light/external/glad/src/gl.c

17892 lines
1.4 MiB

/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/gl.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_GL_VERSION_1_0 = 0;
int GLAD_GL_VERSION_1_1 = 0;
int GLAD_GL_VERSION_1_2 = 0;
int GLAD_GL_VERSION_1_3 = 0;
int GLAD_GL_VERSION_1_4 = 0;
int GLAD_GL_VERSION_1_5 = 0;
int GLAD_GL_VERSION_2_0 = 0;
int GLAD_GL_VERSION_2_1 = 0;
int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
int GLAD_GL_VERSION_4_0 = 0;
int GLAD_GL_VERSION_4_1 = 0;
int GLAD_GL_VERSION_4_2 = 0;
int GLAD_GL_VERSION_4_3 = 0;
int GLAD_GL_VERSION_4_4 = 0;
int GLAD_GL_VERSION_4_5 = 0;
int GLAD_GL_VERSION_4_6 = 0;
int GLAD_GL_AMD_draw_buffers_blend = 0;
int GLAD_GL_AMD_multi_draw_indirect = 0;
int GLAD_GL_APPLE_flush_buffer_range = 0;
int GLAD_GL_APPLE_vertex_array_object = 0;
int GLAD_GL_ARB_ES2_compatibility = 0;
int GLAD_GL_ARB_ES3_1_compatibility = 0;
int GLAD_GL_ARB_base_instance = 0;
int GLAD_GL_ARB_bindless_texture = 0;
int GLAD_GL_ARB_blend_func_extended = 0;
int GLAD_GL_ARB_buffer_storage = 0;
int GLAD_GL_ARB_clear_buffer_object = 0;
int GLAD_GL_ARB_clear_texture = 0;
int GLAD_GL_ARB_clip_control = 0;
int GLAD_GL_ARB_color_buffer_float = 0;
int GLAD_GL_ARB_compute_shader = 0;
int GLAD_GL_ARB_copy_buffer = 0;
int GLAD_GL_ARB_copy_image = 0;
int GLAD_GL_ARB_debug_output = 0;
int GLAD_GL_ARB_direct_state_access = 0;
int GLAD_GL_ARB_draw_buffers = 0;
int GLAD_GL_ARB_draw_buffers_blend = 0;
int GLAD_GL_ARB_draw_elements_base_vertex = 0;
int GLAD_GL_ARB_draw_indirect = 0;
int GLAD_GL_ARB_draw_instanced = 0;
int GLAD_GL_ARB_framebuffer_no_attachments = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
int GLAD_GL_ARB_geometry_shader4 = 0;
int GLAD_GL_ARB_get_program_binary = 0;
int GLAD_GL_ARB_get_texture_sub_image = 0;
int GLAD_GL_ARB_gl_spirv = 0;
int GLAD_GL_ARB_gpu_shader_fp64 = 0;
int GLAD_GL_ARB_imaging = 0;
int GLAD_GL_ARB_indirect_parameters = 0;
int GLAD_GL_ARB_instanced_arrays = 0;
int GLAD_GL_ARB_internalformat_query = 0;
int GLAD_GL_ARB_internalformat_query2 = 0;
int GLAD_GL_ARB_invalidate_subdata = 0;
int GLAD_GL_ARB_map_buffer_range = 0;
int GLAD_GL_ARB_multi_bind = 0;
int GLAD_GL_ARB_multi_draw_indirect = 0;
int GLAD_GL_ARB_multisample = 0;
int GLAD_GL_ARB_multitexture = 0;
int GLAD_GL_ARB_occlusion_query = 0;
int GLAD_GL_ARB_point_parameters = 0;
int GLAD_GL_ARB_polygon_offset_clamp = 0;
int GLAD_GL_ARB_program_interface_query = 0;
int GLAD_GL_ARB_provoking_vertex = 0;
int GLAD_GL_ARB_robustness = 0;
int GLAD_GL_ARB_sample_shading = 0;
int GLAD_GL_ARB_sampler_objects = 0;
int GLAD_GL_ARB_separate_shader_objects = 0;
int GLAD_GL_ARB_shader_atomic_counters = 0;
int GLAD_GL_ARB_shader_image_load_store = 0;
int GLAD_GL_ARB_shader_objects = 0;
int GLAD_GL_ARB_shader_storage_buffer_object = 0;
int GLAD_GL_ARB_shader_subroutine = 0;
int GLAD_GL_ARB_sync = 0;
int GLAD_GL_ARB_tessellation_shader = 0;
int GLAD_GL_ARB_texture_barrier = 0;
int GLAD_GL_ARB_texture_buffer_object = 0;
int GLAD_GL_ARB_texture_buffer_range = 0;
int GLAD_GL_ARB_texture_compression = 0;
int GLAD_GL_ARB_texture_multisample = 0;
int GLAD_GL_ARB_texture_storage = 0;
int GLAD_GL_ARB_texture_storage_multisample = 0;
int GLAD_GL_ARB_texture_view = 0;
int GLAD_GL_ARB_timer_query = 0;
int GLAD_GL_ARB_transform_feedback2 = 0;
int GLAD_GL_ARB_transform_feedback3 = 0;
int GLAD_GL_ARB_transform_feedback_instanced = 0;
int GLAD_GL_ARB_uniform_buffer_object = 0;
int GLAD_GL_ARB_vertex_array_object = 0;
int GLAD_GL_ARB_vertex_attrib_64bit = 0;
int GLAD_GL_ARB_vertex_attrib_binding = 0;
int GLAD_GL_ARB_vertex_buffer_object = 0;
int GLAD_GL_ARB_vertex_program = 0;
int GLAD_GL_ARB_vertex_shader = 0;
int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
int GLAD_GL_ARB_viewport_array = 0;
int GLAD_GL_ATI_draw_buffers = 0;
int GLAD_GL_ATI_separate_stencil = 0;
int GLAD_GL_EXT_blend_color = 0;
int GLAD_GL_EXT_blend_equation_separate = 0;
int GLAD_GL_EXT_blend_func_separate = 0;
int GLAD_GL_EXT_blend_minmax = 0;
int GLAD_GL_EXT_copy_texture = 0;
int GLAD_GL_EXT_direct_state_access = 0;
int GLAD_GL_EXT_draw_buffers2 = 0;
int GLAD_GL_EXT_draw_instanced = 0;
int GLAD_GL_EXT_draw_range_elements = 0;
int GLAD_GL_EXT_framebuffer_blit = 0;
int GLAD_GL_EXT_framebuffer_multisample = 0;
int GLAD_GL_EXT_framebuffer_object = 0;
int GLAD_GL_EXT_geometry_shader4 = 0;
int GLAD_GL_EXT_gpu_shader4 = 0;
int GLAD_GL_EXT_multi_draw_arrays = 0;
int GLAD_GL_EXT_point_parameters = 0;
int GLAD_GL_EXT_polygon_offset_clamp = 0;
int GLAD_GL_EXT_provoking_vertex = 0;
int GLAD_GL_EXT_shader_image_load_store = 0;
int GLAD_GL_EXT_subtexture = 0;
int GLAD_GL_EXT_texture3D = 0;
int GLAD_GL_EXT_texture_array = 0;
int GLAD_GL_EXT_texture_buffer_object = 0;
int GLAD_GL_EXT_texture_integer = 0;
int GLAD_GL_EXT_texture_object = 0;
int GLAD_GL_EXT_texture_storage = 0;
int GLAD_GL_EXT_timer_query = 0;
int GLAD_GL_EXT_transform_feedback = 0;
int GLAD_GL_EXT_vertex_array = 0;
int GLAD_GL_EXT_vertex_attrib_64bit = 0;
int GLAD_GL_INGR_blend_func_separate = 0;
int GLAD_GL_KHR_debug = 0;
int GLAD_GL_KHR_robustness = 0;
int GLAD_GL_NVX_conditional_render = 0;
int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
int GLAD_GL_NV_bindless_texture = 0;
int GLAD_GL_NV_conditional_render = 0;
int GLAD_GL_NV_explicit_multisample = 0;
int GLAD_GL_NV_geometry_program4 = 0;
int GLAD_GL_NV_point_sprite = 0;
int GLAD_GL_NV_transform_feedback = 0;
int GLAD_GL_NV_transform_feedback2 = 0;
int GLAD_GL_NV_vertex_program = 0;
int GLAD_GL_NV_vertex_program4 = 0;
int GLAD_GL_OES_single_precision = 0;
int GLAD_GL_SGIS_point_parameters = 0;
static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) {
GLAD_UNUSED(len_args);
if (apiproc == NULL) {
fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name);
return;
}
if (glad_glGetError == NULL) {
fprintf(stderr, "GLAD: ERROR glGetError is NULL!\n");
return;
}
(void) glad_glGetError();
}
static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) {
GLenum error_code;
GLAD_UNUSED(ret);
GLAD_UNUSED(apiproc);
GLAD_UNUSED(len_args);
error_code = glad_glGetError();
if (error_code != GL_NO_ERROR) {
fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name);
}
}
static GLADprecallback _pre_call_gl_callback = _pre_call_gl_callback_default;
void gladSetGLPreCallback(GLADprecallback cb) {
_pre_call_gl_callback = cb;
}
static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default;
void gladSetGLPostCallback(GLADpostcallback cb) {
_post_call_gl_callback = cb;
}
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glActiveShaderProgram(GLuint pipeline, GLuint program) {
_pre_call_gl_callback("glActiveShaderProgram", (GLADapiproc) glad_glActiveShaderProgram, 2, pipeline, program);
glad_glActiveShaderProgram(pipeline, program);
_post_call_gl_callback(NULL, "glActiveShaderProgram", (GLADapiproc) glad_glActiveShaderProgram, 2, pipeline, program);
}
PFNGLACTIVESHADERPROGRAMPROC glad_debug_glActiveShaderProgram = glad_debug_impl_glActiveShaderProgram;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) {
_pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture);
glad_glActiveTexture(texture);
_post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture);
}
PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glActiveTextureARB(GLenum texture) {
_pre_call_gl_callback("glActiveTextureARB", (GLADapiproc) glad_glActiveTextureARB, 1, texture);
glad_glActiveTextureARB(texture);
_post_call_gl_callback(NULL, "glActiveTextureARB", (GLADapiproc) glad_glActiveTextureARB, 1, texture);
}
PFNGLACTIVETEXTUREARBPROC glad_debug_glActiveTextureARB = glad_debug_impl_glActiveTextureARB;
PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glActiveVaryingNV(GLuint program, const GLchar * name) {
_pre_call_gl_callback("glActiveVaryingNV", (GLADapiproc) glad_glActiveVaryingNV, 2, program, name);
glad_glActiveVaryingNV(program, name);
_post_call_gl_callback(NULL, "glActiveVaryingNV", (GLADapiproc) glad_glActiveVaryingNV, 2, program, name);
}
PFNGLACTIVEVARYINGNVPROC glad_debug_glActiveVaryingNV = glad_debug_impl_glActiveVaryingNV;
PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences) {
GLboolean ret;
_pre_call_gl_callback("glAreProgramsResidentNV", (GLADapiproc) glad_glAreProgramsResidentNV, 3, n, programs, residences);
ret = glad_glAreProgramsResidentNV(n, programs, residences);
_post_call_gl_callback((void*) &ret, "glAreProgramsResidentNV", (GLADapiproc) glad_glAreProgramsResidentNV, 3, n, programs, residences);
return ret;
}
PFNGLAREPROGRAMSRESIDENTNVPROC glad_debug_glAreProgramsResidentNV = glad_debug_impl_glAreProgramsResidentNV;
PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) {
GLboolean ret;
_pre_call_gl_callback("glAreTexturesResidentEXT", (GLADapiproc) glad_glAreTexturesResidentEXT, 3, n, textures, residences);
ret = glad_glAreTexturesResidentEXT(n, textures, residences);
_post_call_gl_callback((void*) &ret, "glAreTexturesResidentEXT", (GLADapiproc) glad_glAreTexturesResidentEXT, 3, n, textures, residences);
return ret;
}
PFNGLARETEXTURESRESIDENTEXTPROC glad_debug_glAreTexturesResidentEXT = glad_debug_impl_glAreTexturesResidentEXT;
PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glArrayElementEXT(GLint i) {
_pre_call_gl_callback("glArrayElementEXT", (GLADapiproc) glad_glArrayElementEXT, 1, i);
glad_glArrayElementEXT(i);
_post_call_gl_callback(NULL, "glArrayElementEXT", (GLADapiproc) glad_glArrayElementEXT, 1, i);
}
PFNGLARRAYELEMENTEXTPROC glad_debug_glArrayElementEXT = glad_debug_impl_glArrayElementEXT;
PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) {
_pre_call_gl_callback("glAttachObjectARB", (GLADapiproc) glad_glAttachObjectARB, 2, containerObj, obj);
glad_glAttachObjectARB(containerObj, obj);
_post_call_gl_callback(NULL, "glAttachObjectARB", (GLADapiproc) glad_glAttachObjectARB, 2, containerObj, obj);
}
PFNGLATTACHOBJECTARBPROC glad_debug_glAttachObjectARB = glad_debug_impl_glAttachObjectARB;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) {
_pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader);
glad_glAttachShader(program, shader);
_post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader);
}
PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) {
_pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode);
glad_glBeginConditionalRender(id, mode);
_post_call_gl_callback(NULL, "glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode);
}
PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRenderNV(GLuint id, GLenum mode) {
_pre_call_gl_callback("glBeginConditionalRenderNV", (GLADapiproc) glad_glBeginConditionalRenderNV, 2, id, mode);
glad_glBeginConditionalRenderNV(id, mode);
_post_call_gl_callback(NULL, "glBeginConditionalRenderNV", (GLADapiproc) glad_glBeginConditionalRenderNV, 2, id, mode);
}
PFNGLBEGINCONDITIONALRENDERNVPROC glad_debug_glBeginConditionalRenderNV = glad_debug_impl_glBeginConditionalRenderNV;
PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRenderNVX(GLuint id) {
_pre_call_gl_callback("glBeginConditionalRenderNVX", (GLADapiproc) glad_glBeginConditionalRenderNVX, 1, id);
glad_glBeginConditionalRenderNVX(id);
_post_call_gl_callback(NULL, "glBeginConditionalRenderNVX", (GLADapiproc) glad_glBeginConditionalRenderNVX, 1, id);
}
PFNGLBEGINCONDITIONALRENDERNVXPROC glad_debug_glBeginConditionalRenderNVX = glad_debug_impl_glBeginConditionalRenderNVX;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) {
_pre_call_gl_callback("glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id);
glad_glBeginQuery(target, id);
_post_call_gl_callback(NULL, "glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id);
}
PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginQueryARB(GLenum target, GLuint id) {
_pre_call_gl_callback("glBeginQueryARB", (GLADapiproc) glad_glBeginQueryARB, 2, target, id);
glad_glBeginQueryARB(target, id);
_post_call_gl_callback(NULL, "glBeginQueryARB", (GLADapiproc) glad_glBeginQueryARB, 2, target, id);
}
PFNGLBEGINQUERYARBPROC glad_debug_glBeginQueryARB = glad_debug_impl_glBeginQueryARB;
PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) {
_pre_call_gl_callback("glBeginQueryIndexed", (GLADapiproc) glad_glBeginQueryIndexed, 3, target, index, id);
glad_glBeginQueryIndexed(target, index, id);
_post_call_gl_callback(NULL, "glBeginQueryIndexed", (GLADapiproc) glad_glBeginQueryIndexed, 3, target, index, id);
}
PFNGLBEGINQUERYINDEXEDPROC glad_debug_glBeginQueryIndexed = glad_debug_impl_glBeginQueryIndexed;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedback(GLenum primitiveMode) {
_pre_call_gl_callback("glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode);
glad_glBeginTransformFeedback(primitiveMode);
_post_call_gl_callback(NULL, "glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode);
}
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedbackEXT(GLenum primitiveMode) {
_pre_call_gl_callback("glBeginTransformFeedbackEXT", (GLADapiproc) glad_glBeginTransformFeedbackEXT, 1, primitiveMode);
glad_glBeginTransformFeedbackEXT(primitiveMode);
_post_call_gl_callback(NULL, "glBeginTransformFeedbackEXT", (GLADapiproc) glad_glBeginTransformFeedbackEXT, 1, primitiveMode);
}
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_debug_glBeginTransformFeedbackEXT = glad_debug_impl_glBeginTransformFeedbackEXT;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedbackNV(GLenum primitiveMode) {
_pre_call_gl_callback("glBeginTransformFeedbackNV", (GLADapiproc) glad_glBeginTransformFeedbackNV, 1, primitiveMode);
glad_glBeginTransformFeedbackNV(primitiveMode);
_post_call_gl_callback(NULL, "glBeginTransformFeedbackNV", (GLADapiproc) glad_glBeginTransformFeedbackNV, 1, primitiveMode);
}
PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_debug_glBeginTransformFeedbackNV = glad_debug_impl_glBeginTransformFeedbackNV;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {
_pre_call_gl_callback("glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name);
glad_glBindAttribLocation(program, index, name);
_post_call_gl_callback(NULL, "glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name);
}
PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) {
_pre_call_gl_callback("glBindAttribLocationARB", (GLADapiproc) glad_glBindAttribLocationARB, 3, programObj, index, name);
glad_glBindAttribLocationARB(programObj, index, name);
_post_call_gl_callback(NULL, "glBindAttribLocationARB", (GLADapiproc) glad_glBindAttribLocationARB, 3, programObj, index, name);
}
PFNGLBINDATTRIBLOCATIONARBPROC glad_debug_glBindAttribLocationARB = glad_debug_impl_glBindAttribLocationARB;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) {
_pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer);
glad_glBindBuffer(target, buffer);
_post_call_gl_callback(NULL, "glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer);
}
PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferARB(GLenum target, GLuint buffer) {
_pre_call_gl_callback("glBindBufferARB", (GLADapiproc) glad_glBindBufferARB, 2, target, buffer);
glad_glBindBufferARB(target, buffer);
_post_call_gl_callback(NULL, "glBindBufferARB", (GLADapiproc) glad_glBindBufferARB, 2, target, buffer);
}
PFNGLBINDBUFFERARBPROC glad_debug_glBindBufferARB = glad_debug_impl_glBindBufferARB;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
_pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer);
glad_glBindBufferBase(target, index, buffer);
_post_call_gl_callback(NULL, "glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer);
}
PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) {
_pre_call_gl_callback("glBindBufferBaseEXT", (GLADapiproc) glad_glBindBufferBaseEXT, 3, target, index, buffer);
glad_glBindBufferBaseEXT(target, index, buffer);
_post_call_gl_callback(NULL, "glBindBufferBaseEXT", (GLADapiproc) glad_glBindBufferBaseEXT, 3, target, index, buffer);
}
PFNGLBINDBUFFERBASEEXTPROC glad_debug_glBindBufferBaseEXT = glad_debug_impl_glBindBufferBaseEXT;
PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) {
_pre_call_gl_callback("glBindBufferBaseNV", (GLADapiproc) glad_glBindBufferBaseNV, 3, target, index, buffer);
glad_glBindBufferBaseNV(target, index, buffer);
_post_call_gl_callback(NULL, "glBindBufferBaseNV", (GLADapiproc) glad_glBindBufferBaseNV, 3, target, index, buffer);
}
PFNGLBINDBUFFERBASENVPROC glad_debug_glBindBufferBaseNV = glad_debug_impl_glBindBufferBaseNV;
PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {
_pre_call_gl_callback("glBindBufferOffsetEXT", (GLADapiproc) glad_glBindBufferOffsetEXT, 4, target, index, buffer, offset);
glad_glBindBufferOffsetEXT(target, index, buffer, offset);
_post_call_gl_callback(NULL, "glBindBufferOffsetEXT", (GLADapiproc) glad_glBindBufferOffsetEXT, 4, target, index, buffer, offset);
}
PFNGLBINDBUFFEROFFSETEXTPROC glad_debug_glBindBufferOffsetEXT = glad_debug_impl_glBindBufferOffsetEXT;
PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {
_pre_call_gl_callback("glBindBufferOffsetNV", (GLADapiproc) glad_glBindBufferOffsetNV, 4, target, index, buffer, offset);
glad_glBindBufferOffsetNV(target, index, buffer, offset);
_post_call_gl_callback(NULL, "glBindBufferOffsetNV", (GLADapiproc) glad_glBindBufferOffsetNV, 4, target, index, buffer, offset);
}
PFNGLBINDBUFFEROFFSETNVPROC glad_debug_glBindBufferOffsetNV = glad_debug_impl_glBindBufferOffsetNV;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size);
glad_glBindBufferRange(target, index, buffer, offset, size);
_post_call_gl_callback(NULL, "glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size);
}
PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glBindBufferRangeEXT", (GLADapiproc) glad_glBindBufferRangeEXT, 5, target, index, buffer, offset, size);
glad_glBindBufferRangeEXT(target, index, buffer, offset, size);
_post_call_gl_callback(NULL, "glBindBufferRangeEXT", (GLADapiproc) glad_glBindBufferRangeEXT, 5, target, index, buffer, offset, size);
}
PFNGLBINDBUFFERRANGEEXTPROC glad_debug_glBindBufferRangeEXT = glad_debug_impl_glBindBufferRangeEXT;
PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glBindBufferRangeNV", (GLADapiproc) glad_glBindBufferRangeNV, 5, target, index, buffer, offset, size);
glad_glBindBufferRangeNV(target, index, buffer, offset, size);
_post_call_gl_callback(NULL, "glBindBufferRangeNV", (GLADapiproc) glad_glBindBufferRangeNV, 5, target, index, buffer, offset, size);
}
PFNGLBINDBUFFERRANGENVPROC glad_debug_glBindBufferRangeNV = glad_debug_impl_glBindBufferRangeNV;
PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint * buffers) {
_pre_call_gl_callback("glBindBuffersBase", (GLADapiproc) glad_glBindBuffersBase, 4, target, first, count, buffers);
glad_glBindBuffersBase(target, first, count, buffers);
_post_call_gl_callback(NULL, "glBindBuffersBase", (GLADapiproc) glad_glBindBuffersBase, 4, target, first, count, buffers);
}
PFNGLBINDBUFFERSBASEPROC glad_debug_glBindBuffersBase = glad_debug_impl_glBindBuffersBase;
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) {
_pre_call_gl_callback("glBindBuffersRange", (GLADapiproc) glad_glBindBuffersRange, 6, target, first, count, buffers, offsets, sizes);
glad_glBindBuffersRange(target, first, count, buffers, offsets, sizes);
_post_call_gl_callback(NULL, "glBindBuffersRange", (GLADapiproc) glad_glBindBuffersRange, 6, target, first, count, buffers, offsets, sizes);
}
PFNGLBINDBUFFERSRANGEPROC glad_debug_glBindBuffersRange = glad_debug_impl_glBindBuffersRange;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {
_pre_call_gl_callback("glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name);
glad_glBindFragDataLocation(program, color, name);
_post_call_gl_callback(NULL, "glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name);
}
PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name) {
_pre_call_gl_callback("glBindFragDataLocationEXT", (GLADapiproc) glad_glBindFragDataLocationEXT, 3, program, color, name);
glad_glBindFragDataLocationEXT(program, color, name);
_post_call_gl_callback(NULL, "glBindFragDataLocationEXT", (GLADapiproc) glad_glBindFragDataLocationEXT, 3, program, color, name);
}
PFNGLBINDFRAGDATALOCATIONEXTPROC glad_debug_glBindFragDataLocationEXT = glad_debug_impl_glBindFragDataLocationEXT;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) {
_pre_call_gl_callback("glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name);
glad_glBindFragDataLocationIndexed(program, colorNumber, index, name);
_post_call_gl_callback(NULL, "glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name);
}
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) {
_pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer);
glad_glBindFramebuffer(target, framebuffer);
_post_call_gl_callback(NULL, "glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer);
}
PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
_pre_call_gl_callback("glBindFramebufferEXT", (GLADapiproc) glad_glBindFramebufferEXT, 2, target, framebuffer);
glad_glBindFramebufferEXT(target, framebuffer);
_post_call_gl_callback(NULL, "glBindFramebufferEXT", (GLADapiproc) glad_glBindFramebufferEXT, 2, target, framebuffer);
}
PFNGLBINDFRAMEBUFFEREXTPROC glad_debug_glBindFramebufferEXT = glad_debug_impl_glBindFramebufferEXT;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
_pre_call_gl_callback("glBindImageTexture", (GLADapiproc) glad_glBindImageTexture, 7, unit, texture, level, layered, layer, access, format);
glad_glBindImageTexture(unit, texture, level, layered, layer, access, format);
_post_call_gl_callback(NULL, "glBindImageTexture", (GLADapiproc) glad_glBindImageTexture, 7, unit, texture, level, layered, layer, access, format);
}
PFNGLBINDIMAGETEXTUREPROC glad_debug_glBindImageTexture = glad_debug_impl_glBindImageTexture;
PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) {
_pre_call_gl_callback("glBindImageTextureEXT", (GLADapiproc) glad_glBindImageTextureEXT, 7, index, texture, level, layered, layer, access, format);
glad_glBindImageTextureEXT(index, texture, level, layered, layer, access, format);
_post_call_gl_callback(NULL, "glBindImageTextureEXT", (GLADapiproc) glad_glBindImageTextureEXT, 7, index, texture, level, layered, layer, access, format);
}
PFNGLBINDIMAGETEXTUREEXTPROC glad_debug_glBindImageTextureEXT = glad_debug_impl_glBindImageTextureEXT;
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindImageTextures(GLuint first, GLsizei count, const GLuint * textures) {
_pre_call_gl_callback("glBindImageTextures", (GLADapiproc) glad_glBindImageTextures, 3, first, count, textures);
glad_glBindImageTextures(first, count, textures);
_post_call_gl_callback(NULL, "glBindImageTextures", (GLADapiproc) glad_glBindImageTextures, 3, first, count, textures);
}
PFNGLBINDIMAGETEXTURESPROC glad_debug_glBindImageTextures = glad_debug_impl_glBindImageTextures;
PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) {
_pre_call_gl_callback("glBindMultiTextureEXT", (GLADapiproc) glad_glBindMultiTextureEXT, 3, texunit, target, texture);
glad_glBindMultiTextureEXT(texunit, target, texture);
_post_call_gl_callback(NULL, "glBindMultiTextureEXT", (GLADapiproc) glad_glBindMultiTextureEXT, 3, texunit, target, texture);
}
PFNGLBINDMULTITEXTUREEXTPROC glad_debug_glBindMultiTextureEXT = glad_debug_impl_glBindMultiTextureEXT;
PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindProgramARB(GLenum target, GLuint program) {
_pre_call_gl_callback("glBindProgramARB", (GLADapiproc) glad_glBindProgramARB, 2, target, program);
glad_glBindProgramARB(target, program);
_post_call_gl_callback(NULL, "glBindProgramARB", (GLADapiproc) glad_glBindProgramARB, 2, target, program);
}
PFNGLBINDPROGRAMARBPROC glad_debug_glBindProgramARB = glad_debug_impl_glBindProgramARB;
PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindProgramNV(GLenum target, GLuint id) {
_pre_call_gl_callback("glBindProgramNV", (GLADapiproc) glad_glBindProgramNV, 2, target, id);
glad_glBindProgramNV(target, id);
_post_call_gl_callback(NULL, "glBindProgramNV", (GLADapiproc) glad_glBindProgramNV, 2, target, id);
}
PFNGLBINDPROGRAMNVPROC glad_debug_glBindProgramNV = glad_debug_impl_glBindProgramNV;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindProgramPipeline(GLuint pipeline) {
_pre_call_gl_callback("glBindProgramPipeline", (GLADapiproc) glad_glBindProgramPipeline, 1, pipeline);
glad_glBindProgramPipeline(pipeline);
_post_call_gl_callback(NULL, "glBindProgramPipeline", (GLADapiproc) glad_glBindProgramPipeline, 1, pipeline);
}
PFNGLBINDPROGRAMPIPELINEPROC glad_debug_glBindProgramPipeline = glad_debug_impl_glBindProgramPipeline;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
_pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer);
glad_glBindRenderbuffer(target, renderbuffer);
_post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer);
}
PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {
_pre_call_gl_callback("glBindRenderbufferEXT", (GLADapiproc) glad_glBindRenderbufferEXT, 2, target, renderbuffer);
glad_glBindRenderbufferEXT(target, renderbuffer);
_post_call_gl_callback(NULL, "glBindRenderbufferEXT", (GLADapiproc) glad_glBindRenderbufferEXT, 2, target, renderbuffer);
}
PFNGLBINDRENDERBUFFEREXTPROC glad_debug_glBindRenderbufferEXT = glad_debug_impl_glBindRenderbufferEXT;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) {
_pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler);
glad_glBindSampler(unit, sampler);
_post_call_gl_callback(NULL, "glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler);
}
PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindSamplers(GLuint first, GLsizei count, const GLuint * samplers) {
_pre_call_gl_callback("glBindSamplers", (GLADapiproc) glad_glBindSamplers, 3, first, count, samplers);
glad_glBindSamplers(first, count, samplers);
_post_call_gl_callback(NULL, "glBindSamplers", (GLADapiproc) glad_glBindSamplers, 3, first, count, samplers);
}
PFNGLBINDSAMPLERSPROC glad_debug_glBindSamplers = glad_debug_impl_glBindSamplers;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) {
_pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture);
glad_glBindTexture(target, texture);
_post_call_gl_callback(NULL, "glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture);
}
PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindTextureEXT(GLenum target, GLuint texture) {
_pre_call_gl_callback("glBindTextureEXT", (GLADapiproc) glad_glBindTextureEXT, 2, target, texture);
glad_glBindTextureEXT(target, texture);
_post_call_gl_callback(NULL, "glBindTextureEXT", (GLADapiproc) glad_glBindTextureEXT, 2, target, texture);
}
PFNGLBINDTEXTUREEXTPROC glad_debug_glBindTextureEXT = glad_debug_impl_glBindTextureEXT;
PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindTextureUnit(GLuint unit, GLuint texture) {
_pre_call_gl_callback("glBindTextureUnit", (GLADapiproc) glad_glBindTextureUnit, 2, unit, texture);
glad_glBindTextureUnit(unit, texture);
_post_call_gl_callback(NULL, "glBindTextureUnit", (GLADapiproc) glad_glBindTextureUnit, 2, unit, texture);
}
PFNGLBINDTEXTUREUNITPROC glad_debug_glBindTextureUnit = glad_debug_impl_glBindTextureUnit;
PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindTextures(GLuint first, GLsizei count, const GLuint * textures) {
_pre_call_gl_callback("glBindTextures", (GLADapiproc) glad_glBindTextures, 3, first, count, textures);
glad_glBindTextures(first, count, textures);
_post_call_gl_callback(NULL, "glBindTextures", (GLADapiproc) glad_glBindTextures, 3, first, count, textures);
}
PFNGLBINDTEXTURESPROC glad_debug_glBindTextures = glad_debug_impl_glBindTextures;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindTransformFeedback(GLenum target, GLuint id) {
_pre_call_gl_callback("glBindTransformFeedback", (GLADapiproc) glad_glBindTransformFeedback, 2, target, id);
glad_glBindTransformFeedback(target, id);
_post_call_gl_callback(NULL, "glBindTransformFeedback", (GLADapiproc) glad_glBindTransformFeedback, 2, target, id);
}
PFNGLBINDTRANSFORMFEEDBACKPROC glad_debug_glBindTransformFeedback = glad_debug_impl_glBindTransformFeedback;
PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindTransformFeedbackNV(GLenum target, GLuint id) {
_pre_call_gl_callback("glBindTransformFeedbackNV", (GLADapiproc) glad_glBindTransformFeedbackNV, 2, target, id);
glad_glBindTransformFeedbackNV(target, id);
_post_call_gl_callback(NULL, "glBindTransformFeedbackNV", (GLADapiproc) glad_glBindTransformFeedbackNV, 2, target, id);
}
PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_debug_glBindTransformFeedbackNV = glad_debug_impl_glBindTransformFeedbackNV;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) {
_pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array);
glad_glBindVertexArray(array);
_post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array);
}
PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindVertexArrayAPPLE(GLuint array) {
_pre_call_gl_callback("glBindVertexArrayAPPLE", (GLADapiproc) glad_glBindVertexArrayAPPLE, 1, array);
glad_glBindVertexArrayAPPLE(array);
_post_call_gl_callback(NULL, "glBindVertexArrayAPPLE", (GLADapiproc) glad_glBindVertexArrayAPPLE, 1, array);
}
PFNGLBINDVERTEXARRAYAPPLEPROC glad_debug_glBindVertexArrayAPPLE = glad_debug_impl_glBindVertexArrayAPPLE;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
_pre_call_gl_callback("glBindVertexBuffer", (GLADapiproc) glad_glBindVertexBuffer, 4, bindingindex, buffer, offset, stride);
glad_glBindVertexBuffer(bindingindex, buffer, offset, stride);
_post_call_gl_callback(NULL, "glBindVertexBuffer", (GLADapiproc) glad_glBindVertexBuffer, 4, bindingindex, buffer, offset, stride);
}
PFNGLBINDVERTEXBUFFERPROC glad_debug_glBindVertexBuffer = glad_debug_impl_glBindVertexBuffer;
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glBindVertexBuffers(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) {
_pre_call_gl_callback("glBindVertexBuffers", (GLADapiproc) glad_glBindVertexBuffers, 5, first, count, buffers, offsets, strides);
glad_glBindVertexBuffers(first, count, buffers, offsets, strides);
_post_call_gl_callback(NULL, "glBindVertexBuffers", (GLADapiproc) glad_glBindVertexBuffers, 5, first, count, buffers, offsets, strides);
}
PFNGLBINDVERTEXBUFFERSPROC glad_debug_glBindVertexBuffers = glad_debug_impl_glBindVertexBuffers;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
_pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha);
glad_glBlendColor(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha);
}
PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendColorEXT(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
_pre_call_gl_callback("glBlendColorEXT", (GLADapiproc) glad_glBlendColorEXT, 4, red, green, blue, alpha);
glad_glBlendColorEXT(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glBlendColorEXT", (GLADapiproc) glad_glBlendColorEXT, 4, red, green, blue, alpha);
}
PFNGLBLENDCOLOREXTPROC glad_debug_glBlendColorEXT = glad_debug_impl_glBlendColorEXT;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) {
_pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode);
glad_glBlendEquation(mode);
_post_call_gl_callback(NULL, "glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode);
}
PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationEXT(GLenum mode) {
_pre_call_gl_callback("glBlendEquationEXT", (GLADapiproc) glad_glBlendEquationEXT, 1, mode);
glad_glBlendEquationEXT(mode);
_post_call_gl_callback(NULL, "glBlendEquationEXT", (GLADapiproc) glad_glBlendEquationEXT, 1, mode);
}
PFNGLBLENDEQUATIONEXTPROC glad_debug_glBlendEquationEXT = glad_debug_impl_glBlendEquationEXT;
PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationIndexedAMD(GLuint buf, GLenum mode) {
_pre_call_gl_callback("glBlendEquationIndexedAMD", (GLADapiproc) glad_glBlendEquationIndexedAMD, 2, buf, mode);
glad_glBlendEquationIndexedAMD(buf, mode);
_post_call_gl_callback(NULL, "glBlendEquationIndexedAMD", (GLADapiproc) glad_glBlendEquationIndexedAMD, 2, buf, mode);
}
PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_debug_glBlendEquationIndexedAMD = glad_debug_impl_glBlendEquationIndexedAMD;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
_pre_call_gl_callback("glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha);
glad_glBlendEquationSeparate(modeRGB, modeAlpha);
_post_call_gl_callback(NULL, "glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha);
}
PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) {
_pre_call_gl_callback("glBlendEquationSeparateEXT", (GLADapiproc) glad_glBlendEquationSeparateEXT, 2, modeRGB, modeAlpha);
glad_glBlendEquationSeparateEXT(modeRGB, modeAlpha);
_post_call_gl_callback(NULL, "glBlendEquationSeparateEXT", (GLADapiproc) glad_glBlendEquationSeparateEXT, 2, modeRGB, modeAlpha);
}
PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_debug_glBlendEquationSeparateEXT = glad_debug_impl_glBlendEquationSeparateEXT;
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
_pre_call_gl_callback("glBlendEquationSeparateIndexedAMD", (GLADapiproc) glad_glBlendEquationSeparateIndexedAMD, 3, buf, modeRGB, modeAlpha);
glad_glBlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha);
_post_call_gl_callback(NULL, "glBlendEquationSeparateIndexedAMD", (GLADapiproc) glad_glBlendEquationSeparateIndexedAMD, 3, buf, modeRGB, modeAlpha);
}
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_debug_glBlendEquationSeparateIndexedAMD = glad_debug_impl_glBlendEquationSeparateIndexedAMD;
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
_pre_call_gl_callback("glBlendEquationSeparatei", (GLADapiproc) glad_glBlendEquationSeparatei, 3, buf, modeRGB, modeAlpha);
glad_glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
_post_call_gl_callback(NULL, "glBlendEquationSeparatei", (GLADapiproc) glad_glBlendEquationSeparatei, 3, buf, modeRGB, modeAlpha);
}
PFNGLBLENDEQUATIONSEPARATEIPROC glad_debug_glBlendEquationSeparatei = glad_debug_impl_glBlendEquationSeparatei;
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
_pre_call_gl_callback("glBlendEquationSeparateiARB", (GLADapiproc) glad_glBlendEquationSeparateiARB, 3, buf, modeRGB, modeAlpha);
glad_glBlendEquationSeparateiARB(buf, modeRGB, modeAlpha);
_post_call_gl_callback(NULL, "glBlendEquationSeparateiARB", (GLADapiproc) glad_glBlendEquationSeparateiARB, 3, buf, modeRGB, modeAlpha);
}
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_debug_glBlendEquationSeparateiARB = glad_debug_impl_glBlendEquationSeparateiARB;
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationi(GLuint buf, GLenum mode) {
_pre_call_gl_callback("glBlendEquationi", (GLADapiproc) glad_glBlendEquationi, 2, buf, mode);
glad_glBlendEquationi(buf, mode);
_post_call_gl_callback(NULL, "glBlendEquationi", (GLADapiproc) glad_glBlendEquationi, 2, buf, mode);
}
PFNGLBLENDEQUATIONIPROC glad_debug_glBlendEquationi = glad_debug_impl_glBlendEquationi;
PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendEquationiARB(GLuint buf, GLenum mode) {
_pre_call_gl_callback("glBlendEquationiARB", (GLADapiproc) glad_glBlendEquationiARB, 2, buf, mode);
glad_glBlendEquationiARB(buf, mode);
_post_call_gl_callback(NULL, "glBlendEquationiARB", (GLADapiproc) glad_glBlendEquationiARB, 2, buf, mode);
}
PFNGLBLENDEQUATIONIARBPROC glad_debug_glBlendEquationiARB = glad_debug_impl_glBlendEquationiARB;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) {
_pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor);
glad_glBlendFunc(sfactor, dfactor);
_post_call_gl_callback(NULL, "glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor);
}
PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst) {
_pre_call_gl_callback("glBlendFuncIndexedAMD", (GLADapiproc) glad_glBlendFuncIndexedAMD, 3, buf, src, dst);
glad_glBlendFuncIndexedAMD(buf, src, dst);
_post_call_gl_callback(NULL, "glBlendFuncIndexedAMD", (GLADapiproc) glad_glBlendFuncIndexedAMD, 3, buf, src, dst);
}
PFNGLBLENDFUNCINDEXEDAMDPROC glad_debug_glBlendFuncIndexedAMD = glad_debug_impl_glBlendFuncIndexedAMD;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
_pre_call_gl_callback("glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
glad_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
_post_call_gl_callback(NULL, "glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
_pre_call_gl_callback("glBlendFuncSeparateEXT", (GLADapiproc) glad_glBlendFuncSeparateEXT, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
glad_glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
_post_call_gl_callback(NULL, "glBlendFuncSeparateEXT", (GLADapiproc) glad_glBlendFuncSeparateEXT, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
PFNGLBLENDFUNCSEPARATEEXTPROC glad_debug_glBlendFuncSeparateEXT = glad_debug_impl_glBlendFuncSeparateEXT;
PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
_pre_call_gl_callback("glBlendFuncSeparateINGR", (GLADapiproc) glad_glBlendFuncSeparateINGR, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
glad_glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
_post_call_gl_callback(NULL, "glBlendFuncSeparateINGR", (GLADapiproc) glad_glBlendFuncSeparateINGR, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
PFNGLBLENDFUNCSEPARATEINGRPROC glad_debug_glBlendFuncSeparateINGR = glad_debug_impl_glBlendFuncSeparateINGR;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
_pre_call_gl_callback("glBlendFuncSeparateIndexedAMD", (GLADapiproc) glad_glBlendFuncSeparateIndexedAMD, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
glad_glBlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
_post_call_gl_callback(NULL, "glBlendFuncSeparateIndexedAMD", (GLADapiproc) glad_glBlendFuncSeparateIndexedAMD, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_debug_glBlendFuncSeparateIndexedAMD = glad_debug_impl_glBlendFuncSeparateIndexedAMD;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
_pre_call_gl_callback("glBlendFuncSeparatei", (GLADapiproc) glad_glBlendFuncSeparatei, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
glad_glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
_post_call_gl_callback(NULL, "glBlendFuncSeparatei", (GLADapiproc) glad_glBlendFuncSeparatei, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
PFNGLBLENDFUNCSEPARATEIPROC glad_debug_glBlendFuncSeparatei = glad_debug_impl_glBlendFuncSeparatei;
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
_pre_call_gl_callback("glBlendFuncSeparateiARB", (GLADapiproc) glad_glBlendFuncSeparateiARB, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
glad_glBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
_post_call_gl_callback(NULL, "glBlendFuncSeparateiARB", (GLADapiproc) glad_glBlendFuncSeparateiARB, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
PFNGLBLENDFUNCSEPARATEIARBPROC glad_debug_glBlendFuncSeparateiARB = glad_debug_impl_glBlendFuncSeparateiARB;
PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFunci(GLuint buf, GLenum src, GLenum dst) {
_pre_call_gl_callback("glBlendFunci", (GLADapiproc) glad_glBlendFunci, 3, buf, src, dst);
glad_glBlendFunci(buf, src, dst);
_post_call_gl_callback(NULL, "glBlendFunci", (GLADapiproc) glad_glBlendFunci, 3, buf, src, dst);
}
PFNGLBLENDFUNCIPROC glad_debug_glBlendFunci = glad_debug_impl_glBlendFunci;
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlendFunciARB(GLuint buf, GLenum src, GLenum dst) {
_pre_call_gl_callback("glBlendFunciARB", (GLADapiproc) glad_glBlendFunciARB, 3, buf, src, dst);
glad_glBlendFunciARB(buf, src, dst);
_post_call_gl_callback(NULL, "glBlendFunciARB", (GLADapiproc) glad_glBlendFunciARB, 3, buf, src, dst);
}
PFNGLBLENDFUNCIARBPROC glad_debug_glBlendFunciARB = glad_debug_impl_glBlendFunciARB;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
_pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
glad_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
_post_call_gl_callback(NULL, "glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
_pre_call_gl_callback("glBlitFramebufferEXT", (GLADapiproc) glad_glBlitFramebufferEXT, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
glad_glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
_post_call_gl_callback(NULL, "glBlitFramebufferEXT", (GLADapiproc) glad_glBlitFramebufferEXT, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
PFNGLBLITFRAMEBUFFEREXTPROC glad_debug_glBlitFramebufferEXT = glad_debug_impl_glBlitFramebufferEXT;
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
_pre_call_gl_callback("glBlitNamedFramebuffer", (GLADapiproc) glad_glBlitNamedFramebuffer, 12, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
glad_glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
_post_call_gl_callback(NULL, "glBlitNamedFramebuffer", (GLADapiproc) glad_glBlitNamedFramebuffer, 12, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
PFNGLBLITNAMEDFRAMEBUFFERPROC glad_debug_glBlitNamedFramebuffer = glad_debug_impl_glBlitNamedFramebuffer;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
_pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage);
glad_glBufferData(target, size, data, usage);
_post_call_gl_callback(NULL, "glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage);
}
PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData;
PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBufferDataARB(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage) {
_pre_call_gl_callback("glBufferDataARB", (GLADapiproc) glad_glBufferDataARB, 4, target, size, data, usage);
glad_glBufferDataARB(target, size, data, usage);
_post_call_gl_callback(NULL, "glBufferDataARB", (GLADapiproc) glad_glBufferDataARB, 4, target, size, data, usage);
}
PFNGLBUFFERDATAARBPROC glad_debug_glBufferDataARB = glad_debug_impl_glBufferDataARB;
PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
static void GLAD_API_PTR glad_debug_impl_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) {
_pre_call_gl_callback("glBufferParameteriAPPLE", (GLADapiproc) glad_glBufferParameteriAPPLE, 3, target, pname, param);
glad_glBufferParameteriAPPLE(target, pname, param);
_post_call_gl_callback(NULL, "glBufferParameteriAPPLE", (GLADapiproc) glad_glBufferParameteriAPPLE, 3, target, pname, param);
}
PFNGLBUFFERPARAMETERIAPPLEPROC glad_debug_glBufferParameteriAPPLE = glad_debug_impl_glBufferParameteriAPPLE;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
static void GLAD_API_PTR glad_debug_impl_glBufferStorage(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) {
_pre_call_gl_callback("glBufferStorage", (GLADapiproc) glad_glBufferStorage, 4, target, size, data, flags);
glad_glBufferStorage(target, size, data, flags);
_post_call_gl_callback(NULL, "glBufferStorage", (GLADapiproc) glad_glBufferStorage, 4, target, size, data, flags);
}
PFNGLBUFFERSTORAGEPROC glad_debug_glBufferStorage = glad_debug_impl_glBufferStorage;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
_pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data);
glad_glBufferSubData(target, offset, size, data);
_post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data);
}
PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data) {
_pre_call_gl_callback("glBufferSubDataARB", (GLADapiproc) glad_glBufferSubDataARB, 4, target, offset, size, data);
glad_glBufferSubDataARB(target, offset, size, data);
_post_call_gl_callback(NULL, "glBufferSubDataARB", (GLADapiproc) glad_glBufferSubDataARB, 4, target, offset, size, data);
}
PFNGLBUFFERSUBDATAARBPROC glad_debug_glBufferSubDataARB = glad_debug_impl_glBufferSubDataARB;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) {
GLenum ret;
_pre_call_gl_callback("glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target);
ret = glad_glCheckFramebufferStatus(target);
_post_call_gl_callback((void*) &ret, "glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target);
return ret;
}
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatusEXT(GLenum target) {
GLenum ret;
_pre_call_gl_callback("glCheckFramebufferStatusEXT", (GLADapiproc) glad_glCheckFramebufferStatusEXT, 1, target);
ret = glad_glCheckFramebufferStatusEXT(target);
_post_call_gl_callback((void*) &ret, "glCheckFramebufferStatusEXT", (GLADapiproc) glad_glCheckFramebufferStatusEXT, 1, target);
return ret;
}
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_debug_glCheckFramebufferStatusEXT = glad_debug_impl_glCheckFramebufferStatusEXT;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) {
GLenum ret;
_pre_call_gl_callback("glCheckNamedFramebufferStatus", (GLADapiproc) glad_glCheckNamedFramebufferStatus, 2, framebuffer, target);
ret = glad_glCheckNamedFramebufferStatus(framebuffer, target);
_post_call_gl_callback((void*) &ret, "glCheckNamedFramebufferStatus", (GLADapiproc) glad_glCheckNamedFramebufferStatus, 2, framebuffer, target);
return ret;
}
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_debug_glCheckNamedFramebufferStatus = glad_debug_impl_glCheckNamedFramebufferStatus;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) {
GLenum ret;
_pre_call_gl_callback("glCheckNamedFramebufferStatusEXT", (GLADapiproc) glad_glCheckNamedFramebufferStatusEXT, 2, framebuffer, target);
ret = glad_glCheckNamedFramebufferStatusEXT(framebuffer, target);
_post_call_gl_callback((void*) &ret, "glCheckNamedFramebufferStatusEXT", (GLADapiproc) glad_glCheckNamedFramebufferStatusEXT, 2, framebuffer, target);
return ret;
}
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_debug_glCheckNamedFramebufferStatusEXT = glad_debug_impl_glCheckNamedFramebufferStatusEXT;
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clamp) {
_pre_call_gl_callback("glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp);
glad_glClampColor(target, clamp);
_post_call_gl_callback(NULL, "glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp);
}
PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor;
PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glClampColorARB(GLenum target, GLenum clamp) {
_pre_call_gl_callback("glClampColorARB", (GLADapiproc) glad_glClampColorARB, 2, target, clamp);
glad_glClampColorARB(target, clamp);
_post_call_gl_callback(NULL, "glClampColorARB", (GLADapiproc) glad_glClampColorARB, 2, target, clamp);
}
PFNGLCLAMPCOLORARBPROC glad_debug_glClampColorARB = glad_debug_impl_glClampColorARB;
PFNGLCLEARPROC glad_glClear = NULL;
static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) {
_pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask);
glad_glClear(mask);
_post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask);
}
PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;
PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) {
_pre_call_gl_callback("glClearBufferData", (GLADapiproc) glad_glClearBufferData, 5, target, internalformat, format, type, data);
glad_glClearBufferData(target, internalformat, format, type, data);
_post_call_gl_callback(NULL, "glClearBufferData", (GLADapiproc) glad_glClearBufferData, 5, target, internalformat, format, type, data);
}
PFNGLCLEARBUFFERDATAPROC glad_debug_glClearBufferData = glad_debug_impl_glClearBufferData;
PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
_pre_call_gl_callback("glClearBufferSubData", (GLADapiproc) glad_glClearBufferSubData, 7, target, internalformat, offset, size, format, type, data);
glad_glClearBufferSubData(target, internalformat, offset, size, format, type, data);
_post_call_gl_callback(NULL, "glClearBufferSubData", (GLADapiproc) glad_glClearBufferSubData, 7, target, internalformat, offset, size, format, type, data);
}
PFNGLCLEARBUFFERSUBDATAPROC glad_debug_glClearBufferSubData = glad_debug_impl_glClearBufferSubData;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
_pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil);
glad_glClearBufferfi(buffer, drawbuffer, depth, stencil);
_post_call_gl_callback(NULL, "glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil);
}
PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
_pre_call_gl_callback("glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value);
glad_glClearBufferfv(buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value);
}
PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {
_pre_call_gl_callback("glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value);
glad_glClearBufferiv(buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value);
}
PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {
_pre_call_gl_callback("glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value);
glad_glClearBufferuiv(buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value);
}
PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
_pre_call_gl_callback("glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha);
glad_glClearColor(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha);
}
PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor;
PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) {
_pre_call_gl_callback("glClearColorIiEXT", (GLADapiproc) glad_glClearColorIiEXT, 4, red, green, blue, alpha);
glad_glClearColorIiEXT(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glClearColorIiEXT", (GLADapiproc) glad_glClearColorIiEXT, 4, red, green, blue, alpha);
}
PFNGLCLEARCOLORIIEXTPROC glad_debug_glClearColorIiEXT = glad_debug_impl_glClearColorIiEXT;
PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) {
_pre_call_gl_callback("glClearColorIuiEXT", (GLADapiproc) glad_glClearColorIuiEXT, 4, red, green, blue, alpha);
glad_glClearColorIuiEXT(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glClearColorIuiEXT", (GLADapiproc) glad_glClearColorIuiEXT, 4, red, green, blue, alpha);
}
PFNGLCLEARCOLORIUIEXTPROC glad_debug_glClearColorIuiEXT = glad_debug_impl_glClearColorIuiEXT;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) {
_pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth);
glad_glClearDepth(depth);
_post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth);
}
PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearDepthf(GLfloat d) {
_pre_call_gl_callback("glClearDepthf", (GLADapiproc) glad_glClearDepthf, 1, d);
glad_glClearDepthf(d);
_post_call_gl_callback(NULL, "glClearDepthf", (GLADapiproc) glad_glClearDepthf, 1, d);
}
PFNGLCLEARDEPTHFPROC glad_debug_glClearDepthf = glad_debug_impl_glClearDepthf;
PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearDepthfOES(GLclampf depth) {
_pre_call_gl_callback("glClearDepthfOES", (GLADapiproc) glad_glClearDepthfOES, 1, depth);
glad_glClearDepthfOES(depth);
_post_call_gl_callback(NULL, "glClearDepthfOES", (GLADapiproc) glad_glClearDepthfOES, 1, depth);
}
PFNGLCLEARDEPTHFOESPROC glad_debug_glClearDepthfOES = glad_debug_impl_glClearDepthfOES;
PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) {
_pre_call_gl_callback("glClearNamedBufferData", (GLADapiproc) glad_glClearNamedBufferData, 5, buffer, internalformat, format, type, data);
glad_glClearNamedBufferData(buffer, internalformat, format, type, data);
_post_call_gl_callback(NULL, "glClearNamedBufferData", (GLADapiproc) glad_glClearNamedBufferData, 5, buffer, internalformat, format, type, data);
}
PFNGLCLEARNAMEDBUFFERDATAPROC glad_debug_glClearNamedBufferData = glad_debug_impl_glClearNamedBufferData;
PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) {
_pre_call_gl_callback("glClearNamedBufferDataEXT", (GLADapiproc) glad_glClearNamedBufferDataEXT, 5, buffer, internalformat, format, type, data);
glad_glClearNamedBufferDataEXT(buffer, internalformat, format, type, data);
_post_call_gl_callback(NULL, "glClearNamedBufferDataEXT", (GLADapiproc) glad_glClearNamedBufferDataEXT, 5, buffer, internalformat, format, type, data);
}
PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_debug_glClearNamedBufferDataEXT = glad_debug_impl_glClearNamedBufferDataEXT;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
_pre_call_gl_callback("glClearNamedBufferSubData", (GLADapiproc) glad_glClearNamedBufferSubData, 7, buffer, internalformat, offset, size, format, type, data);
glad_glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
_post_call_gl_callback(NULL, "glClearNamedBufferSubData", (GLADapiproc) glad_glClearNamedBufferSubData, 7, buffer, internalformat, offset, size, format, type, data);
}
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_debug_glClearNamedBufferSubData = glad_debug_impl_glClearNamedBufferSubData;
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) {
_pre_call_gl_callback("glClearNamedBufferSubDataEXT", (GLADapiproc) glad_glClearNamedBufferSubDataEXT, 7, buffer, internalformat, offset, size, format, type, data);
glad_glClearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data);
_post_call_gl_callback(NULL, "glClearNamedBufferSubDataEXT", (GLADapiproc) glad_glClearNamedBufferSubDataEXT, 7, buffer, internalformat, offset, size, format, type, data);
}
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_debug_glClearNamedBufferSubDataEXT = glad_debug_impl_glClearNamedBufferSubDataEXT;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
_pre_call_gl_callback("glClearNamedFramebufferfi", (GLADapiproc) glad_glClearNamedFramebufferfi, 5, framebuffer, buffer, drawbuffer, depth, stencil);
glad_glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
_post_call_gl_callback(NULL, "glClearNamedFramebufferfi", (GLADapiproc) glad_glClearNamedFramebufferfi, 5, framebuffer, buffer, drawbuffer, depth, stencil);
}
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_debug_glClearNamedFramebufferfi = glad_debug_impl_glClearNamedFramebufferfi;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) {
_pre_call_gl_callback("glClearNamedFramebufferfv", (GLADapiproc) glad_glClearNamedFramebufferfv, 4, framebuffer, buffer, drawbuffer, value);
glad_glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearNamedFramebufferfv", (GLADapiproc) glad_glClearNamedFramebufferfv, 4, framebuffer, buffer, drawbuffer, value);
}
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_debug_glClearNamedFramebufferfv = glad_debug_impl_glClearNamedFramebufferfv;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) {
_pre_call_gl_callback("glClearNamedFramebufferiv", (GLADapiproc) glad_glClearNamedFramebufferiv, 4, framebuffer, buffer, drawbuffer, value);
glad_glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearNamedFramebufferiv", (GLADapiproc) glad_glClearNamedFramebufferiv, 4, framebuffer, buffer, drawbuffer, value);
}
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_debug_glClearNamedFramebufferiv = glad_debug_impl_glClearNamedFramebufferiv;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) {
_pre_call_gl_callback("glClearNamedFramebufferuiv", (GLADapiproc) glad_glClearNamedFramebufferuiv, 4, framebuffer, buffer, drawbuffer, value);
glad_glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
_post_call_gl_callback(NULL, "glClearNamedFramebufferuiv", (GLADapiproc) glad_glClearNamedFramebufferuiv, 4, framebuffer, buffer, drawbuffer, value);
}
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_debug_glClearNamedFramebufferuiv = glad_debug_impl_glClearNamedFramebufferuiv;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) {
_pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s);
glad_glClearStencil(s);
_post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s);
}
PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void * data) {
_pre_call_gl_callback("glClearTexImage", (GLADapiproc) glad_glClearTexImage, 5, texture, level, format, type, data);
glad_glClearTexImage(texture, level, format, type, data);
_post_call_gl_callback(NULL, "glClearTexImage", (GLADapiproc) glad_glClearTexImage, 5, texture, level, format, type, data);
}
PFNGLCLEARTEXIMAGEPROC glad_debug_glClearTexImage = glad_debug_impl_glClearTexImage;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) {
_pre_call_gl_callback("glClearTexSubImage", (GLADapiproc) glad_glClearTexSubImage, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
glad_glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
_post_call_gl_callback(NULL, "glClearTexSubImage", (GLADapiproc) glad_glClearTexSubImage, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
}
PFNGLCLEARTEXSUBIMAGEPROC glad_debug_glClearTexSubImage = glad_debug_impl_glClearTexSubImage;
PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glClientActiveTextureARB(GLenum texture) {
_pre_call_gl_callback("glClientActiveTextureARB", (GLADapiproc) glad_glClientActiveTextureARB, 1, texture);
glad_glClientActiveTextureARB(texture);
_post_call_gl_callback(NULL, "glClientActiveTextureARB", (GLADapiproc) glad_glClientActiveTextureARB, 1, texture);
}
PFNGLCLIENTACTIVETEXTUREARBPROC glad_debug_glClientActiveTextureARB = glad_debug_impl_glClientActiveTextureARB;
PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glClientAttribDefaultEXT(GLbitfield mask) {
_pre_call_gl_callback("glClientAttribDefaultEXT", (GLADapiproc) glad_glClientAttribDefaultEXT, 1, mask);
glad_glClientAttribDefaultEXT(mask);
_post_call_gl_callback(NULL, "glClientAttribDefaultEXT", (GLADapiproc) glad_glClientAttribDefaultEXT, 1, mask);
}
PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_debug_glClientAttribDefaultEXT = glad_debug_impl_glClientAttribDefaultEXT;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
GLenum ret;
_pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout);
ret = glad_glClientWaitSync(sync, flags, timeout);
_post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout);
return ret;
}
PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
static void GLAD_API_PTR glad_debug_impl_glClipControl(GLenum origin, GLenum depth) {
_pre_call_gl_callback("glClipControl", (GLADapiproc) glad_glClipControl, 2, origin, depth);
glad_glClipControl(origin, depth);
_post_call_gl_callback(NULL, "glClipControl", (GLADapiproc) glad_glClipControl, 2, origin, depth);
}
PFNGLCLIPCONTROLPROC glad_debug_glClipControl = glad_debug_impl_glClipControl;
PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
static void GLAD_API_PTR glad_debug_impl_glClipPlanefOES(GLenum plane, const GLfloat * equation) {
_pre_call_gl_callback("glClipPlanefOES", (GLADapiproc) glad_glClipPlanefOES, 2, plane, equation);
glad_glClipPlanefOES(plane, equation);
_post_call_gl_callback(NULL, "glClipPlanefOES", (GLADapiproc) glad_glClipPlanefOES, 2, plane, equation);
}
PFNGLCLIPPLANEFOESPROC glad_debug_glClipPlanefOES = glad_debug_impl_glClipPlanefOES;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
_pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha);
glad_glColorMask(red, green, blue, alpha);
_post_call_gl_callback(NULL, "glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha);
}
PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask;
PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
_pre_call_gl_callback("glColorMaskIndexedEXT", (GLADapiproc) glad_glColorMaskIndexedEXT, 5, index, r, g, b, a);
glad_glColorMaskIndexedEXT(index, r, g, b, a);
_post_call_gl_callback(NULL, "glColorMaskIndexedEXT", (GLADapiproc) glad_glColorMaskIndexedEXT, 5, index, r, g, b, a);
}
PFNGLCOLORMASKINDEXEDEXTPROC glad_debug_glColorMaskIndexedEXT = glad_debug_impl_glColorMaskIndexedEXT;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
_pre_call_gl_callback("glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a);
glad_glColorMaski(index, r, g, b, a);
_post_call_gl_callback(NULL, "glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a);
}
PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
_pre_call_gl_callback("glColorPointerEXT", (GLADapiproc) glad_glColorPointerEXT, 5, size, type, stride, count, pointer);
glad_glColorPointerEXT(size, type, stride, count, pointer);
_post_call_gl_callback(NULL, "glColorPointerEXT", (GLADapiproc) glad_glColorPointerEXT, 5, size, type, stride, count, pointer);
}
PFNGLCOLORPOINTEREXTPROC glad_debug_glColorPointerEXT = glad_debug_impl_glColorPointerEXT;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) {
_pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader);
glad_glCompileShader(shader);
_post_call_gl_callback(NULL, "glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader);
}
PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompileShaderARB(GLhandleARB shaderObj) {
_pre_call_gl_callback("glCompileShaderARB", (GLADapiproc) glad_glCompileShaderARB, 1, shaderObj);
glad_glCompileShaderARB(shaderObj);
_post_call_gl_callback(NULL, "glCompileShaderARB", (GLADapiproc) glad_glCompileShaderARB, 1, shaderObj);
}
PFNGLCOMPILESHADERARBPROC glad_debug_glCompileShaderARB = glad_debug_impl_glCompileShaderARB;
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedMultiTexImage1DEXT", (GLADapiproc) glad_glCompressedMultiTexImage1DEXT, 8, texunit, target, level, internalformat, width, border, imageSize, bits);
glad_glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedMultiTexImage1DEXT", (GLADapiproc) glad_glCompressedMultiTexImage1DEXT, 8, texunit, target, level, internalformat, width, border, imageSize, bits);
}
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_debug_glCompressedMultiTexImage1DEXT = glad_debug_impl_glCompressedMultiTexImage1DEXT;
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedMultiTexImage2DEXT", (GLADapiproc) glad_glCompressedMultiTexImage2DEXT, 9, texunit, target, level, internalformat, width, height, border, imageSize, bits);
glad_glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedMultiTexImage2DEXT", (GLADapiproc) glad_glCompressedMultiTexImage2DEXT, 9, texunit, target, level, internalformat, width, height, border, imageSize, bits);
}
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_debug_glCompressedMultiTexImage2DEXT = glad_debug_impl_glCompressedMultiTexImage2DEXT;
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedMultiTexImage3DEXT", (GLADapiproc) glad_glCompressedMultiTexImage3DEXT, 10, texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);
glad_glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedMultiTexImage3DEXT", (GLADapiproc) glad_glCompressedMultiTexImage3DEXT, 10, texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);
}
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_debug_glCompressedMultiTexImage3DEXT = glad_debug_impl_glCompressedMultiTexImage3DEXT;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedMultiTexSubImage1DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage1DEXT, 8, texunit, target, level, xoffset, width, format, imageSize, bits);
glad_glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedMultiTexSubImage1DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage1DEXT, 8, texunit, target, level, xoffset, width, format, imageSize, bits);
}
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_debug_glCompressedMultiTexSubImage1DEXT = glad_debug_impl_glCompressedMultiTexSubImage1DEXT;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedMultiTexSubImage2DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage2DEXT, 10, texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
glad_glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedMultiTexSubImage2DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage2DEXT, 10, texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
}
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_debug_glCompressedMultiTexSubImage2DEXT = glad_debug_impl_glCompressedMultiTexSubImage2DEXT;
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedMultiTexSubImage3DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage3DEXT, 12, texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
glad_glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedMultiTexSubImage3DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage3DEXT, 12, texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
}
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_debug_glCompressedMultiTexSubImage3DEXT = glad_debug_impl_glCompressedMultiTexSubImage3DEXT;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data);
glad_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage1DARB", (GLADapiproc) glad_glCompressedTexImage1DARB, 7, target, level, internalformat, width, border, imageSize, data);
glad_glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage1DARB", (GLADapiproc) glad_glCompressedTexImage1DARB, 7, target, level, internalformat, width, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_debug_glCompressedTexImage1DARB = glad_debug_impl_glCompressedTexImage1DARB;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data);
glad_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage2DARB", (GLADapiproc) glad_glCompressedTexImage2DARB, 8, target, level, internalformat, width, height, border, imageSize, data);
glad_glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage2DARB", (GLADapiproc) glad_glCompressedTexImage2DARB, 8, target, level, internalformat, width, height, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_debug_glCompressedTexImage2DARB = glad_debug_impl_glCompressedTexImage2DARB;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
glad_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexImage3DARB", (GLADapiproc) glad_glCompressedTexImage3DARB, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
glad_glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexImage3DARB", (GLADapiproc) glad_glCompressedTexImage3DARB, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
}
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_debug_glCompressedTexImage3DARB = glad_debug_impl_glCompressedTexImage3DARB;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data);
glad_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage1DARB", (GLADapiproc) glad_glCompressedTexSubImage1DARB, 7, target, level, xoffset, width, format, imageSize, data);
glad_glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage1DARB", (GLADapiproc) glad_glCompressedTexSubImage1DARB, 7, target, level, xoffset, width, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_debug_glCompressedTexSubImage1DARB = glad_debug_impl_glCompressedTexSubImage1DARB;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
glad_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage2DARB", (GLADapiproc) glad_glCompressedTexSubImage2DARB, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
glad_glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage2DARB", (GLADapiproc) glad_glCompressedTexSubImage2DARB, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_debug_glCompressedTexSubImage2DARB = glad_debug_impl_glCompressedTexSubImage2DARB;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
glad_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTexSubImage3DARB", (GLADapiproc) glad_glCompressedTexSubImage3DARB, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
glad_glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTexSubImage3DARB", (GLADapiproc) glad_glCompressedTexSubImage3DARB, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_debug_glCompressedTexSubImage3DARB = glad_debug_impl_glCompressedTexSubImage3DARB;
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedTextureImage1DEXT", (GLADapiproc) glad_glCompressedTextureImage1DEXT, 8, texture, target, level, internalformat, width, border, imageSize, bits);
glad_glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedTextureImage1DEXT", (GLADapiproc) glad_glCompressedTextureImage1DEXT, 8, texture, target, level, internalformat, width, border, imageSize, bits);
}
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_debug_glCompressedTextureImage1DEXT = glad_debug_impl_glCompressedTextureImage1DEXT;
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedTextureImage2DEXT", (GLADapiproc) glad_glCompressedTextureImage2DEXT, 9, texture, target, level, internalformat, width, height, border, imageSize, bits);
glad_glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedTextureImage2DEXT", (GLADapiproc) glad_glCompressedTextureImage2DEXT, 9, texture, target, level, internalformat, width, height, border, imageSize, bits);
}
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_debug_glCompressedTextureImage2DEXT = glad_debug_impl_glCompressedTextureImage2DEXT;
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedTextureImage3DEXT", (GLADapiproc) glad_glCompressedTextureImage3DEXT, 10, texture, target, level, internalformat, width, height, depth, border, imageSize, bits);
glad_glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedTextureImage3DEXT", (GLADapiproc) glad_glCompressedTextureImage3DEXT, 10, texture, target, level, internalformat, width, height, depth, border, imageSize, bits);
}
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_debug_glCompressedTextureImage3DEXT = glad_debug_impl_glCompressedTextureImage3DEXT;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTextureSubImage1D", (GLADapiproc) glad_glCompressedTextureSubImage1D, 7, texture, level, xoffset, width, format, imageSize, data);
glad_glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTextureSubImage1D", (GLADapiproc) glad_glCompressedTextureSubImage1D, 7, texture, level, xoffset, width, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_debug_glCompressedTextureSubImage1D = glad_debug_impl_glCompressedTextureSubImage1D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedTextureSubImage1DEXT", (GLADapiproc) glad_glCompressedTextureSubImage1DEXT, 8, texture, target, level, xoffset, width, format, imageSize, bits);
glad_glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedTextureSubImage1DEXT", (GLADapiproc) glad_glCompressedTextureSubImage1DEXT, 8, texture, target, level, xoffset, width, format, imageSize, bits);
}
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_debug_glCompressedTextureSubImage1DEXT = glad_debug_impl_glCompressedTextureSubImage1DEXT;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTextureSubImage2D", (GLADapiproc) glad_glCompressedTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, imageSize, data);
glad_glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTextureSubImage2D", (GLADapiproc) glad_glCompressedTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_debug_glCompressedTextureSubImage2D = glad_debug_impl_glCompressedTextureSubImage2D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedTextureSubImage2DEXT", (GLADapiproc) glad_glCompressedTextureSubImage2DEXT, 10, texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
glad_glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedTextureSubImage2DEXT", (GLADapiproc) glad_glCompressedTextureSubImage2DEXT, 10, texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
}
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_debug_glCompressedTextureSubImage2DEXT = glad_debug_impl_glCompressedTextureSubImage2DEXT;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
_pre_call_gl_callback("glCompressedTextureSubImage3D", (GLADapiproc) glad_glCompressedTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
glad_glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
_post_call_gl_callback(NULL, "glCompressedTextureSubImage3D", (GLADapiproc) glad_glCompressedTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_debug_glCompressedTextureSubImage3D = glad_debug_impl_glCompressedTextureSubImage3D;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) {
_pre_call_gl_callback("glCompressedTextureSubImage3DEXT", (GLADapiproc) glad_glCompressedTextureSubImage3DEXT, 12, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
glad_glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
_post_call_gl_callback(NULL, "glCompressedTextureSubImage3DEXT", (GLADapiproc) glad_glCompressedTextureSubImage3DEXT, 12, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
}
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_debug_glCompressedTextureSubImage3DEXT = glad_debug_impl_glCompressedTextureSubImage3DEXT;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
_pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size);
glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
_post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size);
}
PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
_pre_call_gl_callback("glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
glad_glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
_post_call_gl_callback(NULL, "glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData;
PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
_pre_call_gl_callback("glCopyMultiTexImage1DEXT", (GLADapiproc) glad_glCopyMultiTexImage1DEXT, 8, texunit, target, level, internalformat, x, y, width, border);
glad_glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);
_post_call_gl_callback(NULL, "glCopyMultiTexImage1DEXT", (GLADapiproc) glad_glCopyMultiTexImage1DEXT, 8, texunit, target, level, internalformat, x, y, width, border);
}
PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_debug_glCopyMultiTexImage1DEXT = glad_debug_impl_glCopyMultiTexImage1DEXT;
PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
_pre_call_gl_callback("glCopyMultiTexImage2DEXT", (GLADapiproc) glad_glCopyMultiTexImage2DEXT, 9, texunit, target, level, internalformat, x, y, width, height, border);
glad_glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);
_post_call_gl_callback(NULL, "glCopyMultiTexImage2DEXT", (GLADapiproc) glad_glCopyMultiTexImage2DEXT, 9, texunit, target, level, internalformat, x, y, width, height, border);
}
PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_debug_glCopyMultiTexImage2DEXT = glad_debug_impl_glCopyMultiTexImage2DEXT;
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
_pre_call_gl_callback("glCopyMultiTexSubImage1DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage1DEXT, 7, texunit, target, level, xoffset, x, y, width);
glad_glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);
_post_call_gl_callback(NULL, "glCopyMultiTexSubImage1DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage1DEXT, 7, texunit, target, level, xoffset, x, y, width);
}
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_debug_glCopyMultiTexSubImage1DEXT = glad_debug_impl_glCopyMultiTexSubImage1DEXT;
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyMultiTexSubImage2DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage2DEXT, 9, texunit, target, level, xoffset, yoffset, x, y, width, height);
glad_glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyMultiTexSubImage2DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage2DEXT, 9, texunit, target, level, xoffset, yoffset, x, y, width, height);
}
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_debug_glCopyMultiTexSubImage2DEXT = glad_debug_impl_glCopyMultiTexSubImage2DEXT;
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyMultiTexSubImage3DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage3DEXT, 10, texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);
glad_glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyMultiTexSubImage3DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage3DEXT, 10, texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_debug_glCopyMultiTexSubImage3DEXT = glad_debug_impl_glCopyMultiTexSubImage3DEXT;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
_pre_call_gl_callback("glCopyNamedBufferSubData", (GLADapiproc) glad_glCopyNamedBufferSubData, 5, readBuffer, writeBuffer, readOffset, writeOffset, size);
glad_glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
_post_call_gl_callback(NULL, "glCopyNamedBufferSubData", (GLADapiproc) glad_glCopyNamedBufferSubData, 5, readBuffer, writeBuffer, readOffset, writeOffset, size);
}
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_debug_glCopyNamedBufferSubData = glad_debug_impl_glCopyNamedBufferSubData;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
_pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border);
glad_glCopyTexImage1D(target, level, internalformat, x, y, width, border);
_post_call_gl_callback(NULL, "glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border);
}
PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
_pre_call_gl_callback("glCopyTexImage1DEXT", (GLADapiproc) glad_glCopyTexImage1DEXT, 7, target, level, internalformat, x, y, width, border);
glad_glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);
_post_call_gl_callback(NULL, "glCopyTexImage1DEXT", (GLADapiproc) glad_glCopyTexImage1DEXT, 7, target, level, internalformat, x, y, width, border);
}
PFNGLCOPYTEXIMAGE1DEXTPROC glad_debug_glCopyTexImage1DEXT = glad_debug_impl_glCopyTexImage1DEXT;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
_pre_call_gl_callback("glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border);
glad_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
_post_call_gl_callback(NULL, "glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border);
}
PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
_pre_call_gl_callback("glCopyTexImage2DEXT", (GLADapiproc) glad_glCopyTexImage2DEXT, 8, target, level, internalformat, x, y, width, height, border);
glad_glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);
_post_call_gl_callback(NULL, "glCopyTexImage2DEXT", (GLADapiproc) glad_glCopyTexImage2DEXT, 8, target, level, internalformat, x, y, width, height, border);
}
PFNGLCOPYTEXIMAGE2DEXTPROC glad_debug_glCopyTexImage2DEXT = glad_debug_impl_glCopyTexImage2DEXT;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
_pre_call_gl_callback("glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width);
glad_glCopyTexSubImage1D(target, level, xoffset, x, y, width);
_post_call_gl_callback(NULL, "glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width);
}
PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
_pre_call_gl_callback("glCopyTexSubImage1DEXT", (GLADapiproc) glad_glCopyTexSubImage1DEXT, 6, target, level, xoffset, x, y, width);
glad_glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);
_post_call_gl_callback(NULL, "glCopyTexSubImage1DEXT", (GLADapiproc) glad_glCopyTexSubImage1DEXT, 6, target, level, xoffset, x, y, width);
}
PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_debug_glCopyTexSubImage1DEXT = glad_debug_impl_glCopyTexSubImage1DEXT;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height);
glad_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height);
}
PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTexSubImage2DEXT", (GLADapiproc) glad_glCopyTexSubImage2DEXT, 8, target, level, xoffset, yoffset, x, y, width, height);
glad_glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTexSubImage2DEXT", (GLADapiproc) glad_glCopyTexSubImage2DEXT, 8, target, level, xoffset, yoffset, x, y, width, height);
}
PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_debug_glCopyTexSubImage2DEXT = glad_debug_impl_glCopyTexSubImage2DEXT;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
