2242 lines
78 KiB
C++
2242 lines
78 KiB
C++
module;
|
|
#define VK_NO_PROTOTYPES
|
|
#define VK_USE_PLATFORM_XLIB_KHR
|
|
#include <vulkan/vulkan.h>
|
|
#include <vulkan/vulkan_core.h>
|
|
#include <vulkan/vulkan_xlib.h>
|
|
|
|
#if defined(_WIN32)
|
|
#error "Unsupported platform"
|
|
#elif defined(__unix__)
|
|
#include <dlfcn.h>
|
|
#endif
|
|
|
|
export module renderer.backend.vk.library_wrapper;
|
|
import memory.null_on_move;
|
|
import math.vec3;
|
|
import debug.assertions;
|
|
import std;
|
|
|
|
template<class... Ts>
|
|
struct overloads: Ts...
|
|
{
|
|
using Ts::operator()...;
|
|
};
|
|
|
|
export namespace lt::renderer::vk {
|
|
|
|
using Bool32 = VkBool32;
|
|
|
|
namespace constants {
|
|
|
|
constexpr auto application_version = VK_MAKE_VERSION(1, 0, 0);
|
|
constexpr auto engine_version = VK_MAKE_VERSION(1, 0, 0);
|
|
constexpr auto api_version = VK_API_VERSION_1_4;
|
|
constexpr auto engine_name = std::string_view { "light_engine_vulkan_renderer" };
|
|
|
|
constexpr auto max_physical_device_name = VK_MAX_PHYSICAL_DEVICE_NAME_SIZE;
|
|
constexpr auto max_memory_types = VK_MAX_MEMORY_TYPES;
|
|
constexpr auto max_memory_heaps = VK_MAX_MEMORY_HEAPS;
|
|
constexpr auto uuid_size = VK_UUID_SIZE;
|
|
|
|
constexpr auto queue_family_ignored = VK_QUEUE_FAMILY_IGNORED;
|
|
|
|
} // namespace constants
|
|
|
|
|
|
namespace instance_layer_names {
|
|
|
|
constexpr auto validation = "VK_LAYER_KHRONOS_validation";
|
|
|
|
}
|
|
|
|
namespace instance_extension_names {
|
|
|
|
constexpr auto debug_utils = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
|
|
constexpr auto surface = VK_KHR_SURFACE_EXTENSION_NAME;
|
|
constexpr auto xlib_surface = VK_KHR_XLIB_SURFACE_EXTENSION_NAME;
|
|
constexpr auto physical_device_properties_2
|
|
= VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
|
|
|
|
} // namespace instance_extension_names
|
|
|
|
namespace device_extension_names {
|
|
|
|
constexpr auto swapchain = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
|
|
constexpr auto dynamic_rendering = VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME;
|
|
constexpr auto descriptor_indexing = VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME;
|
|
|
|
}; // namespace device_extension_names
|
|
|
|
|
|
void load_library();
|
|
|
|
void unload_library();
|
|
|
|
void load_global_functions();
|
|
|
|
[[nodiscard]]
|
|
auto enumerate_instance_extension_properties() -> std::vector<VkExtensionProperties>;
|
|
|
|
using Version_T = uint32_t;
|
|
|
|
struct ApplicationInfo
|
|
{
|
|
std::string_view name;
|
|
|
|
Version_T version;
|
|
|
|
std::string_view engine_name;
|
|
|
|
Version_T engine_version;
|
|
|
|
Version_T api_version;
|
|
};
|
|
|
|
namespace PipelineStageFlags {
|
|
enum T : VkFlags // NOLINT
|
|
{
|
|
top_of_pipe_bit = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
draw_indirect_bit = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
|
|
vertex_input_bit = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
|
|
vertex_shader_bit = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
|
|
tessellation_control_shader_bit = VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT,
|
|
tessellation_evaluation_shader_bit = VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT,
|
|
geometry_shader_bit = VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT,
|
|
fragment_shader_bit = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
early_fragment_tests_bit = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
|
late_fragment_tests_bit = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
color_attachment_output_bit = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
compute_shader_bit = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
|
transfer_bit = VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
bottom_of_pipe_bit = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
|
|
host_bit = VK_PIPELINE_STAGE_HOST_BIT,
|
|
all_graphics_bit = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
|
|
all_commands_bit = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
|
none = VK_PIPELINE_STAGE_NONE,
|
|
transform_feedback_bit_ext = VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
|
|
conditional_rendering_bit_ext = VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT,
|
|
acceleration_structure_build_bit_khr = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
|
|
ray_tracing_shader_bit_khr = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
|
|
fragment_density_process_bit_ext = VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT,
|
|
fragment_shading_rate_attachment_bit_khr
|
|
= VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
|
|
task_shader_bit_ext = VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT,
|
|
mesh_shader_bit_ext = VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
|
|
command_preprocess_bit_ext = VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_EXT,
|
|
shading_rate_image_bit_nv = VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV,
|
|
ray_tracing_shader_bit_nv = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV,
|
|
acceleration_structure_build_bit_nv = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV,
|
|
task_shader_bit_nv = VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV,
|
|
mesh_shader_bit_nv = VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV,
|
|
command_preprocess_bit_nv = VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV,
|
|
none_khr = VK_PIPELINE_STAGE_NONE_KHR,
|
|
};
|
|
};
|
|
|
|
namespace QueueFlags {
|
|
enum T : VkFlags // NOLINT
|
|
{
|
|
graphics_bit = VK_QUEUE_GRAPHICS_BIT,
|
|
compute_bit = VK_QUEUE_COMPUTE_BIT,
|
|
transfer_bit = VK_QUEUE_TRANSFER_BIT,
|
|
sparse_binding_bit = VK_QUEUE_SPARSE_BINDING_BIT,
|
|
protected_bit = VK_QUEUE_PROTECTED_BIT,
|
|
video_decode_bit_khr = VK_QUEUE_VIDEO_DECODE_BIT_KHR,
|
|
video_encode_bit_khr = VK_QUEUE_VIDEO_ENCODE_BIT_KHR,
|
|
optical_flow_bit_nv = VK_QUEUE_OPTICAL_FLOW_BIT_NV,
|
|
};
|
|
}
|
|
|
|
namespace MemoryHeapFlags {
|
|
enum T : VkFlags // NOLINT
|
|
{
|
|
|
|
device_local_bit = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
|
|
multi_instance_bit = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT,
|
|
tile_memory_bit = VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM,
|
|
};
|
|
};
|
|
|
|
namespace MemoryPropertyFlags {
|
|
enum T : VkFlags // NOLINT
|
|
{
|
|
|
|
device_local_bit = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
host_visible_bit = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
host_coherent_bit = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
host_cached_bit = VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
|
|
lazily_allocated_bit = VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT,
|
|
protected_bit = VK_MEMORY_PROPERTY_PROTECTED_BIT,
|
|
device_coherent_bit_amd = VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD,
|
|
device_uncached_bit_amd = VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD,
|
|
rdma_capable_bit_nv = VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV,
|
|
};
|
|
}
|
|
|
|
class Instance
|
|
{
|
|
public:
|
|
friend class Surface;
|
|
friend class Gpu;
|
|
|
|
struct Layer
|
|
{
|
|
struct Setting
|
|
{
|
|
std::string name;
|
|
std::variant<std::vector<const char *>, std::uint32_t, bool> values;
|
|
};
|
|
|
|
std::string name;
|
|
|
|
std::vector<Setting> settings;
|
|
};
|
|
|
|
using Extension = std::string;
|
|
|
|
struct CreateInfo
|
|
{
|
|
ApplicationInfo application_info;
|
|
|
|
std::vector<Layer> layers;
|
|
|
|
std::vector<Extension> extensions;
|
|
};
|
|
|
|
Instance() = default;
|
|
|
|
Instance(CreateInfo info);
|
|
|
|
Instance(Instance &&) = default;
|
|
|
|
Instance(const Instance &) = delete;
|
|
|
|
auto operator=(Instance &&) -> Instance & = default;
|
|
|
|
auto operator=(const Instance &) = delete;
|
|
|
|
~Instance();
|
|
|
|
void load_functions();
|
|
|
|
[[nodiscard]] operator bool() const
|
|
{
|
|
return m_instance != VK_NULL_HANDLE;
|
|
}
|
|
|
|
private:
|
|
memory::NullOnMove<VkInstance> m_instance {};
|
|
};
|
|
|
|
class Surface
|
|
{
|
|
public:
|
|
friend class Gpu;
|
|
|
|
struct XlibCreateInfo
|
|
{
|
|
Display *display;
|
|
|
|
Window window;
|
|
};
|
|
|
|
Surface() = default;
|
|
|
|
Surface(const Instance &instance, const XlibCreateInfo &info);
|
|
|
|
Surface(Surface &&) = default;
|
|
|
|
Surface(const Surface &) = delete;
|
|
|
|
auto operator=(Surface &&) -> Surface & = default;
|
|
|
|
auto operator=(const Surface &) -> Surface & = delete;
|
|
|
|
~Surface();
|
|
|
|
[[nodiscard]] operator bool() const
|
|
{
|
|
return m_surface != VK_NULL_HANDLE;
|
|
}
|
|
|
|
private:
|
|
memory::NullOnMove<VkSurfaceKHR> m_surface {};
|
|
|
|
VkInstance m_instance {};
|
|
};
|
|
|
|
class Gpu
|
|
{
|
|
public:
|
|
friend class Device;
|
|
|
|
enum class Type : uint8_t
|
|
{
|
|
other = 0,
|
|
integrated_gpu = 1,
|
|
discrete_gpu = 2,
|
|
virtual_gpu = 3,
|
|
cpu = 4,
|
|
};
|
|
|
|
struct Features
|
|
{
|
|
Bool32 robust_buffer_access;
|
|
Bool32 full_draw_index_uint32;
|
|
Bool32 image_cube_array;
|
|
Bool32 independent_blend;
|
|
Bool32 geometry_shader;
|
|
Bool32 tessellation_shader;
|
|
Bool32 sample_rate_shading;
|
|
Bool32 dual_src_blend;
|
|
Bool32 logic_op;
|
|
Bool32 multi_draw_indirect;
|
|
Bool32 draw_indirect_first_instance;
|
|
Bool32 depth_clamp;
|
|
Bool32 depth_bias_clamp;
|
|
Bool32 fill_mode_non_solid;
|
|
Bool32 depth_bounds;
|
|
Bool32 wide_lines;
|
|
Bool32 large_points;
|
|
Bool32 alpha_to_one;
|
|
Bool32 multi_viewport;
|
|
Bool32 sampler_anisotropy;
|
|
Bool32 texture_compression_etc2;
|
|
Bool32 texture_compression_astc_ldr;
|
|
Bool32 texture_compression_bc;
|
|
Bool32 occlusion_query_precise;
|
|
Bool32 pipeline_statistics_query;
|
|
Bool32 vertex_pipeline_stores_and_atomics;
|
|
Bool32 fragment_stores_and_atomics;
|
|
Bool32 shader_tessellation_and_geometry_point_size;
|
|
Bool32 shader_image_gather_extended;
|
|
Bool32 shader_storage_image_extended_formats;
|
|
Bool32 shader_storage_image_multisample;
|
|
Bool32 shader_storage_image_read_without_format;
|
|
Bool32 shader_storage_image_write_without_format;
|
|
Bool32 shader_uniform_buffer_array_dynamic_indexing;
|
|
Bool32 shader_sampled_image_array_dynamic_indexing;
|
|
Bool32 shader_storage_buffer_array_dynamic_indexing;
|
|
Bool32 shader_storage_image_array_dynamic_indexing;
|
|
Bool32 shader_clip_distance;
|
|
Bool32 shader_cull_distance;
|
|
Bool32 shader_float64;
|
|
Bool32 shader_int64;
|
|
Bool32 shader_int16;
|
|
Bool32 shader_resource_residency;
|
|
Bool32 shader_resource_min_lod;
|
|
Bool32 sparse_binding;
|
|
Bool32 sparse_residency_buffer;
|
|
Bool32 sparse_residency_image_2d;
|
|
Bool32 sparse_residency_image_3d;
|
|
Bool32 sparse_residency_2_samples;
