light/modules/ecs/public/components/sprite_renderer.hpp
light7734 cd886aa8c9
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refactor: flatten directory structure
2025-07-20 04:46:15 +03:30

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C++

#pragma once
#include <math/vec4.hpp>
#include <utility>
namespace lt {
class Texture;
struct SpriteRendererComponent
{
SpriteRendererComponent() = default;
SpriteRendererComponent(const SpriteRendererComponent &) = default;
SpriteRendererComponent(
Ref<Texture> _texture,
const math::vec4 &_tint = math::vec4 { 1.0f, 1.0f, 1.0f, 1.0f }
)
: texture(std::move(std::move(_texture)))
, tint(_tint)
{
}
operator Ref<Texture>() const
{
return texture;
}
Ref<Texture> texture;
math::vec4 tint {};
};
} // namespace lt