glad_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTexSubImage3DEXT", (GLADapiproc) glad_glCopyTexSubImage3DEXT, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
glad_glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTexSubImage3DEXT", (GLADapiproc) glad_glCopyTexSubImage3DEXT, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_debug_glCopyTexSubImage3DEXT = glad_debug_impl_glCopyTexSubImage3DEXT;
PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
_pre_call_gl_callback("glCopyTextureImage1DEXT", (GLADapiproc) glad_glCopyTextureImage1DEXT, 8, texture, target, level, internalformat, x, y, width, border);
glad_glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);
_post_call_gl_callback(NULL, "glCopyTextureImage1DEXT", (GLADapiproc) glad_glCopyTextureImage1DEXT, 8, texture, target, level, internalformat, x, y, width, border);
}
PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_debug_glCopyTextureImage1DEXT = glad_debug_impl_glCopyTextureImage1DEXT;
PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
_pre_call_gl_callback("glCopyTextureImage2DEXT", (GLADapiproc) glad_glCopyTextureImage2DEXT, 9, texture, target, level, internalformat, x, y, width, height, border);
glad_glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);
_post_call_gl_callback(NULL, "glCopyTextureImage2DEXT", (GLADapiproc) glad_glCopyTextureImage2DEXT, 9, texture, target, level, internalformat, x, y, width, height, border);
}
PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_debug_glCopyTextureImage2DEXT = glad_debug_impl_glCopyTextureImage2DEXT;
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
_pre_call_gl_callback("glCopyTextureSubImage1D", (GLADapiproc) glad_glCopyTextureSubImage1D, 6, texture, level, xoffset, x, y, width);
glad_glCopyTextureSubImage1D(texture, level, xoffset, x, y, width);
_post_call_gl_callback(NULL, "glCopyTextureSubImage1D", (GLADapiproc) glad_glCopyTextureSubImage1D, 6, texture, level, xoffset, x, y, width);
}
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_debug_glCopyTextureSubImage1D = glad_debug_impl_glCopyTextureSubImage1D;
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
_pre_call_gl_callback("glCopyTextureSubImage1DEXT", (GLADapiproc) glad_glCopyTextureSubImage1DEXT, 7, texture, target, level, xoffset, x, y, width);
glad_glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);
_post_call_gl_callback(NULL, "glCopyTextureSubImage1DEXT", (GLADapiproc) glad_glCopyTextureSubImage1DEXT, 7, texture, target, level, xoffset, x, y, width);
}
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_debug_glCopyTextureSubImage1DEXT = glad_debug_impl_glCopyTextureSubImage1DEXT;
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTextureSubImage2D", (GLADapiproc) glad_glCopyTextureSubImage2D, 8, texture, level, xoffset, yoffset, x, y, width, height);
glad_glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTextureSubImage2D", (GLADapiproc) glad_glCopyTextureSubImage2D, 8, texture, level, xoffset, yoffset, x, y, width, height);
}
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_debug_glCopyTextureSubImage2D = glad_debug_impl_glCopyTextureSubImage2D;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTextureSubImage2DEXT", (GLADapiproc) glad_glCopyTextureSubImage2DEXT, 9, texture, target, level, xoffset, yoffset, x, y, width, height);
glad_glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTextureSubImage2DEXT", (GLADapiproc) glad_glCopyTextureSubImage2DEXT, 9, texture, target, level, xoffset, yoffset, x, y, width, height);
}
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_debug_glCopyTextureSubImage2DEXT = glad_debug_impl_glCopyTextureSubImage2DEXT;
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTextureSubImage3D", (GLADapiproc) glad_glCopyTextureSubImage3D, 9, texture, level, xoffset, yoffset, zoffset, x, y, width, height);
glad_glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTextureSubImage3D", (GLADapiproc) glad_glCopyTextureSubImage3D, 9, texture, level, xoffset, yoffset, zoffset, x, y, width, height);
}
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_debug_glCopyTextureSubImage3D = glad_debug_impl_glCopyTextureSubImage3D;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glCopyTextureSubImage3DEXT", (GLADapiproc) glad_glCopyTextureSubImage3DEXT, 10, texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);
glad_glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);
_post_call_gl_callback(NULL, "glCopyTextureSubImage3DEXT", (GLADapiproc) glad_glCopyTextureSubImage3DEXT, 10, texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_debug_glCopyTextureSubImage3DEXT = glad_debug_impl_glCopyTextureSubImage3DEXT;
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateBuffers(GLsizei n, GLuint * buffers) {
_pre_call_gl_callback("glCreateBuffers", (GLADapiproc) glad_glCreateBuffers, 2, n, buffers);
glad_glCreateBuffers(n, buffers);
_post_call_gl_callback(NULL, "glCreateBuffers", (GLADapiproc) glad_glCreateBuffers, 2, n, buffers);
}
PFNGLCREATEBUFFERSPROC glad_debug_glCreateBuffers = glad_debug_impl_glCreateBuffers;
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateFramebuffers(GLsizei n, GLuint * framebuffers) {
_pre_call_gl_callback("glCreateFramebuffers", (GLADapiproc) glad_glCreateFramebuffers, 2, n, framebuffers);
glad_glCreateFramebuffers(n, framebuffers);
_post_call_gl_callback(NULL, "glCreateFramebuffers", (GLADapiproc) glad_glCreateFramebuffers, 2, n, framebuffers);
}
PFNGLCREATEFRAMEBUFFERSPROC glad_debug_glCreateFramebuffers = glad_debug_impl_glCreateFramebuffers;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) {
GLuint ret;
_pre_call_gl_callback("glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0);
ret = glad_glCreateProgram();
_post_call_gl_callback((void*) &ret, "glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0);
return ret;
}
PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
static GLhandleARB GLAD_API_PTR glad_debug_impl_glCreateProgramObjectARB(void) {
GLhandleARB ret;
_pre_call_gl_callback("glCreateProgramObjectARB", (GLADapiproc) glad_glCreateProgramObjectARB, 0);
ret = glad_glCreateProgramObjectARB();
_post_call_gl_callback((void*) &ret, "glCreateProgramObjectARB", (GLADapiproc) glad_glCreateProgramObjectARB, 0);
return ret;
}
PFNGLCREATEPROGRAMOBJECTARBPROC glad_debug_glCreateProgramObjectARB = glad_debug_impl_glCreateProgramObjectARB;
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateProgramPipelines(GLsizei n, GLuint * pipelines) {
_pre_call_gl_callback("glCreateProgramPipelines", (GLADapiproc) glad_glCreateProgramPipelines, 2, n, pipelines);
glad_glCreateProgramPipelines(n, pipelines);
_post_call_gl_callback(NULL, "glCreateProgramPipelines", (GLADapiproc) glad_glCreateProgramPipelines, 2, n, pipelines);
}
PFNGLCREATEPROGRAMPIPELINESPROC glad_debug_glCreateProgramPipelines = glad_debug_impl_glCreateProgramPipelines;
PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateQueries(GLenum target, GLsizei n, GLuint * ids) {
_pre_call_gl_callback("glCreateQueries", (GLADapiproc) glad_glCreateQueries, 3, target, n, ids);
glad_glCreateQueries(target, n, ids);
_post_call_gl_callback(NULL, "glCreateQueries", (GLADapiproc) glad_glCreateQueries, 3, target, n, ids);
}
PFNGLCREATEQUERIESPROC glad_debug_glCreateQueries = glad_debug_impl_glCreateQueries;
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers) {
_pre_call_gl_callback("glCreateRenderbuffers", (GLADapiproc) glad_glCreateRenderbuffers, 2, n, renderbuffers);
glad_glCreateRenderbuffers(n, renderbuffers);
_post_call_gl_callback(NULL, "glCreateRenderbuffers", (GLADapiproc) glad_glCreateRenderbuffers, 2, n, renderbuffers);
}
PFNGLCREATERENDERBUFFERSPROC glad_debug_glCreateRenderbuffers = glad_debug_impl_glCreateRenderbuffers;
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateSamplers(GLsizei n, GLuint * samplers) {
_pre_call_gl_callback("glCreateSamplers", (GLADapiproc) glad_glCreateSamplers, 2, n, samplers);
glad_glCreateSamplers(n, samplers);
_post_call_gl_callback(NULL, "glCreateSamplers", (GLADapiproc) glad_glCreateSamplers, 2, n, samplers);
}
PFNGLCREATESAMPLERSPROC glad_debug_glCreateSamplers = glad_debug_impl_glCreateSamplers;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) {
GLuint ret;
_pre_call_gl_callback("glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type);
ret = glad_glCreateShader(type);
_post_call_gl_callback((void*) &ret, "glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type);
return ret;
}
PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
static GLhandleARB GLAD_API_PTR glad_debug_impl_glCreateShaderObjectARB(GLenum shaderType) {
GLhandleARB ret;
_pre_call_gl_callback("glCreateShaderObjectARB", (GLADapiproc) glad_glCreateShaderObjectARB, 1, shaderType);
ret = glad_glCreateShaderObjectARB(shaderType);
_post_call_gl_callback((void*) &ret, "glCreateShaderObjectARB", (GLADapiproc) glad_glCreateShaderObjectARB, 1, shaderType);
return ret;
}
PFNGLCREATESHADEROBJECTARBPROC glad_debug_glCreateShaderObjectARB = glad_debug_impl_glCreateShaderObjectARB;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings) {
GLuint ret;
_pre_call_gl_callback("glCreateShaderProgramv", (GLADapiproc) glad_glCreateShaderProgramv, 3, type, count, strings);
ret = glad_glCreateShaderProgramv(type, count, strings);
_post_call_gl_callback((void*) &ret, "glCreateShaderProgramv", (GLADapiproc) glad_glCreateShaderProgramv, 3, type, count, strings);
return ret;
}
PFNGLCREATESHADERPROGRAMVPROC glad_debug_glCreateShaderProgramv = glad_debug_impl_glCreateShaderProgramv;
PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateTextures(GLenum target, GLsizei n, GLuint * textures) {
_pre_call_gl_callback("glCreateTextures", (GLADapiproc) glad_glCreateTextures, 3, target, n, textures);
glad_glCreateTextures(target, n, textures);
_post_call_gl_callback(NULL, "glCreateTextures", (GLADapiproc) glad_glCreateTextures, 3, target, n, textures);
}
PFNGLCREATETEXTURESPROC glad_debug_glCreateTextures = glad_debug_impl_glCreateTextures;
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateTransformFeedbacks(GLsizei n, GLuint * ids) {
_pre_call_gl_callback("glCreateTransformFeedbacks", (GLADapiproc) glad_glCreateTransformFeedbacks, 2, n, ids);
glad_glCreateTransformFeedbacks(n, ids);
_post_call_gl_callback(NULL, "glCreateTransformFeedbacks", (GLADapiproc) glad_glCreateTransformFeedbacks, 2, n, ids);
}
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_debug_glCreateTransformFeedbacks = glad_debug_impl_glCreateTransformFeedbacks;
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glCreateVertexArrays(GLsizei n, GLuint * arrays) {
_pre_call_gl_callback("glCreateVertexArrays", (GLADapiproc) glad_glCreateVertexArrays, 2, n, arrays);
glad_glCreateVertexArrays(n, arrays);
_post_call_gl_callback(NULL, "glCreateVertexArrays", (GLADapiproc) glad_glCreateVertexArrays, 2, n, arrays);
}
PFNGLCREATEVERTEXARRAYSPROC glad_debug_glCreateVertexArrays = glad_debug_impl_glCreateVertexArrays;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) {
_pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode);
glad_glCullFace(mode);
_post_call_gl_callback(NULL, "glCullFace", (GLADapiproc) glad_glCullFace, 1, mode);
}
PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam) {
_pre_call_gl_callback("glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam);
glad_glDebugMessageCallback(callback, userParam);
_post_call_gl_callback(NULL, "glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam);
}
PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const void * userParam) {
_pre_call_gl_callback("glDebugMessageCallbackARB", (GLADapiproc) glad_glDebugMessageCallbackARB, 2, callback, userParam);
glad_glDebugMessageCallbackARB(callback, userParam);
_post_call_gl_callback(NULL, "glDebugMessageCallbackARB", (GLADapiproc) glad_glDebugMessageCallbackARB, 2, callback, userParam);
}
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_debug_glDebugMessageCallbackARB = glad_debug_impl_glDebugMessageCallbackARB;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
_pre_call_gl_callback("glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled);
glad_glDebugMessageControl(source, type, severity, count, ids, enabled);
_post_call_gl_callback(NULL, "glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled);
}
PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
_pre_call_gl_callback("glDebugMessageControlARB", (GLADapiproc) glad_glDebugMessageControlARB, 6, source, type, severity, count, ids, enabled);
glad_glDebugMessageControlARB(source, type, severity, count, ids, enabled);
_post_call_gl_callback(NULL, "glDebugMessageControlARB", (GLADapiproc) glad_glDebugMessageControlARB, 6, source, type, severity, count, ids, enabled);
}
PFNGLDEBUGMESSAGECONTROLARBPROC glad_debug_glDebugMessageControlARB = glad_debug_impl_glDebugMessageControlARB;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
_pre_call_gl_callback("glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf);
glad_glDebugMessageInsert(source, type, id, severity, length, buf);
_post_call_gl_callback(NULL, "glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf);
}
PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
_pre_call_gl_callback("glDebugMessageInsertARB", (GLADapiproc) glad_glDebugMessageInsertARB, 6, source, type, id, severity, length, buf);
glad_glDebugMessageInsertARB(source, type, id, severity, length, buf);
_post_call_gl_callback(NULL, "glDebugMessageInsertARB", (GLADapiproc) glad_glDebugMessageInsertARB, 6, source, type, id, severity, length, buf);
}
PFNGLDEBUGMESSAGEINSERTARBPROC glad_debug_glDebugMessageInsertARB = glad_debug_impl_glDebugMessageInsertARB;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) {
_pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers);
glad_glDeleteBuffers(n, buffers);
_post_call_gl_callback(NULL, "glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers);
}
PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) {
_pre_call_gl_callback("glDeleteBuffersARB", (GLADapiproc) glad_glDeleteBuffersARB, 2, n, buffers);
glad_glDeleteBuffersARB(n, buffers);
_post_call_gl_callback(NULL, "glDeleteBuffersARB", (GLADapiproc) glad_glDeleteBuffersARB, 2, n, buffers);
}
PFNGLDELETEBUFFERSARBPROC glad_debug_glDeleteBuffersARB = glad_debug_impl_glDeleteBuffersARB;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {
_pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers);
glad_glDeleteFramebuffers(n, framebuffers);
_post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers);
}
PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) {
_pre_call_gl_callback("glDeleteFramebuffersEXT", (GLADapiproc) glad_glDeleteFramebuffersEXT, 2, n, framebuffers);
glad_glDeleteFramebuffersEXT(n, framebuffers);
_post_call_gl_callback(NULL, "glDeleteFramebuffersEXT", (GLADapiproc) glad_glDeleteFramebuffersEXT, 2, n, framebuffers);
}
PFNGLDELETEFRAMEBUFFERSEXTPROC glad_debug_glDeleteFramebuffersEXT = glad_debug_impl_glDeleteFramebuffersEXT;
PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteObjectARB(GLhandleARB obj) {
_pre_call_gl_callback("glDeleteObjectARB", (GLADapiproc) glad_glDeleteObjectARB, 1, obj);
glad_glDeleteObjectARB(obj);
_post_call_gl_callback(NULL, "glDeleteObjectARB", (GLADapiproc) glad_glDeleteObjectARB, 1, obj);
}
PFNGLDELETEOBJECTARBPROC glad_debug_glDeleteObjectARB = glad_debug_impl_glDeleteObjectARB;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) {
_pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program);
glad_glDeleteProgram(program);
_post_call_gl_callback(NULL, "glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program);
}
PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines) {
_pre_call_gl_callback("glDeleteProgramPipelines", (GLADapiproc) glad_glDeleteProgramPipelines, 2, n, pipelines);
glad_glDeleteProgramPipelines(n, pipelines);
_post_call_gl_callback(NULL, "glDeleteProgramPipelines", (GLADapiproc) glad_glDeleteProgramPipelines, 2, n, pipelines);
}
PFNGLDELETEPROGRAMPIPELINESPROC glad_debug_glDeleteProgramPipelines = glad_debug_impl_glDeleteProgramPipelines;
PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteProgramsARB(GLsizei n, const GLuint * programs) {
_pre_call_gl_callback("glDeleteProgramsARB", (GLADapiproc) glad_glDeleteProgramsARB, 2, n, programs);
glad_glDeleteProgramsARB(n, programs);
_post_call_gl_callback(NULL, "glDeleteProgramsARB", (GLADapiproc) glad_glDeleteProgramsARB, 2, n, programs);
}
PFNGLDELETEPROGRAMSARBPROC glad_debug_glDeleteProgramsARB = glad_debug_impl_glDeleteProgramsARB;
PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteProgramsNV(GLsizei n, const GLuint * programs) {
_pre_call_gl_callback("glDeleteProgramsNV", (GLADapiproc) glad_glDeleteProgramsNV, 2, n, programs);
glad_glDeleteProgramsNV(n, programs);
_post_call_gl_callback(NULL, "glDeleteProgramsNV", (GLADapiproc) glad_glDeleteProgramsNV, 2, n, programs);
}
PFNGLDELETEPROGRAMSNVPROC glad_debug_glDeleteProgramsNV = glad_debug_impl_glDeleteProgramsNV;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) {
_pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids);
glad_glDeleteQueries(n, ids);
_post_call_gl_callback(NULL, "glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids);
}
PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteQueriesARB(GLsizei n, const GLuint * ids) {
_pre_call_gl_callback("glDeleteQueriesARB", (GLADapiproc) glad_glDeleteQueriesARB, 2, n, ids);
glad_glDeleteQueriesARB(n, ids);
_post_call_gl_callback(NULL, "glDeleteQueriesARB", (GLADapiproc) glad_glDeleteQueriesARB, 2, n, ids);
}
PFNGLDELETEQUERIESARBPROC glad_debug_glDeleteQueriesARB = glad_debug_impl_glDeleteQueriesARB;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {
_pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers);
glad_glDeleteRenderbuffers(n, renderbuffers);
_post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers);
}
PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) {
_pre_call_gl_callback("glDeleteRenderbuffersEXT", (GLADapiproc) glad_glDeleteRenderbuffersEXT, 2, n, renderbuffers);
glad_glDeleteRenderbuffersEXT(n, renderbuffers);
_post_call_gl_callback(NULL, "glDeleteRenderbuffersEXT", (GLADapiproc) glad_glDeleteRenderbuffersEXT, 2, n, renderbuffers);
}
PFNGLDELETERENDERBUFFERSEXTPROC glad_debug_glDeleteRenderbuffersEXT = glad_debug_impl_glDeleteRenderbuffersEXT;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) {
_pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers);
glad_glDeleteSamplers(count, samplers);
_post_call_gl_callback(NULL, "glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers);
}
PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) {
_pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader);
glad_glDeleteShader(shader);
_post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader);
}
PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteSync(GLsync sync) {
_pre_call_gl_callback("glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync);
glad_glDeleteSync(sync);
_post_call_gl_callback(NULL, "glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync);
}
PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) {
_pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures);
glad_glDeleteTextures(n, textures);
_post_call_gl_callback(NULL, "glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures);
}
PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteTexturesEXT(GLsizei n, const GLuint * textures) {
_pre_call_gl_callback("glDeleteTexturesEXT", (GLADapiproc) glad_glDeleteTexturesEXT, 2, n, textures);
glad_glDeleteTexturesEXT(n, textures);
_post_call_gl_callback(NULL, "glDeleteTexturesEXT", (GLADapiproc) glad_glDeleteTexturesEXT, 2, n, textures);
}
PFNGLDELETETEXTURESEXTPROC glad_debug_glDeleteTexturesEXT = glad_debug_impl_glDeleteTexturesEXT;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) {
_pre_call_gl_callback("glDeleteTransformFeedbacks", (GLADapiproc) glad_glDeleteTransformFeedbacks, 2, n, ids);
glad_glDeleteTransformFeedbacks(n, ids);
_post_call_gl_callback(NULL, "glDeleteTransformFeedbacks", (GLADapiproc) glad_glDeleteTransformFeedbacks, 2, n, ids);
}
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_debug_glDeleteTransformFeedbacks = glad_debug_impl_glDeleteTransformFeedbacks;
PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) {
_pre_call_gl_callback("glDeleteTransformFeedbacksNV", (GLADapiproc) glad_glDeleteTransformFeedbacksNV, 2, n, ids);
glad_glDeleteTransformFeedbacksNV(n, ids);
_post_call_gl_callback(NULL, "glDeleteTransformFeedbacksNV", (GLADapiproc) glad_glDeleteTransformFeedbacksNV, 2, n, ids);
}
PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_debug_glDeleteTransformFeedbacksNV = glad_debug_impl_glDeleteTransformFeedbacksNV;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {
_pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays);
glad_glDeleteVertexArrays(n, arrays);
_post_call_gl_callback(NULL, "glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays);
}
PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays) {
_pre_call_gl_callback("glDeleteVertexArraysAPPLE", (GLADapiproc) glad_glDeleteVertexArraysAPPLE, 2, n, arrays);
glad_glDeleteVertexArraysAPPLE(n, arrays);
_post_call_gl_callback(NULL, "glDeleteVertexArraysAPPLE", (GLADapiproc) glad_glDeleteVertexArraysAPPLE, 2, n, arrays);
}
PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_debug_glDeleteVertexArraysAPPLE = glad_debug_impl_glDeleteVertexArraysAPPLE;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthFunc(GLenum func) {
_pre_call_gl_callback("glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func);
glad_glDepthFunc(func);
_post_call_gl_callback(NULL, "glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func);
}
PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthMask(GLboolean flag) {
_pre_call_gl_callback("glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag);
glad_glDepthMask(flag);
_post_call_gl_callback(NULL, "glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag);
}
PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) {
_pre_call_gl_callback("glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f);
glad_glDepthRange(n, f);
_post_call_gl_callback(NULL, "glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f);
}
PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthRangeArraydvNV(GLuint first, GLsizei count, const GLdouble * v) {
_pre_call_gl_callback("glDepthRangeArraydvNV", (GLADapiproc) glad_glDepthRangeArraydvNV, 3, first, count, v);
glad_glDepthRangeArraydvNV(first, count, v);
_post_call_gl_callback(NULL, "glDepthRangeArraydvNV", (GLADapiproc) glad_glDepthRangeArraydvNV, 3, first, count, v);
}
PFNGLDEPTHRANGEARRAYDVNVPROC glad_debug_glDepthRangeArraydvNV = glad_debug_impl_glDepthRangeArraydvNV;
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) {
_pre_call_gl_callback("glDepthRangeArrayv", (GLADapiproc) glad_glDepthRangeArrayv, 3, first, count, v);
glad_glDepthRangeArrayv(first, count, v);
_post_call_gl_callback(NULL, "glDepthRangeArrayv", (GLADapiproc) glad_glDepthRangeArrayv, 3, first, count, v);
}
PFNGLDEPTHRANGEARRAYVPROC glad_debug_glDepthRangeArrayv = glad_debug_impl_glDepthRangeArrayv;
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) {
_pre_call_gl_callback("glDepthRangeIndexed", (GLADapiproc) glad_glDepthRangeIndexed, 3, index, n, f);
glad_glDepthRangeIndexed(index, n, f);
_post_call_gl_callback(NULL, "glDepthRangeIndexed", (GLADapiproc) glad_glDepthRangeIndexed, 3, index, n, f);
}
PFNGLDEPTHRANGEINDEXEDPROC glad_debug_glDepthRangeIndexed = glad_debug_impl_glDepthRangeIndexed;
PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthRangeIndexeddNV(GLuint index, GLdouble n, GLdouble f) {
_pre_call_gl_callback("glDepthRangeIndexeddNV", (GLADapiproc) glad_glDepthRangeIndexeddNV, 3, index, n, f);
glad_glDepthRangeIndexeddNV(index, n, f);
_post_call_gl_callback(NULL, "glDepthRangeIndexeddNV", (GLADapiproc) glad_glDepthRangeIndexeddNV, 3, index, n, f);
}
PFNGLDEPTHRANGEINDEXEDDNVPROC glad_debug_glDepthRangeIndexeddNV = glad_debug_impl_glDepthRangeIndexeddNV;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthRangef(GLfloat n, GLfloat f) {
_pre_call_gl_callback("glDepthRangef", (GLADapiproc) glad_glDepthRangef, 2, n, f);
glad_glDepthRangef(n, f);
_post_call_gl_callback(NULL, "glDepthRangef", (GLADapiproc) glad_glDepthRangef, 2, n, f);
}
PFNGLDEPTHRANGEFPROC glad_debug_glDepthRangef = glad_debug_impl_glDepthRangef;
PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
static void GLAD_API_PTR glad_debug_impl_glDepthRangefOES(GLclampf n, GLclampf f) {
_pre_call_gl_callback("glDepthRangefOES", (GLADapiproc) glad_glDepthRangefOES, 2, n, f);
glad_glDepthRangefOES(n, f);
_post_call_gl_callback(NULL, "glDepthRangefOES", (GLADapiproc) glad_glDepthRangefOES, 2, n, f);
}
PFNGLDEPTHRANGEFOESPROC glad_debug_glDepthRangefOES = glad_debug_impl_glDepthRangefOES;
PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) {
_pre_call_gl_callback("glDetachObjectARB", (GLADapiproc) glad_glDetachObjectARB, 2, containerObj, attachedObj);
glad_glDetachObjectARB(containerObj, attachedObj);
_post_call_gl_callback(NULL, "glDetachObjectARB", (GLADapiproc) glad_glDetachObjectARB, 2, containerObj, attachedObj);
}
PFNGLDETACHOBJECTARBPROC glad_debug_glDetachObjectARB = glad_debug_impl_glDetachObjectARB;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) {
_pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader);
glad_glDetachShader(program, shader);
_post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader);
}
PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
PFNGLDISABLEPROC glad_glDisable = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) {
_pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap);
glad_glDisable(cap);
_post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap);
}
PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableClientStateIndexedEXT(GLenum array, GLuint index) {
_pre_call_gl_callback("glDisableClientStateIndexedEXT", (GLADapiproc) glad_glDisableClientStateIndexedEXT, 2, array, index);
glad_glDisableClientStateIndexedEXT(array, index);
_post_call_gl_callback(NULL, "glDisableClientStateIndexedEXT", (GLADapiproc) glad_glDisableClientStateIndexedEXT, 2, array, index);
}
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_debug_glDisableClientStateIndexedEXT = glad_debug_impl_glDisableClientStateIndexedEXT;
PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableClientStateiEXT(GLenum array, GLuint index) {
_pre_call_gl_callback("glDisableClientStateiEXT", (GLADapiproc) glad_glDisableClientStateiEXT, 2, array, index);
glad_glDisableClientStateiEXT(array, index);
_post_call_gl_callback(NULL, "glDisableClientStateiEXT", (GLADapiproc) glad_glDisableClientStateiEXT, 2, array, index);
}
PFNGLDISABLECLIENTSTATEIEXTPROC glad_debug_glDisableClientStateiEXT = glad_debug_impl_glDisableClientStateiEXT;
PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableIndexedEXT(GLenum target, GLuint index) {
_pre_call_gl_callback("glDisableIndexedEXT", (GLADapiproc) glad_glDisableIndexedEXT, 2, target, index);
glad_glDisableIndexedEXT(target, index);
_post_call_gl_callback(NULL, "glDisableIndexedEXT", (GLADapiproc) glad_glDisableIndexedEXT, 2, target, index);
}
PFNGLDISABLEINDEXEDEXTPROC glad_debug_glDisableIndexedEXT = glad_debug_impl_glDisableIndexedEXT;
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) {
_pre_call_gl_callback("glDisableVertexArrayAttrib", (GLADapiproc) glad_glDisableVertexArrayAttrib, 2, vaobj, index);
glad_glDisableVertexArrayAttrib(vaobj, index);
_post_call_gl_callback(NULL, "glDisableVertexArrayAttrib", (GLADapiproc) glad_glDisableVertexArrayAttrib, 2, vaobj, index);
}
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_debug_glDisableVertexArrayAttrib = glad_debug_impl_glDisableVertexArrayAttrib;
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index) {
_pre_call_gl_callback("glDisableVertexArrayAttribEXT", (GLADapiproc) glad_glDisableVertexArrayAttribEXT, 2, vaobj, index);
glad_glDisableVertexArrayAttribEXT(vaobj, index);
_post_call_gl_callback(NULL, "glDisableVertexArrayAttribEXT", (GLADapiproc) glad_glDisableVertexArrayAttribEXT, 2, vaobj, index);
}
PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_debug_glDisableVertexArrayAttribEXT = glad_debug_impl_glDisableVertexArrayAttribEXT;
PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableVertexArrayEXT(GLuint vaobj, GLenum array) {
_pre_call_gl_callback("glDisableVertexArrayEXT", (GLADapiproc) glad_glDisableVertexArrayEXT, 2, vaobj, array);
glad_glDisableVertexArrayEXT(vaobj, array);
_post_call_gl_callback(NULL, "glDisableVertexArrayEXT", (GLADapiproc) glad_glDisableVertexArrayEXT, 2, vaobj, array);
}
PFNGLDISABLEVERTEXARRAYEXTPROC glad_debug_glDisableVertexArrayEXT = glad_debug_impl_glDisableVertexArrayEXT;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) {
_pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index);
glad_glDisableVertexAttribArray(index);
_post_call_gl_callback(NULL, "glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index);
}
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArrayARB(GLuint index) {
_pre_call_gl_callback("glDisableVertexAttribArrayARB", (GLADapiproc) glad_glDisableVertexAttribArrayARB, 1, index);
glad_glDisableVertexAttribArrayARB(index);
_post_call_gl_callback(NULL, "glDisableVertexAttribArrayARB", (GLADapiproc) glad_glDisableVertexAttribArrayARB, 1, index);
}
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_debug_glDisableVertexAttribArrayARB = glad_debug_impl_glDisableVertexAttribArrayARB;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) {
_pre_call_gl_callback("glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index);
glad_glDisablei(target, index);
_post_call_gl_callback(NULL, "glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index);
}
PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
static void GLAD_API_PTR glad_debug_impl_glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
_pre_call_gl_callback("glDispatchCompute", (GLADapiproc) glad_glDispatchCompute, 3, num_groups_x, num_groups_y, num_groups_z);
glad_glDispatchCompute(num_groups_x, num_groups_y, num_groups_z);
_post_call_gl_callback(NULL, "glDispatchCompute", (GLADapiproc) glad_glDispatchCompute, 3, num_groups_x, num_groups_y, num_groups_z);
}
PFNGLDISPATCHCOMPUTEPROC glad_debug_glDispatchCompute = glad_debug_impl_glDispatchCompute;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
static void GLAD_API_PTR glad_debug_impl_glDispatchComputeIndirect(GLintptr indirect) {
_pre_call_gl_callback("glDispatchComputeIndirect", (GLADapiproc) glad_glDispatchComputeIndirect, 1, indirect);
glad_glDispatchComputeIndirect(indirect);
_post_call_gl_callback(NULL, "glDispatchComputeIndirect", (GLADapiproc) glad_glDispatchComputeIndirect, 1, indirect);
}
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_debug_glDispatchComputeIndirect = glad_debug_impl_glDispatchComputeIndirect;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
_pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count);
glad_glDrawArrays(mode, first, count);
_post_call_gl_callback(NULL, "glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count);
}
PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {
_pre_call_gl_callback("glDrawArraysEXT", (GLADapiproc) glad_glDrawArraysEXT, 3, mode, first, count);
glad_glDrawArraysEXT(mode, first, count);
_post_call_gl_callback(NULL, "glDrawArraysEXT", (GLADapiproc) glad_glDrawArraysEXT, 3, mode, first, count);
}
PFNGLDRAWARRAYSEXTPROC glad_debug_glDrawArraysEXT = glad_debug_impl_glDrawArraysEXT;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArraysIndirect(GLenum mode, const void * indirect) {
_pre_call_gl_callback("glDrawArraysIndirect", (GLADapiproc) glad_glDrawArraysIndirect, 2, mode, indirect);
glad_glDrawArraysIndirect(mode, indirect);
_post_call_gl_callback(NULL, "glDrawArraysIndirect", (GLADapiproc) glad_glDrawArraysIndirect, 2, mode, indirect);
}
PFNGLDRAWARRAYSINDIRECTPROC glad_debug_glDrawArraysIndirect = glad_debug_impl_glDrawArraysIndirect;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
_pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount);
glad_glDrawArraysInstanced(mode, first, count, instancecount);
_post_call_gl_callback(NULL, "glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount);
}
PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
_pre_call_gl_callback("glDrawArraysInstancedARB", (GLADapiproc) glad_glDrawArraysInstancedARB, 4, mode, first, count, primcount);
glad_glDrawArraysInstancedARB(mode, first, count, primcount);
_post_call_gl_callback(NULL, "glDrawArraysInstancedARB", (GLADapiproc) glad_glDrawArraysInstancedARB, 4, mode, first, count, primcount);
}
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_debug_glDrawArraysInstancedARB = glad_debug_impl_glDrawArraysInstancedARB;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) {
_pre_call_gl_callback("glDrawArraysInstancedBaseInstance", (GLADapiproc) glad_glDrawArraysInstancedBaseInstance, 5, mode, first, count, instancecount, baseinstance);
glad_glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
_post_call_gl_callback(NULL, "glDrawArraysInstancedBaseInstance", (GLADapiproc) glad_glDrawArraysInstancedBaseInstance, 5, mode, first, count, instancecount, baseinstance);
}
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawArraysInstancedBaseInstance = glad_debug_impl_glDrawArraysInstancedBaseInstance;
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
_pre_call_gl_callback("glDrawArraysInstancedEXT", (GLADapiproc) glad_glDrawArraysInstancedEXT, 4, mode, start, count, primcount);
glad_glDrawArraysInstancedEXT(mode, start, count, primcount);
_post_call_gl_callback(NULL, "glDrawArraysInstancedEXT", (GLADapiproc) glad_glDrawArraysInstancedEXT, 4, mode, start, count, primcount);
}
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_debug_glDrawArraysInstancedEXT = glad_debug_impl_glDrawArraysInstancedEXT;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) {
_pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf);
glad_glDrawBuffer(buf);
_post_call_gl_callback(NULL, "glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf);
}
PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * bufs) {
_pre_call_gl_callback("glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs);
glad_glDrawBuffers(n, bufs);
_post_call_gl_callback(NULL, "glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs);
}
PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawBuffersARB(GLsizei n, const GLenum * bufs) {
_pre_call_gl_callback("glDrawBuffersARB", (GLADapiproc) glad_glDrawBuffersARB, 2, n, bufs);
glad_glDrawBuffersARB(n, bufs);
_post_call_gl_callback(NULL, "glDrawBuffersARB", (GLADapiproc) glad_glDrawBuffersARB, 2, n, bufs);
}
PFNGLDRAWBUFFERSARBPROC glad_debug_glDrawBuffersARB = glad_debug_impl_glDrawBuffersARB;
PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawBuffersATI(GLsizei n, const GLenum * bufs) {
_pre_call_gl_callback("glDrawBuffersATI", (GLADapiproc) glad_glDrawBuffersATI, 2, n, bufs);
glad_glDrawBuffersATI(n, bufs);
_post_call_gl_callback(NULL, "glDrawBuffersATI", (GLADapiproc) glad_glDrawBuffersATI, 2, n, bufs);
}
PFNGLDRAWBUFFERSATIPROC glad_debug_glDrawBuffersATI = glad_debug_impl_glDrawBuffersATI;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) {
_pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices);
glad_glDrawElements(mode, count, type, indices);
_post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices);
}
PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
_pre_call_gl_callback("glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex);
glad_glDrawElementsBaseVertex(mode, count, type, indices, basevertex);
_post_call_gl_callback(NULL, "glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex);
}
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect) {
_pre_call_gl_callback("glDrawElementsIndirect", (GLADapiproc) glad_glDrawElementsIndirect, 3, mode, type, indirect);
glad_glDrawElementsIndirect(mode, type, indirect);
_post_call_gl_callback(NULL, "glDrawElementsIndirect", (GLADapiproc) glad_glDrawElementsIndirect, 3, mode, type, indirect);
}
PFNGLDRAWELEMENTSINDIRECTPROC glad_debug_glDrawElementsIndirect = glad_debug_impl_glDrawElementsIndirect;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
_pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount);
glad_glDrawElementsInstanced(mode, count, type, indices, instancecount);
_post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount);
}
PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
_pre_call_gl_callback("glDrawElementsInstancedARB", (GLADapiproc) glad_glDrawElementsInstancedARB, 5, mode, count, type, indices, primcount);
glad_glDrawElementsInstancedARB(mode, count, type, indices, primcount);
_post_call_gl_callback(NULL, "glDrawElementsInstancedARB", (GLADapiproc) glad_glDrawElementsInstancedARB, 5, mode, count, type, indices, primcount);
}
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_debug_glDrawElementsInstancedARB = glad_debug_impl_glDrawElementsInstancedARB;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) {
_pre_call_gl_callback("glDrawElementsInstancedBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseInstance, 6, mode, count, type, indices, instancecount, baseinstance);
glad_glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
_post_call_gl_callback(NULL, "glDrawElementsInstancedBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseInstance, 6, mode, count, type, indices, instancecount, baseinstance);
}
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseInstance;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) {
_pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex);
glad_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
_post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex);
}
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
_pre_call_gl_callback("glDrawElementsInstancedBaseVertexBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseVertexBaseInstance, 7, mode, count, type, indices, instancecount, basevertex, baseinstance);
glad_glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
_post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertexBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseVertexBaseInstance, 7, mode, count, type, indices, instancecount, basevertex, baseinstance);
}
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
_pre_call_gl_callback("glDrawElementsInstancedEXT", (GLADapiproc) glad_glDrawElementsInstancedEXT, 5, mode, count, type, indices, primcount);
glad_glDrawElementsInstancedEXT(mode, count, type, indices, primcount);
_post_call_gl_callback(NULL, "glDrawElementsInstancedEXT", (GLADapiproc) glad_glDrawElementsInstancedEXT, 5, mode, count, type, indices, primcount);
}
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_debug_glDrawElementsInstancedEXT = glad_debug_impl_glDrawElementsInstancedEXT;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
_pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices);
glad_glDrawRangeElements(mode, start, end, count, type, indices);
_post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices);
}
PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
_pre_call_gl_callback("glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex);
glad_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
_post_call_gl_callback(NULL, "glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex);
}
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
_pre_call_gl_callback("glDrawRangeElementsEXT", (GLADapiproc) glad_glDrawRangeElementsEXT, 6, mode, start, end, count, type, indices);
glad_glDrawRangeElementsEXT(mode, start, end, count, type, indices);
_post_call_gl_callback(NULL, "glDrawRangeElementsEXT", (GLADapiproc) glad_glDrawRangeElementsEXT, 6, mode, start, end, count, type, indices);
}
PFNGLDRAWRANGEELEMENTSEXTPROC glad_debug_glDrawRangeElementsEXT = glad_debug_impl_glDrawRangeElementsEXT;
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedback(GLenum mode, GLuint id) {
_pre_call_gl_callback("glDrawTransformFeedback", (GLADapiproc) glad_glDrawTransformFeedback, 2, mode, id);
glad_glDrawTransformFeedback(mode, id);
_post_call_gl_callback(NULL, "glDrawTransformFeedback", (GLADapiproc) glad_glDrawTransformFeedback, 2, mode, id);
}
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_debug_glDrawTransformFeedback = glad_debug_impl_glDrawTransformFeedback;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) {
_pre_call_gl_callback("glDrawTransformFeedbackInstanced", (GLADapiproc) glad_glDrawTransformFeedbackInstanced, 3, mode, id, instancecount);
glad_glDrawTransformFeedbackInstanced(mode, id, instancecount);
_post_call_gl_callback(NULL, "glDrawTransformFeedbackInstanced", (GLADapiproc) glad_glDrawTransformFeedbackInstanced, 3, mode, id, instancecount);
}
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_debug_glDrawTransformFeedbackInstanced = glad_debug_impl_glDrawTransformFeedbackInstanced;
PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackNV(GLenum mode, GLuint id) {
_pre_call_gl_callback("glDrawTransformFeedbackNV", (GLADapiproc) glad_glDrawTransformFeedbackNV, 2, mode, id);
glad_glDrawTransformFeedbackNV(mode, id);
_post_call_gl_callback(NULL, "glDrawTransformFeedbackNV", (GLADapiproc) glad_glDrawTransformFeedbackNV, 2, mode, id);
}
PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_debug_glDrawTransformFeedbackNV = glad_debug_impl_glDrawTransformFeedbackNV;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) {
_pre_call_gl_callback("glDrawTransformFeedbackStream", (GLADapiproc) glad_glDrawTransformFeedbackStream, 3, mode, id, stream);
glad_glDrawTransformFeedbackStream(mode, id, stream);
_post_call_gl_callback(NULL, "glDrawTransformFeedbackStream", (GLADapiproc) glad_glDrawTransformFeedbackStream, 3, mode, id, stream);
}
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_debug_glDrawTransformFeedbackStream = glad_debug_impl_glDrawTransformFeedbackStream;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) {
_pre_call_gl_callback("glDrawTransformFeedbackStreamInstanced", (GLADapiproc) glad_glDrawTransformFeedbackStreamInstanced, 4, mode, id, stream, instancecount);
glad_glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
_post_call_gl_callback(NULL, "glDrawTransformFeedbackStreamInstanced", (GLADapiproc) glad_glDrawTransformFeedbackStreamInstanced, 4, mode, id, stream, instancecount);
}
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_debug_glDrawTransformFeedbackStreamInstanced = glad_debug_impl_glDrawTransformFeedbackStreamInstanced;
PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) {
_pre_call_gl_callback("glEdgeFlagPointerEXT", (GLADapiproc) glad_glEdgeFlagPointerEXT, 3, stride, count, pointer);
glad_glEdgeFlagPointerEXT(stride, count, pointer);
_post_call_gl_callback(NULL, "glEdgeFlagPointerEXT", (GLADapiproc) glad_glEdgeFlagPointerEXT, 3, stride, count, pointer);
}
PFNGLEDGEFLAGPOINTEREXTPROC glad_debug_glEdgeFlagPointerEXT = glad_debug_impl_glEdgeFlagPointerEXT;
PFNGLENABLEPROC glad_glEnable = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) {
_pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap);
glad_glEnable(cap);
_post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap);
}
PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableClientStateIndexedEXT(GLenum array, GLuint index) {
_pre_call_gl_callback("glEnableClientStateIndexedEXT", (GLADapiproc) glad_glEnableClientStateIndexedEXT, 2, array, index);
glad_glEnableClientStateIndexedEXT(array, index);
_post_call_gl_callback(NULL, "glEnableClientStateIndexedEXT", (GLADapiproc) glad_glEnableClientStateIndexedEXT, 2, array, index);
}
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_debug_glEnableClientStateIndexedEXT = glad_debug_impl_glEnableClientStateIndexedEXT;
PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableClientStateiEXT(GLenum array, GLuint index) {
_pre_call_gl_callback("glEnableClientStateiEXT", (GLADapiproc) glad_glEnableClientStateiEXT, 2, array, index);
glad_glEnableClientStateiEXT(array, index);
_post_call_gl_callback(NULL, "glEnableClientStateiEXT", (GLADapiproc) glad_glEnableClientStateiEXT, 2, array, index);
}
PFNGLENABLECLIENTSTATEIEXTPROC glad_debug_glEnableClientStateiEXT = glad_debug_impl_glEnableClientStateiEXT;
PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableIndexedEXT(GLenum target, GLuint index) {
_pre_call_gl_callback("glEnableIndexedEXT", (GLADapiproc) glad_glEnableIndexedEXT, 2, target, index);
glad_glEnableIndexedEXT(target, index);
_post_call_gl_callback(NULL, "glEnableIndexedEXT", (GLADapiproc) glad_glEnableIndexedEXT, 2, target, index);
}
PFNGLENABLEINDEXEDEXTPROC glad_debug_glEnableIndexedEXT = glad_debug_impl_glEnableIndexedEXT;
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) {
_pre_call_gl_callback("glEnableVertexArrayAttrib", (GLADapiproc) glad_glEnableVertexArrayAttrib, 2, vaobj, index);
glad_glEnableVertexArrayAttrib(vaobj, index);
_post_call_gl_callback(NULL, "glEnableVertexArrayAttrib", (GLADapiproc) glad_glEnableVertexArrayAttrib, 2, vaobj, index);
}
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_debug_glEnableVertexArrayAttrib = glad_debug_impl_glEnableVertexArrayAttrib;
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index) {
_pre_call_gl_callback("glEnableVertexArrayAttribEXT", (GLADapiproc) glad_glEnableVertexArrayAttribEXT, 2, vaobj, index);
glad_glEnableVertexArrayAttribEXT(vaobj, index);
_post_call_gl_callback(NULL, "glEnableVertexArrayAttribEXT", (GLADapiproc) glad_glEnableVertexArrayAttribEXT, 2, vaobj, index);
}
PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_debug_glEnableVertexArrayAttribEXT = glad_debug_impl_glEnableVertexArrayAttribEXT;
PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableVertexArrayEXT(GLuint vaobj, GLenum array) {
_pre_call_gl_callback("glEnableVertexArrayEXT", (GLADapiproc) glad_glEnableVertexArrayEXT, 2, vaobj, array);
glad_glEnableVertexArrayEXT(vaobj, array);
_post_call_gl_callback(NULL, "glEnableVertexArrayEXT", (GLADapiproc) glad_glEnableVertexArrayEXT, 2, vaobj, array);
}
PFNGLENABLEVERTEXARRAYEXTPROC glad_debug_glEnableVertexArrayEXT = glad_debug_impl_glEnableVertexArrayEXT;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) {
_pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index);
glad_glEnableVertexAttribArray(index);
_post_call_gl_callback(NULL, "glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index);
}
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArrayARB(GLuint index) {
_pre_call_gl_callback("glEnableVertexAttribArrayARB", (GLADapiproc) glad_glEnableVertexAttribArrayARB, 1, index);
glad_glEnableVertexAttribArrayARB(index);
_post_call_gl_callback(NULL, "glEnableVertexAttribArrayARB", (GLADapiproc) glad_glEnableVertexAttribArrayARB, 1, index);
}
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_debug_glEnableVertexAttribArrayARB = glad_debug_impl_glEnableVertexAttribArrayARB;
PFNGLENABLEIPROC glad_glEnablei = NULL;
static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) {
_pre_call_gl_callback("glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index);
glad_glEnablei(target, index);
_post_call_gl_callback(NULL, "glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index);
}
PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) {
_pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0);
glad_glEndConditionalRender();
_post_call_gl_callback(NULL, "glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0);
}
PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndConditionalRenderNV(void) {
_pre_call_gl_callback("glEndConditionalRenderNV", (GLADapiproc) glad_glEndConditionalRenderNV, 0);
glad_glEndConditionalRenderNV();
_post_call_gl_callback(NULL, "glEndConditionalRenderNV", (GLADapiproc) glad_glEndConditionalRenderNV, 0);
}
PFNGLENDCONDITIONALRENDERNVPROC glad_debug_glEndConditionalRenderNV = glad_debug_impl_glEndConditionalRenderNV;
PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndConditionalRenderNVX(void) {
_pre_call_gl_callback("glEndConditionalRenderNVX", (GLADapiproc) glad_glEndConditionalRenderNVX, 0);
glad_glEndConditionalRenderNVX();
_post_call_gl_callback(NULL, "glEndConditionalRenderNVX", (GLADapiproc) glad_glEndConditionalRenderNVX, 0);
}
PFNGLENDCONDITIONALRENDERNVXPROC glad_debug_glEndConditionalRenderNVX = glad_debug_impl_glEndConditionalRenderNVX;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) {
_pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target);
glad_glEndQuery(target);
_post_call_gl_callback(NULL, "glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target);
}
PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndQueryARB(GLenum target) {
_pre_call_gl_callback("glEndQueryARB", (GLADapiproc) glad_glEndQueryARB, 1, target);
glad_glEndQueryARB(target);
_post_call_gl_callback(NULL, "glEndQueryARB", (GLADapiproc) glad_glEndQueryARB, 1, target);
}
PFNGLENDQUERYARBPROC glad_debug_glEndQueryARB = glad_debug_impl_glEndQueryARB;
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndQueryIndexed(GLenum target, GLuint index) {
_pre_call_gl_callback("glEndQueryIndexed", (GLADapiproc) glad_glEndQueryIndexed, 2, target, index);
glad_glEndQueryIndexed(target, index);
_post_call_gl_callback(NULL, "glEndQueryIndexed", (GLADapiproc) glad_glEndQueryIndexed, 2, target, index);
}
PFNGLENDQUERYINDEXEDPROC glad_debug_glEndQueryIndexed = glad_debug_impl_glEndQueryIndexed;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) {
_pre_call_gl_callback("glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0);
glad_glEndTransformFeedback();
_post_call_gl_callback(NULL, "glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0);
}
PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedbackEXT(void) {
_pre_call_gl_callback("glEndTransformFeedbackEXT", (GLADapiproc) glad_glEndTransformFeedbackEXT, 0);
glad_glEndTransformFeedbackEXT();
_post_call_gl_callback(NULL, "glEndTransformFeedbackEXT", (GLADapiproc) glad_glEndTransformFeedbackEXT, 0);
}
PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_debug_glEndTransformFeedbackEXT = glad_debug_impl_glEndTransformFeedbackEXT;
PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedbackNV(void) {
_pre_call_gl_callback("glEndTransformFeedbackNV", (GLADapiproc) glad_glEndTransformFeedbackNV, 0);
glad_glEndTransformFeedbackNV();
_post_call_gl_callback(NULL, "glEndTransformFeedbackNV", (GLADapiproc) glad_glEndTransformFeedbackNV, 0);
}
PFNGLENDTRANSFORMFEEDBACKNVPROC glad_debug_glEndTransformFeedbackNV = glad_debug_impl_glEndTransformFeedbackNV;
PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) {
_pre_call_gl_callback("glExecuteProgramNV", (GLADapiproc) glad_glExecuteProgramNV, 3, target, id, params);
glad_glExecuteProgramNV(target, id, params);
_post_call_gl_callback(NULL, "glExecuteProgramNV", (GLADapiproc) glad_glExecuteProgramNV, 3, target, id, params);
}
PFNGLEXECUTEPROGRAMNVPROC glad_debug_glExecuteProgramNV = glad_debug_impl_glExecuteProgramNV;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) {
GLsync ret;
_pre_call_gl_callback("glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags);
ret = glad_glFenceSync(condition, flags);
_post_call_gl_callback((void*) &ret, "glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags);
return ret;
}
PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
PFNGLFINISHPROC glad_glFinish = NULL;
static void GLAD_API_PTR glad_debug_impl_glFinish(void) {
_pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0);
glad_glFinish();
_post_call_gl_callback(NULL, "glFinish", (GLADapiproc) glad_glFinish, 0);
}
PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish;
PFNGLFLUSHPROC glad_glFlush = NULL;
static void GLAD_API_PTR glad_debug_impl_glFlush(void) {
_pre_call_gl_callback("glFlush", (GLADapiproc) glad_glFlush, 0);
glad_glFlush();
_post_call_gl_callback(NULL, "glFlush", (GLADapiproc) glad_glFlush, 0);
}
PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
_pre_call_gl_callback("glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length);
glad_glFlushMappedBufferRange(target, offset, length);
_post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length);
}
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glFlushMappedBufferRangeAPPLE", (GLADapiproc) glad_glFlushMappedBufferRangeAPPLE, 3, target, offset, size);
glad_glFlushMappedBufferRangeAPPLE(target, offset, size);
_post_call_gl_callback(NULL, "glFlushMappedBufferRangeAPPLE", (GLADapiproc) glad_glFlushMappedBufferRangeAPPLE, 3, target, offset, size);
}
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_debug_glFlushMappedBufferRangeAPPLE = glad_debug_impl_glFlushMappedBufferRangeAPPLE;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) {
_pre_call_gl_callback("glFlushMappedNamedBufferRange", (GLADapiproc) glad_glFlushMappedNamedBufferRange, 3, buffer, offset, length);
glad_glFlushMappedNamedBufferRange(buffer, offset, length);
_post_call_gl_callback(NULL, "glFlushMappedNamedBufferRange", (GLADapiproc) glad_glFlushMappedNamedBufferRange, 3, buffer, offset, length);
}
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_debug_glFlushMappedNamedBufferRange = glad_debug_impl_glFlushMappedNamedBufferRange;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length) {
_pre_call_gl_callback("glFlushMappedNamedBufferRangeEXT", (GLADapiproc) glad_glFlushMappedNamedBufferRangeEXT, 3, buffer, offset, length);
glad_glFlushMappedNamedBufferRangeEXT(buffer, offset, length);
_post_call_gl_callback(NULL, "glFlushMappedNamedBufferRangeEXT", (GLADapiproc) glad_glFlushMappedNamedBufferRangeEXT, 3, buffer, offset, length);
}
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_debug_glFlushMappedNamedBufferRangeEXT = glad_debug_impl_glFlushMappedNamedBufferRangeEXT;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) {
_pre_call_gl_callback("glFramebufferDrawBufferEXT", (GLADapiproc) glad_glFramebufferDrawBufferEXT, 2, framebuffer, mode);
glad_glFramebufferDrawBufferEXT(framebuffer, mode);
_post_call_gl_callback(NULL, "glFramebufferDrawBufferEXT", (GLADapiproc) glad_glFramebufferDrawBufferEXT, 2, framebuffer, mode);
}
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_debug_glFramebufferDrawBufferEXT = glad_debug_impl_glFramebufferDrawBufferEXT;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) {
_pre_call_gl_callback("glFramebufferDrawBuffersEXT", (GLADapiproc) glad_glFramebufferDrawBuffersEXT, 3, framebuffer, n, bufs);
glad_glFramebufferDrawBuffersEXT(framebuffer, n, bufs);
_post_call_gl_callback(NULL, "glFramebufferDrawBuffersEXT", (GLADapiproc) glad_glFramebufferDrawBuffersEXT, 3, framebuffer, n, bufs);
}
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_debug_glFramebufferDrawBuffersEXT = glad_debug_impl_glFramebufferDrawBuffersEXT;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferParameteri(GLenum target, GLenum pname, GLint param) {
_pre_call_gl_callback("glFramebufferParameteri", (GLADapiproc) glad_glFramebufferParameteri, 3, target, pname, param);
glad_glFramebufferParameteri(target, pname, param);
_post_call_gl_callback(NULL, "glFramebufferParameteri", (GLADapiproc) glad_glFramebufferParameteri, 3, target, pname, param);
}
PFNGLFRAMEBUFFERPARAMETERIPROC glad_debug_glFramebufferParameteri = glad_debug_impl_glFramebufferParameteri;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) {
_pre_call_gl_callback("glFramebufferReadBufferEXT", (GLADapiproc) glad_glFramebufferReadBufferEXT, 2, framebuffer, mode);
glad_glFramebufferReadBufferEXT(framebuffer, mode);
_post_call_gl_callback(NULL, "glFramebufferReadBufferEXT", (GLADapiproc) glad_glFramebufferReadBufferEXT, 2, framebuffer, mode);
}
PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_debug_glFramebufferReadBufferEXT = glad_debug_impl_glFramebufferReadBufferEXT;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
_pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer);
glad_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
_post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer);
}
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
_pre_call_gl_callback("glFramebufferRenderbufferEXT", (GLADapiproc) glad_glFramebufferRenderbufferEXT, 4, target, attachment, renderbuffertarget, renderbuffer);
glad_glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
_post_call_gl_callback(NULL, "glFramebufferRenderbufferEXT", (GLADapiproc) glad_glFramebufferRenderbufferEXT, 4, target, attachment, renderbuffertarget, renderbuffer);
}
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_debug_glFramebufferRenderbufferEXT = glad_debug_impl_glFramebufferRenderbufferEXT;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level);
glad_glFramebufferTexture(target, attachment, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level);
}
PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level);
glad_glFramebufferTexture1D(target, attachment, textarget, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level);
}
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTexture1DEXT", (GLADapiproc) glad_glFramebufferTexture1DEXT, 5, target, attachment, textarget, texture, level);
glad_glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTexture1DEXT", (GLADapiproc) glad_glFramebufferTexture1DEXT, 5, target, attachment, textarget, texture, level);
}
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_debug_glFramebufferTexture1DEXT = glad_debug_impl_glFramebufferTexture1DEXT;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level);
glad_glFramebufferTexture2D(target, attachment, textarget, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level);
}
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTexture2DEXT", (GLADapiproc) glad_glFramebufferTexture2DEXT, 5, target, attachment, textarget, texture, level);
glad_glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTexture2DEXT", (GLADapiproc) glad_glFramebufferTexture2DEXT, 5, target, attachment, textarget, texture, level);
}
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_debug_glFramebufferTexture2DEXT = glad_debug_impl_glFramebufferTexture2DEXT;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
_pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset);
glad_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
_post_call_gl_callback(NULL, "glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset);
}
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
_pre_call_gl_callback("glFramebufferTexture3DEXT", (GLADapiproc) glad_glFramebufferTexture3DEXT, 6, target, attachment, textarget, texture, level, zoffset);
glad_glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);
_post_call_gl_callback(NULL, "glFramebufferTexture3DEXT", (GLADapiproc) glad_glFramebufferTexture3DEXT, 6, target, attachment, textarget, texture, level, zoffset);
}
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_debug_glFramebufferTexture3DEXT = glad_debug_impl_glFramebufferTexture3DEXT;
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTextureARB", (GLADapiproc) glad_glFramebufferTextureARB, 4, target, attachment, texture, level);
glad_glFramebufferTextureARB(target, attachment, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTextureARB", (GLADapiproc) glad_glFramebufferTextureARB, 4, target, attachment, texture, level);
}
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_debug_glFramebufferTextureARB = glad_debug_impl_glFramebufferTextureARB;
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {
_pre_call_gl_callback("glFramebufferTextureEXT", (GLADapiproc) glad_glFramebufferTextureEXT, 4, target, attachment, texture, level);
glad_glFramebufferTextureEXT(target, attachment, texture, level);
_post_call_gl_callback(NULL, "glFramebufferTextureEXT", (GLADapiproc) glad_glFramebufferTextureEXT, 4, target, attachment, texture, level);
}
PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_debug_glFramebufferTextureEXT = glad_debug_impl_glFramebufferTextureEXT;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {
_pre_call_gl_callback("glFramebufferTextureFaceARB", (GLADapiproc) glad_glFramebufferTextureFaceARB, 5, target, attachment, texture, level, face);
glad_glFramebufferTextureFaceARB(target, attachment, texture, level, face);
_post_call_gl_callback(NULL, "glFramebufferTextureFaceARB", (GLADapiproc) glad_glFramebufferTextureFaceARB, 5, target, attachment, texture, level, face);
}
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_debug_glFramebufferTextureFaceARB = glad_debug_impl_glFramebufferTextureFaceARB;
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {
_pre_call_gl_callback("glFramebufferTextureFaceEXT", (GLADapiproc) glad_glFramebufferTextureFaceEXT, 5, target, attachment, texture, level, face);
glad_glFramebufferTextureFaceEXT(target, attachment, texture, level, face);
_post_call_gl_callback(NULL, "glFramebufferTextureFaceEXT", (GLADapiproc) glad_glFramebufferTextureFaceEXT, 5, target, attachment, texture, level, face);
}
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_debug_glFramebufferTextureFaceEXT = glad_debug_impl_glFramebufferTextureFaceEXT;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
_pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer);
glad_glFramebufferTextureLayer(target, attachment, texture, level, layer);
_post_call_gl_callback(NULL, "glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer);
}
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
_pre_call_gl_callback("glFramebufferTextureLayerARB", (GLADapiproc) glad_glFramebufferTextureLayerARB, 5, target, attachment, texture, level, layer);
glad_glFramebufferTextureLayerARB(target, attachment, texture, level, layer);
_post_call_gl_callback(NULL, "glFramebufferTextureLayerARB", (GLADapiproc) glad_glFramebufferTextureLayerARB, 5, target, attachment, texture, level, layer);
}
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_debug_glFramebufferTextureLayerARB = glad_debug_impl_glFramebufferTextureLayerARB;
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
_pre_call_gl_callback("glFramebufferTextureLayerEXT", (GLADapiproc) glad_glFramebufferTextureLayerEXT, 5, target, attachment, texture, level, layer);
glad_glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);
_post_call_gl_callback(NULL, "glFramebufferTextureLayerEXT", (GLADapiproc) glad_glFramebufferTextureLayerEXT, 5, target, attachment, texture, level, layer);
}
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_debug_glFramebufferTextureLayerEXT = glad_debug_impl_glFramebufferTextureLayerEXT;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) {
_pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode);
glad_glFrontFace(mode);
_post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode);
}
PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
static void GLAD_API_PTR glad_debug_impl_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
_pre_call_gl_callback("glFrustumfOES", (GLADapiproc) glad_glFrustumfOES, 6, l, r, b, t, n, f);
glad_glFrustumfOES(l, r, b, t, n, f);
_post_call_gl_callback(NULL, "glFrustumfOES", (GLADapiproc) glad_glFrustumfOES, 6, l, r, b, t, n, f);
}
PFNGLFRUSTUMFOESPROC glad_debug_glFrustumfOES = glad_debug_impl_glFrustumfOES;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) {
_pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers);
glad_glGenBuffers(n, buffers);
_post_call_gl_callback(NULL, "glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers);
}
PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenBuffersARB(GLsizei n, GLuint * buffers) {
_pre_call_gl_callback("glGenBuffersARB", (GLADapiproc) glad_glGenBuffersARB, 2, n, buffers);
glad_glGenBuffersARB(n, buffers);
_post_call_gl_callback(NULL, "glGenBuffersARB", (GLADapiproc) glad_glGenBuffersARB, 2, n, buffers);
}
PFNGLGENBUFFERSARBPROC glad_debug_glGenBuffersARB = glad_debug_impl_glGenBuffersARB;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {
_pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers);
glad_glGenFramebuffers(n, framebuffers);
_post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers);
}
PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) {
_pre_call_gl_callback("glGenFramebuffersEXT", (GLADapiproc) glad_glGenFramebuffersEXT, 2, n, framebuffers);
glad_glGenFramebuffersEXT(n, framebuffers);
_post_call_gl_callback(NULL, "glGenFramebuffersEXT", (GLADapiproc) glad_glGenFramebuffersEXT, 2, n, framebuffers);
}
PFNGLGENFRAMEBUFFERSEXTPROC glad_debug_glGenFramebuffersEXT = glad_debug_impl_glGenFramebuffersEXT;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenProgramPipelines(GLsizei n, GLuint * pipelines) {
_pre_call_gl_callback("glGenProgramPipelines", (GLADapiproc) glad_glGenProgramPipelines, 2, n, pipelines);
glad_glGenProgramPipelines(n, pipelines);
_post_call_gl_callback(NULL, "glGenProgramPipelines", (GLADapiproc) glad_glGenProgramPipelines, 2, n, pipelines);
}
PFNGLGENPROGRAMPIPELINESPROC glad_debug_glGenProgramPipelines = glad_debug_impl_glGenProgramPipelines;
PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenProgramsARB(GLsizei n, GLuint * programs) {
_pre_call_gl_callback("glGenProgramsARB", (GLADapiproc) glad_glGenProgramsARB, 2, n, programs);
glad_glGenProgramsARB(n, programs);
_post_call_gl_callback(NULL, "glGenProgramsARB", (GLADapiproc) glad_glGenProgramsARB, 2, n, programs);
}
PFNGLGENPROGRAMSARBPROC glad_debug_glGenProgramsARB = glad_debug_impl_glGenProgramsARB;
PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenProgramsNV(GLsizei n, GLuint * programs) {
_pre_call_gl_callback("glGenProgramsNV", (GLADapiproc) glad_glGenProgramsNV, 2, n, programs);
glad_glGenProgramsNV(n, programs);
_post_call_gl_callback(NULL, "glGenProgramsNV", (GLADapiproc) glad_glGenProgramsNV, 2, n, programs);
}
PFNGLGENPROGRAMSNVPROC glad_debug_glGenProgramsNV = glad_debug_impl_glGenProgramsNV;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) {
_pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids);
glad_glGenQueries(n, ids);
_post_call_gl_callback(NULL, "glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids);
}
PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenQueriesARB(GLsizei n, GLuint * ids) {
_pre_call_gl_callback("glGenQueriesARB", (GLADapiproc) glad_glGenQueriesARB, 2, n, ids);
glad_glGenQueriesARB(n, ids);
_post_call_gl_callback(NULL, "glGenQueriesARB", (GLADapiproc) glad_glGenQueriesARB, 2, n, ids);
}
PFNGLGENQUERIESARBPROC glad_debug_glGenQueriesARB = glad_debug_impl_glGenQueriesARB;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {
_pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers);
glad_glGenRenderbuffers(n, renderbuffers);
_post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers);
}
PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) {
_pre_call_gl_callback("glGenRenderbuffersEXT", (GLADapiproc) glad_glGenRenderbuffersEXT, 2, n, renderbuffers);
glad_glGenRenderbuffersEXT(n, renderbuffers);
_post_call_gl_callback(NULL, "glGenRenderbuffersEXT", (GLADapiproc) glad_glGenRenderbuffersEXT, 2, n, renderbuffers);
}
PFNGLGENRENDERBUFFERSEXTPROC glad_debug_glGenRenderbuffersEXT = glad_debug_impl_glGenRenderbuffersEXT;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) {
_pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers);
glad_glGenSamplers(count, samplers);
_post_call_gl_callback(NULL, "glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers);
}
PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) {
_pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures);
glad_glGenTextures(n, textures);
_post_call_gl_callback(NULL, "glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures);
}
PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenTexturesEXT(GLsizei n, GLuint * textures) {
_pre_call_gl_callback("glGenTexturesEXT", (GLADapiproc) glad_glGenTexturesEXT, 2, n, textures);
glad_glGenTexturesEXT(n, textures);
_post_call_gl_callback(NULL, "glGenTexturesEXT", (GLADapiproc) glad_glGenTexturesEXT, 2, n, textures);
}
PFNGLGENTEXTURESEXTPROC glad_debug_glGenTexturesEXT = glad_debug_impl_glGenTexturesEXT;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenTransformFeedbacks(GLsizei n, GLuint * ids) {
_pre_call_gl_callback("glGenTransformFeedbacks", (GLADapiproc) glad_glGenTransformFeedbacks, 2, n, ids);
glad_glGenTransformFeedbacks(n, ids);
_post_call_gl_callback(NULL, "glGenTransformFeedbacks", (GLADapiproc) glad_glGenTransformFeedbacks, 2, n, ids);
}
PFNGLGENTRANSFORMFEEDBACKSPROC glad_debug_glGenTransformFeedbacks = glad_debug_impl_glGenTransformFeedbacks;
PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) {
_pre_call_gl_callback("glGenTransformFeedbacksNV", (GLADapiproc) glad_glGenTransformFeedbacksNV, 2, n, ids);
glad_glGenTransformFeedbacksNV(n, ids);
_post_call_gl_callback(NULL, "glGenTransformFeedbacksNV", (GLADapiproc) glad_glGenTransformFeedbacksNV, 2, n, ids);
}
PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_debug_glGenTransformFeedbacksNV = glad_debug_impl_glGenTransformFeedbacksNV;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) {
_pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays);
glad_glGenVertexArrays(n, arrays);
_post_call_gl_callback(NULL, "glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays);
}
PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays) {
_pre_call_gl_callback("glGenVertexArraysAPPLE", (GLADapiproc) glad_glGenVertexArraysAPPLE, 2, n, arrays);
glad_glGenVertexArraysAPPLE(n, arrays);
_post_call_gl_callback(NULL, "glGenVertexArraysAPPLE", (GLADapiproc) glad_glGenVertexArraysAPPLE, 2, n, arrays);
}
PFNGLGENVERTEXARRAYSAPPLEPROC glad_debug_glGenVertexArraysAPPLE = glad_debug_impl_glGenVertexArraysAPPLE;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) {
_pre_call_gl_callback("glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target);
glad_glGenerateMipmap(target);
_post_call_gl_callback(NULL, "glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target);
}
PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenerateMipmapEXT(GLenum target) {
_pre_call_gl_callback("glGenerateMipmapEXT", (GLADapiproc) glad_glGenerateMipmapEXT, 1, target);
glad_glGenerateMipmapEXT(target);
_post_call_gl_callback(NULL, "glGenerateMipmapEXT", (GLADapiproc) glad_glGenerateMipmapEXT, 1, target);
}
PFNGLGENERATEMIPMAPEXTPROC glad_debug_glGenerateMipmapEXT = glad_debug_impl_glGenerateMipmapEXT;
PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) {
_pre_call_gl_callback("glGenerateMultiTexMipmapEXT", (GLADapiproc) glad_glGenerateMultiTexMipmapEXT, 2, texunit, target);
glad_glGenerateMultiTexMipmapEXT(texunit, target);
_post_call_gl_callback(NULL, "glGenerateMultiTexMipmapEXT", (GLADapiproc) glad_glGenerateMultiTexMipmapEXT, 2, texunit, target);
}
PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_debug_glGenerateMultiTexMipmapEXT = glad_debug_impl_glGenerateMultiTexMipmapEXT;
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenerateTextureMipmap(GLuint texture) {
_pre_call_gl_callback("glGenerateTextureMipmap", (GLADapiproc) glad_glGenerateTextureMipmap, 1, texture);
glad_glGenerateTextureMipmap(texture);
_post_call_gl_callback(NULL, "glGenerateTextureMipmap", (GLADapiproc) glad_glGenerateTextureMipmap, 1, texture);
}
PFNGLGENERATETEXTUREMIPMAPPROC glad_debug_glGenerateTextureMipmap = glad_debug_impl_glGenerateTextureMipmap;
PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGenerateTextureMipmapEXT(GLuint texture, GLenum target) {
_pre_call_gl_callback("glGenerateTextureMipmapEXT", (GLADapiproc) glad_glGenerateTextureMipmapEXT, 2, texture, target);
glad_glGenerateTextureMipmapEXT(texture, target);
_post_call_gl_callback(NULL, "glGenerateTextureMipmapEXT", (GLADapiproc) glad_glGenerateTextureMipmapEXT, 2, texture, target);
}
PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_debug_glGenerateTextureMipmapEXT = glad_debug_impl_glGenerateTextureMipmapEXT;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetActiveAtomicCounterBufferiv", (GLADapiproc) glad_glGetActiveAtomicCounterBufferiv, 4, program, bufferIndex, pname, params);
glad_glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
_post_call_gl_callback(NULL, "glGetActiveAtomicCounterBufferiv", (GLADapiproc) glad_glGetActiveAtomicCounterBufferiv, 4, program, bufferIndex, pname, params);
}
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_debug_glGetActiveAtomicCounterBufferiv = glad_debug_impl_glGetActiveAtomicCounterBufferiv;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
_pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name);
glad_glGetActiveAttrib(program, index, bufSize, length, size, type, name);
_post_call_gl_callback(NULL, "glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name);
}
PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {
_pre_call_gl_callback("glGetActiveAttribARB", (GLADapiproc) glad_glGetActiveAttribARB, 7, programObj, index, maxLength, length, size, type, name);
glad_glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);
_post_call_gl_callback(NULL, "glGetActiveAttribARB", (GLADapiproc) glad_glGetActiveAttribARB, 7, programObj, index, maxLength, length, size, type, name);
}
PFNGLGETACTIVEATTRIBARBPROC glad_debug_glGetActiveAttribARB = glad_debug_impl_glGetActiveAttribARB;
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
_pre_call_gl_callback("glGetActiveSubroutineName", (GLADapiproc) glad_glGetActiveSubroutineName, 6, program, shadertype, index, bufSize, length, name);
glad_glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
_post_call_gl_callback(NULL, "glGetActiveSubroutineName", (GLADapiproc) glad_glGetActiveSubroutineName, 6, program, shadertype, index, bufSize, length, name);
}
PFNGLGETACTIVESUBROUTINENAMEPROC glad_debug_glGetActiveSubroutineName = glad_debug_impl_glGetActiveSubroutineName;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
_pre_call_gl_callback("glGetActiveSubroutineUniformName", (GLADapiproc) glad_glGetActiveSubroutineUniformName, 6, program, shadertype, index, bufSize, length, name);
glad_glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
_post_call_gl_callback(NULL, "glGetActiveSubroutineUniformName", (GLADapiproc) glad_glGetActiveSubroutineUniformName, 6, program, shadertype, index, bufSize, length, name);
}
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_debug_glGetActiveSubroutineUniformName = glad_debug_impl_glGetActiveSubroutineUniformName;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) {
_pre_call_gl_callback("glGetActiveSubroutineUniformiv", (GLADapiproc) glad_glGetActiveSubroutineUniformiv, 5, program, shadertype, index, pname, values);
glad_glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
_post_call_gl_callback(NULL, "glGetActiveSubroutineUniformiv", (GLADapiproc) glad_glGetActiveSubroutineUniformiv, 5, program, shadertype, index, pname, values);
}
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_debug_glGetActiveSubroutineUniformiv = glad_debug_impl_glGetActiveSubroutineUniformiv;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
_pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name);
glad_glGetActiveUniform(program, index, bufSize, length, size, type, name);
_post_call_gl_callback(NULL, "glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name);
}
PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {
_pre_call_gl_callback("glGetActiveUniformARB", (GLADapiproc) glad_glGetActiveUniformARB, 7, programObj, index, maxLength, length, size, type, name);
glad_glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);
_post_call_gl_callback(NULL, "glGetActiveUniformARB", (GLADapiproc) glad_glGetActiveUniformARB, 7, programObj, index, maxLength, length, size, type, name);
}
PFNGLGETACTIVEUNIFORMARBPROC glad_debug_glGetActiveUniformARB = glad_debug_impl_glGetActiveUniformARB;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
_pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName);
glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
_post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params);
glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
_post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params);
}
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) {
_pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName);
glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
_post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName);
}
PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params);
glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
_post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params);
}
PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
_pre_call_gl_callback("glGetActiveVaryingNV", (GLADapiproc) glad_glGetActiveVaryingNV, 7, program, index, bufSize, length, size, type, name);
glad_glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);
_post_call_gl_callback(NULL, "glGetActiveVaryingNV", (GLADapiproc) glad_glGetActiveVaryingNV, 7, program, index, bufSize, length, size, type, name);
}
PFNGLGETACTIVEVARYINGNVPROC glad_debug_glGetActiveVaryingNV = glad_debug_impl_glGetActiveVaryingNV;
PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) {
_pre_call_gl_callback("glGetAttachedObjectsARB", (GLADapiproc) glad_glGetAttachedObjectsARB, 4, containerObj, maxCount, count, obj);
glad_glGetAttachedObjectsARB(containerObj, maxCount, count, obj);
_post_call_gl_callback(NULL, "glGetAttachedObjectsARB", (GLADapiproc) glad_glGetAttachedObjectsARB, 4, containerObj, maxCount, count, obj);
}
PFNGLGETATTACHEDOBJECTSARBPROC glad_debug_glGetAttachedObjectsARB = glad_debug_impl_glGetAttachedObjectsARB;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
_pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders);
glad_glGetAttachedShaders(program, maxCount, count, shaders);
_post_call_gl_callback(NULL, "glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders);
}
PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name);
ret = glad_glGetAttribLocation(program, name);
_post_call_gl_callback((void*) &ret, "glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name);
return ret;
}
PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) {
GLint ret;
_pre_call_gl_callback("glGetAttribLocationARB", (GLADapiproc) glad_glGetAttribLocationARB, 2, programObj, name);
ret = glad_glGetAttribLocationARB(programObj, name);