|
|
Bool32 sparse_residency_4_samples;
|
|
Bool32 sparse_residency_8_samples;
|
|
Bool32 sparse_residency_16_samples;
|
|
Bool32 sparse_residency_aliased;
|
|
Bool32 variable_multisample_rate;
|
|
Bool32 inherited_queries;
|
|
};
|
|
|
|
struct DynamicRenderingFeatures
|
|
{
|
|
bool enabled;
|
|
};
|
|
|
|
struct DescriptorIndexingFeatures
|
|
{
|
|
Bool32 shader_input_attachment_array_dynamic_indexing;
|
|
Bool32 shader_uniform_texel_buffer_array_dynamic_indexing;
|
|
Bool32 shader_storage_texel_buffer_array_dynamic_indexing;
|
|
Bool32 shader_uniform_buffer_array_non_uniform_indexing;
|
|
Bool32 shader_sampled_image_array_non_uniform_indexing;
|
|
Bool32 shader_storage_buffer_array_non_uniform_indexing;
|
|
Bool32 shader_storage_image_array_non_uniform_indexing;
|
|
Bool32 shader_input_attachment_array_non_uniform_indexing;
|
|
Bool32 shader_uniform_texel_buffer_array_non_uniform_indexing;
|
|
Bool32 shader_storage_texel_buffer_array_non_uniform_indexing;
|
|
Bool32 descriptor_binding_uniform_buffer_update_after_bind;
|
|
Bool32 descriptor_binding_sampled_image_update_after_bind;
|
|
Bool32 descriptor_binding_storage_image_update_after_bind;
|
|
Bool32 descriptor_binding_storage_buffer_update_after_bind;
|
|
Bool32 descriptor_binding_uniform_texel_buffer_update_after_bind;
|
|
Bool32 descriptor_binding_storage_texel_buffer_update_after_bind;
|
|
Bool32 descriptor_binding_update_unused_while_pending;
|
|
Bool32 descriptor_binding_partially_bound;
|
|
Bool32 descriptor_binding_variable_descriptor_count;
|
|
Bool32 runtime_descriptor_array;
|
|
};
|
|
|
|
struct Limits
|
|
{
|
|
std::uint32_t max_image_dimension_1d;
|
|
std::uint32_t max_image_dimension_2d;
|
|
std::uint32_t max_image_dimension_3d;
|
|
std::uint32_t max_image_dimension_cube;
|
|
std::uint32_t max_image_array_layers;
|
|
std::uint32_t max_texel_buffer_elements;
|
|
std::uint32_t max_uniform_buffer_range;
|
|
std::uint32_t max_storage_buffer_range;
|
|
std::uint32_t max_push_constants_size;
|
|
std::uint32_t max_memory_allocation_count;
|
|
std::uint32_t max_sampler_allocation_count;
|
|
std::size_t buffer_image_granularity;
|
|
std::size_t sparse_address_space_size;
|
|
std::uint32_t max_bound_descriptor_sets;
|
|
std::uint32_t max_per_stage_descriptor_samplers;
|
|
std::uint32_t max_per_stage_descriptor_uniform_buffers;
|
|
std::uint32_t max_per_stage_descriptor_storage_buffers;
|
|
std::uint32_t max_per_stage_descriptor_sampled_images;
|
|
std::uint32_t max_per_stage_descriptor_storage_images;
|
|
std::uint32_t max_per_stage_descriptor_input_attachments;
|
|
std::uint32_t max_per_stage_resources;
|
|
std::uint32_t max_descriptor_set_samplers;
|
|
std::uint32_t max_descriptor_set_uniform_buffers;
|
|
std::uint32_t max_descriptor_set_uniform_buffers_dynamic;
|
|
std::uint32_t max_descriptor_set_storage_buffers;
|
|
std::uint32_t max_descriptor_set_storage_buffers_dynamic;
|
|
std::uint32_t max_descriptor_set_sampled_images;
|
|
std::uint32_t max_descriptor_set_storage_images;
|
|
std::uint32_t max_descriptor_set_input_attachments;
|
|
std::uint32_t max_vertex_input_attributes;
|
|
std::uint32_t max_vertex_input_bindings;
|
|
std::uint32_t max_vertex_input_attribute_offset;
|
|
std::uint32_t max_vertex_input_binding_stride;
|
|
std::uint32_t max_vertex_output_components;
|
|
std::uint32_t max_tessellation_generation_level;
|
|
std::uint32_t max_tessellation_patch_size;
|
|
std::uint32_t max_tessellation_control_per_vertex_input_components;
|
|
std::uint32_t max_tessellation_control_per_vertex_output_components;
|
|
std::uint32_t max_tessellation_control_per_patch_output_components;
|
|
std::uint32_t max_tessellation_control_total_output_components;
|
|
std::uint32_t max_tessellation_evaluation_input_components;
|
|
std::uint32_t max_tessellation_evaluation_output_components;
|
|
std::uint32_t max_geometry_shader_invocations;
|
|
std::uint32_t max_geometry_input_components;
|
|
std::uint32_t max_geometry_output_components;
|
|
std::uint32_t max_geometry_output_vertices;
|
|
std::uint32_t max_geometry_total_output_components;
|
|
std::uint32_t max_fragment_input_components;
|
|
std::uint32_t max_fragment_output_attachments;
|
|
std::uint32_t max_fragment_dual_src_attachments;
|
|
std::uint32_t max_fragment_combined_output_resources;
|
|
std::uint32_t max_compute_shared_memory_size;
|
|
std::array<std::uint32_t, 3> max_compute_work_group_count;
|
|
std::uint32_t max_compute_work_group_invocations;
|
|
std::array<std::uint32_t, 3> max_compute_work_group_size;
|
|
std::uint32_t sub_pixel_precision_bits;
|
|
std::uint32_t sub_texel_precision_bits;
|
|
std::uint32_t mipmap_precision_bits;
|
|
std::uint32_t max_draw_indexed_index_value;
|
|
std::uint32_t max_draw_indirect_count;
|
|
float max_sampler_lod_bias;
|
|
float max_sampler_anisotropy;
|
|
std::uint32_t max_viewports;
|
|
std::array<std::uint32_t, 2> max_viewport_dimensions;
|
|
std::array<float, 2> viewport_bounds_range;
|
|
std::uint32_t viewport_sub_pixel_bits;
|
|
std::size_t min_memory_map_alignment;
|
|
VkDeviceSize min_texel_buffer_offset_alignment;
|
|
VkDeviceSize min_uniform_buffer_offset_alignment;
|
|
VkDeviceSize min_storage_buffer_offset_alignment;
|
|
std::int32_t min_texel_offset;
|
|
std::uint32_t max_texel_offset;
|
|
std::int32_t min_texel_gather_offset;
|
|
std::uint32_t max_texel_gather_offset;
|
|
float min_interpolation_offset;
|
|
float max_interpolation_offset;
|
|
std::uint32_t sub_pixel_interpolation_offset_bits;
|
|
std::uint32_t max_framebuffer_width;
|
|
std::uint32_t max_framebuffer_height;
|
|
std::uint32_t max_framebuffer_layers;
|
|
VkSampleCountFlags framebuffer_color_sample_counts;
|
|
VkSampleCountFlags framebuffer_depth_sample_counts;
|
|
VkSampleCountFlags framebuffer_stencil_sample_counts;
|
|
VkSampleCountFlags framebuffer_no_attachments_sample_counts;
|
|
std::uint32_t max_color_attachments;
|
|
VkSampleCountFlags sampled_image_color_sample_counts;
|
|
VkSampleCountFlags sampled_image_integer_sample_counts;
|
|
VkSampleCountFlags sampled_image_depth_sample_counts;
|
|
VkSampleCountFlags sampled_image_stencil_sample_counts;
|
|
VkSampleCountFlags storage_image_sample_counts;
|
|
std::uint32_t max_sample_mask_words;
|
|
Bool32 timestamp_compute_and_graphics;
|
|
float timestamp_period;
|
|
std::uint32_t max_clip_distances;
|
|
std::uint32_t max_cull_distances;
|
|
std::uint32_t max_combined_clip_and_cull_distances;
|
|
std::uint32_t discrete_queue_priorities;
|
|
std::array<float, 2> point_size_range;
|
|
std::array<float, 2> line_width_range;
|
|
float point_size_granularity;
|
|
float line_width_granularity;
|
|
Bool32 strict_lines;
|
|
Bool32 standard_sample_locations;
|
|
std::size_t optimal_buffer_copy_offset_alignment;
|
|
std::size_t optimal_buffer_copy_row_pitch_alignment;
|
|
std::size_t non_coherent_atom_size;
|
|
};
|
|
|
|
struct SparseProperties
|
|
{
|
|
Bool32 residency_standard_2d_block_shape;
|
|
Bool32 residency_standard_2d_multisample_block_shape;
|
|
Bool32 residency_standard_3d_block_shape;
|
|
Bool32 residency_aligned_mip_size;
|
|
Bool32 residency_non_resident_strict;
|
|
};
|
|
|
|
struct Properties
|
|
{
|
|
std::uint32_t api_version;
|
|
std::uint32_t driver_version;
|
|
std::uint32_t vendor_id;
|
|
std::uint32_t device_id;
|
|
Type device_type;
|
|
std::array<char, constants::max_physical_device_name> device_name;
|
|
std::array<std::uint8_t, constants::uuid_size> pipeline_cache_uuid;
|
|
Limits limits;
|
|
SparseProperties sparse_properties;
|
|
};
|
|
|
|
struct MemoryType
|
|
{
|
|
MemoryPropertyFlags::T property_flags;
|
|
std::uint32_t heap_idx;
|
|
};
|
|
|
|
struct MemoryHeap
|
|
{
|
|
std::size_t size;
|
|
MemoryHeapFlags::T flags;
|
|
};
|
|
|
|
struct MemoryProperties
|
|
{
|
|
std::array<MemoryType, constants::max_memory_types> memory_types;
|
|
std::array<MemoryHeap, constants::max_memory_heaps> memory_heaps;
|
|
};
|
|
|
|
struct QueueFamilyProperties
|
|
{
|
|
QueueFlags::T queue_flags {};
|
|
std::uint32_t queue_count {};
|
|
std::uint32_t timestamp_valid_bits {};
|
|
math::uvec3 min_image_transfer_granularity;
|
|
};
|
|
|
|
[[nodiscard]]
|
|
static auto enumerate(const Instance &instance) -> std::vector<Gpu>;
|
|
|
|
Gpu() = default;
|
|
|
|
Gpu(Gpu &&) = default;
|
|
|
|
Gpu(const Gpu &) = default;
|
|
|
|
auto operator=(Gpu &&) -> Gpu & = default;
|
|
|
|
auto operator=(const Gpu &) -> Gpu & = default;
|
|
|
|
~Gpu();
|
|
|
|
[[nodiscard]] auto get_features() const -> Features;
|
|
|
|
[[nodiscard]] auto get_supported_dynamic_rendering_features() const -> DynamicRenderingFeatures;
|
|
|
|
[[nodiscard]] auto get_supported_descriptor_indexing_features() const
|
|
-> DescriptorIndexingFeatures;
|
|
|
|
[[nodiscard]] auto get_properties() const -> Properties;
|
|
|
|
[[nodiscard]] auto get_memory_properties() const -> MemoryProperties;
|
|
|
|
[[nodiscard]] auto get_queue_family_properties() const -> std::vector<QueueFamilyProperties>;
|
|
|
|
[[nodiscard]] auto queue_family_supports_surface(
|
|
const Surface &surface,
|
|
std::uint32_t queue_family_idx
|
|
) const -> bool;
|
|
|
|
[[nodiscard]] operator bool() const
|
|
{
|
|
return m_physical_device != VK_NULL_HANDLE;
|
|
}
|
|
|
|
private:
|
|
VkPhysicalDevice m_physical_device {};
|
|
|
|
VkInstance m_instance {};
|
|
};
|
|
|
|
|
|
class Semaphore
|
|
{
|
|
public:
|
|
friend class Device;
|
|
friend class Queue;
|
|
|
|
Semaphore() = default;
|
|
|
|
Semaphore(Semaphore &&) = default;
|
|
|
|
Semaphore(const Semaphore &) = delete;
|
|
|
|
auto operator=(Semaphore &&) -> Semaphore & = default;
|
|
|
|
auto operator=(const Semaphore &) -> Semaphore & = delete;
|
|
|
|
~Semaphore();
|
|
|
|
auto operator&() -> VkSemaphore *
|
|
{
|
|
return &m_semaphore;
|
|
}
|
|
|
|
private:
|
|
VkDevice m_device;
|
|
|
|
VkSemaphore m_semaphore;
|
|
};
|
|
|
|
class Fence
|
|
{
|
|
public:
|
|
friend class Device;
|
|
friend class Queue;
|
|
|
|
Fence() = default;
|
|
|
|
Fence(Fence &&) = default;
|
|
|
|
Fence(const Fence &) = delete;
|
|
|
|
auto operator=(Fence &&) -> Fence & = default;
|
|
|
|
auto operator=(const Fence &) -> Fence & = delete;
|
|
|
|
~Fence();
|
|
|
|
auto operator&() -> VkFence *
|
|
{
|
|
return &m_fence;
|
|
}
|
|
|
|
operator VkFence()
|
|
{
|
|
return m_fence;
|
|
}
|
|
|
|
private:
|
|
VkDevice m_device;
|
|
|
|
VkFence m_fence;
|
|
};
|
|
|
|
class Swapchain
|
|
{
|
|
public:
|
|
friend class Device;
|
|
|
|
auto operator&() -> VkSwapchainKHR *
|
|
{
|
|
return &m_swapchain;
|
|
}
|
|
|
|
auto VkSwapchainKHR()
|
|
{
|
|
return m_swapchain;
|
|
}
|
|
|
|
private:
|
|
::VkSwapchainKHR m_swapchain;
|
|
};
|
|
|
|
class CommandBuffer
|
|
{
|
|
public:
|
|
friend class Device;
|
|
|
|
auto operator&() -> VkCommandBuffer *
|
|
{
|
|
return &m_command_buffer;
|
|
}
|
|
|
|
private:
|
|
VkCommandBuffer m_command_buffer;
|
