light/Sandbox/imgui.ini
Light b8ca0099cb Camera
- Added 'Camera'
- Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution
- Added u_ViewProjection to glsl shaders

- Fixed 'Application's' placeholder delta time
- Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT

- Note: Camera is not supported for DirectX for the time being due to hlsl not
       supporting uniforms like glsl
2021-07-05 01:59:18 +04:30

83 lines
1.3 KiB
INI

[Window][Debug##Default]
Pos=60,-18
Size=400,400
Collapsed=0
[Window][Dear ImGui Demo]
Pos=-4,0
Size=529,418
Collapsed=0
[Window][Dear ImGui Metrics/Debugger]
Pos=-1,859
Size=359,115
Collapsed=0
[Table][0xC9935533,3]
Column 0 Weight=1.0000
Column 1 Weight=1.0000
Column 2 Weight=1.0000
[Table][0x64418101,3]
RefScale=13
Column 0 Width=63
Column 1 Width=63
Column 2 Width=63
[Table][0x47600645,3]
RefScale=13
Column 0 Width=63
Column 1 Width=63
Column 2 Weight=1.0000
[Table][0xDE6957FF,6]
RefScale=13
Column 0 Width=63
Column 1 Width=63
Column 2 Width=-1
Column 3 Weight=1.0000
Column 4 Weight=1.0000
Column 5 Weight=-1.0000
[Table][0x861D378E,3]
Column 0 Weight=1.0000
Column 1 Weight=1.0000
Column 2 Weight=1.0000
[Table][0x1F146634,3]
RefScale=13
Column 0 Width=63
Column 1 Width=63
Column 2 Width=63
[Table][0x8DFA6E86,2]
Column 0 Weight=1.0000
Column 1 Weight=1.0000
[Table][0xFABAAEF7,2]
Column 0 Weight=1.0000
Column 1 Weight=1.0000
[Table][0xA43C3885,3]
RefScale=13
Column 0 Width=56
Column 1 Width=56
Column 2 Width=56
[Table][0x49F8DCEA,3]
RefScale=13
Column 0 Weight=1.0000
Column 1 Width=84
Column 2 Width=126
[Table][0x82CBB907,3]
Column 0 Weight=1.0000
Column 1 Weight=1.0000
Column 2 Weight=1.0000
[Table][0x49D11DC0,3]
RefScale=13
Column 0 Width=86
Column 1 Width=86
Column 2 Width=86