_post_call_gl_callback((void*) &ret, "glGetAttribLocationARB", (GLADapiproc) glad_glGetAttribLocationARB, 2, programObj, name);
return ret;
}
PFNGLGETATTRIBLOCATIONARBPROC glad_debug_glGetAttribLocationARB = glad_debug_impl_glGetAttribLocationARB;
PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) {
_pre_call_gl_callback("glGetBooleanIndexedvEXT", (GLADapiproc) glad_glGetBooleanIndexedvEXT, 3, target, index, data);
glad_glGetBooleanIndexedvEXT(target, index, data);
_post_call_gl_callback(NULL, "glGetBooleanIndexedvEXT", (GLADapiproc) glad_glGetBooleanIndexedvEXT, 3, target, index, data);
}
PFNGLGETBOOLEANINDEXEDVEXTPROC glad_debug_glGetBooleanIndexedvEXT = glad_debug_impl_glGetBooleanIndexedvEXT;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {
_pre_call_gl_callback("glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data);
glad_glGetBooleani_v(target, index, data);
_post_call_gl_callback(NULL, "glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data);
}
PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * data) {
_pre_call_gl_callback("glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data);
glad_glGetBooleanv(pname, data);
_post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data);
}
PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) {
_pre_call_gl_callback("glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params);
glad_glGetBufferParameteri64v(target, pname, params);
_post_call_gl_callback(NULL, "glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params);
}
PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params);
glad_glGetBufferParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params);
}
PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetBufferParameterivARB", (GLADapiproc) glad_glGetBufferParameterivARB, 3, target, pname, params);
glad_glGetBufferParameterivARB(target, pname, params);
_post_call_gl_callback(NULL, "glGetBufferParameterivARB", (GLADapiproc) glad_glGetBufferParameterivARB, 3, target, pname, params);
}
PFNGLGETBUFFERPARAMETERIVARBPROC glad_debug_glGetBufferParameterivARB = glad_debug_impl_glGetBufferParameterivARB;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) {
_pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params);
glad_glGetBufferPointerv(target, pname, params);
_post_call_gl_callback(NULL, "glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params);
}
PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferPointervARB(GLenum target, GLenum pname, void ** params) {
_pre_call_gl_callback("glGetBufferPointervARB", (GLADapiproc) glad_glGetBufferPointervARB, 3, target, pname, params);
glad_glGetBufferPointervARB(target, pname, params);
_post_call_gl_callback(NULL, "glGetBufferPointervARB", (GLADapiproc) glad_glGetBufferPointervARB, 3, target, pname, params);
}
PFNGLGETBUFFERPOINTERVARBPROC glad_debug_glGetBufferPointervARB = glad_debug_impl_glGetBufferPointervARB;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) {
_pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data);
glad_glGetBufferSubData(target, offset, size, data);
_post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data);
}
PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) {
_pre_call_gl_callback("glGetBufferSubDataARB", (GLADapiproc) glad_glGetBufferSubDataARB, 4, target, offset, size, data);
glad_glGetBufferSubDataARB(target, offset, size, data);
_post_call_gl_callback(NULL, "glGetBufferSubDataARB", (GLADapiproc) glad_glGetBufferSubDataARB, 4, target, offset, size, data);
}
PFNGLGETBUFFERSUBDATAARBPROC glad_debug_glGetBufferSubDataARB = glad_debug_impl_glGetBufferSubDataARB;
PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetClipPlanefOES(GLenum plane, GLfloat * equation) {
_pre_call_gl_callback("glGetClipPlanefOES", (GLADapiproc) glad_glGetClipPlanefOES, 2, plane, equation);
glad_glGetClipPlanefOES(plane, equation);
_post_call_gl_callback(NULL, "glGetClipPlanefOES", (GLADapiproc) glad_glGetClipPlanefOES, 2, plane, equation);
}
PFNGLGETCLIPPLANEFOESPROC glad_debug_glGetClipPlanefOES = glad_debug_impl_glGetClipPlanefOES;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, void * img) {
_pre_call_gl_callback("glGetCompressedMultiTexImageEXT", (GLADapiproc) glad_glGetCompressedMultiTexImageEXT, 4, texunit, target, lod, img);
glad_glGetCompressedMultiTexImageEXT(texunit, target, lod, img);
_post_call_gl_callback(NULL, "glGetCompressedMultiTexImageEXT", (GLADapiproc) glad_glGetCompressedMultiTexImageEXT, 4, texunit, target, lod, img);
}
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_debug_glGetCompressedMultiTexImageEXT = glad_debug_impl_glGetCompressedMultiTexImageEXT;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) {
_pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img);
glad_glGetCompressedTexImage(target, level, img);
_post_call_gl_callback(NULL, "glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img);
}
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImageARB(GLenum target, GLint level, void * img) {
_pre_call_gl_callback("glGetCompressedTexImageARB", (GLADapiproc) glad_glGetCompressedTexImageARB, 3, target, level, img);
glad_glGetCompressedTexImageARB(target, level, img);
_post_call_gl_callback(NULL, "glGetCompressedTexImageARB", (GLADapiproc) glad_glGetCompressedTexImageARB, 3, target, level, img);
}
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetCompressedTexImageARB = glad_debug_impl_glGetCompressedTexImageARB;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels) {
_pre_call_gl_callback("glGetCompressedTextureImage", (GLADapiproc) glad_glGetCompressedTextureImage, 4, texture, level, bufSize, pixels);
glad_glGetCompressedTextureImage(texture, level, bufSize, pixels);
_post_call_gl_callback(NULL, "glGetCompressedTextureImage", (GLADapiproc) glad_glGetCompressedTextureImage, 4, texture, level, bufSize, pixels);
}
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_debug_glGetCompressedTextureImage = glad_debug_impl_glGetCompressedTextureImage;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, void * img) {
_pre_call_gl_callback("glGetCompressedTextureImageEXT", (GLADapiproc) glad_glGetCompressedTextureImageEXT, 4, texture, target, lod, img);
glad_glGetCompressedTextureImageEXT(texture, target, lod, img);
_post_call_gl_callback(NULL, "glGetCompressedTextureImageEXT", (GLADapiproc) glad_glGetCompressedTextureImageEXT, 4, texture, target, lod, img);
}
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_debug_glGetCompressedTextureImageEXT = glad_debug_impl_glGetCompressedTextureImageEXT;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) {
_pre_call_gl_callback("glGetCompressedTextureSubImage", (GLADapiproc) glad_glGetCompressedTextureSubImage, 10, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
glad_glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
_post_call_gl_callback(NULL, "glGetCompressedTextureSubImage", (GLADapiproc) glad_glGetCompressedTextureSubImage, 10, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
}
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_debug_glGetCompressedTextureSubImage = glad_debug_impl_glGetCompressedTextureSubImage;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
GLuint ret;
_pre_call_gl_callback("glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog);
ret = glad_glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
_post_call_gl_callback((void*) &ret, "glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog);
return ret;
}
PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog;
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLogARB(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
GLuint ret;
_pre_call_gl_callback("glGetDebugMessageLogARB", (GLADapiproc) glad_glGetDebugMessageLogARB, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog);
ret = glad_glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog);
_post_call_gl_callback((void*) &ret, "glGetDebugMessageLogARB", (GLADapiproc) glad_glGetDebugMessageLogARB, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog);
return ret;
}
PFNGLGETDEBUGMESSAGELOGARBPROC glad_debug_glGetDebugMessageLogARB = glad_debug_impl_glGetDebugMessageLogARB;
PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) {
_pre_call_gl_callback("glGetDoubleIndexedvEXT", (GLADapiproc) glad_glGetDoubleIndexedvEXT, 3, target, index, data);
glad_glGetDoubleIndexedvEXT(target, index, data);
_post_call_gl_callback(NULL, "glGetDoubleIndexedvEXT", (GLADapiproc) glad_glGetDoubleIndexedvEXT, 3, target, index, data);
}
PFNGLGETDOUBLEINDEXEDVEXTPROC glad_debug_glGetDoubleIndexedvEXT = glad_debug_impl_glGetDoubleIndexedvEXT;
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) {
_pre_call_gl_callback("glGetDoublei_v", (GLADapiproc) glad_glGetDoublei_v, 3, target, index, data);
glad_glGetDoublei_v(target, index, data);
_post_call_gl_callback(NULL, "glGetDoublei_v", (GLADapiproc) glad_glGetDoublei_v, 3, target, index, data);
}
PFNGLGETDOUBLEI_VPROC glad_debug_glGetDoublei_v = glad_debug_impl_glGetDoublei_v;
PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params) {
_pre_call_gl_callback("glGetDoublei_vEXT", (GLADapiproc) glad_glGetDoublei_vEXT, 3, pname, index, params);
glad_glGetDoublei_vEXT(pname, index, params);
_post_call_gl_callback(NULL, "glGetDoublei_vEXT", (GLADapiproc) glad_glGetDoublei_vEXT, 3, pname, index, params);
}
PFNGLGETDOUBLEI_VEXTPROC glad_debug_glGetDoublei_vEXT = glad_debug_impl_glGetDoublei_vEXT;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) {
_pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data);
glad_glGetDoublev(pname, data);
_post_call_gl_callback(NULL, "glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data);
}
PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
PFNGLGETERRORPROC glad_glGetError = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) {
GLenum ret;
_pre_call_gl_callback("glGetError", (GLADapiproc) glad_glGetError, 0);
ret = glad_glGetError();
_post_call_gl_callback((void*) &ret, "glGetError", (GLADapiproc) glad_glGetError, 0);
return ret;
}
PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError;
PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) {
_pre_call_gl_callback("glGetFloatIndexedvEXT", (GLADapiproc) glad_glGetFloatIndexedvEXT, 3, target, index, data);
glad_glGetFloatIndexedvEXT(target, index, data);
_post_call_gl_callback(NULL, "glGetFloatIndexedvEXT", (GLADapiproc) glad_glGetFloatIndexedvEXT, 3, target, index, data);
}
PFNGLGETFLOATINDEXEDVEXTPROC glad_debug_glGetFloatIndexedvEXT = glad_debug_impl_glGetFloatIndexedvEXT;
PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFloati_v(GLenum target, GLuint index, GLfloat * data) {
_pre_call_gl_callback("glGetFloati_v", (GLADapiproc) glad_glGetFloati_v, 3, target, index, data);
glad_glGetFloati_v(target, index, data);
_post_call_gl_callback(NULL, "glGetFloati_v", (GLADapiproc) glad_glGetFloati_v, 3, target, index, data);
}
PFNGLGETFLOATI_VPROC glad_debug_glGetFloati_v = glad_debug_impl_glGetFloati_v;
PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params) {
_pre_call_gl_callback("glGetFloati_vEXT", (GLADapiproc) glad_glGetFloati_vEXT, 3, pname, index, params);
glad_glGetFloati_vEXT(pname, index, params);
_post_call_gl_callback(NULL, "glGetFloati_vEXT", (GLADapiproc) glad_glGetFloati_vEXT, 3, pname, index, params);
}
PFNGLGETFLOATI_VEXTPROC glad_debug_glGetFloati_vEXT = glad_debug_impl_glGetFloati_vEXT;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) {
_pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data);
glad_glGetFloatv(pname, data);
_post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data);
}
PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataIndex(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name);
ret = glad_glGetFragDataIndex(program, name);
_post_call_gl_callback((void*) &ret, "glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name);
return ret;
}
PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name);
ret = glad_glGetFragDataLocation(program, name);
_post_call_gl_callback((void*) &ret, "glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name);
return ret;
}
PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocationEXT(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetFragDataLocationEXT", (GLADapiproc) glad_glGetFragDataLocationEXT, 2, program, name);
ret = glad_glGetFragDataLocationEXT(program, name);
_post_call_gl_callback((void*) &ret, "glGetFragDataLocationEXT", (GLADapiproc) glad_glGetFragDataLocationEXT, 2, program, name);
return ret;
}
PFNGLGETFRAGDATALOCATIONEXTPROC glad_debug_glGetFragDataLocationEXT = glad_debug_impl_glGetFragDataLocationEXT;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params);
glad_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
_post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params);
}
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetFramebufferAttachmentParameterivEXT, 4, target, attachment, pname, params);
glad_glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);
_post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetFramebufferAttachmentParameterivEXT, 4, target, attachment, pname, params);
}
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetFramebufferAttachmentParameterivEXT;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetFramebufferParameteriv", (GLADapiproc) glad_glGetFramebufferParameteriv, 3, target, pname, params);
glad_glGetFramebufferParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glGetFramebufferParameteriv", (GLADapiproc) glad_glGetFramebufferParameteriv, 3, target, pname, params);
}
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetFramebufferParameteriv = glad_debug_impl_glGetFramebufferParameteriv;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetFramebufferParameterivEXT", (GLADapiproc) glad_glGetFramebufferParameterivEXT, 3, framebuffer, pname, params);
glad_glGetFramebufferParameterivEXT(framebuffer, pname, params);
_post_call_gl_callback(NULL, "glGetFramebufferParameterivEXT", (GLADapiproc) glad_glGetFramebufferParameterivEXT, 3, framebuffer, pname, params);
}
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_debug_glGetFramebufferParameterivEXT = glad_debug_impl_glGetFramebufferParameterivEXT;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glGetGraphicsResetStatus(void) {
GLenum ret;
_pre_call_gl_callback("glGetGraphicsResetStatus", (GLADapiproc) glad_glGetGraphicsResetStatus, 0);
ret = glad_glGetGraphicsResetStatus();
_post_call_gl_callback((void*) &ret, "glGetGraphicsResetStatus", (GLADapiproc) glad_glGetGraphicsResetStatus, 0);
return ret;
}
PFNGLGETGRAPHICSRESETSTATUSPROC glad_debug_glGetGraphicsResetStatus = glad_debug_impl_glGetGraphicsResetStatus;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
static GLenum GLAD_API_PTR glad_debug_impl_glGetGraphicsResetStatusARB(void) {
GLenum ret;
_pre_call_gl_callback("glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0);
ret = glad_glGetGraphicsResetStatusARB();
_post_call_gl_callback((void*) &ret, "glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0);
return ret;
}
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB;
PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
static GLhandleARB GLAD_API_PTR glad_debug_impl_glGetHandleARB(GLenum pname) {
GLhandleARB ret;
_pre_call_gl_callback("glGetHandleARB", (GLADapiproc) glad_glGetHandleARB, 1, pname);
ret = glad_glGetHandleARB(pname);
_post_call_gl_callback((void*) &ret, "glGetHandleARB", (GLADapiproc) glad_glGetHandleARB, 1, pname);
return ret;
}
PFNGLGETHANDLEARBPROC glad_debug_glGetHandleARB = glad_debug_impl_glGetHandleARB;
PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;
static GLuint64 GLAD_API_PTR glad_debug_impl_glGetImageHandleARB(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
GLuint64 ret;
_pre_call_gl_callback("glGetImageHandleARB", (GLADapiproc) glad_glGetImageHandleARB, 5, texture, level, layered, layer, format);
ret = glad_glGetImageHandleARB(texture, level, layered, layer, format);
_post_call_gl_callback((void*) &ret, "glGetImageHandleARB", (GLADapiproc) glad_glGetImageHandleARB, 5, texture, level, layered, layer, format);
return ret;
}
PFNGLGETIMAGEHANDLEARBPROC glad_debug_glGetImageHandleARB = glad_debug_impl_glGetImageHandleARB;
PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
static GLuint64 GLAD_API_PTR glad_debug_impl_glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) {
GLuint64 ret;
_pre_call_gl_callback("glGetImageHandleNV", (GLADapiproc) glad_glGetImageHandleNV, 5, texture, level, layered, layer, format);
ret = glad_glGetImageHandleNV(texture, level, layered, layer, format);
_post_call_gl_callback((void*) &ret, "glGetImageHandleNV", (GLADapiproc) glad_glGetImageHandleNV, 5, texture, level, layered, layer, format);
return ret;
}
PFNGLGETIMAGEHANDLENVPROC glad_debug_glGetImageHandleNV = glad_debug_impl_glGetImageHandleNV;
PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) {
_pre_call_gl_callback("glGetInfoLogARB", (GLADapiproc) glad_glGetInfoLogARB, 4, obj, maxLength, length, infoLog);
glad_glGetInfoLogARB(obj, maxLength, length, infoLog);
_post_call_gl_callback(NULL, "glGetInfoLogARB", (GLADapiproc) glad_glGetInfoLogARB, 4, obj, maxLength, length, infoLog);
}
PFNGLGETINFOLOGARBPROC glad_debug_glGetInfoLogARB = glad_debug_impl_glGetInfoLogARB;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) {
_pre_call_gl_callback("glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data);
glad_glGetInteger64i_v(target, index, data);
_post_call_gl_callback(NULL, "glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data);
}
PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetInteger64v(GLenum pname, GLint64 * data) {
_pre_call_gl_callback("glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data);
glad_glGetInteger64v(pname, data);
_post_call_gl_callback(NULL, "glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data);
}
PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) {
_pre_call_gl_callback("glGetIntegerIndexedvEXT", (GLADapiproc) glad_glGetIntegerIndexedvEXT, 3, target, index, data);
glad_glGetIntegerIndexedvEXT(target, index, data);
_post_call_gl_callback(NULL, "glGetIntegerIndexedvEXT", (GLADapiproc) glad_glGetIntegerIndexedvEXT, 3, target, index, data);
}
PFNGLGETINTEGERINDEXEDVEXTPROC glad_debug_glGetIntegerIndexedvEXT = glad_debug_impl_glGetIntegerIndexedvEXT;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {
_pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data);
glad_glGetIntegeri_v(target, index, data);
_post_call_gl_callback(NULL, "glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data);
}
PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * data) {
_pre_call_gl_callback("glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data);
glad_glGetIntegerv(pname, data);
_post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data);
}
PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params) {
_pre_call_gl_callback("glGetInternalformati64v", (GLADapiproc) glad_glGetInternalformati64v, 5, target, internalformat, pname, count, params);
glad_glGetInternalformati64v(target, internalformat, pname, count, params);
_post_call_gl_callback(NULL, "glGetInternalformati64v", (GLADapiproc) glad_glGetInternalformati64v, 5, target, internalformat, pname, count, params);
}
PFNGLGETINTERNALFORMATI64VPROC glad_debug_glGetInternalformati64v = glad_debug_impl_glGetInternalformati64v;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params) {
_pre_call_gl_callback("glGetInternalformativ", (GLADapiproc) glad_glGetInternalformativ, 5, target, internalformat, pname, count, params);
glad_glGetInternalformativ(target, internalformat, pname, count, params);
_post_call_gl_callback(NULL, "glGetInternalformativ", (GLADapiproc) glad_glGetInternalformativ, 5, target, internalformat, pname, count, params);
}
PFNGLGETINTERNALFORMATIVPROC glad_debug_glGetInternalformativ = glad_debug_impl_glGetInternalformativ;
PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetMultiTexEnvfvEXT", (GLADapiproc) glad_glGetMultiTexEnvfvEXT, 4, texunit, target, pname, params);
glad_glGetMultiTexEnvfvEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexEnvfvEXT", (GLADapiproc) glad_glGetMultiTexEnvfvEXT, 4, texunit, target, pname, params);
}
PFNGLGETMULTITEXENVFVEXTPROC glad_debug_glGetMultiTexEnvfvEXT = glad_debug_impl_glGetMultiTexEnvfvEXT;
PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetMultiTexEnvivEXT", (GLADapiproc) glad_glGetMultiTexEnvivEXT, 4, texunit, target, pname, params);
glad_glGetMultiTexEnvivEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexEnvivEXT", (GLADapiproc) glad_glGetMultiTexEnvivEXT, 4, texunit, target, pname, params);
}
PFNGLGETMULTITEXENVIVEXTPROC glad_debug_glGetMultiTexEnvivEXT = glad_debug_impl_glGetMultiTexEnvivEXT;
PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetMultiTexGendvEXT", (GLADapiproc) glad_glGetMultiTexGendvEXT, 4, texunit, coord, pname, params);
glad_glGetMultiTexGendvEXT(texunit, coord, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexGendvEXT", (GLADapiproc) glad_glGetMultiTexGendvEXT, 4, texunit, coord, pname, params);
}
PFNGLGETMULTITEXGENDVEXTPROC glad_debug_glGetMultiTexGendvEXT = glad_debug_impl_glGetMultiTexGendvEXT;
PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetMultiTexGenfvEXT", (GLADapiproc) glad_glGetMultiTexGenfvEXT, 4, texunit, coord, pname, params);
glad_glGetMultiTexGenfvEXT(texunit, coord, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexGenfvEXT", (GLADapiproc) glad_glGetMultiTexGenfvEXT, 4, texunit, coord, pname, params);
}
PFNGLGETMULTITEXGENFVEXTPROC glad_debug_glGetMultiTexGenfvEXT = glad_debug_impl_glGetMultiTexGenfvEXT;
PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetMultiTexGenivEXT", (GLADapiproc) glad_glGetMultiTexGenivEXT, 4, texunit, coord, pname, params);
glad_glGetMultiTexGenivEXT(texunit, coord, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexGenivEXT", (GLADapiproc) glad_glGetMultiTexGenivEXT, 4, texunit, coord, pname, params);
}
PFNGLGETMULTITEXGENIVEXTPROC glad_debug_glGetMultiTexGenivEXT = glad_debug_impl_glGetMultiTexGenivEXT;
PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
_pre_call_gl_callback("glGetMultiTexImageEXT", (GLADapiproc) glad_glGetMultiTexImageEXT, 6, texunit, target, level, format, type, pixels);
glad_glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);
_post_call_gl_callback(NULL, "glGetMultiTexImageEXT", (GLADapiproc) glad_glGetMultiTexImageEXT, 6, texunit, target, level, format, type, pixels);
}
PFNGLGETMULTITEXIMAGEEXTPROC glad_debug_glGetMultiTexImageEXT = glad_debug_impl_glGetMultiTexImageEXT;
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetMultiTexLevelParameterfvEXT", (GLADapiproc) glad_glGetMultiTexLevelParameterfvEXT, 5, texunit, target, level, pname, params);
glad_glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexLevelParameterfvEXT", (GLADapiproc) glad_glGetMultiTexLevelParameterfvEXT, 5, texunit, target, level, pname, params);
}
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_debug_glGetMultiTexLevelParameterfvEXT = glad_debug_impl_glGetMultiTexLevelParameterfvEXT;
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetMultiTexLevelParameterivEXT", (GLADapiproc) glad_glGetMultiTexLevelParameterivEXT, 5, texunit, target, level, pname, params);
glad_glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexLevelParameterivEXT", (GLADapiproc) glad_glGetMultiTexLevelParameterivEXT, 5, texunit, target, level, pname, params);
}
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_debug_glGetMultiTexLevelParameterivEXT = glad_debug_impl_glGetMultiTexLevelParameterivEXT;
PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetMultiTexParameterIivEXT", (GLADapiproc) glad_glGetMultiTexParameterIivEXT, 4, texunit, target, pname, params);
glad_glGetMultiTexParameterIivEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexParameterIivEXT", (GLADapiproc) glad_glGetMultiTexParameterIivEXT, 4, texunit, target, pname, params);
}
PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_debug_glGetMultiTexParameterIivEXT = glad_debug_impl_glGetMultiTexParameterIivEXT;
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetMultiTexParameterIuivEXT", (GLADapiproc) glad_glGetMultiTexParameterIuivEXT, 4, texunit, target, pname, params);
glad_glGetMultiTexParameterIuivEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexParameterIuivEXT", (GLADapiproc) glad_glGetMultiTexParameterIuivEXT, 4, texunit, target, pname, params);
}
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_debug_glGetMultiTexParameterIuivEXT = glad_debug_impl_glGetMultiTexParameterIuivEXT;
PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetMultiTexParameterfvEXT", (GLADapiproc) glad_glGetMultiTexParameterfvEXT, 4, texunit, target, pname, params);
glad_glGetMultiTexParameterfvEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexParameterfvEXT", (GLADapiproc) glad_glGetMultiTexParameterfvEXT, 4, texunit, target, pname, params);
}
PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_debug_glGetMultiTexParameterfvEXT = glad_debug_impl_glGetMultiTexParameterfvEXT;
PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetMultiTexParameterivEXT", (GLADapiproc) glad_glGetMultiTexParameterivEXT, 4, texunit, target, pname, params);
glad_glGetMultiTexParameterivEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glGetMultiTexParameterivEXT", (GLADapiproc) glad_glGetMultiTexParameterivEXT, 4, texunit, target, pname, params);
}
PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_debug_glGetMultiTexParameterivEXT = glad_debug_impl_glGetMultiTexParameterivEXT;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) {
_pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val);
glad_glGetMultisamplefv(pname, index, val);
_post_call_gl_callback(NULL, "glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val);
}
PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) {
_pre_call_gl_callback("glGetMultisamplefvNV", (GLADapiproc) glad_glGetMultisamplefvNV, 3, pname, index, val);
glad_glGetMultisamplefvNV(pname, index, val);
_post_call_gl_callback(NULL, "glGetMultisamplefvNV", (GLADapiproc) glad_glGetMultisamplefvNV, 3, pname, index, val);
}
PFNGLGETMULTISAMPLEFVNVPROC glad_debug_glGetMultisamplefvNV = glad_debug_impl_glGetMultisamplefvNV;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params) {
_pre_call_gl_callback("glGetNamedBufferParameteri64v", (GLADapiproc) glad_glGetNamedBufferParameteri64v, 3, buffer, pname, params);
glad_glGetNamedBufferParameteri64v(buffer, pname, params);
_post_call_gl_callback(NULL, "glGetNamedBufferParameteri64v", (GLADapiproc) glad_glGetNamedBufferParameteri64v, 3, buffer, pname, params);
}
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_debug_glGetNamedBufferParameteri64v = glad_debug_impl_glGetNamedBufferParameteri64v;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetNamedBufferParameteriv", (GLADapiproc) glad_glGetNamedBufferParameteriv, 3, buffer, pname, params);
glad_glGetNamedBufferParameteriv(buffer, pname, params);
_post_call_gl_callback(NULL, "glGetNamedBufferParameteriv", (GLADapiproc) glad_glGetNamedBufferParameteriv, 3, buffer, pname, params);
}
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_debug_glGetNamedBufferParameteriv = glad_debug_impl_glGetNamedBufferParameteriv;
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetNamedBufferParameterivEXT", (GLADapiproc) glad_glGetNamedBufferParameterivEXT, 3, buffer, pname, params);
glad_glGetNamedBufferParameterivEXT(buffer, pname, params);
_post_call_gl_callback(NULL, "glGetNamedBufferParameterivEXT", (GLADapiproc) glad_glGetNamedBufferParameterivEXT, 3, buffer, pname, params);
}
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedBufferParameterivEXT = glad_debug_impl_glGetNamedBufferParameterivEXT;
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params) {
_pre_call_gl_callback("glGetNamedBufferPointerv", (GLADapiproc) glad_glGetNamedBufferPointerv, 3, buffer, pname, params);
glad_glGetNamedBufferPointerv(buffer, pname, params);
_post_call_gl_callback(NULL, "glGetNamedBufferPointerv", (GLADapiproc) glad_glGetNamedBufferPointerv, 3, buffer, pname, params);
}
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_debug_glGetNamedBufferPointerv = glad_debug_impl_glGetNamedBufferPointerv;
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, void ** params) {
_pre_call_gl_callback("glGetNamedBufferPointervEXT", (GLADapiproc) glad_glGetNamedBufferPointervEXT, 3, buffer, pname, params);
glad_glGetNamedBufferPointervEXT(buffer, pname, params);
_post_call_gl_callback(NULL, "glGetNamedBufferPointervEXT", (GLADapiproc) glad_glGetNamedBufferPointervEXT, 3, buffer, pname, params);
}
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_debug_glGetNamedBufferPointervEXT = glad_debug_impl_glGetNamedBufferPointervEXT;
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) {
_pre_call_gl_callback("glGetNamedBufferSubData", (GLADapiproc) glad_glGetNamedBufferSubData, 4, buffer, offset, size, data);
glad_glGetNamedBufferSubData(buffer, offset, size, data);
_post_call_gl_callback(NULL, "glGetNamedBufferSubData", (GLADapiproc) glad_glGetNamedBufferSubData, 4, buffer, offset, size, data);
}
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_debug_glGetNamedBufferSubData = glad_debug_impl_glGetNamedBufferSubData;
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) {
_pre_call_gl_callback("glGetNamedBufferSubDataEXT", (GLADapiproc) glad_glGetNamedBufferSubDataEXT, 4, buffer, offset, size, data);
glad_glGetNamedBufferSubDataEXT(buffer, offset, size, data);
_post_call_gl_callback(NULL, "glGetNamedBufferSubDataEXT", (GLADapiproc) glad_glGetNamedBufferSubDataEXT, 4, buffer, offset, size, data);
}
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_debug_glGetNamedBufferSubDataEXT = glad_debug_impl_glGetNamedBufferSubDataEXT;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetNamedFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameteriv, 4, framebuffer, attachment, pname, params);
glad_glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
_post_call_gl_callback(NULL, "glGetNamedFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameteriv, 4, framebuffer, attachment, pname, params);
}
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetNamedFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameterivEXT, 4, framebuffer, attachment, pname, params);
glad_glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);
_post_call_gl_callback(NULL, "glGetNamedFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameterivEXT, 4, framebuffer, attachment, pname, params);
}
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_debug_glGetNamedFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetNamedFramebufferAttachmentParameterivEXT;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * param) {
_pre_call_gl_callback("glGetNamedFramebufferParameteriv", (GLADapiproc) glad_glGetNamedFramebufferParameteriv, 3, framebuffer, pname, param);
glad_glGetNamedFramebufferParameteriv(framebuffer, pname, param);
_post_call_gl_callback(NULL, "glGetNamedFramebufferParameteriv", (GLADapiproc) glad_glGetNamedFramebufferParameteriv, 3, framebuffer, pname, param);
}
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetNamedFramebufferParameteriv = glad_debug_impl_glGetNamedFramebufferParameteriv;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetNamedFramebufferParameterivEXT", (GLADapiproc) glad_glGetNamedFramebufferParameterivEXT, 3, framebuffer, pname, params);
glad_glGetNamedFramebufferParameterivEXT(framebuffer, pname, params);
_post_call_gl_callback(NULL, "glGetNamedFramebufferParameterivEXT", (GLADapiproc) glad_glGetNamedFramebufferParameterivEXT, 3, framebuffer, pname, params);
}
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedFramebufferParameterivEXT = glad_debug_impl_glGetNamedFramebufferParameterivEXT;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) {
_pre_call_gl_callback("glGetNamedProgramLocalParameterIivEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterIivEXT, 4, program, target, index, params);
glad_glGetNamedProgramLocalParameterIivEXT(program, target, index, params);
_post_call_gl_callback(NULL, "glGetNamedProgramLocalParameterIivEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterIivEXT, 4, program, target, index, params);
}
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_debug_glGetNamedProgramLocalParameterIivEXT = glad_debug_impl_glGetNamedProgramLocalParameterIivEXT;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) {
_pre_call_gl_callback("glGetNamedProgramLocalParameterIuivEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterIuivEXT, 4, program, target, index, params);
glad_glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);
_post_call_gl_callback(NULL, "glGetNamedProgramLocalParameterIuivEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterIuivEXT, 4, program, target, index, params);
}
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_debug_glGetNamedProgramLocalParameterIuivEXT = glad_debug_impl_glGetNamedProgramLocalParameterIuivEXT;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) {
_pre_call_gl_callback("glGetNamedProgramLocalParameterdvEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterdvEXT, 4, program, target, index, params);
glad_glGetNamedProgramLocalParameterdvEXT(program, target, index, params);
_post_call_gl_callback(NULL, "glGetNamedProgramLocalParameterdvEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterdvEXT, 4, program, target, index, params);
}
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_debug_glGetNamedProgramLocalParameterdvEXT = glad_debug_impl_glGetNamedProgramLocalParameterdvEXT;
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) {
_pre_call_gl_callback("glGetNamedProgramLocalParameterfvEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterfvEXT, 4, program, target, index, params);
glad_glGetNamedProgramLocalParameterfvEXT(program, target, index, params);
_post_call_gl_callback(NULL, "glGetNamedProgramLocalParameterfvEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterfvEXT, 4, program, target, index, params);
}
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_debug_glGetNamedProgramLocalParameterfvEXT = glad_debug_impl_glGetNamedProgramLocalParameterfvEXT;
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, void * string) {
_pre_call_gl_callback("glGetNamedProgramStringEXT", (GLADapiproc) glad_glGetNamedProgramStringEXT, 4, program, target, pname, string);
glad_glGetNamedProgramStringEXT(program, target, pname, string);
_post_call_gl_callback(NULL, "glGetNamedProgramStringEXT", (GLADapiproc) glad_glGetNamedProgramStringEXT, 4, program, target, pname, string);
}
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_debug_glGetNamedProgramStringEXT = glad_debug_impl_glGetNamedProgramStringEXT;
PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetNamedProgramivEXT", (GLADapiproc) glad_glGetNamedProgramivEXT, 4, program, target, pname, params);
glad_glGetNamedProgramivEXT(program, target, pname, params);
_post_call_gl_callback(NULL, "glGetNamedProgramivEXT", (GLADapiproc) glad_glGetNamedProgramivEXT, 4, program, target, pname, params);
}
PFNGLGETNAMEDPROGRAMIVEXTPROC glad_debug_glGetNamedProgramivEXT = glad_debug_impl_glGetNamedProgramivEXT;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetNamedRenderbufferParameteriv", (GLADapiproc) glad_glGetNamedRenderbufferParameteriv, 3, renderbuffer, pname, params);
glad_glGetNamedRenderbufferParameteriv(renderbuffer, pname, params);
_post_call_gl_callback(NULL, "glGetNamedRenderbufferParameteriv", (GLADapiproc) glad_glGetNamedRenderbufferParameteriv, 3, renderbuffer, pname, params);
}
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_debug_glGetNamedRenderbufferParameteriv = glad_debug_impl_glGetNamedRenderbufferParameteriv;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetNamedRenderbufferParameterivEXT", (GLADapiproc) glad_glGetNamedRenderbufferParameterivEXT, 3, renderbuffer, pname, params);
glad_glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);
_post_call_gl_callback(NULL, "glGetNamedRenderbufferParameterivEXT", (GLADapiproc) glad_glGetNamedRenderbufferParameterivEXT, 3, renderbuffer, pname, params);
}
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedRenderbufferParameterivEXT = glad_debug_impl_glGetNamedRenderbufferParameterivEXT;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
_pre_call_gl_callback("glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label);
glad_glGetObjectLabel(identifier, name, bufSize, length, label);
_post_call_gl_callback(NULL, "glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label);
}
PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel;
PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetObjectParameterfvARB", (GLADapiproc) glad_glGetObjectParameterfvARB, 3, obj, pname, params);
glad_glGetObjectParameterfvARB(obj, pname, params);
_post_call_gl_callback(NULL, "glGetObjectParameterfvARB", (GLADapiproc) glad_glGetObjectParameterfvARB, 3, obj, pname, params);
}
PFNGLGETOBJECTPARAMETERFVARBPROC glad_debug_glGetObjectParameterfvARB = glad_debug_impl_glGetObjectParameterfvARB;
PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetObjectParameterivARB", (GLADapiproc) glad_glGetObjectParameterivARB, 3, obj, pname, params);
glad_glGetObjectParameterivARB(obj, pname, params);
_post_call_gl_callback(NULL, "glGetObjectParameterivARB", (GLADapiproc) glad_glGetObjectParameterivARB, 3, obj, pname, params);
}
PFNGLGETOBJECTPARAMETERIVARBPROC glad_debug_glGetObjectParameterivARB = glad_debug_impl_glGetObjectParameterivARB;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
_pre_call_gl_callback("glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label);
glad_glGetObjectPtrLabel(ptr, bufSize, length, label);
_post_call_gl_callback(NULL, "glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label);
}
PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel;
PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPointerIndexedvEXT(GLenum target, GLuint index, void ** data) {
_pre_call_gl_callback("glGetPointerIndexedvEXT", (GLADapiproc) glad_glGetPointerIndexedvEXT, 3, target, index, data);
glad_glGetPointerIndexedvEXT(target, index, data);
_post_call_gl_callback(NULL, "glGetPointerIndexedvEXT", (GLADapiproc) glad_glGetPointerIndexedvEXT, 3, target, index, data);
}
PFNGLGETPOINTERINDEXEDVEXTPROC glad_debug_glGetPointerIndexedvEXT = glad_debug_impl_glGetPointerIndexedvEXT;
PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPointeri_vEXT(GLenum pname, GLuint index, void ** params) {
_pre_call_gl_callback("glGetPointeri_vEXT", (GLADapiproc) glad_glGetPointeri_vEXT, 3, pname, index, params);
glad_glGetPointeri_vEXT(pname, index, params);
_post_call_gl_callback(NULL, "glGetPointeri_vEXT", (GLADapiproc) glad_glGetPointeri_vEXT, 3, pname, index, params);
}
PFNGLGETPOINTERI_VEXTPROC glad_debug_glGetPointeri_vEXT = glad_debug_impl_glGetPointeri_vEXT;
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) {
_pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params);
glad_glGetPointerv(pname, params);
_post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params);
}
PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;
PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetPointervEXT(GLenum pname, void ** params) {
_pre_call_gl_callback("glGetPointervEXT", (GLADapiproc) glad_glGetPointervEXT, 2, pname, params);
glad_glGetPointervEXT(pname, params);
_post_call_gl_callback(NULL, "glGetPointervEXT", (GLADapiproc) glad_glGetPointervEXT, 2, pname, params);
}
PFNGLGETPOINTERVEXTPROC glad_debug_glGetPointervEXT = glad_debug_impl_glGetPointervEXT;
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
_pre_call_gl_callback("glGetProgramBinary", (GLADapiproc) glad_glGetProgramBinary, 5, program, bufSize, length, binaryFormat, binary);
glad_glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
_post_call_gl_callback(NULL, "glGetProgramBinary", (GLADapiproc) glad_glGetProgramBinary, 5, program, bufSize, length, binaryFormat, binary);
}
PFNGLGETPROGRAMBINARYPROC glad_debug_glGetProgramBinary = glad_debug_impl_glGetProgramBinary;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) {
_pre_call_gl_callback("glGetProgramEnvParameterdvARB", (GLADapiproc) glad_glGetProgramEnvParameterdvARB, 3, target, index, params);
glad_glGetProgramEnvParameterdvARB(target, index, params);
_post_call_gl_callback(NULL, "glGetProgramEnvParameterdvARB", (GLADapiproc) glad_glGetProgramEnvParameterdvARB, 3, target, index, params);
}
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_debug_glGetProgramEnvParameterdvARB = glad_debug_impl_glGetProgramEnvParameterdvARB;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) {
_pre_call_gl_callback("glGetProgramEnvParameterfvARB", (GLADapiproc) glad_glGetProgramEnvParameterfvARB, 3, target, index, params);
glad_glGetProgramEnvParameterfvARB(target, index, params);
_post_call_gl_callback(NULL, "glGetProgramEnvParameterfvARB", (GLADapiproc) glad_glGetProgramEnvParameterfvARB, 3, target, index, params);
}
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_debug_glGetProgramEnvParameterfvARB = glad_debug_impl_glGetProgramEnvParameterfvARB;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
_pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog);
glad_glGetProgramInfoLog(program, bufSize, length, infoLog);
_post_call_gl_callback(NULL, "glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog);
}
PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetProgramInterfaceiv", (GLADapiproc) glad_glGetProgramInterfaceiv, 4, program, programInterface, pname, params);
glad_glGetProgramInterfaceiv(program, programInterface, pname, params);
_post_call_gl_callback(NULL, "glGetProgramInterfaceiv", (GLADapiproc) glad_glGetProgramInterfaceiv, 4, program, programInterface, pname, params);
}
PFNGLGETPROGRAMINTERFACEIVPROC glad_debug_glGetProgramInterfaceiv = glad_debug_impl_glGetProgramInterfaceiv;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) {
_pre_call_gl_callback("glGetProgramLocalParameterdvARB", (GLADapiproc) glad_glGetProgramLocalParameterdvARB, 3, target, index, params);
glad_glGetProgramLocalParameterdvARB(target, index, params);
_post_call_gl_callback(NULL, "glGetProgramLocalParameterdvARB", (GLADapiproc) glad_glGetProgramLocalParameterdvARB, 3, target, index, params);
}
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_debug_glGetProgramLocalParameterdvARB = glad_debug_impl_glGetProgramLocalParameterdvARB;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) {
_pre_call_gl_callback("glGetProgramLocalParameterfvARB", (GLADapiproc) glad_glGetProgramLocalParameterfvARB, 3, target, index, params);
glad_glGetProgramLocalParameterfvARB(target, index, params);
_post_call_gl_callback(NULL, "glGetProgramLocalParameterfvARB", (GLADapiproc) glad_glGetProgramLocalParameterfvARB, 3, target, index, params);
}
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_debug_glGetProgramLocalParameterfvARB = glad_debug_impl_glGetProgramLocalParameterfvARB;
PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetProgramParameterdvNV", (GLADapiproc) glad_glGetProgramParameterdvNV, 4, target, index, pname, params);
glad_glGetProgramParameterdvNV(target, index, pname, params);
_post_call_gl_callback(NULL, "glGetProgramParameterdvNV", (GLADapiproc) glad_glGetProgramParameterdvNV, 4, target, index, pname, params);
}
PFNGLGETPROGRAMPARAMETERDVNVPROC glad_debug_glGetProgramParameterdvNV = glad_debug_impl_glGetProgramParameterdvNV;
PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetProgramParameterfvNV", (GLADapiproc) glad_glGetProgramParameterfvNV, 4, target, index, pname, params);
glad_glGetProgramParameterfvNV(target, index, pname, params);
_post_call_gl_callback(NULL, "glGetProgramParameterfvNV", (GLADapiproc) glad_glGetProgramParameterfvNV, 4, target, index, pname, params);
}
PFNGLGETPROGRAMPARAMETERFVNVPROC glad_debug_glGetProgramParameterfvNV = glad_debug_impl_glGetProgramParameterfvNV;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
_pre_call_gl_callback("glGetProgramPipelineInfoLog", (GLADapiproc) glad_glGetProgramPipelineInfoLog, 4, pipeline, bufSize, length, infoLog);
glad_glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
_post_call_gl_callback(NULL, "glGetProgramPipelineInfoLog", (GLADapiproc) glad_glGetProgramPipelineInfoLog, 4, pipeline, bufSize, length, infoLog);
}
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_debug_glGetProgramPipelineInfoLog = glad_debug_impl_glGetProgramPipelineInfoLog;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetProgramPipelineiv", (GLADapiproc) glad_glGetProgramPipelineiv, 3, pipeline, pname, params);
glad_glGetProgramPipelineiv(pipeline, pname, params);
_post_call_gl_callback(NULL, "glGetProgramPipelineiv", (GLADapiproc) glad_glGetProgramPipelineiv, 3, pipeline, pname, params);
}
PFNGLGETPROGRAMPIPELINEIVPROC glad_debug_glGetProgramPipelineiv = glad_debug_impl_glGetProgramPipelineiv;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name) {
GLuint ret;
_pre_call_gl_callback("glGetProgramResourceIndex", (GLADapiproc) glad_glGetProgramResourceIndex, 3, program, programInterface, name);
ret = glad_glGetProgramResourceIndex(program, programInterface, name);
_post_call_gl_callback((void*) &ret, "glGetProgramResourceIndex", (GLADapiproc) glad_glGetProgramResourceIndex, 3, program, programInterface, name);
return ret;
}
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_debug_glGetProgramResourceIndex = glad_debug_impl_glGetProgramResourceIndex;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetProgramResourceLocation", (GLADapiproc) glad_glGetProgramResourceLocation, 3, program, programInterface, name);
ret = glad_glGetProgramResourceLocation(program, programInterface, name);
_post_call_gl_callback((void*) &ret, "glGetProgramResourceLocation", (GLADapiproc) glad_glGetProgramResourceLocation, 3, program, programInterface, name);
return ret;
}
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_debug_glGetProgramResourceLocation = glad_debug_impl_glGetProgramResourceLocation;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetProgramResourceLocationIndex", (GLADapiproc) glad_glGetProgramResourceLocationIndex, 3, program, programInterface, name);
ret = glad_glGetProgramResourceLocationIndex(program, programInterface, name);
_post_call_gl_callback((void*) &ret, "glGetProgramResourceLocationIndex", (GLADapiproc) glad_glGetProgramResourceLocationIndex, 3, program, programInterface, name);
return ret;
}
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_debug_glGetProgramResourceLocationIndex = glad_debug_impl_glGetProgramResourceLocationIndex;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
_pre_call_gl_callback("glGetProgramResourceName", (GLADapiproc) glad_glGetProgramResourceName, 6, program, programInterface, index, bufSize, length, name);
glad_glGetProgramResourceName(program, programInterface, index, bufSize, length, name);
_post_call_gl_callback(NULL, "glGetProgramResourceName", (GLADapiproc) glad_glGetProgramResourceName, 6, program, programInterface, index, bufSize, length, name);
}
PFNGLGETPROGRAMRESOURCENAMEPROC glad_debug_glGetProgramResourceName = glad_debug_impl_glGetProgramResourceName;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params) {
_pre_call_gl_callback("glGetProgramResourceiv", (GLADapiproc) glad_glGetProgramResourceiv, 8, program, programInterface, index, propCount, props, count, length, params);
glad_glGetProgramResourceiv(program, programInterface, index, propCount, props, count, length, params);
_post_call_gl_callback(NULL, "glGetProgramResourceiv", (GLADapiproc) glad_glGetProgramResourceiv, 8, program, programInterface, index, propCount, props, count, length, params);
}
PFNGLGETPROGRAMRESOURCEIVPROC glad_debug_glGetProgramResourceiv = glad_debug_impl_glGetProgramResourceiv;
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) {
_pre_call_gl_callback("glGetProgramStageiv", (GLADapiproc) glad_glGetProgramStageiv, 4, program, shadertype, pname, values);
glad_glGetProgramStageiv(program, shadertype, pname, values);
_post_call_gl_callback(NULL, "glGetProgramStageiv", (GLADapiproc) glad_glGetProgramStageiv, 4, program, shadertype, pname, values);
}
PFNGLGETPROGRAMSTAGEIVPROC glad_debug_glGetProgramStageiv = glad_debug_impl_glGetProgramStageiv;
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramStringARB(GLenum target, GLenum pname, void * string) {
_pre_call_gl_callback("glGetProgramStringARB", (GLADapiproc) glad_glGetProgramStringARB, 3, target, pname, string);
glad_glGetProgramStringARB(target, pname, string);
_post_call_gl_callback(NULL, "glGetProgramStringARB", (GLADapiproc) glad_glGetProgramStringARB, 3, target, pname, string);
}
PFNGLGETPROGRAMSTRINGARBPROC glad_debug_glGetProgramStringARB = glad_debug_impl_glGetProgramStringARB;
PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) {
_pre_call_gl_callback("glGetProgramStringNV", (GLADapiproc) glad_glGetProgramStringNV, 3, id, pname, program);
glad_glGetProgramStringNV(id, pname, program);
_post_call_gl_callback(NULL, "glGetProgramStringNV", (GLADapiproc) glad_glGetProgramStringNV, 3, id, pname, program);
}
PFNGLGETPROGRAMSTRINGNVPROC glad_debug_glGetProgramStringNV = glad_debug_impl_glGetProgramStringNV;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params);
glad_glGetProgramiv(program, pname, params);
_post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params);
}
PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetProgramivARB", (GLADapiproc) glad_glGetProgramivARB, 3, target, pname, params);
glad_glGetProgramivARB(target, pname, params);
_post_call_gl_callback(NULL, "glGetProgramivARB", (GLADapiproc) glad_glGetProgramivARB, 3, target, pname, params);
}
PFNGLGETPROGRAMIVARBPROC glad_debug_glGetProgramivARB = glad_debug_impl_glGetProgramivARB;
PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetProgramivNV", (GLADapiproc) glad_glGetProgramivNV, 3, id, pname, params);
glad_glGetProgramivNV(id, pname, params);
_post_call_gl_callback(NULL, "glGetProgramivNV", (GLADapiproc) glad_glGetProgramivNV, 3, id, pname, params);
}
PFNGLGETPROGRAMIVNVPROC glad_debug_glGetProgramivNV = glad_debug_impl_glGetProgramivNV;
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
_pre_call_gl_callback("glGetQueryBufferObjecti64v", (GLADapiproc) glad_glGetQueryBufferObjecti64v, 4, id, buffer, pname, offset);
glad_glGetQueryBufferObjecti64v(id, buffer, pname, offset);
_post_call_gl_callback(NULL, "glGetQueryBufferObjecti64v", (GLADapiproc) glad_glGetQueryBufferObjecti64v, 4, id, buffer, pname, offset);
}
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_debug_glGetQueryBufferObjecti64v = glad_debug_impl_glGetQueryBufferObjecti64v;
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
_pre_call_gl_callback("glGetQueryBufferObjectiv", (GLADapiproc) glad_glGetQueryBufferObjectiv, 4, id, buffer, pname, offset);
glad_glGetQueryBufferObjectiv(id, buffer, pname, offset);
_post_call_gl_callback(NULL, "glGetQueryBufferObjectiv", (GLADapiproc) glad_glGetQueryBufferObjectiv, 4, id, buffer, pname, offset);
}
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_debug_glGetQueryBufferObjectiv = glad_debug_impl_glGetQueryBufferObjectiv;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
_pre_call_gl_callback("glGetQueryBufferObjectui64v", (GLADapiproc) glad_glGetQueryBufferObjectui64v, 4, id, buffer, pname, offset);
glad_glGetQueryBufferObjectui64v(id, buffer, pname, offset);
_post_call_gl_callback(NULL, "glGetQueryBufferObjectui64v", (GLADapiproc) glad_glGetQueryBufferObjectui64v, 4, id, buffer, pname, offset);
}
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_debug_glGetQueryBufferObjectui64v = glad_debug_impl_glGetQueryBufferObjectui64v;
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
_pre_call_gl_callback("glGetQueryBufferObjectuiv", (GLADapiproc) glad_glGetQueryBufferObjectuiv, 4, id, buffer, pname, offset);
glad_glGetQueryBufferObjectuiv(id, buffer, pname, offset);
_post_call_gl_callback(NULL, "glGetQueryBufferObjectuiv", (GLADapiproc) glad_glGetQueryBufferObjectuiv, 4, id, buffer, pname, offset);
}
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_debug_glGetQueryBufferObjectuiv = glad_debug_impl_glGetQueryBufferObjectuiv;
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetQueryIndexediv", (GLADapiproc) glad_glGetQueryIndexediv, 4, target, index, pname, params);
glad_glGetQueryIndexediv(target, index, pname, params);
_post_call_gl_callback(NULL, "glGetQueryIndexediv", (GLADapiproc) glad_glGetQueryIndexediv, 4, target, index, pname, params);
}
PFNGLGETQUERYINDEXEDIVPROC glad_debug_glGetQueryIndexediv = glad_debug_impl_glGetQueryIndexediv;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) {
_pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params);
glad_glGetQueryObjecti64v(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params) {
_pre_call_gl_callback("glGetQueryObjecti64vEXT", (GLADapiproc) glad_glGetQueryObjecti64vEXT, 3, id, pname, params);
glad_glGetQueryObjecti64vEXT(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjecti64vEXT", (GLADapiproc) glad_glGetQueryObjecti64vEXT, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTI64VEXTPROC glad_debug_glGetQueryObjecti64vEXT = glad_debug_impl_glGetQueryObjecti64vEXT;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params);
glad_glGetQueryObjectiv(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetQueryObjectivARB", (GLADapiproc) glad_glGetQueryObjectivARB, 3, id, pname, params);
glad_glGetQueryObjectivARB(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjectivARB", (GLADapiproc) glad_glGetQueryObjectivARB, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTIVARBPROC glad_debug_glGetQueryObjectivARB = glad_debug_impl_glGetQueryObjectivARB;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) {
_pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params);
glad_glGetQueryObjectui64v(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params) {
_pre_call_gl_callback("glGetQueryObjectui64vEXT", (GLADapiproc) glad_glGetQueryObjectui64vEXT, 3, id, pname, params);
glad_glGetQueryObjectui64vEXT(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjectui64vEXT", (GLADapiproc) glad_glGetQueryObjectui64vEXT, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_debug_glGetQueryObjectui64vEXT = glad_debug_impl_glGetQueryObjectui64vEXT;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params);
glad_glGetQueryObjectuiv(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetQueryObjectuivARB", (GLADapiproc) glad_glGetQueryObjectuivARB, 3, id, pname, params);
glad_glGetQueryObjectuivARB(id, pname, params);
_post_call_gl_callback(NULL, "glGetQueryObjectuivARB", (GLADapiproc) glad_glGetQueryObjectuivARB, 3, id, pname, params);
}
PFNGLGETQUERYOBJECTUIVARBPROC glad_debug_glGetQueryObjectuivARB = glad_debug_impl_glGetQueryObjectuivARB;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params);
glad_glGetQueryiv(target, pname, params);
_post_call_gl_callback(NULL, "glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params);
}
PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetQueryivARB", (GLADapiproc) glad_glGetQueryivARB, 3, target, pname, params);
glad_glGetQueryivARB(target, pname, params);
_post_call_gl_callback(NULL, "glGetQueryivARB", (GLADapiproc) glad_glGetQueryivARB, 3, target, pname, params);
}
PFNGLGETQUERYIVARBPROC glad_debug_glGetQueryivARB = glad_debug_impl_glGetQueryivARB;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params);
glad_glGetRenderbufferParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params);
}
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetRenderbufferParameterivEXT", (GLADapiproc) glad_glGetRenderbufferParameterivEXT, 3, target, pname, params);
glad_glGetRenderbufferParameterivEXT(target, pname, params);
_post_call_gl_callback(NULL, "glGetRenderbufferParameterivEXT", (GLADapiproc) glad_glGetRenderbufferParameterivEXT, 3, target, pname, params);
}
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_debug_glGetRenderbufferParameterivEXT = glad_debug_impl_glGetRenderbufferParameterivEXT;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params);
glad_glGetSamplerParameterIiv(sampler, pname, params);
_post_call_gl_callback(NULL, "glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params);
}
PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params);
glad_glGetSamplerParameterIuiv(sampler, pname, params);
_post_call_gl_callback(NULL, "glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params);
}
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params);
glad_glGetSamplerParameterfv(sampler, pname, params);
_post_call_gl_callback(NULL, "glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params);
}
PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params);
glad_glGetSamplerParameteriv(sampler, pname, params);
_post_call_gl_callback(NULL, "glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params);
}
PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
_pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog);
glad_glGetShaderInfoLog(shader, bufSize, length, infoLog);
_post_call_gl_callback(NULL, "glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog);
}
PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
_pre_call_gl_callback("glGetShaderPrecisionFormat", (GLADapiproc) glad_glGetShaderPrecisionFormat, 4, shadertype, precisiontype, range, precision);
glad_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
_post_call_gl_callback(NULL, "glGetShaderPrecisionFormat", (GLADapiproc) glad_glGetShaderPrecisionFormat, 4, shadertype, precisiontype, range, precision);
}
PFNGLGETSHADERPRECISIONFORMATPROC glad_debug_glGetShaderPrecisionFormat = glad_debug_impl_glGetShaderPrecisionFormat;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
_pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source);
glad_glGetShaderSource(shader, bufSize, length, source);
_post_call_gl_callback(NULL, "glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source);
}
PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) {
_pre_call_gl_callback("glGetShaderSourceARB", (GLADapiproc) glad_glGetShaderSourceARB, 4, obj, maxLength, length, source);
glad_glGetShaderSourceARB(obj, maxLength, length, source);
_post_call_gl_callback(NULL, "glGetShaderSourceARB", (GLADapiproc) glad_glGetShaderSourceARB, 4, obj, maxLength, length, source);
}
PFNGLGETSHADERSOURCEARBPROC glad_debug_glGetShaderSourceARB = glad_debug_impl_glGetShaderSourceARB;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params);
glad_glGetShaderiv(shader, pname, params);
_post_call_gl_callback(NULL, "glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params);
}
PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetString(GLenum name) {
const GLubyte * ret;
_pre_call_gl_callback("glGetString", (GLADapiproc) glad_glGetString, 1, name);
ret = glad_glGetString(name);
_post_call_gl_callback((void*) &ret, "glGetString", (GLADapiproc) glad_glGetString, 1, name);
return ret;
}
PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GLuint index) {
const GLubyte * ret;
_pre_call_gl_callback("glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index);
ret = glad_glGetStringi(name, index);
_post_call_gl_callback((void*) &ret, "glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index);
return ret;
}
PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) {
GLuint ret;
_pre_call_gl_callback("glGetSubroutineIndex", (GLADapiproc) glad_glGetSubroutineIndex, 3, program, shadertype, name);
ret = glad_glGetSubroutineIndex(program, shadertype, name);
_post_call_gl_callback((void*) &ret, "glGetSubroutineIndex", (GLADapiproc) glad_glGetSubroutineIndex, 3, program, shadertype, name);
return ret;
}
PFNGLGETSUBROUTINEINDEXPROC glad_debug_glGetSubroutineIndex = glad_debug_impl_glGetSubroutineIndex;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetSubroutineUniformLocation", (GLADapiproc) glad_glGetSubroutineUniformLocation, 3, program, shadertype, name);
ret = glad_glGetSubroutineUniformLocation(program, shadertype, name);
_post_call_gl_callback((void*) &ret, "glGetSubroutineUniformLocation", (GLADapiproc) glad_glGetSubroutineUniformLocation, 3, program, shadertype, name);
return ret;
}
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_debug_glGetSubroutineUniformLocation = glad_debug_impl_glGetSubroutineUniformLocation;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) {
_pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values);
glad_glGetSynciv(sync, pname, count, length, values);
_post_call_gl_callback(NULL, "glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values);
}
PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
_pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels);
glad_glGetTexImage(target, level, format, type, pixels);
_post_call_gl_callback(NULL, "glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels);
}
PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params);
glad_glGetTexLevelParameterfv(target, level, pname, params);
_post_call_gl_callback(NULL, "glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params);
}
PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params);
glad_glGetTexLevelParameteriv(target, level, pname, params);
_post_call_gl_callback(NULL, "glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params);
}
PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params);
glad_glGetTexParameterIiv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexParameterIivEXT", (GLADapiproc) glad_glGetTexParameterIivEXT, 3, target, pname, params);
glad_glGetTexParameterIivEXT(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameterIivEXT", (GLADapiproc) glad_glGetTexParameterIivEXT, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERIIVEXTPROC glad_debug_glGetTexParameterIivEXT = glad_debug_impl_glGetTexParameterIivEXT;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params);
glad_glGetTexParameterIuiv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetTexParameterIuivEXT", (GLADapiproc) glad_glGetTexParameterIuivEXT, 3, target, pname, params);
glad_glGetTexParameterIuivEXT(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameterIuivEXT", (GLADapiproc) glad_glGetTexParameterIuivEXT, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERIUIVEXTPROC glad_debug_glGetTexParameterIuivEXT = glad_debug_impl_glGetTexParameterIuivEXT;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params);
glad_glGetTexParameterfv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params);
glad_glGetTexParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params);
}
PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
static GLuint64 GLAD_API_PTR glad_debug_impl_glGetTextureHandleARB(GLuint texture) {
GLuint64 ret;
_pre_call_gl_callback("glGetTextureHandleARB", (GLADapiproc) glad_glGetTextureHandleARB, 1, texture);
ret = glad_glGetTextureHandleARB(texture);
_post_call_gl_callback((void*) &ret, "glGetTextureHandleARB", (GLADapiproc) glad_glGetTextureHandleARB, 1, texture);
return ret;
}
PFNGLGETTEXTUREHANDLEARBPROC glad_debug_glGetTextureHandleARB = glad_debug_impl_glGetTextureHandleARB;
PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
static GLuint64 GLAD_API_PTR glad_debug_impl_glGetTextureHandleNV(GLuint texture) {
GLuint64 ret;
_pre_call_gl_callback("glGetTextureHandleNV", (GLADapiproc) glad_glGetTextureHandleNV, 1, texture);
ret = glad_glGetTextureHandleNV(texture);
_post_call_gl_callback((void*) &ret, "glGetTextureHandleNV", (GLADapiproc) glad_glGetTextureHandleNV, 1, texture);
return ret;
}
PFNGLGETTEXTUREHANDLENVPROC glad_debug_glGetTextureHandleNV = glad_debug_impl_glGetTextureHandleNV;
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) {
_pre_call_gl_callback("glGetTextureImage", (GLADapiproc) glad_glGetTextureImage, 6, texture, level, format, type, bufSize, pixels);
glad_glGetTextureImage(texture, level, format, type, bufSize, pixels);
_post_call_gl_callback(NULL, "glGetTextureImage", (GLADapiproc) glad_glGetTextureImage, 6, texture, level, format, type, bufSize, pixels);
}
PFNGLGETTEXTUREIMAGEPROC glad_debug_glGetTextureImage = glad_debug_impl_glGetTextureImage;
PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
_pre_call_gl_callback("glGetTextureImageEXT", (GLADapiproc) glad_glGetTextureImageEXT, 6, texture, target, level, format, type, pixels);
glad_glGetTextureImageEXT(texture, target, level, format, type, pixels);
_post_call_gl_callback(NULL, "glGetTextureImageEXT", (GLADapiproc) glad_glGetTextureImageEXT, 6, texture, target, level, format, type, pixels);
}
PFNGLGETTEXTUREIMAGEEXTPROC glad_debug_glGetTextureImageEXT = glad_debug_impl_glGetTextureImageEXT;
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTextureLevelParameterfv", (GLADapiproc) glad_glGetTextureLevelParameterfv, 4, texture, level, pname, params);
glad_glGetTextureLevelParameterfv(texture, level, pname, params);
_post_call_gl_callback(NULL, "glGetTextureLevelParameterfv", (GLADapiproc) glad_glGetTextureLevelParameterfv, 4, texture, level, pname, params);
}
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_debug_glGetTextureLevelParameterfv = glad_debug_impl_glGetTextureLevelParameterfv;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTextureLevelParameterfvEXT", (GLADapiproc) glad_glGetTextureLevelParameterfvEXT, 5, texture, target, level, pname, params);
glad_glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);
_post_call_gl_callback(NULL, "glGetTextureLevelParameterfvEXT", (GLADapiproc) glad_glGetTextureLevelParameterfvEXT, 5, texture, target, level, pname, params);
}
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_debug_glGetTextureLevelParameterfvEXT = glad_debug_impl_glGetTextureLevelParameterfvEXT;
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTextureLevelParameteriv", (GLADapiproc) glad_glGetTextureLevelParameteriv, 4, texture, level, pname, params);
glad_glGetTextureLevelParameteriv(texture, level, pname, params);
_post_call_gl_callback(NULL, "glGetTextureLevelParameteriv", (GLADapiproc) glad_glGetTextureLevelParameteriv, 4, texture, level, pname, params);
}
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_debug_glGetTextureLevelParameteriv = glad_debug_impl_glGetTextureLevelParameteriv;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTextureLevelParameterivEXT", (GLADapiproc) glad_glGetTextureLevelParameterivEXT, 5, texture, target, level, pname, params);
glad_glGetTextureLevelParameterivEXT(texture, target, level, pname, params);
_post_call_gl_callback(NULL, "glGetTextureLevelParameterivEXT", (GLADapiproc) glad_glGetTextureLevelParameterivEXT, 5, texture, target, level, pname, params);
}
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_debug_glGetTextureLevelParameterivEXT = glad_debug_impl_glGetTextureLevelParameterivEXT;
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTextureParameterIiv", (GLADapiproc) glad_glGetTextureParameterIiv, 3, texture, pname, params);
glad_glGetTextureParameterIiv(texture, pname, params);
_post_call_gl_callback(NULL, "glGetTextureParameterIiv", (GLADapiproc) glad_glGetTextureParameterIiv, 3, texture, pname, params);
}
PFNGLGETTEXTUREPARAMETERIIVPROC glad_debug_glGetTextureParameterIiv = glad_debug_impl_glGetTextureParameterIiv;
PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTextureParameterIivEXT", (GLADapiproc) glad_glGetTextureParameterIivEXT, 4, texture, target, pname, params);
glad_glGetTextureParameterIivEXT(texture, target, pname, params);
_post_call_gl_callback(NULL, "glGetTextureParameterIivEXT", (GLADapiproc) glad_glGetTextureParameterIivEXT, 4, texture, target, pname, params);
}
PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_debug_glGetTextureParameterIivEXT = glad_debug_impl_glGetTextureParameterIivEXT;
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetTextureParameterIuiv", (GLADapiproc) glad_glGetTextureParameterIuiv, 3, texture, pname, params);
glad_glGetTextureParameterIuiv(texture, pname, params);
_post_call_gl_callback(NULL, "glGetTextureParameterIuiv", (GLADapiproc) glad_glGetTextureParameterIuiv, 3, texture, pname, params);
}
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_debug_glGetTextureParameterIuiv = glad_debug_impl_glGetTextureParameterIuiv;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetTextureParameterIuivEXT", (GLADapiproc) glad_glGetTextureParameterIuivEXT, 4, texture, target, pname, params);
glad_glGetTextureParameterIuivEXT(texture, target, pname, params);
_post_call_gl_callback(NULL, "glGetTextureParameterIuivEXT", (GLADapiproc) glad_glGetTextureParameterIuivEXT, 4, texture, target, pname, params);
}
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_debug_glGetTextureParameterIuivEXT = glad_debug_impl_glGetTextureParameterIuivEXT;
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTextureParameterfv", (GLADapiproc) glad_glGetTextureParameterfv, 3, texture, pname, params);
glad_glGetTextureParameterfv(texture, pname, params);
_post_call_gl_callback(NULL, "glGetTextureParameterfv", (GLADapiproc) glad_glGetTextureParameterfv, 3, texture, pname, params);
}
PFNGLGETTEXTUREPARAMETERFVPROC glad_debug_glGetTextureParameterfv = glad_debug_impl_glGetTextureParameterfv;
PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetTextureParameterfvEXT", (GLADapiproc) glad_glGetTextureParameterfvEXT, 4, texture, target, pname, params);
glad_glGetTextureParameterfvEXT(texture, target, pname, params);
_post_call_gl_callback(NULL, "glGetTextureParameterfvEXT", (GLADapiproc) glad_glGetTextureParameterfvEXT, 4, texture, target, pname, params);
}
PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_debug_glGetTextureParameterfvEXT = glad_debug_impl_glGetTextureParameterfvEXT;
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTextureParameteriv", (GLADapiproc) glad_glGetTextureParameteriv, 3, texture, pname, params);
glad_glGetTextureParameteriv(texture, pname, params);
_post_call_gl_callback(NULL, "glGetTextureParameteriv", (GLADapiproc) glad_glGetTextureParameteriv, 3, texture, pname, params);
}
PFNGLGETTEXTUREPARAMETERIVPROC glad_debug_glGetTextureParameteriv = glad_debug_impl_glGetTextureParameteriv;
PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTextureParameterivEXT", (GLADapiproc) glad_glGetTextureParameterivEXT, 4, texture, target, pname, params);
glad_glGetTextureParameterivEXT(texture, target, pname, params);
_post_call_gl_callback(NULL, "glGetTextureParameterivEXT", (GLADapiproc) glad_glGetTextureParameterivEXT, 4, texture, target, pname, params);
}
PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_debug_glGetTextureParameterivEXT = glad_debug_impl_glGetTextureParameterivEXT;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
static GLuint64 GLAD_API_PTR glad_debug_impl_glGetTextureSamplerHandleARB(GLuint texture, GLuint sampler) {
GLuint64 ret;
_pre_call_gl_callback("glGetTextureSamplerHandleARB", (GLADapiproc) glad_glGetTextureSamplerHandleARB, 2, texture, sampler);
ret = glad_glGetTextureSamplerHandleARB(texture, sampler);
_post_call_gl_callback((void*) &ret, "glGetTextureSamplerHandleARB", (GLADapiproc) glad_glGetTextureSamplerHandleARB, 2, texture, sampler);
return ret;
}
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_debug_glGetTextureSamplerHandleARB = glad_debug_impl_glGetTextureSamplerHandleARB;
PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
static GLuint64 GLAD_API_PTR glad_debug_impl_glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler) {
GLuint64 ret;
_pre_call_gl_callback("glGetTextureSamplerHandleNV", (GLADapiproc) glad_glGetTextureSamplerHandleNV, 2, texture, sampler);
ret = glad_glGetTextureSamplerHandleNV(texture, sampler);
_post_call_gl_callback((void*) &ret, "glGetTextureSamplerHandleNV", (GLADapiproc) glad_glGetTextureSamplerHandleNV, 2, texture, sampler);
return ret;
}
PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_debug_glGetTextureSamplerHandleNV = glad_debug_impl_glGetTextureSamplerHandleNV;
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) {
_pre_call_gl_callback("glGetTextureSubImage", (GLADapiproc) glad_glGetTextureSubImage, 12, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
glad_glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
_post_call_gl_callback(NULL, "glGetTextureSubImage", (GLADapiproc) glad_glGetTextureSubImage, 12, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
}
PFNGLGETTEXTURESUBIMAGEPROC glad_debug_glGetTextureSubImage = glad_debug_impl_glGetTextureSubImage;
PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetTrackMatrixivNV", (GLADapiproc) glad_glGetTrackMatrixivNV, 4, target, address, pname, params);
glad_glGetTrackMatrixivNV(target, address, pname, params);
_post_call_gl_callback(NULL, "glGetTrackMatrixivNV", (GLADapiproc) glad_glGetTrackMatrixivNV, 4, target, address, pname, params);
}
PFNGLGETTRACKMATRIXIVNVPROC glad_debug_glGetTrackMatrixivNV = glad_debug_impl_glGetTrackMatrixivNV;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
_pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name);
glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
_post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name);
}
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
_pre_call_gl_callback("glGetTransformFeedbackVaryingEXT", (GLADapiproc) glad_glGetTransformFeedbackVaryingEXT, 7, program, index, bufSize, length, size, type, name);
glad_glGetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name);
_post_call_gl_callback(NULL, "glGetTransformFeedbackVaryingEXT", (GLADapiproc) glad_glGetTransformFeedbackVaryingEXT, 7, program, index, bufSize, length, size, type, name);
}
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_debug_glGetTransformFeedbackVaryingEXT = glad_debug_impl_glGetTransformFeedbackVaryingEXT;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location) {
_pre_call_gl_callback("glGetTransformFeedbackVaryingNV", (GLADapiproc) glad_glGetTransformFeedbackVaryingNV, 3, program, index, location);
glad_glGetTransformFeedbackVaryingNV(program, index, location);
_post_call_gl_callback(NULL, "glGetTransformFeedbackVaryingNV", (GLADapiproc) glad_glGetTransformFeedbackVaryingNV, 3, program, index, location);
}
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_debug_glGetTransformFeedbackVaryingNV = glad_debug_impl_glGetTransformFeedbackVaryingNV;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) {
_pre_call_gl_callback("glGetTransformFeedbacki64_v", (GLADapiproc) glad_glGetTransformFeedbacki64_v, 4, xfb, pname, index, param);
glad_glGetTransformFeedbacki64_v(xfb, pname, index, param);
_post_call_gl_callback(NULL, "glGetTransformFeedbacki64_v", (GLADapiproc) glad_glGetTransformFeedbacki64_v, 4, xfb, pname, index, param);
}
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_debug_glGetTransformFeedbacki64_v = glad_debug_impl_glGetTransformFeedbacki64_v;
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param) {
_pre_call_gl_callback("glGetTransformFeedbacki_v", (GLADapiproc) glad_glGetTransformFeedbacki_v, 4, xfb, pname, index, param);
glad_glGetTransformFeedbacki_v(xfb, pname, index, param);
_post_call_gl_callback(NULL, "glGetTransformFeedbacki_v", (GLADapiproc) glad_glGetTransformFeedbacki_v, 4, xfb, pname, index, param);
}
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_debug_glGetTransformFeedbacki_v = glad_debug_impl_glGetTransformFeedbacki_v;
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param) {
_pre_call_gl_callback("glGetTransformFeedbackiv", (GLADapiproc) glad_glGetTransformFeedbackiv, 3, xfb, pname, param);
glad_glGetTransformFeedbackiv(xfb, pname, param);
_post_call_gl_callback(NULL, "glGetTransformFeedbackiv", (GLADapiproc) glad_glGetTransformFeedbackiv, 3, xfb, pname, param);
}
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_debug_glGetTransformFeedbackiv = glad_debug_impl_glGetTransformFeedbackiv;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) {
GLuint ret;
_pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName);
ret = glad_glGetUniformBlockIndex(program, uniformBlockName);
_post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName);
return ret;
}
PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
_pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices);
glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
_post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices);
}
PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name);
ret = glad_glGetUniformLocation(program, name);
_post_call_gl_callback((void*) &ret, "glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name);
return ret;
}
PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) {
GLint ret;
_pre_call_gl_callback("glGetUniformLocationARB", (GLADapiproc) glad_glGetUniformLocationARB, 2, programObj, name);
ret = glad_glGetUniformLocationARB(programObj, name);
_post_call_gl_callback((void*) &ret, "glGetUniformLocationARB", (GLADapiproc) glad_glGetUniformLocationARB, 2, programObj, name);
return ret;
}
PFNGLGETUNIFORMLOCATIONARBPROC glad_debug_glGetUniformLocationARB = glad_debug_impl_glGetUniformLocationARB;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) {
_pre_call_gl_callback("glGetUniformSubroutineuiv", (GLADapiproc) glad_glGetUniformSubroutineuiv, 3, shadertype, location, params);
glad_glGetUniformSubroutineuiv(shadertype, location, params);
_post_call_gl_callback(NULL, "glGetUniformSubroutineuiv", (GLADapiproc) glad_glGetUniformSubroutineuiv, 3, shadertype, location, params);
}
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_debug_glGetUniformSubroutineuiv = glad_debug_impl_glGetUniformSubroutineuiv;
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformdv(GLuint program, GLint location, GLdouble * params) {
_pre_call_gl_callback("glGetUniformdv", (GLADapiproc) glad_glGetUniformdv, 3, program, location, params);
glad_glGetUniformdv(program, location, params);
_post_call_gl_callback(NULL, "glGetUniformdv", (GLADapiproc) glad_glGetUniformdv, 3, program, location, params);
}
PFNGLGETUNIFORMDVPROC glad_debug_glGetUniformdv = glad_debug_impl_glGetUniformdv;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {
_pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params);