|
};
|
|
|
|
class Device
|
|
{
|
|
public:
|
|
friend class Queue;
|
|
|
|
struct CreateInfo
|
|
{
|
|
std::set<std::uint32_t> queue_indices;
|
|
|
|
std::vector<std::string> extensions;
|
|
|
|
Gpu::Features features;
|
|
|
|
std::optional<Gpu::DynamicRenderingFeatures> dynamic_rendering_features;
|
|
|
|
std::optional<Gpu::DescriptorIndexingFeatures> descriptor_indexing_features;
|
|
};
|
|
|
|
Device() = default;
|
|
|
|
Device(const Gpu &gpu, CreateInfo info);
|
|
|
|
Device(Device &&) = default;
|
|
|
|
Device(const Device &) = delete;
|
|
|
|
auto operator=(Device &&) -> Device & = default;
|
|
|
|
auto operator=(const Device &) -> Device & = delete;
|
|
|
|
~Device();
|
|
|
|
void load_functions();
|
|
|
|
/** work functions */
|
|
void submit(VkSubmitInfo info, VkFence fence) const;
|
|
|
|
void present(VkPresentInfoKHR info) const;
|
|
|
|
void wait_idle() const;
|
|
|
|
void wait_for_fence(VkFence fence) const;
|
|
|
|
void wait_for_fences(std::span<VkFence> fences) const;
|
|
|
|
void reset_fence(VkFence fence) const;
|
|
|
|
void reset_fences(std::span<VkFence> fences) const;
|
|
|
|
/** getter functions */
|
|
[[nodiscard]] auto acquire_image(
|
|
VkSwapchainKHR swapchain,
|
|
VkSemaphore semaphore,
|
|
uint64_t timeout = 100'000'000
|
|
) -> std::optional<uint32_t>;
|
|
|
|
[[nodiscard]] auto get_swapchain_images(VkSwapchainKHR swapchain) const -> std::vector<VkImage>;
|
|
|
|
[[nodiscard]] auto get_memory_requirements(VkBuffer buffer) const -> VkMemoryRequirements;
|
|
|
|
/** binders / mappers */
|
|
void bind_memory(VkBuffer buffer, VkDeviceMemory memory, size_t offset = 0u) const;
|
|
|
|
[[nodiscard]] auto map_memory(VkDeviceMemory memory, size_t size, size_t offset) const
|
|
-> std::span<std::byte>;
|
|
|
|
void unmap_memory(VkDeviceMemory memory);
|
|
|
|
/** create functions */
|
|
[[nodiscard]] auto create_swapchain(VkSwapchainCreateInfoKHR info) const -> VkSwapchainKHR;
|
|
|
|
[[nodiscard]] auto create_framebuffer(VkFramebufferCreateInfo info) const -> VkFramebuffer;
|
|
|
|
[[nodiscard]] auto create_image_view(VkImageViewCreateInfo info) const -> VkImageView;
|
|
|
|
[[nodiscard]] auto create_graphics_pipeline(VkGraphicsPipelineCreateInfo info) const
|
|
-> VkPipeline;
|
|
|
|
[[nodiscard]] auto create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass;
|
|
|
|
[[nodiscard]] auto create_pipeline_layout(
|
|
std::vector<VkDescriptorSetLayout> descriptor_set_layout,
|
|
std::vector<VkPushConstantRange> push_constant_ranges
|
|
) const -> VkPipelineLayout;
|
|
|
|
[[nodiscard]] auto create_shader_module(VkShaderModuleCreateInfo info) const -> VkShaderModule;
|
|
|
|
[[nodiscard]] auto create_command_pool(VkCommandPoolCreateInfo info) const -> VkCommandPool;
|
|
|
|
[[nodiscard]] auto create_semaphores(uint32_t count) const -> std::vector<VkSemaphore>;
|
|
|
|
[[nodiscard]] auto create_fences(VkFenceCreateInfo info, uint32_t count) const
|
|
-> std::vector<VkFence>;
|
|
|
|
[[nodiscard]] auto create_buffer(VkBufferCreateInfo info) const -> VkBuffer;
|
|
|
|
[[nodiscard]] auto create_descriptor_set_layout(VkDescriptorSetLayoutCreateInfo info) const
|
|
-> VkDescriptorSetLayout;
|
|
|
|
[[nodiscard]] auto create_desscriptor_pool(VkDescriptorPoolCreateInfo info) const
|
|
-> VkDescriptorPool;
|
|
|
|
/** allocation functions */
|
|
[[nodiscard]] auto allocate_memory(VkMemoryAllocateInfo info) const -> VkDeviceMemory;
|
|
|
|
[[nodiscard]] auto allocate_command_buffers(VkCommandBufferAllocateInfo info) const
|
|
-> std::vector<VkCommandBuffer>;
|
|
|
|
[[nodiscard]] auto allocate_descriptor_set(VkDescriptorSetAllocateInfo info) const
|
|
-> VkDescriptorSet;
|
|
|
|
/** de-allocation functions */
|
|
void free_memory(VkDeviceMemory memory) const;
|
|
|
|
void free_descriptor_set(
|
|
VkDescriptorPool descriptor_pool,
|
|
VkDescriptorSet descriptor_set
|
|
) const;
|
|
|
|
/** destroy functions */
|
|
void destroy_swapchain(VkSwapchainKHR swapchain) const;
|
|
|
|
void destroy_framebuffer(VkFramebuffer framebuffer) const;
|
|
|
|
void destroy_framebuffers(std::span<VkFramebuffer> framebuffers) const;
|
|
|
|
void destroy_image_view(VkImageView image_view) const;
|
|
|
|
void destroy_image_views(std::span<VkImageView> image_views) const;
|
|
|
|
void destroy_pipeline(VkPipeline pipeline) const;
|
|
|
|
void destroy_pass(VkRenderPass pass) const;
|
|
|
|
void destroy_pipeline_layout(VkPipelineLayout pipeline_layout) const;
|
|
|
|
void destroy_shader_module(VkShaderModule shader_module) const;
|
|
|
|
void destroy_command_pool(VkCommandPool command_pool) const;
|
|
|
|
void destroy_semaphore(VkSemaphore semaphore) const;
|
|
|
|
void destroy_semaphores(std::span<VkSemaphore> semaphores) const;
|
|
|
|
void destroy_fence(VkFence fence) const;
|
|
|
|
void destroy_fences(std::span<VkFence> fences) const;
|
|
|
|
void destroy_buffer(VkBuffer buffer) const;
|
|
|
|
void destroy_descriptor_set_layout(VkDescriptorSetLayout layout) const;
|
|
|
|
void destroy_descriptor_pool(VkDescriptorPool pool) const;
|
|
|
|
/** utilities */
|
|
template<typename T, typename... Args>
|
|
void name(T &object, std::format_string<Args...> fmt, Args &&...args);
|
|
|
|
template<typename T>
|
|
void name(T &object, const char *name);
|
|
|
|
private:
|
|
memory::NullOnMove<VkDevice> m_device {};
|
|
};
|
|
|
|
class Queue
|
|
{
|
|
public:
|
|
friend class Device;
|
|
|
|
constexpr static auto object_type = VK_OBJECT_TYPE_QUEUE;
|
|
|
|
struct SubmitInfo
|
|
{
|
|
CommandBuffer command_buffer;
|
|
|
|
PipelineStageFlags::T wait_stages;
|
|
|
|
Semaphore wait_semaphore;
|
|
|
|
Semaphore signal_semaphore;
|
|
|
|
Fence signal_fence;
|
|
};
|
|
|
|
struct PresentInfo
|
|
{
|
|
Semaphore wait_semaphore;
|
|
|
|
Swapchain swapchain;
|
|
|
|
uint32_t image_idx;
|
|
};
|
|
|
|
Queue() = default;
|
|
|
|
Queue(Device &device, uint32_t queue_family_idx, uint32_t queue_idx);
|
|
|
|
Queue(Queue &&) = default;
|
|
|
|
Queue(const Queue &) = delete;
|
|
|
|
auto operator=(Queue &&) -> Queue & = default;
|
|
|
|
auto operator=(const Queue &) -> Queue & = delete;
|
|
|
|
~Queue();
|
|
|
|
void submit(SubmitInfo info) const;
|
|
|
|
void present(PresentInfo info) const;
|
|
|
|
private:
|
|
[[nodiscard]] auto get_vk_handle() -> VkQueue
|
|
{
|
|
return m_queue;
|
|
}
|
|
|
|
memory::NullOnMove<VkDevice> m_device;
|
|
|
|
VkQueue m_queue;
|
|
};
|
|
|
|
} // namespace lt::renderer::vk
|
|
|
|
|
|
/** ================================ **/
|
|
/** Private Template Implementations **/
|
|
/** ================================ **/
|
|
PFN_vkSetDebugUtilsObjectNameEXT vk_set_debug_object_name {}; // NOLINT
|
|
namespace lt::renderer::vk {
|
|
|
|
void vkc(VkResult result)
|
|
{
|
|
if (result)
|
|
{
|
|
throw std::runtime_error {
|
|
std::format("Vulkan call failed with result: {}", std::to_underlying(result))
|
|
};
|
|
}
|
|
}
|
|
|
|
template<typename T, typename... Args>
|
|
void Device::name(T &object, std::format_string<Args...> fmt, Args &&...args)
|
|
{
|
|
const auto name = std::format(fmt, std::forward<Args>(args)...);
|
|
auto info = VkDebugUtilsObjectNameInfoEXT {
|
|
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
|
.objectType = T::object_type,
|
|
.objectHandle = (uint64_t)(object.get_vk_handle()),
|
|
.pObjectName = name.c_str(),
|
|
};
|
|
|
|
vkc(vk_set_debug_object_name(m_device, &info));
|
|
}
|
|
|
|
template<typename T>
|
|
void Device::name(T &object, const char *name)
|
|
{
|
|
auto info = VkDebugUtilsObjectNameInfoEXT {
|
|
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
|
.objectType = T::object_type,
|
|
.objectHandle = (uint64_t)(object.get_vk_handle()),
|
|
.pObjectName = name,
|
|
};
|
|
|
|
vkc(vk_set_debug_object_name(m_device, &info));
|
|
}
|
|
|
|
} // namespace lt::renderer::vk
|
|
|
|
module :private;
|
|
using namespace lt::renderer::vk;
|
|
|
|
// NOLINTBEGIN(cppcoreguidelines-avoid-non-const-global-variables)
|
|
// global functions
|
|
PFN_vkGetInstanceProcAddr vk_get_instance_proc_address {};
|
|
PFN_vkCreateInstance vk_create_instance {};
|
|
PFN_vkEnumerateInstanceExtensionProperties vk_enumerate_instance_extension_properties {};
|
|
PFN_vkEnumerateInstanceLayerProperties vk_enumerate_instance_layer_properties {};
|
|
|
|
// instance functions
|
|
PFN_vkDestroyInstance vk_destroy_instance {};
|
|
PFN_vkEnumeratePhysicalDevices vk_enumerate_physical_devices {};
|
|
|
|
PFN_vkGetPhysicalDeviceProperties vk_get_physical_device_properties {};
|
|
PFN_vkGetPhysicalDeviceQueueFamilyProperties vk_get_physical_device_queue_family_properties {};
|
|
PFN_vkCreateDevice vk_create_device {};
|
|
PFN_vkGetDeviceProcAddr vk_get_device_proc_address {};
|
|
PFN_vkDestroyDevice vk_destroy_device {};
|
|
PFN_vkGetPhysicalDeviceFeatures2 vk_get_physical_device_features {};
|
|
PFN_vkEnumerateDeviceExtensionProperties vk_enumerate_device_extension_properties {};
|
|
PFN_vkGetPhysicalDeviceMemoryProperties vk_get_physical_device_memory_properties {};
|
|
|
|
// extension instance functions
|
|
PFN_vkCmdBeginDebugUtilsLabelEXT vk_cmd_begin_debug_label {};
|
|
PFN_vkCmdEndDebugUtilsLabelEXT vk_cmd_end_debug_label {};
|
|
PFN_vkCmdInsertDebugUtilsLabelEXT vk_cmd_insert_debug_label {};
|
|
PFN_vkCreateDebugUtilsMessengerEXT vk_create_debug_messenger {};
|
|
PFN_vkDestroyDebugUtilsMessengerEXT vk_destroy_debug_messenger {};
|
|
PFN_vkQueueBeginDebugUtilsLabelEXT vk_queue_begin_debug_label {};
|
|
PFN_vkQueueEndDebugUtilsLabelEXT vk_queue_end_debug_label {};
|
|
PFN_vkQueueInsertDebugUtilsLabelEXT vk_queue_insert_debug_label {};
|
|
PFN_vkSetDebugUtilsObjectTagEXT vk_set_debug_object_tag {};
|
|
PFN_vkSubmitDebugUtilsMessageEXT vk_submit_debug_message {};
|
|
|
|
// surface instance functions
|
|
PFN_vkGetPhysicalDeviceSurfaceSupportKHR vk_get_physical_device_surface_support {};
|
|
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vk_get_physical_device_surface_capabilities {};
|
|
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vk_get_physical_device_surface_formats {};
|
|
|
|
// device functions
|
|
PFN_vkGetDeviceQueue vk_get_device_queue {};
|
|
PFN_vkCreateCommandPool vk_create_command_pool {};
|
|
PFN_vkDestroyCommandPool vk_destroy_command_pool {};
|
|
PFN_vkAllocateCommandBuffers vk_allocate_command_buffers {};
|
|
PFN_vkFreeCommandBuffers vk_free_command_buffers {};
|
|
PFN_vkBeginCommandBuffer vk_begin_command_buffer {};
|
|
PFN_vkEndCommandBuffer vk_end_command_buffer {};
|
|
PFN_vkCmdPipelineBarrier vk_cmd_pipeline_barrier {};
|
|
PFN_vkQueueSubmit vk_queue_submit {};
|
|
PFN_vkQueueWaitIdle vk_queue_wait_idle {};
|
|
PFN_vkDeviceWaitIdle vk_device_wait_idle {};
|
|
PFN_vkCreateFence vk_create_fence {};
|
|
PFN_vkDestroyFence vk_destroy_fence {};
|
|
PFN_vkWaitForFences vk_wait_for_fences {};
|
|
PFN_vkResetFences vk_reset_fences {};
|
|
