light/modules/renderer/public/system.hpp
light7734 9ca94dc7d7
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refactor(surface&renderer): resizing issues
2025-10-03 13:26:07 +03:30

77 lines
1.2 KiB
C++

#pragma once
#include <app/system.hpp>
#include <ecs/entity.hpp>
namespace lt::renderer {
namespace vk {
class Context;
class Renderer;
class Pass;
class ValidationObserver;
} // namespace vk
class System: public app::ISystem
{
public:
struct CreateInfo
{
Ref<ecs::Registry> registry;
ecs::Entity surface_entity;
Ref<app::SystemStats> system_stats;
};
System(CreateInfo info);
~System() override;
System(System &&) = default;
System(const System &) = delete;
auto operator=(System &&) -> System & = default;
auto operator=(const System &) -> System & = delete;
void on_register() override;
void on_unregister() override;
void tick(app::TickInfo tick) override;
[[nodiscard]] auto get_stats() const -> const app::SystemStats &
{
return *m_stats;
}
[[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override
{
return m_last_tick_result;
}
private:
class vk::ValidationObserver *m_validation_observer;
Ref<ecs::Registry> m_registry;
ecs::Entity m_surface_entity;
Ref<app::SystemStats> m_stats;
Scope<class vk::Context> m_context;
Ref<class vk::Pass> m_pass;
Scope<class vk::Renderer> m_renderer;
app::TickResult m_last_tick_result {};
uint32_t m_frame_idx {};
};
} // namespace lt::renderer