glad_glGetUniformfv(program, location, params);
_post_call_gl_callback(NULL, "glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params);
}
PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) {
_pre_call_gl_callback("glGetUniformfvARB", (GLADapiproc) glad_glGetUniformfvARB, 3, programObj, location, params);
glad_glGetUniformfvARB(programObj, location, params);
_post_call_gl_callback(NULL, "glGetUniformfvARB", (GLADapiproc) glad_glGetUniformfvARB, 3, programObj, location, params);
}
PFNGLGETUNIFORMFVARBPROC glad_debug_glGetUniformfvARB = glad_debug_impl_glGetUniformfvARB;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) {
_pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params);
glad_glGetUniformiv(program, location, params);
_post_call_gl_callback(NULL, "glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params);
}
PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) {
_pre_call_gl_callback("glGetUniformivARB", (GLADapiproc) glad_glGetUniformivARB, 3, programObj, location, params);
glad_glGetUniformivARB(programObj, location, params);
_post_call_gl_callback(NULL, "glGetUniformivARB", (GLADapiproc) glad_glGetUniformivARB, 3, programObj, location, params);
}
PFNGLGETUNIFORMIVARBPROC glad_debug_glGetUniformivARB = glad_debug_impl_glGetUniformivARB;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {
_pre_call_gl_callback("glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params);
glad_glGetUniformuiv(program, location, params);
_post_call_gl_callback(NULL, "glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params);
}
PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params) {
_pre_call_gl_callback("glGetUniformuivEXT", (GLADapiproc) glad_glGetUniformuivEXT, 3, program, location, params);
glad_glGetUniformuivEXT(program, location, params);
_post_call_gl_callback(NULL, "glGetUniformuivEXT", (GLADapiproc) glad_glGetUniformuivEXT, 3, program, location, params);
}
PFNGLGETUNIFORMUIVEXTPROC glad_debug_glGetUniformuivEXT = glad_debug_impl_glGetUniformuivEXT;
PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
static GLint GLAD_API_PTR glad_debug_impl_glGetVaryingLocationNV(GLuint program, const GLchar * name) {
GLint ret;
_pre_call_gl_callback("glGetVaryingLocationNV", (GLADapiproc) glad_glGetVaryingLocationNV, 2, program, name);
ret = glad_glGetVaryingLocationNV(program, name);
_post_call_gl_callback((void*) &ret, "glGetVaryingLocationNV", (GLADapiproc) glad_glGetVaryingLocationNV, 2, program, name);
return ret;
}
PFNGLGETVARYINGLOCATIONNVPROC glad_debug_glGetVaryingLocationNV = glad_debug_impl_glGetVaryingLocationNV;
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) {
_pre_call_gl_callback("glGetVertexArrayIndexed64iv", (GLADapiproc) glad_glGetVertexArrayIndexed64iv, 4, vaobj, index, pname, param);
glad_glGetVertexArrayIndexed64iv(vaobj, index, pname, param);
_post_call_gl_callback(NULL, "glGetVertexArrayIndexed64iv", (GLADapiproc) glad_glGetVertexArrayIndexed64iv, 4, vaobj, index, pname, param);
}
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_debug_glGetVertexArrayIndexed64iv = glad_debug_impl_glGetVertexArrayIndexed64iv;
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param) {
_pre_call_gl_callback("glGetVertexArrayIndexediv", (GLADapiproc) glad_glGetVertexArrayIndexediv, 4, vaobj, index, pname, param);
glad_glGetVertexArrayIndexediv(vaobj, index, pname, param);
_post_call_gl_callback(NULL, "glGetVertexArrayIndexediv", (GLADapiproc) glad_glGetVertexArrayIndexediv, 4, vaobj, index, pname, param);
}
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_debug_glGetVertexArrayIndexediv = glad_debug_impl_glGetVertexArrayIndexediv;
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param) {
_pre_call_gl_callback("glGetVertexArrayIntegeri_vEXT", (GLADapiproc) glad_glGetVertexArrayIntegeri_vEXT, 4, vaobj, index, pname, param);
glad_glGetVertexArrayIntegeri_vEXT(vaobj, index, pname, param);
_post_call_gl_callback(NULL, "glGetVertexArrayIntegeri_vEXT", (GLADapiproc) glad_glGetVertexArrayIntegeri_vEXT, 4, vaobj, index, pname, param);
}
PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_debug_glGetVertexArrayIntegeri_vEXT = glad_debug_impl_glGetVertexArrayIntegeri_vEXT;
PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param) {
_pre_call_gl_callback("glGetVertexArrayIntegervEXT", (GLADapiproc) glad_glGetVertexArrayIntegervEXT, 3, vaobj, pname, param);
glad_glGetVertexArrayIntegervEXT(vaobj, pname, param);
_post_call_gl_callback(NULL, "glGetVertexArrayIntegervEXT", (GLADapiproc) glad_glGetVertexArrayIntegervEXT, 3, vaobj, pname, param);
}
PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_debug_glGetVertexArrayIntegervEXT = glad_debug_impl_glGetVertexArrayIntegervEXT;
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, void ** param) {
_pre_call_gl_callback("glGetVertexArrayPointeri_vEXT", (GLADapiproc) glad_glGetVertexArrayPointeri_vEXT, 4, vaobj, index, pname, param);
glad_glGetVertexArrayPointeri_vEXT(vaobj, index, pname, param);
_post_call_gl_callback(NULL, "glGetVertexArrayPointeri_vEXT", (GLADapiproc) glad_glGetVertexArrayPointeri_vEXT, 4, vaobj, index, pname, param);
}
PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_debug_glGetVertexArrayPointeri_vEXT = glad_debug_impl_glGetVertexArrayPointeri_vEXT;
PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, void ** param) {
_pre_call_gl_callback("glGetVertexArrayPointervEXT", (GLADapiproc) glad_glGetVertexArrayPointervEXT, 3, vaobj, pname, param);
glad_glGetVertexArrayPointervEXT(vaobj, pname, param);
_post_call_gl_callback(NULL, "glGetVertexArrayPointervEXT", (GLADapiproc) glad_glGetVertexArrayPointervEXT, 3, vaobj, pname, param);
}
PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_debug_glGetVertexArrayPointervEXT = glad_debug_impl_glGetVertexArrayPointervEXT;
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param) {
_pre_call_gl_callback("glGetVertexArrayiv", (GLADapiproc) glad_glGetVertexArrayiv, 3, vaobj, pname, param);
glad_glGetVertexArrayiv(vaobj, pname, param);
_post_call_gl_callback(NULL, "glGetVertexArrayiv", (GLADapiproc) glad_glGetVertexArrayiv, 3, vaobj, pname, param);
}
PFNGLGETVERTEXARRAYIVPROC glad_debug_glGetVertexArrayiv = glad_debug_impl_glGetVertexArrayiv;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params);
glad_glGetVertexAttribIiv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetVertexAttribIivEXT", (GLADapiproc) glad_glGetVertexAttribIivEXT, 3, index, pname, params);
glad_glGetVertexAttribIivEXT(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribIivEXT", (GLADapiproc) glad_glGetVertexAttribIivEXT, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIIVEXTPROC glad_debug_glGetVertexAttribIivEXT = glad_debug_impl_glGetVertexAttribIivEXT;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params);
glad_glGetVertexAttribIuiv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params) {
_pre_call_gl_callback("glGetVertexAttribIuivEXT", (GLADapiproc) glad_glGetVertexAttribIuivEXT, 3, index, pname, params);
glad_glGetVertexAttribIuivEXT(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribIuivEXT", (GLADapiproc) glad_glGetVertexAttribIuivEXT, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_debug_glGetVertexAttribIuivEXT = glad_debug_impl_glGetVertexAttribIuivEXT;
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetVertexAttribLdv", (GLADapiproc) glad_glGetVertexAttribLdv, 3, index, pname, params);
glad_glGetVertexAttribLdv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribLdv", (GLADapiproc) glad_glGetVertexAttribLdv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBLDVPROC glad_debug_glGetVertexAttribLdv = glad_debug_impl_glGetVertexAttribLdv;
PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetVertexAttribLdvEXT", (GLADapiproc) glad_glGetVertexAttribLdvEXT, 3, index, pname, params);
glad_glGetVertexAttribLdvEXT(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribLdvEXT", (GLADapiproc) glad_glGetVertexAttribLdvEXT, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBLDVEXTPROC glad_debug_glGetVertexAttribLdvEXT = glad_debug_impl_glGetVertexAttribLdvEXT;
PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT * params) {
_pre_call_gl_callback("glGetVertexAttribLui64vARB", (GLADapiproc) glad_glGetVertexAttribLui64vARB, 3, index, pname, params);
glad_glGetVertexAttribLui64vARB(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribLui64vARB", (GLADapiproc) glad_glGetVertexAttribLui64vARB, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_debug_glGetVertexAttribLui64vARB = glad_debug_impl_glGetVertexAttribLui64vARB;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) {
_pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer);
glad_glGetVertexAttribPointerv(index, pname, pointer);
_post_call_gl_callback(NULL, "glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer);
}
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer) {
_pre_call_gl_callback("glGetVertexAttribPointervARB", (GLADapiproc) glad_glGetVertexAttribPointervARB, 3, index, pname, pointer);
glad_glGetVertexAttribPointervARB(index, pname, pointer);
_post_call_gl_callback(NULL, "glGetVertexAttribPointervARB", (GLADapiproc) glad_glGetVertexAttribPointervARB, 3, index, pname, pointer);
}
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_debug_glGetVertexAttribPointervARB = glad_debug_impl_glGetVertexAttribPointervARB;
PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointervNV(GLuint index, GLenum pname, void ** pointer) {
_pre_call_gl_callback("glGetVertexAttribPointervNV", (GLADapiproc) glad_glGetVertexAttribPointervNV, 3, index, pname, pointer);
glad_glGetVertexAttribPointervNV(index, pname, pointer);
_post_call_gl_callback(NULL, "glGetVertexAttribPointervNV", (GLADapiproc) glad_glGetVertexAttribPointervNV, 3, index, pname, pointer);
}
PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_debug_glGetVertexAttribPointervNV = glad_debug_impl_glGetVertexAttribPointervNV;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params);
glad_glGetVertexAttribdv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetVertexAttribdvARB", (GLADapiproc) glad_glGetVertexAttribdvARB, 3, index, pname, params);
glad_glGetVertexAttribdvARB(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribdvARB", (GLADapiproc) glad_glGetVertexAttribdvARB, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBDVARBPROC glad_debug_glGetVertexAttribdvARB = glad_debug_impl_glGetVertexAttribdvARB;
PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) {
_pre_call_gl_callback("glGetVertexAttribdvNV", (GLADapiproc) glad_glGetVertexAttribdvNV, 3, index, pname, params);
glad_glGetVertexAttribdvNV(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribdvNV", (GLADapiproc) glad_glGetVertexAttribdvNV, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBDVNVPROC glad_debug_glGetVertexAttribdvNV = glad_debug_impl_glGetVertexAttribdvNV;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params);
glad_glGetVertexAttribfv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetVertexAttribfvARB", (GLADapiproc) glad_glGetVertexAttribfvARB, 3, index, pname, params);
glad_glGetVertexAttribfvARB(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribfvARB", (GLADapiproc) glad_glGetVertexAttribfvARB, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBFVARBPROC glad_debug_glGetVertexAttribfvARB = glad_debug_impl_glGetVertexAttribfvARB;
PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) {
_pre_call_gl_callback("glGetVertexAttribfvNV", (GLADapiproc) glad_glGetVertexAttribfvNV, 3, index, pname, params);
glad_glGetVertexAttribfvNV(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribfvNV", (GLADapiproc) glad_glGetVertexAttribfvNV, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBFVNVPROC glad_debug_glGetVertexAttribfvNV = glad_debug_impl_glGetVertexAttribfvNV;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params);
glad_glGetVertexAttribiv(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetVertexAttribivARB", (GLADapiproc) glad_glGetVertexAttribivARB, 3, index, pname, params);
glad_glGetVertexAttribivARB(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribivARB", (GLADapiproc) glad_glGetVertexAttribivARB, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIVARBPROC glad_debug_glGetVertexAttribivARB = glad_debug_impl_glGetVertexAttribivARB;
PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) {
_pre_call_gl_callback("glGetVertexAttribivNV", (GLADapiproc) glad_glGetVertexAttribivNV, 3, index, pname, params);
glad_glGetVertexAttribivNV(index, pname, params);
_post_call_gl_callback(NULL, "glGetVertexAttribivNV", (GLADapiproc) glad_glGetVertexAttribivNV, 3, index, pname, params);
}
PFNGLGETVERTEXATTRIBIVNVPROC glad_debug_glGetVertexAttribivNV = glad_debug_impl_glGetVertexAttribivNV;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void * pixels) {
_pre_call_gl_callback("glGetnCompressedTexImage", (GLADapiproc) glad_glGetnCompressedTexImage, 4, target, lod, bufSize, pixels);
glad_glGetnCompressedTexImage(target, lod, bufSize, pixels);
_post_call_gl_callback(NULL, "glGetnCompressedTexImage", (GLADapiproc) glad_glGetnCompressedTexImage, 4, target, lod, bufSize, pixels);
}
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_debug_glGetnCompressedTexImage = glad_debug_impl_glGetnCompressedTexImage;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, void * img) {
_pre_call_gl_callback("glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img);
glad_glGetnCompressedTexImageARB(target, lod, bufSize, img);
_post_call_gl_callback(NULL, "glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img);
}
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB;
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) {
_pre_call_gl_callback("glGetnTexImage", (GLADapiproc) glad_glGetnTexImage, 6, target, level, format, type, bufSize, pixels);
glad_glGetnTexImage(target, level, format, type, bufSize, pixels);
_post_call_gl_callback(NULL, "glGetnTexImage", (GLADapiproc) glad_glGetnTexImage, 6, target, level, format, type, bufSize, pixels);
}
PFNGLGETNTEXIMAGEPROC glad_debug_glGetnTexImage = glad_debug_impl_glGetnTexImage;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) {
_pre_call_gl_callback("glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img);
glad_glGetnTexImageARB(target, level, format, type, bufSize, img);
_post_call_gl_callback(NULL, "glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img);
}
PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB;
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) {
_pre_call_gl_callback("glGetnUniformdv", (GLADapiproc) glad_glGetnUniformdv, 4, program, location, bufSize, params);
glad_glGetnUniformdv(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformdv", (GLADapiproc) glad_glGetnUniformdv, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMDVPROC glad_debug_glGetnUniformdv = glad_debug_impl_glGetnUniformdv;
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) {
_pre_call_gl_callback("glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params);
glad_glGetnUniformdvARB(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
_pre_call_gl_callback("glGetnUniformfv", (GLADapiproc) glad_glGetnUniformfv, 4, program, location, bufSize, params);
glad_glGetnUniformfv(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformfv", (GLADapiproc) glad_glGetnUniformfv, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMFVPROC glad_debug_glGetnUniformfv = glad_debug_impl_glGetnUniformfv;
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
_pre_call_gl_callback("glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params);
glad_glGetnUniformfvARB(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
_pre_call_gl_callback("glGetnUniformiv", (GLADapiproc) glad_glGetnUniformiv, 4, program, location, bufSize, params);
glad_glGetnUniformiv(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformiv", (GLADapiproc) glad_glGetnUniformiv, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMIVPROC glad_debug_glGetnUniformiv = glad_debug_impl_glGetnUniformiv;
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
_pre_call_gl_callback("glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params);
glad_glGetnUniformivARB(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
_pre_call_gl_callback("glGetnUniformuiv", (GLADapiproc) glad_glGetnUniformuiv, 4, program, location, bufSize, params);
glad_glGetnUniformuiv(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformuiv", (GLADapiproc) glad_glGetnUniformuiv, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMUIVPROC glad_debug_glGetnUniformuiv = glad_debug_impl_glGetnUniformuiv;
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params) {
_pre_call_gl_callback("glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params);
glad_glGetnUniformuivARB(program, location, bufSize, params);
_post_call_gl_callback(NULL, "glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params);
}
PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB;
PFNGLHINTPROC glad_glHint = NULL;
static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) {
_pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode);
glad_glHint(target, mode);
_post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode);
}
PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;
PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
_pre_call_gl_callback("glIndexPointerEXT", (GLADapiproc) glad_glIndexPointerEXT, 4, type, stride, count, pointer);
glad_glIndexPointerEXT(type, stride, count, pointer);
_post_call_gl_callback(NULL, "glIndexPointerEXT", (GLADapiproc) glad_glIndexPointerEXT, 4, type, stride, count, pointer);
}
PFNGLINDEXPOINTEREXTPROC glad_debug_glIndexPointerEXT = glad_debug_impl_glIndexPointerEXT;
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
static void GLAD_API_PTR glad_debug_impl_glInvalidateBufferData(GLuint buffer) {
_pre_call_gl_callback("glInvalidateBufferData", (GLADapiproc) glad_glInvalidateBufferData, 1, buffer);
glad_glInvalidateBufferData(buffer);
_post_call_gl_callback(NULL, "glInvalidateBufferData", (GLADapiproc) glad_glInvalidateBufferData, 1, buffer);
}
PFNGLINVALIDATEBUFFERDATAPROC glad_debug_glInvalidateBufferData = glad_debug_impl_glInvalidateBufferData;
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) {
_pre_call_gl_callback("glInvalidateBufferSubData", (GLADapiproc) glad_glInvalidateBufferSubData, 3, buffer, offset, length);
glad_glInvalidateBufferSubData(buffer, offset, length);
_post_call_gl_callback(NULL, "glInvalidateBufferSubData", (GLADapiproc) glad_glInvalidateBufferSubData, 3, buffer, offset, length);
}
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_debug_glInvalidateBufferSubData = glad_debug_impl_glInvalidateBufferSubData;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
_pre_call_gl_callback("glInvalidateFramebuffer", (GLADapiproc) glad_glInvalidateFramebuffer, 3, target, numAttachments, attachments);
glad_glInvalidateFramebuffer(target, numAttachments, attachments);
_post_call_gl_callback(NULL, "glInvalidateFramebuffer", (GLADapiproc) glad_glInvalidateFramebuffer, 3, target, numAttachments, attachments);
}
PFNGLINVALIDATEFRAMEBUFFERPROC glad_debug_glInvalidateFramebuffer = glad_debug_impl_glInvalidateFramebuffer;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
static void GLAD_API_PTR glad_debug_impl_glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) {
_pre_call_gl_callback("glInvalidateNamedFramebufferData", (GLADapiproc) glad_glInvalidateNamedFramebufferData, 3, framebuffer, numAttachments, attachments);
glad_glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
_post_call_gl_callback(NULL, "glInvalidateNamedFramebufferData", (GLADapiproc) glad_glInvalidateNamedFramebufferData, 3, framebuffer, numAttachments, attachments);
}
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_debug_glInvalidateNamedFramebufferData = glad_debug_impl_glInvalidateNamedFramebufferData;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glInvalidateNamedFramebufferSubData", (GLADapiproc) glad_glInvalidateNamedFramebufferSubData, 7, framebuffer, numAttachments, attachments, x, y, width, height);
glad_glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
_post_call_gl_callback(NULL, "glInvalidateNamedFramebufferSubData", (GLADapiproc) glad_glInvalidateNamedFramebufferSubData, 7, framebuffer, numAttachments, attachments, x, y, width, height);
}
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_debug_glInvalidateNamedFramebufferSubData = glad_debug_impl_glInvalidateNamedFramebufferSubData;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glInvalidateSubFramebuffer", (GLADapiproc) glad_glInvalidateSubFramebuffer, 7, target, numAttachments, attachments, x, y, width, height);
glad_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
_post_call_gl_callback(NULL, "glInvalidateSubFramebuffer", (GLADapiproc) glad_glInvalidateSubFramebuffer, 7, target, numAttachments, attachments, x, y, width, height);
}
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_debug_glInvalidateSubFramebuffer = glad_debug_impl_glInvalidateSubFramebuffer;
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glInvalidateTexImage(GLuint texture, GLint level) {
_pre_call_gl_callback("glInvalidateTexImage", (GLADapiproc) glad_glInvalidateTexImage, 2, texture, level);
glad_glInvalidateTexImage(texture, level);
_post_call_gl_callback(NULL, "glInvalidateTexImage", (GLADapiproc) glad_glInvalidateTexImage, 2, texture, level);
}
PFNGLINVALIDATETEXIMAGEPROC glad_debug_glInvalidateTexImage = glad_debug_impl_glInvalidateTexImage;
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
static void GLAD_API_PTR glad_debug_impl_glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) {
_pre_call_gl_callback("glInvalidateTexSubImage", (GLADapiproc) glad_glInvalidateTexSubImage, 8, texture, level, xoffset, yoffset, zoffset, width, height, depth);
glad_glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
_post_call_gl_callback(NULL, "glInvalidateTexSubImage", (GLADapiproc) glad_glInvalidateTexSubImage, 8, texture, level, xoffset, yoffset, zoffset, width, height, depth);
}
PFNGLINVALIDATETEXSUBIMAGEPROC glad_debug_glInvalidateTexSubImage = glad_debug_impl_glInvalidateTexSubImage;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) {
GLboolean ret;
_pre_call_gl_callback("glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer);
ret = glad_glIsBuffer(buffer);
_post_call_gl_callback((void*) &ret, "glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer);
return ret;
}
PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsBufferARB(GLuint buffer) {
GLboolean ret;
_pre_call_gl_callback("glIsBufferARB", (GLADapiproc) glad_glIsBufferARB, 1, buffer);
ret = glad_glIsBufferARB(buffer);
_post_call_gl_callback((void*) &ret, "glIsBufferARB", (GLADapiproc) glad_glIsBufferARB, 1, buffer);
return ret;
}
PFNGLISBUFFERARBPROC glad_debug_glIsBufferARB = glad_debug_impl_glIsBufferARB;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) {
GLboolean ret;
_pre_call_gl_callback("glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap);
ret = glad_glIsEnabled(cap);
_post_call_gl_callback((void*) &ret, "glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap);
return ret;
}
PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledIndexedEXT(GLenum target, GLuint index) {
GLboolean ret;
_pre_call_gl_callback("glIsEnabledIndexedEXT", (GLADapiproc) glad_glIsEnabledIndexedEXT, 2, target, index);
ret = glad_glIsEnabledIndexedEXT(target, index);
_post_call_gl_callback((void*) &ret, "glIsEnabledIndexedEXT", (GLADapiproc) glad_glIsEnabledIndexedEXT, 2, target, index);
return ret;
}
PFNGLISENABLEDINDEXEDEXTPROC glad_debug_glIsEnabledIndexedEXT = glad_debug_impl_glIsEnabledIndexedEXT;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledi(GLenum target, GLuint index) {
GLboolean ret;
_pre_call_gl_callback("glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index);
ret = glad_glIsEnabledi(target, index);
_post_call_gl_callback((void*) &ret, "glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index);
return ret;
}
PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer) {
GLboolean ret;
_pre_call_gl_callback("glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer);
ret = glad_glIsFramebuffer(framebuffer);
_post_call_gl_callback((void*) &ret, "glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer);
return ret;
}
PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebufferEXT(GLuint framebuffer) {
GLboolean ret;
_pre_call_gl_callback("glIsFramebufferEXT", (GLADapiproc) glad_glIsFramebufferEXT, 1, framebuffer);
ret = glad_glIsFramebufferEXT(framebuffer);
_post_call_gl_callback((void*) &ret, "glIsFramebufferEXT", (GLADapiproc) glad_glIsFramebufferEXT, 1, framebuffer);
return ret;
}
PFNGLISFRAMEBUFFEREXTPROC glad_debug_glIsFramebufferEXT = glad_debug_impl_glIsFramebufferEXT;
PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsImageHandleResidentARB(GLuint64 handle) {
GLboolean ret;
_pre_call_gl_callback("glIsImageHandleResidentARB", (GLADapiproc) glad_glIsImageHandleResidentARB, 1, handle);
ret = glad_glIsImageHandleResidentARB(handle);
_post_call_gl_callback((void*) &ret, "glIsImageHandleResidentARB", (GLADapiproc) glad_glIsImageHandleResidentARB, 1, handle);
return ret;
}
PFNGLISIMAGEHANDLERESIDENTARBPROC glad_debug_glIsImageHandleResidentARB = glad_debug_impl_glIsImageHandleResidentARB;
PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsImageHandleResidentNV(GLuint64 handle) {
GLboolean ret;
_pre_call_gl_callback("glIsImageHandleResidentNV", (GLADapiproc) glad_glIsImageHandleResidentNV, 1, handle);
ret = glad_glIsImageHandleResidentNV(handle);
_post_call_gl_callback((void*) &ret, "glIsImageHandleResidentNV", (GLADapiproc) glad_glIsImageHandleResidentNV, 1, handle);
return ret;
}
PFNGLISIMAGEHANDLERESIDENTNVPROC glad_debug_glIsImageHandleResidentNV = glad_debug_impl_glIsImageHandleResidentNV;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) {
GLboolean ret;
_pre_call_gl_callback("glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program);
ret = glad_glIsProgram(program);
_post_call_gl_callback((void*) &ret, "glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program);
return ret;
}
PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgramARB(GLuint program) {
GLboolean ret;
_pre_call_gl_callback("glIsProgramARB", (GLADapiproc) glad_glIsProgramARB, 1, program);
ret = glad_glIsProgramARB(program);
_post_call_gl_callback((void*) &ret, "glIsProgramARB", (GLADapiproc) glad_glIsProgramARB, 1, program);
return ret;
}
PFNGLISPROGRAMARBPROC glad_debug_glIsProgramARB = glad_debug_impl_glIsProgramARB;
PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgramNV(GLuint id) {
GLboolean ret;
_pre_call_gl_callback("glIsProgramNV", (GLADapiproc) glad_glIsProgramNV, 1, id);
ret = glad_glIsProgramNV(id);
_post_call_gl_callback((void*) &ret, "glIsProgramNV", (GLADapiproc) glad_glIsProgramNV, 1, id);
return ret;
}
PFNGLISPROGRAMNVPROC glad_debug_glIsProgramNV = glad_debug_impl_glIsProgramNV;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgramPipeline(GLuint pipeline) {
GLboolean ret;
_pre_call_gl_callback("glIsProgramPipeline", (GLADapiproc) glad_glIsProgramPipeline, 1, pipeline);
ret = glad_glIsProgramPipeline(pipeline);
_post_call_gl_callback((void*) &ret, "glIsProgramPipeline", (GLADapiproc) glad_glIsProgramPipeline, 1, pipeline);
return ret;
}
PFNGLISPROGRAMPIPELINEPROC glad_debug_glIsProgramPipeline = glad_debug_impl_glIsProgramPipeline;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) {
GLboolean ret;
_pre_call_gl_callback("glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id);
ret = glad_glIsQuery(id);
_post_call_gl_callback((void*) &ret, "glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id);
return ret;
}
PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsQueryARB(GLuint id) {
GLboolean ret;
_pre_call_gl_callback("glIsQueryARB", (GLADapiproc) glad_glIsQueryARB, 1, id);
ret = glad_glIsQueryARB(id);
_post_call_gl_callback((void*) &ret, "glIsQueryARB", (GLADapiproc) glad_glIsQueryARB, 1, id);
return ret;
}
PFNGLISQUERYARBPROC glad_debug_glIsQueryARB = glad_debug_impl_glIsQueryARB;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) {
GLboolean ret;
_pre_call_gl_callback("glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer);
ret = glad_glIsRenderbuffer(renderbuffer);
_post_call_gl_callback((void*) &ret, "glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer);
return ret;
}
PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbufferEXT(GLuint renderbuffer) {
GLboolean ret;
_pre_call_gl_callback("glIsRenderbufferEXT", (GLADapiproc) glad_glIsRenderbufferEXT, 1, renderbuffer);
ret = glad_glIsRenderbufferEXT(renderbuffer);
_post_call_gl_callback((void*) &ret, "glIsRenderbufferEXT", (GLADapiproc) glad_glIsRenderbufferEXT, 1, renderbuffer);
return ret;
}
PFNGLISRENDERBUFFEREXTPROC glad_debug_glIsRenderbufferEXT = glad_debug_impl_glIsRenderbufferEXT;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) {
GLboolean ret;
_pre_call_gl_callback("glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler);
ret = glad_glIsSampler(sampler);
_post_call_gl_callback((void*) &ret, "glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler);
return ret;
}
PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
PFNGLISSHADERPROC glad_glIsShader = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) {
GLboolean ret;
_pre_call_gl_callback("glIsShader", (GLADapiproc) glad_glIsShader, 1, shader);
ret = glad_glIsShader(shader);
_post_call_gl_callback((void*) &ret, "glIsShader", (GLADapiproc) glad_glIsShader, 1, shader);
return ret;
}
PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;
PFNGLISSYNCPROC glad_glIsSync = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsSync(GLsync sync) {
GLboolean ret;
_pre_call_gl_callback("glIsSync", (GLADapiproc) glad_glIsSync, 1, sync);
ret = glad_glIsSync(sync);
_post_call_gl_callback((void*) &ret, "glIsSync", (GLADapiproc) glad_glIsSync, 1, sync);
return ret;
}
PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) {
GLboolean ret;
_pre_call_gl_callback("glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture);
ret = glad_glIsTexture(texture);
_post_call_gl_callback((void*) &ret, "glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture);
return ret;
}
PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsTextureEXT(GLuint texture) {
GLboolean ret;
_pre_call_gl_callback("glIsTextureEXT", (GLADapiproc) glad_glIsTextureEXT, 1, texture);
ret = glad_glIsTextureEXT(texture);
_post_call_gl_callback((void*) &ret, "glIsTextureEXT", (GLADapiproc) glad_glIsTextureEXT, 1, texture);
return ret;
}
PFNGLISTEXTUREEXTPROC glad_debug_glIsTextureEXT = glad_debug_impl_glIsTextureEXT;
PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsTextureHandleResidentARB(GLuint64 handle) {
GLboolean ret;
_pre_call_gl_callback("glIsTextureHandleResidentARB", (GLADapiproc) glad_glIsTextureHandleResidentARB, 1, handle);
ret = glad_glIsTextureHandleResidentARB(handle);
_post_call_gl_callback((void*) &ret, "glIsTextureHandleResidentARB", (GLADapiproc) glad_glIsTextureHandleResidentARB, 1, handle);
return ret;
}
PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_debug_glIsTextureHandleResidentARB = glad_debug_impl_glIsTextureHandleResidentARB;
PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsTextureHandleResidentNV(GLuint64 handle) {
GLboolean ret;
_pre_call_gl_callback("glIsTextureHandleResidentNV", (GLADapiproc) glad_glIsTextureHandleResidentNV, 1, handle);
ret = glad_glIsTextureHandleResidentNV(handle);
_post_call_gl_callback((void*) &ret, "glIsTextureHandleResidentNV", (GLADapiproc) glad_glIsTextureHandleResidentNV, 1, handle);
return ret;
}
PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_debug_glIsTextureHandleResidentNV = glad_debug_impl_glIsTextureHandleResidentNV;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsTransformFeedback(GLuint id) {
GLboolean ret;
_pre_call_gl_callback("glIsTransformFeedback", (GLADapiproc) glad_glIsTransformFeedback, 1, id);
ret = glad_glIsTransformFeedback(id);
_post_call_gl_callback((void*) &ret, "glIsTransformFeedback", (GLADapiproc) glad_glIsTransformFeedback, 1, id);
return ret;
}
PFNGLISTRANSFORMFEEDBACKPROC glad_debug_glIsTransformFeedback = glad_debug_impl_glIsTransformFeedback;
PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsTransformFeedbackNV(GLuint id) {
GLboolean ret;
_pre_call_gl_callback("glIsTransformFeedbackNV", (GLADapiproc) glad_glIsTransformFeedbackNV, 1, id);
ret = glad_glIsTransformFeedbackNV(id);
_post_call_gl_callback((void*) &ret, "glIsTransformFeedbackNV", (GLADapiproc) glad_glIsTransformFeedbackNV, 1, id);
return ret;
}
PFNGLISTRANSFORMFEEDBACKNVPROC glad_debug_glIsTransformFeedbackNV = glad_debug_impl_glIsTransformFeedbackNV;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) {
GLboolean ret;
_pre_call_gl_callback("glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array);
ret = glad_glIsVertexArray(array);
_post_call_gl_callback((void*) &ret, "glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array);
return ret;
}
PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArrayAPPLE(GLuint array) {
GLboolean ret;
_pre_call_gl_callback("glIsVertexArrayAPPLE", (GLADapiproc) glad_glIsVertexArrayAPPLE, 1, array);
ret = glad_glIsVertexArrayAPPLE(array);
_post_call_gl_callback((void*) &ret, "glIsVertexArrayAPPLE", (GLADapiproc) glad_glIsVertexArrayAPPLE, 1, array);
return ret;
}
PFNGLISVERTEXARRAYAPPLEPROC glad_debug_glIsVertexArrayAPPLE = glad_debug_impl_glIsVertexArrayAPPLE;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) {
_pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width);
glad_glLineWidth(width);
_post_call_gl_callback(NULL, "glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width);
}
PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) {
_pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program);
glad_glLinkProgram(program);
_post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program);
}
PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glLinkProgramARB(GLhandleARB programObj) {
_pre_call_gl_callback("glLinkProgramARB", (GLADapiproc) glad_glLinkProgramARB, 1, programObj);
glad_glLinkProgramARB(programObj);
_post_call_gl_callback(NULL, "glLinkProgramARB", (GLADapiproc) glad_glLinkProgramARB, 1, programObj);
}
PFNGLLINKPROGRAMARBPROC glad_debug_glLinkProgramARB = glad_debug_impl_glLinkProgramARB;
PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) {
_pre_call_gl_callback("glLoadProgramNV", (GLADapiproc) glad_glLoadProgramNV, 4, target, id, len, program);
glad_glLoadProgramNV(target, id, len, program);
_post_call_gl_callback(NULL, "glLoadProgramNV", (GLADapiproc) glad_glLoadProgramNV, 4, target, id, len, program);
}
PFNGLLOADPROGRAMNVPROC glad_debug_glLoadProgramNV = glad_debug_impl_glLoadProgramNV;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) {
_pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode);
glad_glLogicOp(opcode);
_post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode);
}
PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMakeImageHandleNonResidentARB(GLuint64 handle) {
_pre_call_gl_callback("glMakeImageHandleNonResidentARB", (GLADapiproc) glad_glMakeImageHandleNonResidentARB, 1, handle);
glad_glMakeImageHandleNonResidentARB(handle);
_post_call_gl_callback(NULL, "glMakeImageHandleNonResidentARB", (GLADapiproc) glad_glMakeImageHandleNonResidentARB, 1, handle);
}
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_debug_glMakeImageHandleNonResidentARB = glad_debug_impl_glMakeImageHandleNonResidentARB;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glMakeImageHandleNonResidentNV(GLuint64 handle) {
_pre_call_gl_callback("glMakeImageHandleNonResidentNV", (GLADapiproc) glad_glMakeImageHandleNonResidentNV, 1, handle);
glad_glMakeImageHandleNonResidentNV(handle);
_post_call_gl_callback(NULL, "glMakeImageHandleNonResidentNV", (GLADapiproc) glad_glMakeImageHandleNonResidentNV, 1, handle);
}
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_debug_glMakeImageHandleNonResidentNV = glad_debug_impl_glMakeImageHandleNonResidentNV;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMakeImageHandleResidentARB(GLuint64 handle, GLenum access) {
_pre_call_gl_callback("glMakeImageHandleResidentARB", (GLADapiproc) glad_glMakeImageHandleResidentARB, 2, handle, access);
glad_glMakeImageHandleResidentARB(handle, access);
_post_call_gl_callback(NULL, "glMakeImageHandleResidentARB", (GLADapiproc) glad_glMakeImageHandleResidentARB, 2, handle, access);
}
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_debug_glMakeImageHandleResidentARB = glad_debug_impl_glMakeImageHandleResidentARB;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glMakeImageHandleResidentNV(GLuint64 handle, GLenum access) {
_pre_call_gl_callback("glMakeImageHandleResidentNV", (GLADapiproc) glad_glMakeImageHandleResidentNV, 2, handle, access);
glad_glMakeImageHandleResidentNV(handle, access);
_post_call_gl_callback(NULL, "glMakeImageHandleResidentNV", (GLADapiproc) glad_glMakeImageHandleResidentNV, 2, handle, access);
}
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_debug_glMakeImageHandleResidentNV = glad_debug_impl_glMakeImageHandleResidentNV;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMakeTextureHandleNonResidentARB(GLuint64 handle) {
_pre_call_gl_callback("glMakeTextureHandleNonResidentARB", (GLADapiproc) glad_glMakeTextureHandleNonResidentARB, 1, handle);
glad_glMakeTextureHandleNonResidentARB(handle);
_post_call_gl_callback(NULL, "glMakeTextureHandleNonResidentARB", (GLADapiproc) glad_glMakeTextureHandleNonResidentARB, 1, handle);
}
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_debug_glMakeTextureHandleNonResidentARB = glad_debug_impl_glMakeTextureHandleNonResidentARB;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glMakeTextureHandleNonResidentNV(GLuint64 handle) {
_pre_call_gl_callback("glMakeTextureHandleNonResidentNV", (GLADapiproc) glad_glMakeTextureHandleNonResidentNV, 1, handle);
glad_glMakeTextureHandleNonResidentNV(handle);
_post_call_gl_callback(NULL, "glMakeTextureHandleNonResidentNV", (GLADapiproc) glad_glMakeTextureHandleNonResidentNV, 1, handle);
}
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_debug_glMakeTextureHandleNonResidentNV = glad_debug_impl_glMakeTextureHandleNonResidentNV;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMakeTextureHandleResidentARB(GLuint64 handle) {
_pre_call_gl_callback("glMakeTextureHandleResidentARB", (GLADapiproc) glad_glMakeTextureHandleResidentARB, 1, handle);
glad_glMakeTextureHandleResidentARB(handle);
_post_call_gl_callback(NULL, "glMakeTextureHandleResidentARB", (GLADapiproc) glad_glMakeTextureHandleResidentARB, 1, handle);
}
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_debug_glMakeTextureHandleResidentARB = glad_debug_impl_glMakeTextureHandleResidentARB;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glMakeTextureHandleResidentNV(GLuint64 handle) {
_pre_call_gl_callback("glMakeTextureHandleResidentNV", (GLADapiproc) glad_glMakeTextureHandleResidentNV, 1, handle);
glad_glMakeTextureHandleResidentNV(handle);
_post_call_gl_callback(NULL, "glMakeTextureHandleResidentNV", (GLADapiproc) glad_glMakeTextureHandleResidentNV, 1, handle);
}
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_debug_glMakeTextureHandleResidentNV = glad_debug_impl_glMakeTextureHandleResidentNV;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) {
void * ret;
_pre_call_gl_callback("glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access);
ret = glad_glMapBuffer(target, access);
_post_call_gl_callback((void*) &ret, "glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access);
return ret;
}
PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapBufferARB(GLenum target, GLenum access) {
void * ret;
_pre_call_gl_callback("glMapBufferARB", (GLADapiproc) glad_glMapBufferARB, 2, target, access);
ret = glad_glMapBufferARB(target, access);
_post_call_gl_callback((void*) &ret, "glMapBufferARB", (GLADapiproc) glad_glMapBufferARB, 2, target, access);
return ret;
}
PFNGLMAPBUFFERARBPROC glad_debug_glMapBufferARB = glad_debug_impl_glMapBufferARB;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
void * ret;
_pre_call_gl_callback("glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access);
ret = glad_glMapBufferRange(target, offset, length, access);
_post_call_gl_callback((void*) &ret, "glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access);
return ret;
}
PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapNamedBuffer(GLuint buffer, GLenum access) {
void * ret;
_pre_call_gl_callback("glMapNamedBuffer", (GLADapiproc) glad_glMapNamedBuffer, 2, buffer, access);
ret = glad_glMapNamedBuffer(buffer, access);
_post_call_gl_callback((void*) &ret, "glMapNamedBuffer", (GLADapiproc) glad_glMapNamedBuffer, 2, buffer, access);
return ret;
}
PFNGLMAPNAMEDBUFFERPROC glad_debug_glMapNamedBuffer = glad_debug_impl_glMapNamedBuffer;
PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapNamedBufferEXT(GLuint buffer, GLenum access) {
void * ret;
_pre_call_gl_callback("glMapNamedBufferEXT", (GLADapiproc) glad_glMapNamedBufferEXT, 2, buffer, access);
ret = glad_glMapNamedBufferEXT(buffer, access);
_post_call_gl_callback((void*) &ret, "glMapNamedBufferEXT", (GLADapiproc) glad_glMapNamedBufferEXT, 2, buffer, access);
return ret;
}
PFNGLMAPNAMEDBUFFEREXTPROC glad_debug_glMapNamedBufferEXT = glad_debug_impl_glMapNamedBufferEXT;
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
void * ret;
_pre_call_gl_callback("glMapNamedBufferRange", (GLADapiproc) glad_glMapNamedBufferRange, 4, buffer, offset, length, access);
ret = glad_glMapNamedBufferRange(buffer, offset, length, access);
_post_call_gl_callback((void*) &ret, "glMapNamedBufferRange", (GLADapiproc) glad_glMapNamedBufferRange, 4, buffer, offset, length, access);
return ret;
}
PFNGLMAPNAMEDBUFFERRANGEPROC glad_debug_glMapNamedBufferRange = glad_debug_impl_glMapNamedBufferRange;
PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
static void * GLAD_API_PTR glad_debug_impl_glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) {
void * ret;
_pre_call_gl_callback("glMapNamedBufferRangeEXT", (GLADapiproc) glad_glMapNamedBufferRangeEXT, 4, buffer, offset, length, access);
ret = glad_glMapNamedBufferRangeEXT(buffer, offset, length, access);
_post_call_gl_callback((void*) &ret, "glMapNamedBufferRangeEXT", (GLADapiproc) glad_glMapNamedBufferRangeEXT, 4, buffer, offset, length, access);
return ret;
}
PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_debug_glMapNamedBufferRangeEXT = glad_debug_impl_glMapNamedBufferRangeEXT;
PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
_pre_call_gl_callback("glMatrixFrustumEXT", (GLADapiproc) glad_glMatrixFrustumEXT, 7, mode, left, right, bottom, top, zNear, zFar);
glad_glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);
_post_call_gl_callback(NULL, "glMatrixFrustumEXT", (GLADapiproc) glad_glMatrixFrustumEXT, 7, mode, left, right, bottom, top, zNear, zFar);
}
PFNGLMATRIXFRUSTUMEXTPROC glad_debug_glMatrixFrustumEXT = glad_debug_impl_glMatrixFrustumEXT;
PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixLoadIdentityEXT(GLenum mode) {
_pre_call_gl_callback("glMatrixLoadIdentityEXT", (GLADapiproc) glad_glMatrixLoadIdentityEXT, 1, mode);
glad_glMatrixLoadIdentityEXT(mode);
_post_call_gl_callback(NULL, "glMatrixLoadIdentityEXT", (GLADapiproc) glad_glMatrixLoadIdentityEXT, 1, mode);
}
PFNGLMATRIXLOADIDENTITYEXTPROC glad_debug_glMatrixLoadIdentityEXT = glad_debug_impl_glMatrixLoadIdentityEXT;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) {
_pre_call_gl_callback("glMatrixLoadTransposedEXT", (GLADapiproc) glad_glMatrixLoadTransposedEXT, 2, mode, m);
glad_glMatrixLoadTransposedEXT(mode, m);
_post_call_gl_callback(NULL, "glMatrixLoadTransposedEXT", (GLADapiproc) glad_glMatrixLoadTransposedEXT, 2, mode, m);
}
PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_debug_glMatrixLoadTransposedEXT = glad_debug_impl_glMatrixLoadTransposedEXT;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) {
_pre_call_gl_callback("glMatrixLoadTransposefEXT", (GLADapiproc) glad_glMatrixLoadTransposefEXT, 2, mode, m);
glad_glMatrixLoadTransposefEXT(mode, m);
_post_call_gl_callback(NULL, "glMatrixLoadTransposefEXT", (GLADapiproc) glad_glMatrixLoadTransposefEXT, 2, mode, m);
}
PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_debug_glMatrixLoadTransposefEXT = glad_debug_impl_glMatrixLoadTransposefEXT;
PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixLoaddEXT(GLenum mode, const GLdouble * m) {
_pre_call_gl_callback("glMatrixLoaddEXT", (GLADapiproc) glad_glMatrixLoaddEXT, 2, mode, m);
glad_glMatrixLoaddEXT(mode, m);
_post_call_gl_callback(NULL, "glMatrixLoaddEXT", (GLADapiproc) glad_glMatrixLoaddEXT, 2, mode, m);
}
PFNGLMATRIXLOADDEXTPROC glad_debug_glMatrixLoaddEXT = glad_debug_impl_glMatrixLoaddEXT;
PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixLoadfEXT(GLenum mode, const GLfloat * m) {
_pre_call_gl_callback("glMatrixLoadfEXT", (GLADapiproc) glad_glMatrixLoadfEXT, 2, mode, m);
glad_glMatrixLoadfEXT(mode, m);
_post_call_gl_callback(NULL, "glMatrixLoadfEXT", (GLADapiproc) glad_glMatrixLoadfEXT, 2, mode, m);
}
PFNGLMATRIXLOADFEXTPROC glad_debug_glMatrixLoadfEXT = glad_debug_impl_glMatrixLoadfEXT;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) {
_pre_call_gl_callback("glMatrixMultTransposedEXT", (GLADapiproc) glad_glMatrixMultTransposedEXT, 2, mode, m);
glad_glMatrixMultTransposedEXT(mode, m);
_post_call_gl_callback(NULL, "glMatrixMultTransposedEXT", (GLADapiproc) glad_glMatrixMultTransposedEXT, 2, mode, m);
}
PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_debug_glMatrixMultTransposedEXT = glad_debug_impl_glMatrixMultTransposedEXT;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) {
_pre_call_gl_callback("glMatrixMultTransposefEXT", (GLADapiproc) glad_glMatrixMultTransposefEXT, 2, mode, m);
glad_glMatrixMultTransposefEXT(mode, m);
_post_call_gl_callback(NULL, "glMatrixMultTransposefEXT", (GLADapiproc) glad_glMatrixMultTransposefEXT, 2, mode, m);
}
PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_debug_glMatrixMultTransposefEXT = glad_debug_impl_glMatrixMultTransposefEXT;
PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixMultdEXT(GLenum mode, const GLdouble * m) {
_pre_call_gl_callback("glMatrixMultdEXT", (GLADapiproc) glad_glMatrixMultdEXT, 2, mode, m);
glad_glMatrixMultdEXT(mode, m);
_post_call_gl_callback(NULL, "glMatrixMultdEXT", (GLADapiproc) glad_glMatrixMultdEXT, 2, mode, m);
}
PFNGLMATRIXMULTDEXTPROC glad_debug_glMatrixMultdEXT = glad_debug_impl_glMatrixMultdEXT;
PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixMultfEXT(GLenum mode, const GLfloat * m) {
_pre_call_gl_callback("glMatrixMultfEXT", (GLADapiproc) glad_glMatrixMultfEXT, 2, mode, m);
glad_glMatrixMultfEXT(mode, m);
_post_call_gl_callback(NULL, "glMatrixMultfEXT", (GLADapiproc) glad_glMatrixMultfEXT, 2, mode, m);
}
PFNGLMATRIXMULTFEXTPROC glad_debug_glMatrixMultfEXT = glad_debug_impl_glMatrixMultfEXT;
PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
_pre_call_gl_callback("glMatrixOrthoEXT", (GLADapiproc) glad_glMatrixOrthoEXT, 7, mode, left, right, bottom, top, zNear, zFar);
glad_glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);
_post_call_gl_callback(NULL, "glMatrixOrthoEXT", (GLADapiproc) glad_glMatrixOrthoEXT, 7, mode, left, right, bottom, top, zNear, zFar);
}
PFNGLMATRIXORTHOEXTPROC glad_debug_glMatrixOrthoEXT = glad_debug_impl_glMatrixOrthoEXT;
PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixPopEXT(GLenum mode) {
_pre_call_gl_callback("glMatrixPopEXT", (GLADapiproc) glad_glMatrixPopEXT, 1, mode);
glad_glMatrixPopEXT(mode);
_post_call_gl_callback(NULL, "glMatrixPopEXT", (GLADapiproc) glad_glMatrixPopEXT, 1, mode);
}
PFNGLMATRIXPOPEXTPROC glad_debug_glMatrixPopEXT = glad_debug_impl_glMatrixPopEXT;
PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixPushEXT(GLenum mode) {
_pre_call_gl_callback("glMatrixPushEXT", (GLADapiproc) glad_glMatrixPushEXT, 1, mode);
glad_glMatrixPushEXT(mode);
_post_call_gl_callback(NULL, "glMatrixPushEXT", (GLADapiproc) glad_glMatrixPushEXT, 1, mode);
}
PFNGLMATRIXPUSHEXTPROC glad_debug_glMatrixPushEXT = glad_debug_impl_glMatrixPushEXT;
PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glMatrixRotatedEXT", (GLADapiproc) glad_glMatrixRotatedEXT, 5, mode, angle, x, y, z);
glad_glMatrixRotatedEXT(mode, angle, x, y, z);
_post_call_gl_callback(NULL, "glMatrixRotatedEXT", (GLADapiproc) glad_glMatrixRotatedEXT, 5, mode, angle, x, y, z);
}
PFNGLMATRIXROTATEDEXTPROC glad_debug_glMatrixRotatedEXT = glad_debug_impl_glMatrixRotatedEXT;
PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glMatrixRotatefEXT", (GLADapiproc) glad_glMatrixRotatefEXT, 5, mode, angle, x, y, z);
glad_glMatrixRotatefEXT(mode, angle, x, y, z);
_post_call_gl_callback(NULL, "glMatrixRotatefEXT", (GLADapiproc) glad_glMatrixRotatefEXT, 5, mode, angle, x, y, z);
}
PFNGLMATRIXROTATEFEXTPROC glad_debug_glMatrixRotatefEXT = glad_debug_impl_glMatrixRotatefEXT;
PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glMatrixScaledEXT", (GLADapiproc) glad_glMatrixScaledEXT, 4, mode, x, y, z);
glad_glMatrixScaledEXT(mode, x, y, z);
_post_call_gl_callback(NULL, "glMatrixScaledEXT", (GLADapiproc) glad_glMatrixScaledEXT, 4, mode, x, y, z);
}
PFNGLMATRIXSCALEDEXTPROC glad_debug_glMatrixScaledEXT = glad_debug_impl_glMatrixScaledEXT;
PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glMatrixScalefEXT", (GLADapiproc) glad_glMatrixScalefEXT, 4, mode, x, y, z);
glad_glMatrixScalefEXT(mode, x, y, z);
_post_call_gl_callback(NULL, "glMatrixScalefEXT", (GLADapiproc) glad_glMatrixScalefEXT, 4, mode, x, y, z);
}
PFNGLMATRIXSCALEFEXTPROC glad_debug_glMatrixScalefEXT = glad_debug_impl_glMatrixScalefEXT;
PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glMatrixTranslatedEXT", (GLADapiproc) glad_glMatrixTranslatedEXT, 4, mode, x, y, z);
glad_glMatrixTranslatedEXT(mode, x, y, z);
_post_call_gl_callback(NULL, "glMatrixTranslatedEXT", (GLADapiproc) glad_glMatrixTranslatedEXT, 4, mode, x, y, z);
}
PFNGLMATRIXTRANSLATEDEXTPROC glad_debug_glMatrixTranslatedEXT = glad_debug_impl_glMatrixTranslatedEXT;
PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glMatrixTranslatefEXT", (GLADapiproc) glad_glMatrixTranslatefEXT, 4, mode, x, y, z);
glad_glMatrixTranslatefEXT(mode, x, y, z);
_post_call_gl_callback(NULL, "glMatrixTranslatefEXT", (GLADapiproc) glad_glMatrixTranslatefEXT, 4, mode, x, y, z);
}
PFNGLMATRIXTRANSLATEFEXTPROC glad_debug_glMatrixTranslatefEXT = glad_debug_impl_glMatrixTranslatefEXT;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
static void GLAD_API_PTR glad_debug_impl_glMemoryBarrier(GLbitfield barriers) {
_pre_call_gl_callback("glMemoryBarrier", (GLADapiproc) glad_glMemoryBarrier, 1, barriers);
glad_glMemoryBarrier(barriers);
_post_call_gl_callback(NULL, "glMemoryBarrier", (GLADapiproc) glad_glMemoryBarrier, 1, barriers);
}
PFNGLMEMORYBARRIERPROC glad_debug_glMemoryBarrier = glad_debug_impl_glMemoryBarrier;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
static void GLAD_API_PTR glad_debug_impl_glMemoryBarrierByRegion(GLbitfield barriers) {
_pre_call_gl_callback("glMemoryBarrierByRegion", (GLADapiproc) glad_glMemoryBarrierByRegion, 1, barriers);
glad_glMemoryBarrierByRegion(barriers);
_post_call_gl_callback(NULL, "glMemoryBarrierByRegion", (GLADapiproc) glad_glMemoryBarrierByRegion, 1, barriers);
}
PFNGLMEMORYBARRIERBYREGIONPROC glad_debug_glMemoryBarrierByRegion = glad_debug_impl_glMemoryBarrierByRegion;
PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMemoryBarrierEXT(GLbitfield barriers) {
_pre_call_gl_callback("glMemoryBarrierEXT", (GLADapiproc) glad_glMemoryBarrierEXT, 1, barriers);
glad_glMemoryBarrierEXT(barriers);
_post_call_gl_callback(NULL, "glMemoryBarrierEXT", (GLADapiproc) glad_glMemoryBarrierEXT, 1, barriers);
}
PFNGLMEMORYBARRIEREXTPROC glad_debug_glMemoryBarrierEXT = glad_debug_impl_glMemoryBarrierEXT;
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
static void GLAD_API_PTR glad_debug_impl_glMinSampleShading(GLfloat value) {
_pre_call_gl_callback("glMinSampleShading", (GLADapiproc) glad_glMinSampleShading, 1, value);
glad_glMinSampleShading(value);
_post_call_gl_callback(NULL, "glMinSampleShading", (GLADapiproc) glad_glMinSampleShading, 1, value);
}
PFNGLMINSAMPLESHADINGPROC glad_debug_glMinSampleShading = glad_debug_impl_glMinSampleShading;
PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMinSampleShadingARB(GLfloat value) {
_pre_call_gl_callback("glMinSampleShadingARB", (GLADapiproc) glad_glMinSampleShadingARB, 1, value);
glad_glMinSampleShadingARB(value);
_post_call_gl_callback(NULL, "glMinSampleShadingARB", (GLADapiproc) glad_glMinSampleShadingARB, 1, value);
}
PFNGLMINSAMPLESHADINGARBPROC glad_debug_glMinSampleShadingARB = glad_debug_impl_glMinSampleShadingARB;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) {
_pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount);
glad_glMultiDrawArrays(mode, first, count, drawcount);
_post_call_gl_callback(NULL, "glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount);
}
PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
_pre_call_gl_callback("glMultiDrawArraysEXT", (GLADapiproc) glad_glMultiDrawArraysEXT, 4, mode, first, count, primcount);
glad_glMultiDrawArraysEXT(mode, first, count, primcount);
_post_call_gl_callback(NULL, "glMultiDrawArraysEXT", (GLADapiproc) glad_glMultiDrawArraysEXT, 4, mode, first, count, primcount);
}
PFNGLMULTIDRAWARRAYSEXTPROC glad_debug_glMultiDrawArraysEXT = glad_debug_impl_glMultiDrawArraysEXT;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) {
_pre_call_gl_callback("glMultiDrawArraysIndirect", (GLADapiproc) glad_glMultiDrawArraysIndirect, 4, mode, indirect, drawcount, stride);
glad_glMultiDrawArraysIndirect(mode, indirect, drawcount, stride);
_post_call_gl_callback(NULL, "glMultiDrawArraysIndirect", (GLADapiproc) glad_glMultiDrawArraysIndirect, 4, mode, indirect, drawcount, stride);
}
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_debug_glMultiDrawArraysIndirect = glad_debug_impl_glMultiDrawArraysIndirect;
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectAMD(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride) {
_pre_call_gl_callback("glMultiDrawArraysIndirectAMD", (GLADapiproc) glad_glMultiDrawArraysIndirectAMD, 4, mode, indirect, primcount, stride);
glad_glMultiDrawArraysIndirectAMD(mode, indirect, primcount, stride);
_post_call_gl_callback(NULL, "glMultiDrawArraysIndirectAMD", (GLADapiproc) glad_glMultiDrawArraysIndirectAMD, 4, mode, indirect, primcount, stride);
}
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_debug_glMultiDrawArraysIndirectAMD = glad_debug_impl_glMultiDrawArraysIndirectAMD;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) {
_pre_call_gl_callback("glMultiDrawArraysIndirectBindlessCountNV", (GLADapiproc) glad_glMultiDrawArraysIndirectBindlessCountNV, 6, mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
glad_glMultiDrawArraysIndirectBindlessCountNV(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
_post_call_gl_callback(NULL, "glMultiDrawArraysIndirectBindlessCountNV", (GLADapiproc) glad_glMultiDrawArraysIndirectBindlessCountNV, 6, mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
}
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_debug_glMultiDrawArraysIndirectBindlessCountNV = glad_debug_impl_glMultiDrawArraysIndirectBindlessCountNV;
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectBindlessNV(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) {
_pre_call_gl_callback("glMultiDrawArraysIndirectBindlessNV", (GLADapiproc) glad_glMultiDrawArraysIndirectBindlessNV, 5, mode, indirect, drawCount, stride, vertexBufferCount);
glad_glMultiDrawArraysIndirectBindlessNV(mode, indirect, drawCount, stride, vertexBufferCount);
_post_call_gl_callback(NULL, "glMultiDrawArraysIndirectBindlessNV", (GLADapiproc) glad_glMultiDrawArraysIndirectBindlessNV, 5, mode, indirect, drawCount, stride, vertexBufferCount);
}
PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_debug_glMultiDrawArraysIndirectBindlessNV = glad_debug_impl_glMultiDrawArraysIndirectBindlessNV;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectCount(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
_pre_call_gl_callback("glMultiDrawArraysIndirectCount", (GLADapiproc) glad_glMultiDrawArraysIndirectCount, 5, mode, indirect, drawcount, maxdrawcount, stride);
glad_glMultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
_post_call_gl_callback(NULL, "glMultiDrawArraysIndirectCount", (GLADapiproc) glad_glMultiDrawArraysIndirectCount, 5, mode, indirect, drawcount, maxdrawcount, stride);
}
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_debug_glMultiDrawArraysIndirectCount = glad_debug_impl_glMultiDrawArraysIndirectCount;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectCountARB(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
_pre_call_gl_callback("glMultiDrawArraysIndirectCountARB", (GLADapiproc) glad_glMultiDrawArraysIndirectCountARB, 5, mode, indirect, drawcount, maxdrawcount, stride);
glad_glMultiDrawArraysIndirectCountARB(mode, indirect, drawcount, maxdrawcount, stride);
_post_call_gl_callback(NULL, "glMultiDrawArraysIndirectCountARB", (GLADapiproc) glad_glMultiDrawArraysIndirectCountARB, 5, mode, indirect, drawcount, maxdrawcount, stride);
}
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_debug_glMultiDrawArraysIndirectCountARB = glad_debug_impl_glMultiDrawArraysIndirectCountARB;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) {
_pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount);
glad_glMultiDrawElements(mode, count, type, indices, drawcount);
_post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount);
}
PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) {
_pre_call_gl_callback("glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex);
glad_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
_post_call_gl_callback(NULL, "glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex);
}
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
_pre_call_gl_callback("glMultiDrawElementsEXT", (GLADapiproc) glad_glMultiDrawElementsEXT, 5, mode, count, type, indices, primcount);
glad_glMultiDrawElementsEXT(mode, count, type, indices, primcount);
_post_call_gl_callback(NULL, "glMultiDrawElementsEXT", (GLADapiproc) glad_glMultiDrawElementsEXT, 5, mode, count, type, indices, primcount);
}
PFNGLMULTIDRAWELEMENTSEXTPROC glad_debug_glMultiDrawElementsEXT = glad_debug_impl_glMultiDrawElementsEXT;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) {
_pre_call_gl_callback("glMultiDrawElementsIndirect", (GLADapiproc) glad_glMultiDrawElementsIndirect, 5, mode, type, indirect, drawcount, stride);
glad_glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
_post_call_gl_callback(NULL, "glMultiDrawElementsIndirect", (GLADapiproc) glad_glMultiDrawElementsIndirect, 5, mode, type, indirect, drawcount, stride);
}
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_debug_glMultiDrawElementsIndirect = glad_debug_impl_glMultiDrawElementsIndirect;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride) {
_pre_call_gl_callback("glMultiDrawElementsIndirectAMD", (GLADapiproc) glad_glMultiDrawElementsIndirectAMD, 5, mode, type, indirect, primcount, stride);
glad_glMultiDrawElementsIndirectAMD(mode, type, indirect, primcount, stride);
_post_call_gl_callback(NULL, "glMultiDrawElementsIndirectAMD", (GLADapiproc) glad_glMultiDrawElementsIndirectAMD, 5, mode, type, indirect, primcount, stride);
}
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_debug_glMultiDrawElementsIndirectAMD = glad_debug_impl_glMultiDrawElementsIndirectAMD;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) {
_pre_call_gl_callback("glMultiDrawElementsIndirectBindlessCountNV", (GLADapiproc) glad_glMultiDrawElementsIndirectBindlessCountNV, 7, mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
glad_glMultiDrawElementsIndirectBindlessCountNV(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
_post_call_gl_callback(NULL, "glMultiDrawElementsIndirectBindlessCountNV", (GLADapiproc) glad_glMultiDrawElementsIndirectBindlessCountNV, 7, mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount);
}
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_debug_glMultiDrawElementsIndirectBindlessCountNV = glad_debug_impl_glMultiDrawElementsIndirectBindlessCountNV;
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) {
_pre_call_gl_callback("glMultiDrawElementsIndirectBindlessNV", (GLADapiproc) glad_glMultiDrawElementsIndirectBindlessNV, 6, mode, type, indirect, drawCount, stride, vertexBufferCount);
glad_glMultiDrawElementsIndirectBindlessNV(mode, type, indirect, drawCount, stride, vertexBufferCount);
_post_call_gl_callback(NULL, "glMultiDrawElementsIndirectBindlessNV", (GLADapiproc) glad_glMultiDrawElementsIndirectBindlessNV, 6, mode, type, indirect, drawCount, stride, vertexBufferCount);
}
PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_debug_glMultiDrawElementsIndirectBindlessNV = glad_debug_impl_glMultiDrawElementsIndirectBindlessNV;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
_pre_call_gl_callback("glMultiDrawElementsIndirectCount", (GLADapiproc) glad_glMultiDrawElementsIndirectCount, 6, mode, type, indirect, drawcount, maxdrawcount, stride);
glad_glMultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
_post_call_gl_callback(NULL, "glMultiDrawElementsIndirectCount", (GLADapiproc) glad_glMultiDrawElementsIndirectCount, 6, mode, type, indirect, drawcount, maxdrawcount, stride);
}
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_debug_glMultiDrawElementsIndirectCount = glad_debug_impl_glMultiDrawElementsIndirectCount;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectCountARB(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) {
_pre_call_gl_callback("glMultiDrawElementsIndirectCountARB", (GLADapiproc) glad_glMultiDrawElementsIndirectCountARB, 6, mode, type, indirect, drawcount, maxdrawcount, stride);
glad_glMultiDrawElementsIndirectCountARB(mode, type, indirect, drawcount, maxdrawcount, stride);
_post_call_gl_callback(NULL, "glMultiDrawElementsIndirectCountARB", (GLADapiproc) glad_glMultiDrawElementsIndirectCountARB, 6, mode, type, indirect, drawcount, maxdrawcount, stride);
}
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_debug_glMultiDrawElementsIndirectCountARB = glad_debug_impl_glMultiDrawElementsIndirectCountARB;
PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {
_pre_call_gl_callback("glMultiTexBufferEXT", (GLADapiproc) glad_glMultiTexBufferEXT, 4, texunit, target, internalformat, buffer);
glad_glMultiTexBufferEXT(texunit, target, internalformat, buffer);
_post_call_gl_callback(NULL, "glMultiTexBufferEXT", (GLADapiproc) glad_glMultiTexBufferEXT, 4, texunit, target, internalformat, buffer);
}
PFNGLMULTITEXBUFFEREXTPROC glad_debug_glMultiTexBufferEXT = glad_debug_impl_glMultiTexBufferEXT;
PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dARB(GLenum target, GLdouble s) {
_pre_call_gl_callback("glMultiTexCoord1dARB", (GLADapiproc) glad_glMultiTexCoord1dARB, 2, target, s);
glad_glMultiTexCoord1dARB(target, s);
_post_call_gl_callback(NULL, "glMultiTexCoord1dARB", (GLADapiproc) glad_glMultiTexCoord1dARB, 2, target, s);
}
PFNGLMULTITEXCOORD1DARBPROC glad_debug_glMultiTexCoord1dARB = glad_debug_impl_glMultiTexCoord1dARB;
PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) {
_pre_call_gl_callback("glMultiTexCoord1dvARB", (GLADapiproc) glad_glMultiTexCoord1dvARB, 2, target, v);
glad_glMultiTexCoord1dvARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord1dvARB", (GLADapiproc) glad_glMultiTexCoord1dvARB, 2, target, v);
}
PFNGLMULTITEXCOORD1DVARBPROC glad_debug_glMultiTexCoord1dvARB = glad_debug_impl_glMultiTexCoord1dvARB;
PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
_pre_call_gl_callback("glMultiTexCoord1fARB", (GLADapiproc) glad_glMultiTexCoord1fARB, 2, target, s);
glad_glMultiTexCoord1fARB(target, s);
_post_call_gl_callback(NULL, "glMultiTexCoord1fARB", (GLADapiproc) glad_glMultiTexCoord1fARB, 2, target, s);
}
PFNGLMULTITEXCOORD1FARBPROC glad_debug_glMultiTexCoord1fARB = glad_debug_impl_glMultiTexCoord1fARB;
PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) {
_pre_call_gl_callback("glMultiTexCoord1fvARB", (GLADapiproc) glad_glMultiTexCoord1fvARB, 2, target, v);
glad_glMultiTexCoord1fvARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord1fvARB", (GLADapiproc) glad_glMultiTexCoord1fvARB, 2, target, v);
}
PFNGLMULTITEXCOORD1FVARBPROC glad_debug_glMultiTexCoord1fvARB = glad_debug_impl_glMultiTexCoord1fvARB;
PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iARB(GLenum target, GLint s) {
_pre_call_gl_callback("glMultiTexCoord1iARB", (GLADapiproc) glad_glMultiTexCoord1iARB, 2, target, s);
glad_glMultiTexCoord1iARB(target, s);
_post_call_gl_callback(NULL, "glMultiTexCoord1iARB", (GLADapiproc) glad_glMultiTexCoord1iARB, 2, target, s);
}
PFNGLMULTITEXCOORD1IARBPROC glad_debug_glMultiTexCoord1iARB = glad_debug_impl_glMultiTexCoord1iARB;
PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1ivARB(GLenum target, const GLint * v) {
_pre_call_gl_callback("glMultiTexCoord1ivARB", (GLADapiproc) glad_glMultiTexCoord1ivARB, 2, target, v);
glad_glMultiTexCoord1ivARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord1ivARB", (GLADapiproc) glad_glMultiTexCoord1ivARB, 2, target, v);
}
PFNGLMULTITEXCOORD1IVARBPROC glad_debug_glMultiTexCoord1ivARB = glad_debug_impl_glMultiTexCoord1ivARB;
PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sARB(GLenum target, GLshort s) {
_pre_call_gl_callback("glMultiTexCoord1sARB", (GLADapiproc) glad_glMultiTexCoord1sARB, 2, target, s);
glad_glMultiTexCoord1sARB(target, s);
_post_call_gl_callback(NULL, "glMultiTexCoord1sARB", (GLADapiproc) glad_glMultiTexCoord1sARB, 2, target, s);
}
PFNGLMULTITEXCOORD1SARBPROC glad_debug_glMultiTexCoord1sARB = glad_debug_impl_glMultiTexCoord1sARB;
PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1svARB(GLenum target, const GLshort * v) {
_pre_call_gl_callback("glMultiTexCoord1svARB", (GLADapiproc) glad_glMultiTexCoord1svARB, 2, target, v);
glad_glMultiTexCoord1svARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord1svARB", (GLADapiproc) glad_glMultiTexCoord1svARB, 2, target, v);
}
PFNGLMULTITEXCOORD1SVARBPROC glad_debug_glMultiTexCoord1svARB = glad_debug_impl_glMultiTexCoord1svARB;
PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {
_pre_call_gl_callback("glMultiTexCoord2dARB", (GLADapiproc) glad_glMultiTexCoord2dARB, 3, target, s, t);
glad_glMultiTexCoord2dARB(target, s, t);
_post_call_gl_callback(NULL, "glMultiTexCoord2dARB", (GLADapiproc) glad_glMultiTexCoord2dARB, 3, target, s, t);
}
PFNGLMULTITEXCOORD2DARBPROC glad_debug_glMultiTexCoord2dARB = glad_debug_impl_glMultiTexCoord2dARB;
PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) {
_pre_call_gl_callback("glMultiTexCoord2dvARB", (GLADapiproc) glad_glMultiTexCoord2dvARB, 2, target, v);
glad_glMultiTexCoord2dvARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord2dvARB", (GLADapiproc) glad_glMultiTexCoord2dvARB, 2, target, v);
}
PFNGLMULTITEXCOORD2DVARBPROC glad_debug_glMultiTexCoord2dvARB = glad_debug_impl_glMultiTexCoord2dvARB;
PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
_pre_call_gl_callback("glMultiTexCoord2fARB", (GLADapiproc) glad_glMultiTexCoord2fARB, 3, target, s, t);
glad_glMultiTexCoord2fARB(target, s, t);
_post_call_gl_callback(NULL, "glMultiTexCoord2fARB", (GLADapiproc) glad_glMultiTexCoord2fARB, 3, target, s, t);
}
PFNGLMULTITEXCOORD2FARBPROC glad_debug_glMultiTexCoord2fARB = glad_debug_impl_glMultiTexCoord2fARB;
PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) {
_pre_call_gl_callback("glMultiTexCoord2fvARB", (GLADapiproc) glad_glMultiTexCoord2fvARB, 2, target, v);
glad_glMultiTexCoord2fvARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord2fvARB", (GLADapiproc) glad_glMultiTexCoord2fvARB, 2, target, v);
}
PFNGLMULTITEXCOORD2FVARBPROC glad_debug_glMultiTexCoord2fvARB = glad_debug_impl_glMultiTexCoord2fvARB;
PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {
_pre_call_gl_callback("glMultiTexCoord2iARB", (GLADapiproc) glad_glMultiTexCoord2iARB, 3, target, s, t);
glad_glMultiTexCoord2iARB(target, s, t);
_post_call_gl_callback(NULL, "glMultiTexCoord2iARB", (GLADapiproc) glad_glMultiTexCoord2iARB, 3, target, s, t);
}
PFNGLMULTITEXCOORD2IARBPROC glad_debug_glMultiTexCoord2iARB = glad_debug_impl_glMultiTexCoord2iARB;
PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2ivARB(GLenum target, const GLint * v) {
_pre_call_gl_callback("glMultiTexCoord2ivARB", (GLADapiproc) glad_glMultiTexCoord2ivARB, 2, target, v);
glad_glMultiTexCoord2ivARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord2ivARB", (GLADapiproc) glad_glMultiTexCoord2ivARB, 2, target, v);
}
PFNGLMULTITEXCOORD2IVARBPROC glad_debug_glMultiTexCoord2ivARB = glad_debug_impl_glMultiTexCoord2ivARB;
PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {
_pre_call_gl_callback("glMultiTexCoord2sARB", (GLADapiproc) glad_glMultiTexCoord2sARB, 3, target, s, t);
glad_glMultiTexCoord2sARB(target, s, t);
_post_call_gl_callback(NULL, "glMultiTexCoord2sARB", (GLADapiproc) glad_glMultiTexCoord2sARB, 3, target, s, t);
}
PFNGLMULTITEXCOORD2SARBPROC glad_debug_glMultiTexCoord2sARB = glad_debug_impl_glMultiTexCoord2sARB;
PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2svARB(GLenum target, const GLshort * v) {
_pre_call_gl_callback("glMultiTexCoord2svARB", (GLADapiproc) glad_glMultiTexCoord2svARB, 2, target, v);
glad_glMultiTexCoord2svARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord2svARB", (GLADapiproc) glad_glMultiTexCoord2svARB, 2, target, v);
}
PFNGLMULTITEXCOORD2SVARBPROC glad_debug_glMultiTexCoord2svARB = glad_debug_impl_glMultiTexCoord2svARB;
PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {
_pre_call_gl_callback("glMultiTexCoord3dARB", (GLADapiproc) glad_glMultiTexCoord3dARB, 4, target, s, t, r);
glad_glMultiTexCoord3dARB(target, s, t, r);
_post_call_gl_callback(NULL, "glMultiTexCoord3dARB", (GLADapiproc) glad_glMultiTexCoord3dARB, 4, target, s, t, r);
}
PFNGLMULTITEXCOORD3DARBPROC glad_debug_glMultiTexCoord3dARB = glad_debug_impl_glMultiTexCoord3dARB;
PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) {
_pre_call_gl_callback("glMultiTexCoord3dvARB", (GLADapiproc) glad_glMultiTexCoord3dvARB, 2, target, v);
glad_glMultiTexCoord3dvARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord3dvARB", (GLADapiproc) glad_glMultiTexCoord3dvARB, 2, target, v);
}
PFNGLMULTITEXCOORD3DVARBPROC glad_debug_glMultiTexCoord3dvARB = glad_debug_impl_glMultiTexCoord3dvARB;
PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
_pre_call_gl_callback("glMultiTexCoord3fARB", (GLADapiproc) glad_glMultiTexCoord3fARB, 4, target, s, t, r);
glad_glMultiTexCoord3fARB(target, s, t, r);
_post_call_gl_callback(NULL, "glMultiTexCoord3fARB", (GLADapiproc) glad_glMultiTexCoord3fARB, 4, target, s, t, r);
}
PFNGLMULTITEXCOORD3FARBPROC glad_debug_glMultiTexCoord3fARB = glad_debug_impl_glMultiTexCoord3fARB;
PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) {
_pre_call_gl_callback("glMultiTexCoord3fvARB", (GLADapiproc) glad_glMultiTexCoord3fvARB, 2, target, v);
glad_glMultiTexCoord3fvARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord3fvARB", (GLADapiproc) glad_glMultiTexCoord3fvARB, 2, target, v);
}
PFNGLMULTITEXCOORD3FVARBPROC glad_debug_glMultiTexCoord3fvARB = glad_debug_impl_glMultiTexCoord3fvARB;
PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {
_pre_call_gl_callback("glMultiTexCoord3iARB", (GLADapiproc) glad_glMultiTexCoord3iARB, 4, target, s, t, r);
glad_glMultiTexCoord3iARB(target, s, t, r);
_post_call_gl_callback(NULL, "glMultiTexCoord3iARB", (GLADapiproc) glad_glMultiTexCoord3iARB, 4, target, s, t, r);
}
PFNGLMULTITEXCOORD3IARBPROC glad_debug_glMultiTexCoord3iARB = glad_debug_impl_glMultiTexCoord3iARB;
PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3ivARB(GLenum target, const GLint * v) {
_pre_call_gl_callback("glMultiTexCoord3ivARB", (GLADapiproc) glad_glMultiTexCoord3ivARB, 2, target, v);
glad_glMultiTexCoord3ivARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord3ivARB", (GLADapiproc) glad_glMultiTexCoord3ivARB, 2, target, v);
}
PFNGLMULTITEXCOORD3IVARBPROC glad_debug_glMultiTexCoord3ivARB = glad_debug_impl_glMultiTexCoord3ivARB;
PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {
_pre_call_gl_callback("glMultiTexCoord3sARB", (GLADapiproc) glad_glMultiTexCoord3sARB, 4, target, s, t, r);
glad_glMultiTexCoord3sARB(target, s, t, r);
_post_call_gl_callback(NULL, "glMultiTexCoord3sARB", (GLADapiproc) glad_glMultiTexCoord3sARB, 4, target, s, t, r);
}
PFNGLMULTITEXCOORD3SARBPROC glad_debug_glMultiTexCoord3sARB = glad_debug_impl_glMultiTexCoord3sARB;
PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3svARB(GLenum target, const GLshort * v) {
_pre_call_gl_callback("glMultiTexCoord3svARB", (GLADapiproc) glad_glMultiTexCoord3svARB, 2, target, v);
glad_glMultiTexCoord3svARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord3svARB", (GLADapiproc) glad_glMultiTexCoord3svARB, 2, target, v);
}
PFNGLMULTITEXCOORD3SVARBPROC glad_debug_glMultiTexCoord3svARB = glad_debug_impl_glMultiTexCoord3svARB;
PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
_pre_call_gl_callback("glMultiTexCoord4dARB", (GLADapiproc) glad_glMultiTexCoord4dARB, 5, target, s, t, r, q);
glad_glMultiTexCoord4dARB(target, s, t, r, q);
_post_call_gl_callback(NULL, "glMultiTexCoord4dARB", (GLADapiproc) glad_glMultiTexCoord4dARB, 5, target, s, t, r, q);
}
PFNGLMULTITEXCOORD4DARBPROC glad_debug_glMultiTexCoord4dARB = glad_debug_impl_glMultiTexCoord4dARB;
PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) {
_pre_call_gl_callback("glMultiTexCoord4dvARB", (GLADapiproc) glad_glMultiTexCoord4dvARB, 2, target, v);
glad_glMultiTexCoord4dvARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord4dvARB", (GLADapiproc) glad_glMultiTexCoord4dvARB, 2, target, v);
}
PFNGLMULTITEXCOORD4DVARBPROC glad_debug_glMultiTexCoord4dvARB = glad_debug_impl_glMultiTexCoord4dvARB;
PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
_pre_call_gl_callback("glMultiTexCoord4fARB", (GLADapiproc) glad_glMultiTexCoord4fARB, 5, target, s, t, r, q);
glad_glMultiTexCoord4fARB(target, s, t, r, q);
_post_call_gl_callback(NULL, "glMultiTexCoord4fARB", (GLADapiproc) glad_glMultiTexCoord4fARB, 5, target, s, t, r, q);
}
PFNGLMULTITEXCOORD4FARBPROC glad_debug_glMultiTexCoord4fARB = glad_debug_impl_glMultiTexCoord4fARB;
PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) {
_pre_call_gl_callback("glMultiTexCoord4fvARB", (GLADapiproc) glad_glMultiTexCoord4fvARB, 2, target, v);
glad_glMultiTexCoord4fvARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord4fvARB", (GLADapiproc) glad_glMultiTexCoord4fvARB, 2, target, v);
}
PFNGLMULTITEXCOORD4FVARBPROC glad_debug_glMultiTexCoord4fvARB = glad_debug_impl_glMultiTexCoord4fvARB;
PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {
_pre_call_gl_callback("glMultiTexCoord4iARB", (GLADapiproc) glad_glMultiTexCoord4iARB, 5, target, s, t, r, q);
glad_glMultiTexCoord4iARB(target, s, t, r, q);
_post_call_gl_callback(NULL, "glMultiTexCoord4iARB", (GLADapiproc) glad_glMultiTexCoord4iARB, 5, target, s, t, r, q);
}
PFNGLMULTITEXCOORD4IARBPROC glad_debug_glMultiTexCoord4iARB = glad_debug_impl_glMultiTexCoord4iARB;
PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4ivARB(GLenum target, const GLint * v) {
_pre_call_gl_callback("glMultiTexCoord4ivARB", (GLADapiproc) glad_glMultiTexCoord4ivARB, 2, target, v);
glad_glMultiTexCoord4ivARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord4ivARB", (GLADapiproc) glad_glMultiTexCoord4ivARB, 2, target, v);
}
PFNGLMULTITEXCOORD4IVARBPROC glad_debug_glMultiTexCoord4ivARB = glad_debug_impl_glMultiTexCoord4ivARB;
PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {
_pre_call_gl_callback("glMultiTexCoord4sARB", (GLADapiproc) glad_glMultiTexCoord4sARB, 5, target, s, t, r, q);
glad_glMultiTexCoord4sARB(target, s, t, r, q);
_post_call_gl_callback(NULL, "glMultiTexCoord4sARB", (GLADapiproc) glad_glMultiTexCoord4sARB, 5, target, s, t, r, q);
}
PFNGLMULTITEXCOORD4SARBPROC glad_debug_glMultiTexCoord4sARB = glad_debug_impl_glMultiTexCoord4sARB;
PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4svARB(GLenum target, const GLshort * v) {
_pre_call_gl_callback("glMultiTexCoord4svARB", (GLADapiproc) glad_glMultiTexCoord4svARB, 2, target, v);
glad_glMultiTexCoord4svARB(target, v);
_post_call_gl_callback(NULL, "glMultiTexCoord4svARB", (GLADapiproc) glad_glMultiTexCoord4svARB, 2, target, v);
}
PFNGLMULTITEXCOORD4SVARBPROC glad_debug_glMultiTexCoord4svARB = glad_debug_impl_glMultiTexCoord4svARB;
PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glMultiTexCoordPointerEXT", (GLADapiproc) glad_glMultiTexCoordPointerEXT, 5, texunit, size, type, stride, pointer);
glad_glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);
_post_call_gl_callback(NULL, "glMultiTexCoordPointerEXT", (GLADapiproc) glad_glMultiTexCoordPointerEXT, 5, texunit, size, type, stride, pointer);
}
PFNGLMULTITEXCOORDPOINTEREXTPROC glad_debug_glMultiTexCoordPointerEXT = glad_debug_impl_glMultiTexCoordPointerEXT;
PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glMultiTexEnvfEXT", (GLADapiproc) glad_glMultiTexEnvfEXT, 4, texunit, target, pname, param);
glad_glMultiTexEnvfEXT(texunit, target, pname, param);
_post_call_gl_callback(NULL, "glMultiTexEnvfEXT", (GLADapiproc) glad_glMultiTexEnvfEXT, 4, texunit, target, pname, param);
}
PFNGLMULTITEXENVFEXTPROC glad_debug_glMultiTexEnvfEXT = glad_debug_impl_glMultiTexEnvfEXT;
PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glMultiTexEnvfvEXT", (GLADapiproc) glad_glMultiTexEnvfvEXT, 4, texunit, target, pname, params);
glad_glMultiTexEnvfvEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glMultiTexEnvfvEXT", (GLADapiproc) glad_glMultiTexEnvfvEXT, 4, texunit, target, pname, params);
}
PFNGLMULTITEXENVFVEXTPROC glad_debug_glMultiTexEnvfvEXT = glad_debug_impl_glMultiTexEnvfvEXT;
PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {
_pre_call_gl_callback("glMultiTexEnviEXT", (GLADapiproc) glad_glMultiTexEnviEXT, 4, texunit, target, pname, param);