PFN_vkCreateSemaphore vk_create_semaphore {};
|
|
PFN_vkDestroySemaphore vk_destroy_semaphore {};
|
|
PFN_vkCreateSwapchainKHR vk_create_swapchain_khr {};
|
|
PFN_vkDestroySwapchainKHR vk_destroy_swapchain_khr {};
|
|
PFN_vkGetSwapchainImagesKHR vk_get_swapchain_images_khr {};
|
|
PFN_vkAcquireNextImageKHR vk_acquire_next_image_khr {};
|
|
PFN_vkQueuePresentKHR vk_queue_present_khr {};
|
|
PFN_vkCreateImageView vk_create_image_view {};
|
|
PFN_vkDestroyImageView vk_destroy_image_view {};
|
|
PFN_vkCreateRenderPass vk_create_render_pass {};
|
|
PFN_vkDestroyRenderPass vk_destroy_render_pass {};
|
|
PFN_vkCreateFramebuffer vk_create_frame_buffer {};
|
|
PFN_vkDestroyFramebuffer vk_destroy_frame_buffer {};
|
|
PFN_vkCreateShaderModule vk_create_shader_module {};
|
|
PFN_vkDestroyShaderModule vk_destroy_shader_module {};
|
|
PFN_vkCreatePipelineLayout vk_create_pipeline_layout {};
|
|
PFN_vkDestroyPipelineLayout vk_destroy_pipeline_layout {};
|
|
PFN_vkCreateGraphicsPipelines vk_create_graphics_pipelines {};
|
|
PFN_vkDestroyPipeline vk_destroy_pipeline {};
|
|
PFN_vkCmdBeginRenderPass vk_cmd_begin_render_pass {};
|
|
PFN_vkCmdEndRenderPass vk_cmd_end_render_pass {};
|
|
PFN_vkCmdBindPipeline vk_cmd_bind_pipeline {};
|
|
PFN_vkCmdDraw vk_cmd_draw {};
|
|
PFN_vkCmdSetViewport vk_cmd_set_viewport {};
|
|
PFN_vkCmdSetScissor vk_cmd_set_scissors {};
|
|
PFN_vkCmdPushConstants vk_cmd_push_constants {};
|
|
PFN_vkCmdCopyBuffer vk_cmd_copy_buffer {};
|
|
|
|
PFN_vkCreateDescriptorSetLayout vk_create_descriptor_set_layout {};
|
|
PFN_vkDestroyDescriptorSetLayout vk_destroy_descriptor_set_layout {};
|
|
PFN_vkCreateDescriptorPool vk_create_descriptor_pool {};
|
|
PFN_vkDestroyDescriptorPool vk_destroy_descriptor_pool {};
|
|
PFN_vkAllocateDescriptorSets vk_allocate_descriptor_sets {};
|
|
PFN_vkFreeDescriptorSets vk_free_descriptor_sets {};
|
|
|
|
PFN_vkCreateBuffer vk_create_buffer {};
|
|
PFN_vkDestroyBuffer vk_destroy_buffer {};
|
|
PFN_vkGetBufferMemoryRequirements vk_get_buffer_memory_requirements {};
|
|
PFN_vkAllocateMemory vk_allocate_memory {};
|
|
PFN_vkBindBufferMemory vk_bind_buffer_memory {};
|
|
PFN_vkMapMemory vk_map_memory {};
|
|
PFN_vkUnmapMemory vk_unmap_memory {};
|
|
PFN_vkFreeMemory vk_free_memory {};
|
|
|
|
PFN_vkResetCommandBuffer vk_reset_command_buffer {};
|
|
|
|
PFN_vkCmdBeginRendering vk_cmd_begin_rendering {};
|
|
PFN_vkCmdEndRendering vk_cmd_end_rendering {};
|
|
|
|
PFN_vkCreateXlibSurfaceKHR vk_create_xlib_surface_khr {};
|
|
PFN_vkDestroySurfaceKHR vk_destroy_surface_khr {};
|
|
// NOLINTEND(cppcoreguidelines-avoid-non-const-global-variables)
|
|
|
|
namespace {
|
|
void *library = nullptr; // NOLINT
|
|
}
|
|
|
|
void load_library()
|
|
{
|
|
constexpr auto runtime_loader_flags = RTLD_NOW | RTLD_LOCAL | RTLD_NODELETE;
|
|
library = dlopen("libvulkan.so.1", runtime_loader_flags);
|
|
if (!library)
|
|
{
|
|
library = dlopen("libvulkan.so", runtime_loader_flags);
|
|
}
|
|
lt::debug::ensure(library, "Failed to dlopen vulkan library");
|
|
|
|
// NOLINTNEXTLINE(cppcoreguidelines-pro-type-reinterpret-cast)
|
|
vk_get_instance_proc_address = reinterpret_cast<PFN_vkGetInstanceProcAddr>(
|
|
dlsym(library, "vkGetInstanceProcAddr")
|
|
);
|
|
lt::debug::ensure(
|
|
vk_get_instance_proc_address,
|
|
"Failed to load vulkan function: vkGetInstanceProcAddr"
|
|
);
|
|
}
|
|
|
|
|
|
void unload_library()
|
|
{
|
|
if (!library)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// calling dlclose causes many issues with runtime analyzers
|
|
// eg. https://github.com/google/sanitizers/issues/89
|
|
// with no noticable gains, so we just don't bother closing it.
|
|
|
|
// dlclose(library);
|
|
// library = nullptr;
|
|
}
|
|
|
|
void load_global_functions()
|
|
{
|
|
constexpr auto load_fn = []<typename T>(T &pfn, const char *fn_name) {
|
|
// NOLINTNEXTLINE(cppcoreguidelines-pro-type-reinterpret-cast)
|
|
pfn = reinterpret_cast<T>(vk_get_instance_proc_address(nullptr, fn_name));
|
|
lt::debug::ensure(pfn, "Failed to load vulkan global function: {}", fn_name);
|
|
// log::trace("Loaded global function: {}", fn_name);
|
|
};
|
|
|
|
load_fn(vk_create_instance, "vkCreateInstance");
|
|
load_fn(vk_enumerate_instance_extension_properties, "vkEnumerateInstanceExtensionProperties");
|
|
load_fn(vk_enumerate_instance_layer_properties, "vkEnumerateInstanceLayerProperties");
|
|
}
|
|
|
|
void Instance::load_functions()
|
|
{
|
|
const auto load_fn = [this]<typename T>(T &pfn, const char *fn_name) {
|
|
pfn = std::bit_cast<T>(vk_get_instance_proc_address(m_instance, fn_name));
|
|
lt::debug::ensure(pfn, "Failed to load vulkan instance function: {}", fn_name);
|
|
};
|
|
|
|
load_fn(vk_destroy_instance, "vkDestroyInstance");
|
|
load_fn(vk_enumerate_physical_devices, "vkEnumeratePhysicalDevices");
|
|
load_fn(vk_get_physical_device_properties, "vkGetPhysicalDeviceProperties");
|
|
load_fn(
|
|
vk_get_physical_device_queue_family_properties,
|
|
"vkGetPhysicalDeviceQueueFamilyProperties"
|
|
);
|
|
load_fn(vk_create_device, "vkCreateDevice");
|
|
load_fn(vk_get_device_proc_address, "vkGetDeviceProcAddr");
|
|
load_fn(vk_destroy_device, "vkDestroyDevice");
|
|
load_fn(vk_get_physical_device_features, "vkGetPhysicalDeviceFeatures");
|
|
load_fn(vk_enumerate_device_extension_properties, "vkEnumerateDeviceExtensionProperties");
|
|
load_fn(vk_get_physical_device_memory_properties, "vkGetPhysicalDeviceMemoryProperties");
|
|
|
|
load_fn(vk_cmd_begin_debug_label, "vkCmdBeginDebugUtilsLabelEXT");
|
|
load_fn(vk_cmd_end_debug_label, "vkCmdEndDebugUtilsLabelEXT");
|
|
load_fn(vk_cmd_insert_debug_label, "vkCmdInsertDebugUtilsLabelEXT");
|
|
load_fn(vk_create_debug_messenger, "vkCreateDebugUtilsMessengerEXT");
|
|
load_fn(vk_destroy_debug_messenger, "vkDestroyDebugUtilsMessengerEXT");
|
|
load_fn(vk_queue_begin_debug_label, "vkQueueBeginDebugUtilsLabelEXT");
|
|
load_fn(vk_queue_end_debug_label, "vkQueueEndDebugUtilsLabelEXT");
|
|
load_fn(vk_queue_insert_debug_label, "vkQueueInsertDebugUtilsLabelEXT");
|
|
load_fn(vk_set_debug_object_name, "vkSetDebugUtilsObjectNameEXT");
|
|
load_fn(vk_set_debug_object_tag, "vkSetDebugUtilsObjectTagEXT");
|
|
load_fn(vk_submit_debug_message, "vkSubmitDebugUtilsMessageEXT");
|
|
|
|
load_fn(vk_get_physical_device_surface_support, "vkGetPhysicalDeviceSurfaceSupportKHR");
|
|
load_fn(
|
|
vk_get_physical_device_surface_capabilities,
|
|
"vkGetPhysicalDeviceSurfaceCapabilitiesKHR"
|
|
);
|
|
load_fn(vk_get_physical_device_surface_formats, "vkGetPhysicalDeviceSurfaceFormatsKHR");
|
|
load_fn(vk_create_xlib_surface_khr, "vkCreateXlibSurfaceKHR");
|
|
load_fn(vk_destroy_surface_khr, "vkDestroySurfaceKHR");
|
|
}
|
|
|
|
void Device::load_functions()
|
|
{
|
|
const auto load_fn = [this]<typename T>(T &pfn, const char *fn_name) {
|
|
pfn = std::bit_cast<T>(vk_get_device_proc_address(m_device, fn_name));
|
|
lt::debug::ensure(pfn, "Failed to load vulkan device function: {}", fn_name);
|
|
};
|
|
|
|
load_fn(vk_get_device_queue, "vkGetDeviceQueue");
|
|
load_fn(vk_create_command_pool, "vkCreateCommandPool");
|
|
load_fn(vk_destroy_command_pool, "vkDestroyCommandPool");
|
|
load_fn(vk_allocate_command_buffers, "vkAllocateCommandBuffers");
|
|
load_fn(vk_free_command_buffers, "vkFreeCommandBuffers");
|
|
load_fn(vk_begin_command_buffer, "vkBeginCommandBuffer");
|
|
load_fn(vk_end_command_buffer, "vkEndCommandBuffer");
|
|
load_fn(vk_cmd_pipeline_barrier, "vkCmdPipelineBarrier");
|
|
load_fn(vk_queue_submit, "vkQueueSubmit");
|
|
load_fn(vk_queue_wait_idle, "vkQueueWaitIdle");
|
|
load_fn(vk_device_wait_idle, "vkDeviceWaitIdle");
|
|
load_fn(vk_create_fence, "vkCreateFence");
|
|
load_fn(vk_destroy_fence, "vkDestroyFence");
|
|
load_fn(vk_wait_for_fences, "vkWaitForFences");
|
|
load_fn(vk_reset_fences, "vkResetFences");
|
|
load_fn(vk_create_semaphore, "vkCreateSemaphore");
|
|
load_fn(vk_destroy_semaphore, "vkDestroySemaphore");
|
|
load_fn(vk_create_swapchain_khr, "vkCreateSwapchainKHR");
|
|
load_fn(vk_destroy_swapchain_khr, "vkDestroySwapchainKHR");
|
|
load_fn(vk_get_swapchain_images_khr, "vkGetSwapchainImagesKHR");
|
|
load_fn(vk_acquire_next_image_khr, "vkAcquireNextImageKHR");
|
|
load_fn(vk_queue_present_khr, "vkQueuePresentKHR");
|
|
load_fn(vk_create_image_view, "vkCreateImageView");
|
|
load_fn(vk_destroy_image_view, "vkDestroyImageView");
|
|
load_fn(vk_create_render_pass, "vkCreateRenderPass");
|
|
load_fn(vk_destroy_render_pass, "vkDestroyRenderPass");
|
|
load_fn(vk_create_frame_buffer, "vkCreateFramebuffer");
|
|
load_fn(vk_destroy_frame_buffer, "vkDestroyFramebuffer");
|
|
load_fn(vk_create_shader_module, "vkCreateShaderModule");
|
|
load_fn(vk_destroy_shader_module, "vkDestroyShaderModule");
|
|
load_fn(vk_create_pipeline_layout, "vkCreatePipelineLayout");
|
|
load_fn(vk_destroy_pipeline_layout, "vkDestroyPipelineLayout");
|
|
load_fn(vk_create_graphics_pipelines, "vkCreateGraphicsPipelines");
|
|
load_fn(vk_destroy_pipeline, "vkDestroyPipeline");
|
|
load_fn(vk_cmd_begin_render_pass, "vkCmdBeginRenderPass");
|
|
load_fn(vk_cmd_end_render_pass, "vkCmdEndRenderPass");
|
|
load_fn(vk_cmd_bind_pipeline, "vkCmdBindPipeline");
|
|
load_fn(vk_cmd_draw, "vkCmdDraw");
|
|
load_fn(vk_cmd_set_viewport, "vkCmdSetViewport");
|
|
load_fn(vk_cmd_set_scissors, "vkCmdSetScissor");
|
|
load_fn(vk_cmd_push_constants, "vkCmdPushConstants");
|
|
load_fn(vk_cmd_copy_buffer, "vkCmdCopyBuffer");
|
|
load_fn(vk_create_descriptor_set_layout, "vkCreateDescriptorSetLayout");
|
|
load_fn(vk_destroy_descriptor_set_layout, "vkDestroyDescriptorSetLayout");
|
|
load_fn(vk_create_descriptor_pool, "vkCreateDescriptorPool");
|
|
load_fn(vk_destroy_descriptor_pool, "vkDestroyDescriptorPool");
|
|
load_fn(vk_allocate_descriptor_sets, "vkAllocateDescriptorSets");
|
|
load_fn(vk_free_descriptor_sets, "vkFreeDescriptorSets");
|
|
load_fn(vk_create_buffer, "vkCreateBuffer");
|
|
load_fn(vk_destroy_buffer, "vkDestroyBuffer");
|
|
load_fn(vk_allocate_memory, "vkAllocateMemory");
|
|
load_fn(vk_bind_buffer_memory, "vkBindBufferMemory");
|
|
load_fn(vk_map_memory, "vkMapMemory");
|
|
load_fn(vk_unmap_memory, "vkUnmapMemory");
|
|
load_fn(vk_free_memory, "vkFreeMemory");
|
|
load_fn(vk_get_buffer_memory_requirements, "vkGetBufferMemoryRequirements");
|
|
load_fn(vk_reset_command_buffer, "vkResetCommandBuffer");
|
|
|
|
load_fn(vk_cmd_begin_rendering, "vkCmdBeginRendering");
|
|
load_fn(vk_cmd_end_rendering, "vkCmdEndRendering");
|
|
}
|
|
|
|
Instance::Instance(CreateInfo info)
|
|
{
|
|
const auto layer_setting_type_visitor = overloads {
|
|
[](const std::vector<const char *> &) { return VK_LAYER_SETTING_TYPE_STRING_EXT; },
|
|
[](std::uint32_t) { return VK_LAYER_SETTING_TYPE_UINT32_EXT; },
|
|
[](bool) { return VK_LAYER_SETTING_TYPE_BOOL32_EXT; },
|
|
};
|
|
|
|
const auto layer_setting_value_visitor = overloads {
|
|
