- Fixed glVertexBuffer multiplying count by size of float instead of stride
* = Fixed TintedTexture for OpenGL
|
||
|---|---|---|
| .. | ||
| Quad | ||
| Texture | ||
| TintedTexture | ||
- Fixed glVertexBuffer multiplying count by size of float instead of stride
* = Fixed TintedTexture for OpenGL
|
||
|---|---|---|
| .. | ||
| Quad | ||
| Texture | ||
| TintedTexture | ||