light/Engine/premake5.lua
2021-05-27 10:41:32 +04:30

70 lines
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1.3 KiB
Lua

project "Engine"
-- Output Directories --
location "%{wks.location}/Engine/"
targetdir ("%{wks.location}/bin/" .. outputdir)
objdir ("%{wks.location}/bin-int/" .. outputdir)
-- Compiler --
kind "StaticLib"
language "C++"
cppdialect "C++17"
pchsource "src/Engine/ltpch.cpp"
pchheader "ltpch.h"
-- Project Files ---
files
{
"%{prj.location}/src/**.h",
"%{prj.location}/src/**.cpp",
"%{prj.location}/**.lua",
}
-- Dependencies --
includedirs
{
-- Engine
"%{prj.location}/src/",
"%{prj.location}/src/Engine/",
"%{prj.location}/src/Platform/GraphicsAPI",
"%{prj.location}/src/Platform/OS",
-- 3rd party
(dependenciesdir .. "spdlog/include/"),
(dependenciesdir .. "glfw/include/"),
(dependenciesdir .. "glad/include"),
(dependenciesdir .. "imgui/"),
(dependenciesdir .. "imgui/backends"),
(dependenciesdir .. "glm/"),
}
links
{
"GLFW",
"GLAD",
"ImGui",
}
--- Filters ---
-- windows
filter "system:windows"
defines "LT_PLATFORM_WINDOWS"
systemversion "latest"
staticruntime "On"
-- debug
filter "configurations:Debug"
defines "LT_DEBUG"
symbols "on"
-- release
filter "configurations:Release"
defines "LT_RELEASE"
optimize "on"
-- distribution
filter "configurations:Distribution"
defines "LT_DIST"
optimize "on"