light/modules/renderer/private/vk/context/swapchain.hpp

108 lines
2.2 KiB
C++

#pragma once
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/vk/debug/validation.hpp>
#include <renderer/vk/vulkan.hpp>
namespace lt::renderer::vk {
class Swapchain
{
public:
Swapchain(const class Device &device, const class Surface &surface);
~Swapchain();
Swapchain(Swapchain &&) = default;
Swapchain(const Swapchain &) = delete;
auto operator=(Swapchain &&) -> Swapchain & = default;
auto operator=(const Swapchain &) const -> Swapchain & = delete;
void destroy()
{
try
{
if (m_device)
{
vkc(vk_device_wait_idle(m_device));
for (auto &view : m_image_views)
{
vk_destroy_image_view(m_device, view, nullptr);
}
vk_destroy_swapchain_khr(m_device, m_swapchain, nullptr);
}
}
catch (const std::exception &exp)
{
log_err("Failed to destroy swapchain:");
log_err("\twhat: {}", exp.what());
}
}
[[nodiscard]] auto vk() const -> VkSwapchainKHR
{
return m_swapchain;
}
[[nodiscard]] auto get_resolution() const -> VkExtent2D
{
return m_resolution;
}
[[nodiscard]] auto get_format() const -> VkFormat
{
return m_format;
}
[[nodiscard]] auto get_image_count() const -> size_t
{
return m_images.size();
}
[[nodiscard]] auto create_framebuffers_for_pass(VkRenderPass pass) const
-> std::vector<VkFramebuffer>
{
auto framebuffers = std::vector<VkFramebuffer>(m_image_views.size());
for (auto idx = 0u; auto &framebuffer : framebuffers)
{
auto info = VkFramebufferCreateInfo {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.renderPass = pass,
.attachmentCount = 1u,
.pAttachments = &m_image_views[idx++],
.width = m_resolution.width,
.height = m_resolution.height,
.layers = 1u
};
vkc(vk_create_frame_buffer(m_device, &info, nullptr, &framebuffer));
}
return framebuffers;
}
private:
[[nodiscard]] auto get_optimal_image_count(
VkSurfaceCapabilitiesKHR capabilities,
uint32_t desired_image_count
) const -> uint32_t;
memory::NullOnMove<VkDevice> m_device;
memory::NullOnMove<VkSwapchainKHR> m_swapchain = VK_NULL_HANDLE;
std::vector<VkImage> m_images;
std::vector<VkImageView> m_image_views;
VkExtent2D m_resolution;
VkFormat m_format;
};
} // namespace lt::renderer::vk