glad_glMultiTexEnviEXT(texunit, target, pname, param);
_post_call_gl_callback(NULL, "glMultiTexEnviEXT", (GLADapiproc) glad_glMultiTexEnviEXT, 4, texunit, target, pname, param);
}
PFNGLMULTITEXENVIEXTPROC glad_debug_glMultiTexEnviEXT = glad_debug_impl_glMultiTexEnviEXT;
PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glMultiTexEnvivEXT", (GLADapiproc) glad_glMultiTexEnvivEXT, 4, texunit, target, pname, params);
glad_glMultiTexEnvivEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glMultiTexEnvivEXT", (GLADapiproc) glad_glMultiTexEnvivEXT, 4, texunit, target, pname, params);
}
PFNGLMULTITEXENVIVEXTPROC glad_debug_glMultiTexEnvivEXT = glad_debug_impl_glMultiTexEnvivEXT;
PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {
_pre_call_gl_callback("glMultiTexGendEXT", (GLADapiproc) glad_glMultiTexGendEXT, 4, texunit, coord, pname, param);
glad_glMultiTexGendEXT(texunit, coord, pname, param);
_post_call_gl_callback(NULL, "glMultiTexGendEXT", (GLADapiproc) glad_glMultiTexGendEXT, 4, texunit, coord, pname, param);
}
PFNGLMULTITEXGENDEXTPROC glad_debug_glMultiTexGendEXT = glad_debug_impl_glMultiTexGendEXT;
PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {
_pre_call_gl_callback("glMultiTexGendvEXT", (GLADapiproc) glad_glMultiTexGendvEXT, 4, texunit, coord, pname, params);
glad_glMultiTexGendvEXT(texunit, coord, pname, params);
_post_call_gl_callback(NULL, "glMultiTexGendvEXT", (GLADapiproc) glad_glMultiTexGendvEXT, 4, texunit, coord, pname, params);
}
PFNGLMULTITEXGENDVEXTPROC glad_debug_glMultiTexGendvEXT = glad_debug_impl_glMultiTexGendvEXT;
PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glMultiTexGenfEXT", (GLADapiproc) glad_glMultiTexGenfEXT, 4, texunit, coord, pname, param);
glad_glMultiTexGenfEXT(texunit, coord, pname, param);
_post_call_gl_callback(NULL, "glMultiTexGenfEXT", (GLADapiproc) glad_glMultiTexGenfEXT, 4, texunit, coord, pname, param);
}
PFNGLMULTITEXGENFEXTPROC glad_debug_glMultiTexGenfEXT = glad_debug_impl_glMultiTexGenfEXT;
PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glMultiTexGenfvEXT", (GLADapiproc) glad_glMultiTexGenfvEXT, 4, texunit, coord, pname, params);
glad_glMultiTexGenfvEXT(texunit, coord, pname, params);
_post_call_gl_callback(NULL, "glMultiTexGenfvEXT", (GLADapiproc) glad_glMultiTexGenfvEXT, 4, texunit, coord, pname, params);
}
PFNGLMULTITEXGENFVEXTPROC glad_debug_glMultiTexGenfvEXT = glad_debug_impl_glMultiTexGenfvEXT;
PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) {
_pre_call_gl_callback("glMultiTexGeniEXT", (GLADapiproc) glad_glMultiTexGeniEXT, 4, texunit, coord, pname, param);
glad_glMultiTexGeniEXT(texunit, coord, pname, param);
_post_call_gl_callback(NULL, "glMultiTexGeniEXT", (GLADapiproc) glad_glMultiTexGeniEXT, 4, texunit, coord, pname, param);
}
PFNGLMULTITEXGENIEXTPROC glad_debug_glMultiTexGeniEXT = glad_debug_impl_glMultiTexGeniEXT;
PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glMultiTexGenivEXT", (GLADapiproc) glad_glMultiTexGenivEXT, 4, texunit, coord, pname, params);
glad_glMultiTexGenivEXT(texunit, coord, pname, params);
_post_call_gl_callback(NULL, "glMultiTexGenivEXT", (GLADapiproc) glad_glMultiTexGenivEXT, 4, texunit, coord, pname, params);
}
PFNGLMULTITEXGENIVEXTPROC glad_debug_glMultiTexGenivEXT = glad_debug_impl_glMultiTexGenivEXT;
PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glMultiTexImage1DEXT", (GLADapiproc) glad_glMultiTexImage1DEXT, 9, texunit, target, level, internalformat, width, border, format, type, pixels);
glad_glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);
_post_call_gl_callback(NULL, "glMultiTexImage1DEXT", (GLADapiproc) glad_glMultiTexImage1DEXT, 9, texunit, target, level, internalformat, width, border, format, type, pixels);
}
PFNGLMULTITEXIMAGE1DEXTPROC glad_debug_glMultiTexImage1DEXT = glad_debug_impl_glMultiTexImage1DEXT;
PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glMultiTexImage2DEXT", (GLADapiproc) glad_glMultiTexImage2DEXT, 10, texunit, target, level, internalformat, width, height, border, format, type, pixels);
glad_glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);
_post_call_gl_callback(NULL, "glMultiTexImage2DEXT", (GLADapiproc) glad_glMultiTexImage2DEXT, 10, texunit, target, level, internalformat, width, height, border, format, type, pixels);
}
PFNGLMULTITEXIMAGE2DEXTPROC glad_debug_glMultiTexImage2DEXT = glad_debug_impl_glMultiTexImage2DEXT;
PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glMultiTexImage3DEXT", (GLADapiproc) glad_glMultiTexImage3DEXT, 11, texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);
glad_glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);
_post_call_gl_callback(NULL, "glMultiTexImage3DEXT", (GLADapiproc) glad_glMultiTexImage3DEXT, 11, texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
PFNGLMULTITEXIMAGE3DEXTPROC glad_debug_glMultiTexImage3DEXT = glad_debug_impl_glMultiTexImage3DEXT;
PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glMultiTexParameterIivEXT", (GLADapiproc) glad_glMultiTexParameterIivEXT, 4, texunit, target, pname, params);
glad_glMultiTexParameterIivEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glMultiTexParameterIivEXT", (GLADapiproc) glad_glMultiTexParameterIivEXT, 4, texunit, target, pname, params);
}
PFNGLMULTITEXPARAMETERIIVEXTPROC glad_debug_glMultiTexParameterIivEXT = glad_debug_impl_glMultiTexParameterIivEXT;
PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {
_pre_call_gl_callback("glMultiTexParameterIuivEXT", (GLADapiproc) glad_glMultiTexParameterIuivEXT, 4, texunit, target, pname, params);
glad_glMultiTexParameterIuivEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glMultiTexParameterIuivEXT", (GLADapiproc) glad_glMultiTexParameterIuivEXT, 4, texunit, target, pname, params);
}
PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_debug_glMultiTexParameterIuivEXT = glad_debug_impl_glMultiTexParameterIuivEXT;
PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glMultiTexParameterfEXT", (GLADapiproc) glad_glMultiTexParameterfEXT, 4, texunit, target, pname, param);
glad_glMultiTexParameterfEXT(texunit, target, pname, param);
_post_call_gl_callback(NULL, "glMultiTexParameterfEXT", (GLADapiproc) glad_glMultiTexParameterfEXT, 4, texunit, target, pname, param);
}
PFNGLMULTITEXPARAMETERFEXTPROC glad_debug_glMultiTexParameterfEXT = glad_debug_impl_glMultiTexParameterfEXT;
PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glMultiTexParameterfvEXT", (GLADapiproc) glad_glMultiTexParameterfvEXT, 4, texunit, target, pname, params);
glad_glMultiTexParameterfvEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glMultiTexParameterfvEXT", (GLADapiproc) glad_glMultiTexParameterfvEXT, 4, texunit, target, pname, params);
}
PFNGLMULTITEXPARAMETERFVEXTPROC glad_debug_glMultiTexParameterfvEXT = glad_debug_impl_glMultiTexParameterfvEXT;
PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {
_pre_call_gl_callback("glMultiTexParameteriEXT", (GLADapiproc) glad_glMultiTexParameteriEXT, 4, texunit, target, pname, param);
glad_glMultiTexParameteriEXT(texunit, target, pname, param);
_post_call_gl_callback(NULL, "glMultiTexParameteriEXT", (GLADapiproc) glad_glMultiTexParameteriEXT, 4, texunit, target, pname, param);
}
PFNGLMULTITEXPARAMETERIEXTPROC glad_debug_glMultiTexParameteriEXT = glad_debug_impl_glMultiTexParameteriEXT;
PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glMultiTexParameterivEXT", (GLADapiproc) glad_glMultiTexParameterivEXT, 4, texunit, target, pname, params);
glad_glMultiTexParameterivEXT(texunit, target, pname, params);
_post_call_gl_callback(NULL, "glMultiTexParameterivEXT", (GLADapiproc) glad_glMultiTexParameterivEXT, 4, texunit, target, pname, params);
}
PFNGLMULTITEXPARAMETERIVEXTPROC glad_debug_glMultiTexParameterivEXT = glad_debug_impl_glMultiTexParameterivEXT;
PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) {
_pre_call_gl_callback("glMultiTexRenderbufferEXT", (GLADapiproc) glad_glMultiTexRenderbufferEXT, 3, texunit, target, renderbuffer);
glad_glMultiTexRenderbufferEXT(texunit, target, renderbuffer);
_post_call_gl_callback(NULL, "glMultiTexRenderbufferEXT", (GLADapiproc) glad_glMultiTexRenderbufferEXT, 3, texunit, target, renderbuffer);
}
PFNGLMULTITEXRENDERBUFFEREXTPROC glad_debug_glMultiTexRenderbufferEXT = glad_debug_impl_glMultiTexRenderbufferEXT;
PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glMultiTexSubImage1DEXT", (GLADapiproc) glad_glMultiTexSubImage1DEXT, 8, texunit, target, level, xoffset, width, format, type, pixels);
glad_glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);
_post_call_gl_callback(NULL, "glMultiTexSubImage1DEXT", (GLADapiproc) glad_glMultiTexSubImage1DEXT, 8, texunit, target, level, xoffset, width, format, type, pixels);
}
PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_debug_glMultiTexSubImage1DEXT = glad_debug_impl_glMultiTexSubImage1DEXT;
PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glMultiTexSubImage2DEXT", (GLADapiproc) glad_glMultiTexSubImage2DEXT, 10, texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);
glad_glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glMultiTexSubImage2DEXT", (GLADapiproc) glad_glMultiTexSubImage2DEXT, 10, texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_debug_glMultiTexSubImage2DEXT = glad_debug_impl_glMultiTexSubImage2DEXT;
PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glMultiTexSubImage3DEXT", (GLADapiproc) glad_glMultiTexSubImage3DEXT, 12, texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
glad_glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
_post_call_gl_callback(NULL, "glMultiTexSubImage3DEXT", (GLADapiproc) glad_glMultiTexSubImage3DEXT, 12, texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_debug_glMultiTexSubImage3DEXT = glad_debug_impl_glMultiTexSubImage3DEXT;
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedBufferData(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) {
_pre_call_gl_callback("glNamedBufferData", (GLADapiproc) glad_glNamedBufferData, 4, buffer, size, data, usage);
glad_glNamedBufferData(buffer, size, data, usage);
_post_call_gl_callback(NULL, "glNamedBufferData", (GLADapiproc) glad_glNamedBufferData, 4, buffer, size, data, usage);
}
PFNGLNAMEDBUFFERDATAPROC glad_debug_glNamedBufferData = glad_debug_impl_glNamedBufferData;
PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) {
_pre_call_gl_callback("glNamedBufferDataEXT", (GLADapiproc) glad_glNamedBufferDataEXT, 4, buffer, size, data, usage);
glad_glNamedBufferDataEXT(buffer, size, data, usage);
_post_call_gl_callback(NULL, "glNamedBufferDataEXT", (GLADapiproc) glad_glNamedBufferDataEXT, 4, buffer, size, data, usage);
}
PFNGLNAMEDBUFFERDATAEXTPROC glad_debug_glNamedBufferDataEXT = glad_debug_impl_glNamedBufferDataEXT;
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) {
_pre_call_gl_callback("glNamedBufferStorage", (GLADapiproc) glad_glNamedBufferStorage, 4, buffer, size, data, flags);
glad_glNamedBufferStorage(buffer, size, data, flags);
_post_call_gl_callback(NULL, "glNamedBufferStorage", (GLADapiproc) glad_glNamedBufferStorage, 4, buffer, size, data, flags);
}
PFNGLNAMEDBUFFERSTORAGEPROC glad_debug_glNamedBufferStorage = glad_debug_impl_glNamedBufferStorage;
PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedBufferStorageEXT(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) {
_pre_call_gl_callback("glNamedBufferStorageEXT", (GLADapiproc) glad_glNamedBufferStorageEXT, 4, buffer, size, data, flags);
glad_glNamedBufferStorageEXT(buffer, size, data, flags);
_post_call_gl_callback(NULL, "glNamedBufferStorageEXT", (GLADapiproc) glad_glNamedBufferStorageEXT, 4, buffer, size, data, flags);
}
PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_debug_glNamedBufferStorageEXT = glad_debug_impl_glNamedBufferStorageEXT;
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) {
_pre_call_gl_callback("glNamedBufferSubData", (GLADapiproc) glad_glNamedBufferSubData, 4, buffer, offset, size, data);
glad_glNamedBufferSubData(buffer, offset, size, data);
_post_call_gl_callback(NULL, "glNamedBufferSubData", (GLADapiproc) glad_glNamedBufferSubData, 4, buffer, offset, size, data);
}
PFNGLNAMEDBUFFERSUBDATAPROC glad_debug_glNamedBufferSubData = glad_debug_impl_glNamedBufferSubData;
PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) {
_pre_call_gl_callback("glNamedBufferSubDataEXT", (GLADapiproc) glad_glNamedBufferSubDataEXT, 4, buffer, offset, size, data);
glad_glNamedBufferSubDataEXT(buffer, offset, size, data);
_post_call_gl_callback(NULL, "glNamedBufferSubDataEXT", (GLADapiproc) glad_glNamedBufferSubDataEXT, 4, buffer, offset, size, data);
}
PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_debug_glNamedBufferSubDataEXT = glad_debug_impl_glNamedBufferSubDataEXT;
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
_pre_call_gl_callback("glNamedCopyBufferSubDataEXT", (GLADapiproc) glad_glNamedCopyBufferSubDataEXT, 5, readBuffer, writeBuffer, readOffset, writeOffset, size);
glad_glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size);
_post_call_gl_callback(NULL, "glNamedCopyBufferSubDataEXT", (GLADapiproc) glad_glNamedCopyBufferSubDataEXT, 5, readBuffer, writeBuffer, readOffset, writeOffset, size);
}
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_debug_glNamedCopyBufferSubDataEXT = glad_debug_impl_glNamedCopyBufferSubDataEXT;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) {
_pre_call_gl_callback("glNamedFramebufferDrawBuffer", (GLADapiproc) glad_glNamedFramebufferDrawBuffer, 2, framebuffer, buf);
glad_glNamedFramebufferDrawBuffer(framebuffer, buf);
_post_call_gl_callback(NULL, "glNamedFramebufferDrawBuffer", (GLADapiproc) glad_glNamedFramebufferDrawBuffer, 2, framebuffer, buf);
}
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_debug_glNamedFramebufferDrawBuffer = glad_debug_impl_glNamedFramebufferDrawBuffer;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum * bufs) {
_pre_call_gl_callback("glNamedFramebufferDrawBuffers", (GLADapiproc) glad_glNamedFramebufferDrawBuffers, 3, framebuffer, n, bufs);
glad_glNamedFramebufferDrawBuffers(framebuffer, n, bufs);
_post_call_gl_callback(NULL, "glNamedFramebufferDrawBuffers", (GLADapiproc) glad_glNamedFramebufferDrawBuffers, 3, framebuffer, n, bufs);
}
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_debug_glNamedFramebufferDrawBuffers = glad_debug_impl_glNamedFramebufferDrawBuffers;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) {
_pre_call_gl_callback("glNamedFramebufferParameteri", (GLADapiproc) glad_glNamedFramebufferParameteri, 3, framebuffer, pname, param);
glad_glNamedFramebufferParameteri(framebuffer, pname, param);
_post_call_gl_callback(NULL, "glNamedFramebufferParameteri", (GLADapiproc) glad_glNamedFramebufferParameteri, 3, framebuffer, pname, param);
}
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_debug_glNamedFramebufferParameteri = glad_debug_impl_glNamedFramebufferParameteri;
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param) {
_pre_call_gl_callback("glNamedFramebufferParameteriEXT", (GLADapiproc) glad_glNamedFramebufferParameteriEXT, 3, framebuffer, pname, param);
glad_glNamedFramebufferParameteriEXT(framebuffer, pname, param);
_post_call_gl_callback(NULL, "glNamedFramebufferParameteriEXT", (GLADapiproc) glad_glNamedFramebufferParameteriEXT, 3, framebuffer, pname, param);
}
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_debug_glNamedFramebufferParameteriEXT = glad_debug_impl_glNamedFramebufferParameteriEXT;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) {
_pre_call_gl_callback("glNamedFramebufferReadBuffer", (GLADapiproc) glad_glNamedFramebufferReadBuffer, 2, framebuffer, src);
glad_glNamedFramebufferReadBuffer(framebuffer, src);
_post_call_gl_callback(NULL, "glNamedFramebufferReadBuffer", (GLADapiproc) glad_glNamedFramebufferReadBuffer, 2, framebuffer, src);
}
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_debug_glNamedFramebufferReadBuffer = glad_debug_impl_glNamedFramebufferReadBuffer;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
_pre_call_gl_callback("glNamedFramebufferRenderbuffer", (GLADapiproc) glad_glNamedFramebufferRenderbuffer, 4, framebuffer, attachment, renderbuffertarget, renderbuffer);
glad_glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
_post_call_gl_callback(NULL, "glNamedFramebufferRenderbuffer", (GLADapiproc) glad_glNamedFramebufferRenderbuffer, 4, framebuffer, attachment, renderbuffertarget, renderbuffer);
}
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_debug_glNamedFramebufferRenderbuffer = glad_debug_impl_glNamedFramebufferRenderbuffer;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
_pre_call_gl_callback("glNamedFramebufferRenderbufferEXT", (GLADapiproc) glad_glNamedFramebufferRenderbufferEXT, 4, framebuffer, attachment, renderbuffertarget, renderbuffer);
glad_glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);
_post_call_gl_callback(NULL, "glNamedFramebufferRenderbufferEXT", (GLADapiproc) glad_glNamedFramebufferRenderbufferEXT, 4, framebuffer, attachment, renderbuffertarget, renderbuffer);
}
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_debug_glNamedFramebufferRenderbufferEXT = glad_debug_impl_glNamedFramebufferRenderbufferEXT;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
_pre_call_gl_callback("glNamedFramebufferTexture", (GLADapiproc) glad_glNamedFramebufferTexture, 4, framebuffer, attachment, texture, level);
glad_glNamedFramebufferTexture(framebuffer, attachment, texture, level);
_post_call_gl_callback(NULL, "glNamedFramebufferTexture", (GLADapiproc) glad_glNamedFramebufferTexture, 4, framebuffer, attachment, texture, level);
}
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_debug_glNamedFramebufferTexture = glad_debug_impl_glNamedFramebufferTexture;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
_pre_call_gl_callback("glNamedFramebufferTexture1DEXT", (GLADapiproc) glad_glNamedFramebufferTexture1DEXT, 5, framebuffer, attachment, textarget, texture, level);
glad_glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);
_post_call_gl_callback(NULL, "glNamedFramebufferTexture1DEXT", (GLADapiproc) glad_glNamedFramebufferTexture1DEXT, 5, framebuffer, attachment, textarget, texture, level);
}
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_debug_glNamedFramebufferTexture1DEXT = glad_debug_impl_glNamedFramebufferTexture1DEXT;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
_pre_call_gl_callback("glNamedFramebufferTexture2DEXT", (GLADapiproc) glad_glNamedFramebufferTexture2DEXT, 5, framebuffer, attachment, textarget, texture, level);
glad_glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);
_post_call_gl_callback(NULL, "glNamedFramebufferTexture2DEXT", (GLADapiproc) glad_glNamedFramebufferTexture2DEXT, 5, framebuffer, attachment, textarget, texture, level);
}
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_debug_glNamedFramebufferTexture2DEXT = glad_debug_impl_glNamedFramebufferTexture2DEXT;
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
_pre_call_gl_callback("glNamedFramebufferTexture3DEXT", (GLADapiproc) glad_glNamedFramebufferTexture3DEXT, 6, framebuffer, attachment, textarget, texture, level, zoffset);
glad_glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);
_post_call_gl_callback(NULL, "glNamedFramebufferTexture3DEXT", (GLADapiproc) glad_glNamedFramebufferTexture3DEXT, 6, framebuffer, attachment, textarget, texture, level, zoffset);
}
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_debug_glNamedFramebufferTexture3DEXT = glad_debug_impl_glNamedFramebufferTexture3DEXT;
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {
_pre_call_gl_callback("glNamedFramebufferTextureEXT", (GLADapiproc) glad_glNamedFramebufferTextureEXT, 4, framebuffer, attachment, texture, level);
glad_glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);
_post_call_gl_callback(NULL, "glNamedFramebufferTextureEXT", (GLADapiproc) glad_glNamedFramebufferTextureEXT, 4, framebuffer, attachment, texture, level);
}
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_debug_glNamedFramebufferTextureEXT = glad_debug_impl_glNamedFramebufferTextureEXT;
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {
_pre_call_gl_callback("glNamedFramebufferTextureFaceEXT", (GLADapiproc) glad_glNamedFramebufferTextureFaceEXT, 5, framebuffer, attachment, texture, level, face);
glad_glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);
_post_call_gl_callback(NULL, "glNamedFramebufferTextureFaceEXT", (GLADapiproc) glad_glNamedFramebufferTextureFaceEXT, 5, framebuffer, attachment, texture, level, face);
}
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_debug_glNamedFramebufferTextureFaceEXT = glad_debug_impl_glNamedFramebufferTextureFaceEXT;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {
_pre_call_gl_callback("glNamedFramebufferTextureLayer", (GLADapiproc) glad_glNamedFramebufferTextureLayer, 5, framebuffer, attachment, texture, level, layer);
glad_glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
_post_call_gl_callback(NULL, "glNamedFramebufferTextureLayer", (GLADapiproc) glad_glNamedFramebufferTextureLayer, 5, framebuffer, attachment, texture, level, layer);
}
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_debug_glNamedFramebufferTextureLayer = glad_debug_impl_glNamedFramebufferTextureLayer;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {
_pre_call_gl_callback("glNamedFramebufferTextureLayerEXT", (GLADapiproc) glad_glNamedFramebufferTextureLayerEXT, 5, framebuffer, attachment, texture, level, layer);
glad_glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);
_post_call_gl_callback(NULL, "glNamedFramebufferTextureLayerEXT", (GLADapiproc) glad_glNamedFramebufferTextureLayerEXT, 5, framebuffer, attachment, texture, level, layer);
}
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_debug_glNamedFramebufferTextureLayerEXT = glad_debug_impl_glNamedFramebufferTextureLayerEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glNamedProgramLocalParameter4dEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4dEXT, 7, program, target, index, x, y, z, w);
glad_glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameter4dEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4dEXT, 7, program, target, index, x, y, z, w);
}
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_debug_glNamedProgramLocalParameter4dEXT = glad_debug_impl_glNamedProgramLocalParameter4dEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) {
_pre_call_gl_callback("glNamedProgramLocalParameter4dvEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4dvEXT, 4, program, target, index, params);
glad_glNamedProgramLocalParameter4dvEXT(program, target, index, params);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameter4dvEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4dvEXT, 4, program, target, index, params);
}
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_debug_glNamedProgramLocalParameter4dvEXT = glad_debug_impl_glNamedProgramLocalParameter4dvEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glNamedProgramLocalParameter4fEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4fEXT, 7, program, target, index, x, y, z, w);
glad_glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameter4fEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4fEXT, 7, program, target, index, x, y, z, w);
}
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_debug_glNamedProgramLocalParameter4fEXT = glad_debug_impl_glNamedProgramLocalParameter4fEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) {
_pre_call_gl_callback("glNamedProgramLocalParameter4fvEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4fvEXT, 4, program, target, index, params);
glad_glNamedProgramLocalParameter4fvEXT(program, target, index, params);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameter4fvEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4fvEXT, 4, program, target, index, params);
}
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_debug_glNamedProgramLocalParameter4fvEXT = glad_debug_impl_glNamedProgramLocalParameter4fvEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {
_pre_call_gl_callback("glNamedProgramLocalParameterI4iEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4iEXT, 7, program, target, index, x, y, z, w);
glad_glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameterI4iEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4iEXT, 7, program, target, index, x, y, z, w);
}
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_debug_glNamedProgramLocalParameterI4iEXT = glad_debug_impl_glNamedProgramLocalParameterI4iEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) {
_pre_call_gl_callback("glNamedProgramLocalParameterI4ivEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4ivEXT, 4, program, target, index, params);
glad_glNamedProgramLocalParameterI4ivEXT(program, target, index, params);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameterI4ivEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4ivEXT, 4, program, target, index, params);
}
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_debug_glNamedProgramLocalParameterI4ivEXT = glad_debug_impl_glNamedProgramLocalParameterI4ivEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
_pre_call_gl_callback("glNamedProgramLocalParameterI4uiEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4uiEXT, 7, program, target, index, x, y, z, w);
glad_glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameterI4uiEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4uiEXT, 7, program, target, index, x, y, z, w);
}
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_debug_glNamedProgramLocalParameterI4uiEXT = glad_debug_impl_glNamedProgramLocalParameterI4uiEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) {
_pre_call_gl_callback("glNamedProgramLocalParameterI4uivEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4uivEXT, 4, program, target, index, params);
glad_glNamedProgramLocalParameterI4uivEXT(program, target, index, params);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameterI4uivEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4uivEXT, 4, program, target, index, params);
}
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_debug_glNamedProgramLocalParameterI4uivEXT = glad_debug_impl_glNamedProgramLocalParameterI4uivEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {
_pre_call_gl_callback("glNamedProgramLocalParameters4fvEXT", (GLADapiproc) glad_glNamedProgramLocalParameters4fvEXT, 5, program, target, index, count, params);
glad_glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);
_post_call_gl_callback(NULL, "glNamedProgramLocalParameters4fvEXT", (GLADapiproc) glad_glNamedProgramLocalParameters4fvEXT, 5, program, target, index, count, params);
}
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_debug_glNamedProgramLocalParameters4fvEXT = glad_debug_impl_glNamedProgramLocalParameters4fvEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {
_pre_call_gl_callback("glNamedProgramLocalParametersI4ivEXT", (GLADapiproc) glad_glNamedProgramLocalParametersI4ivEXT, 5, program, target, index, count, params);
glad_glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);
_post_call_gl_callback(NULL, "glNamedProgramLocalParametersI4ivEXT", (GLADapiproc) glad_glNamedProgramLocalParametersI4ivEXT, 5, program, target, index, count, params);
}
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_debug_glNamedProgramLocalParametersI4ivEXT = glad_debug_impl_glNamedProgramLocalParametersI4ivEXT;
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {
_pre_call_gl_callback("glNamedProgramLocalParametersI4uivEXT", (GLADapiproc) glad_glNamedProgramLocalParametersI4uivEXT, 5, program, target, index, count, params);
glad_glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);
_post_call_gl_callback(NULL, "glNamedProgramLocalParametersI4uivEXT", (GLADapiproc) glad_glNamedProgramLocalParametersI4uivEXT, 5, program, target, index, count, params);
}
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_debug_glNamedProgramLocalParametersI4uivEXT = glad_debug_impl_glNamedProgramLocalParametersI4uivEXT;
PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string) {
_pre_call_gl_callback("glNamedProgramStringEXT", (GLADapiproc) glad_glNamedProgramStringEXT, 5, program, target, format, len, string);
glad_glNamedProgramStringEXT(program, target, format, len, string);
_post_call_gl_callback(NULL, "glNamedProgramStringEXT", (GLADapiproc) glad_glNamedProgramStringEXT, 5, program, target, format, len, string);
}
PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_debug_glNamedProgramStringEXT = glad_debug_impl_glNamedProgramStringEXT;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glNamedRenderbufferStorage", (GLADapiproc) glad_glNamedRenderbufferStorage, 4, renderbuffer, internalformat, width, height);
glad_glNamedRenderbufferStorage(renderbuffer, internalformat, width, height);
_post_call_gl_callback(NULL, "glNamedRenderbufferStorage", (GLADapiproc) glad_glNamedRenderbufferStorage, 4, renderbuffer, internalformat, width, height);
}
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_debug_glNamedRenderbufferStorage = glad_debug_impl_glNamedRenderbufferStorage;
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glNamedRenderbufferStorageEXT", (GLADapiproc) glad_glNamedRenderbufferStorageEXT, 4, renderbuffer, internalformat, width, height);
glad_glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);
_post_call_gl_callback(NULL, "glNamedRenderbufferStorageEXT", (GLADapiproc) glad_glNamedRenderbufferStorageEXT, 4, renderbuffer, internalformat, width, height);
}
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_debug_glNamedRenderbufferStorageEXT = glad_debug_impl_glNamedRenderbufferStorageEXT;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glNamedRenderbufferStorageMultisample", (GLADapiproc) glad_glNamedRenderbufferStorageMultisample, 5, renderbuffer, samples, internalformat, width, height);
glad_glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
_post_call_gl_callback(NULL, "glNamedRenderbufferStorageMultisample", (GLADapiproc) glad_glNamedRenderbufferStorageMultisample, 5, renderbuffer, samples, internalformat, width, height);
}
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glNamedRenderbufferStorageMultisample = glad_debug_impl_glNamedRenderbufferStorageMultisample;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glNamedRenderbufferStorageMultisampleCoverageEXT", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleCoverageEXT, 6, renderbuffer, coverageSamples, colorSamples, internalformat, width, height);
glad_glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);
_post_call_gl_callback(NULL, "glNamedRenderbufferStorageMultisampleCoverageEXT", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleCoverageEXT, 6, renderbuffer, coverageSamples, colorSamples, internalformat, width, height);
}
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_debug_glNamedRenderbufferStorageMultisampleCoverageEXT = glad_debug_impl_glNamedRenderbufferStorageMultisampleCoverageEXT;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glNamedRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleEXT, 5, renderbuffer, samples, internalformat, width, height);
glad_glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);
_post_call_gl_callback(NULL, "glNamedRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleEXT, 5, renderbuffer, samples, internalformat, width, height);
}
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_debug_glNamedRenderbufferStorageMultisampleEXT = glad_debug_impl_glNamedRenderbufferStorageMultisampleEXT;
PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
_pre_call_gl_callback("glNormalPointerEXT", (GLADapiproc) glad_glNormalPointerEXT, 4, type, stride, count, pointer);
glad_glNormalPointerEXT(type, stride, count, pointer);
_post_call_gl_callback(NULL, "glNormalPointerEXT", (GLADapiproc) glad_glNormalPointerEXT, 4, type, stride, count, pointer);
}
PFNGLNORMALPOINTEREXTPROC glad_debug_glNormalPointerEXT = glad_debug_impl_glNormalPointerEXT;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
static void GLAD_API_PTR glad_debug_impl_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
_pre_call_gl_callback("glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label);
glad_glObjectLabel(identifier, name, length, label);
_post_call_gl_callback(NULL, "glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label);
}
PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
static void GLAD_API_PTR glad_debug_impl_glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) {
_pre_call_gl_callback("glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label);
glad_glObjectPtrLabel(ptr, length, label);
_post_call_gl_callback(NULL, "glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label);
}
PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel;
PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
static void GLAD_API_PTR glad_debug_impl_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
_pre_call_gl_callback("glOrthofOES", (GLADapiproc) glad_glOrthofOES, 6, l, r, b, t, n, f);
glad_glOrthofOES(l, r, b, t, n, f);
_post_call_gl_callback(NULL, "glOrthofOES", (GLADapiproc) glad_glOrthofOES, 6, l, r, b, t, n, f);
}
PFNGLORTHOFOESPROC glad_debug_glOrthofOES = glad_debug_impl_glOrthofOES;
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glPatchParameterfv(GLenum pname, const GLfloat * values) {
_pre_call_gl_callback("glPatchParameterfv", (GLADapiproc) glad_glPatchParameterfv, 2, pname, values);
glad_glPatchParameterfv(pname, values);
_post_call_gl_callback(NULL, "glPatchParameterfv", (GLADapiproc) glad_glPatchParameterfv, 2, pname, values);
}
PFNGLPATCHPARAMETERFVPROC glad_debug_glPatchParameterfv = glad_debug_impl_glPatchParameterfv;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glPatchParameteri(GLenum pname, GLint value) {
_pre_call_gl_callback("glPatchParameteri", (GLADapiproc) glad_glPatchParameteri, 2, pname, value);
glad_glPatchParameteri(pname, value);
_post_call_gl_callback(NULL, "glPatchParameteri", (GLADapiproc) glad_glPatchParameteri, 2, pname, value);
}
PFNGLPATCHPARAMETERIPROC glad_debug_glPatchParameteri = glad_debug_impl_glPatchParameteri;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
static void GLAD_API_PTR glad_debug_impl_glPauseTransformFeedback(void) {
_pre_call_gl_callback("glPauseTransformFeedback", (GLADapiproc) glad_glPauseTransformFeedback, 0);
glad_glPauseTransformFeedback();
_post_call_gl_callback(NULL, "glPauseTransformFeedback", (GLADapiproc) glad_glPauseTransformFeedback, 0);
}
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_debug_glPauseTransformFeedback = glad_debug_impl_glPauseTransformFeedback;
PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glPauseTransformFeedbackNV(void) {
_pre_call_gl_callback("glPauseTransformFeedbackNV", (GLADapiproc) glad_glPauseTransformFeedbackNV, 0);
glad_glPauseTransformFeedbackNV();
_post_call_gl_callback(NULL, "glPauseTransformFeedbackNV", (GLADapiproc) glad_glPauseTransformFeedbackNV, 0);
}
PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_debug_glPauseTransformFeedbackNV = glad_debug_impl_glPauseTransformFeedbackNV;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param);
glad_glPixelStoref(pname, param);
_post_call_gl_callback(NULL, "glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param);
}
PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param) {
_pre_call_gl_callback("glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param);
glad_glPixelStorei(pname, param);
_post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param);
}
PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param);
glad_glPointParameterf(pname, param);
_post_call_gl_callback(NULL, "glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param);
}
PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterfARB(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glPointParameterfARB", (GLADapiproc) glad_glPointParameterfARB, 2, pname, param);
glad_glPointParameterfARB(pname, param);
_post_call_gl_callback(NULL, "glPointParameterfARB", (GLADapiproc) glad_glPointParameterfARB, 2, pname, param);
}
PFNGLPOINTPARAMETERFARBPROC glad_debug_glPointParameterfARB = glad_debug_impl_glPointParameterfARB;
PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterfEXT(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glPointParameterfEXT", (GLADapiproc) glad_glPointParameterfEXT, 2, pname, param);
glad_glPointParameterfEXT(pname, param);
_post_call_gl_callback(NULL, "glPointParameterfEXT", (GLADapiproc) glad_glPointParameterfEXT, 2, pname, param);
}
PFNGLPOINTPARAMETERFEXTPROC glad_debug_glPointParameterfEXT = glad_debug_impl_glPointParameterfEXT;
PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterfSGIS(GLenum pname, GLfloat param) {
_pre_call_gl_callback("glPointParameterfSGIS", (GLADapiproc) glad_glPointParameterfSGIS, 2, pname, param);
glad_glPointParameterfSGIS(pname, param);
_post_call_gl_callback(NULL, "glPointParameterfSGIS", (GLADapiproc) glad_glPointParameterfSGIS, 2, pname, param);
}
PFNGLPOINTPARAMETERFSGISPROC glad_debug_glPointParameterfSGIS = glad_debug_impl_glPointParameterfSGIS;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterfv(GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params);
glad_glPointParameterfv(pname, params);
_post_call_gl_callback(NULL, "glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params);
}
PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterfvARB(GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glPointParameterfvARB", (GLADapiproc) glad_glPointParameterfvARB, 2, pname, params);
glad_glPointParameterfvARB(pname, params);
_post_call_gl_callback(NULL, "glPointParameterfvARB", (GLADapiproc) glad_glPointParameterfvARB, 2, pname, params);
}
PFNGLPOINTPARAMETERFVARBPROC glad_debug_glPointParameterfvARB = glad_debug_impl_glPointParameterfvARB;
PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterfvEXT(GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glPointParameterfvEXT", (GLADapiproc) glad_glPointParameterfvEXT, 2, pname, params);
glad_glPointParameterfvEXT(pname, params);
_post_call_gl_callback(NULL, "glPointParameterfvEXT", (GLADapiproc) glad_glPointParameterfvEXT, 2, pname, params);
}
PFNGLPOINTPARAMETERFVEXTPROC glad_debug_glPointParameterfvEXT = glad_debug_impl_glPointParameterfvEXT;
PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterfvSGIS(GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glPointParameterfvSGIS", (GLADapiproc) glad_glPointParameterfvSGIS, 2, pname, params);
glad_glPointParameterfvSGIS(pname, params);
_post_call_gl_callback(NULL, "glPointParameterfvSGIS", (GLADapiproc) glad_glPointParameterfvSGIS, 2, pname, params);
}
PFNGLPOINTPARAMETERFVSGISPROC glad_debug_glPointParameterfvSGIS = glad_debug_impl_glPointParameterfvSGIS;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameteri(GLenum pname, GLint param) {
_pre_call_gl_callback("glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param);
glad_glPointParameteri(pname, param);
_post_call_gl_callback(NULL, "glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param);
}
PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameteriNV(GLenum pname, GLint param) {
_pre_call_gl_callback("glPointParameteriNV", (GLADapiproc) glad_glPointParameteriNV, 2, pname, param);
glad_glPointParameteriNV(pname, param);
_post_call_gl_callback(NULL, "glPointParameteriNV", (GLADapiproc) glad_glPointParameteriNV, 2, pname, param);
}
PFNGLPOINTPARAMETERINVPROC glad_debug_glPointParameteriNV = glad_debug_impl_glPointParameteriNV;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const GLint * params) {
_pre_call_gl_callback("glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params);
glad_glPointParameteriv(pname, params);
_post_call_gl_callback(NULL, "glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params);
}
PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointParameterivNV(GLenum pname, const GLint * params) {
_pre_call_gl_callback("glPointParameterivNV", (GLADapiproc) glad_glPointParameterivNV, 2, pname, params);
glad_glPointParameterivNV(pname, params);
_post_call_gl_callback(NULL, "glPointParameterivNV", (GLADapiproc) glad_glPointParameterivNV, 2, pname, params);
}
PFNGLPOINTPARAMETERIVNVPROC glad_debug_glPointParameterivNV = glad_debug_impl_glPointParameterivNV;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) {
_pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size);
glad_glPointSize(size);
_post_call_gl_callback(NULL, "glPointSize", (GLADapiproc) glad_glPointSize, 1, size);
}
PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) {
_pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode);
glad_glPolygonMode(face, mode);
_post_call_gl_callback(NULL, "glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode);
}
PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat units) {
_pre_call_gl_callback("glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units);
glad_glPolygonOffset(factor, units);
_post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units);
}
PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
static void GLAD_API_PTR glad_debug_impl_glPolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) {
_pre_call_gl_callback("glPolygonOffsetClamp", (GLADapiproc) glad_glPolygonOffsetClamp, 3, factor, units, clamp);
glad_glPolygonOffsetClamp(factor, units, clamp);
_post_call_gl_callback(NULL, "glPolygonOffsetClamp", (GLADapiproc) glad_glPolygonOffsetClamp, 3, factor, units, clamp);
}
PFNGLPOLYGONOFFSETCLAMPPROC glad_debug_glPolygonOffsetClamp = glad_debug_impl_glPolygonOffsetClamp;
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glPolygonOffsetClampEXT(GLfloat factor, GLfloat units, GLfloat clamp) {
_pre_call_gl_callback("glPolygonOffsetClampEXT", (GLADapiproc) glad_glPolygonOffsetClampEXT, 3, factor, units, clamp);
glad_glPolygonOffsetClampEXT(factor, units, clamp);
_post_call_gl_callback(NULL, "glPolygonOffsetClampEXT", (GLADapiproc) glad_glPolygonOffsetClampEXT, 3, factor, units, clamp);
}
PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_debug_glPolygonOffsetClampEXT = glad_debug_impl_glPolygonOffsetClampEXT;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) {
_pre_call_gl_callback("glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0);
glad_glPopDebugGroup();
_post_call_gl_callback(NULL, "glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0);
}
PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) {
_pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index);
glad_glPrimitiveRestartIndex(index);
_post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index);
}
PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) {
_pre_call_gl_callback("glPrioritizeTexturesEXT", (GLADapiproc) glad_glPrioritizeTexturesEXT, 3, n, textures, priorities);
glad_glPrioritizeTexturesEXT(n, textures, priorities);
_post_call_gl_callback(NULL, "glPrioritizeTexturesEXT", (GLADapiproc) glad_glPrioritizeTexturesEXT, 3, n, textures, priorities);
}
PFNGLPRIORITIZETEXTURESEXTPROC glad_debug_glPrioritizeTexturesEXT = glad_debug_impl_glPrioritizeTexturesEXT;
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
_pre_call_gl_callback("glProgramBinary", (GLADapiproc) glad_glProgramBinary, 4, program, binaryFormat, binary, length);
glad_glProgramBinary(program, binaryFormat, binary, length);
_post_call_gl_callback(NULL, "glProgramBinary", (GLADapiproc) glad_glProgramBinary, 4, program, binaryFormat, binary, length);
}
PFNGLPROGRAMBINARYPROC glad_debug_glProgramBinary = glad_debug_impl_glProgramBinary;
PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glProgramEnvParameter4dARB", (GLADapiproc) glad_glProgramEnvParameter4dARB, 6, target, index, x, y, z, w);
glad_glProgramEnvParameter4dARB(target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glProgramEnvParameter4dARB", (GLADapiproc) glad_glProgramEnvParameter4dARB, 6, target, index, x, y, z, w);
}
PFNGLPROGRAMENVPARAMETER4DARBPROC glad_debug_glProgramEnvParameter4dARB = glad_debug_impl_glProgramEnvParameter4dARB;
PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {
_pre_call_gl_callback("glProgramEnvParameter4dvARB", (GLADapiproc) glad_glProgramEnvParameter4dvARB, 3, target, index, params);
glad_glProgramEnvParameter4dvARB(target, index, params);
_post_call_gl_callback(NULL, "glProgramEnvParameter4dvARB", (GLADapiproc) glad_glProgramEnvParameter4dvARB, 3, target, index, params);
}
PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_debug_glProgramEnvParameter4dvARB = glad_debug_impl_glProgramEnvParameter4dvARB;
PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glProgramEnvParameter4fARB", (GLADapiproc) glad_glProgramEnvParameter4fARB, 6, target, index, x, y, z, w);
glad_glProgramEnvParameter4fARB(target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glProgramEnvParameter4fARB", (GLADapiproc) glad_glProgramEnvParameter4fARB, 6, target, index, x, y, z, w);
}
PFNGLPROGRAMENVPARAMETER4FARBPROC glad_debug_glProgramEnvParameter4fARB = glad_debug_impl_glProgramEnvParameter4fARB;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {
_pre_call_gl_callback("glProgramEnvParameter4fvARB", (GLADapiproc) glad_glProgramEnvParameter4fvARB, 3, target, index, params);
glad_glProgramEnvParameter4fvARB(target, index, params);
_post_call_gl_callback(NULL, "glProgramEnvParameter4fvARB", (GLADapiproc) glad_glProgramEnvParameter4fvARB, 3, target, index, params);
}
PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_debug_glProgramEnvParameter4fvARB = glad_debug_impl_glProgramEnvParameter4fvARB;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glProgramLocalParameter4dARB", (GLADapiproc) glad_glProgramLocalParameter4dARB, 6, target, index, x, y, z, w);
glad_glProgramLocalParameter4dARB(target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glProgramLocalParameter4dARB", (GLADapiproc) glad_glProgramLocalParameter4dARB, 6, target, index, x, y, z, w);
}
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_debug_glProgramLocalParameter4dARB = glad_debug_impl_glProgramLocalParameter4dARB;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {
_pre_call_gl_callback("glProgramLocalParameter4dvARB", (GLADapiproc) glad_glProgramLocalParameter4dvARB, 3, target, index, params);
glad_glProgramLocalParameter4dvARB(target, index, params);
_post_call_gl_callback(NULL, "glProgramLocalParameter4dvARB", (GLADapiproc) glad_glProgramLocalParameter4dvARB, 3, target, index, params);
}
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_debug_glProgramLocalParameter4dvARB = glad_debug_impl_glProgramLocalParameter4dvARB;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glProgramLocalParameter4fARB", (GLADapiproc) glad_glProgramLocalParameter4fARB, 6, target, index, x, y, z, w);
glad_glProgramLocalParameter4fARB(target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glProgramLocalParameter4fARB", (GLADapiproc) glad_glProgramLocalParameter4fARB, 6, target, index, x, y, z, w);
}
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_debug_glProgramLocalParameter4fARB = glad_debug_impl_glProgramLocalParameter4fARB;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {
_pre_call_gl_callback("glProgramLocalParameter4fvARB", (GLADapiproc) glad_glProgramLocalParameter4fvARB, 3, target, index, params);
glad_glProgramLocalParameter4fvARB(target, index, params);
_post_call_gl_callback(NULL, "glProgramLocalParameter4fvARB", (GLADapiproc) glad_glProgramLocalParameter4fvARB, 3, target, index, params);
}
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_debug_glProgramLocalParameter4fvARB = glad_debug_impl_glProgramLocalParameter4fvARB;
PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glProgramParameter4dNV", (GLADapiproc) glad_glProgramParameter4dNV, 6, target, index, x, y, z, w);
glad_glProgramParameter4dNV(target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glProgramParameter4dNV", (GLADapiproc) glad_glProgramParameter4dNV, 6, target, index, x, y, z, w);
}
PFNGLPROGRAMPARAMETER4DNVPROC glad_debug_glProgramParameter4dNV = glad_debug_impl_glProgramParameter4dNV;
PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glProgramParameter4dvNV", (GLADapiproc) glad_glProgramParameter4dvNV, 3, target, index, v);
glad_glProgramParameter4dvNV(target, index, v);
_post_call_gl_callback(NULL, "glProgramParameter4dvNV", (GLADapiproc) glad_glProgramParameter4dvNV, 3, target, index, v);
}
PFNGLPROGRAMPARAMETER4DVNVPROC glad_debug_glProgramParameter4dvNV = glad_debug_impl_glProgramParameter4dvNV;
PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glProgramParameter4fNV", (GLADapiproc) glad_glProgramParameter4fNV, 6, target, index, x, y, z, w);
glad_glProgramParameter4fNV(target, index, x, y, z, w);
_post_call_gl_callback(NULL, "glProgramParameter4fNV", (GLADapiproc) glad_glProgramParameter4fNV, 6, target, index, x, y, z, w);
}
PFNGLPROGRAMPARAMETER4FNVPROC glad_debug_glProgramParameter4fNV = glad_debug_impl_glProgramParameter4fNV;
PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glProgramParameter4fvNV", (GLADapiproc) glad_glProgramParameter4fvNV, 3, target, index, v);
glad_glProgramParameter4fvNV(target, index, v);
_post_call_gl_callback(NULL, "glProgramParameter4fvNV", (GLADapiproc) glad_glProgramParameter4fvNV, 3, target, index, v);
}
PFNGLPROGRAMPARAMETER4FVNVPROC glad_debug_glProgramParameter4fvNV = glad_debug_impl_glProgramParameter4fvNV;
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameteri(GLuint program, GLenum pname, GLint value) {
_pre_call_gl_callback("glProgramParameteri", (GLADapiproc) glad_glProgramParameteri, 3, program, pname, value);
glad_glProgramParameteri(program, pname, value);
_post_call_gl_callback(NULL, "glProgramParameteri", (GLADapiproc) glad_glProgramParameteri, 3, program, pname, value);
}
PFNGLPROGRAMPARAMETERIPROC glad_debug_glProgramParameteri = glad_debug_impl_glProgramParameteri;
PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) {
_pre_call_gl_callback("glProgramParameteriARB", (GLADapiproc) glad_glProgramParameteriARB, 3, program, pname, value);
glad_glProgramParameteriARB(program, pname, value);
_post_call_gl_callback(NULL, "glProgramParameteriARB", (GLADapiproc) glad_glProgramParameteriARB, 3, program, pname, value);
}
PFNGLPROGRAMPARAMETERIARBPROC glad_debug_glProgramParameteriARB = glad_debug_impl_glProgramParameteriARB;
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) {
_pre_call_gl_callback("glProgramParameteriEXT", (GLADapiproc) glad_glProgramParameteriEXT, 3, program, pname, value);
glad_glProgramParameteriEXT(program, pname, value);
_post_call_gl_callback(NULL, "glProgramParameteriEXT", (GLADapiproc) glad_glProgramParameteriEXT, 3, program, pname, value);
}
PFNGLPROGRAMPARAMETERIEXTPROC glad_debug_glProgramParameteriEXT = glad_debug_impl_glProgramParameteriEXT;
PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble * v) {
_pre_call_gl_callback("glProgramParameters4dvNV", (GLADapiproc) glad_glProgramParameters4dvNV, 4, target, index, count, v);
glad_glProgramParameters4dvNV(target, index, count, v);
_post_call_gl_callback(NULL, "glProgramParameters4dvNV", (GLADapiproc) glad_glProgramParameters4dvNV, 4, target, index, count, v);
}
PFNGLPROGRAMPARAMETERS4DVNVPROC glad_debug_glProgramParameters4dvNV = glad_debug_impl_glProgramParameters4dvNV;
PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat * v) {
_pre_call_gl_callback("glProgramParameters4fvNV", (GLADapiproc) glad_glProgramParameters4fvNV, 4, target, index, count, v);
glad_glProgramParameters4fvNV(target, index, count, v);
_post_call_gl_callback(NULL, "glProgramParameters4fvNV", (GLADapiproc) glad_glProgramParameters4fvNV, 4, target, index, count, v);
}
PFNGLPROGRAMPARAMETERS4FVNVPROC glad_debug_glProgramParameters4fvNV = glad_debug_impl_glProgramParameters4fvNV;
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void * string) {
_pre_call_gl_callback("glProgramStringARB", (GLADapiproc) glad_glProgramStringARB, 4, target, format, len, string);
glad_glProgramStringARB(target, format, len, string);
_post_call_gl_callback(NULL, "glProgramStringARB", (GLADapiproc) glad_glProgramStringARB, 4, target, format, len, string);
}
PFNGLPROGRAMSTRINGARBPROC glad_debug_glProgramStringARB = glad_debug_impl_glProgramStringARB;
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1d(GLuint program, GLint location, GLdouble v0) {
_pre_call_gl_callback("glProgramUniform1d", (GLADapiproc) glad_glProgramUniform1d, 3, program, location, v0);
glad_glProgramUniform1d(program, location, v0);
_post_call_gl_callback(NULL, "glProgramUniform1d", (GLADapiproc) glad_glProgramUniform1d, 3, program, location, v0);
}
PFNGLPROGRAMUNIFORM1DPROC glad_debug_glProgramUniform1d = glad_debug_impl_glProgramUniform1d;
PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x) {
_pre_call_gl_callback("glProgramUniform1dEXT", (GLADapiproc) glad_glProgramUniform1dEXT, 3, program, location, x);
glad_glProgramUniform1dEXT(program, location, x);
_post_call_gl_callback(NULL, "glProgramUniform1dEXT", (GLADapiproc) glad_glProgramUniform1dEXT, 3, program, location, x);
}
PFNGLPROGRAMUNIFORM1DEXTPROC glad_debug_glProgramUniform1dEXT = glad_debug_impl_glProgramUniform1dEXT;
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniform1dv", (GLADapiproc) glad_glProgramUniform1dv, 4, program, location, count, value);
glad_glProgramUniform1dv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform1dv", (GLADapiproc) glad_glProgramUniform1dv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM1DVPROC glad_debug_glProgramUniform1dv = glad_debug_impl_glProgramUniform1dv;
PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniform1dvEXT", (GLADapiproc) glad_glProgramUniform1dvEXT, 4, program, location, count, value);
glad_glProgramUniform1dvEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform1dvEXT", (GLADapiproc) glad_glProgramUniform1dvEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM1DVEXTPROC glad_debug_glProgramUniform1dvEXT = glad_debug_impl_glProgramUniform1dvEXT;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1f(GLuint program, GLint location, GLfloat v0) {
_pre_call_gl_callback("glProgramUniform1f", (GLADapiproc) glad_glProgramUniform1f, 3, program, location, v0);
glad_glProgramUniform1f(program, location, v0);
_post_call_gl_callback(NULL, "glProgramUniform1f", (GLADapiproc) glad_glProgramUniform1f, 3, program, location, v0);
}
PFNGLPROGRAMUNIFORM1FPROC glad_debug_glProgramUniform1f = glad_debug_impl_glProgramUniform1f;
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) {
_pre_call_gl_callback("glProgramUniform1fEXT", (GLADapiproc) glad_glProgramUniform1fEXT, 3, program, location, v0);
glad_glProgramUniform1fEXT(program, location, v0);
_post_call_gl_callback(NULL, "glProgramUniform1fEXT", (GLADapiproc) glad_glProgramUniform1fEXT, 3, program, location, v0);
}
PFNGLPROGRAMUNIFORM1FEXTPROC glad_debug_glProgramUniform1fEXT = glad_debug_impl_glProgramUniform1fEXT;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniform1fv", (GLADapiproc) glad_glProgramUniform1fv, 4, program, location, count, value);
glad_glProgramUniform1fv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform1fv", (GLADapiproc) glad_glProgramUniform1fv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM1FVPROC glad_debug_glProgramUniform1fv = glad_debug_impl_glProgramUniform1fv;
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniform1fvEXT", (GLADapiproc) glad_glProgramUniform1fvEXT, 4, program, location, count, value);
glad_glProgramUniform1fvEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform1fvEXT", (GLADapiproc) glad_glProgramUniform1fvEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_debug_glProgramUniform1fvEXT = glad_debug_impl_glProgramUniform1fvEXT;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i(GLuint program, GLint location, GLint v0) {
_pre_call_gl_callback("glProgramUniform1i", (GLADapiproc) glad_glProgramUniform1i, 3, program, location, v0);
glad_glProgramUniform1i(program, location, v0);
_post_call_gl_callback(NULL, "glProgramUniform1i", (GLADapiproc) glad_glProgramUniform1i, 3, program, location, v0);
}
PFNGLPROGRAMUNIFORM1IPROC glad_debug_glProgramUniform1i = glad_debug_impl_glProgramUniform1i;
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) {
_pre_call_gl_callback("glProgramUniform1iEXT", (GLADapiproc) glad_glProgramUniform1iEXT, 3, program, location, v0);
glad_glProgramUniform1iEXT(program, location, v0);
_post_call_gl_callback(NULL, "glProgramUniform1iEXT", (GLADapiproc) glad_glProgramUniform1iEXT, 3, program, location, v0);
}
PFNGLPROGRAMUNIFORM1IEXTPROC glad_debug_glProgramUniform1iEXT = glad_debug_impl_glProgramUniform1iEXT;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glProgramUniform1iv", (GLADapiproc) glad_glProgramUniform1iv, 4, program, location, count, value);
glad_glProgramUniform1iv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform1iv", (GLADapiproc) glad_glProgramUniform1iv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM1IVPROC glad_debug_glProgramUniform1iv = glad_debug_impl_glProgramUniform1iv;
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glProgramUniform1ivEXT", (GLADapiproc) glad_glProgramUniform1ivEXT, 4, program, location, count, value);
glad_glProgramUniform1ivEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform1ivEXT", (GLADapiproc) glad_glProgramUniform1ivEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_debug_glProgramUniform1ivEXT = glad_debug_impl_glProgramUniform1ivEXT;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui(GLuint program, GLint location, GLuint v0) {
_pre_call_gl_callback("glProgramUniform1ui", (GLADapiproc) glad_glProgramUniform1ui, 3, program, location, v0);
glad_glProgramUniform1ui(program, location, v0);
_post_call_gl_callback(NULL, "glProgramUniform1ui", (GLADapiproc) glad_glProgramUniform1ui, 3, program, location, v0);
}
PFNGLPROGRAMUNIFORM1UIPROC glad_debug_glProgramUniform1ui = glad_debug_impl_glProgramUniform1ui;
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) {
_pre_call_gl_callback("glProgramUniform1uiEXT", (GLADapiproc) glad_glProgramUniform1uiEXT, 3, program, location, v0);
glad_glProgramUniform1uiEXT(program, location, v0);
_post_call_gl_callback(NULL, "glProgramUniform1uiEXT", (GLADapiproc) glad_glProgramUniform1uiEXT, 3, program, location, v0);
}
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_debug_glProgramUniform1uiEXT = glad_debug_impl_glProgramUniform1uiEXT;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glProgramUniform1uiv", (GLADapiproc) glad_glProgramUniform1uiv, 4, program, location, count, value);
glad_glProgramUniform1uiv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform1uiv", (GLADapiproc) glad_glProgramUniform1uiv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM1UIVPROC glad_debug_glProgramUniform1uiv = glad_debug_impl_glProgramUniform1uiv;
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glProgramUniform1uivEXT", (GLADapiproc) glad_glProgramUniform1uivEXT, 4, program, location, count, value);
glad_glProgramUniform1uivEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform1uivEXT", (GLADapiproc) glad_glProgramUniform1uivEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_debug_glProgramUniform1uivEXT = glad_debug_impl_glProgramUniform1uivEXT;
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) {
_pre_call_gl_callback("glProgramUniform2d", (GLADapiproc) glad_glProgramUniform2d, 4, program, location, v0, v1);
glad_glProgramUniform2d(program, location, v0, v1);
_post_call_gl_callback(NULL, "glProgramUniform2d", (GLADapiproc) glad_glProgramUniform2d, 4, program, location, v0, v1);
}
PFNGLPROGRAMUNIFORM2DPROC glad_debug_glProgramUniform2d = glad_debug_impl_glProgramUniform2d;
PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y) {
_pre_call_gl_callback("glProgramUniform2dEXT", (GLADapiproc) glad_glProgramUniform2dEXT, 4, program, location, x, y);
glad_glProgramUniform2dEXT(program, location, x, y);
_post_call_gl_callback(NULL, "glProgramUniform2dEXT", (GLADapiproc) glad_glProgramUniform2dEXT, 4, program, location, x, y);
}
PFNGLPROGRAMUNIFORM2DEXTPROC glad_debug_glProgramUniform2dEXT = glad_debug_impl_glProgramUniform2dEXT;
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniform2dv", (GLADapiproc) glad_glProgramUniform2dv, 4, program, location, count, value);
glad_glProgramUniform2dv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform2dv", (GLADapiproc) glad_glProgramUniform2dv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM2DVPROC glad_debug_glProgramUniform2dv = glad_debug_impl_glProgramUniform2dv;
PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniform2dvEXT", (GLADapiproc) glad_glProgramUniform2dvEXT, 4, program, location, count, value);
glad_glProgramUniform2dvEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform2dvEXT", (GLADapiproc) glad_glProgramUniform2dvEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM2DVEXTPROC glad_debug_glProgramUniform2dvEXT = glad_debug_impl_glProgramUniform2dvEXT;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
_pre_call_gl_callback("glProgramUniform2f", (GLADapiproc) glad_glProgramUniform2f, 4, program, location, v0, v1);
glad_glProgramUniform2f(program, location, v0, v1);
_post_call_gl_callback(NULL, "glProgramUniform2f", (GLADapiproc) glad_glProgramUniform2f, 4, program, location, v0, v1);
}
PFNGLPROGRAMUNIFORM2FPROC glad_debug_glProgramUniform2f = glad_debug_impl_glProgramUniform2f;
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
_pre_call_gl_callback("glProgramUniform2fEXT", (GLADapiproc) glad_glProgramUniform2fEXT, 4, program, location, v0, v1);
glad_glProgramUniform2fEXT(program, location, v0, v1);
_post_call_gl_callback(NULL, "glProgramUniform2fEXT", (GLADapiproc) glad_glProgramUniform2fEXT, 4, program, location, v0, v1);
}
PFNGLPROGRAMUNIFORM2FEXTPROC glad_debug_glProgramUniform2fEXT = glad_debug_impl_glProgramUniform2fEXT;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniform2fv", (GLADapiproc) glad_glProgramUniform2fv, 4, program, location, count, value);
glad_glProgramUniform2fv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform2fv", (GLADapiproc) glad_glProgramUniform2fv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM2FVPROC glad_debug_glProgramUniform2fv = glad_debug_impl_glProgramUniform2fv;
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniform2fvEXT", (GLADapiproc) glad_glProgramUniform2fvEXT, 4, program, location, count, value);
glad_glProgramUniform2fvEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform2fvEXT", (GLADapiproc) glad_glProgramUniform2fvEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_debug_glProgramUniform2fvEXT = glad_debug_impl_glProgramUniform2fvEXT;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) {
_pre_call_gl_callback("glProgramUniform2i", (GLADapiproc) glad_glProgramUniform2i, 4, program, location, v0, v1);
glad_glProgramUniform2i(program, location, v0, v1);
_post_call_gl_callback(NULL, "glProgramUniform2i", (GLADapiproc) glad_glProgramUniform2i, 4, program, location, v0, v1);
}
PFNGLPROGRAMUNIFORM2IPROC glad_debug_glProgramUniform2i = glad_debug_impl_glProgramUniform2i;
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) {
_pre_call_gl_callback("glProgramUniform2iEXT", (GLADapiproc) glad_glProgramUniform2iEXT, 4, program, location, v0, v1);
glad_glProgramUniform2iEXT(program, location, v0, v1);
_post_call_gl_callback(NULL, "glProgramUniform2iEXT", (GLADapiproc) glad_glProgramUniform2iEXT, 4, program, location, v0, v1);
}
PFNGLPROGRAMUNIFORM2IEXTPROC glad_debug_glProgramUniform2iEXT = glad_debug_impl_glProgramUniform2iEXT;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glProgramUniform2iv", (GLADapiproc) glad_glProgramUniform2iv, 4, program, location, count, value);
glad_glProgramUniform2iv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform2iv", (GLADapiproc) glad_glProgramUniform2iv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM2IVPROC glad_debug_glProgramUniform2iv = glad_debug_impl_glProgramUniform2iv;
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glProgramUniform2ivEXT", (GLADapiproc) glad_glProgramUniform2ivEXT, 4, program, location, count, value);
glad_glProgramUniform2ivEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform2ivEXT", (GLADapiproc) glad_glProgramUniform2ivEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_debug_glProgramUniform2ivEXT = glad_debug_impl_glProgramUniform2ivEXT;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) {
_pre_call_gl_callback("glProgramUniform2ui", (GLADapiproc) glad_glProgramUniform2ui, 4, program, location, v0, v1);
glad_glProgramUniform2ui(program, location, v0, v1);
_post_call_gl_callback(NULL, "glProgramUniform2ui", (GLADapiproc) glad_glProgramUniform2ui, 4, program, location, v0, v1);
}
PFNGLPROGRAMUNIFORM2UIPROC glad_debug_glProgramUniform2ui = glad_debug_impl_glProgramUniform2ui;
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) {
_pre_call_gl_callback("glProgramUniform2uiEXT", (GLADapiproc) glad_glProgramUniform2uiEXT, 4, program, location, v0, v1);
glad_glProgramUniform2uiEXT(program, location, v0, v1);
_post_call_gl_callback(NULL, "glProgramUniform2uiEXT", (GLADapiproc) glad_glProgramUniform2uiEXT, 4, program, location, v0, v1);
}
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_debug_glProgramUniform2uiEXT = glad_debug_impl_glProgramUniform2uiEXT;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glProgramUniform2uiv", (GLADapiproc) glad_glProgramUniform2uiv, 4, program, location, count, value);
glad_glProgramUniform2uiv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform2uiv", (GLADapiproc) glad_glProgramUniform2uiv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM2UIVPROC glad_debug_glProgramUniform2uiv = glad_debug_impl_glProgramUniform2uiv;
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glProgramUniform2uivEXT", (GLADapiproc) glad_glProgramUniform2uivEXT, 4, program, location, count, value);
glad_glProgramUniform2uivEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform2uivEXT", (GLADapiproc) glad_glProgramUniform2uivEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_debug_glProgramUniform2uivEXT = glad_debug_impl_glProgramUniform2uivEXT;
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) {
_pre_call_gl_callback("glProgramUniform3d", (GLADapiproc) glad_glProgramUniform3d, 5, program, location, v0, v1, v2);
glad_glProgramUniform3d(program, location, v0, v1, v2);
_post_call_gl_callback(NULL, "glProgramUniform3d", (GLADapiproc) glad_glProgramUniform3d, 5, program, location, v0, v1, v2);
}
PFNGLPROGRAMUNIFORM3DPROC glad_debug_glProgramUniform3d = glad_debug_impl_glProgramUniform3d;
PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glProgramUniform3dEXT", (GLADapiproc) glad_glProgramUniform3dEXT, 5, program, location, x, y, z);
glad_glProgramUniform3dEXT(program, location, x, y, z);
_post_call_gl_callback(NULL, "glProgramUniform3dEXT", (GLADapiproc) glad_glProgramUniform3dEXT, 5, program, location, x, y, z);
}
PFNGLPROGRAMUNIFORM3DEXTPROC glad_debug_glProgramUniform3dEXT = glad_debug_impl_glProgramUniform3dEXT;
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniform3dv", (GLADapiproc) glad_glProgramUniform3dv, 4, program, location, count, value);
glad_glProgramUniform3dv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform3dv", (GLADapiproc) glad_glProgramUniform3dv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM3DVPROC glad_debug_glProgramUniform3dv = glad_debug_impl_glProgramUniform3dv;
PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniform3dvEXT", (GLADapiproc) glad_glProgramUniform3dvEXT, 4, program, location, count, value);
glad_glProgramUniform3dvEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform3dvEXT", (GLADapiproc) glad_glProgramUniform3dvEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM3DVEXTPROC glad_debug_glProgramUniform3dvEXT = glad_debug_impl_glProgramUniform3dvEXT;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
_pre_call_gl_callback("glProgramUniform3f", (GLADapiproc) glad_glProgramUniform3f, 5, program, location, v0, v1, v2);
glad_glProgramUniform3f(program, location, v0, v1, v2);
_post_call_gl_callback(NULL, "glProgramUniform3f", (GLADapiproc) glad_glProgramUniform3f, 5, program, location, v0, v1, v2);
}
PFNGLPROGRAMUNIFORM3FPROC glad_debug_glProgramUniform3f = glad_debug_impl_glProgramUniform3f;
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
_pre_call_gl_callback("glProgramUniform3fEXT", (GLADapiproc) glad_glProgramUniform3fEXT, 5, program, location, v0, v1, v2);
glad_glProgramUniform3fEXT(program, location, v0, v1, v2);
_post_call_gl_callback(NULL, "glProgramUniform3fEXT", (GLADapiproc) glad_glProgramUniform3fEXT, 5, program, location, v0, v1, v2);
}
PFNGLPROGRAMUNIFORM3FEXTPROC glad_debug_glProgramUniform3fEXT = glad_debug_impl_glProgramUniform3fEXT;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniform3fv", (GLADapiproc) glad_glProgramUniform3fv, 4, program, location, count, value);
glad_glProgramUniform3fv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform3fv", (GLADapiproc) glad_glProgramUniform3fv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM3FVPROC glad_debug_glProgramUniform3fv = glad_debug_impl_glProgramUniform3fv;
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniform3fvEXT", (GLADapiproc) glad_glProgramUniform3fvEXT, 4, program, location, count, value);
glad_glProgramUniform3fvEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform3fvEXT", (GLADapiproc) glad_glProgramUniform3fvEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_debug_glProgramUniform3fvEXT = glad_debug_impl_glProgramUniform3fvEXT;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
_pre_call_gl_callback("glProgramUniform3i", (GLADapiproc) glad_glProgramUniform3i, 5, program, location, v0, v1, v2);
glad_glProgramUniform3i(program, location, v0, v1, v2);
_post_call_gl_callback(NULL, "glProgramUniform3i", (GLADapiproc) glad_glProgramUniform3i, 5, program, location, v0, v1, v2);
}
PFNGLPROGRAMUNIFORM3IPROC glad_debug_glProgramUniform3i = glad_debug_impl_glProgramUniform3i;
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
_pre_call_gl_callback("glProgramUniform3iEXT", (GLADapiproc) glad_glProgramUniform3iEXT, 5, program, location, v0, v1, v2);
glad_glProgramUniform3iEXT(program, location, v0, v1, v2);
_post_call_gl_callback(NULL, "glProgramUniform3iEXT", (GLADapiproc) glad_glProgramUniform3iEXT, 5, program, location, v0, v1, v2);
}
PFNGLPROGRAMUNIFORM3IEXTPROC glad_debug_glProgramUniform3iEXT = glad_debug_impl_glProgramUniform3iEXT;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glProgramUniform3iv", (GLADapiproc) glad_glProgramUniform3iv, 4, program, location, count, value);
glad_glProgramUniform3iv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform3iv", (GLADapiproc) glad_glProgramUniform3iv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM3IVPROC glad_debug_glProgramUniform3iv = glad_debug_impl_glProgramUniform3iv;
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glProgramUniform3ivEXT", (GLADapiproc) glad_glProgramUniform3ivEXT, 4, program, location, count, value);
glad_glProgramUniform3ivEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform3ivEXT", (GLADapiproc) glad_glProgramUniform3ivEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_debug_glProgramUniform3ivEXT = glad_debug_impl_glProgramUniform3ivEXT;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
_pre_call_gl_callback("glProgramUniform3ui", (GLADapiproc) glad_glProgramUniform3ui, 5, program, location, v0, v1, v2);
glad_glProgramUniform3ui(program, location, v0, v1, v2);
_post_call_gl_callback(NULL, "glProgramUniform3ui", (GLADapiproc) glad_glProgramUniform3ui, 5, program, location, v0, v1, v2);
}
PFNGLPROGRAMUNIFORM3UIPROC glad_debug_glProgramUniform3ui = glad_debug_impl_glProgramUniform3ui;
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
_pre_call_gl_callback("glProgramUniform3uiEXT", (GLADapiproc) glad_glProgramUniform3uiEXT, 5, program, location, v0, v1, v2);
glad_glProgramUniform3uiEXT(program, location, v0, v1, v2);
_post_call_gl_callback(NULL, "glProgramUniform3uiEXT", (GLADapiproc) glad_glProgramUniform3uiEXT, 5, program, location, v0, v1, v2);
}
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_debug_glProgramUniform3uiEXT = glad_debug_impl_glProgramUniform3uiEXT;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glProgramUniform3uiv", (GLADapiproc) glad_glProgramUniform3uiv, 4, program, location, count, value);
glad_glProgramUniform3uiv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform3uiv", (GLADapiproc) glad_glProgramUniform3uiv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM3UIVPROC glad_debug_glProgramUniform3uiv = glad_debug_impl_glProgramUniform3uiv;
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glProgramUniform3uivEXT", (GLADapiproc) glad_glProgramUniform3uivEXT, 4, program, location, count, value);
glad_glProgramUniform3uivEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform3uivEXT", (GLADapiproc) glad_glProgramUniform3uivEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_debug_glProgramUniform3uivEXT = glad_debug_impl_glProgramUniform3uivEXT;
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {
_pre_call_gl_callback("glProgramUniform4d", (GLADapiproc) glad_glProgramUniform4d, 6, program, location, v0, v1, v2, v3);
glad_glProgramUniform4d(program, location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glProgramUniform4d", (GLADapiproc) glad_glProgramUniform4d, 6, program, location, v0, v1, v2, v3);
}
PFNGLPROGRAMUNIFORM4DPROC glad_debug_glProgramUniform4d = glad_debug_impl_glProgramUniform4d;
PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glProgramUniform4dEXT", (GLADapiproc) glad_glProgramUniform4dEXT, 6, program, location, x, y, z, w);
glad_glProgramUniform4dEXT(program, location, x, y, z, w);
_post_call_gl_callback(NULL, "glProgramUniform4dEXT", (GLADapiproc) glad_glProgramUniform4dEXT, 6, program, location, x, y, z, w);
}
PFNGLPROGRAMUNIFORM4DEXTPROC glad_debug_glProgramUniform4dEXT = glad_debug_impl_glProgramUniform4dEXT;
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniform4dv", (GLADapiproc) glad_glProgramUniform4dv, 4, program, location, count, value);
glad_glProgramUniform4dv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform4dv", (GLADapiproc) glad_glProgramUniform4dv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM4DVPROC glad_debug_glProgramUniform4dv = glad_debug_impl_glProgramUniform4dv;
PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniform4dvEXT", (GLADapiproc) glad_glProgramUniform4dvEXT, 4, program, location, count, value);
glad_glProgramUniform4dvEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform4dvEXT", (GLADapiproc) glad_glProgramUniform4dvEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM4DVEXTPROC glad_debug_glProgramUniform4dvEXT = glad_debug_impl_glProgramUniform4dvEXT;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
_pre_call_gl_callback("glProgramUniform4f", (GLADapiproc) glad_glProgramUniform4f, 6, program, location, v0, v1, v2, v3);
glad_glProgramUniform4f(program, location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glProgramUniform4f", (GLADapiproc) glad_glProgramUniform4f, 6, program, location, v0, v1, v2, v3);
}
PFNGLPROGRAMUNIFORM4FPROC glad_debug_glProgramUniform4f = glad_debug_impl_glProgramUniform4f;
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
_pre_call_gl_callback("glProgramUniform4fEXT", (GLADapiproc) glad_glProgramUniform4fEXT, 6, program, location, v0, v1, v2, v3);
glad_glProgramUniform4fEXT(program, location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glProgramUniform4fEXT", (GLADapiproc) glad_glProgramUniform4fEXT, 6, program, location, v0, v1, v2, v3);
}
PFNGLPROGRAMUNIFORM4FEXTPROC glad_debug_glProgramUniform4fEXT = glad_debug_impl_glProgramUniform4fEXT;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniform4fv", (GLADapiproc) glad_glProgramUniform4fv, 4, program, location, count, value);
glad_glProgramUniform4fv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform4fv", (GLADapiproc) glad_glProgramUniform4fv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM4FVPROC glad_debug_glProgramUniform4fv = glad_debug_impl_glProgramUniform4fv;
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniform4fvEXT", (GLADapiproc) glad_glProgramUniform4fvEXT, 4, program, location, count, value);
glad_glProgramUniform4fvEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform4fvEXT", (GLADapiproc) glad_glProgramUniform4fvEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_debug_glProgramUniform4fvEXT = glad_debug_impl_glProgramUniform4fvEXT;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
_pre_call_gl_callback("glProgramUniform4i", (GLADapiproc) glad_glProgramUniform4i, 6, program, location, v0, v1, v2, v3);
glad_glProgramUniform4i(program, location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glProgramUniform4i", (GLADapiproc) glad_glProgramUniform4i, 6, program, location, v0, v1, v2, v3);
}
PFNGLPROGRAMUNIFORM4IPROC glad_debug_glProgramUniform4i = glad_debug_impl_glProgramUniform4i;
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
_pre_call_gl_callback("glProgramUniform4iEXT", (GLADapiproc) glad_glProgramUniform4iEXT, 6, program, location, v0, v1, v2, v3);
glad_glProgramUniform4iEXT(program, location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glProgramUniform4iEXT", (GLADapiproc) glad_glProgramUniform4iEXT, 6, program, location, v0, v1, v2, v3);
}
PFNGLPROGRAMUNIFORM4IEXTPROC glad_debug_glProgramUniform4iEXT = glad_debug_impl_glProgramUniform4iEXT;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glProgramUniform4iv", (GLADapiproc) glad_glProgramUniform4iv, 4, program, location, count, value);
glad_glProgramUniform4iv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform4iv", (GLADapiproc) glad_glProgramUniform4iv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM4IVPROC glad_debug_glProgramUniform4iv = glad_debug_impl_glProgramUniform4iv;
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glProgramUniform4ivEXT", (GLADapiproc) glad_glProgramUniform4ivEXT, 4, program, location, count, value);
