340 lines
8.8 KiB
C++
340 lines
8.8 KiB
C++
#include <camera/scene.hpp>
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#include <input/events/window.hpp>
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#include <lt_debug/assertions.hpp>
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#include <renderer/blender.hpp>
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#include <renderer/buffers.hpp>
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#include <renderer/framebuffer.hpp>
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#include <renderer/programs/quad.hpp>
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#include <renderer/programs/texture.hpp>
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#include <renderer/programs/tinted_texture.hpp>
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#include <renderer/render_command.hpp>
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#include <renderer/renderer.hpp>
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#include <renderer/shader.hpp>
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#include <renderer/texture.hpp>
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namespace lt {
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Renderer *Renderer::s_context = nullptr;
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Renderer::Renderer(
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GLFWwindow *window_handle,
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const Ref<SharedContext> &shared_context,
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CreateInfo create_info
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)
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: m_quad_renderer(
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create_scope<QuadRendererProgram>(
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LT_MAX_QUAD_RENDERER_VERTICES,
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shared_context,
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std::move(create_info.quad_renderer_shader)
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)
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)
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, m_texture_renderer(
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create_scope<TextureRendererProgram>(
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LT_MAX_TEXTURE_RENDERER_VERTICES,
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shared_context,
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std::move(create_info.texture_renderer_shader)
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)
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)
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, m_tinted_texture_renderer(
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create_scope<TintedTextureRendererProgram>(
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LT_MAX_TINTED_TEXTURE_RENDERER_VERTICES,
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shared_context,
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std::move(create_info.tinted_texture_renderer_shader)
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)
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)
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, m_view_projection_buffer(nullptr)
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, m_render_command(nullptr)
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, m_blender(nullptr)
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, m_target_framebuffer(nullptr)
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{
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ensure(!s_context, "An instance of 'renderer' already exists, do not construct this class!");
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s_context = this;
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m_view_projection_buffer = ConstantBuffer::create(
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ConstantBufferIndex::ViewProjection,
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sizeof(math::mat4),
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shared_context
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);
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m_render_command = RenderCommand::create(window_handle, shared_context);
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m_blender = Blender::create(shared_context);
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m_blender->enable(BlendFactor::SRC_ALPHA, BlendFactor::INVERSE_SRC_ALPHA);
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}
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Renderer::~Renderer() // NOLINT
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{
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}
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auto Renderer::create(
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GLFWwindow *windowHandle,
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Ref<SharedContext> sharedContext,
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CreateInfo create_info
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) -> Scope<Renderer>
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{
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return make_scope<Renderer>(
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new Renderer(windowHandle, std::move(sharedContext), std::move(create_info))
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);
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}
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void Renderer::on_window_resize(const WindowResizedEvent &event)
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{
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m_render_command->set_viewport(0u, 0u, event.get_size().x, event.get_size().y);
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}
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//======================================== DRAW_QUAD ========================================//
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/* tinted textures */
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void Renderer::draw_quad_impl(
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const math::vec3 &position,
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const math::vec2 &size,
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const math::vec4 &tint,
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Ref<Texture> texture
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)
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{
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draw_quad(
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math::translate(position) * math::scale(math::vec3 { size.x, size.y, 1.0f }),
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tint,
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texture
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);
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}
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/* tint */
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void Renderer::draw_quad_impl(
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const math::vec3 &position,
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const math::vec2 &size,
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const math::vec4 &tint
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)
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{
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draw_quad(math::translate(position) * math::scale(math::vec3 { size.x, size.y, 1.0f }), tint);
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}
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/* texture */
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void Renderer::draw_quad_impl(
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const math::vec3 &position,
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const math::vec2 &size,
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Ref<Texture> texture
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)
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{
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draw_quad(
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math::translate(position) * math::scale(math::vec3 { size.x, size.y, 1.0f }),
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texture
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);
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}
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//======================================== DRAW_QUAD ========================================//
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//==================== DRAW_QUAD_TINT ====================//
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void Renderer::draw_quad_impl(const math::mat4 &transform, const math::vec4 &tint)
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{
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auto map = std::span<QuadRendererProgram::QuadVertexData> { m_quad_renderer->get_map_current(),
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4 };
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// top left
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map[0].position = transform * math::vec4(-0.5f, -0.5f, 0.0f, 1.0f);
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map[0].tint = tint;
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// top right
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map[1].position = transform * math::vec4(0.5f, -0.5f, 0.0f, 1.0f);
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map[1].tint = tint;
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// bottom right
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map[2].position = transform * math::vec4(0.5f, 0.5f, 0.0f, 1.0f);
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map[2].tint = tint;
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// bottom left
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map[3].position = transform * math::vec4(-0.5f, 0.5f, 0.0f, 1.0f);
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map[3].tint = tint;
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// advance
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if (!m_quad_renderer->advance())
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{
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log_wrn("Exceeded LT_MAX_QUAD_RENDERER_VERTICES: {}", LT_MAX_QUAD_RENDERER_VERTICES);
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flush_scene();
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}
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}
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void Renderer::draw_quad_impl(const math::mat4 &transform, const Ref<Texture> &texture)
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{
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ensure(texture, "Texture passed to renderer::draw_quad_impl");
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texture->bind();
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auto map = std::span<TextureRendererProgram::TextureVertexData> {
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m_texture_renderer->get_map_current(),
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4
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};
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// top left
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map[0].position = transform * math::vec4(-0.5f, -0.5f, 0.0f, 1.0f);
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map[0].texcoord = { 0.0f, 0.0f };
