light/Sandbox/res/vertex.vertex
2021-05-31 23:28:29 +04:30

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#version 450 core
layout(location = 0) in vec2 a_Position;
layout(location = 1) in vec4 a_Color;
out vec4 vsout_Color;
void main()
{
gl_Position = vec4(a_Position, 0.0, 1.0);
vsout_Color = a_Color;
}