light/modules/engine/src/graphics/texture.cpp

51 lines
1.2 KiB
C++

#include <engine/graphics/texture.hpp>
#include <engine/platform/graphics/opengl/texture.hpp>
#ifdef LIGHT_PLATFORM_WINDOWS
#include <engine/platform/graphics/directx/shared_context.hpp>
#include <engine/platform/graphics/directx/texture.hpp>
#endif
#include <engine/graphics/graphics_context.hpp>
namespace Light {
Ref<Texture> Texture::create(
unsigned int width,
unsigned int height,
unsigned int components,
unsigned char *pixels,
Ref<SharedContext> sharedContext,
const std::string &filePath
)
{
switch (GraphicsContext::get_graphics_api())
{
case GraphicsAPI::OpenGL:
return create_ref<glTexture>(width, height, components, pixels, filePath);
case GraphicsAPI::DirectX:
lt_win(return create_ref<dxTexture>(
width,
height,
components,
pixels,
std::static_pointer_cast<dxSharedContext>(sharedContext),
filePath
);)
default:
lt_assert(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
return nullptr;
}
}
Texture::Texture(const std::string &filePath): m_file_path(filePath)
{
}
} // namespace Light