light/modules/renderer/private/backend/vk/context/device.cpp
light7734 847ad7dd74
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ci(amd64/clang/lsan): fix leak sanitizer errors (#57)
Reviewed-on: #57
Co-authored-by: light7734 <light7734@tuta.io>
Co-committed-by: light7734 <light7734@tuta.io>
2025-10-09 14:08:14 +00:00

392 lines
9.6 KiB
C++

//
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/gpu.hpp>
#include <renderer/backend/vk/context/surface.hpp>
#include <renderer/backend/vk/utils.hpp>
//
#include <renderer/backend/vk/context/instance.hpp>
namespace lt::renderer::vk {
Device::Device(IGpu *gpu, ISurface *surface)
: m_gpu(static_cast<Gpu *>(gpu))
, m_surface(static_cast<Surface *>(surface))
{
ensure(m_surface->vk(), "Failed to initialize vk::Device: null vulkan surface");
initialize_queue_indices();
initialize_logical_device();
Instance::load_device_functions(m_device);
vk_get_device_queue(m_device, m_graphics_queue_family_index, 0, &m_graphics_queue);
vk_get_device_queue(m_device, m_present_queue_family_index, 0, &m_present_queue);
if (m_present_queue == m_graphics_queue)
{
name(m_present_queue, "graphics|present queue");
}
else
{
name(m_graphics_queue, "graphics queue");
name(m_present_queue, "present queue");
}
}
Device::~Device()
{
if (!m_gpu)
{
return;
}
try
{
vkc(vk_device_wait_idle(m_device));
vk_destroy_device(m_device, nullptr);
}
catch (const std::exception &exp)
{
log_err("Failed to destroy vk device:");
log_err("\twhat: {}", exp.what());
}
}
void Device::initialize_logical_device()
{
const float priorities = .0f;
auto queue_infos = std::vector<VkDeviceQueueCreateInfo> {};
auto queue_families = std::set { m_graphics_queue_family_index, m_present_queue_family_index };
for (auto queue_family : queue_families)
{
queue_infos.emplace_back(
VkDeviceQueueCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = queue_family,
.queueCount = 1u,
.pQueuePriorities = &priorities,
}
);
}
auto physical_device_features = VkPhysicalDeviceFeatures {};
auto extensions = std::vector<const char *> {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
auto device_info = VkDeviceCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.queueCreateInfoCount = static_cast<uint32_t>(queue_infos.size()),
.pQueueCreateInfos = queue_infos.data(),
.enabledExtensionCount = static_cast<uint32_t>(extensions.size()),
.ppEnabledExtensionNames = extensions.data(),
.pEnabledFeatures = &physical_device_features,
};
ensure(
!vk_create_device(m_gpu->vk(), &device_info, nullptr, &m_device),
"Failed to create logical vulkan device"
);
}
void Device::initialize_queue_indices()
{
auto properties = m_gpu->get_queue_family_properties();
for (auto idx = uint32_t { 0u }; const auto &property : properties)
{
if (property.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
m_graphics_queue_family_index = idx;
}
if (m_gpu->queue_family_supports_presentation(m_surface->vk(), idx))
{
m_present_queue_family_index = idx;
}
if (m_graphics_queue_family_index != VK_QUEUE_FAMILY_IGNORED
&& m_present_queue_family_index != VK_QUEUE_FAMILY_IGNORED)
{
break;
}
++idx;
}
ensure(
m_graphics_queue_family_index != VK_QUEUE_FAMILY_IGNORED,
"Failed to find graphics queue family"
);
ensure(
m_present_queue_family_index != VK_QUEUE_FAMILY_IGNORED,
"Failed to find presentation queue family"
);
}
void Device::submit(VkSubmitInfo info, VkFence fence) const
{
vkc(vk_queue_submit(m_graphics_queue, 1u, &info, fence));
}
void Device::present(VkPresentInfoKHR info) const
{
vk_queue_present_khr(m_present_queue, &info);
}
void Device::wait_idle() const
{
vkc(vk_device_wait_idle(m_device));
}
void Device::wait_for_fence(VkFence fence) const
{
vkc(vk_wait_for_fences(m_device, 1u, &fence, true, std::numeric_limits<uint64_t>::max()));
}
void Device::reset_fence(VkFence fence) const
{
vkc(vk_reset_fences(m_device, 1u, &fence));
}
void Device::reset_fences(std::span<VkFence> fences) const
{
vkc(vk_reset_fences(m_device, fences.size(), fences.data()));
}
auto Device::acquire_image(VkSwapchainKHR swapchain, VkSemaphore semaphore, uint64_t timeout)
-> std::optional<uint32_t>
{
auto image_idx = uint32_t {};
const auto result = vk_acquire_next_image_khr(
m_device,
swapchain,
timeout,
semaphore,
VK_NULL_HANDLE,
&image_idx
);
if (result == VK_SUCCESS)
{
return image_idx;
}
if (result == VK_SUBOPTIMAL_KHR || result == VK_ERROR_OUT_OF_DATE_KHR)
{
return {};
}
vkc(result); // throws
return {};
}
void Device::wait_for_fences(std::span<VkFence> fences) const
{
vkc(vk_wait_for_fences(
m_device,
fences.size(),
fences.data(),
true,
std::numeric_limits<uint64_t>::max()
));
}
[[nodiscard]] auto Device::get_swapchain_images(VkSwapchainKHR swapchain) const
-> std::vector<VkImage>
{
auto count = uint32_t { 0u };
vkc(vk_get_swapchain_images_khr(m_device, swapchain, &count, nullptr));
