41 lines
951 B
C++
41 lines
951 B
C++
#include <asset_baker/bakers.hpp>
|
|
#include <assets/shader.hpp>
|
|
|
|
auto main(int argc, char *argv[]) -> int32_t
|
|
try
|
|
{
|
|
if (argc != 2)
|
|
{
|
|
throw std::logic_error("Argc should be 2 -- exe dir (implicit) and target dir");
|
|
}
|
|
|
|
for (const auto &directory_iterator :
|
|
std::filesystem::recursive_directory_iterator(argv[1])) // NOLINT
|
|
{
|
|
if (directory_iterator.is_directory())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const auto &in_path = directory_iterator.path();
|
|
const auto out_path = std::format("{}.asset", in_path.c_str());
|
|
|
|
if (in_path.extension() == ".vert")
|
|
{
|
|
bake_shader(in_path, out_path, lt::assets::ShaderAsset::Type::vertex);
|
|
}
|
|
else if (in_path.extension() == ".frag")
|
|
{
|
|
bake_shader(in_path, out_path, lt::assets::ShaderAsset::Type::fragment);
|
|
}
|
|
}
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|
|
catch (const std::exception &exp)
|
|
{
|
|
log_crt("Terminating due to uncaught exception:");
|
|
log_crt("\texception.what: {}:", exp.what());
|
|
|
|
return EXIT_FAILURE;
|
|
}
|