destroy_framebuffer(framebuffer);
}
}
void Device::destroy_image_view(VkImageView image_view) const
{
vk_destroy_image_view(m_device, image_view, m_allocator);
}
void Device::destroy_image_views(std::span<VkImageView> image_views) const
{
for (auto &image_view : image_views)
{
destroy_image_view(image_view);
}
}
void Device::destroy_pipeline(VkPipeline pipeline) const
{
vk_destroy_pipeline(m_device, pipeline, m_allocator);
}
void Device::destroy_pass(VkRenderPass pass) const
{
vk_destroy_render_pass(m_device, pass, m_allocator);
}
void Device::destroy_pipeline_layout(VkPipelineLayout pipeline_layout) const
{
vk_destroy_pipeline_layout(m_device, pipeline_layout, m_allocator);
}
void Device::destroy_shader_module(VkShaderModule shader_module) const
{
vk_destroy_shader_module(m_device, shader_module, m_allocator);
}
void Device::destroy_command_pool(VkCommandPool command_pool) const
{
vk_destroy_command_pool(m_device, command_pool, m_allocator);
}
void Device::destroy_semaphore(VkSemaphore semaphore) const
{
vk_destroy_semaphore(m_device, semaphore, m_allocator);
}
void Device::destroy_semaphores(std::span<VkSemaphore> semaphores) const
{
for (auto &semaphore : semaphores)
{
destroy_semaphore(semaphore);
}
}
void Device::destroy_fence(VkFence fence) const
{
vk_destroy_fence(m_device, fence, m_allocator);
}
void Device::destroy_fences(std::span<VkFence> fences) const
{
for (auto &fence : fences)
{
destroy_fence(fence);
}
}
void Device::destroy_buffer(VkBuffer buffer) const
{
vk_destroy_buffer(m_device, buffer, nullptr);
}
void Device::destroy_descriptor_set_layout(VkDescriptorSetLayout layout) const
{
vk_destroy_descriptor_set_layout(m_device, layout, nullptr);
}
void Device::destroy_descriptor_pool(VkDescriptorPool pool) const
{
vk_destroy_descriptor_pool(m_device, pool, nullptr);
}
} // namespace lt::renderer::vk