light/Engine/res/Shaders/Texture/Texture_PS.hlsl
Light 033a3b1dd1 Shader files: hlsl & glsl
- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files
       * Note: This was done so for a gcc compilation error caused by R"()" string

- Removed test print fps in  'Application::GameLoop()'
2021-07-10 19:59:27 +04:30

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HLSL

sampler samplerState : register(s0);
Texture2D<float4> myTexture : register(t0);
float4 main(float2 InTexChoord : TEXCOORD) : SV_Target
{
return myTexture.Sample(samplerState, InTexChoord);
}