30 lines
527 B
C++
30 lines
527 B
C++
#pragma once
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#include <d3d11.h>
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#include <renderer/blender.hpp>
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#include <wrl.h>
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namespace lt {
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class dxSharedContext;
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class dxBlender: public Blender
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{
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public:
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dxBlender(Ref<dxSharedContext> sharedContext);
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void enable(BlendFactor srcFactor, BlendFactor dstFactor) override;
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void disable() override;
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private:
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Ref<dxSharedContext> m_context;
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const std::unordered_map<BlendFactor, D3D11_BLEND> m_factor_map;
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Microsoft::WRL::ComPtr<ID3D11BlendState> m_blend_state;
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D3D11_BLEND_DESC m_desc;
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};
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} // namespace lt
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