48 lines
810 B
C++
48 lines
810 B
C++
#include <app/application.hpp>
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#include <app/system.hpp>
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namespace lt::app {
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void Application::game_loop()
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{
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while (true)
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{
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for (auto &system : m_systems)
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{
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if (system->tick())
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{
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return;
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}
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}
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for (auto &system : m_systems_to_be_registered)
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{
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m_systems.emplace_back(system)->on_register();
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}
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for (auto &system : m_systems_to_be_unregistered)
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{
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m_systems.erase(
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std::remove(m_systems.begin(), m_systems.end(), system),
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m_systems.end()
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);
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}
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if (m_systems.empty())
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{
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return;
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}
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}
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}
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void Application::register_system(Ref<app::ISystem> system)
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{
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m_systems.emplace_back(std::move(system));
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}
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void Application::unregister_system(Ref<app::ISystem> system)
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{
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m_systems_to_be_unregistered.emplace_back(std::move(system));
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}
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} // namespace lt::app
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