34 lines
		
	
	
	
		
			686 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			686 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <ecs/entity.hpp>
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#include <math/vec2.hpp>
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#include <memory/scope.hpp>
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#include <renderer/api.hpp>
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namespace lt::renderer {
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class ISurface
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{
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public:
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	[[nodiscard]] static auto create(
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	    Api target_api,
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	    class IInstance *instance,
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	    const ecs::Entity &surface_entity
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	) -> memory::Scope<ISurface>;
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	ISurface() = default;
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	virtual ~ISurface() = default;
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	ISurface(ISurface &&) = default;
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	ISurface(const ISurface &) = delete;
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	auto operator=(ISurface &&) -> ISurface & = default;
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	auto operator=(const ISurface &) -> ISurface & = delete;
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	[[nodiscard]] virtual auto get_framebuffer_size() const -> math::uvec2 = 0;
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};
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} // namespace lt::renderer
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