light/modules/renderer/src/vertex_layout.cpp

42 lines
1.1 KiB
C++

#include <ltdebug/assertions.hpp>
#include <renderer/gl/vertex_layout.hpp>
#include <renderer/vertex_layout.hpp>
#ifdef LIGHT_PLATFORM_WINDOWS
#include <renderer/dx/shared_context.hpp>
#include <renderer/dx/vertex_layout.hpp>
#endif
#include <renderer/graphics_context.hpp>
namespace Light {
auto VertexLayout::create(
const Ref<VertexBuffer> &vertexBuffer,
const Ref<Shader> & /*shader*/,
const std::vector<std::pair<std::string, VertexElementType>> &elements,
const Ref<SharedContext> & /*sharedContext*/
) -> Ref<VertexLayout>
{
switch (GraphicsContext::get_graphics_api())
{
case GraphicsAPI::OpenGL: return create_ref<glVertexLayout>(vertexBuffer, elements);
case GraphicsAPI::DirectX:
lt_win(return create_ref<dxVertexLayout>(
shader,
elements,
std::static_pointer_cast<dxSharedContext>(sharedContext)
);)
default
: lt_assert(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
return nullptr;
}
}
} // namespace Light