16 lines
No EOL
413 B
C++
16 lines
No EOL
413 B
C++
#pragma once
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// #todo: make proper math stuff
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// this is a temporary header file to extend the glm math
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// light engine will either have it's own math library or extend upon the glm
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#include <glm/glm.hpp>
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namespace Light { namespace Math {
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float rand(int min, int max, int decimals = 0);
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glm::vec2 rand_vec2(int min, int max, int decimals = 0);
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glm::vec3 rand_vec3(int min, int max, int decimals = 0);
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}} |