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// top right
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map[1].position = transform * math::vec4(0.5f, -0.5f, 0.0f, 1.0f);
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map[1].texcoord = { 1.0f, 0.0f };
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// bottom right
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map[2].position = transform * math::vec4(0.5f, 0.5f, 0.0f, 1.0f);
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map[2].texcoord = { 1.0f, 1.0f };
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// bottom left
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map[3].position = transform * math::vec4(-0.5f, 0.5f, 0.0f, 1.0f);
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map[3].texcoord = { 0.0f, 1.0f };
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// advance
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if (!m_texture_renderer->advance())
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{
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log_wrn("Exceeded LT_MAX_TEXTURE_RENDERER_VERTICES: {}", LT_MAX_TEXTURE_RENDERER_VERTICES);
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flush_scene();
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}
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}
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void Renderer::draw_quad_impl(
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const math::mat4 &transform,
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const math::vec4 &tint,
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const Ref<Texture> &texture
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)
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{
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ensure(texture, "Texture passed to renderer::draw_quad_impl");
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texture->bind();
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auto map = std::span<TintedTextureRendererProgram::TintedTextureVertexData> {
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m_tinted_texture_renderer->get_map_current(),
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4
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};
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// top left
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map[0].position = transform * math::vec4(-0.5f, -0.5f, 0.0f, 1.0f);
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map[0].tint = tint;
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map[0].texcoord = { 0.0f, 0.0f };
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// top right
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map[1].position = transform * math::vec4(0.5f, -0.5f, 0.0f, 1.0f);
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map[1].tint = tint;
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map[1].texcoord = { 1.0f, 0.0f };
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// bottom right
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map[2].position = transform * math::vec4(0.5f, 0.5f, 0.0f, 1.0f);
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map[2].tint = tint;
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map[2].texcoord = { 1.0f, 1.0f };
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// bottom left
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map[3].position = transform * math::vec4(-0.5f, 0.5f, 0.0f, 1.0f);
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map[3].tint = tint;
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map[3].texcoord = { 0.0f, 1.0f };
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if (!m_tinted_texture_renderer->advance())
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{
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log_wrn("Exceeded LT_MAX_TEXTURE_RENDERER_VERTICES: {}", LT_MAX_TEXTURE_RENDERER_VERTICES);
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flush_scene();
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}
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}
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void Renderer::begin_frame()
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{
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}
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void Renderer::end_frame()
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{
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m_render_command->swap_buffers();
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m_render_command->clear_back_buffer(
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m_default_framebuffer_camera ? m_default_framebuffer_camera->get_background_color() :
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math::vec4(0.0f)
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);
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m_default_framebuffer_camera = nullptr;
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}
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void Renderer::begin_scene_impl(
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Camera *camera,
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const math::mat4 &cameraTransform,
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const Ref<Framebuffer> &targetFrameBuffer /* = nullptr */
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)
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{
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// determine the target frame buffer
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m_target_framebuffer = targetFrameBuffer;
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if (targetFrameBuffer)
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{
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targetFrameBuffer->bind_as_target(camera->get_background_color());
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}
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else
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{
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m_default_framebuffer_camera = camera;
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m_render_command->default_target_framebuffer();
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}
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// update view projection buffer
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auto *map = (math::mat4 *)m_view_projection_buffer->map();
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map[0] = camera->get_projection() * math::inverse(cameraTransform);
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m_view_projection_buffer->un_map();
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// map renderers
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m_quad_renderer->map();
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m_texture_renderer->map();
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m_tinted_texture_renderer->map();
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}
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void Renderer::flush_scene()
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{
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/* tinted texture renderer */
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m_tinted_texture_renderer->un_map();
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if (m_tinted_texture_renderer->get_quad_count())
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{
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m_tinted_texture_renderer->bind();
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m_render_command->draw_indexed(m_tinted_texture_renderer->get_quad_count() * 6u);
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}
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/* quad renderer */
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m_quad_renderer->un_map();
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if (m_quad_renderer->get_quad_count())
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{
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m_quad_renderer->bind();
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m_render_command->draw_indexed(m_quad_renderer->get_quad_count() * 6u);
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}
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/* texture renderer */
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m_texture_renderer->un_map();
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if (m_texture_renderer->get_quad_count())
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{
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m_texture_renderer->bind();
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m_render_command->draw_indexed(m_texture_renderer->get_quad_count() * 6u);
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}
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m_quad_renderer->map();
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m_texture_renderer->map();
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m_tinted_texture_renderer->map();
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}
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void Renderer::end_scene_impl()
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{
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/* tinted texture renderer */
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m_tinted_texture_renderer->un_map();
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if (m_tinted_texture_renderer->get_quad_count())
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{
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m_tinted_texture_renderer->bind();
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m_render_command->draw_indexed(m_tinted_texture_renderer->get_quad_count() * 6u);
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}
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/* quad renderer */
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m_quad_renderer->un_map();
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if (m_quad_renderer->get_quad_count())
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{
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m_quad_renderer->bind();
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m_render_command->draw_indexed(m_quad_renderer->get_quad_count() * 6u);
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}
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/* texture renderer */
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m_texture_renderer->un_map();
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if (m_texture_renderer->get_quad_count())
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{
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m_texture_renderer->bind();
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m_render_command->draw_indexed(m_texture_renderer->get_quad_count() * 6u);
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}
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// reset frame buffer
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if (m_target_framebuffer)
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{
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m_target_framebuffer = nullptr;
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m_render_command->default_target_framebuffer();
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}
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}
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} // namespace lt
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