light/modules/renderer/private/dx/vertex_layout.cpp
light7734 cd886aa8c9
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refactor: flatten directory structure
2025-07-20 04:46:15 +03:30

97 lines
3.1 KiB
C++

#include <renderer/dx/shader.hpp>
#include <renderer/dx/shared_context.hpp>
#include <renderer/dx/vertex_layout.hpp>
namespace lt {
dxVertexLayout::dxVertexLayout(
Ref<Shader> shader,
const std::vector<std::pair<std::string, VertexElementType>> &elements,
Ref<dxSharedContext> sharedContext
)
: m_context(sharedContext)
, m_input_layout(nullptr)
{
auto inputElementsDesc = std::vector<D3D11_INPUT_ELEMENT_DESC> {};
inputElementsDesc.reserve(elements.size());
// extract elements desc
for (const auto &element : elements)
{
inputElementsDesc.emplace_back(
D3D11_INPUT_ELEMENT_DESC { element.first.c_str(),
NULL,
get_dxgi_format(element.second),
0u,
D3D11_APPEND_ALIGNED_ELEMENT,
D3D11_INPUT_PER_VERTEX_DATA,
0u }
);
}
auto dxpShader = std::dynamic_pointer_cast<dxShader>(shader);
ensure(dxpShader, "Failed to cast 'Shader' to 'dxShader'");
// create input layout (vertex layout)
auto hr = HRESULT {};
dxc(m_context->get_device()->CreateInputLayout(
&inputElementsDesc[0],
inputElementsDesc.size(),
dxpShader->get_vertex_blob().Get()->GetBufferPointer(),
dxpShader->get_vertex_blob().Get()->GetBufferSize(),
&m_input_layout
));
}
dxVertexLayout::~dxVertexLayout()
{
un_bind();
}
void dxVertexLayout::bind()
{
m_context->get_device_context()->IASetInputLayout(m_input_layout.Get());
}
void dxVertexLayout::un_bind()
{
m_context->get_device_context()->IASetInputLayout(nullptr);
}
auto dxVertexLayout::get_dxgi_format(VertexElementType type) -> DXGI_FORMAT
{
switch (type)
{
/* byte */
case lt::VertexElementType::Byte1: return DXGI_FORMAT_R8_SINT;
case lt::VertexElementType::Byte2: return DXGI_FORMAT_R8G8_SINT;
case lt::VertexElementType::Byte4: return DXGI_FORMAT_R8_SINT;
/* ubyte */
case lt::VertexElementType::UByte1: return DXGI_FORMAT_R8_UINT;
case lt::VertexElementType::UByte2: return DXGI_FORMAT_R8G8_UINT;
case lt::VertexElementType::UByte4: return DXGI_FORMAT_R8G8B8A8_UINT;
/* int */
case lt::VertexElementType::Int1: return DXGI_FORMAT_R32_SINT;
case lt::VertexElementType::Int2: return DXGI_FORMAT_R32G32_SINT;
case lt::VertexElementType::Int3: return DXGI_FORMAT_R32G32B32_SINT;
case lt::VertexElementType::Int4: return DXGI_FORMAT_R32G32B32A32_SINT;
/* uint */
case lt::VertexElementType::UInt1: return DXGI_FORMAT_R32_UINT;
case lt::VertexElementType::UInt2: return DXGI_FORMAT_R32G32_UINT;
case lt::VertexElementType::UInt3: return DXGI_FORMAT_R32G32B32_UINT;
case lt::VertexElementType::UInt4: return DXGI_FORMAT_R32G32B32A32_UINT;
/* float */
case lt::VertexElementType::Float1: return DXGI_FORMAT_R32_FLOAT;
case lt::VertexElementType::Float2: return DXGI_FORMAT_R32G32_FLOAT;
case lt::VertexElementType::Float3: return DXGI_FORMAT_R32G32B32_FLOAT;
case lt::VertexElementType::Float4: return DXGI_FORMAT_R32G32B32A32_FLOAT;
default: ensure(false, "Invalid 'VertexElementType'"); return DXGI_FORMAT_UNKNOWN;
}
}
} // namespace lt