ensure(count != 0u, "Failed to get swapchain images");
auto images = std::vector<VkImage>(count);
vkc(vk_get_swapchain_images_khr(m_device, swapchain, &count, images.data()));
return images;
}
[[nodiscard]] auto Device::create_swapchain(VkSwapchainCreateInfoKHR info) const -> VkSwapchainKHR
{
auto *swapchain = VkSwapchainKHR {};
vkc(vk_create_swapchain_khr(m_device, &info, nullptr, &swapchain));
return swapchain;
}
[[nodiscard]] auto Device::create_framebuffer(VkFramebufferCreateInfo info) const -> VkFramebuffer
{
auto *framebuffer = VkFramebuffer {};
vkc(vk_create_frame_buffer(m_device, &info, m_allocator, &framebuffer));
return framebuffer;
}
[[nodiscard]] auto Device::create_image_view(VkImageViewCreateInfo info) const -> VkImageView
{
auto *view = VkImageView {};
vkc(vk_create_image_view(m_device, &info, m_allocator, &view));
return view;
}
[[nodiscard]] auto Device::create_graphics_pipeline(VkGraphicsPipelineCreateInfo info) const
-> VkPipeline
{
auto *graphics_pipeline = VkPipeline {};
vkc(vk_create_graphics_pipelines(
m_device,
VK_NULL_HANDLE,
1u,
&info,
m_allocator,
&graphics_pipeline
));
return graphics_pipeline;
}
[[nodiscard]] auto Device::create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass
{
auto *pass = VkRenderPass {};
vkc(vk_create_render_pass(m_device, &info, nullptr, &pass));
return pass;
}
[[nodiscard]] auto Device::create_pipeline_layout(VkPipelineLayoutCreateInfo info) const
-> VkPipelineLayout
{
auto *pipeline_layout = VkPipelineLayout {};
vkc(vk_create_pipeline_layout(m_device, &info, nullptr, &pipeline_layout));
return pipeline_layout;
}
[[nodiscard]] auto Device::create_shader_module(VkShaderModuleCreateInfo info) const
-> VkShaderModule
{
auto *module = VkShaderModule {};
vkc(vk_create_shader_module(m_device, &info, m_allocator, &module));
return module;
}
[[nodiscard]] auto Device::create_command_pool(VkCommandPoolCreateInfo info) const -> VkCommandPool
{
auto *command_pool = VkCommandPool {};
vkc(vk_create_command_pool(m_device, &info, m_allocator, &command_pool));
return command_pool;
}
[[nodiscard]] auto Device::create_semaphores(uint32_t count) const -> std::vector<VkSemaphore>
{
auto info = VkSemaphoreCreateInfo {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
auto semaphores = std::vector<VkSemaphore>(count);
for (auto &semaphore : semaphores)
{
vk_create_semaphore(m_device, &info, m_allocator, &semaphore);
}
return semaphores;
}
[[nodiscard]] auto Device::create_fences(VkFenceCreateInfo info, uint32_t count) const
-> std::vector<VkFence>
{
auto fences = std::vector<VkFence>(count);
for (auto &fence : fences)
{
vk_create_fence(m_device, &info, m_allocator, &fence);
}
return fences;
}
[[nodiscard]] auto Device::allocate_command_buffers(VkCommandBufferAllocateInfo info) const
-> std::vector<VkCommandBuffer>
{
auto command_buffers = std::vector<VkCommandBuffer>(info.commandBufferCount);
vkc(vk_allocate_command_buffers(m_device, &info, command_buffers.data()));
return command_buffers;
}
void Device::destroy_swapchain(VkSwapchainKHR swapchain) const
{
vk_destroy_swapchain_khr(m_device, swapchain, m_allocator);
}
void Device::destroy_framebuffer(VkFramebuffer framebuffer) const
{
vk_destroy_frame_buffer(m_device, framebuffer, m_allocator);
}
void Device::destroy_framebuffers(std::span<VkFramebuffer> framebuffers) const
{
for (auto &framebuffer : framebuffers)
{
destroy_framebuffer(framebuffer);
}
}
void Device::destroy_image_view(VkImageView image_view) const
{
vk_destroy_image_view(m_device, image_view, m_allocator);
}
void Device::destroy_image_views(std::span<VkImageView> image_views) const
{
for (auto &image_view : image_views)
{
destroy_image_view(image_view);
}
}
void Device::destroy_pipeline(VkPipeline pipeline) const
{
vk_destroy_pipeline(m_device, pipeline, m_allocator);
}
void Device::destroy_pass(VkRenderPass pass) const
{
vk_destroy_render_pass(m_device, pass, m_allocator);
}
void Device::destroy_pipeline_layout(VkPipelineLayout pipeline_layout) const
{
vk_destroy_pipeline_layout(m_device, pipeline_layout, m_allocator);
}
void Device::destroy_shader_module(VkShaderModule shader_module) const
{
vk_destroy_shader_module(m_device, shader_module, m_allocator);
}
void Device::destroy_command_pool(VkCommandPool command_pool) const
{
vk_destroy_command_pool(m_device, command_pool, m_allocator);
}
void Device::destroy_semaphore(VkSemaphore semaphore) const
{
vk_destroy_semaphore(m_device, semaphore, m_allocator);
}
void Device::destroy_semaphores(std::span<VkSemaphore> semaphores) const
{
for (auto &semaphore : semaphores)
{
destroy_semaphore(semaphore);
}
}
void Device::destroy_fence(VkFence fence) const
{
vk_destroy_fence(m_device, fence, m_allocator);
}
void Device::destroy_fences(std::span<VkFence> fences) const
{
for (auto &fence : fences)
{
destroy_fence(fence);
}
}
} // namespace lt::renderer::vk