[](std::vector<const char *> values) { return std::bit_cast<void *>(values.data()); },
|
|
[](std::uint32_t value) { return std::bit_cast<void *>(&value); },
|
|
[](bool value) { return std::bit_cast<void *>(&value); },
|
|
};
|
|
|
|
auto layer_settings = std::vector<VkLayerSettingEXT> {};
|
|
auto layer_names = std::vector<const char *> {};
|
|
auto extension_names = std::vector<const char *> {};
|
|
|
|
for (const auto &layer : info.layers)
|
|
{
|
|
layer_names.emplace_back(layer.name.c_str());
|
|
for (const auto &setting : layer.settings)
|
|
{
|
|
layer_settings.emplace_back(
|
|
VkLayerSettingEXT {
|
|
.pLayerName = layer.name.c_str(),
|
|
.pSettingName = setting.name.c_str(),
|
|
.type = std::visit(layer_setting_type_visitor, setting.values),
|
|
.valueCount = 1u,
|
|
.pValues = std::visit(layer_setting_value_visitor, setting.values),
|
|
}
|
|
);
|
|
}
|
|
}
|
|
|
|
const auto layer_settings_create_info = VkLayerSettingsCreateInfoEXT {
|
|
.sType = VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT,
|
|
.settingCount = static_cast<uint32_t>(layer_settings.size()),
|
|
.pSettings = layer_settings.data(),
|
|
};
|
|
|
|
auto vk_info = VkInstanceCreateInfo {
|
|
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
|
.pNext = &layer_settings_create_info,
|
|
.flags = {},
|
|
.enabledLayerCount = static_cast<uint32_t>(info.layers.size()),
|
|
.ppEnabledLayerNames = layer_names.data(),
|
|
.enabledExtensionCount = static_cast<uint32_t>(info.extensions.size()),
|
|
.ppEnabledExtensionNames = extension_names.data(),
|
|
};
|
|
|
|
vkc(vk_create_instance(&vk_info, nullptr, &m_instance));
|
|
debug::ensure(m_instance, "Failed to create vulkan instance");
|
|
}
|
|
|
|
Surface::Surface(const Instance &instance, const XlibCreateInfo &info)
|
|
: m_instance(instance.m_instance)
|
|
{
|
|
const auto vk_info = VkXlibSurfaceCreateInfoKHR {
|
|
.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR,
|
|
.pNext = {},
|
|
.flags = {},
|
|
.dpy = info.display,
|
|
.window = info.window,
|
|
};
|
|
|
|
vkc(vk_create_xlib_surface_khr(instance.m_instance, &vk_info, nullptr, &m_surface));
|
|
}
|
|
|
|
Surface::~Surface()
|
|
{
|
|
vk_destroy_surface_khr(m_instance, m_surface, nullptr);
|
|
}
|
|
|
|
|
|
[[nodiscard]]
|
|
/* static */ auto Gpu::enumerate(const Instance &instance) -> std::vector<Gpu>
|
|
{
|
|
auto count = 0u;
|
|
vkc(vk_enumerate_physical_devices(instance.m_instance, &count, nullptr));
|
|
debug::ensure(count != 0u, "Failed to find any gpus with Vulkan support");
|
|
|
|
auto vk_gpus = std::vector<VkPhysicalDevice>(count);
|
|
vkc(vk_enumerate_physical_devices(instance.m_instance, &count, vk_gpus.data()));
|
|
|
|
auto gpus = std::vector<Gpu>(count);
|
|
for (auto [vk_gpu, gpu] : std::views::zip(vk_gpus, gpus))
|
|
{
|
|
gpu.m_instance = instance.m_instance;
|
|
gpu.m_physical_device = vk_gpu;
|
|
}
|
|
|
|
return gpus;
|
|
}
|
|
|
|
[[nodiscard]] auto Gpu::get_features() const -> Features
|
|
{
|
|
auto features_2 = VkPhysicalDeviceFeatures2 {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
|
};
|
|
vk_get_physical_device_features(m_physical_device, &features_2);
|
|
const auto features = features_2.features;
|
|
|
|
return Features {
|
|
// clang-format off
|
|
.robust_buffer_access = features.robustBufferAccess,
|
|
.full_draw_index_uint32 = features.fullDrawIndexUint32,
|
|
.image_cube_array = features.imageCubeArray,
|
|
.independent_blend = features.independentBlend,
|
|
.geometry_shader = features.geometryShader,
|
|
.tessellation_shader = features.tessellationShader,
|
|
.sample_rate_shading = features.sampleRateShading,
|
|
.dual_src_blend = features.dualSrcBlend,
|
|
.logic_op = features.logicOp,
|
|
.multi_draw_indirect = features.multiDrawIndirect,
|
|
.draw_indirect_first_instance = features.drawIndirectFirstInstance,
|
|
.depth_clamp = features.depthClamp,
|
|
.depth_bias_clamp = features.depthBiasClamp,
|
|
.fill_mode_non_solid = features.fillModeNonSolid,
|
|
.depth_bounds = features.depthBounds,
|
|
.wide_lines = features.wideLines,
|
|
.large_points = features.largePoints,
|
|
.alpha_to_one = features.alphaToOne,
|
|
.multi_viewport = features.multiViewport,
|
|
.sampler_anisotropy = features.samplerAnisotropy,
|
|
.texture_compression_etc2 = features.textureCompressionETC2,
|
|
.texture_compression_astc_ldr = features.textureCompressionASTC_LDR,
|
|
.texture_compression_bc = features.textureCompressionBC,
|
|
.occlusion_query_precise = features.occlusionQueryPrecise,
|
|
.pipeline_statistics_query = features.pipelineStatisticsQuery,
|
|
.vertex_pipeline_stores_and_atomics = features.vertexPipelineStoresAndAtomics,
|
|
.fragment_stores_and_atomics = features.fragmentStoresAndAtomics,
|
|
.shader_tessellation_and_geometry_point_size = features.shaderTessellationAndGeometryPointSize,
|
|
.shader_image_gather_extended = features.shaderImageGatherExtended,
|
|
.shader_storage_image_extended_formats = features.shaderStorageImageExtendedFormats,
|
|
.shader_storage_image_multisample = features.shaderStorageImageMultisample,
|
|
.shader_storage_image_read_without_format = features.shaderStorageImageReadWithoutFormat,
|
|
.shader_storage_image_write_without_format = features.shaderStorageImageWriteWithoutFormat,
|
|
.shader_uniform_buffer_array_dynamic_indexing = features.shaderUniformBufferArrayDynamicIndexing,
|
|
.shader_sampled_image_array_dynamic_indexing = features.shaderSampledImageArrayDynamicIndexing,
|
|
.shader_storage_buffer_array_dynamic_indexing = features.shaderStorageBufferArrayDynamicIndexing,
|
|
.shader_storage_image_array_dynamic_indexing = features.shaderStorageImageArrayDynamicIndexing,
|
|
.shader_clip_distance = features.shaderClipDistance,
|
|
.shader_cull_distance = features.shaderCullDistance,
|
|
.shader_float64 = features.shaderFloat64,
|
|
.shader_int64 = features.shaderInt64,
|
|
.shader_int16 = features.shaderInt16,
|
|
.shader_resource_residency = features.shaderResourceResidency,
|
|
.shader_resource_min_lod = features.shaderResourceMinLod,
|
|
.sparse_binding = features.sparseBinding,
|
|
.sparse_residency_buffer = features.sparseResidencyBuffer,
|
|
.sparse_residency_image_2d = features.sparseResidencyImage2D,
|
|
.sparse_residency_image_3d = features.sparseResidencyImage3D,
|
|
.sparse_residency_2_samples = features.sparseResidency2Samples,
|
|
.sparse_residency_4_samples = features.sparseResidency4Samples,
|
|
.sparse_residency_8_samples = features.sparseResidency8Samples,
|
|
.sparse_residency_16_samples = features.sparseResidency16Samples,
|
|
.sparse_residency_aliased = features.sparseResidencyAliased,
|
|
.variable_multisample_rate = features.variableMultisampleRate,
|
|
.inherited_queries = features.inheritedQueries,
|
|
// clang-format on
|
|
};
|
|
}
|
|
|
|
[[nodiscard]] auto Gpu::get_supported_dynamic_rendering_features() const -> DynamicRenderingFeatures
|
|
{
|
|
auto features = VkPhysicalDeviceDynamicRenderingFeatures {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
|
|
};
|
|
|
|
auto features_2 = VkPhysicalDeviceFeatures2 {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
|
.pNext = &features,
|
|
};
|
|
|
|
vk_get_physical_device_features(m_physical_device, &features_2);
|
|
return DynamicRenderingFeatures {
|
|
.enabled = !!features.dynamicRendering,
|
|
};
|
|
}
|
|
|
|
[[nodiscard]] auto Gpu::get_supported_descriptor_indexing_features() const
|
|
-> DescriptorIndexingFeatures
|
|
{
|
|
auto features = VkPhysicalDeviceDescriptorIndexingFeatures {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
|
|
};
|
|
|
|
auto features_2 = VkPhysicalDeviceFeatures2 {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
|
.pNext = &features,
|
|
};
|
|
|
|
vk_get_physical_device_features(m_physical_device, &features_2);
|
|
return DescriptorIndexingFeatures {
|
|
// clang-format off
|
|
.shader_input_attachment_array_dynamic_indexing = features.shaderInputAttachmentArrayDynamicIndexing,
|
|
.shader_uniform_texel_buffer_array_dynamic_indexing = features.shaderUniformTexelBufferArrayDynamicIndexing,
|
|
.shader_storage_texel_buffer_array_dynamic_indexing = features.shaderStorageTexelBufferArrayDynamicIndexing,
|
|
.shader_uniform_buffer_array_non_uniform_indexing = features.shaderUniformBufferArrayNonUniformIndexing,
|
|
.shader_sampled_image_array_non_uniform_indexing = features.shaderSampledImageArrayNonUniformIndexing,
|
|
.shader_storage_buffer_array_non_uniform_indexing = features.shaderStorageBufferArrayNonUniformIndexing,
|
|
.shader_storage_image_array_non_uniform_indexing = features.shaderStorageImageArrayNonUniformIndexing,
|
|
.shader_input_attachment_array_non_uniform_indexing = features.shaderInputAttachmentArrayNonUniformIndexing,
|
|
.shader_uniform_texel_buffer_array_non_uniform_indexing = features.shaderUniformTexelBufferArrayNonUniformIndexing,
|
|
.shader_storage_texel_buffer_array_non_uniform_indexing = features.shaderStorageTexelBufferArrayNonUniformIndexing,
|
|
.descriptor_binding_uniform_buffer_update_after_bind = features.descriptorBindingUniformBufferUpdateAfterBind,
|
|
.descriptor_binding_sampled_image_update_after_bind = features.descriptorBindingSampledImageUpdateAfterBind,
|
|
.descriptor_binding_storage_image_update_after_bind = features.descriptorBindingStorageImageUpdateAfterBind,
|
|
.descriptor_binding_storage_buffer_update_after_bind = features.descriptorBindingStorageBufferUpdateAfterBind,
|
|
.descriptor_binding_uniform_texel_buffer_update_after_bind = features.descriptorBindingUniformTexelBufferUpdateAfterBind,
|
|
.descriptor_binding_storage_texel_buffer_update_after_bind = features.descriptorBindingStorageTexelBufferUpdateAfterBind,
|
|
.descriptor_binding_update_unused_while_pending = features.descriptorBindingUpdateUnusedWhilePending,
|
|
.descriptor_binding_partially_bound = features.descriptorBindingPartiallyBound,
|
|
.descriptor_binding_variable_descriptor_count = features.descriptorBindingVariableDescriptorCount,
|
|
.runtime_descriptor_array = features.runtimeDescriptorArray,
|
|
// clang-format on
|
|
};
|
|
}
|
|
|
|
[[nodiscard]] auto Gpu::get_properties() const -> Properties
|
|
{
|
|
auto vk_properties = VkPhysicalDeviceProperties {};
|
|
vk_get_physical_device_properties(m_physical_device, &vk_properties);
|
|
|
|
auto properties = Gpu::Properties {
|
|
.api_version = vk_properties.apiVersion,
|
|
.driver_version = vk_properties.driverVersion,
|
|
.vendor_id = vk_properties.vendorID,
|
|
.device_id = vk_properties.deviceID,
|
|
.device_type = static_cast<Gpu::Type>(vk_properties.deviceType),
|
|
.device_name = {},
|
|
.pipeline_cache_uuid = {},
|
|
.limits = {},
|
|
.sparse_properties = {},
|
|
};
|
|
|
|
std::memcpy(
|
|
properties.device_name.data(),
|
|
static_cast<char *>(vk_properties.deviceName),
|
|
constants::max_physical_device_name
|
|
);
|
|
