light/modules/renderer/private/gl/vertex_layout.hpp
light7734 d83e269432
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refactor: move renderer gl/dx files to private section
2025-07-23 10:11:55 +03:30

41 lines
633 B
C++

#pragma once
#include <renderer/vertex_layout.hpp>
namespace lt {
class VertexBuffer;
struct glVertexElementDesc
{
unsigned int type;
unsigned int count;
unsigned int typeSize;
unsigned int offset;
};
class glVertexLayout: public VertexLayout
{
public:
glVertexLayout(
const Ref<VertexBuffer> &buffer,
const std::vector<std::pair<std::string, VertexElementType>> &elements
);
~glVertexLayout() override;
void bind() override;
void un_bind() override;
private:
auto get_element_desc(VertexElementType type, unsigned int offset) -> glVertexElementDesc;
unsigned int m_array_id;
};
} // namespace lt