glad_glProgramUniform4ivEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform4ivEXT", (GLADapiproc) glad_glProgramUniform4ivEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_debug_glProgramUniform4ivEXT = glad_debug_impl_glProgramUniform4ivEXT;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
_pre_call_gl_callback("glProgramUniform4ui", (GLADapiproc) glad_glProgramUniform4ui, 6, program, location, v0, v1, v2, v3);
glad_glProgramUniform4ui(program, location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glProgramUniform4ui", (GLADapiproc) glad_glProgramUniform4ui, 6, program, location, v0, v1, v2, v3);
}
PFNGLPROGRAMUNIFORM4UIPROC glad_debug_glProgramUniform4ui = glad_debug_impl_glProgramUniform4ui;
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
_pre_call_gl_callback("glProgramUniform4uiEXT", (GLADapiproc) glad_glProgramUniform4uiEXT, 6, program, location, v0, v1, v2, v3);
glad_glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glProgramUniform4uiEXT", (GLADapiproc) glad_glProgramUniform4uiEXT, 6, program, location, v0, v1, v2, v3);
}
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_debug_glProgramUniform4uiEXT = glad_debug_impl_glProgramUniform4uiEXT;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glProgramUniform4uiv", (GLADapiproc) glad_glProgramUniform4uiv, 4, program, location, count, value);
glad_glProgramUniform4uiv(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform4uiv", (GLADapiproc) glad_glProgramUniform4uiv, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM4UIVPROC glad_debug_glProgramUniform4uiv = glad_debug_impl_glProgramUniform4uiv;
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glProgramUniform4uivEXT", (GLADapiproc) glad_glProgramUniform4uivEXT, 4, program, location, count, value);
glad_glProgramUniform4uivEXT(program, location, count, value);
_post_call_gl_callback(NULL, "glProgramUniform4uivEXT", (GLADapiproc) glad_glProgramUniform4uivEXT, 4, program, location, count, value);
}
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_debug_glProgramUniform4uivEXT = glad_debug_impl_glProgramUniform4uivEXT;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value) {
_pre_call_gl_callback("glProgramUniformHandleui64ARB", (GLADapiproc) glad_glProgramUniformHandleui64ARB, 3, program, location, value);
glad_glProgramUniformHandleui64ARB(program, location, value);
_post_call_gl_callback(NULL, "glProgramUniformHandleui64ARB", (GLADapiproc) glad_glProgramUniformHandleui64ARB, 3, program, location, value);
}
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_debug_glProgramUniformHandleui64ARB = glad_debug_impl_glProgramUniformHandleui64ARB;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value) {
_pre_call_gl_callback("glProgramUniformHandleui64NV", (GLADapiproc) glad_glProgramUniformHandleui64NV, 3, program, location, value);
glad_glProgramUniformHandleui64NV(program, location, value);
_post_call_gl_callback(NULL, "glProgramUniformHandleui64NV", (GLADapiproc) glad_glProgramUniformHandleui64NV, 3, program, location, value);
}
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_debug_glProgramUniformHandleui64NV = glad_debug_impl_glProgramUniformHandleui64NV;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * values) {
_pre_call_gl_callback("glProgramUniformHandleui64vARB", (GLADapiproc) glad_glProgramUniformHandleui64vARB, 4, program, location, count, values);
glad_glProgramUniformHandleui64vARB(program, location, count, values);
_post_call_gl_callback(NULL, "glProgramUniformHandleui64vARB", (GLADapiproc) glad_glProgramUniformHandleui64vARB, 4, program, location, count, values);
}
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_debug_glProgramUniformHandleui64vARB = glad_debug_impl_glProgramUniformHandleui64vARB;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values) {
_pre_call_gl_callback("glProgramUniformHandleui64vNV", (GLADapiproc) glad_glProgramUniformHandleui64vNV, 4, program, location, count, values);
glad_glProgramUniformHandleui64vNV(program, location, count, values);
_post_call_gl_callback(NULL, "glProgramUniformHandleui64vNV", (GLADapiproc) glad_glProgramUniformHandleui64vNV, 4, program, location, count, values);
}
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_debug_glProgramUniformHandleui64vNV = glad_debug_impl_glProgramUniformHandleui64vNV;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix2dv", (GLADapiproc) glad_glProgramUniformMatrix2dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2dv", (GLADapiproc) glad_glProgramUniformMatrix2dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_debug_glProgramUniformMatrix2dv = glad_debug_impl_glProgramUniformMatrix2dv;
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_debug_glProgramUniformMatrix2dvEXT = glad_debug_impl_glProgramUniformMatrix2dvEXT;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix2fv", (GLADapiproc) glad_glProgramUniformMatrix2fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2fv", (GLADapiproc) glad_glProgramUniformMatrix2fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_debug_glProgramUniformMatrix2fv = glad_debug_impl_glProgramUniformMatrix2fv;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_debug_glProgramUniformMatrix2fvEXT = glad_debug_impl_glProgramUniformMatrix2fvEXT;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix2x3dv", (GLADapiproc) glad_glProgramUniformMatrix2x3dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2x3dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2x3dv", (GLADapiproc) glad_glProgramUniformMatrix2x3dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_debug_glProgramUniformMatrix2x3dv = glad_debug_impl_glProgramUniformMatrix2x3dv;
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix2x3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x3dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2x3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x3dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_debug_glProgramUniformMatrix2x3dvEXT = glad_debug_impl_glProgramUniformMatrix2x3dvEXT;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix2x3fv", (GLADapiproc) glad_glProgramUniformMatrix2x3fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2x3fv", (GLADapiproc) glad_glProgramUniformMatrix2x3fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_debug_glProgramUniformMatrix2x3fv = glad_debug_impl_glProgramUniformMatrix2x3fv;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix2x3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x3fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2x3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x3fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_debug_glProgramUniformMatrix2x3fvEXT = glad_debug_impl_glProgramUniformMatrix2x3fvEXT;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix2x4dv", (GLADapiproc) glad_glProgramUniformMatrix2x4dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2x4dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2x4dv", (GLADapiproc) glad_glProgramUniformMatrix2x4dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_debug_glProgramUniformMatrix2x4dv = glad_debug_impl_glProgramUniformMatrix2x4dv;
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix2x4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x4dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2x4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x4dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_debug_glProgramUniformMatrix2x4dvEXT = glad_debug_impl_glProgramUniformMatrix2x4dvEXT;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix2x4fv", (GLADapiproc) glad_glProgramUniformMatrix2x4fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2x4fv", (GLADapiproc) glad_glProgramUniformMatrix2x4fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_debug_glProgramUniformMatrix2x4fv = glad_debug_impl_glProgramUniformMatrix2x4fv;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix2x4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x4fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix2x4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x4fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_debug_glProgramUniformMatrix2x4fvEXT = glad_debug_impl_glProgramUniformMatrix2x4fvEXT;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix3dv", (GLADapiproc) glad_glProgramUniformMatrix3dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3dv", (GLADapiproc) glad_glProgramUniformMatrix3dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_debug_glProgramUniformMatrix3dv = glad_debug_impl_glProgramUniformMatrix3dv;
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_debug_glProgramUniformMatrix3dvEXT = glad_debug_impl_glProgramUniformMatrix3dvEXT;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix3fv", (GLADapiproc) glad_glProgramUniformMatrix3fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3fv", (GLADapiproc) glad_glProgramUniformMatrix3fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_debug_glProgramUniformMatrix3fv = glad_debug_impl_glProgramUniformMatrix3fv;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_debug_glProgramUniformMatrix3fvEXT = glad_debug_impl_glProgramUniformMatrix3fvEXT;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix3x2dv", (GLADapiproc) glad_glProgramUniformMatrix3x2dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3x2dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3x2dv", (GLADapiproc) glad_glProgramUniformMatrix3x2dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_debug_glProgramUniformMatrix3x2dv = glad_debug_impl_glProgramUniformMatrix3x2dv;
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix3x2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x2dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3x2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x2dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_debug_glProgramUniformMatrix3x2dvEXT = glad_debug_impl_glProgramUniformMatrix3x2dvEXT;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix3x2fv", (GLADapiproc) glad_glProgramUniformMatrix3x2fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3x2fv", (GLADapiproc) glad_glProgramUniformMatrix3x2fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_debug_glProgramUniformMatrix3x2fv = glad_debug_impl_glProgramUniformMatrix3x2fv;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix3x2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x2fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3x2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x2fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_debug_glProgramUniformMatrix3x2fvEXT = glad_debug_impl_glProgramUniformMatrix3x2fvEXT;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix3x4dv", (GLADapiproc) glad_glProgramUniformMatrix3x4dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3x4dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3x4dv", (GLADapiproc) glad_glProgramUniformMatrix3x4dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_debug_glProgramUniformMatrix3x4dv = glad_debug_impl_glProgramUniformMatrix3x4dv;
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix3x4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x4dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3x4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x4dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_debug_glProgramUniformMatrix3x4dvEXT = glad_debug_impl_glProgramUniformMatrix3x4dvEXT;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix3x4fv", (GLADapiproc) glad_glProgramUniformMatrix3x4fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3x4fv", (GLADapiproc) glad_glProgramUniformMatrix3x4fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_debug_glProgramUniformMatrix3x4fv = glad_debug_impl_glProgramUniformMatrix3x4fv;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix3x4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x4fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix3x4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x4fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_debug_glProgramUniformMatrix3x4fvEXT = glad_debug_impl_glProgramUniformMatrix3x4fvEXT;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix4dv", (GLADapiproc) glad_glProgramUniformMatrix4dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4dv", (GLADapiproc) glad_glProgramUniformMatrix4dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_debug_glProgramUniformMatrix4dv = glad_debug_impl_glProgramUniformMatrix4dv;
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_debug_glProgramUniformMatrix4dvEXT = glad_debug_impl_glProgramUniformMatrix4dvEXT;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix4fv", (GLADapiproc) glad_glProgramUniformMatrix4fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4fv", (GLADapiproc) glad_glProgramUniformMatrix4fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_debug_glProgramUniformMatrix4fv = glad_debug_impl_glProgramUniformMatrix4fv;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_debug_glProgramUniformMatrix4fvEXT = glad_debug_impl_glProgramUniformMatrix4fvEXT;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix4x2dv", (GLADapiproc) glad_glProgramUniformMatrix4x2dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4x2dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4x2dv", (GLADapiproc) glad_glProgramUniformMatrix4x2dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_debug_glProgramUniformMatrix4x2dv = glad_debug_impl_glProgramUniformMatrix4x2dv;
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix4x2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x2dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4x2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x2dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_debug_glProgramUniformMatrix4x2dvEXT = glad_debug_impl_glProgramUniformMatrix4x2dvEXT;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix4x2fv", (GLADapiproc) glad_glProgramUniformMatrix4x2fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4x2fv", (GLADapiproc) glad_glProgramUniformMatrix4x2fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_debug_glProgramUniformMatrix4x2fv = glad_debug_impl_glProgramUniformMatrix4x2fv;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix4x2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x2fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4x2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x2fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_debug_glProgramUniformMatrix4x2fvEXT = glad_debug_impl_glProgramUniformMatrix4x2fvEXT;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix4x3dv", (GLADapiproc) glad_glProgramUniformMatrix4x3dv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4x3dv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4x3dv", (GLADapiproc) glad_glProgramUniformMatrix4x3dv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_debug_glProgramUniformMatrix4x3dv = glad_debug_impl_glProgramUniformMatrix4x3dv;
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glProgramUniformMatrix4x3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x3dvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4x3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x3dvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_debug_glProgramUniformMatrix4x3dvEXT = glad_debug_impl_glProgramUniformMatrix4x3dvEXT;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix4x3fv", (GLADapiproc) glad_glProgramUniformMatrix4x3fv, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4x3fv", (GLADapiproc) glad_glProgramUniformMatrix4x3fv, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_debug_glProgramUniformMatrix4x3fv = glad_debug_impl_glProgramUniformMatrix4x3fv;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glProgramUniformMatrix4x3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x3fvEXT, 5, program, location, count, transpose, value);
glad_glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);
_post_call_gl_callback(NULL, "glProgramUniformMatrix4x3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x3fvEXT, 5, program, location, count, transpose, value);
}
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_debug_glProgramUniformMatrix4x3fvEXT = glad_debug_impl_glProgramUniformMatrix4x3fvEXT;
PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glProgramVertexLimitNV(GLenum target, GLint limit) {
_pre_call_gl_callback("glProgramVertexLimitNV", (GLADapiproc) glad_glProgramVertexLimitNV, 2, target, limit);
glad_glProgramVertexLimitNV(target, limit);
_post_call_gl_callback(NULL, "glProgramVertexLimitNV", (GLADapiproc) glad_glProgramVertexLimitNV, 2, target, limit);
}
PFNGLPROGRAMVERTEXLIMITNVPROC glad_debug_glProgramVertexLimitNV = glad_debug_impl_glProgramVertexLimitNV;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) {
_pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode);
glad_glProvokingVertex(mode);
_post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode);
}
PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glProvokingVertexEXT(GLenum mode) {
_pre_call_gl_callback("glProvokingVertexEXT", (GLADapiproc) glad_glProvokingVertexEXT, 1, mode);
glad_glProvokingVertexEXT(mode);
_post_call_gl_callback(NULL, "glProvokingVertexEXT", (GLADapiproc) glad_glProvokingVertexEXT, 1, mode);
}
PFNGLPROVOKINGVERTEXEXTPROC glad_debug_glProvokingVertexEXT = glad_debug_impl_glProvokingVertexEXT;
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glPushClientAttribDefaultEXT(GLbitfield mask) {
_pre_call_gl_callback("glPushClientAttribDefaultEXT", (GLADapiproc) glad_glPushClientAttribDefaultEXT, 1, mask);
glad_glPushClientAttribDefaultEXT(mask);
_post_call_gl_callback(NULL, "glPushClientAttribDefaultEXT", (GLADapiproc) glad_glPushClientAttribDefaultEXT, 1, mask);
}
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_debug_glPushClientAttribDefaultEXT = glad_debug_impl_glPushClientAttribDefaultEXT;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
_pre_call_gl_callback("glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message);
glad_glPushDebugGroup(source, id, length, message);
_post_call_gl_callback(NULL, "glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message);
}
PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) {
_pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target);
glad_glQueryCounter(id, target);
_post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target);
}
PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) {
_pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src);
glad_glReadBuffer(src);
_post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src);
}
PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
_pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels);
glad_glReadPixels(x, y, width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels);
}
PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
static void GLAD_API_PTR glad_debug_impl_glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
_pre_call_gl_callback("glReadnPixels", (GLADapiproc) glad_glReadnPixels, 8, x, y, width, height, format, type, bufSize, data);
glad_glReadnPixels(x, y, width, height, format, type, bufSize, data);
_post_call_gl_callback(NULL, "glReadnPixels", (GLADapiproc) glad_glReadnPixels, 8, x, y, width, height, format, type, bufSize, data);
}
PFNGLREADNPIXELSPROC glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
_pre_call_gl_callback("glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data);
glad_glReadnPixelsARB(x, y, width, height, format, type, bufSize, data);
_post_call_gl_callback(NULL, "glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data);
}
PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
static void GLAD_API_PTR glad_debug_impl_glReleaseShaderCompiler(void) {
_pre_call_gl_callback("glReleaseShaderCompiler", (GLADapiproc) glad_glReleaseShaderCompiler, 0);
glad_glReleaseShaderCompiler();
_post_call_gl_callback(NULL, "glReleaseShaderCompiler", (GLADapiproc) glad_glReleaseShaderCompiler, 0);
}
PFNGLRELEASESHADERCOMPILERPROC glad_debug_glReleaseShaderCompiler = glad_debug_impl_glReleaseShaderCompiler;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height);
glad_glRenderbufferStorage(target, internalformat, width, height);
_post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height);
}
PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glRenderbufferStorageEXT", (GLADapiproc) glad_glRenderbufferStorageEXT, 4, target, internalformat, width, height);
glad_glRenderbufferStorageEXT(target, internalformat, width, height);
_post_call_gl_callback(NULL, "glRenderbufferStorageEXT", (GLADapiproc) glad_glRenderbufferStorageEXT, 4, target, internalformat, width, height);
}
PFNGLRENDERBUFFERSTORAGEEXTPROC glad_debug_glRenderbufferStorageEXT = glad_debug_impl_glRenderbufferStorageEXT;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height);
glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
_post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height);
}
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glRenderbufferStorageMultisampleEXT, 5, target, samples, internalformat, width, height);
glad_glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);
_post_call_gl_callback(NULL, "glRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glRenderbufferStorageMultisampleEXT, 5, target, samples, internalformat, width, height);
}
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_debug_glRenderbufferStorageMultisampleEXT = glad_debug_impl_glRenderbufferStorageMultisampleEXT;
PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs) {
_pre_call_gl_callback("glRequestResidentProgramsNV", (GLADapiproc) glad_glRequestResidentProgramsNV, 2, n, programs);
glad_glRequestResidentProgramsNV(n, programs);
_post_call_gl_callback(NULL, "glRequestResidentProgramsNV", (GLADapiproc) glad_glRequestResidentProgramsNV, 2, n, programs);
}
PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_debug_glRequestResidentProgramsNV = glad_debug_impl_glRequestResidentProgramsNV;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
static void GLAD_API_PTR glad_debug_impl_glResumeTransformFeedback(void) {
_pre_call_gl_callback("glResumeTransformFeedback", (GLADapiproc) glad_glResumeTransformFeedback, 0);
glad_glResumeTransformFeedback();
_post_call_gl_callback(NULL, "glResumeTransformFeedback", (GLADapiproc) glad_glResumeTransformFeedback, 0);
}
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_debug_glResumeTransformFeedback = glad_debug_impl_glResumeTransformFeedback;
PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glResumeTransformFeedbackNV(void) {
_pre_call_gl_callback("glResumeTransformFeedbackNV", (GLADapiproc) glad_glResumeTransformFeedbackNV, 0);
glad_glResumeTransformFeedbackNV();
_post_call_gl_callback(NULL, "glResumeTransformFeedbackNV", (GLADapiproc) glad_glResumeTransformFeedbackNV, 0);
}
PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_debug_glResumeTransformFeedbackNV = glad_debug_impl_glResumeTransformFeedbackNV;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) {
_pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert);
glad_glSampleCoverage(value, invert);
_post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert);
}
PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glSampleCoverageARB(GLfloat value, GLboolean invert) {
_pre_call_gl_callback("glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert);
glad_glSampleCoverageARB(value, invert);
_post_call_gl_callback(NULL, "glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert);
}
PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB;
PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glSampleMaskIndexedNV(GLuint index, GLbitfield mask) {
_pre_call_gl_callback("glSampleMaskIndexedNV", (GLADapiproc) glad_glSampleMaskIndexedNV, 2, index, mask);
glad_glSampleMaskIndexedNV(index, mask);
_post_call_gl_callback(NULL, "glSampleMaskIndexedNV", (GLADapiproc) glad_glSampleMaskIndexedNV, 2, index, mask);
}
PFNGLSAMPLEMASKINDEXEDNVPROC glad_debug_glSampleMaskIndexedNV = glad_debug_impl_glSampleMaskIndexedNV;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) {
_pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask);
glad_glSampleMaski(maskNumber, mask);
_post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask);
}
PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) {
_pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param);
glad_glSamplerParameterIiv(sampler, pname, param);
_post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param);
}
PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) {
_pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param);
glad_glSamplerParameterIuiv(sampler, pname, param);
_post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param);
}
PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param);
glad_glSamplerParameterf(sampler, pname, param);
_post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param);
}
PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) {
_pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param);
glad_glSamplerParameterfv(sampler, pname, param);
_post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param);
}
PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
_pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param);
glad_glSamplerParameteri(sampler, pname, param);
_post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param);
}
PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) {
_pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param);
glad_glSamplerParameteriv(sampler, pname, param);
_post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param);
}
PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
PFNGLSCISSORPROC glad_glScissor = NULL;
static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height);
glad_glScissor(x, y, width, height);
_post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height);
}
PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor;
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
static void GLAD_API_PTR glad_debug_impl_glScissorArrayv(GLuint first, GLsizei count, const GLint * v) {
_pre_call_gl_callback("glScissorArrayv", (GLADapiproc) glad_glScissorArrayv, 3, first, count, v);
glad_glScissorArrayv(first, count, v);
_post_call_gl_callback(NULL, "glScissorArrayv", (GLADapiproc) glad_glScissorArrayv, 3, first, count, v);
}
PFNGLSCISSORARRAYVPROC glad_debug_glScissorArrayv = glad_debug_impl_glScissorArrayv;
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
static void GLAD_API_PTR glad_debug_impl_glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glScissorIndexed", (GLADapiproc) glad_glScissorIndexed, 5, index, left, bottom, width, height);
glad_glScissorIndexed(index, left, bottom, width, height);
_post_call_gl_callback(NULL, "glScissorIndexed", (GLADapiproc) glad_glScissorIndexed, 5, index, left, bottom, width, height);
}
PFNGLSCISSORINDEXEDPROC glad_debug_glScissorIndexed = glad_debug_impl_glScissorIndexed;
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
static void GLAD_API_PTR glad_debug_impl_glScissorIndexedv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glScissorIndexedv", (GLADapiproc) glad_glScissorIndexedv, 2, index, v);
glad_glScissorIndexedv(index, v);
_post_call_gl_callback(NULL, "glScissorIndexedv", (GLADapiproc) glad_glScissorIndexedv, 2, index, v);
}
PFNGLSCISSORINDEXEDVPROC glad_debug_glScissorIndexedv = glad_debug_impl_glScissorIndexedv;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
static void GLAD_API_PTR glad_debug_impl_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length) {
_pre_call_gl_callback("glShaderBinary", (GLADapiproc) glad_glShaderBinary, 5, count, shaders, binaryFormat, binary, length);
glad_glShaderBinary(count, shaders, binaryFormat, binary, length);
_post_call_gl_callback(NULL, "glShaderBinary", (GLADapiproc) glad_glShaderBinary, 5, count, shaders, binaryFormat, binary, length);
}
PFNGLSHADERBINARYPROC glad_debug_glShaderBinary = glad_debug_impl_glShaderBinary;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
_pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length);
glad_glShaderSource(shader, count, string, length);
_post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length);
}
PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) {
_pre_call_gl_callback("glShaderSourceARB", (GLADapiproc) glad_glShaderSourceARB, 4, shaderObj, count, string, length);
glad_glShaderSourceARB(shaderObj, count, string, length);
_post_call_gl_callback(NULL, "glShaderSourceARB", (GLADapiproc) glad_glShaderSourceARB, 4, shaderObj, count, string, length);
}
PFNGLSHADERSOURCEARBPROC glad_debug_glShaderSourceARB = glad_debug_impl_glShaderSourceARB;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
static void GLAD_API_PTR glad_debug_impl_glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) {
_pre_call_gl_callback("glShaderStorageBlockBinding", (GLADapiproc) glad_glShaderStorageBlockBinding, 3, program, storageBlockIndex, storageBlockBinding);
glad_glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
_post_call_gl_callback(NULL, "glShaderStorageBlockBinding", (GLADapiproc) glad_glShaderStorageBlockBinding, 3, program, storageBlockIndex, storageBlockBinding);
}
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_debug_glShaderStorageBlockBinding = glad_debug_impl_glShaderStorageBlockBinding;
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
static void GLAD_API_PTR glad_debug_impl_glSpecializeShader(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) {
_pre_call_gl_callback("glSpecializeShader", (GLADapiproc) glad_glSpecializeShader, 5, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
glad_glSpecializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
_post_call_gl_callback(NULL, "glSpecializeShader", (GLADapiproc) glad_glSpecializeShader, 5, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
}
PFNGLSPECIALIZESHADERPROC glad_debug_glSpecializeShader = glad_debug_impl_glSpecializeShader;
PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glSpecializeShaderARB(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) {
_pre_call_gl_callback("glSpecializeShaderARB", (GLADapiproc) glad_glSpecializeShaderARB, 5, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
glad_glSpecializeShaderARB(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
_post_call_gl_callback(NULL, "glSpecializeShaderARB", (GLADapiproc) glad_glSpecializeShaderARB, 5, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue);
}
PFNGLSPECIALIZESHADERARBPROC glad_debug_glSpecializeShaderARB = glad_debug_impl_glSpecializeShaderARB;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) {
_pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask);
glad_glStencilFunc(func, ref, mask);
_post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask);
}
PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
_pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask);
glad_glStencilFuncSeparate(face, func, ref, mask);
_post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask);
}
PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {
_pre_call_gl_callback("glStencilFuncSeparateATI", (GLADapiproc) glad_glStencilFuncSeparateATI, 4, frontfunc, backfunc, ref, mask);
glad_glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
_post_call_gl_callback(NULL, "glStencilFuncSeparateATI", (GLADapiproc) glad_glStencilFuncSeparateATI, 4, frontfunc, backfunc, ref, mask);
}
PFNGLSTENCILFUNCSEPARATEATIPROC glad_debug_glStencilFuncSeparateATI = glad_debug_impl_glStencilFuncSeparateATI;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) {
_pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask);
glad_glStencilMask(mask);
_post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask);
}
PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) {
_pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask);
glad_glStencilMaskSeparate(face, mask);
_post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask);
}
PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
_pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass);
glad_glStencilOp(fail, zfail, zpass);
_post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass);
}
PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
_pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass);
glad_glStencilOpSeparate(face, sfail, dpfail, dppass);
_post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass);
}
PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
_pre_call_gl_callback("glStencilOpSeparateATI", (GLADapiproc) glad_glStencilOpSeparateATI, 4, face, sfail, dpfail, dppass);
glad_glStencilOpSeparateATI(face, sfail, dpfail, dppass);
_post_call_gl_callback(NULL, "glStencilOpSeparateATI", (GLADapiproc) glad_glStencilOpSeparateATI, 4, face, sfail, dpfail, dppass);
}
PFNGLSTENCILOPSEPARATEATIPROC glad_debug_glStencilOpSeparateATI = glad_debug_impl_glStencilOpSeparateATI;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {
_pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer);
glad_glTexBuffer(target, internalformat, buffer);
_post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer);
}
PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) {
_pre_call_gl_callback("glTexBufferARB", (GLADapiproc) glad_glTexBufferARB, 3, target, internalformat, buffer);
glad_glTexBufferARB(target, internalformat, buffer);
_post_call_gl_callback(NULL, "glTexBufferARB", (GLADapiproc) glad_glTexBufferARB, 3, target, internalformat, buffer);
}
PFNGLTEXBUFFERARBPROC glad_debug_glTexBufferARB = glad_debug_impl_glTexBufferARB;
PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) {
_pre_call_gl_callback("glTexBufferEXT", (GLADapiproc) glad_glTexBufferEXT, 3, target, internalformat, buffer);
glad_glTexBufferEXT(target, internalformat, buffer);
_post_call_gl_callback(NULL, "glTexBufferEXT", (GLADapiproc) glad_glTexBufferEXT, 3, target, internalformat, buffer);
}
PFNGLTEXBUFFEREXTPROC glad_debug_glTexBufferEXT = glad_debug_impl_glTexBufferEXT;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glTexBufferRange", (GLADapiproc) glad_glTexBufferRange, 5, target, internalformat, buffer, offset, size);
glad_glTexBufferRange(target, internalformat, buffer, offset, size);
_post_call_gl_callback(NULL, "glTexBufferRange", (GLADapiproc) glad_glTexBufferRange, 5, target, internalformat, buffer, offset, size);
}
PFNGLTEXBUFFERRANGEPROC glad_debug_glTexBufferRange = glad_debug_impl_glTexBufferRange;
PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
_pre_call_gl_callback("glTexCoordPointerEXT", (GLADapiproc) glad_glTexCoordPointerEXT, 5, size, type, stride, count, pointer);
glad_glTexCoordPointerEXT(size, type, stride, count, pointer);
_post_call_gl_callback(NULL, "glTexCoordPointerEXT", (GLADapiproc) glad_glTexCoordPointerEXT, 5, size, type, stride, count, pointer);
}
PFNGLTEXCOORDPOINTEREXTPROC glad_debug_glTexCoordPointerEXT = glad_debug_impl_glTexCoordPointerEXT;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels);
glad_glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels);
}
PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels);
glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels);
}
PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
_pre_call_gl_callback("glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations);
glad_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
_post_call_gl_callback(NULL, "glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations);
}
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexImage3DEXT", (GLADapiproc) glad_glTexImage3DEXT, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
glad_glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTexImage3DEXT", (GLADapiproc) glad_glTexImage3DEXT, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
PFNGLTEXIMAGE3DEXTPROC glad_debug_glTexImage3DEXT = glad_debug_impl_glTexImage3DEXT;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
_pre_call_gl_callback("glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations);
glad_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
_post_call_gl_callback(NULL, "glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params);
glad_glTexParameterIiv(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params);
}
PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTexParameterIivEXT", (GLADapiproc) glad_glTexParameterIivEXT, 3, target, pname, params);
glad_glTexParameterIivEXT(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameterIivEXT", (GLADapiproc) glad_glTexParameterIivEXT, 3, target, pname, params);
}
PFNGLTEXPARAMETERIIVEXTPROC glad_debug_glTexParameterIivEXT = glad_debug_impl_glTexParameterIivEXT;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {
_pre_call_gl_callback("glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params);
glad_glTexParameterIuiv(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params);
}
PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params) {
_pre_call_gl_callback("glTexParameterIuivEXT", (GLADapiproc) glad_glTexParameterIuivEXT, 3, target, pname, params);
glad_glTexParameterIuivEXT(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameterIuivEXT", (GLADapiproc) glad_glTexParameterIuivEXT, 3, target, pname, params);
}
PFNGLTEXPARAMETERIUIVEXTPROC glad_debug_glTexParameterIuivEXT = glad_debug_impl_glTexParameterIuivEXT;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param);
glad_glTexParameterf(target, pname, param);
_post_call_gl_callback(NULL, "glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param);
}
PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params);
glad_glTexParameterfv(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params);
}
PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameteri(GLenum target, GLenum pname, GLint param) {
_pre_call_gl_callback("glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param);
glad_glTexParameteri(target, pname, param);
_post_call_gl_callback(NULL, "glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param);
}
PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params);
glad_glTexParameteriv(target, pname, params);
_post_call_gl_callback(NULL, "glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params);
}
PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexRenderbufferNV(GLenum target, GLuint renderbuffer) {
_pre_call_gl_callback("glTexRenderbufferNV", (GLADapiproc) glad_glTexRenderbufferNV, 2, target, renderbuffer);
glad_glTexRenderbufferNV(target, renderbuffer);
_post_call_gl_callback(NULL, "glTexRenderbufferNV", (GLADapiproc) glad_glTexRenderbufferNV, 2, target, renderbuffer);
}
PFNGLTEXRENDERBUFFERNVPROC glad_debug_glTexRenderbufferNV = glad_debug_impl_glTexRenderbufferNV;
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
_pre_call_gl_callback("glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width);
glad_glTexStorage1D(target, levels, internalformat, width);
_post_call_gl_callback(NULL, "glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width);
}
PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D;
PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
_pre_call_gl_callback("glTexStorage1DEXT", (GLADapiproc) glad_glTexStorage1DEXT, 4, target, levels, internalformat, width);
glad_glTexStorage1DEXT(target, levels, internalformat, width);
_post_call_gl_callback(NULL, "glTexStorage1DEXT", (GLADapiproc) glad_glTexStorage1DEXT, 4, target, levels, internalformat, width);
}
PFNGLTEXSTORAGE1DEXTPROC glad_debug_glTexStorage1DEXT = glad_debug_impl_glTexStorage1DEXT;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height);
glad_glTexStorage2D(target, levels, internalformat, width, height);
_post_call_gl_callback(NULL, "glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height);
}
PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D;
PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glTexStorage2DEXT", (GLADapiproc) glad_glTexStorage2DEXT, 5, target, levels, internalformat, width, height);
glad_glTexStorage2DEXT(target, levels, internalformat, width, height);
_post_call_gl_callback(NULL, "glTexStorage2DEXT", (GLADapiproc) glad_glTexStorage2DEXT, 5, target, levels, internalformat, width, height);
}
PFNGLTEXSTORAGE2DEXTPROC glad_debug_glTexStorage2DEXT = glad_debug_impl_glTexStorage2DEXT;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
_pre_call_gl_callback("glTexStorage2DMultisample", (GLADapiproc) glad_glTexStorage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations);
glad_glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
_post_call_gl_callback(NULL, "glTexStorage2DMultisample", (GLADapiproc) glad_glTexStorage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations);
}
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_debug_glTexStorage2DMultisample = glad_debug_impl_glTexStorage2DMultisample;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
_pre_call_gl_callback("glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth);
glad_glTexStorage3D(target, levels, internalformat, width, height, depth);
_post_call_gl_callback(NULL, "glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth);
}
PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D;
PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
_pre_call_gl_callback("glTexStorage3DEXT", (GLADapiproc) glad_glTexStorage3DEXT, 6, target, levels, internalformat, width, height, depth);
glad_glTexStorage3DEXT(target, levels, internalformat, width, height, depth);
_post_call_gl_callback(NULL, "glTexStorage3DEXT", (GLADapiproc) glad_glTexStorage3DEXT, 6, target, levels, internalformat, width, height, depth);
}
PFNGLTEXSTORAGE3DEXTPROC glad_debug_glTexStorage3DEXT = glad_debug_impl_glTexStorage3DEXT;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
_pre_call_gl_callback("glTexStorage3DMultisample", (GLADapiproc) glad_glTexStorage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations);
glad_glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
_post_call_gl_callback(NULL, "glTexStorage3DMultisample", (GLADapiproc) glad_glTexStorage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_debug_glTexStorage3DMultisample = glad_debug_impl_glTexStorage3DMultisample;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels);
glad_glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels);
}
PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage1DEXT", (GLADapiproc) glad_glTexSubImage1DEXT, 7, target, level, xoffset, width, format, type, pixels);
glad_glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage1DEXT", (GLADapiproc) glad_glTexSubImage1DEXT, 7, target, level, xoffset, width, format, type, pixels);
}
PFNGLTEXSUBIMAGE1DEXTPROC glad_debug_glTexSubImage1DEXT = glad_debug_impl_glTexSubImage1DEXT;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
glad_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage2DEXT", (GLADapiproc) glad_glTexSubImage2DEXT, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
glad_glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage2DEXT", (GLADapiproc) glad_glTexSubImage2DEXT, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
PFNGLTEXSUBIMAGE2DEXTPROC glad_debug_glTexSubImage2DEXT = glad_debug_impl_glTexSubImage2DEXT;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
glad_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTexSubImage3DEXT", (GLADapiproc) glad_glTexSubImage3DEXT, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
glad_glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
_post_call_gl_callback(NULL, "glTexSubImage3DEXT", (GLADapiproc) glad_glTexSubImage3DEXT, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
PFNGLTEXSUBIMAGE3DEXTPROC glad_debug_glTexSubImage3DEXT = glad_debug_impl_glTexSubImage3DEXT;
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureBarrier(void) {
_pre_call_gl_callback("glTextureBarrier", (GLADapiproc) glad_glTextureBarrier, 0);
glad_glTextureBarrier();
_post_call_gl_callback(NULL, "glTextureBarrier", (GLADapiproc) glad_glTextureBarrier, 0);
}
PFNGLTEXTUREBARRIERPROC glad_debug_glTextureBarrier = glad_debug_impl_glTextureBarrier;
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) {
_pre_call_gl_callback("glTextureBuffer", (GLADapiproc) glad_glTextureBuffer, 3, texture, internalformat, buffer);
glad_glTextureBuffer(texture, internalformat, buffer);
_post_call_gl_callback(NULL, "glTextureBuffer", (GLADapiproc) glad_glTextureBuffer, 3, texture, internalformat, buffer);
}
PFNGLTEXTUREBUFFERPROC glad_debug_glTextureBuffer = glad_debug_impl_glTextureBuffer;
PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {
_pre_call_gl_callback("glTextureBufferEXT", (GLADapiproc) glad_glTextureBufferEXT, 4, texture, target, internalformat, buffer);
glad_glTextureBufferEXT(texture, target, internalformat, buffer);
_post_call_gl_callback(NULL, "glTextureBufferEXT", (GLADapiproc) glad_glTextureBufferEXT, 4, texture, target, internalformat, buffer);
}
PFNGLTEXTUREBUFFEREXTPROC glad_debug_glTextureBufferEXT = glad_debug_impl_glTextureBufferEXT;
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glTextureBufferRange", (GLADapiproc) glad_glTextureBufferRange, 5, texture, internalformat, buffer, offset, size);
glad_glTextureBufferRange(texture, internalformat, buffer, offset, size);
_post_call_gl_callback(NULL, "glTextureBufferRange", (GLADapiproc) glad_glTextureBufferRange, 5, texture, internalformat, buffer, offset, size);
}
PFNGLTEXTUREBUFFERRANGEPROC glad_debug_glTextureBufferRange = glad_debug_impl_glTextureBufferRange;
PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glTextureBufferRangeEXT", (GLADapiproc) glad_glTextureBufferRangeEXT, 6, texture, target, internalformat, buffer, offset, size);
glad_glTextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size);
_post_call_gl_callback(NULL, "glTextureBufferRangeEXT", (GLADapiproc) glad_glTextureBufferRangeEXT, 6, texture, target, internalformat, buffer, offset, size);
}
PFNGLTEXTUREBUFFERRANGEEXTPROC glad_debug_glTextureBufferRangeEXT = glad_debug_impl_glTextureBufferRangeEXT;
PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureImage1DEXT", (GLADapiproc) glad_glTextureImage1DEXT, 9, texture, target, level, internalformat, width, border, format, type, pixels);
glad_glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureImage1DEXT", (GLADapiproc) glad_glTextureImage1DEXT, 9, texture, target, level, internalformat, width, border, format, type, pixels);
}
PFNGLTEXTUREIMAGE1DEXTPROC glad_debug_glTextureImage1DEXT = glad_debug_impl_glTextureImage1DEXT;
PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureImage2DEXT", (GLADapiproc) glad_glTextureImage2DEXT, 10, texture, target, level, internalformat, width, height, border, format, type, pixels);
glad_glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureImage2DEXT", (GLADapiproc) glad_glTextureImage2DEXT, 10, texture, target, level, internalformat, width, height, border, format, type, pixels);
}
PFNGLTEXTUREIMAGE2DEXTPROC glad_debug_glTextureImage2DEXT = glad_debug_impl_glTextureImage2DEXT;
PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureImage3DEXT", (GLADapiproc) glad_glTextureImage3DEXT, 11, texture, target, level, internalformat, width, height, depth, border, format, type, pixels);
glad_glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureImage3DEXT", (GLADapiproc) glad_glTextureImage3DEXT, 11, texture, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
PFNGLTEXTUREIMAGE3DEXTPROC glad_debug_glTextureImage3DEXT = glad_debug_impl_glTextureImage3DEXT;
PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) {
_pre_call_gl_callback("glTexturePageCommitmentEXT", (GLADapiproc) glad_glTexturePageCommitmentEXT, 9, texture, level, xoffset, yoffset, zoffset, width, height, depth, commit);
glad_glTexturePageCommitmentEXT(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit);
_post_call_gl_callback(NULL, "glTexturePageCommitmentEXT", (GLADapiproc) glad_glTexturePageCommitmentEXT, 9, texture, level, xoffset, yoffset, zoffset, width, height, depth, commit);
}
PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_debug_glTexturePageCommitmentEXT = glad_debug_impl_glTexturePageCommitmentEXT;
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterIiv(GLuint texture, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTextureParameterIiv", (GLADapiproc) glad_glTextureParameterIiv, 3, texture, pname, params);
glad_glTextureParameterIiv(texture, pname, params);
_post_call_gl_callback(NULL, "glTextureParameterIiv", (GLADapiproc) glad_glTextureParameterIiv, 3, texture, pname, params);
}
PFNGLTEXTUREPARAMETERIIVPROC glad_debug_glTextureParameterIiv = glad_debug_impl_glTextureParameterIiv;
PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTextureParameterIivEXT", (GLADapiproc) glad_glTextureParameterIivEXT, 4, texture, target, pname, params);
glad_glTextureParameterIivEXT(texture, target, pname, params);
_post_call_gl_callback(NULL, "glTextureParameterIivEXT", (GLADapiproc) glad_glTextureParameterIivEXT, 4, texture, target, pname, params);
}
PFNGLTEXTUREPARAMETERIIVEXTPROC glad_debug_glTextureParameterIivEXT = glad_debug_impl_glTextureParameterIivEXT;
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint * params) {
_pre_call_gl_callback("glTextureParameterIuiv", (GLADapiproc) glad_glTextureParameterIuiv, 3, texture, pname, params);
glad_glTextureParameterIuiv(texture, pname, params);
_post_call_gl_callback(NULL, "glTextureParameterIuiv", (GLADapiproc) glad_glTextureParameterIuiv, 3, texture, pname, params);
}
PFNGLTEXTUREPARAMETERIUIVPROC glad_debug_glTextureParameterIuiv = glad_debug_impl_glTextureParameterIuiv;
PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) {
_pre_call_gl_callback("glTextureParameterIuivEXT", (GLADapiproc) glad_glTextureParameterIuivEXT, 4, texture, target, pname, params);
glad_glTextureParameterIuivEXT(texture, target, pname, params);
_post_call_gl_callback(NULL, "glTextureParameterIuivEXT", (GLADapiproc) glad_glTextureParameterIuivEXT, 4, texture, target, pname, params);
}
PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_debug_glTextureParameterIuivEXT = glad_debug_impl_glTextureParameterIuivEXT;
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glTextureParameterf", (GLADapiproc) glad_glTextureParameterf, 3, texture, pname, param);
glad_glTextureParameterf(texture, pname, param);
_post_call_gl_callback(NULL, "glTextureParameterf", (GLADapiproc) glad_glTextureParameterf, 3, texture, pname, param);
}
PFNGLTEXTUREPARAMETERFPROC glad_debug_glTextureParameterf = glad_debug_impl_glTextureParameterf;
PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) {
_pre_call_gl_callback("glTextureParameterfEXT", (GLADapiproc) glad_glTextureParameterfEXT, 4, texture, target, pname, param);
glad_glTextureParameterfEXT(texture, target, pname, param);
_post_call_gl_callback(NULL, "glTextureParameterfEXT", (GLADapiproc) glad_glTextureParameterfEXT, 4, texture, target, pname, param);
}
PFNGLTEXTUREPARAMETERFEXTPROC glad_debug_glTextureParameterfEXT = glad_debug_impl_glTextureParameterfEXT;
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat * param) {
_pre_call_gl_callback("glTextureParameterfv", (GLADapiproc) glad_glTextureParameterfv, 3, texture, pname, param);
glad_glTextureParameterfv(texture, pname, param);
_post_call_gl_callback(NULL, "glTextureParameterfv", (GLADapiproc) glad_glTextureParameterfv, 3, texture, pname, param);
}
PFNGLTEXTUREPARAMETERFVPROC glad_debug_glTextureParameterfv = glad_debug_impl_glTextureParameterfv;
PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {
_pre_call_gl_callback("glTextureParameterfvEXT", (GLADapiproc) glad_glTextureParameterfvEXT, 4, texture, target, pname, params);
glad_glTextureParameterfvEXT(texture, target, pname, params);
_post_call_gl_callback(NULL, "glTextureParameterfvEXT", (GLADapiproc) glad_glTextureParameterfvEXT, 4, texture, target, pname, params);
}
PFNGLTEXTUREPARAMETERFVEXTPROC glad_debug_glTextureParameterfvEXT = glad_debug_impl_glTextureParameterfvEXT;
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameteri(GLuint texture, GLenum pname, GLint param) {
_pre_call_gl_callback("glTextureParameteri", (GLADapiproc) glad_glTextureParameteri, 3, texture, pname, param);
glad_glTextureParameteri(texture, pname, param);
_post_call_gl_callback(NULL, "glTextureParameteri", (GLADapiproc) glad_glTextureParameteri, 3, texture, pname, param);
}
PFNGLTEXTUREPARAMETERIPROC glad_debug_glTextureParameteri = glad_debug_impl_glTextureParameteri;
PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) {
_pre_call_gl_callback("glTextureParameteriEXT", (GLADapiproc) glad_glTextureParameteriEXT, 4, texture, target, pname, param);
glad_glTextureParameteriEXT(texture, target, pname, param);
_post_call_gl_callback(NULL, "glTextureParameteriEXT", (GLADapiproc) glad_glTextureParameteriEXT, 4, texture, target, pname, param);
}
PFNGLTEXTUREPARAMETERIEXTPROC glad_debug_glTextureParameteriEXT = glad_debug_impl_glTextureParameteriEXT;
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameteriv(GLuint texture, GLenum pname, const GLint * param) {
_pre_call_gl_callback("glTextureParameteriv", (GLADapiproc) glad_glTextureParameteriv, 3, texture, pname, param);
glad_glTextureParameteriv(texture, pname, param);
_post_call_gl_callback(NULL, "glTextureParameteriv", (GLADapiproc) glad_glTextureParameteriv, 3, texture, pname, param);
}
PFNGLTEXTUREPARAMETERIVPROC glad_debug_glTextureParameteriv = glad_debug_impl_glTextureParameteriv;
PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {
_pre_call_gl_callback("glTextureParameterivEXT", (GLADapiproc) glad_glTextureParameterivEXT, 4, texture, target, pname, params);
glad_glTextureParameterivEXT(texture, target, pname, params);
_post_call_gl_callback(NULL, "glTextureParameterivEXT", (GLADapiproc) glad_glTextureParameterivEXT, 4, texture, target, pname, params);
}
PFNGLTEXTUREPARAMETERIVEXTPROC glad_debug_glTextureParameterivEXT = glad_debug_impl_glTextureParameterivEXT;
PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) {
_pre_call_gl_callback("glTextureRenderbufferEXT", (GLADapiproc) glad_glTextureRenderbufferEXT, 3, texture, target, renderbuffer);
glad_glTextureRenderbufferEXT(texture, target, renderbuffer);
_post_call_gl_callback(NULL, "glTextureRenderbufferEXT", (GLADapiproc) glad_glTextureRenderbufferEXT, 3, texture, target, renderbuffer);
}
PFNGLTEXTURERENDERBUFFEREXTPROC glad_debug_glTextureRenderbufferEXT = glad_debug_impl_glTextureRenderbufferEXT;
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) {
_pre_call_gl_callback("glTextureStorage1D", (GLADapiproc) glad_glTextureStorage1D, 4, texture, levels, internalformat, width);
glad_glTextureStorage1D(texture, levels, internalformat, width);
_post_call_gl_callback(NULL, "glTextureStorage1D", (GLADapiproc) glad_glTextureStorage1D, 4, texture, levels, internalformat, width);
}
PFNGLTEXTURESTORAGE1DPROC glad_debug_glTextureStorage1D = glad_debug_impl_glTextureStorage1D;
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
_pre_call_gl_callback("glTextureStorage1DEXT", (GLADapiproc) glad_glTextureStorage1DEXT, 5, texture, target, levels, internalformat, width);
glad_glTextureStorage1DEXT(texture, target, levels, internalformat, width);
_post_call_gl_callback(NULL, "glTextureStorage1DEXT", (GLADapiproc) glad_glTextureStorage1DEXT, 5, texture, target, levels, internalformat, width);
}
PFNGLTEXTURESTORAGE1DEXTPROC glad_debug_glTextureStorage1DEXT = glad_debug_impl_glTextureStorage1DEXT;
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glTextureStorage2D", (GLADapiproc) glad_glTextureStorage2D, 5, texture, levels, internalformat, width, height);
glad_glTextureStorage2D(texture, levels, internalformat, width, height);
_post_call_gl_callback(NULL, "glTextureStorage2D", (GLADapiproc) glad_glTextureStorage2D, 5, texture, levels, internalformat, width, height);
}
PFNGLTEXTURESTORAGE2DPROC glad_debug_glTextureStorage2D = glad_debug_impl_glTextureStorage2D;
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glTextureStorage2DEXT", (GLADapiproc) glad_glTextureStorage2DEXT, 6, texture, target, levels, internalformat, width, height);
glad_glTextureStorage2DEXT(texture, target, levels, internalformat, width, height);
_post_call_gl_callback(NULL, "glTextureStorage2DEXT", (GLADapiproc) glad_glTextureStorage2DEXT, 6, texture, target, levels, internalformat, width, height);
}
PFNGLTEXTURESTORAGE2DEXTPROC glad_debug_glTextureStorage2DEXT = glad_debug_impl_glTextureStorage2DEXT;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
_pre_call_gl_callback("glTextureStorage2DMultisample", (GLADapiproc) glad_glTextureStorage2DMultisample, 6, texture, samples, internalformat, width, height, fixedsamplelocations);
glad_glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
_post_call_gl_callback(NULL, "glTextureStorage2DMultisample", (GLADapiproc) glad_glTextureStorage2DMultisample, 6, texture, samples, internalformat, width, height, fixedsamplelocations);
}
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_debug_glTextureStorage2DMultisample = glad_debug_impl_glTextureStorage2DMultisample;
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
_pre_call_gl_callback("glTextureStorage2DMultisampleEXT", (GLADapiproc) glad_glTextureStorage2DMultisampleEXT, 7, texture, target, samples, internalformat, width, height, fixedsamplelocations);
glad_glTextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations);
_post_call_gl_callback(NULL, "glTextureStorage2DMultisampleEXT", (GLADapiproc) glad_glTextureStorage2DMultisampleEXT, 7, texture, target, samples, internalformat, width, height, fixedsamplelocations);
}
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_debug_glTextureStorage2DMultisampleEXT = glad_debug_impl_glTextureStorage2DMultisampleEXT;
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
_pre_call_gl_callback("glTextureStorage3D", (GLADapiproc) glad_glTextureStorage3D, 6, texture, levels, internalformat, width, height, depth);
glad_glTextureStorage3D(texture, levels, internalformat, width, height, depth);
_post_call_gl_callback(NULL, "glTextureStorage3D", (GLADapiproc) glad_glTextureStorage3D, 6, texture, levels, internalformat, width, height, depth);
}
PFNGLTEXTURESTORAGE3DPROC glad_debug_glTextureStorage3D = glad_debug_impl_glTextureStorage3D;
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
_pre_call_gl_callback("glTextureStorage3DEXT", (GLADapiproc) glad_glTextureStorage3DEXT, 7, texture, target, levels, internalformat, width, height, depth);
glad_glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth);
_post_call_gl_callback(NULL, "glTextureStorage3DEXT", (GLADapiproc) glad_glTextureStorage3DEXT, 7, texture, target, levels, internalformat, width, height, depth);
}
PFNGLTEXTURESTORAGE3DEXTPROC glad_debug_glTextureStorage3DEXT = glad_debug_impl_glTextureStorage3DEXT;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
_pre_call_gl_callback("glTextureStorage3DMultisample", (GLADapiproc) glad_glTextureStorage3DMultisample, 7, texture, samples, internalformat, width, height, depth, fixedsamplelocations);
glad_glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
_post_call_gl_callback(NULL, "glTextureStorage3DMultisample", (GLADapiproc) glad_glTextureStorage3DMultisample, 7, texture, samples, internalformat, width, height, depth, fixedsamplelocations);
}
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_debug_glTextureStorage3DMultisample = glad_debug_impl_glTextureStorage3DMultisample;
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
_pre_call_gl_callback("glTextureStorage3DMultisampleEXT", (GLADapiproc) glad_glTextureStorage3DMultisampleEXT, 8, texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
glad_glTextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
_post_call_gl_callback(NULL, "glTextureStorage3DMultisampleEXT", (GLADapiproc) glad_glTextureStorage3DMultisampleEXT, 8, texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_debug_glTextureStorage3DMultisampleEXT = glad_debug_impl_glTextureStorage3DMultisampleEXT;
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureSubImage1D", (GLADapiproc) glad_glTextureSubImage1D, 7, texture, level, xoffset, width, format, type, pixels);
glad_glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureSubImage1D", (GLADapiproc) glad_glTextureSubImage1D, 7, texture, level, xoffset, width, format, type, pixels);
}
PFNGLTEXTURESUBIMAGE1DPROC glad_debug_glTextureSubImage1D = glad_debug_impl_glTextureSubImage1D;
PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureSubImage1DEXT", (GLADapiproc) glad_glTextureSubImage1DEXT, 8, texture, target, level, xoffset, width, format, type, pixels);
glad_glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureSubImage1DEXT", (GLADapiproc) glad_glTextureSubImage1DEXT, 8, texture, target, level, xoffset, width, format, type, pixels);
}
PFNGLTEXTURESUBIMAGE1DEXTPROC glad_debug_glTextureSubImage1DEXT = glad_debug_impl_glTextureSubImage1DEXT;
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureSubImage2D", (GLADapiproc) glad_glTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, type, pixels);
glad_glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureSubImage2D", (GLADapiproc) glad_glTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, type, pixels);
}
PFNGLTEXTURESUBIMAGE2DPROC glad_debug_glTextureSubImage2D = glad_debug_impl_glTextureSubImage2D;
PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureSubImage2DEXT", (GLADapiproc) glad_glTextureSubImage2DEXT, 10, texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
glad_glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureSubImage2DEXT", (GLADapiproc) glad_glTextureSubImage2DEXT, 10, texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
PFNGLTEXTURESUBIMAGE2DEXTPROC glad_debug_glTextureSubImage2DEXT = glad_debug_impl_glTextureSubImage2DEXT;
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureSubImage3D", (GLADapiproc) glad_glTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
glad_glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureSubImage3D", (GLADapiproc) glad_glTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
PFNGLTEXTURESUBIMAGE3DPROC glad_debug_glTextureSubImage3D = glad_debug_impl_glTextureSubImage3D;
PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
_pre_call_gl_callback("glTextureSubImage3DEXT", (GLADapiproc) glad_glTextureSubImage3DEXT, 12, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
glad_glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
_post_call_gl_callback(NULL, "glTextureSubImage3DEXT", (GLADapiproc) glad_glTextureSubImage3DEXT, 12, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
PFNGLTEXTURESUBIMAGE3DEXTPROC glad_debug_glTextureSubImage3DEXT = glad_debug_impl_glTextureSubImage3DEXT;
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
static void GLAD_API_PTR glad_debug_impl_glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
_pre_call_gl_callback("glTextureView", (GLADapiproc) glad_glTextureView, 8, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
glad_glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
_post_call_gl_callback(NULL, "glTextureView", (GLADapiproc) glad_glTextureView, 8, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
PFNGLTEXTUREVIEWPROC glad_debug_glTextureView = glad_debug_impl_glTextureView;
PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) {
_pre_call_gl_callback("glTrackMatrixNV", (GLADapiproc) glad_glTrackMatrixNV, 4, target, address, matrix, transform);
glad_glTrackMatrixNV(target, address, matrix, transform);
_post_call_gl_callback(NULL, "glTrackMatrixNV", (GLADapiproc) glad_glTrackMatrixNV, 4, target, address, matrix, transform);
}
PFNGLTRACKMATRIXNVPROC glad_debug_glTrackMatrixNV = glad_debug_impl_glTrackMatrixNV;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackAttribsNV(GLsizei count, const GLint * attribs, GLenum bufferMode) {
_pre_call_gl_callback("glTransformFeedbackAttribsNV", (GLADapiproc) glad_glTransformFeedbackAttribsNV, 3, count, attribs, bufferMode);
glad_glTransformFeedbackAttribsNV(count, attribs, bufferMode);
_post_call_gl_callback(NULL, "glTransformFeedbackAttribsNV", (GLADapiproc) glad_glTransformFeedbackAttribsNV, 3, count, attribs, bufferMode);
}
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_debug_glTransformFeedbackAttribsNV = glad_debug_impl_glTransformFeedbackAttribsNV;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) {
_pre_call_gl_callback("glTransformFeedbackBufferBase", (GLADapiproc) glad_glTransformFeedbackBufferBase, 3, xfb, index, buffer);
glad_glTransformFeedbackBufferBase(xfb, index, buffer);
_post_call_gl_callback(NULL, "glTransformFeedbackBufferBase", (GLADapiproc) glad_glTransformFeedbackBufferBase, 3, xfb, index, buffer);
}
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_debug_glTransformFeedbackBufferBase = glad_debug_impl_glTransformFeedbackBufferBase;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
_pre_call_gl_callback("glTransformFeedbackBufferRange", (GLADapiproc) glad_glTransformFeedbackBufferRange, 5, xfb, index, buffer, offset, size);
glad_glTransformFeedbackBufferRange(xfb, index, buffer, offset, size);
_post_call_gl_callback(NULL, "glTransformFeedbackBufferRange", (GLADapiproc) glad_glTransformFeedbackBufferRange, 5, xfb, index, buffer, offset, size);
}
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_debug_glTransformFeedbackBufferRange = glad_debug_impl_glTransformFeedbackBufferRange;
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackStreamAttribsNV(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode) {
_pre_call_gl_callback("glTransformFeedbackStreamAttribsNV", (GLADapiproc) glad_glTransformFeedbackStreamAttribsNV, 5, count, attribs, nbuffers, bufstreams, bufferMode);
glad_glTransformFeedbackStreamAttribsNV(count, attribs, nbuffers, bufstreams, bufferMode);
_post_call_gl_callback(NULL, "glTransformFeedbackStreamAttribsNV", (GLADapiproc) glad_glTransformFeedbackStreamAttribsNV, 5, count, attribs, nbuffers, bufstreams, bufferMode);
}
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_debug_glTransformFeedbackStreamAttribsNV = glad_debug_impl_glTransformFeedbackStreamAttribsNV;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
_pre_call_gl_callback("glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode);
glad_glTransformFeedbackVaryings(program, count, varyings, bufferMode);
_post_call_gl_callback(NULL, "glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode);
}
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
_pre_call_gl_callback("glTransformFeedbackVaryingsEXT", (GLADapiproc) glad_glTransformFeedbackVaryingsEXT, 4, program, count, varyings, bufferMode);
glad_glTransformFeedbackVaryingsEXT(program, count, varyings, bufferMode);
_post_call_gl_callback(NULL, "glTransformFeedbackVaryingsEXT", (GLADapiproc) glad_glTransformFeedbackVaryingsEXT, 4, program, count, varyings, bufferMode);
}
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_debug_glTransformFeedbackVaryingsEXT = glad_debug_impl_glTransformFeedbackVaryingsEXT;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {
_pre_call_gl_callback("glTransformFeedbackVaryingsNV", (GLADapiproc) glad_glTransformFeedbackVaryingsNV, 4, program, count, locations, bufferMode);
glad_glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);
_post_call_gl_callback(NULL, "glTransformFeedbackVaryingsNV", (GLADapiproc) glad_glTransformFeedbackVaryingsNV, 4, program, count, locations, bufferMode);
}
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_debug_glTransformFeedbackVaryingsNV = glad_debug_impl_glTransformFeedbackVaryingsNV;
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1d(GLint location, GLdouble x) {
_pre_call_gl_callback("glUniform1d", (GLADapiproc) glad_glUniform1d, 2, location, x);
glad_glUniform1d(location, x);
_post_call_gl_callback(NULL, "glUniform1d", (GLADapiproc) glad_glUniform1d, 2, location, x);
}
PFNGLUNIFORM1DPROC glad_debug_glUniform1d = glad_debug_impl_glUniform1d;
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1dv(GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glUniform1dv", (GLADapiproc) glad_glUniform1dv, 3, location, count, value);
glad_glUniform1dv(location, count, value);
_post_call_gl_callback(NULL, "glUniform1dv", (GLADapiproc) glad_glUniform1dv, 3, location, count, value);
}
PFNGLUNIFORM1DVPROC glad_debug_glUniform1dv = glad_debug_impl_glUniform1dv;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) {
_pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0);
glad_glUniform1f(location, v0);
_post_call_gl_callback(NULL, "glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0);
}
PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1fARB(GLint location, GLfloat v0) {
_pre_call_gl_callback("glUniform1fARB", (GLADapiproc) glad_glUniform1fARB, 2, location, v0);
glad_glUniform1fARB(location, v0);
_post_call_gl_callback(NULL, "glUniform1fARB", (GLADapiproc) glad_glUniform1fARB, 2, location, v0);
}
PFNGLUNIFORM1FARBPROC glad_debug_glUniform1fARB = glad_debug_impl_glUniform1fARB;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value);
glad_glUniform1fv(location, count, value);
_post_call_gl_callback(NULL, "glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value);
}
PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform1fvARB", (GLADapiproc) glad_glUniform1fvARB, 3, location, count, value);
glad_glUniform1fvARB(location, count, value);
_post_call_gl_callback(NULL, "glUniform1fvARB", (GLADapiproc) glad_glUniform1fvARB, 3, location, count, value);
}
PFNGLUNIFORM1FVARBPROC glad_debug_glUniform1fvARB = glad_debug_impl_glUniform1fvARB;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) {
_pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0);
glad_glUniform1i(location, v0);
_post_call_gl_callback(NULL, "glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0);
}
PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1iARB(GLint location, GLint v0) {
_pre_call_gl_callback("glUniform1iARB", (GLADapiproc) glad_glUniform1iARB, 2, location, v0);
glad_glUniform1iARB(location, v0);
_post_call_gl_callback(NULL, "glUniform1iARB", (GLADapiproc) glad_glUniform1iARB, 2, location, v0);
}
PFNGLUNIFORM1IARBPROC glad_debug_glUniform1iARB = glad_debug_impl_glUniform1iARB;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value);
glad_glUniform1iv(location, count, value);
_post_call_gl_callback(NULL, "glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value);
}
PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform1ivARB", (GLADapiproc) glad_glUniform1ivARB, 3, location, count, value);
glad_glUniform1ivARB(location, count, value);
_post_call_gl_callback(NULL, "glUniform1ivARB", (GLADapiproc) glad_glUniform1ivARB, 3, location, count, value);
}
PFNGLUNIFORM1IVARBPROC glad_debug_glUniform1ivARB = glad_debug_impl_glUniform1ivARB;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) {
_pre_call_gl_callback("glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0);
glad_glUniform1ui(location, v0);
_post_call_gl_callback(NULL, "glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0);
}
PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1uiEXT(GLint location, GLuint v0) {
_pre_call_gl_callback("glUniform1uiEXT", (GLADapiproc) glad_glUniform1uiEXT, 2, location, v0);
glad_glUniform1uiEXT(location, v0);
_post_call_gl_callback(NULL, "glUniform1uiEXT", (GLADapiproc) glad_glUniform1uiEXT, 2, location, v0);
}
PFNGLUNIFORM1UIEXTPROC glad_debug_glUniform1uiEXT = glad_debug_impl_glUniform1uiEXT;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value);
glad_glUniform1uiv(location, count, value);
_post_call_gl_callback(NULL, "glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value);
}
PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform1uivEXT", (GLADapiproc) glad_glUniform1uivEXT, 3, location, count, value);
glad_glUniform1uivEXT(location, count, value);
_post_call_gl_callback(NULL, "glUniform1uivEXT", (GLADapiproc) glad_glUniform1uivEXT, 3, location, count, value);
}
PFNGLUNIFORM1UIVEXTPROC glad_debug_glUniform1uivEXT = glad_debug_impl_glUniform1uivEXT;
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2d(GLint location, GLdouble x, GLdouble y) {
_pre_call_gl_callback("glUniform2d", (GLADapiproc) glad_glUniform2d, 3, location, x, y);
glad_glUniform2d(location, x, y);
_post_call_gl_callback(NULL, "glUniform2d", (GLADapiproc) glad_glUniform2d, 3, location, x, y);
}
PFNGLUNIFORM2DPROC glad_debug_glUniform2d = glad_debug_impl_glUniform2d;
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2dv(GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glUniform2dv", (GLADapiproc) glad_glUniform2dv, 3, location, count, value);
glad_glUniform2dv(location, count, value);
_post_call_gl_callback(NULL, "glUniform2dv", (GLADapiproc) glad_glUniform2dv, 3, location, count, value);
}
PFNGLUNIFORM2DVPROC glad_debug_glUniform2dv = glad_debug_impl_glUniform2dv;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {
_pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1);
glad_glUniform2f(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1);
}
PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) {
_pre_call_gl_callback("glUniform2fARB", (GLADapiproc) glad_glUniform2fARB, 3, location, v0, v1);
glad_glUniform2fARB(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2fARB", (GLADapiproc) glad_glUniform2fARB, 3, location, v0, v1);
}
PFNGLUNIFORM2FARBPROC glad_debug_glUniform2fARB = glad_debug_impl_glUniform2fARB;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value);
glad_glUniform2fv(location, count, value);
_post_call_gl_callback(NULL, "glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value);
}
PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform2fvARB", (GLADapiproc) glad_glUniform2fvARB, 3, location, count, value);
glad_glUniform2fvARB(location, count, value);
_post_call_gl_callback(NULL, "glUniform2fvARB", (GLADapiproc) glad_glUniform2fvARB, 3, location, count, value);
}
PFNGLUNIFORM2FVARBPROC glad_debug_glUniform2fvARB = glad_debug_impl_glUniform2fvARB;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) {
_pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1);
glad_glUniform2i(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1);
}
PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2iARB(GLint location, GLint v0, GLint v1) {
_pre_call_gl_callback("glUniform2iARB", (GLADapiproc) glad_glUniform2iARB, 3, location, v0, v1);
glad_glUniform2iARB(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2iARB", (GLADapiproc) glad_glUniform2iARB, 3, location, v0, v1);
}
PFNGLUNIFORM2IARBPROC glad_debug_glUniform2iARB = glad_debug_impl_glUniform2iARB;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value);
glad_glUniform2iv(location, count, value);
_post_call_gl_callback(NULL, "glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value);
}
PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform2ivARB", (GLADapiproc) glad_glUniform2ivARB, 3, location, count, value);
glad_glUniform2ivARB(location, count, value);
_post_call_gl_callback(NULL, "glUniform2ivARB", (GLADapiproc) glad_glUniform2ivARB, 3, location, count, value);
}
PFNGLUNIFORM2IVARBPROC glad_debug_glUniform2ivARB = glad_debug_impl_glUniform2ivARB;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, GLuint v1) {
_pre_call_gl_callback("glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1);
glad_glUniform2ui(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1);
}
PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) {
_pre_call_gl_callback("glUniform2uiEXT", (GLADapiproc) glad_glUniform2uiEXT, 3, location, v0, v1);
glad_glUniform2uiEXT(location, v0, v1);
_post_call_gl_callback(NULL, "glUniform2uiEXT", (GLADapiproc) glad_glUniform2uiEXT, 3, location, v0, v1);
}
PFNGLUNIFORM2UIEXTPROC glad_debug_glUniform2uiEXT = glad_debug_impl_glUniform2uiEXT;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value);
glad_glUniform2uiv(location, count, value);
_post_call_gl_callback(NULL, "glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value);
}
PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform2uivEXT", (GLADapiproc) glad_glUniform2uivEXT, 3, location, count, value);
glad_glUniform2uivEXT(location, count, value);
_post_call_gl_callback(NULL, "glUniform2uivEXT", (GLADapiproc) glad_glUniform2uivEXT, 3, location, count, value);
}
PFNGLUNIFORM2UIVEXTPROC glad_debug_glUniform2uivEXT = glad_debug_impl_glUniform2uivEXT;
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glUniform3d", (GLADapiproc) glad_glUniform3d, 4, location, x, y, z);
glad_glUniform3d(location, x, y, z);
_post_call_gl_callback(NULL, "glUniform3d", (GLADapiproc) glad_glUniform3d, 4, location, x, y, z);
}
PFNGLUNIFORM3DPROC glad_debug_glUniform3d = glad_debug_impl_glUniform3d;
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3dv(GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glUniform3dv", (GLADapiproc) glad_glUniform3dv, 3, location, count, value);
glad_glUniform3dv(location, count, value);
_post_call_gl_callback(NULL, "glUniform3dv", (GLADapiproc) glad_glUniform3dv, 3, location, count, value);
}
PFNGLUNIFORM3DVPROC glad_debug_glUniform3dv = glad_debug_impl_glUniform3dv;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
_pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2);
glad_glUniform3f(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
_pre_call_gl_callback("glUniform3fARB", (GLADapiproc) glad_glUniform3fARB, 4, location, v0, v1, v2);
glad_glUniform3fARB(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3fARB", (GLADapiproc) glad_glUniform3fARB, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3FARBPROC glad_debug_glUniform3fARB = glad_debug_impl_glUniform3fARB;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value);
glad_glUniform3fv(location, count, value);
_post_call_gl_callback(NULL, "glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value);
}
PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform3fvARB", (GLADapiproc) glad_glUniform3fvARB, 3, location, count, value);
glad_glUniform3fvARB(location, count, value);
_post_call_gl_callback(NULL, "glUniform3fvARB", (GLADapiproc) glad_glUniform3fvARB, 3, location, count, value);
}
PFNGLUNIFORM3FVARBPROC glad_debug_glUniform3fvARB = glad_debug_impl_glUniform3fvARB;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
_pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2);
glad_glUniform3i(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) {
_pre_call_gl_callback("glUniform3iARB", (GLADapiproc) glad_glUniform3iARB, 4, location, v0, v1, v2);
glad_glUniform3iARB(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3iARB", (GLADapiproc) glad_glUniform3iARB, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3IARBPROC glad_debug_glUniform3iARB = glad_debug_impl_glUniform3iARB;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value);
glad_glUniform3iv(location, count, value);
_post_call_gl_callback(NULL, "glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value);
}
PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform3ivARB", (GLADapiproc) glad_glUniform3ivARB, 3, location, count, value);
glad_glUniform3ivARB(location, count, value);
_post_call_gl_callback(NULL, "glUniform3ivARB", (GLADapiproc) glad_glUniform3ivARB, 3, location, count, value);
}
PFNGLUNIFORM3IVARBPROC glad_debug_glUniform3ivARB = glad_debug_impl_glUniform3ivARB;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
_pre_call_gl_callback("glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2);
glad_glUniform3ui(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) {
_pre_call_gl_callback("glUniform3uiEXT", (GLADapiproc) glad_glUniform3uiEXT, 4, location, v0, v1, v2);
glad_glUniform3uiEXT(location, v0, v1, v2);
_post_call_gl_callback(NULL, "glUniform3uiEXT", (GLADapiproc) glad_glUniform3uiEXT, 4, location, v0, v1, v2);
}
PFNGLUNIFORM3UIEXTPROC glad_debug_glUniform3uiEXT = glad_debug_impl_glUniform3uiEXT;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value);
glad_glUniform3uiv(location, count, value);
_post_call_gl_callback(NULL, "glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value);
}
PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform3uivEXT", (GLADapiproc) glad_glUniform3uivEXT, 3, location, count, value);
glad_glUniform3uivEXT(location, count, value);
_post_call_gl_callback(NULL, "glUniform3uivEXT", (GLADapiproc) glad_glUniform3uivEXT, 3, location, count, value);
}
PFNGLUNIFORM3UIVEXTPROC glad_debug_glUniform3uivEXT = glad_debug_impl_glUniform3uivEXT;
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glUniform4d", (GLADapiproc) glad_glUniform4d, 5, location, x, y, z, w);
glad_glUniform4d(location, x, y, z, w);
_post_call_gl_callback(NULL, "glUniform4d", (GLADapiproc) glad_glUniform4d, 5, location, x, y, z, w);
}
PFNGLUNIFORM4DPROC glad_debug_glUniform4d = glad_debug_impl_glUniform4d;
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4dv(GLint location, GLsizei count, const GLdouble * value) {
_pre_call_gl_callback("glUniform4dv", (GLADapiproc) glad_glUniform4dv, 3, location, count, value);
glad_glUniform4dv(location, count, value);
_post_call_gl_callback(NULL, "glUniform4dv", (GLADapiproc) glad_glUniform4dv, 3, location, count, value);
}
PFNGLUNIFORM4DVPROC glad_debug_glUniform4dv = glad_debug_impl_glUniform4dv;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
_pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3);
glad_glUniform4f(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
_pre_call_gl_callback("glUniform4fARB", (GLADapiproc) glad_glUniform4fARB, 5, location, v0, v1, v2, v3);
glad_glUniform4fARB(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4fARB", (GLADapiproc) glad_glUniform4fARB, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4FARBPROC glad_debug_glUniform4fARB = glad_debug_impl_glUniform4fARB;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value);
glad_glUniform4fv(location, count, value);
_post_call_gl_callback(NULL, "glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value);
}
PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) {
_pre_call_gl_callback("glUniform4fvARB", (GLADapiproc) glad_glUniform4fvARB, 3, location, count, value);
glad_glUniform4fvARB(location, count, value);
_post_call_gl_callback(NULL, "glUniform4fvARB", (GLADapiproc) glad_glUniform4fvARB, 3, location, count, value);
}
PFNGLUNIFORM4FVARBPROC glad_debug_glUniform4fvARB = glad_debug_impl_glUniform4fvARB;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
_pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3);
glad_glUniform4i(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
_pre_call_gl_callback("glUniform4iARB", (GLADapiproc) glad_glUniform4iARB, 5, location, v0, v1, v2, v3);
glad_glUniform4iARB(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4iARB", (GLADapiproc) glad_glUniform4iARB, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4IARBPROC glad_debug_glUniform4iARB = glad_debug_impl_glUniform4iARB;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value);
glad_glUniform4iv(location, count, value);
_post_call_gl_callback(NULL, "glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value);
}
PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) {
_pre_call_gl_callback("glUniform4ivARB", (GLADapiproc) glad_glUniform4ivARB, 3, location, count, value);
glad_glUniform4ivARB(location, count, value);
_post_call_gl_callback(NULL, "glUniform4ivARB", (GLADapiproc) glad_glUniform4ivARB, 3, location, count, value);
}
PFNGLUNIFORM4IVARBPROC glad_debug_glUniform4ivARB = glad_debug_impl_glUniform4ivARB;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
_pre_call_gl_callback("glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3);
glad_glUniform4ui(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
_pre_call_gl_callback("glUniform4uiEXT", (GLADapiproc) glad_glUniform4uiEXT, 5, location, v0, v1, v2, v3);
glad_glUniform4uiEXT(location, v0, v1, v2, v3);
_post_call_gl_callback(NULL, "glUniform4uiEXT", (GLADapiproc) glad_glUniform4uiEXT, 5, location, v0, v1, v2, v3);
}
PFNGLUNIFORM4UIEXTPROC glad_debug_glUniform4uiEXT = glad_debug_impl_glUniform4uiEXT;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value);
glad_glUniform4uiv(location, count, value);
_post_call_gl_callback(NULL, "glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value);
}
PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value) {
_pre_call_gl_callback("glUniform4uivEXT", (GLADapiproc) glad_glUniform4uivEXT, 3, location, count, value);
glad_glUniform4uivEXT(location, count, value);
_post_call_gl_callback(NULL, "glUniform4uivEXT", (GLADapiproc) glad_glUniform4uivEXT, 3, location, count, value);
}
PFNGLUNIFORM4UIVEXTPROC glad_debug_glUniform4uivEXT = glad_debug_impl_glUniform4uivEXT;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
_pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding);
glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
_post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding);
}
PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformHandleui64ARB(GLint location, GLuint64 value) {
_pre_call_gl_callback("glUniformHandleui64ARB", (GLADapiproc) glad_glUniformHandleui64ARB, 2, location, value);
glad_glUniformHandleui64ARB(location, value);
_post_call_gl_callback(NULL, "glUniformHandleui64ARB", (GLADapiproc) glad_glUniformHandleui64ARB, 2, location, value);
}
PFNGLUNIFORMHANDLEUI64ARBPROC glad_debug_glUniformHandleui64ARB = glad_debug_impl_glUniformHandleui64ARB;
PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformHandleui64NV(GLint location, GLuint64 value) {
_pre_call_gl_callback("glUniformHandleui64NV", (GLADapiproc) glad_glUniformHandleui64NV, 2, location, value);
glad_glUniformHandleui64NV(location, value);
_post_call_gl_callback(NULL, "glUniformHandleui64NV", (GLADapiproc) glad_glUniformHandleui64NV, 2, location, value);
}
PFNGLUNIFORMHANDLEUI64NVPROC glad_debug_glUniformHandleui64NV = glad_debug_impl_glUniformHandleui64NV;
PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformHandleui64vARB(GLint location, GLsizei count, const GLuint64 * value) {
_pre_call_gl_callback("glUniformHandleui64vARB", (GLADapiproc) glad_glUniformHandleui64vARB, 3, location, count, value);
glad_glUniformHandleui64vARB(location, count, value);
_post_call_gl_callback(NULL, "glUniformHandleui64vARB", (GLADapiproc) glad_glUniformHandleui64vARB, 3, location, count, value);
}
PFNGLUNIFORMHANDLEUI64VARBPROC glad_debug_glUniformHandleui64vARB = glad_debug_impl_glUniformHandleui64vARB;
PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value) {
_pre_call_gl_callback("glUniformHandleui64vNV", (GLADapiproc) glad_glUniformHandleui64vNV, 3, location, count, value);
glad_glUniformHandleui64vNV(location, count, value);
_post_call_gl_callback(NULL, "glUniformHandleui64vNV", (GLADapiproc) glad_glUniformHandleui64vNV, 3, location, count, value);
}
PFNGLUNIFORMHANDLEUI64VNVPROC glad_debug_glUniformHandleui64vNV = glad_debug_impl_glUniformHandleui64vNV;
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix2dv", (GLADapiproc) glad_glUniformMatrix2dv, 4, location, count, transpose, value);
glad_glUniformMatrix2dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2dv", (GLADapiproc) glad_glUniformMatrix2dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2DVPROC glad_debug_glUniformMatrix2dv = glad_debug_impl_glUniformMatrix2dv;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value);
glad_glUniformMatrix2fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix2fvARB", (GLADapiproc) glad_glUniformMatrix2fvARB, 4, location, count, transpose, value);
glad_glUniformMatrix2fvARB(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2fvARB", (GLADapiproc) glad_glUniformMatrix2fvARB, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2FVARBPROC glad_debug_glUniformMatrix2fvARB = glad_debug_impl_glUniformMatrix2fvARB;
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix2x3dv", (GLADapiproc) glad_glUniformMatrix2x3dv, 4, location, count, transpose, value);
glad_glUniformMatrix2x3dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2x3dv", (GLADapiproc) glad_glUniformMatrix2x3dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2X3DVPROC glad_debug_glUniformMatrix2x3dv = glad_debug_impl_glUniformMatrix2x3dv;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value);
glad_glUniformMatrix2x3fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix2x4dv", (GLADapiproc) glad_glUniformMatrix2x4dv, 4, location, count, transpose, value);
glad_glUniformMatrix2x4dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2x4dv", (GLADapiproc) glad_glUniformMatrix2x4dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2X4DVPROC glad_debug_glUniformMatrix2x4dv = glad_debug_impl_glUniformMatrix2x4dv;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value);
glad_glUniformMatrix2x4fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix3dv", (GLADapiproc) glad_glUniformMatrix3dv, 4, location, count, transpose, value);
glad_glUniformMatrix3dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3dv", (GLADapiproc) glad_glUniformMatrix3dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3DVPROC glad_debug_glUniformMatrix3dv = glad_debug_impl_glUniformMatrix3dv;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value);
glad_glUniformMatrix3fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix3fvARB", (GLADapiproc) glad_glUniformMatrix3fvARB, 4, location, count, transpose, value);
glad_glUniformMatrix3fvARB(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3fvARB", (GLADapiproc) glad_glUniformMatrix3fvARB, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3FVARBPROC glad_debug_glUniformMatrix3fvARB = glad_debug_impl_glUniformMatrix3fvARB;
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix3x2dv", (GLADapiproc) glad_glUniformMatrix3x2dv, 4, location, count, transpose, value);
glad_glUniformMatrix3x2dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3x2dv", (GLADapiproc) glad_glUniformMatrix3x2dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3X2DVPROC glad_debug_glUniformMatrix3x2dv = glad_debug_impl_glUniformMatrix3x2dv;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value);
glad_glUniformMatrix3x2fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix3x4dv", (GLADapiproc) glad_glUniformMatrix3x4dv, 4, location, count, transpose, value);
glad_glUniformMatrix3x4dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3x4dv", (GLADapiproc) glad_glUniformMatrix3x4dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3X4DVPROC glad_debug_glUniformMatrix3x4dv = glad_debug_impl_glUniformMatrix3x4dv;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value);
glad_glUniformMatrix3x4fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix4dv", (GLADapiproc) glad_glUniformMatrix4dv, 4, location, count, transpose, value);
glad_glUniformMatrix4dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4dv", (GLADapiproc) glad_glUniformMatrix4dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4DVPROC glad_debug_glUniformMatrix4dv = glad_debug_impl_glUniformMatrix4dv;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value);
glad_glUniformMatrix4fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix4fvARB", (GLADapiproc) glad_glUniformMatrix4fvARB, 4, location, count, transpose, value);
glad_glUniformMatrix4fvARB(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4fvARB", (GLADapiproc) glad_glUniformMatrix4fvARB, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4FVARBPROC glad_debug_glUniformMatrix4fvARB = glad_debug_impl_glUniformMatrix4fvARB;
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix4x2dv", (GLADapiproc) glad_glUniformMatrix4x2dv, 4, location, count, transpose, value);
glad_glUniformMatrix4x2dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4x2dv", (GLADapiproc) glad_glUniformMatrix4x2dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4X2DVPROC glad_debug_glUniformMatrix4x2dv = glad_debug_impl_glUniformMatrix4x2dv;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value);
glad_glUniformMatrix4x2fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) {
_pre_call_gl_callback("glUniformMatrix4x3dv", (GLADapiproc) glad_glUniformMatrix4x3dv, 4, location, count, transpose, value);
glad_glUniformMatrix4x3dv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4x3dv", (GLADapiproc) glad_glUniformMatrix4x3dv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4X3DVPROC glad_debug_glUniformMatrix4x3dv = glad_debug_impl_glUniformMatrix4x3dv;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
_pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value);
glad_glUniformMatrix4x3fv(location, count, transpose, value);
_post_call_gl_callback(NULL, "glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value);
}
PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) {
_pre_call_gl_callback("glUniformSubroutinesuiv", (GLADapiproc) glad_glUniformSubroutinesuiv, 3, shadertype, count, indices);
glad_glUniformSubroutinesuiv(shadertype, count, indices);
_post_call_gl_callback(NULL, "glUniformSubroutinesuiv", (GLADapiproc) glad_glUniformSubroutinesuiv, 3, shadertype, count, indices);
}
PFNGLUNIFORMSUBROUTINESUIVPROC glad_debug_glUniformSubroutinesuiv = glad_debug_impl_glUniformSubroutinesuiv;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) {
GLboolean ret;
_pre_call_gl_callback("glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target);
ret = glad_glUnmapBuffer(target);
_post_call_gl_callback((void*) &ret, "glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target);
return ret;
}
PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBufferARB(GLenum target) {
GLboolean ret;
_pre_call_gl_callback("glUnmapBufferARB", (GLADapiproc) glad_glUnmapBufferARB, 1, target);
ret = glad_glUnmapBufferARB(target);
_post_call_gl_callback((void*) &ret, "glUnmapBufferARB", (GLADapiproc) glad_glUnmapBufferARB, 1, target);
return ret;
}
PFNGLUNMAPBUFFERARBPROC glad_debug_glUnmapBufferARB = glad_debug_impl_glUnmapBufferARB;
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapNamedBuffer(GLuint buffer) {
GLboolean ret;
_pre_call_gl_callback("glUnmapNamedBuffer", (GLADapiproc) glad_glUnmapNamedBuffer, 1, buffer);
ret = glad_glUnmapNamedBuffer(buffer);
_post_call_gl_callback((void*) &ret, "glUnmapNamedBuffer", (GLADapiproc) glad_glUnmapNamedBuffer, 1, buffer);
return ret;
}
PFNGLUNMAPNAMEDBUFFERPROC glad_debug_glUnmapNamedBuffer = glad_debug_impl_glUnmapNamedBuffer;
PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapNamedBufferEXT(GLuint buffer) {
GLboolean ret;
_pre_call_gl_callback("glUnmapNamedBufferEXT", (GLADapiproc) glad_glUnmapNamedBufferEXT, 1, buffer);
ret = glad_glUnmapNamedBufferEXT(buffer);
_post_call_gl_callback((void*) &ret, "glUnmapNamedBufferEXT", (GLADapiproc) glad_glUnmapNamedBufferEXT, 1, buffer);
return ret;
}
PFNGLUNMAPNAMEDBUFFEREXTPROC glad_debug_glUnmapNamedBufferEXT = glad_debug_impl_glUnmapNamedBufferEXT;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) {
_pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program);
glad_glUseProgram(program);
_post_call_gl_callback(NULL, "glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program);
}
PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glUseProgramObjectARB(GLhandleARB programObj) {
_pre_call_gl_callback("glUseProgramObjectARB", (GLADapiproc) glad_glUseProgramObjectARB, 1, programObj);
glad_glUseProgramObjectARB(programObj);
_post_call_gl_callback(NULL, "glUseProgramObjectARB", (GLADapiproc) glad_glUseProgramObjectARB, 1, programObj);
}
PFNGLUSEPROGRAMOBJECTARBPROC glad_debug_glUseProgramObjectARB = glad_debug_impl_glUseProgramObjectARB;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
static void GLAD_API_PTR glad_debug_impl_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) {
_pre_call_gl_callback("glUseProgramStages", (GLADapiproc) glad_glUseProgramStages, 3, pipeline, stages, program);
glad_glUseProgramStages(pipeline, stages, program);
_post_call_gl_callback(NULL, "glUseProgramStages", (GLADapiproc) glad_glUseProgramStages, 3, pipeline, stages, program);
}
PFNGLUSEPROGRAMSTAGESPROC glad_debug_glUseProgramStages = glad_debug_impl_glUseProgramStages;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) {
_pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program);
glad_glValidateProgram(program);
_post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program);
}
PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glValidateProgramARB(GLhandleARB programObj) {
_pre_call_gl_callback("glValidateProgramARB", (GLADapiproc) glad_glValidateProgramARB, 1, programObj);
glad_glValidateProgramARB(programObj);
_post_call_gl_callback(NULL, "glValidateProgramARB", (GLADapiproc) glad_glValidateProgramARB, 1, programObj);
}
PFNGLVALIDATEPROGRAMARBPROC glad_debug_glValidateProgramARB = glad_debug_impl_glValidateProgramARB;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
static void GLAD_API_PTR glad_debug_impl_glValidateProgramPipeline(GLuint pipeline) {
_pre_call_gl_callback("glValidateProgramPipeline", (GLADapiproc) glad_glValidateProgramPipeline, 1, pipeline);
glad_glValidateProgramPipeline(pipeline);
_post_call_gl_callback(NULL, "glValidateProgramPipeline", (GLADapiproc) glad_glValidateProgramPipeline, 1, pipeline);
}
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_debug_glValidateProgramPipeline = glad_debug_impl_glValidateProgramPipeline;
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) {
_pre_call_gl_callback("glVertexArrayAttribBinding", (GLADapiproc) glad_glVertexArrayAttribBinding, 3, vaobj, attribindex, bindingindex);
glad_glVertexArrayAttribBinding(vaobj, attribindex, bindingindex);
_post_call_gl_callback(NULL, "glVertexArrayAttribBinding", (GLADapiproc) glad_glVertexArrayAttribBinding, 3, vaobj, attribindex, bindingindex);
}
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_debug_glVertexArrayAttribBinding = glad_debug_impl_glVertexArrayAttribBinding;
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexArrayAttribFormat", (GLADapiproc) glad_glVertexArrayAttribFormat, 6, vaobj, attribindex, size, type, normalized, relativeoffset);
glad_glVertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
_post_call_gl_callback(NULL, "glVertexArrayAttribFormat", (GLADapiproc) glad_glVertexArrayAttribFormat, 6, vaobj, attribindex, size, type, normalized, relativeoffset);
}
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_debug_glVertexArrayAttribFormat = glad_debug_impl_glVertexArrayAttribFormat;
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexArrayAttribIFormat", (GLADapiproc) glad_glVertexArrayAttribIFormat, 5, vaobj, attribindex, size, type, relativeoffset);
glad_glVertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
_post_call_gl_callback(NULL, "glVertexArrayAttribIFormat", (GLADapiproc) glad_glVertexArrayAttribIFormat, 5, vaobj, attribindex, size, type, relativeoffset);
}
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_debug_glVertexArrayAttribIFormat = glad_debug_impl_glVertexArrayAttribIFormat;
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexArrayAttribLFormat", (GLADapiproc) glad_glVertexArrayAttribLFormat, 5, vaobj, attribindex, size, type, relativeoffset);
glad_glVertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
_post_call_gl_callback(NULL, "glVertexArrayAttribLFormat", (GLADapiproc) glad_glVertexArrayAttribLFormat, 5, vaobj, attribindex, size, type, relativeoffset);
}
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_debug_glVertexArrayAttribLFormat = glad_debug_impl_glVertexArrayAttribLFormat;
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
_pre_call_gl_callback("glVertexArrayBindVertexBufferEXT", (GLADapiproc) glad_glVertexArrayBindVertexBufferEXT, 5, vaobj, bindingindex, buffer, offset, stride);
glad_glVertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride);
_post_call_gl_callback(NULL, "glVertexArrayBindVertexBufferEXT", (GLADapiproc) glad_glVertexArrayBindVertexBufferEXT, 5, vaobj, bindingindex, buffer, offset, stride);
}
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_debug_glVertexArrayBindVertexBufferEXT = glad_debug_impl_glVertexArrayBindVertexBufferEXT;
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) {
_pre_call_gl_callback("glVertexArrayBindingDivisor", (GLADapiproc) glad_glVertexArrayBindingDivisor, 3, vaobj, bindingindex, divisor);
glad_glVertexArrayBindingDivisor(vaobj, bindingindex, divisor);
_post_call_gl_callback(NULL, "glVertexArrayBindingDivisor", (GLADapiproc) glad_glVertexArrayBindingDivisor, 3, vaobj, bindingindex, divisor);
}
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_debug_glVertexArrayBindingDivisor = glad_debug_impl_glVertexArrayBindingDivisor;
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayColorOffsetEXT", (GLADapiproc) glad_glVertexArrayColorOffsetEXT, 6, vaobj, buffer, size, type, stride, offset);
glad_glVertexArrayColorOffsetEXT(vaobj, buffer, size, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayColorOffsetEXT", (GLADapiproc) glad_glVertexArrayColorOffsetEXT, 6, vaobj, buffer, size, type, stride, offset);
}
PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_debug_glVertexArrayColorOffsetEXT = glad_debug_impl_glVertexArrayColorOffsetEXT;
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayEdgeFlagOffsetEXT", (GLADapiproc) glad_glVertexArrayEdgeFlagOffsetEXT, 4, vaobj, buffer, stride, offset);
glad_glVertexArrayEdgeFlagOffsetEXT(vaobj, buffer, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayEdgeFlagOffsetEXT", (GLADapiproc) glad_glVertexArrayEdgeFlagOffsetEXT, 4, vaobj, buffer, stride, offset);
}
PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_debug_glVertexArrayEdgeFlagOffsetEXT = glad_debug_impl_glVertexArrayEdgeFlagOffsetEXT;
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer) {
_pre_call_gl_callback("glVertexArrayElementBuffer", (GLADapiproc) glad_glVertexArrayElementBuffer, 2, vaobj, buffer);
glad_glVertexArrayElementBuffer(vaobj, buffer);
_post_call_gl_callback(NULL, "glVertexArrayElementBuffer", (GLADapiproc) glad_glVertexArrayElementBuffer, 2, vaobj, buffer);
}
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_debug_glVertexArrayElementBuffer = glad_debug_impl_glVertexArrayElementBuffer;
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayFogCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayFogCoordOffsetEXT, 5, vaobj, buffer, type, stride, offset);
glad_glVertexArrayFogCoordOffsetEXT(vaobj, buffer, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayFogCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayFogCoordOffsetEXT, 5, vaobj, buffer, type, stride, offset);
}
PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_debug_glVertexArrayFogCoordOffsetEXT = glad_debug_impl_glVertexArrayFogCoordOffsetEXT;
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayIndexOffsetEXT", (GLADapiproc) glad_glVertexArrayIndexOffsetEXT, 5, vaobj, buffer, type, stride, offset);
glad_glVertexArrayIndexOffsetEXT(vaobj, buffer, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayIndexOffsetEXT", (GLADapiproc) glad_glVertexArrayIndexOffsetEXT, 5, vaobj, buffer, type, stride, offset);
}
PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_debug_glVertexArrayIndexOffsetEXT = glad_debug_impl_glVertexArrayIndexOffsetEXT;
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayMultiTexCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayMultiTexCoordOffsetEXT, 7, vaobj, buffer, texunit, size, type, stride, offset);
glad_glVertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayMultiTexCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayMultiTexCoordOffsetEXT, 7, vaobj, buffer, texunit, size, type, stride, offset);
}
PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_debug_glVertexArrayMultiTexCoordOffsetEXT = glad_debug_impl_glVertexArrayMultiTexCoordOffsetEXT;
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayNormalOffsetEXT", (GLADapiproc) glad_glVertexArrayNormalOffsetEXT, 5, vaobj, buffer, type, stride, offset);
glad_glVertexArrayNormalOffsetEXT(vaobj, buffer, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayNormalOffsetEXT", (GLADapiproc) glad_glVertexArrayNormalOffsetEXT, 5, vaobj, buffer, type, stride, offset);
}
PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_debug_glVertexArrayNormalOffsetEXT = glad_debug_impl_glVertexArrayNormalOffsetEXT;
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArraySecondaryColorOffsetEXT", (GLADapiproc) glad_glVertexArraySecondaryColorOffsetEXT, 6, vaobj, buffer, size, type, stride, offset);
glad_glVertexArraySecondaryColorOffsetEXT(vaobj, buffer, size, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArraySecondaryColorOffsetEXT", (GLADapiproc) glad_glVertexArraySecondaryColorOffsetEXT, 6, vaobj, buffer, size, type, stride, offset);
}
PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_debug_glVertexArraySecondaryColorOffsetEXT = glad_debug_impl_glVertexArraySecondaryColorOffsetEXT;
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayTexCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayTexCoordOffsetEXT, 6, vaobj, buffer, size, type, stride, offset);
glad_glVertexArrayTexCoordOffsetEXT(vaobj, buffer, size, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayTexCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayTexCoordOffsetEXT, 6, vaobj, buffer, size, type, stride, offset);
}
PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_debug_glVertexArrayTexCoordOffsetEXT = glad_debug_impl_glVertexArrayTexCoordOffsetEXT;
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex) {
_pre_call_gl_callback("glVertexArrayVertexAttribBindingEXT", (GLADapiproc) glad_glVertexArrayVertexAttribBindingEXT, 3, vaobj, attribindex, bindingindex);
glad_glVertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex);
_post_call_gl_callback(NULL, "glVertexArrayVertexAttribBindingEXT", (GLADapiproc) glad_glVertexArrayVertexAttribBindingEXT, 3, vaobj, attribindex, bindingindex);
}
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_debug_glVertexArrayVertexAttribBindingEXT = glad_debug_impl_glVertexArrayVertexAttribBindingEXT;
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribDivisorEXT(GLuint vaobj, GLuint index, GLuint divisor) {
_pre_call_gl_callback("glVertexArrayVertexAttribDivisorEXT", (GLADapiproc) glad_glVertexArrayVertexAttribDivisorEXT, 3, vaobj, index, divisor);
glad_glVertexArrayVertexAttribDivisorEXT(vaobj, index, divisor);
_post_call_gl_callback(NULL, "glVertexArrayVertexAttribDivisorEXT", (GLADapiproc) glad_glVertexArrayVertexAttribDivisorEXT, 3, vaobj, index, divisor);
}
PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_debug_glVertexArrayVertexAttribDivisorEXT = glad_debug_impl_glVertexArrayVertexAttribDivisorEXT;
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexArrayVertexAttribFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribFormatEXT, 6, vaobj, attribindex, size, type, normalized, relativeoffset);
glad_glVertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset);
_post_call_gl_callback(NULL, "glVertexArrayVertexAttribFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribFormatEXT, 6, vaobj, attribindex, size, type, normalized, relativeoffset);
}
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_debug_glVertexArrayVertexAttribFormatEXT = glad_debug_impl_glVertexArrayVertexAttribFormatEXT;
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexArrayVertexAttribIFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribIFormatEXT, 5, vaobj, attribindex, size, type, relativeoffset);
glad_glVertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset);
_post_call_gl_callback(NULL, "glVertexArrayVertexAttribIFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribIFormatEXT, 5, vaobj, attribindex, size, type, relativeoffset);
}
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_debug_glVertexArrayVertexAttribIFormatEXT = glad_debug_impl_glVertexArrayVertexAttribIFormatEXT;
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayVertexAttribIOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribIOffsetEXT, 7, vaobj, buffer, index, size, type, stride, offset);
glad_glVertexArrayVertexAttribIOffsetEXT(vaobj, buffer, index, size, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayVertexAttribIOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribIOffsetEXT, 7, vaobj, buffer, index, size, type, stride, offset);
}
PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribIOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribIOffsetEXT;
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexArrayVertexAttribLFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribLFormatEXT, 5, vaobj, attribindex, size, type, relativeoffset);
glad_glVertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset);
_post_call_gl_callback(NULL, "glVertexArrayVertexAttribLFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribLFormatEXT, 5, vaobj, attribindex, size, type, relativeoffset);
}
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_debug_glVertexArrayVertexAttribLFormatEXT = glad_debug_impl_glVertexArrayVertexAttribLFormatEXT;
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayVertexAttribLOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribLOffsetEXT, 7, vaobj, buffer, index, size, type, stride, offset);
glad_glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayVertexAttribLOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribLOffsetEXT, 7, vaobj, buffer, index, size, type, stride, offset);
}
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribLOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribLOffsetEXT;
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayVertexAttribOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribOffsetEXT, 8, vaobj, buffer, index, size, type, normalized, stride, offset);
glad_glVertexArrayVertexAttribOffsetEXT(vaobj, buffer, index, size, type, normalized, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayVertexAttribOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribOffsetEXT, 8, vaobj, buffer, index, size, type, normalized, stride, offset);
}
PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribOffsetEXT;
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor) {
_pre_call_gl_callback("glVertexArrayVertexBindingDivisorEXT", (GLADapiproc) glad_glVertexArrayVertexBindingDivisorEXT, 3, vaobj, bindingindex, divisor);
glad_glVertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor);
_post_call_gl_callback(NULL, "glVertexArrayVertexBindingDivisorEXT", (GLADapiproc) glad_glVertexArrayVertexBindingDivisorEXT, 3, vaobj, bindingindex, divisor);
}
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_debug_glVertexArrayVertexBindingDivisorEXT = glad_debug_impl_glVertexArrayVertexBindingDivisorEXT;
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
_pre_call_gl_callback("glVertexArrayVertexBuffer", (GLADapiproc) glad_glVertexArrayVertexBuffer, 5, vaobj, bindingindex, buffer, offset, stride);
glad_glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
_post_call_gl_callback(NULL, "glVertexArrayVertexBuffer", (GLADapiproc) glad_glVertexArrayVertexBuffer, 5, vaobj, bindingindex, buffer, offset, stride);
}
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_debug_glVertexArrayVertexBuffer = glad_debug_impl_glVertexArrayVertexBuffer;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) {
_pre_call_gl_callback("glVertexArrayVertexBuffers", (GLADapiproc) glad_glVertexArrayVertexBuffers, 6, vaobj, first, count, buffers, offsets, strides);
glad_glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
_post_call_gl_callback(NULL, "glVertexArrayVertexBuffers", (GLADapiproc) glad_glVertexArrayVertexBuffers, 6, vaobj, first, count, buffers, offsets, strides);
}
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_debug_glVertexArrayVertexBuffers = glad_debug_impl_glVertexArrayVertexBuffers;
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) {
_pre_call_gl_callback("glVertexArrayVertexOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexOffsetEXT, 6, vaobj, buffer, size, type, stride, offset);
glad_glVertexArrayVertexOffsetEXT(vaobj, buffer, size, type, stride, offset);
_post_call_gl_callback(NULL, "glVertexArrayVertexOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexOffsetEXT, 6, vaobj, buffer, size, type, stride, offset);
}
PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_debug_glVertexArrayVertexOffsetEXT = glad_debug_impl_glVertexArrayVertexOffsetEXT;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) {
_pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x);
glad_glVertexAttrib1d(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x);
}
PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dARB(GLuint index, GLdouble x) {
_pre_call_gl_callback("glVertexAttrib1dARB", (GLADapiproc) glad_glVertexAttrib1dARB, 2, index, x);
glad_glVertexAttrib1dARB(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1dARB", (GLADapiproc) glad_glVertexAttrib1dARB, 2, index, x);
}
PFNGLVERTEXATTRIB1DARBPROC glad_debug_glVertexAttrib1dARB = glad_debug_impl_glVertexAttrib1dARB;
PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dNV(GLuint index, GLdouble x) {
_pre_call_gl_callback("glVertexAttrib1dNV", (GLADapiproc) glad_glVertexAttrib1dNV, 2, index, x);
glad_glVertexAttrib1dNV(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1dNV", (GLADapiproc) glad_glVertexAttrib1dNV, 2, index, x);
}
PFNGLVERTEXATTRIB1DNVPROC glad_debug_glVertexAttrib1dNV = glad_debug_impl_glVertexAttrib1dNV;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v);
glad_glVertexAttrib1dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v);
}
PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib1dvARB", (GLADapiproc) glad_glVertexAttrib1dvARB, 2, index, v);
glad_glVertexAttrib1dvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1dvARB", (GLADapiproc) glad_glVertexAttrib1dvARB, 2, index, v);
}
PFNGLVERTEXATTRIB1DVARBPROC glad_debug_glVertexAttrib1dvARB = glad_debug_impl_glVertexAttrib1dvARB;
PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib1dvNV", (GLADapiproc) glad_glVertexAttrib1dvNV, 2, index, v);
glad_glVertexAttrib1dvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1dvNV", (GLADapiproc) glad_glVertexAttrib1dvNV, 2, index, v);
}
PFNGLVERTEXATTRIB1DVNVPROC glad_debug_glVertexAttrib1dvNV = glad_debug_impl_glVertexAttrib1dvNV;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) {
_pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x);
glad_glVertexAttrib1f(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x);
}
PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fARB(GLuint index, GLfloat x) {
_pre_call_gl_callback("glVertexAttrib1fARB", (GLADapiproc) glad_glVertexAttrib1fARB, 2, index, x);
glad_glVertexAttrib1fARB(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1fARB", (GLADapiproc) glad_glVertexAttrib1fARB, 2, index, x);
}
PFNGLVERTEXATTRIB1FARBPROC glad_debug_glVertexAttrib1fARB = glad_debug_impl_glVertexAttrib1fARB;
PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fNV(GLuint index, GLfloat x) {
_pre_call_gl_callback("glVertexAttrib1fNV", (GLADapiproc) glad_glVertexAttrib1fNV, 2, index, x);
glad_glVertexAttrib1fNV(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1fNV", (GLADapiproc) glad_glVertexAttrib1fNV, 2, index, x);
}
PFNGLVERTEXATTRIB1FNVPROC glad_debug_glVertexAttrib1fNV = glad_debug_impl_glVertexAttrib1fNV;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v);
glad_glVertexAttrib1fv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v);
}
PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib1fvARB", (GLADapiproc) glad_glVertexAttrib1fvARB, 2, index, v);
glad_glVertexAttrib1fvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1fvARB", (GLADapiproc) glad_glVertexAttrib1fvARB, 2, index, v);
}
PFNGLVERTEXATTRIB1FVARBPROC glad_debug_glVertexAttrib1fvARB = glad_debug_impl_glVertexAttrib1fvARB;
PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib1fvNV", (GLADapiproc) glad_glVertexAttrib1fvNV, 2, index, v);
glad_glVertexAttrib1fvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1fvNV", (GLADapiproc) glad_glVertexAttrib1fvNV, 2, index, v);
}
PFNGLVERTEXATTRIB1FVNVPROC glad_debug_glVertexAttrib1fvNV = glad_debug_impl_glVertexAttrib1fvNV;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) {
_pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x);
glad_glVertexAttrib1s(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x);
}
PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sARB(GLuint index, GLshort x) {
_pre_call_gl_callback("glVertexAttrib1sARB", (GLADapiproc) glad_glVertexAttrib1sARB, 2, index, x);
glad_glVertexAttrib1sARB(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1sARB", (GLADapiproc) glad_glVertexAttrib1sARB, 2, index, x);
}
PFNGLVERTEXATTRIB1SARBPROC glad_debug_glVertexAttrib1sARB = glad_debug_impl_glVertexAttrib1sARB;
PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sNV(GLuint index, GLshort x) {
_pre_call_gl_callback("glVertexAttrib1sNV", (GLADapiproc) glad_glVertexAttrib1sNV, 2, index, x);
glad_glVertexAttrib1sNV(index, x);
_post_call_gl_callback(NULL, "glVertexAttrib1sNV", (GLADapiproc) glad_glVertexAttrib1sNV, 2, index, x);
}
PFNGLVERTEXATTRIB1SNVPROC glad_debug_glVertexAttrib1sNV = glad_debug_impl_glVertexAttrib1sNV;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v);
glad_glVertexAttrib1sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v);
}
PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1svARB(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib1svARB", (GLADapiproc) glad_glVertexAttrib1svARB, 2, index, v);
glad_glVertexAttrib1svARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1svARB", (GLADapiproc) glad_glVertexAttrib1svARB, 2, index, v);
}
PFNGLVERTEXATTRIB1SVARBPROC glad_debug_glVertexAttrib1svARB = glad_debug_impl_glVertexAttrib1svARB;
PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1svNV(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib1svNV", (GLADapiproc) glad_glVertexAttrib1svNV, 2, index, v);
glad_glVertexAttrib1svNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib1svNV", (GLADapiproc) glad_glVertexAttrib1svNV, 2, index, v);
}
PFNGLVERTEXATTRIB1SVNVPROC glad_debug_glVertexAttrib1svNV = glad_debug_impl_glVertexAttrib1svNV;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {
_pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y);
glad_glVertexAttrib2d(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y);
}
PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) {
_pre_call_gl_callback("glVertexAttrib2dARB", (GLADapiproc) glad_glVertexAttrib2dARB, 3, index, x, y);
glad_glVertexAttrib2dARB(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2dARB", (GLADapiproc) glad_glVertexAttrib2dARB, 3, index, x, y);
}
PFNGLVERTEXATTRIB2DARBPROC glad_debug_glVertexAttrib2dARB = glad_debug_impl_glVertexAttrib2dARB;
PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) {
_pre_call_gl_callback("glVertexAttrib2dNV", (GLADapiproc) glad_glVertexAttrib2dNV, 3, index, x, y);
glad_glVertexAttrib2dNV(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2dNV", (GLADapiproc) glad_glVertexAttrib2dNV, 3, index, x, y);
}
PFNGLVERTEXATTRIB2DNVPROC glad_debug_glVertexAttrib2dNV = glad_debug_impl_glVertexAttrib2dNV;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v);
glad_glVertexAttrib2dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v);
}
PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib2dvARB", (GLADapiproc) glad_glVertexAttrib2dvARB, 2, index, v);
glad_glVertexAttrib2dvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2dvARB", (GLADapiproc) glad_glVertexAttrib2dvARB, 2, index, v);
}
PFNGLVERTEXATTRIB2DVARBPROC glad_debug_glVertexAttrib2dvARB = glad_debug_impl_glVertexAttrib2dvARB;
PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib2dvNV", (GLADapiproc) glad_glVertexAttrib2dvNV, 2, index, v);
glad_glVertexAttrib2dvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2dvNV", (GLADapiproc) glad_glVertexAttrib2dvNV, 2, index, v);
}
PFNGLVERTEXATTRIB2DVNVPROC glad_debug_glVertexAttrib2dvNV = glad_debug_impl_glVertexAttrib2dvNV;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
_pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y);
glad_glVertexAttrib2f(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y);
}
PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) {
_pre_call_gl_callback("glVertexAttrib2fARB", (GLADapiproc) glad_glVertexAttrib2fARB, 3, index, x, y);
glad_glVertexAttrib2fARB(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2fARB", (GLADapiproc) glad_glVertexAttrib2fARB, 3, index, x, y);
}
PFNGLVERTEXATTRIB2FARBPROC glad_debug_glVertexAttrib2fARB = glad_debug_impl_glVertexAttrib2fARB;
PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) {
_pre_call_gl_callback("glVertexAttrib2fNV", (GLADapiproc) glad_glVertexAttrib2fNV, 3, index, x, y);
glad_glVertexAttrib2fNV(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2fNV", (GLADapiproc) glad_glVertexAttrib2fNV, 3, index, x, y);
}
PFNGLVERTEXATTRIB2FNVPROC glad_debug_glVertexAttrib2fNV = glad_debug_impl_glVertexAttrib2fNV;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v);
glad_glVertexAttrib2fv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v);
}
PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib2fvARB", (GLADapiproc) glad_glVertexAttrib2fvARB, 2, index, v);
glad_glVertexAttrib2fvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2fvARB", (GLADapiproc) glad_glVertexAttrib2fvARB, 2, index, v);
}
PFNGLVERTEXATTRIB2FVARBPROC glad_debug_glVertexAttrib2fvARB = glad_debug_impl_glVertexAttrib2fvARB;
PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib2fvNV", (GLADapiproc) glad_glVertexAttrib2fvNV, 2, index, v);
glad_glVertexAttrib2fvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2fvNV", (GLADapiproc) glad_glVertexAttrib2fvNV, 2, index, v);
}
PFNGLVERTEXATTRIB2FVNVPROC glad_debug_glVertexAttrib2fvNV = glad_debug_impl_glVertexAttrib2fvNV;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {
_pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y);
glad_glVertexAttrib2s(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y);
}
PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) {
_pre_call_gl_callback("glVertexAttrib2sARB", (GLADapiproc) glad_glVertexAttrib2sARB, 3, index, x, y);
glad_glVertexAttrib2sARB(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2sARB", (GLADapiproc) glad_glVertexAttrib2sARB, 3, index, x, y);
}
PFNGLVERTEXATTRIB2SARBPROC glad_debug_glVertexAttrib2sARB = glad_debug_impl_glVertexAttrib2sARB;
PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) {
_pre_call_gl_callback("glVertexAttrib2sNV", (GLADapiproc) glad_glVertexAttrib2sNV, 3, index, x, y);
glad_glVertexAttrib2sNV(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttrib2sNV", (GLADapiproc) glad_glVertexAttrib2sNV, 3, index, x, y);
}
PFNGLVERTEXATTRIB2SNVPROC glad_debug_glVertexAttrib2sNV = glad_debug_impl_glVertexAttrib2sNV;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v);
glad_glVertexAttrib2sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v);
}
PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2svARB(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib2svARB", (GLADapiproc) glad_glVertexAttrib2svARB, 2, index, v);
glad_glVertexAttrib2svARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2svARB", (GLADapiproc) glad_glVertexAttrib2svARB, 2, index, v);
}
PFNGLVERTEXATTRIB2SVARBPROC glad_debug_glVertexAttrib2svARB = glad_debug_impl_glVertexAttrib2svARB;
PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2svNV(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib2svNV", (GLADapiproc) glad_glVertexAttrib2svNV, 2, index, v);
glad_glVertexAttrib2svNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib2svNV", (GLADapiproc) glad_glVertexAttrib2svNV, 2, index, v);
}
PFNGLVERTEXATTRIB2SVNVPROC glad_debug_glVertexAttrib2svNV = glad_debug_impl_glVertexAttrib2svNV;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z);
glad_glVertexAttrib3d(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glVertexAttrib3dARB", (GLADapiproc) glad_glVertexAttrib3dARB, 4, index, x, y, z);
glad_glVertexAttrib3dARB(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3dARB", (GLADapiproc) glad_glVertexAttrib3dARB, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3DARBPROC glad_debug_glVertexAttrib3dARB = glad_debug_impl_glVertexAttrib3dARB;
PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glVertexAttrib3dNV", (GLADapiproc) glad_glVertexAttrib3dNV, 4, index, x, y, z);
glad_glVertexAttrib3dNV(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3dNV", (GLADapiproc) glad_glVertexAttrib3dNV, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3DNVPROC glad_debug_glVertexAttrib3dNV = glad_debug_impl_glVertexAttrib3dNV;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v);
glad_glVertexAttrib3dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v);
}
PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib3dvARB", (GLADapiproc) glad_glVertexAttrib3dvARB, 2, index, v);
glad_glVertexAttrib3dvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3dvARB", (GLADapiproc) glad_glVertexAttrib3dvARB, 2, index, v);
}
PFNGLVERTEXATTRIB3DVARBPROC glad_debug_glVertexAttrib3dvARB = glad_debug_impl_glVertexAttrib3dvARB;
PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib3dvNV", (GLADapiproc) glad_glVertexAttrib3dvNV, 2, index, v);
glad_glVertexAttrib3dvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3dvNV", (GLADapiproc) glad_glVertexAttrib3dvNV, 2, index, v);
}
PFNGLVERTEXATTRIB3DVNVPROC glad_debug_glVertexAttrib3dvNV = glad_debug_impl_glVertexAttrib3dvNV;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z);
glad_glVertexAttrib3f(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glVertexAttrib3fARB", (GLADapiproc) glad_glVertexAttrib3fARB, 4, index, x, y, z);
glad_glVertexAttrib3fARB(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3fARB", (GLADapiproc) glad_glVertexAttrib3fARB, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3FARBPROC glad_debug_glVertexAttrib3fARB = glad_debug_impl_glVertexAttrib3fARB;
PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
_pre_call_gl_callback("glVertexAttrib3fNV", (GLADapiproc) glad_glVertexAttrib3fNV, 4, index, x, y, z);
glad_glVertexAttrib3fNV(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3fNV", (GLADapiproc) glad_glVertexAttrib3fNV, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3FNVPROC glad_debug_glVertexAttrib3fNV = glad_debug_impl_glVertexAttrib3fNV;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v);
glad_glVertexAttrib3fv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v);
}
PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib3fvARB", (GLADapiproc) glad_glVertexAttrib3fvARB, 2, index, v);
glad_glVertexAttrib3fvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3fvARB", (GLADapiproc) glad_glVertexAttrib3fvARB, 2, index, v);
}
PFNGLVERTEXATTRIB3FVARBPROC glad_debug_glVertexAttrib3fvARB = glad_debug_impl_glVertexAttrib3fvARB;
PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib3fvNV", (GLADapiproc) glad_glVertexAttrib3fvNV, 2, index, v);
glad_glVertexAttrib3fvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3fvNV", (GLADapiproc) glad_glVertexAttrib3fvNV, 2, index, v);
}
PFNGLVERTEXATTRIB3FVNVPROC glad_debug_glVertexAttrib3fvNV = glad_debug_impl_glVertexAttrib3fvNV;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {
_pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z);
glad_glVertexAttrib3s(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) {
_pre_call_gl_callback("glVertexAttrib3sARB", (GLADapiproc) glad_glVertexAttrib3sARB, 4, index, x, y, z);
glad_glVertexAttrib3sARB(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3sARB", (GLADapiproc) glad_glVertexAttrib3sARB, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3SARBPROC glad_debug_glVertexAttrib3sARB = glad_debug_impl_glVertexAttrib3sARB;
PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) {
_pre_call_gl_callback("glVertexAttrib3sNV", (GLADapiproc) glad_glVertexAttrib3sNV, 4, index, x, y, z);
glad_glVertexAttrib3sNV(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttrib3sNV", (GLADapiproc) glad_glVertexAttrib3sNV, 4, index, x, y, z);
}
PFNGLVERTEXATTRIB3SNVPROC glad_debug_glVertexAttrib3sNV = glad_debug_impl_glVertexAttrib3sNV;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v);
glad_glVertexAttrib3sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v);
}
PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3svARB(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib3svARB", (GLADapiproc) glad_glVertexAttrib3svARB, 2, index, v);
glad_glVertexAttrib3svARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3svARB", (GLADapiproc) glad_glVertexAttrib3svARB, 2, index, v);
}
PFNGLVERTEXATTRIB3SVARBPROC glad_debug_glVertexAttrib3svARB = glad_debug_impl_glVertexAttrib3svARB;
PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3svNV(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib3svNV", (GLADapiproc) glad_glVertexAttrib3svNV, 2, index, v);
glad_glVertexAttrib3svNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib3svNV", (GLADapiproc) glad_glVertexAttrib3svNV, 2, index, v);
}
PFNGLVERTEXATTRIB3SVNVPROC glad_debug_glVertexAttrib3svNV = glad_debug_impl_glVertexAttrib3svNV;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v);
glad_glVertexAttrib4Nbv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v);
}
PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttrib4NbvARB", (GLADapiproc) glad_glVertexAttrib4NbvARB, 2, index, v);
glad_glVertexAttrib4NbvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4NbvARB", (GLADapiproc) glad_glVertexAttrib4NbvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4NBVARBPROC glad_debug_glVertexAttrib4NbvARB = glad_debug_impl_glVertexAttrib4NbvARB;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v);
glad_glVertexAttrib4Niv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v);
}
PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NivARB(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttrib4NivARB", (GLADapiproc) glad_glVertexAttrib4NivARB, 2, index, v);
glad_glVertexAttrib4NivARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4NivARB", (GLADapiproc) glad_glVertexAttrib4NivARB, 2, index, v);
}
PFNGLVERTEXATTRIB4NIVARBPROC glad_debug_glVertexAttrib4NivARB = glad_debug_impl_glVertexAttrib4NivARB;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v);
glad_glVertexAttrib4Nsv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v);
}
PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib4NsvARB", (GLADapiproc) glad_glVertexAttrib4NsvARB, 2, index, v);
glad_glVertexAttrib4NsvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4NsvARB", (GLADapiproc) glad_glVertexAttrib4NsvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4NSVARBPROC glad_debug_glVertexAttrib4NsvARB = glad_debug_impl_glVertexAttrib4NsvARB;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
_pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w);
glad_glVertexAttrib4Nub(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
_pre_call_gl_callback("glVertexAttrib4NubARB", (GLADapiproc) glad_glVertexAttrib4NubARB, 5, index, x, y, z, w);
glad_glVertexAttrib4NubARB(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4NubARB", (GLADapiproc) glad_glVertexAttrib4NubARB, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4NUBARBPROC glad_debug_glVertexAttrib4NubARB = glad_debug_impl_glVertexAttrib4NubARB;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v);
glad_glVertexAttrib4Nubv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v);
}
PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttrib4NubvARB", (GLADapiproc) glad_glVertexAttrib4NubvARB, 2, index, v);
glad_glVertexAttrib4NubvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4NubvARB", (GLADapiproc) glad_glVertexAttrib4NubvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4NUBVARBPROC glad_debug_glVertexAttrib4NubvARB = glad_debug_impl_glVertexAttrib4NubvARB;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v);
glad_glVertexAttrib4Nuiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v);
}
PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttrib4NuivARB", (GLADapiproc) glad_glVertexAttrib4NuivARB, 2, index, v);
glad_glVertexAttrib4NuivARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4NuivARB", (GLADapiproc) glad_glVertexAttrib4NuivARB, 2, index, v);
}
PFNGLVERTEXATTRIB4NUIVARBPROC glad_debug_glVertexAttrib4NuivARB = glad_debug_impl_glVertexAttrib4NuivARB;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v);
glad_glVertexAttrib4Nusv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v);
}
PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttrib4NusvARB", (GLADapiproc) glad_glVertexAttrib4NusvARB, 2, index, v);
glad_glVertexAttrib4NusvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4NusvARB", (GLADapiproc) glad_glVertexAttrib4NusvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4NUSVARBPROC glad_debug_glVertexAttrib4NusvARB = glad_debug_impl_glVertexAttrib4NusvARB;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v);
glad_glVertexAttrib4bv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v);
}
PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttrib4bvARB", (GLADapiproc) glad_glVertexAttrib4bvARB, 2, index, v);
glad_glVertexAttrib4bvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4bvARB", (GLADapiproc) glad_glVertexAttrib4bvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4BVARBPROC glad_debug_glVertexAttrib4bvARB = glad_debug_impl_glVertexAttrib4bvARB;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w);
glad_glVertexAttrib4d(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glVertexAttrib4dARB", (GLADapiproc) glad_glVertexAttrib4dARB, 5, index, x, y, z, w);
glad_glVertexAttrib4dARB(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4dARB", (GLADapiproc) glad_glVertexAttrib4dARB, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4DARBPROC glad_debug_glVertexAttrib4dARB = glad_debug_impl_glVertexAttrib4dARB;
PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glVertexAttrib4dNV", (GLADapiproc) glad_glVertexAttrib4dNV, 5, index, x, y, z, w);
glad_glVertexAttrib4dNV(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4dNV", (GLADapiproc) glad_glVertexAttrib4dNV, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4DNVPROC glad_debug_glVertexAttrib4dNV = glad_debug_impl_glVertexAttrib4dNV;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v);
glad_glVertexAttrib4dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v);
}
PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib4dvARB", (GLADapiproc) glad_glVertexAttrib4dvARB, 2, index, v);
glad_glVertexAttrib4dvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4dvARB", (GLADapiproc) glad_glVertexAttrib4dvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4DVARBPROC glad_debug_glVertexAttrib4dvARB = glad_debug_impl_glVertexAttrib4dvARB;
PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttrib4dvNV", (GLADapiproc) glad_glVertexAttrib4dvNV, 2, index, v);
glad_glVertexAttrib4dvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4dvNV", (GLADapiproc) glad_glVertexAttrib4dvNV, 2, index, v);
}
PFNGLVERTEXATTRIB4DVNVPROC glad_debug_glVertexAttrib4dvNV = glad_debug_impl_glVertexAttrib4dvNV;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w);
glad_glVertexAttrib4f(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glVertexAttrib4fARB", (GLADapiproc) glad_glVertexAttrib4fARB, 5, index, x, y, z, w);
glad_glVertexAttrib4fARB(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4fARB", (GLADapiproc) glad_glVertexAttrib4fARB, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4FARBPROC glad_debug_glVertexAttrib4fARB = glad_debug_impl_glVertexAttrib4fARB;
PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
_pre_call_gl_callback("glVertexAttrib4fNV", (GLADapiproc) glad_glVertexAttrib4fNV, 5, index, x, y, z, w);
glad_glVertexAttrib4fNV(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4fNV", (GLADapiproc) glad_glVertexAttrib4fNV, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4FNVPROC glad_debug_glVertexAttrib4fNV = glad_debug_impl_glVertexAttrib4fNV;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v);
glad_glVertexAttrib4fv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v);
}
PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib4fvARB", (GLADapiproc) glad_glVertexAttrib4fvARB, 2, index, v);
glad_glVertexAttrib4fvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4fvARB", (GLADapiproc) glad_glVertexAttrib4fvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4FVARBPROC glad_debug_glVertexAttrib4fvARB = glad_debug_impl_glVertexAttrib4fvARB;
PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttrib4fvNV", (GLADapiproc) glad_glVertexAttrib4fvNV, 2, index, v);
glad_glVertexAttrib4fvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4fvNV", (GLADapiproc) glad_glVertexAttrib4fvNV, 2, index, v);
}
PFNGLVERTEXATTRIB4FVNVPROC glad_debug_glVertexAttrib4fvNV = glad_debug_impl_glVertexAttrib4fvNV;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v);
glad_glVertexAttrib4iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v);
}
PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ivARB(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttrib4ivARB", (GLADapiproc) glad_glVertexAttrib4ivARB, 2, index, v);
glad_glVertexAttrib4ivARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4ivARB", (GLADapiproc) glad_glVertexAttrib4ivARB, 2, index, v);
}
PFNGLVERTEXATTRIB4IVARBPROC glad_debug_glVertexAttrib4ivARB = glad_debug_impl_glVertexAttrib4ivARB;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
_pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w);
glad_glVertexAttrib4s(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
_pre_call_gl_callback("glVertexAttrib4sARB", (GLADapiproc) glad_glVertexAttrib4sARB, 5, index, x, y, z, w);
glad_glVertexAttrib4sARB(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4sARB", (GLADapiproc) glad_glVertexAttrib4sARB, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4SARBPROC glad_debug_glVertexAttrib4sARB = glad_debug_impl_glVertexAttrib4sARB;
PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
_pre_call_gl_callback("glVertexAttrib4sNV", (GLADapiproc) glad_glVertexAttrib4sNV, 5, index, x, y, z, w);
glad_glVertexAttrib4sNV(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4sNV", (GLADapiproc) glad_glVertexAttrib4sNV, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4SNVPROC glad_debug_glVertexAttrib4sNV = glad_debug_impl_glVertexAttrib4sNV;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v);
glad_glVertexAttrib4sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v);
}
PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4svARB(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib4svARB", (GLADapiproc) glad_glVertexAttrib4svARB, 2, index, v);
glad_glVertexAttrib4svARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4svARB", (GLADapiproc) glad_glVertexAttrib4svARB, 2, index, v);
}
PFNGLVERTEXATTRIB4SVARBPROC glad_debug_glVertexAttrib4svARB = glad_debug_impl_glVertexAttrib4svARB;
PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4svNV(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttrib4svNV", (GLADapiproc) glad_glVertexAttrib4svNV, 2, index, v);
glad_glVertexAttrib4svNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4svNV", (GLADapiproc) glad_glVertexAttrib4svNV, 2, index, v);
}
PFNGLVERTEXATTRIB4SVNVPROC glad_debug_glVertexAttrib4svNV = glad_debug_impl_glVertexAttrib4svNV;
PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
_pre_call_gl_callback("glVertexAttrib4ubNV", (GLADapiproc) glad_glVertexAttrib4ubNV, 5, index, x, y, z, w);
glad_glVertexAttrib4ubNV(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttrib4ubNV", (GLADapiproc) glad_glVertexAttrib4ubNV, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIB4UBNVPROC glad_debug_glVertexAttrib4ubNV = glad_debug_impl_glVertexAttrib4ubNV;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v);
glad_glVertexAttrib4ubv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v);
}
PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttrib4ubvARB", (GLADapiproc) glad_glVertexAttrib4ubvARB, 2, index, v);
glad_glVertexAttrib4ubvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4ubvARB", (GLADapiproc) glad_glVertexAttrib4ubvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4UBVARBPROC glad_debug_glVertexAttrib4ubvARB = glad_debug_impl_glVertexAttrib4ubvARB;
PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttrib4ubvNV", (GLADapiproc) glad_glVertexAttrib4ubvNV, 2, index, v);
glad_glVertexAttrib4ubvNV(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4ubvNV", (GLADapiproc) glad_glVertexAttrib4ubvNV, 2, index, v);
}
PFNGLVERTEXATTRIB4UBVNVPROC glad_debug_glVertexAttrib4ubvNV = glad_debug_impl_glVertexAttrib4ubvNV;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v);
glad_glVertexAttrib4uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v);
}
PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uivARB(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttrib4uivARB", (GLADapiproc) glad_glVertexAttrib4uivARB, 2, index, v);
glad_glVertexAttrib4uivARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4uivARB", (GLADapiproc) glad_glVertexAttrib4uivARB, 2, index, v);
}
PFNGLVERTEXATTRIB4UIVARBPROC glad_debug_glVertexAttrib4uivARB = glad_debug_impl_glVertexAttrib4uivARB;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v);
glad_glVertexAttrib4usv(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v);
}
PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usvARB(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttrib4usvARB", (GLADapiproc) glad_glVertexAttrib4usvARB, 2, index, v);
glad_glVertexAttrib4usvARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttrib4usvARB", (GLADapiproc) glad_glVertexAttrib4usvARB, 2, index, v);
}
PFNGLVERTEXATTRIB4USVARBPROC glad_debug_glVertexAttrib4usvARB = glad_debug_impl_glVertexAttrib4usvARB;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) {
_pre_call_gl_callback("glVertexAttribBinding", (GLADapiproc) glad_glVertexAttribBinding, 2, attribindex, bindingindex);
glad_glVertexAttribBinding(attribindex, bindingindex);
_post_call_gl_callback(NULL, "glVertexAttribBinding", (GLADapiproc) glad_glVertexAttribBinding, 2, attribindex, bindingindex);
}
PFNGLVERTEXATTRIBBINDINGPROC glad_debug_glVertexAttribBinding = glad_debug_impl_glVertexAttribBinding;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLuint divisor) {
_pre_call_gl_callback("glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor);
glad_glVertexAttribDivisor(index, divisor);
_post_call_gl_callback(NULL, "glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor);
}
PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisorARB(GLuint index, GLuint divisor) {
_pre_call_gl_callback("glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor);
glad_glVertexAttribDivisorARB(index, divisor);
_post_call_gl_callback(NULL, "glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor);
}
PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexAttribFormat", (GLADapiproc) glad_glVertexAttribFormat, 5, attribindex, size, type, normalized, relativeoffset);
glad_glVertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
_post_call_gl_callback(NULL, "glVertexAttribFormat", (GLADapiproc) glad_glVertexAttribFormat, 5, attribindex, size, type, normalized, relativeoffset);
}
PFNGLVERTEXATTRIBFORMATPROC glad_debug_glVertexAttribFormat = glad_debug_impl_glVertexAttribFormat;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) {
_pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x);
glad_glVertexAttribI1i(index, x);
_post_call_gl_callback(NULL, "glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x);
}
PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iEXT(GLuint index, GLint x) {
_pre_call_gl_callback("glVertexAttribI1iEXT", (GLADapiproc) glad_glVertexAttribI1iEXT, 2, index, x);
glad_glVertexAttribI1iEXT(index, x);
_post_call_gl_callback(NULL, "glVertexAttribI1iEXT", (GLADapiproc) glad_glVertexAttribI1iEXT, 2, index, x);
}
PFNGLVERTEXATTRIBI1IEXTPROC glad_debug_glVertexAttribI1iEXT = glad_debug_impl_glVertexAttribI1iEXT;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v);
glad_glVertexAttribI1iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v);
}
PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ivEXT(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI1ivEXT", (GLADapiproc) glad_glVertexAttribI1ivEXT, 2, index, v);
glad_glVertexAttribI1ivEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI1ivEXT", (GLADapiproc) glad_glVertexAttribI1ivEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI1IVEXTPROC glad_debug_glVertexAttribI1ivEXT = glad_debug_impl_glVertexAttribI1ivEXT;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ui(GLuint index, GLuint x) {
_pre_call_gl_callback("glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x);
glad_glVertexAttribI1ui(index, x);
_post_call_gl_callback(NULL, "glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x);
}
PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiEXT(GLuint index, GLuint x) {
_pre_call_gl_callback("glVertexAttribI1uiEXT", (GLADapiproc) glad_glVertexAttribI1uiEXT, 2, index, x);
glad_glVertexAttribI1uiEXT(index, x);
_post_call_gl_callback(NULL, "glVertexAttribI1uiEXT", (GLADapiproc) glad_glVertexAttribI1uiEXT, 2, index, x);
}
PFNGLVERTEXATTRIBI1UIEXTPROC glad_debug_glVertexAttribI1uiEXT = glad_debug_impl_glVertexAttribI1uiEXT;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v);
glad_glVertexAttribI1uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v);
}
PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uivEXT(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI1uivEXT", (GLADapiproc) glad_glVertexAttribI1uivEXT, 2, index, v);
glad_glVertexAttribI1uivEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI1uivEXT", (GLADapiproc) glad_glVertexAttribI1uivEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI1UIVEXTPROC glad_debug_glVertexAttribI1uivEXT = glad_debug_impl_glVertexAttribI1uivEXT;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2i(GLuint index, GLint x, GLint y) {
_pre_call_gl_callback("glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y);
glad_glVertexAttribI2i(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y);
}
PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) {
_pre_call_gl_callback("glVertexAttribI2iEXT", (GLADapiproc) glad_glVertexAttribI2iEXT, 3, index, x, y);
glad_glVertexAttribI2iEXT(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttribI2iEXT", (GLADapiproc) glad_glVertexAttribI2iEXT, 3, index, x, y);
}
PFNGLVERTEXATTRIBI2IEXTPROC glad_debug_glVertexAttribI2iEXT = glad_debug_impl_glVertexAttribI2iEXT;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v);
glad_glVertexAttribI2iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v);
}
PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ivEXT(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI2ivEXT", (GLADapiproc) glad_glVertexAttribI2ivEXT, 2, index, v);
glad_glVertexAttribI2ivEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI2ivEXT", (GLADapiproc) glad_glVertexAttribI2ivEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI2IVEXTPROC glad_debug_glVertexAttribI2ivEXT = glad_debug_impl_glVertexAttribI2ivEXT;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {
_pre_call_gl_callback("glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y);
glad_glVertexAttribI2ui(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y);
}
PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) {
_pre_call_gl_callback("glVertexAttribI2uiEXT", (GLADapiproc) glad_glVertexAttribI2uiEXT, 3, index, x, y);
glad_glVertexAttribI2uiEXT(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttribI2uiEXT", (GLADapiproc) glad_glVertexAttribI2uiEXT, 3, index, x, y);
}
PFNGLVERTEXATTRIBI2UIEXTPROC glad_debug_glVertexAttribI2uiEXT = glad_debug_impl_glVertexAttribI2uiEXT;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v);
glad_glVertexAttribI2uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v);
}
PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uivEXT(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI2uivEXT", (GLADapiproc) glad_glVertexAttribI2uivEXT, 2, index, v);
glad_glVertexAttribI2uivEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI2uivEXT", (GLADapiproc) glad_glVertexAttribI2uivEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI2UIVEXTPROC glad_debug_glVertexAttribI2uivEXT = glad_debug_impl_glVertexAttribI2uivEXT;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {
_pre_call_gl_callback("glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z);
glad_glVertexAttribI3i(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z);
}
PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) {
_pre_call_gl_callback("glVertexAttribI3iEXT", (GLADapiproc) glad_glVertexAttribI3iEXT, 4, index, x, y, z);
glad_glVertexAttribI3iEXT(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttribI3iEXT", (GLADapiproc) glad_glVertexAttribI3iEXT, 4, index, x, y, z);
}
PFNGLVERTEXATTRIBI3IEXTPROC glad_debug_glVertexAttribI3iEXT = glad_debug_impl_glVertexAttribI3iEXT;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v);
glad_glVertexAttribI3iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v);
}
PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ivEXT(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI3ivEXT", (GLADapiproc) glad_glVertexAttribI3ivEXT, 2, index, v);
glad_glVertexAttribI3ivEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI3ivEXT", (GLADapiproc) glad_glVertexAttribI3ivEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI3IVEXTPROC glad_debug_glVertexAttribI3ivEXT = glad_debug_impl_glVertexAttribI3ivEXT;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {
_pre_call_gl_callback("glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z);
glad_glVertexAttribI3ui(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z);
}
PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) {
_pre_call_gl_callback("glVertexAttribI3uiEXT", (GLADapiproc) glad_glVertexAttribI3uiEXT, 4, index, x, y, z);
glad_glVertexAttribI3uiEXT(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttribI3uiEXT", (GLADapiproc) glad_glVertexAttribI3uiEXT, 4, index, x, y, z);
}
PFNGLVERTEXATTRIBI3UIEXTPROC glad_debug_glVertexAttribI3uiEXT = glad_debug_impl_glVertexAttribI3uiEXT;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v);
glad_glVertexAttribI3uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v);
}
PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uivEXT(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI3uivEXT", (GLADapiproc) glad_glVertexAttribI3uivEXT, 2, index, v);
glad_glVertexAttribI3uivEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI3uivEXT", (GLADapiproc) glad_glVertexAttribI3uivEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI3UIVEXTPROC glad_debug_glVertexAttribI3uivEXT = glad_debug_impl_glVertexAttribI3uivEXT;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bv(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v);
glad_glVertexAttribI4bv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v);
}
PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bvEXT(GLuint index, const GLbyte * v) {
_pre_call_gl_callback("glVertexAttribI4bvEXT", (GLADapiproc) glad_glVertexAttribI4bvEXT, 2, index, v);
glad_glVertexAttribI4bvEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4bvEXT", (GLADapiproc) glad_glVertexAttribI4bvEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI4BVEXTPROC glad_debug_glVertexAttribI4bvEXT = glad_debug_impl_glVertexAttribI4bvEXT;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {
_pre_call_gl_callback("glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w);
glad_glVertexAttribI4i(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) {
_pre_call_gl_callback("glVertexAttribI4iEXT", (GLADapiproc) glad_glVertexAttribI4iEXT, 5, index, x, y, z, w);
glad_glVertexAttribI4iEXT(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttribI4iEXT", (GLADapiproc) glad_glVertexAttribI4iEXT, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIBI4IEXTPROC glad_debug_glVertexAttribI4iEXT = glad_debug_impl_glVertexAttribI4iEXT;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iv(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v);
glad_glVertexAttribI4iv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v);
}
PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ivEXT(GLuint index, const GLint * v) {
_pre_call_gl_callback("glVertexAttribI4ivEXT", (GLADapiproc) glad_glVertexAttribI4ivEXT, 2, index, v);
glad_glVertexAttribI4ivEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4ivEXT", (GLADapiproc) glad_glVertexAttribI4ivEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI4IVEXTPROC glad_debug_glVertexAttribI4ivEXT = glad_debug_impl_glVertexAttribI4ivEXT;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4sv(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v);
glad_glVertexAttribI4sv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v);
}
PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4svEXT(GLuint index, const GLshort * v) {
_pre_call_gl_callback("glVertexAttribI4svEXT", (GLADapiproc) glad_glVertexAttribI4svEXT, 2, index, v);
glad_glVertexAttribI4svEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4svEXT", (GLADapiproc) glad_glVertexAttribI4svEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI4SVEXTPROC glad_debug_glVertexAttribI4svEXT = glad_debug_impl_glVertexAttribI4svEXT;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v);
glad_glVertexAttribI4ubv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v);
}
PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttribI4ubvEXT", (GLADapiproc) glad_glVertexAttribI4ubvEXT, 2, index, v);
glad_glVertexAttribI4ubvEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4ubvEXT", (GLADapiproc) glad_glVertexAttribI4ubvEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI4UBVEXTPROC glad_debug_glVertexAttribI4ubvEXT = glad_debug_impl_glVertexAttribI4ubvEXT;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
_pre_call_gl_callback("glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w);
glad_glVertexAttribI4ui(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
_pre_call_gl_callback("glVertexAttribI4uiEXT", (GLADapiproc) glad_glVertexAttribI4uiEXT, 5, index, x, y, z, w);
glad_glVertexAttribI4uiEXT(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttribI4uiEXT", (GLADapiproc) glad_glVertexAttribI4uiEXT, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIBI4UIEXTPROC glad_debug_glVertexAttribI4uiEXT = glad_debug_impl_glVertexAttribI4uiEXT;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiv(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v);
glad_glVertexAttribI4uiv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v);
}
PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uivEXT(GLuint index, const GLuint * v) {
_pre_call_gl_callback("glVertexAttribI4uivEXT", (GLADapiproc) glad_glVertexAttribI4uivEXT, 2, index, v);
glad_glVertexAttribI4uivEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4uivEXT", (GLADapiproc) glad_glVertexAttribI4uivEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI4UIVEXTPROC glad_debug_glVertexAttribI4uivEXT = glad_debug_impl_glVertexAttribI4uivEXT;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usv(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v);
glad_glVertexAttribI4usv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v);
}
PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usvEXT(GLuint index, const GLushort * v) {
_pre_call_gl_callback("glVertexAttribI4usvEXT", (GLADapiproc) glad_glVertexAttribI4usvEXT, 2, index, v);
glad_glVertexAttribI4usvEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribI4usvEXT", (GLADapiproc) glad_glVertexAttribI4usvEXT, 2, index, v);
}
PFNGLVERTEXATTRIBI4USVEXTPROC glad_debug_glVertexAttribI4usvEXT = glad_debug_impl_glVertexAttribI4usvEXT;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexAttribIFormat", (GLADapiproc) glad_glVertexAttribIFormat, 4, attribindex, size, type, relativeoffset);
glad_glVertexAttribIFormat(attribindex, size, type, relativeoffset);
_post_call_gl_callback(NULL, "glVertexAttribIFormat", (GLADapiproc) glad_glVertexAttribIFormat, 4, attribindex, size, type, relativeoffset);
}
PFNGLVERTEXATTRIBIFORMATPROC glad_debug_glVertexAttribIFormat = glad_debug_impl_glVertexAttribIFormat;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer);
