light/modules/renderer/private/vk/context/device.hpp

71 lines
1.5 KiB
C++

#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/vk/vulkan.hpp>
namespace lt::renderer::vk {
class Device
{
public:
Device(const class Surface &surface);
~Device();
Device(Device &&) = default;
Device(const Device &) = delete;
auto operator=(Device &&) -> Device & = default;
auto operator=(const Device &) const -> Device & = delete;
[[nodiscard]] auto vk() const -> VkDevice
{
return m_device;
}
[[nodiscard]] auto physical() const -> VkPhysicalDevice
{
return m_physical_device;
}
[[nodiscard]] auto get_family_indices() const -> std::array<uint32_t, 2>
{
return { m_graphics_queue_family_index, m_present_queue_family_index };
}
[[nodiscard]] auto get_graphics_queue() const -> VkQueue
{
return m_graphics_queue;
}
[[nodiscard]] auto get_present_queue() const -> VkQueue
{
return m_present_queue;
}
private:
void initialize_physical_device();
void initialize_logical_device();
void initialize_queue_indices(const class Surface &surface);
[[nodiscard]] auto find_suitable_queue_family() const -> uint32_t;
// logical device
memory::NullOnMove<VkPhysicalDevice> m_physical_device = VK_NULL_HANDLE;
memory::NullOnMove<VkDevice> m_device = VK_NULL_HANDLE;
memory::NullOnMove<VkQueue> m_graphics_queue = VK_NULL_HANDLE;
memory::NullOnMove<VkQueue> m_present_queue = VK_NULL_HANDLE;
uint32_t m_graphics_queue_family_index = VK_QUEUE_FAMILY_IGNORED;
uint32_t m_present_queue_family_index = VK_QUEUE_FAMILY_IGNORED;
};
} // namespace lt::renderer::vk