|
|
std::memcpy(
|
|
properties.pipeline_cache_uuid.data(),
|
|
static_cast<std::uint8_t *>(vk_properties.pipelineCacheUUID),
|
|
constants::uuid_size
|
|
);
|
|
|
|
const auto vk_limits = vk_properties.limits;
|
|
properties.limits = Gpu::Limits {
|
|
// clang-format off
|
|
.max_image_dimension_1d = vk_limits.maxImageDimension1D,
|
|
.max_image_dimension_2d = vk_limits.maxImageDimension2D,
|
|
.max_image_dimension_3d = vk_limits.maxImageDimension3D,
|
|
.max_image_dimension_cube = vk_limits.maxImageDimensionCube,
|
|
.max_image_array_layers = vk_limits.maxImageArrayLayers,
|
|
.max_texel_buffer_elements = vk_limits.maxTexelBufferElements,
|
|
.max_uniform_buffer_range = vk_limits.maxUniformBufferRange,
|
|
.max_storage_buffer_range = vk_limits.maxStorageBufferRange,
|
|
.max_push_constants_size = vk_limits.maxPushConstantsSize,
|
|
.max_memory_allocation_count = vk_limits.maxMemoryAllocationCount,
|
|
.max_sampler_allocation_count = vk_limits.maxSamplerAllocationCount,
|
|
.buffer_image_granularity = vk_limits.bufferImageGranularity,
|
|
.sparse_address_space_size = vk_limits.sparseAddressSpaceSize,
|
|
.max_bound_descriptor_sets = vk_limits.maxBoundDescriptorSets,
|
|
.max_per_stage_descriptor_samplers = vk_limits.maxPerStageDescriptorSamplers,
|
|
.max_per_stage_descriptor_uniform_buffers = vk_limits.maxPerStageDescriptorUniformBuffers,
|
|
.max_per_stage_descriptor_storage_buffers = vk_limits.maxPerStageDescriptorStorageBuffers,
|
|
.max_per_stage_descriptor_sampled_images = vk_limits.maxPerStageDescriptorSampledImages,
|
|
.max_per_stage_descriptor_storage_images = vk_limits.maxPerStageDescriptorStorageImages,
|
|
.max_per_stage_descriptor_input_attachments = vk_limits.maxPerStageDescriptorInputAttachments,
|
|
.max_per_stage_resources = vk_limits.maxPerStageResources,
|
|
.max_descriptor_set_samplers = vk_limits.maxDescriptorSetSamplers,
|
|
.max_descriptor_set_uniform_buffers = vk_limits.maxDescriptorSetUniformBuffers,
|
|
.max_descriptor_set_uniform_buffers_dynamic = vk_limits.maxDescriptorSetUniformBuffersDynamic,
|
|
.max_descriptor_set_storage_buffers = vk_limits.maxDescriptorSetStorageBuffers,
|
|
.max_descriptor_set_storage_buffers_dynamic = vk_limits.maxDescriptorSetStorageBuffersDynamic,
|
|
.max_descriptor_set_sampled_images = vk_limits.maxDescriptorSetSampledImages,
|
|
.max_descriptor_set_storage_images = vk_limits.maxDescriptorSetStorageImages,
|
|
.max_descriptor_set_input_attachments = vk_limits.maxDescriptorSetInputAttachments,
|
|
.max_vertex_input_attributes = vk_limits.maxVertexInputAttributes,
|
|
.max_vertex_input_bindings = vk_limits.maxVertexInputBindings,
|
|
.max_vertex_input_attribute_offset = vk_limits.maxVertexInputAttributeOffset,
|
|
.max_vertex_input_binding_stride = vk_limits.maxVertexInputBindingStride,
|
|
.max_vertex_output_components = vk_limits.maxVertexOutputComponents,
|
|
.max_tessellation_generation_level = vk_limits.maxTessellationGenerationLevel,
|
|
.max_tessellation_patch_size = vk_limits.maxTessellationPatchSize,
|
|
.max_tessellation_control_per_vertex_input_components = vk_limits.maxTessellationControlPerVertexInputComponents,
|
|
.max_tessellation_control_per_vertex_output_components = vk_limits.maxTessellationControlPerVertexOutputComponents,
|
|
.max_tessellation_control_per_patch_output_components = vk_limits.maxTessellationControlPerPatchOutputComponents,
|
|
.max_tessellation_control_total_output_components = vk_limits.maxTessellationControlTotalOutputComponents,
|
|
.max_tessellation_evaluation_input_components = vk_limits.maxTessellationEvaluationInputComponents,
|
|
.max_tessellation_evaluation_output_components = vk_limits.maxTessellationEvaluationOutputComponents,
|
|
.max_geometry_shader_invocations = vk_limits.maxGeometryShaderInvocations,
|
|
.max_geometry_input_components = vk_limits.maxGeometryInputComponents,
|
|
.max_geometry_output_components = vk_limits.maxGeometryOutputComponents,
|
|
.max_geometry_output_vertices = vk_limits.maxGeometryOutputVertices,
|
|
.max_geometry_total_output_components = vk_limits.maxGeometryTotalOutputComponents,
|
|
.max_fragment_input_components = vk_limits.maxFragmentInputComponents,
|
|
.max_fragment_output_attachments = vk_limits.maxFragmentOutputAttachments,
|
|
.max_fragment_dual_src_attachments = vk_limits.maxFragmentDualSrcAttachments,
|
|
.max_fragment_combined_output_resources = vk_limits.maxFragmentCombinedOutputResources,
|
|
.max_compute_shared_memory_size = vk_limits.maxComputeSharedMemorySize,
|
|
.max_compute_work_group_count = {vk_limits.maxComputeWorkGroupCount[3]},
|
|
.max_compute_work_group_invocations = vk_limits.maxComputeWorkGroupInvocations,
|
|
.max_compute_work_group_size = {vk_limits.maxComputeWorkGroupSize[3]},
|
|
.sub_pixel_precision_bits = vk_limits.subPixelPrecisionBits,
|
|
.sub_texel_precision_bits = vk_limits.subTexelPrecisionBits,
|
|
.mipmap_precision_bits = vk_limits.mipmapPrecisionBits,
|
|
.max_draw_indexed_index_value = vk_limits.maxDrawIndexedIndexValue,
|
|
.max_draw_indirect_count = vk_limits.maxDrawIndirectCount,
|
|
.max_sampler_lod_bias = vk_limits.maxSamplerLodBias,
|
|
.max_sampler_anisotropy = vk_limits.maxSamplerAnisotropy,
|
|
.max_viewports = vk_limits.maxViewports,
|
|
.max_viewport_dimensions = {vk_limits.maxViewportDimensions[2]},
|
|
.viewport_bounds_range = {vk_limits.viewportBoundsRange[2]},
|
|
.viewport_sub_pixel_bits = vk_limits.viewportSubPixelBits,
|
|
.min_memory_map_alignment = vk_limits.minMemoryMapAlignment,
|
|
.min_texel_buffer_offset_alignment = vk_limits.minTexelBufferOffsetAlignment,
|
|
.min_uniform_buffer_offset_alignment = vk_limits.minUniformBufferOffsetAlignment,
|
|
.min_storage_buffer_offset_alignment = vk_limits.minStorageBufferOffsetAlignment,
|
|
.min_texel_offset = vk_limits.minTexelOffset,
|
|
.max_texel_offset = vk_limits.maxTexelOffset,
|
|
.min_texel_gather_offset = vk_limits.minTexelGatherOffset,
|
|
.max_texel_gather_offset = vk_limits.maxTexelGatherOffset,
|
|
.min_interpolation_offset = vk_limits.minInterpolationOffset,
|
|
.max_interpolation_offset = vk_limits.maxInterpolationOffset,
|
|
.sub_pixel_interpolation_offset_bits = vk_limits.subPixelInterpolationOffsetBits,
|
|
.max_framebuffer_width = vk_limits.maxFramebufferWidth,
|
|
.max_framebuffer_height = vk_limits.maxFramebufferHeight,
|
|
.max_framebuffer_layers = vk_limits.maxFramebufferLayers,
|
|
.framebuffer_color_sample_counts = vk_limits.framebufferColorSampleCounts,
|
|
.framebuffer_depth_sample_counts = vk_limits.framebufferDepthSampleCounts,
|
|
.framebuffer_stencil_sample_counts = vk_limits.framebufferStencilSampleCounts,
|
|
.framebuffer_no_attachments_sample_counts = vk_limits.framebufferNoAttachmentsSampleCounts,
|
|
.max_color_attachments = vk_limits.maxColorAttachments,
|
|
.sampled_image_color_sample_counts = vk_limits.sampledImageColorSampleCounts,
|
|
.sampled_image_integer_sample_counts = vk_limits.sampledImageIntegerSampleCounts,
|
|
.sampled_image_depth_sample_counts = vk_limits.sampledImageDepthSampleCounts,
|
|
.sampled_image_stencil_sample_counts = vk_limits.sampledImageStencilSampleCounts,
|
|
.storage_image_sample_counts = vk_limits.storageImageSampleCounts,
|
|
.max_sample_mask_words = vk_limits.maxSampleMaskWords,
|
|
.timestamp_compute_and_graphics = vk_limits.timestampComputeAndGraphics,
|
|
.timestamp_period = vk_limits.timestampPeriod,
|
|
.max_clip_distances = vk_limits.maxClipDistances,
|
|
.max_cull_distances = vk_limits.maxCullDistances,
|
|
.max_combined_clip_and_cull_distances = vk_limits.maxCombinedClipAndCullDistances,
|
|
.discrete_queue_priorities = vk_limits.discreteQueuePriorities,
|
|
.point_size_range = {vk_limits.pointSizeRange[2]},
|
|
.line_width_range = {vk_limits.lineWidthRange[2]},
|
|
.point_size_granularity = vk_limits.pointSizeGranularity,
|
|
.line_width_granularity = vk_limits.lineWidthGranularity,
|
|
.strict_lines = vk_limits.strictLines,
|
|
.standard_sample_locations = vk_limits.standardSampleLocations,
|
|
.optimal_buffer_copy_offset_alignment = vk_limits.optimalBufferCopyOffsetAlignment,
|
|
.optimal_buffer_copy_row_pitch_alignment = vk_limits.optimalBufferCopyRowPitchAlignment,
|
|
.non_coherent_atom_size = vk_limits.nonCoherentAtomSize,
|
|
// clang-format on
|
|
};
|
|
|
|
const auto vk_sparse_properties = vk_properties.sparseProperties;
|
|
properties.sparse_properties = Gpu::SparseProperties {
|
|
// clang-format off
|
|
.residency_standard_2d_block_shape = vk_sparse_properties.residencyStandard2DBlockShape ,
|
|
.residency_standard_2d_multisample_block_shape = vk_sparse_properties.residencyStandard2DMultisampleBlockShape ,
|
|
.residency_standard_3d_block_shape = vk_sparse_properties.residencyStandard3DBlockShape ,
|
|
.residency_aligned_mip_size = vk_sparse_properties.residencyAlignedMipSize ,
|
|
.residency_non_resident_strict = vk_sparse_properties.residencyNonResidentStrict ,
|
|
// clang-format on
|
|
};
|
|
|
|
return properties;
|
|
}
|
|
|
|
[[nodiscard]] auto Gpu::get_memory_properties() const -> MemoryProperties
|
|
{
|
|
auto vk_memory_properties = VkPhysicalDeviceMemoryProperties {};
|
|
vk_get_physical_device_memory_properties(m_physical_device, &vk_memory_properties);
|
|
|
|
auto memory_properties = MemoryProperties {};
|
|
|
|
std::memcpy(
|
|
memory_properties.memory_heaps.data(),
|
|
static_cast<VkMemoryHeap *>(vk_memory_properties.memoryHeaps),
|
|
sizeof(VkMemoryHeap) * vk_memory_properties.memoryHeapCount
|
|
);
|
|
|
|
std::memcpy(
|
|
memory_properties.memory_types.data(),
|
|
static_cast<VkMemoryType *>(vk_memory_properties.memoryTypes),
|
|
sizeof(VkMemoryType) * vk_memory_properties.memoryTypeCount
|
|
);
|
|
|
|
return memory_properties;
|
|
}
|
|
|
|
[[nodiscard]] auto Gpu::get_queue_family_properties() const -> std::vector<QueueFamilyProperties>
|
|
{
|
|
auto count = std::uint32_t {};
|
|
|
|
vk_get_physical_device_queue_family_properties(m_physical_device, &count, {});
|
|
|
|
auto vk_properties = std::vector<VkQueueFamilyProperties>(count);
|
|
vk_get_physical_device_queue_family_properties(m_physical_device, &count, vk_properties.data());
|
|
|
|
auto properties = std::vector<QueueFamilyProperties>(count);
|
|
|
|
for (auto [property, vk_property] : std::views::zip(properties, vk_properties))
|
|
{
|
|
property = QueueFamilyProperties {
|
|
.queue_flags = static_cast<QueueFlags::T>(vk_property.queueFlags),
|
|
.queue_count = vk_property.queueCount,
|
|
.timestamp_valid_bits = vk_property.timestampValidBits,
|
|
.min_image_transfer_granularity = math::uvec3{
|
|
vk_property.minImageTransferGranularity.width,
|
|
vk_property.minImageTransferGranularity.height,
|
|
vk_property.minImageTransferGranularity.depth,
|
|
},
|
|
};
|
|
}
|
|
|
|
return properties;
|
|
}
|
|
|
|
[[nodiscard]] auto Gpu::queue_family_supports_surface(
|
|
const Surface &surface,
