light/Engine/res/Shaders/Texture/Texture_PS.glsl
Light 033a3b1dd1 Shader files: hlsl & glsl
- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files
       * Note: This was done so for a gcc compilation error caused by R"()" string

- Removed test print fps in  'Application::GameLoop()'
2021-07-10 19:59:27 +04:30

12 lines
No EOL
171 B
GLSL

#version 440 core
in vec2 vso_TexCoord;
uniform sampler2D u_Texture;
out vec4 fso_FragmentColor;
void main()
{
fso_FragmentColor = texture(u_Texture, vso_TexCoord);
}