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continuous-integration/drone/push Build was killed
feat: surface system This commit puts the project in major jeopardy as it overhauls the architecture such as removing the layer stack completely, etc. I am filled with determination.
103 lines
1.5 KiB
C++
103 lines
1.5 KiB
C++
#pragma once
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#include <math/vec2.hpp>
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namespace lt::surface {
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class MouseMovedEvent
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{
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public:
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MouseMovedEvent(float x, float y): m_position(x, y)
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{
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}
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[[nodiscard]] auto get_position() const -> const math::vec2 &
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{
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return m_position;
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}
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[[nodiscard]] auto get_x() const -> float
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{
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return m_position.x;
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}
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[[nodiscard]] auto get_y() const -> float
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{
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return m_position.y;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("MouseMoved: {}, {}", m_position.x, m_position.y);
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}
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private:
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math::vec2 m_position;
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};
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class WheelScrolledEvent
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{
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public:
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WheelScrolledEvent(float offset): m_offset(offset)
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{
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}
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[[nodiscard]] auto get_offset() const -> float
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{
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return m_offset;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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std::stringstream ss;
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ss << "WheelScrolled: " << m_offset;
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return ss.str();
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}
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private:
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float m_offset;
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};
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class ButtonPressedEvent
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{
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public:
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ButtonPressedEvent(int button): m_button(button)
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{
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}
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[[nodiscard]] auto get_button() const -> int
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{
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return m_button;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("ButtonPressed: {}", m_button);
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}
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private:
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int m_button;
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};
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class ButtonReleasedEvent
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{
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public:
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ButtonReleasedEvent(int button): m_button(button)
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{
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}
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[[nodiscard]] auto get_button() const -> int
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{
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return m_button;
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}
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[[nodiscard]] auto to_string() const -> std::string
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{
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return std::format("ButtonReleased: {}", m_button);
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}
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private:
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int m_button;
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};
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} // namespace lt::surface
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