|
|
std::uint32_t queue_family_idx
|
|
) const -> bool
|
|
{
|
|
auto supported = VkBool32 { false };
|
|
vkc(vk_get_physical_device_surface_support(
|
|
m_physical_device,
|
|
queue_family_idx,
|
|
surface.m_surface,
|
|
&supported
|
|
));
|
|
return supported;
|
|
}
|
|
|
|
Semaphore::~Semaphore()
|
|
{
|
|
vk_destroy_semaphore(m_device, m_semaphore, nullptr);
|
|
}
|
|
|
|
Fence::~Fence()
|
|
{
|
|
vk_destroy_fence(m_device, m_fence, nullptr);
|
|
}
|
|
|
|
Device::Device(const Gpu &gpu, CreateInfo info)
|
|
{
|
|
const auto priorities = .0f;
|
|
auto vk_queue_infos = std::vector<VkDeviceQueueCreateInfo> {};
|
|
for (auto queue_family : info.queue_indices)
|
|
{
|
|
vk_queue_infos.emplace_back(
|
|
VkDeviceQueueCreateInfo {
|
|
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
|
|
.queueFamilyIndex = queue_family,
|
|
.queueCount = 1u,
|
|
.pQueuePriorities = &priorities,
|
|
}
|
|
);
|
|
}
|
|
|
|
auto vk_extension_names = std::vector<const char *>(info.extensions.size());
|
|
for (const auto &extension : info.extensions)
|
|
{
|
|
vk_extension_names.emplace_back(extension.c_str());
|
|
}
|
|
|
|
const auto vk_features = VkPhysicalDeviceFeatures {
|
|
// clang-format off
|
|
.robustBufferAccess = info.features.robust_buffer_access,
|
|
.fullDrawIndexUint32 = info.features.full_draw_index_uint32,
|
|
.imageCubeArray = info.features.image_cube_array,
|
|
.independentBlend = info.features.independent_blend,
|
|
.geometryShader = info.features.geometry_shader,
|
|
.tessellationShader = info.features.tessellation_shader,
|
|
.sampleRateShading = info.features.sample_rate_shading,
|
|
.dualSrcBlend = info.features.dual_src_blend,
|
|
.logicOp = info.features.logic_op,
|
|
.multiDrawIndirect = info.features.multi_draw_indirect,
|
|
.drawIndirectFirstInstance = info.features.draw_indirect_first_instance,
|
|
.depthClamp = info.features.depth_clamp,
|
|
.depthBiasClamp = info.features.depth_bias_clamp,
|
|
.fillModeNonSolid = info.features.fill_mode_non_solid,
|
|
.depthBounds = info.features.depth_bounds,
|
|
.wideLines = info.features.wide_lines,
|
|
.largePoints = info.features.large_points,
|
|
.alphaToOne = info.features.alpha_to_one,
|
|
.multiViewport = info.features.multi_viewport,
|
|
.samplerAnisotropy = info.features.sampler_anisotropy,
|
|
.textureCompressionETC2 = info.features.texture_compression_etc2,
|
|
.textureCompressionASTC_LDR = info.features.texture_compression_astc_ldr,
|
|
.textureCompressionBC = info.features.texture_compression_bc,
|
|
.occlusionQueryPrecise = info.features.occlusion_query_precise,
|
|
.pipelineStatisticsQuery = info.features.pipeline_statistics_query,
|
|
.vertexPipelineStoresAndAtomics = info.features.vertex_pipeline_stores_and_atomics,
|
|
.fragmentStoresAndAtomics = info.features.fragment_stores_and_atomics,
|
|
.shaderTessellationAndGeometryPointSize = info.features .shader_tessellation_and_geometry_point_size,
|
|
.shaderImageGatherExtended = info.features.shader_image_gather_extended,
|
|
.shaderStorageImageExtendedFormats = info.features.shader_storage_image_extended_formats,
|
|
.shaderStorageImageMultisample = info.features.shader_storage_image_multisample,
|
|
.shaderStorageImageReadWithoutFormat = info.features .shader_storage_image_read_without_format,
|
|
.shaderStorageImageWriteWithoutFormat = info.features .shader_storage_image_write_without_format,
|
|
.shaderUniformBufferArrayDynamicIndexing = info.features.shader_uniform_buffer_array_dynamic_indexing,
|
|
.shaderSampledImageArrayDynamicIndexing = info.features .shader_sampled_image_array_dynamic_indexing,
|
|
.shaderStorageBufferArrayDynamicIndexing = info.features.shader_storage_buffer_array_dynamic_indexing,
|
|
.shaderStorageImageArrayDynamicIndexing = info.features .shader_storage_image_array_dynamic_indexing,
|
|
.shaderClipDistance = info.features.shader_clip_distance,
|
|
.shaderCullDistance = info.features.shader_cull_distance,
|
|
.shaderFloat64 = info.features.shader_float64,
|
|
.shaderInt64 = info.features.shader_int64,
|
|
.shaderInt16 = info.features.shader_int16,
|
|
.shaderResourceResidency = info.features.shader_resource_residency,
|
|
.shaderResourceMinLod = info.features.shader_resource_min_lod,
|
|
.sparseBinding = info.features.sparse_binding,
|
|
.sparseResidencyBuffer = info.features.sparse_residency_buffer,
|
|
.sparseResidencyImage2D = info.features.sparse_residency_image_2d,
|
|
.sparseResidencyImage3D = info.features.sparse_residency_image_3d,
|
|
.sparseResidency2Samples = info.features.sparse_residency_2_samples,
|
|
.sparseResidency4Samples = info.features.sparse_residency_4_samples,
|
|
.sparseResidency8Samples = info.features.sparse_residency_8_samples,
|
|
.sparseResidency16Samples = info.features.sparse_residency_16_samples,
|
|
.sparseResidencyAliased = info.features.sparse_residency_aliased,
|
|
.variableMultisampleRate = info.features.variable_multisample_rate,
|
|
.inheritedQueries = info.features.inherited_queries,
|
|
// clang-format on
|
|
};
|
|
|
|
auto vk_features_2 = VkPhysicalDeviceFeatures2 {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
|
.pNext = {},
|
|
.features = vk_features,
|
|
};
|
|
|
|
auto vk_descriptor_indexing_features = VkPhysicalDeviceDescriptorIndexingFeatures {};
|
|
auto vk_dynamic_rendering_features = VkPhysicalDeviceDynamicRenderingFeatures {};
|
|
void **last_p_next = &vk_features_2.pNext;
|
|
|
|
if (info.dynamic_rendering_features)
|
|
{
|
|
vk_dynamic_rendering_features = VkPhysicalDeviceDynamicRenderingFeatures {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
|
|
.pNext = {},
|
|
.dynamicRendering = (*info.dynamic_rendering_features).enabled,
|
|
};
|
|
|
|
*last_p_next = &vk_descriptor_indexing_features;
|
|
last_p_next = &vk_descriptor_indexing_features.pNext;
|
|
}
|
|
|
|
if (info.descriptor_indexing_features)
|
|
{
|
|
const auto features = *info.descriptor_indexing_features;
|
|
vk_descriptor_indexing_features = VkPhysicalDeviceDescriptorIndexingFeatures {
|
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
|
|
.pNext = {},
|
|
// clang-format off
|
|
.shaderInputAttachmentArrayDynamicIndexing = features.shader_input_attachment_array_dynamic_indexing,
|
|
.shaderUniformTexelBufferArrayDynamicIndexing = features.shader_uniform_texel_buffer_array_dynamic_indexing,
|
|
.shaderStorageTexelBufferArrayDynamicIndexing = features.shader_storage_texel_buffer_array_dynamic_indexing,
|
|
.shaderUniformBufferArrayNonUniformIndexing = features.shader_uniform_buffer_array_non_uniform_indexing,
|
|
.shaderSampledImageArrayNonUniformIndexing = features.shader_sampled_image_array_non_uniform_indexing,
|
|
.shaderStorageBufferArrayNonUniformIndexing = features.shader_storage_buffer_array_non_uniform_indexing,
|
|
.shaderStorageImageArrayNonUniformIndexing = features.shader_storage_image_array_non_uniform_indexing,
|
|
.shaderInputAttachmentArrayNonUniformIndexing = features.shader_input_attachment_array_non_uniform_indexing,
|
|
.shaderUniformTexelBufferArrayNonUniformIndexing = features.shader_uniform_texel_buffer_array_non_uniform_indexing,
|
|
.shaderStorageTexelBufferArrayNonUniformIndexing = features.shader_storage_texel_buffer_array_non_uniform_indexing,
|
|
.descriptorBindingUniformBufferUpdateAfterBind = features.descriptor_binding_uniform_buffer_update_after_bind,
|
|
.descriptorBindingSampledImageUpdateAfterBind = features.descriptor_binding_sampled_image_update_after_bind,
|
|
.descriptorBindingStorageImageUpdateAfterBind = features.descriptor_binding_storage_image_update_after_bind,
|
|
.descriptorBindingStorageBufferUpdateAfterBind = features.descriptor_binding_storage_buffer_update_after_bind,
|
|
.descriptorBindingUniformTexelBufferUpdateAfterBind = features.descriptor_binding_uniform_texel_buffer_update_after_bind,
|
|
.descriptorBindingStorageTexelBufferUpdateAfterBind = features.descriptor_binding_storage_texel_buffer_update_after_bind,
|
|
.descriptorBindingUpdateUnusedWhilePending = features.descriptor_binding_update_unused_while_pending,
|
|
.descriptorBindingPartiallyBound = features.descriptor_binding_partially_bound,
|
|
.descriptorBindingVariableDescriptorCount = features.descriptor_binding_variable_descriptor_count,
|
|
.runtimeDescriptorArray = features.runtime_descriptor_array,
|
|
// clang-format on
|
|
};
|
|
|
|
*last_p_next = &vk_descriptor_indexing_features;
|
|
last_p_next = &vk_descriptor_indexing_features.pNext;
|
|
}
|
|
|
|
auto vk_info = VkDeviceCreateInfo {
|
|
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
|
.pNext = &vk_features_2,
|
|
.queueCreateInfoCount = static_cast<uint32_t>(vk_queue_infos.size()),
|
|
.pQueueCreateInfos = vk_queue_infos.data(),
|
|
.enabledExtensionCount = static_cast<uint32_t>(vk_extension_names.size()),
|
|
.ppEnabledExtensionNames = vk_extension_names.data(),
|
|
.pEnabledFeatures = nullptr, // replaced with VkPhysicalDeviceFeatures2
|
|
};
|
|
|
|
vkc(vk_create_device(gpu.m_physical_device, &vk_info, nullptr, &m_device));
|
|
}
|
|
|
|
Device::~Device()
|
|
{
|
|
if (m_device)
|
|
{
|
|
vk_destroy_device(m_device, nullptr);
|
|
}
|
|
}
|
|
|
|
void Device::wait_idle() const
|
|
{
|
|
vkc(vk_device_wait_idle(m_device));
|
|
}
|
|
|
|
void Device::wait_for_fence(VkFence fence) const
|
|
{
|
|
vkc(vk_wait_for_fences(m_device, 1u, &fence, true, std::numeric_limits<uint64_t>::max()));
|
|
}
|
|
|
|
void Device::reset_fence(VkFence fence) const
|
|
{
|
|
vkc(vk_reset_fences(m_device, 1u, &fence));
|
|
}
|
|
|
|
void Device::reset_fences(std::span<VkFence> fences) const
|
|
{
|
|
vkc(vk_reset_fences(m_device, fences.size(), fences.data()));
|
|
}
|
|
|
|
auto Device::acquire_image(VkSwapchainKHR swapchain, VkSemaphore semaphore, uint64_t timeout)
|
|
-> std::optional<uint32_t>
|
|
{
|
|
auto image_idx = uint32_t {};
|
|
const auto result = vk_acquire_next_image_khr(
|
|
m_device,
|
|
swapchain,
|
|
timeout,
|
|
semaphore,
|
|
VK_NULL_HANDLE,
|
|
&image_idx
|
|
);
|
|
|
|
if (result == VK_SUCCESS)
|
|
{
|
|
return image_idx;
|
|
}
|
|
|
|
if (result == VK_SUBOPTIMAL_KHR || result == VK_ERROR_OUT_OF_DATE_KHR)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
vkc(result); // throws
|
|
return {};
|
|
}
|
|
|
|
void Device::wait_for_fences(std::span<VkFence> fences) const
|
|
{
|
|
vkc(vk_wait_for_fences(
|
|
m_device,
|
|
fences.size(),
|
|
fences.data(),
|
|
true,
|
|
std::numeric_limits<uint64_t>::max()
|
|
));
|
|
}
|
|
|
|
[[nodiscard]] auto Device::get_swapchain_images(VkSwapchainKHR swapchain) const
|
|
-> std::vector<VkImage>
|
|
{
|
|
auto count = uint32_t { 0u };
|
|
vkc(vk_get_swapchain_images_khr(m_device, swapchain, &count, nullptr));
|
|
debug::ensure(count != 0u, "Failed to get swapchain images");
|
|
|
|
auto images = std::vector<VkImage>(count);
|
|
vkc(vk_get_swapchain_images_khr(m_device, swapchain, &count, images.data()));
|
|
return images;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::get_memory_requirements(VkBuffer buffer) const -> VkMemoryRequirements
|
|
{
|
|
auto requirements = VkMemoryRequirements {};
|
|
vk_get_buffer_memory_requirements(m_device, buffer, &requirements);
|
|
return requirements;
|
|
}
|
|
|
|
void Device::bind_memory(VkBuffer buffer, VkDeviceMemory memory, size_t offset /* = 0u */) const
|
|
{
|
|
vkc(vk_bind_buffer_memory(m_device, buffer, memory, offset));
|
|
}
|
|
|
|
[[nodiscard]] auto Device::map_memory(VkDeviceMemory memory, size_t size, size_t offset) const
|
|
-> std::span<std::byte>
|
|
{
|
|
void *data = {};
|
|
vkc(vk_map_memory(m_device, memory, offset, size, {}, &data));
|
|
return { std::bit_cast<std::byte *>(data), size };
|
|
}
|
|
|
|
void Device::unmap_memory(VkDeviceMemory memory)
|
|
{
|
|
vk_unmap_memory(m_device, memory);
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_swapchain(VkSwapchainCreateInfoKHR info) const -> VkSwapchainKHR
|
|
{
|
|
auto *swapchain = VkSwapchainKHR {};
|
|
vkc(vk_create_swapchain_khr(m_device, &info, nullptr, &swapchain));
|
|
return swapchain;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_framebuffer(VkFramebufferCreateInfo info) const -> VkFramebuffer
|
|
{
|
|
auto *framebuffer = VkFramebuffer {};
|
|
vkc(vk_create_frame_buffer(m_device, &info, nullptr, &framebuffer));
|
|
return framebuffer;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_image_view(VkImageViewCreateInfo info) const -> VkImageView
|
|
{
|
|
auto *view = VkImageView {};
|
|
vkc(vk_create_image_view(m_device, &info, nullptr, &view));
|
|
return view;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_graphics_pipeline(VkGraphicsPipelineCreateInfo info) const
|
|
-> VkPipeline
|
|
{
|
|
auto *graphics_pipeline = VkPipeline {};
|
|
vkc(vk_create_graphics_pipelines(
|
|
m_device,
|
|
VK_NULL_HANDLE,
|
|
1u,
|
|
&info,
|
|
nullptr,
|
|
&graphics_pipeline
|
|
|
|
));
|
|
return graphics_pipeline;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass
|
|
{
|
|
auto *pass = VkRenderPass {};
|
|
vkc(vk_create_render_pass(m_device, &info, nullptr, &pass));
|
|
return pass;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_pipeline_layout(
|
|
std::vector<VkDescriptorSetLayout> descriptor_set_layout,
|
|
std::vector<VkPushConstantRange> push_constant_ranges
|
|
) const -> VkPipelineLayout
|
|
{
|
|
auto info = VkPipelineLayoutCreateInfo {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
.setLayoutCount = static_cast<uint32_t>(descriptor_set_layout.size()),
|
|
.pSetLayouts = descriptor_set_layout.data(),
|
|
.pushConstantRangeCount = static_cast<uint32_t>(push_constant_ranges.size()),
|
|
.pPushConstantRanges = push_constant_ranges.data(),
|
|
};
|
|
|
|
auto *pipeline_layout = VkPipelineLayout {};
|
|
vkc(vk_create_pipeline_layout(m_device, &info, nullptr, &pipeline_layout));
|
|
return pipeline_layout;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_shader_module(VkShaderModuleCreateInfo info) const
|
|
-> VkShaderModule
|
|
{
|
|
auto *module = VkShaderModule {};
|
|
vkc(vk_create_shader_module(m_device, &info, nullptr, &module));
|
|
return module;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_command_pool(VkCommandPoolCreateInfo info) const -> VkCommandPool
|
|
{
|
|
auto *command_pool = VkCommandPool {};
|
|
vkc(vk_create_command_pool(m_device, &info, nullptr, &command_pool));
|
|
return command_pool;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_semaphores(uint32_t count) const -> std::vector<VkSemaphore>
|
|
{
|
|
auto info = VkSemaphoreCreateInfo {
|
|
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
|
};
|
|
|
|
auto semaphores = std::vector<VkSemaphore>(count);
|
|
for (auto &semaphore : semaphores)
|
|
{
|
|
vk_create_semaphore(m_device, &info, nullptr, &semaphore);
|
|
}
|
|
return semaphores;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_fences(VkFenceCreateInfo info, uint32_t count) const
|
|
-> std::vector<VkFence>
|
|
{
|
|
auto fences = std::vector<VkFence>(count);
|
|
for (auto &fence : fences)
|
|
{
|
|
vk_create_fence(m_device, &info, nullptr, &fence);
|
|
}
|
|
return fences;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_buffer(VkBufferCreateInfo info) const -> VkBuffer
|
|
{
|
|
auto *buffer = VkBuffer {};
|
|
vkc(vk_create_buffer(m_device, &info, nullptr, &buffer));
|
|
return buffer;
|
|
}
|
|
[[nodiscard]] auto Device::create_desscriptor_pool(VkDescriptorPoolCreateInfo info) const
|
|
-> VkDescriptorPool
|
|
{
|
|
auto *pool = VkDescriptorPool {};
|
|
vkc(vk_create_descriptor_pool(m_device, &info, nullptr, &pool));
|
|
return pool;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::create_descriptor_set_layout(VkDescriptorSetLayoutCreateInfo info) const
|
|
-> VkDescriptorSetLayout
|
|
{
|
|
auto *layout = VkDescriptorSetLayout {};
|
|
vkc(vk_create_descriptor_set_layout(m_device, &info, nullptr, &layout));
|
|
return layout;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::allocate_command_buffers(VkCommandBufferAllocateInfo info) const
|
|
-> std::vector<VkCommandBuffer>
|
|
{
|
|
auto command_buffers = std::vector<VkCommandBuffer>(info.commandBufferCount);
|
|
vkc(vk_allocate_command_buffers(m_device, &info, command_buffers.data()));
|
|
return command_buffers;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::allocate_memory(VkMemoryAllocateInfo info) const -> VkDeviceMemory
|
|
{
|
|
auto *memory = VkDeviceMemory {};
|
|
vkc(vk_allocate_memory(m_device, &info, nullptr, &memory));
|
|
return memory;
|
|
}
|
|
|
|
[[nodiscard]] auto Device::allocate_descriptor_set(VkDescriptorSetAllocateInfo info) const
|
|
-> VkDescriptorSet
|
|
{
|
|
auto *descriptor_set = VkDescriptorSet {};
|
|
vkc(vk_allocate_descriptor_sets(m_device, &info, &descriptor_set));
|
|
return descriptor_set;
|
|
}
|
|
|
|
void Device::free_memory(VkDeviceMemory memory) const
|
|
{
|
|
vk_free_memory(m_device, memory, nullptr);
|
|
}
|
|
|
|
void Device::free_descriptor_set(
|
|
VkDescriptorPool descriptor_pool,
|
|
VkDescriptorSet descriptor_set
|
|
) const
|
|
{
|
|
vkc(vk_free_descriptor_sets(m_device, descriptor_pool, 1, &descriptor_set));
|
|
}
|
|
|
|
void Device::destroy_swapchain(VkSwapchainKHR swapchain) const
|
|
{
|
|
vk_destroy_swapchain_khr(m_device, swapchain, nullptr);
|
|
}
|
|
|
|
void Device::destroy_framebuffer(VkFramebuffer framebuffer) const
|
|
{
|
|
vk_destroy_frame_buffer(m_device, framebuffer, nullptr);
|
|
}
|
|
|
|
void Device::destroy_framebuffers(std::span<VkFramebuffer> framebuffers) const
|
|
{
|
|
for (auto &framebuffer : framebuffers)
|
|
{
|
|
destroy_framebuffer(framebuffer);
|
|
}
|
|
}
|
|
|
|
void Device::destroy_image_view(VkImageView image_view) const
|
|
{
|
|
vk_destroy_image_view(m_device, image_view, nullptr);
|
|
}
|
|
|
|
void Device::destroy_image_views(std::span<VkImageView> image_views) const
|
|
{
|
|
for (auto &image_view : image_views)
|
|
{
|
|
destroy_image_view(image_view);
|
|
}
|
|
}
|
|
|
|
void Device::destroy_pipeline(VkPipeline pipeline) const
|
|
{
|
|
vk_destroy_pipeline(m_device, pipeline, nullptr);
|
|
}
|
|
|
|
void Device::destroy_pass(VkRenderPass pass) const
|
|
{
|
|
vk_destroy_render_pass(m_device, pass, nullptr);
|
|
}
|
|
|
|
void Device::destroy_pipeline_layout(VkPipelineLayout pipeline_layout) const
|
|
{
|
|
vk_destroy_pipeline_layout(m_device, pipeline_layout, nullptr);
|
|
}
|
|
|
|
void Device::destroy_shader_module(VkShaderModule shader_module) const
|
|
{
|
|
vk_destroy_shader_module(m_device, shader_module, nullptr);
|
|
}
|
|
|
|
void Device::destroy_command_pool(VkCommandPool command_pool) const
|
|
{
|
|
vk_destroy_command_pool(m_device, command_pool, nullptr);
|
|
}
|
|
|
|
void Device::destroy_semaphore(VkSemaphore semaphore) const
|
|
{
|
|
vk_destroy_semaphore(m_device, semaphore, nullptr);
|
|
}
|
|
|
|
void Device::destroy_semaphores(std::span<VkSemaphore> semaphores) const
|
|
{
|
|
for (auto &semaphore : semaphores)
|
|
{
|
|
destroy_semaphore(semaphore);
|
|
}
|
|
}
|
|
|
|
void Device::destroy_fence(VkFence fence) const
|
|
{
|
|
vk_destroy_fence(m_device, fence, nullptr);
|
|
}
|
|
|
|
void Device::destroy_fences(std::span<VkFence> fences) const
|
|
{
|
|
for (auto &fence : fences)
|
|
{
|
|
destroy_fence(fence);
|
|
}
|
|
}
|
|
|
|
void Device::destroy_buffer(VkBuffer buffer) const
|
|
{
|
|
vk_destroy_buffer(m_device, buffer, nullptr);
|
|
}
|
|
|
|
void Device::destroy_descriptor_set_layout(VkDescriptorSetLayout layout) const
|
|
{
|
|
vk_destroy_descriptor_set_layout(m_device, layout, nullptr);
|
|
}
|
|
|
|
void Device::destroy_descriptor_pool(VkDescriptorPool pool) const
|
|
{
|
|
vk_destroy_descriptor_pool(m_device, pool, nullptr);
|
|
}
|
|
|
|
[[nodiscard]] auto addressof_underlying(auto &enum_value)
|
|
-> std::underlying_type_t<std::decay_t<decltype(enum_value)>> *
|
|
{
|
|
using underlying_type = std::underlying_type_t<std::decay_t<decltype(enum_value)>>;
|
|
return std::bit_cast<underlying_type *>(&enum_value);
|
|
}
|
|
|
|
Queue::Queue(Device &device, uint32_t queue_family_idx, uint32_t queue_idx)
|
|
: m_device(device.m_device.get())
|
|
, m_queue()
|
|
{
|
|
vk_get_device_queue(m_device, queue_family_idx, queue_idx, &m_queue);
|
|
}
|
|
|
|
Queue::~Queue()
|
|
{
|
|
}
|
|
|
|
void Queue::submit(SubmitInfo info) const
|
|
{
|
|
const auto vk_info = VkSubmitInfo {
|
|
|
|
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
|
.waitSemaphoreCount = 1u,
|
|
.pWaitSemaphores = &info.wait_semaphore,
|
|
.pWaitDstStageMask = addressof_underlying(info.wait_stages),
|
|
|
|
.commandBufferCount = 1u,
|
|
.pCommandBuffers = &info.command_buffer,
|
|
.signalSemaphoreCount = 1u,
|
|
.pSignalSemaphores = &info.signal_semaphore,
|
|
};
|
|
|
|
vkc(vk_queue_submit(m_queue, 1u, &vk_info, info.signal_fence));
|
|
}
|
|
|
|
void Queue::present(PresentInfo info) const
|
|
{
|
|
auto result = VkResult {};
|
|
|
|
const auto vk_info = VkPresentInfoKHR {
|
|
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
|
.waitSemaphoreCount = 1u,
|
|
.pWaitSemaphores = &info.wait_semaphore,
|
|
.swapchainCount = 1u,
|
|
.pSwapchains = &info.swapchain,
|
|
.pImageIndices = &info.image_idx,
|
|
.pResults = &result,
|
|
};
|
|
|
|
vkc(vk_queue_present_khr(m_queue, &vk_info));
|
|
vkc(result);
|
|
}
|
|
|
|
[[nodiscard]]
|
|
auto enumerate_instance_extension_properties() -> std::vector<VkExtensionProperties>
|
|
{
|
|
auto count = 0u;
|
|
vkc(vk_enumerate_instance_extension_properties(nullptr, &count, nullptr));
|
|
|
|
auto extensions = std::vector<VkExtensionProperties>(count);
|
|
std::memset(extensions.data(), 0, extensions.size() * sizeof(VkExtensionProperties));
|
|
vkc(vk_enumerate_instance_extension_properties(nullptr, &count, extensions.data()));
|
|
|
|
return extensions;
|
|
}
|