glad_glVertexAttribIPointer(index, size, type, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer);
}
PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribIPointerEXT", (GLADapiproc) glad_glVertexAttribIPointerEXT, 5, index, size, type, stride, pointer);
glad_glVertexAttribIPointerEXT(index, size, type, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribIPointerEXT", (GLADapiproc) glad_glVertexAttribIPointerEXT, 5, index, size, type, stride, pointer);
}
PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_debug_glVertexAttribIPointerEXT = glad_debug_impl_glVertexAttribIPointerEXT;
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1d(GLuint index, GLdouble x) {
_pre_call_gl_callback("glVertexAttribL1d", (GLADapiproc) glad_glVertexAttribL1d, 2, index, x);
glad_glVertexAttribL1d(index, x);
_post_call_gl_callback(NULL, "glVertexAttribL1d", (GLADapiproc) glad_glVertexAttribL1d, 2, index, x);
}
PFNGLVERTEXATTRIBL1DPROC glad_debug_glVertexAttribL1d = glad_debug_impl_glVertexAttribL1d;
PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1dEXT(GLuint index, GLdouble x) {
_pre_call_gl_callback("glVertexAttribL1dEXT", (GLADapiproc) glad_glVertexAttribL1dEXT, 2, index, x);
glad_glVertexAttribL1dEXT(index, x);
_post_call_gl_callback(NULL, "glVertexAttribL1dEXT", (GLADapiproc) glad_glVertexAttribL1dEXT, 2, index, x);
}
PFNGLVERTEXATTRIBL1DEXTPROC glad_debug_glVertexAttribL1dEXT = glad_debug_impl_glVertexAttribL1dEXT;
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribL1dv", (GLADapiproc) glad_glVertexAttribL1dv, 2, index, v);
glad_glVertexAttribL1dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL1dv", (GLADapiproc) glad_glVertexAttribL1dv, 2, index, v);
}
PFNGLVERTEXATTRIBL1DVPROC glad_debug_glVertexAttribL1dv = glad_debug_impl_glVertexAttribL1dv;
PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1dvEXT(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribL1dvEXT", (GLADapiproc) glad_glVertexAttribL1dvEXT, 2, index, v);
glad_glVertexAttribL1dvEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL1dvEXT", (GLADapiproc) glad_glVertexAttribL1dvEXT, 2, index, v);
}
PFNGLVERTEXATTRIBL1DVEXTPROC glad_debug_glVertexAttribL1dvEXT = glad_debug_impl_glVertexAttribL1dvEXT;
PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1ui64ARB(GLuint index, GLuint64EXT x) {
_pre_call_gl_callback("glVertexAttribL1ui64ARB", (GLADapiproc) glad_glVertexAttribL1ui64ARB, 2, index, x);
glad_glVertexAttribL1ui64ARB(index, x);
_post_call_gl_callback(NULL, "glVertexAttribL1ui64ARB", (GLADapiproc) glad_glVertexAttribL1ui64ARB, 2, index, x);
}
PFNGLVERTEXATTRIBL1UI64ARBPROC glad_debug_glVertexAttribL1ui64ARB = glad_debug_impl_glVertexAttribL1ui64ARB;
PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1ui64vARB(GLuint index, const GLuint64EXT * v) {
_pre_call_gl_callback("glVertexAttribL1ui64vARB", (GLADapiproc) glad_glVertexAttribL1ui64vARB, 2, index, v);
glad_glVertexAttribL1ui64vARB(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL1ui64vARB", (GLADapiproc) glad_glVertexAttribL1ui64vARB, 2, index, v);
}
PFNGLVERTEXATTRIBL1UI64VARBPROC glad_debug_glVertexAttribL1ui64vARB = glad_debug_impl_glVertexAttribL1ui64vARB;
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) {
_pre_call_gl_callback("glVertexAttribL2d", (GLADapiproc) glad_glVertexAttribL2d, 3, index, x, y);
glad_glVertexAttribL2d(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttribL2d", (GLADapiproc) glad_glVertexAttribL2d, 3, index, x, y);
}
PFNGLVERTEXATTRIBL2DPROC glad_debug_glVertexAttribL2d = glad_debug_impl_glVertexAttribL2d;
PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y) {
_pre_call_gl_callback("glVertexAttribL2dEXT", (GLADapiproc) glad_glVertexAttribL2dEXT, 3, index, x, y);
glad_glVertexAttribL2dEXT(index, x, y);
_post_call_gl_callback(NULL, "glVertexAttribL2dEXT", (GLADapiproc) glad_glVertexAttribL2dEXT, 3, index, x, y);
}
PFNGLVERTEXATTRIBL2DEXTPROC glad_debug_glVertexAttribL2dEXT = glad_debug_impl_glVertexAttribL2dEXT;
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribL2dv", (GLADapiproc) glad_glVertexAttribL2dv, 2, index, v);
glad_glVertexAttribL2dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL2dv", (GLADapiproc) glad_glVertexAttribL2dv, 2, index, v);
}
PFNGLVERTEXATTRIBL2DVPROC glad_debug_glVertexAttribL2dv = glad_debug_impl_glVertexAttribL2dv;
PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2dvEXT(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribL2dvEXT", (GLADapiproc) glad_glVertexAttribL2dvEXT, 2, index, v);
glad_glVertexAttribL2dvEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL2dvEXT", (GLADapiproc) glad_glVertexAttribL2dvEXT, 2, index, v);
}
PFNGLVERTEXATTRIBL2DVEXTPROC glad_debug_glVertexAttribL2dvEXT = glad_debug_impl_glVertexAttribL2dvEXT;
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glVertexAttribL3d", (GLADapiproc) glad_glVertexAttribL3d, 4, index, x, y, z);
glad_glVertexAttribL3d(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttribL3d", (GLADapiproc) glad_glVertexAttribL3d, 4, index, x, y, z);
}
PFNGLVERTEXATTRIBL3DPROC glad_debug_glVertexAttribL3d = glad_debug_impl_glVertexAttribL3d;
PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
_pre_call_gl_callback("glVertexAttribL3dEXT", (GLADapiproc) glad_glVertexAttribL3dEXT, 4, index, x, y, z);
glad_glVertexAttribL3dEXT(index, x, y, z);
_post_call_gl_callback(NULL, "glVertexAttribL3dEXT", (GLADapiproc) glad_glVertexAttribL3dEXT, 4, index, x, y, z);
}
PFNGLVERTEXATTRIBL3DEXTPROC glad_debug_glVertexAttribL3dEXT = glad_debug_impl_glVertexAttribL3dEXT;
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribL3dv", (GLADapiproc) glad_glVertexAttribL3dv, 2, index, v);
glad_glVertexAttribL3dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL3dv", (GLADapiproc) glad_glVertexAttribL3dv, 2, index, v);
}
PFNGLVERTEXATTRIBL3DVPROC glad_debug_glVertexAttribL3dv = glad_debug_impl_glVertexAttribL3dv;
PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3dvEXT(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribL3dvEXT", (GLADapiproc) glad_glVertexAttribL3dvEXT, 2, index, v);
glad_glVertexAttribL3dvEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL3dvEXT", (GLADapiproc) glad_glVertexAttribL3dvEXT, 2, index, v);
}
PFNGLVERTEXATTRIBL3DVEXTPROC glad_debug_glVertexAttribL3dvEXT = glad_debug_impl_glVertexAttribL3dvEXT;
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glVertexAttribL4d", (GLADapiproc) glad_glVertexAttribL4d, 5, index, x, y, z, w);
glad_glVertexAttribL4d(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttribL4d", (GLADapiproc) glad_glVertexAttribL4d, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIBL4DPROC glad_debug_glVertexAttribL4d = glad_debug_impl_glVertexAttribL4d;
PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
_pre_call_gl_callback("glVertexAttribL4dEXT", (GLADapiproc) glad_glVertexAttribL4dEXT, 5, index, x, y, z, w);
glad_glVertexAttribL4dEXT(index, x, y, z, w);
_post_call_gl_callback(NULL, "glVertexAttribL4dEXT", (GLADapiproc) glad_glVertexAttribL4dEXT, 5, index, x, y, z, w);
}
PFNGLVERTEXATTRIBL4DEXTPROC glad_debug_glVertexAttribL4dEXT = glad_debug_impl_glVertexAttribL4dEXT;
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4dv(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribL4dv", (GLADapiproc) glad_glVertexAttribL4dv, 2, index, v);
glad_glVertexAttribL4dv(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL4dv", (GLADapiproc) glad_glVertexAttribL4dv, 2, index, v);
}
PFNGLVERTEXATTRIBL4DVPROC glad_debug_glVertexAttribL4dv = glad_debug_impl_glVertexAttribL4dv;
PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4dvEXT(GLuint index, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribL4dvEXT", (GLADapiproc) glad_glVertexAttribL4dvEXT, 2, index, v);
glad_glVertexAttribL4dvEXT(index, v);
_post_call_gl_callback(NULL, "glVertexAttribL4dvEXT", (GLADapiproc) glad_glVertexAttribL4dvEXT, 2, index, v);
}
PFNGLVERTEXATTRIBL4DVEXTPROC glad_debug_glVertexAttribL4dvEXT = glad_debug_impl_glVertexAttribL4dvEXT;
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) {
_pre_call_gl_callback("glVertexAttribLFormat", (GLADapiproc) glad_glVertexAttribLFormat, 4, attribindex, size, type, relativeoffset);
glad_glVertexAttribLFormat(attribindex, size, type, relativeoffset);
_post_call_gl_callback(NULL, "glVertexAttribLFormat", (GLADapiproc) glad_glVertexAttribLFormat, 4, attribindex, size, type, relativeoffset);
}
PFNGLVERTEXATTRIBLFORMATPROC glad_debug_glVertexAttribLFormat = glad_debug_impl_glVertexAttribLFormat;
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribLPointer", (GLADapiproc) glad_glVertexAttribLPointer, 5, index, size, type, stride, pointer);
glad_glVertexAttribLPointer(index, size, type, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribLPointer", (GLADapiproc) glad_glVertexAttribLPointer, 5, index, size, type, stride, pointer);
}
PFNGLVERTEXATTRIBLPOINTERPROC glad_debug_glVertexAttribLPointer = glad_debug_impl_glVertexAttribLPointer;
PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribLPointerEXT", (GLADapiproc) glad_glVertexAttribLPointerEXT, 5, index, size, type, stride, pointer);
glad_glVertexAttribLPointerEXT(index, size, type, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribLPointerEXT", (GLADapiproc) glad_glVertexAttribLPointerEXT, 5, index, size, type, stride, pointer);
}
PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_debug_glVertexAttribLPointerEXT = glad_debug_impl_glVertexAttribLPointerEXT;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
_pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value);
glad_glVertexAttribP1ui(index, type, normalized, value);
_post_call_gl_callback(NULL, "glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value);
}
PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
_pre_call_gl_callback("glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value);
glad_glVertexAttribP1uiv(index, type, normalized, value);
_post_call_gl_callback(NULL, "glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value);
}
PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
_pre_call_gl_callback("glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value);
glad_glVertexAttribP2ui(index, type, normalized, value);
_post_call_gl_callback(NULL, "glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value);
}
PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
_pre_call_gl_callback("glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value);
glad_glVertexAttribP2uiv(index, type, normalized, value);
_post_call_gl_callback(NULL, "glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value);
}
PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
_pre_call_gl_callback("glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value);
glad_glVertexAttribP3ui(index, type, normalized, value);
_post_call_gl_callback(NULL, "glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value);
}
PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
_pre_call_gl_callback("glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value);
glad_glVertexAttribP3uiv(index, type, normalized, value);
_post_call_gl_callback(NULL, "glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value);
}
PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
_pre_call_gl_callback("glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value);
glad_glVertexAttribP4ui(index, type, normalized, value);
_post_call_gl_callback(NULL, "glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value);
}
PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
_pre_call_gl_callback("glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value);
glad_glVertexAttribP4uiv(index, type, normalized, value);
_post_call_gl_callback(NULL, "glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value);
}
PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer);
glad_glVertexAttribPointer(index, size, type, normalized, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer);
}
PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribPointerARB", (GLADapiproc) glad_glVertexAttribPointerARB, 6, index, size, type, normalized, stride, pointer);
glad_glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribPointerARB", (GLADapiproc) glad_glVertexAttribPointerARB, 6, index, size, type, normalized, stride, pointer);
}
PFNGLVERTEXATTRIBPOINTERARBPROC glad_debug_glVertexAttribPointerARB = glad_debug_impl_glVertexAttribPointerARB;
PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer) {
_pre_call_gl_callback("glVertexAttribPointerNV", (GLADapiproc) glad_glVertexAttribPointerNV, 5, index, fsize, type, stride, pointer);
glad_glVertexAttribPointerNV(index, fsize, type, stride, pointer);
_post_call_gl_callback(NULL, "glVertexAttribPointerNV", (GLADapiproc) glad_glVertexAttribPointerNV, 5, index, fsize, type, stride, pointer);
}
PFNGLVERTEXATTRIBPOINTERNVPROC glad_debug_glVertexAttribPointerNV = glad_debug_impl_glVertexAttribPointerNV;
PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribs1dvNV", (GLADapiproc) glad_glVertexAttribs1dvNV, 3, index, count, v);
glad_glVertexAttribs1dvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs1dvNV", (GLADapiproc) glad_glVertexAttribs1dvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS1DVNVPROC glad_debug_glVertexAttribs1dvNV = glad_debug_impl_glVertexAttribs1dvNV;
PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttribs1fvNV", (GLADapiproc) glad_glVertexAttribs1fvNV, 3, index, count, v);
glad_glVertexAttribs1fvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs1fvNV", (GLADapiproc) glad_glVertexAttribs1fvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS1FVNVPROC glad_debug_glVertexAttribs1fvNV = glad_debug_impl_glVertexAttribs1fvNV;
PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v) {
_pre_call_gl_callback("glVertexAttribs1svNV", (GLADapiproc) glad_glVertexAttribs1svNV, 3, index, count, v);
glad_glVertexAttribs1svNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs1svNV", (GLADapiproc) glad_glVertexAttribs1svNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS1SVNVPROC glad_debug_glVertexAttribs1svNV = glad_debug_impl_glVertexAttribs1svNV;
PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribs2dvNV", (GLADapiproc) glad_glVertexAttribs2dvNV, 3, index, count, v);
glad_glVertexAttribs2dvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs2dvNV", (GLADapiproc) glad_glVertexAttribs2dvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS2DVNVPROC glad_debug_glVertexAttribs2dvNV = glad_debug_impl_glVertexAttribs2dvNV;
PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttribs2fvNV", (GLADapiproc) glad_glVertexAttribs2fvNV, 3, index, count, v);
glad_glVertexAttribs2fvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs2fvNV", (GLADapiproc) glad_glVertexAttribs2fvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS2FVNVPROC glad_debug_glVertexAttribs2fvNV = glad_debug_impl_glVertexAttribs2fvNV;
PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v) {
_pre_call_gl_callback("glVertexAttribs2svNV", (GLADapiproc) glad_glVertexAttribs2svNV, 3, index, count, v);
glad_glVertexAttribs2svNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs2svNV", (GLADapiproc) glad_glVertexAttribs2svNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS2SVNVPROC glad_debug_glVertexAttribs2svNV = glad_debug_impl_glVertexAttribs2svNV;
PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribs3dvNV", (GLADapiproc) glad_glVertexAttribs3dvNV, 3, index, count, v);
glad_glVertexAttribs3dvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs3dvNV", (GLADapiproc) glad_glVertexAttribs3dvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS3DVNVPROC glad_debug_glVertexAttribs3dvNV = glad_debug_impl_glVertexAttribs3dvNV;
PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttribs3fvNV", (GLADapiproc) glad_glVertexAttribs3fvNV, 3, index, count, v);
glad_glVertexAttribs3fvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs3fvNV", (GLADapiproc) glad_glVertexAttribs3fvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS3FVNVPROC glad_debug_glVertexAttribs3fvNV = glad_debug_impl_glVertexAttribs3fvNV;
PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v) {
_pre_call_gl_callback("glVertexAttribs3svNV", (GLADapiproc) glad_glVertexAttribs3svNV, 3, index, count, v);
glad_glVertexAttribs3svNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs3svNV", (GLADapiproc) glad_glVertexAttribs3svNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS3SVNVPROC glad_debug_glVertexAttribs3svNV = glad_debug_impl_glVertexAttribs3svNV;
PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v) {
_pre_call_gl_callback("glVertexAttribs4dvNV", (GLADapiproc) glad_glVertexAttribs4dvNV, 3, index, count, v);
glad_glVertexAttribs4dvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs4dvNV", (GLADapiproc) glad_glVertexAttribs4dvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS4DVNVPROC glad_debug_glVertexAttribs4dvNV = glad_debug_impl_glVertexAttribs4dvNV;
PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v) {
_pre_call_gl_callback("glVertexAttribs4fvNV", (GLADapiproc) glad_glVertexAttribs4fvNV, 3, index, count, v);
glad_glVertexAttribs4fvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs4fvNV", (GLADapiproc) glad_glVertexAttribs4fvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS4FVNVPROC glad_debug_glVertexAttribs4fvNV = glad_debug_impl_glVertexAttribs4fvNV;
PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v) {
_pre_call_gl_callback("glVertexAttribs4svNV", (GLADapiproc) glad_glVertexAttribs4svNV, 3, index, count, v);
glad_glVertexAttribs4svNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs4svNV", (GLADapiproc) glad_glVertexAttribs4svNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS4SVNVPROC glad_debug_glVertexAttribs4svNV = glad_debug_impl_glVertexAttribs4svNV;
PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v) {
_pre_call_gl_callback("glVertexAttribs4ubvNV", (GLADapiproc) glad_glVertexAttribs4ubvNV, 3, index, count, v);
glad_glVertexAttribs4ubvNV(index, count, v);
_post_call_gl_callback(NULL, "glVertexAttribs4ubvNV", (GLADapiproc) glad_glVertexAttribs4ubvNV, 3, index, count, v);
}
PFNGLVERTEXATTRIBS4UBVNVPROC glad_debug_glVertexAttribs4ubvNV = glad_debug_impl_glVertexAttribs4ubvNV;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) {
_pre_call_gl_callback("glVertexBindingDivisor", (GLADapiproc) glad_glVertexBindingDivisor, 2, bindingindex, divisor);
glad_glVertexBindingDivisor(bindingindex, divisor);
_post_call_gl_callback(NULL, "glVertexBindingDivisor", (GLADapiproc) glad_glVertexBindingDivisor, 2, bindingindex, divisor);
}
PFNGLVERTEXBINDINGDIVISORPROC glad_debug_glVertexBindingDivisor = glad_debug_impl_glVertexBindingDivisor;
PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
static void GLAD_API_PTR glad_debug_impl_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) {
_pre_call_gl_callback("glVertexPointerEXT", (GLADapiproc) glad_glVertexPointerEXT, 5, size, type, stride, count, pointer);
glad_glVertexPointerEXT(size, type, stride, count, pointer);
_post_call_gl_callback(NULL, "glVertexPointerEXT", (GLADapiproc) glad_glVertexPointerEXT, 5, size, type, stride, count, pointer);
}
PFNGLVERTEXPOINTEREXTPROC glad_debug_glVertexPointerEXT = glad_debug_impl_glVertexPointerEXT;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
_pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height);
glad_glViewport(x, y, width, height);
_post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height);
}
PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport;
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
static void GLAD_API_PTR glad_debug_impl_glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) {
_pre_call_gl_callback("glViewportArrayv", (GLADapiproc) glad_glViewportArrayv, 3, first, count, v);
glad_glViewportArrayv(first, count, v);
_post_call_gl_callback(NULL, "glViewportArrayv", (GLADapiproc) glad_glViewportArrayv, 3, first, count, v);
}
PFNGLVIEWPORTARRAYVPROC glad_debug_glViewportArrayv = glad_debug_impl_glViewportArrayv;
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
static void GLAD_API_PTR glad_debug_impl_glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
_pre_call_gl_callback("glViewportIndexedf", (GLADapiproc) glad_glViewportIndexedf, 5, index, x, y, w, h);
glad_glViewportIndexedf(index, x, y, w, h);
_post_call_gl_callback(NULL, "glViewportIndexedf", (GLADapiproc) glad_glViewportIndexedf, 5, index, x, y, w, h);
}
PFNGLVIEWPORTINDEXEDFPROC glad_debug_glViewportIndexedf = glad_debug_impl_glViewportIndexedf;
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
static void GLAD_API_PTR glad_debug_impl_glViewportIndexedfv(GLuint index, const GLfloat * v) {
_pre_call_gl_callback("glViewportIndexedfv", (GLADapiproc) glad_glViewportIndexedfv, 2, index, v);
glad_glViewportIndexedfv(index, v);
_post_call_gl_callback(NULL, "glViewportIndexedfv", (GLADapiproc) glad_glViewportIndexedfv, 2, index, v);
}
PFNGLVIEWPORTINDEXEDFVPROC glad_debug_glViewportIndexedfv = glad_debug_impl_glViewportIndexedfv;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
_pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout);
glad_glWaitSync(sync, flags, timeout);
_post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout);
}
PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
}
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
}
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
}
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
}
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
}
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
}
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
}
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
}
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_1) return;
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_2) return;
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_3_3) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
}
static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_0) return;
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
}
static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_1) return;
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
}
static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_2) return;
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_3) return;
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_4) return;
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
}
static void glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_5) return;
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
}
static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_VERSION_4_6) return;
glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
}
static void glad_gl_load_GL_AMD_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_draw_buffers_blend) return;
glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) load(userptr, "glBlendEquationIndexedAMD");
glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendEquationSeparateIndexedAMD");
glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) load(userptr, "glBlendFuncIndexedAMD");
glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendFuncSeparateIndexedAMD");
}
static void glad_gl_load_GL_AMD_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_AMD_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) load(userptr, "glMultiDrawArraysIndirectAMD");
glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) load(userptr, "glMultiDrawElementsIndirectAMD");
}
static void glad_gl_load_GL_APPLE_flush_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_flush_buffer_range) return;
glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE");
glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE");
}
static void glad_gl_load_GL_APPLE_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_APPLE_vertex_array_object) return;
glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE");
glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE");
glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE");
glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE");
}
static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_ES2_compatibility) return;
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
}
static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_ES3_1_compatibility) return;
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
}
static void glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_base_instance) return;
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
}
static void glad_gl_load_GL_ARB_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_bindless_texture) return;
glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC) load(userptr, "glGetImageHandleARB");
glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) load(userptr, "glGetTextureHandleARB");
glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) load(userptr, "glGetTextureSamplerHandleARB");
glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC) load(userptr, "glGetVertexAttribLui64vARB");
glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC) load(userptr, "glIsImageHandleResidentARB");
glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC) load(userptr, "glIsTextureHandleResidentARB");
glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) load(userptr, "glMakeImageHandleNonResidentARB");
glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) load(userptr, "glMakeImageHandleResidentARB");
glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) load(userptr, "glMakeTextureHandleNonResidentARB");
glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) load(userptr, "glMakeTextureHandleResidentARB");
glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) load(userptr, "glProgramUniformHandleui64ARB");
glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) load(userptr, "glProgramUniformHandleui64vARB");
glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC) load(userptr, "glUniformHandleui64ARB");
glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC) load(userptr, "glUniformHandleui64vARB");
glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC) load(userptr, "glVertexAttribL1ui64ARB");
glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC) load(userptr, "glVertexAttribL1ui64vARB");
}
static void glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_blend_func_extended) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
}
static void glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_buffer_storage) return;
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
}
static void glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clear_buffer_object) return;
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
}
static void glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clear_texture) return;
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
}
static void glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_clip_control) return;
glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
}
static void glad_gl_load_GL_ARB_color_buffer_float( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_color_buffer_float) return;
glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB");
}
static void glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_compute_shader) return;
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
}
static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_copy_buffer) return;
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
}
static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_copy_image) return;
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
}
static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_debug_output) return;
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB");
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB");
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB");
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB");
}
static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_direct_state_access) return;
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
}
static void glad_gl_load_GL_ARB_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_buffers) return;
glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB");
}
static void glad_gl_load_GL_ARB_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_buffers_blend) return;
glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) load(userptr, "glBlendEquationSeparateiARB");
glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) load(userptr, "glBlendEquationiARB");
glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) load(userptr, "glBlendFuncSeparateiARB");
glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) load(userptr, "glBlendFunciARB");
}
static void glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
}
static void glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_indirect) return;
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
}
static void glad_gl_load_GL_ARB_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_draw_instanced) return;
glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB");
glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB");
}
static void glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
}
static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_framebuffer_object) return;
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
}
static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_geometry_shader4) return;
glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
}
static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_get_program_binary) return;
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
}
static void glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_get_texture_sub_image) return;
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
}
static void glad_gl_load_GL_ARB_gl_spirv( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_gl_spirv) return;
glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) load(userptr, "glSpecializeShaderARB");
}
static void glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_gpu_shader_fp64) return;
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
}
static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_imaging) return;
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
}
static void glad_gl_load_GL_ARB_indirect_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_indirect_parameters) return;
glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawArraysIndirectCountARB");
glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawElementsIndirectCountARB");
}
static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_instanced_arrays) return;
glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB");
}
static void glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_internalformat_query) return;
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
}
static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_internalformat_query2) return;
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
}
static void glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_invalidate_subdata) return;
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
}
static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_map_buffer_range) return;
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
}
static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multi_bind) return;
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
}
static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
}
static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multisample) return;
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
}
static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_multitexture) return;
glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
}
static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_occlusion_query) return;
glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB");
glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB");
glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB");
glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB");
glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB");
glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB");
glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB");
glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB");
}
static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_point_parameters) return;
glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB");
glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB");
}
static void glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_polygon_offset_clamp) return;
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
}
static void glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_program_interface_query) return;
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
}
static void glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_provoking_vertex) return;
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
}
static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_robustness) return;
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB");
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB");
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB");
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB");
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB");
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB");
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB");
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB");
}
static void glad_gl_load_GL_ARB_sample_shading( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sample_shading) return;
glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB");
}
static void glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sampler_objects) return;
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
}
static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_separate_shader_objects) return;
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
}
static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_atomic_counters) return;
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
}
static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_image_load_store) return;
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
}
static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_objects) return;
glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
}
static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
}
static void glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_shader_subroutine) return;
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
}
static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_sync) return;
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_tessellation_shader) return;
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
}
static void glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_barrier) return;
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
}
static void glad_gl_load_GL_ARB_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_buffer_object) return;
glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB");
}
static void glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_buffer_range) return;
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
}
static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_compression) return;
glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB");
glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB");
glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB");
glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB");
glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB");
glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB");
glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB");
}
static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_multisample) return;
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
}
static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_storage) return;
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
}
static void glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_storage_multisample) return;
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
}
static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_texture_view) return;
glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
}
static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_timer_query) return;
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
}
static void glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback2) return;
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
}
static void glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback3) return;
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
}
static void glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_transform_feedback_instanced) return;
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
}
static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_uniform_buffer_object) return;
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
}
static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_array_object) return;
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
}
static void glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
}
static void glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_attrib_binding) return;
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_buffer_object) return;
glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
}
static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_program) return;
glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
}
static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_shader) return;
glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
}
static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
}
static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_viewport_array) return;
glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV");
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV");
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
}
static void glad_gl_load_GL_ATI_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_draw_buffers) return;
glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI");
}
static void glad_gl_load_GL_ATI_separate_stencil( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ATI_separate_stencil) return;
glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) load(userptr, "glStencilFuncSeparateATI");
glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) load(userptr, "glStencilOpSeparateATI");
}
static void glad_gl_load_GL_EXT_blend_color( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_color) return;
glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) load(userptr, "glBlendColorEXT");
}
static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_equation_separate) return;
glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
}
static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_func_separate) return;
glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
}
static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_blend_minmax) return;
glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
}
static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_copy_texture) return;
glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
}
static void glad_gl_load_GL_EXT_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_direct_state_access) return;
glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT");
glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT");
glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT");
glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT");
glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT");
glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT");
glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT");
glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT");
glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT");
glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT");
glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT");
glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT");
glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT");
glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT");
glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT");
glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT");
glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT");
glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT");
glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT");
glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT");
glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT");
glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT");
glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT");
glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT");
glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT");
glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT");
glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT");
glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT");
glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT");
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT");
glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT");
glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT");
glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT");
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT");
glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT");
glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT");
glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT");
glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT");
glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT");
glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT");
glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT");
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT");
glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT");
glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT");
glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT");
glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT");
glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT");
glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT");
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT");
glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT");
glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT");
glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT");
glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT");
glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT");
glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT");
glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT");
glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT");
glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT");
glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT");
glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT");
glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT");
glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT");
glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT");
glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT");
glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT");
glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT");
glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT");
glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT");
glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT");
glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT");
glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT");
glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT");
glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT");
glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT");
glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT");
glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT");
glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT");
glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT");
glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT");
glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT");
glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT");
glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT");
glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT");
glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT");
glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT");
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT");
glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT");
glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT");
glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT");
glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT");
glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT");
glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT");
glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT");
glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT");
glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT");
glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT");
glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT");
glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT");
glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT");
glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT");
glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT");
glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT");
glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT");
glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT");
glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT");
glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT");
glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT");
glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT");
glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT");
glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT");
glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT");
glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT");
glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT");
glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT");
glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT");
glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT");
glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT");
glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT");
glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT");
glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT");
glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT");
glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT");
glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT");
glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT");
glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT");
glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT");
glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT");
glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT");
glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT");
glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT");
glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT");
glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT");
glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT");
glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT");
glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT");
glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT");
glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT");
glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT");
glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT");
glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT");
glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT");
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT");
glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT");
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT");
glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT");
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT");
glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT");
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT");
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT");
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT");
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT");
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT");
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT");
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT");
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT");
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT");
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT");
glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT");
glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT");
glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT");
glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT");
glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT");
glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT");
glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT");
glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT");
glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT");
glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT");
glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT");
glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT");
glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT");
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT");
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT");
glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT");
glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT");
glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT");
glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT");
glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT");
glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT");
glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT");
glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT");
glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT");
glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT");
glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT");
glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT");
glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT");
glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT");
glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT");
glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT");
glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT");
glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT");
glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT");
glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT");
glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT");
glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT");
glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT");
}
static void glad_gl_load_GL_EXT_draw_buffers2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_buffers2) return;
glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT");
glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
}
static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_instanced) return;
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
}
static void glad_gl_load_GL_EXT_draw_range_elements( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_draw_range_elements) return;
glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_blit) return;
glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_multisample) return;
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
}
static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_framebuffer_object) return;
glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
}
static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_geometry_shader4) return;
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
}
static void glad_gl_load_GL_EXT_gpu_shader4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_gpu_shader4) return;
glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT");
glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT");
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT");
glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT");
glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT");
glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT");
glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT");
glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT");
glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT");
glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT");
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
}
static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_multi_draw_arrays) return;
glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT");
glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT");
}
static void glad_gl_load_GL_EXT_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_point_parameters) return;
glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT");
glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT");
}
static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_polygon_offset_clamp) return;
glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT");
}
static void glad_gl_load_GL_EXT_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_provoking_vertex) return;
glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT");
}
static void glad_gl_load_GL_EXT_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_shader_image_load_store) return;
glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) load(userptr, "glBindImageTextureEXT");
glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) load(userptr, "glMemoryBarrierEXT");
}
static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_subtexture) return;
glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
}
static void glad_gl_load_GL_EXT_texture3D( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture3D) return;
glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) load(userptr, "glTexImage3DEXT");
glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) load(userptr, "glTexSubImage3DEXT");
}
static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_array) return;
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
}
static void glad_gl_load_GL_EXT_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_buffer_object) return;
glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
}
static void glad_gl_load_GL_EXT_texture_integer( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_integer) return;
glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT");
glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT");
glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
}
static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_object) return;
glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
}
static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_texture_storage) return;
glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT");
glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT");
glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT");
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
}
static void glad_gl_load_GL_EXT_timer_query( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_timer_query) return;
glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
}
static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_transform_feedback) return;
glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT");
glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT");
glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT");
glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT");
glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT");
glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT");
glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT");
}
static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_array) return;
glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
}
static void glad_gl_load_GL_EXT_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) load(userptr, "glGetVertexAttribLdvEXT");
glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) load(userptr, "glVertexAttribL1dEXT");
glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) load(userptr, "glVertexAttribL1dvEXT");
glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) load(userptr, "glVertexAttribL2dEXT");
glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) load(userptr, "glVertexAttribL2dvEXT");
glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) load(userptr, "glVertexAttribL3dEXT");
glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) load(userptr, "glVertexAttribL3dvEXT");
glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) load(userptr, "glVertexAttribL4dEXT");
glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) load(userptr, "glVertexAttribL4dvEXT");
glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) load(userptr, "glVertexAttribLPointerEXT");
}
static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_INGR_blend_func_separate) return;
glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
}
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_debug) return;
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
}
static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_KHR_robustness) return;
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
}
static void glad_gl_load_GL_NVX_conditional_render( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NVX_conditional_render) return;
glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX");
glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX");
}
static void glad_gl_load_GL_NV_bindless_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessNV");
glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessNV");
}
static void glad_gl_load_GL_NV_bindless_multi_draw_indirect_count( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessCountNV");
glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessCountNV");
}
static void glad_gl_load_GL_NV_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_bindless_texture) return;
glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) load(userptr, "glGetImageHandleNV");
glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) load(userptr, "glGetTextureHandleNV");
glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) load(userptr, "glGetTextureSamplerHandleNV");
glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) load(userptr, "glIsImageHandleResidentNV");
glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) load(userptr, "glIsTextureHandleResidentNV");
glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) load(userptr, "glMakeImageHandleNonResidentNV");
glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) load(userptr, "glMakeImageHandleResidentNV");
glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) load(userptr, "glMakeTextureHandleNonResidentNV");
glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) load(userptr, "glMakeTextureHandleResidentNV");
glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) load(userptr, "glProgramUniformHandleui64NV");
glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) load(userptr, "glProgramUniformHandleui64vNV");
glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC) load(userptr, "glUniformHandleui64NV");
glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC) load(userptr, "glUniformHandleui64vNV");
}
static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_conditional_render) return;
glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV");
glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV");
}
static void glad_gl_load_GL_NV_explicit_multisample( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_explicit_multisample) return;
glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV");
glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV");
glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV");
}
static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_geometry_program4) return;
glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
}
static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_point_sprite) return;
glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV");
glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV");
}
static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_transform_feedback) return;
glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV");
glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV");
glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV");
glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV");
glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV");
glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV");
glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV");
glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV");
glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV");
glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV");
glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV");
glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV");
}
static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_transform_feedback2) return;
glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV");
glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV");
glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV");
glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV");
glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV");
glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV");
glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV");
}
static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_program) return;
glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
}
static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_NV_vertex_program4) return;
glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
}
static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_OES_single_precision) return;
glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
}
static void glad_gl_load_GL_SGIS_point_parameters( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_SGIS_point_parameters) return;
glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS");
glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) load(userptr, "glPointParameterfvSGIS");
}
static void glad_gl_resolve_aliases(void) {
if (glad_glActiveTexture == NULL && glad_glActiveTextureARB != NULL) glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)glad_glActiveTextureARB;
if (glad_glActiveTextureARB == NULL && glad_glActiveTexture != NULL) glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glad_glActiveTexture;
if (glad_glAttachObjectARB == NULL && glad_glAttachShader != NULL) glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glad_glAttachShader;
if (glad_glAttachShader == NULL && glad_glAttachObjectARB != NULL) glad_glAttachShader = (PFNGLATTACHSHADERPROC)glad_glAttachObjectARB;
if (glad_glBeginConditionalRender == NULL && glad_glBeginConditionalRenderNV != NULL) glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glad_glBeginConditionalRenderNV;
if (glad_glBeginConditionalRenderNV == NULL && glad_glBeginConditionalRender != NULL) glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glad_glBeginConditionalRender;
if (glad_glBeginQuery == NULL && glad_glBeginQueryARB != NULL) glad_glBeginQuery = (PFNGLBEGINQUERYPROC)glad_glBeginQueryARB;
if (glad_glBeginQueryARB == NULL && glad_glBeginQuery != NULL) glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glad_glBeginQuery;
if (glad_glBeginTransformFeedback == NULL && glad_glBeginTransformFeedbackEXT != NULL) glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glad_glBeginTransformFeedbackEXT;
if (glad_glBeginTransformFeedback == NULL && glad_glBeginTransformFeedbackNV != NULL) glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glad_glBeginTransformFeedbackNV;
if (glad_glBeginTransformFeedbackEXT == NULL && glad_glBeginTransformFeedback != NULL) glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glad_glBeginTransformFeedback;
if (glad_glBeginTransformFeedbackEXT == NULL && glad_glBeginTransformFeedbackNV != NULL) glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glad_glBeginTransformFeedbackNV;
if (glad_glBeginTransformFeedbackNV == NULL && glad_glBeginTransformFeedback != NULL) glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glad_glBeginTransformFeedback;
if (glad_glBeginTransformFeedbackNV == NULL && glad_glBeginTransformFeedbackEXT != NULL) glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glad_glBeginTransformFeedbackEXT;
if (glad_glBindAttribLocation == NULL && glad_glBindAttribLocationARB != NULL) glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glad_glBindAttribLocationARB;
if (glad_glBindAttribLocationARB == NULL && glad_glBindAttribLocation != NULL) glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glad_glBindAttribLocation;
if (glad_glBindBuffer == NULL && glad_glBindBufferARB != NULL) glad_glBindBuffer = (PFNGLBINDBUFFERPROC)glad_glBindBufferARB;
if (glad_glBindBufferARB == NULL && glad_glBindBuffer != NULL) glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glad_glBindBuffer;
if (glad_glBindBufferBase == NULL && glad_glBindBufferBaseEXT != NULL) glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glad_glBindBufferBaseEXT;
if (glad_glBindBufferBase == NULL && glad_glBindBufferBaseNV != NULL) glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glad_glBindBufferBaseNV;
if (glad_glBindBufferBaseEXT == NULL && glad_glBindBufferBase != NULL) glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glad_glBindBufferBase;
if (glad_glBindBufferBaseEXT == NULL && glad_glBindBufferBaseNV != NULL) glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glad_glBindBufferBaseNV;
if (glad_glBindBufferBaseNV == NULL && glad_glBindBufferBase != NULL) glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glad_glBindBufferBase;
if (glad_glBindBufferBaseNV == NULL && glad_glBindBufferBaseEXT != NULL) glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glad_glBindBufferBaseEXT;
if (glad_glBindBufferOffsetEXT == NULL && glad_glBindBufferOffsetNV != NULL) glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glad_glBindBufferOffsetNV;
if (glad_glBindBufferOffsetNV == NULL && glad_glBindBufferOffsetEXT != NULL) glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glad_glBindBufferOffsetEXT;
if (glad_glBindBufferRange == NULL && glad_glBindBufferRangeEXT != NULL) glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glad_glBindBufferRangeEXT;
if (glad_glBindBufferRange == NULL && glad_glBindBufferRangeNV != NULL) glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glad_glBindBufferRangeNV;
if (glad_glBindBufferRangeEXT == NULL && glad_glBindBufferRange != NULL) glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glad_glBindBufferRange;
if (glad_glBindBufferRangeEXT == NULL && glad_glBindBufferRangeNV != NULL) glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glad_glBindBufferRangeNV;
if (glad_glBindBufferRangeNV == NULL && glad_glBindBufferRange != NULL) glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glad_glBindBufferRange;
if (glad_glBindBufferRangeNV == NULL && glad_glBindBufferRangeEXT != NULL) glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glad_glBindBufferRangeEXT;
if (glad_glBindFragDataLocation == NULL && glad_glBindFragDataLocationEXT != NULL) glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glad_glBindFragDataLocationEXT;
if (glad_glBindFragDataLocationEXT == NULL && glad_glBindFragDataLocation != NULL) glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glad_glBindFragDataLocation;
if (glad_glBindProgramARB == NULL && glad_glBindProgramNV != NULL) glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glad_glBindProgramNV;
if (glad_glBindProgramNV == NULL && glad_glBindProgramARB != NULL) glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glad_glBindProgramARB;
if (glad_glBindTexture == NULL && glad_glBindTextureEXT != NULL) glad_glBindTexture = (PFNGLBINDTEXTUREPROC)glad_glBindTextureEXT;
if (glad_glBindTextureEXT == NULL && glad_glBindTexture != NULL) glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glad_glBindTexture;
if (glad_glBlendColor == NULL && glad_glBlendColorEXT != NULL) glad_glBlendColor = (PFNGLBLENDCOLORPROC)glad_glBlendColorEXT;
if (glad_glBlendColorEXT == NULL && glad_glBlendColor != NULL) glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glad_glBlendColor;
if (glad_glBlendEquation == NULL && glad_glBlendEquationEXT != NULL) glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)glad_glBlendEquationEXT;
if (glad_glBlendEquationEXT == NULL && glad_glBlendEquation != NULL) glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glad_glBlendEquation;
if (glad_glBlendEquationi == NULL && glad_glBlendEquationIndexedAMD != NULL) glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glad_glBlendEquationIndexedAMD;
if (glad_glBlendEquationi == NULL && glad_glBlendEquationiARB != NULL) glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glad_glBlendEquationiARB;
if (glad_glBlendEquationiARB == NULL && glad_glBlendEquationIndexedAMD != NULL) glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glad_glBlendEquationIndexedAMD;
if (glad_glBlendEquationiARB == NULL && glad_glBlendEquationi != NULL) glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glad_glBlendEquationi;
if (glad_glBlendEquationIndexedAMD == NULL && glad_glBlendEquationi != NULL) glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glad_glBlendEquationi;
if (glad_glBlendEquationIndexedAMD == NULL && glad_glBlendEquationiARB != NULL) glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glad_glBlendEquationiARB;
if (glad_glBlendEquationSeparate == NULL && glad_glBlendEquationSeparateEXT != NULL) glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glad_glBlendEquationSeparateEXT;
if (glad_glBlendEquationSeparateEXT == NULL && glad_glBlendEquationSeparate != NULL) glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glad_glBlendEquationSeparate;
if (glad_glBlendEquationSeparatei == NULL && glad_glBlendEquationSeparateIndexedAMD != NULL) glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glad_glBlendEquationSeparateIndexedAMD;
if (glad_glBlendEquationSeparatei == NULL && glad_glBlendEquationSeparateiARB != NULL) glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glad_glBlendEquationSeparateiARB;
if (glad_glBlendEquationSeparateiARB == NULL && glad_glBlendEquationSeparateIndexedAMD != NULL) glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glad_glBlendEquationSeparateIndexedAMD;
if (glad_glBlendEquationSeparateiARB == NULL && glad_glBlendEquationSeparatei != NULL) glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glad_glBlendEquationSeparatei;
if (glad_glBlendEquationSeparateIndexedAMD == NULL && glad_glBlendEquationSeparatei != NULL) glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glad_glBlendEquationSeparatei;
if (glad_glBlendEquationSeparateIndexedAMD == NULL && glad_glBlendEquationSeparateiARB != NULL) glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glad_glBlendEquationSeparateiARB;
if (glad_glBlendFunci == NULL && glad_glBlendFuncIndexedAMD != NULL) glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)glad_glBlendFuncIndexedAMD;
if (glad_glBlendFunci == NULL && glad_glBlendFunciARB != NULL) glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)glad_glBlendFunciARB;
if (glad_glBlendFunciARB == NULL && glad_glBlendFuncIndexedAMD != NULL) glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glad_glBlendFuncIndexedAMD;
if (glad_glBlendFunciARB == NULL && glad_glBlendFunci != NULL) glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glad_glBlendFunci;
if (glad_glBlendFuncIndexedAMD == NULL && glad_glBlendFunci != NULL) glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glad_glBlendFunci;
if (glad_glBlendFuncIndexedAMD == NULL && glad_glBlendFunciARB != NULL) glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glad_glBlendFunciARB;
if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateEXT;
if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateINGR;
if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparate;
if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparateINGR;
if (glad_glBlendFuncSeparatei == NULL && glad_glBlendFuncSeparateIndexedAMD != NULL) glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glad_glBlendFuncSeparateIndexedAMD;
if (glad_glBlendFuncSeparatei == NULL && glad_glBlendFuncSeparateiARB != NULL) glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glad_glBlendFuncSeparateiARB;
if (glad_glBlendFuncSeparateiARB == NULL && glad_glBlendFuncSeparateIndexedAMD != NULL) glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glad_glBlendFuncSeparateIndexedAMD;
if (glad_glBlendFuncSeparateiARB == NULL && glad_glBlendFuncSeparatei != NULL) glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glad_glBlendFuncSeparatei;
if (glad_glBlendFuncSeparateIndexedAMD == NULL && glad_glBlendFuncSeparatei != NULL) glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glad_glBlendFuncSeparatei;
if (glad_glBlendFuncSeparateIndexedAMD == NULL && glad_glBlendFuncSeparateiARB != NULL) glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glad_glBlendFuncSeparateiARB;
if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparate;
if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparateEXT;
if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferEXT != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferEXT;
if (glad_glBlitFramebufferEXT == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glad_glBlitFramebuffer;
if (glad_glBufferData == NULL && glad_glBufferDataARB != NULL) glad_glBufferData = (PFNGLBUFFERDATAPROC)glad_glBufferDataARB;
if (glad_glBufferDataARB == NULL && glad_glBufferData != NULL) glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glad_glBufferData;
if (glad_glBufferSubData == NULL && glad_glBufferSubDataARB != NULL) glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glad_glBufferSubDataARB;
if (glad_glBufferSubDataARB == NULL && glad_glBufferSubData != NULL) glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glad_glBufferSubData;
if (glad_glCheckFramebufferStatus == NULL && glad_glCheckFramebufferStatusEXT != NULL) glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glad_glCheckFramebufferStatusEXT;
if (glad_glCheckFramebufferStatusEXT == NULL && glad_glCheckFramebufferStatus != NULL) glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glad_glCheckFramebufferStatus;
if (glad_glClampColor == NULL && glad_glClampColorARB != NULL) glad_glClampColor = (PFNGLCLAMPCOLORPROC)glad_glClampColorARB;
if (glad_glClampColorARB == NULL && glad_glClampColor != NULL) glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glad_glClampColor;
if (glad_glClearDepthf == NULL && glad_glClearDepthfOES != NULL) glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)glad_glClearDepthfOES;
if (glad_glClearDepthfOES == NULL && glad_glClearDepthf != NULL) glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glad_glClearDepthf;
if (glad_glColorMaski == NULL && glad_glColorMaskIndexedEXT != NULL) glad_glColorMaski = (PFNGLCOLORMASKIPROC)glad_glColorMaskIndexedEXT;
if (glad_glColorMaskIndexedEXT == NULL && glad_glColorMaski != NULL) glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glad_glColorMaski;
if (glad_glCompileShader == NULL && glad_glCompileShaderARB != NULL) glad_glCompileShader = (PFNGLCOMPILESHADERPROC)glad_glCompileShaderARB;
if (glad_glCompileShaderARB == NULL && glad_glCompileShader != NULL) glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glad_glCompileShader;
if (glad_glCompressedTexImage1D == NULL && glad_glCompressedTexImage1DARB != NULL) glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glad_glCompressedTexImage1DARB;
if (glad_glCompressedTexImage1DARB == NULL && glad_glCompressedTexImage1D != NULL) glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glad_glCompressedTexImage1D;
if (glad_glCompressedTexImage2D == NULL && glad_glCompressedTexImage2DARB != NULL) glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glad_glCompressedTexImage2DARB;
if (glad_glCompressedTexImage2DARB == NULL && glad_glCompressedTexImage2D != NULL) glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glad_glCompressedTexImage2D;
if (glad_glCompressedTexImage3D == NULL && glad_glCompressedTexImage3DARB != NULL) glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glad_glCompressedTexImage3DARB;
if (glad_glCompressedTexImage3DARB == NULL && glad_glCompressedTexImage3D != NULL) glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glad_glCompressedTexImage3D;
if (glad_glCompressedTexSubImage1D == NULL && glad_glCompressedTexSubImage1DARB != NULL) glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glad_glCompressedTexSubImage1DARB;
if (glad_glCompressedTexSubImage1DARB == NULL && glad_glCompressedTexSubImage1D != NULL) glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glad_glCompressedTexSubImage1D;
if (glad_glCompressedTexSubImage2D == NULL && glad_glCompressedTexSubImage2DARB != NULL) glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glad_glCompressedTexSubImage2DARB;
if (glad_glCompressedTexSubImage2DARB == NULL && glad_glCompressedTexSubImage2D != NULL) glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glad_glCompressedTexSubImage2D;
if (glad_glCompressedTexSubImage3D == NULL && glad_glCompressedTexSubImage3DARB != NULL) glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glad_glCompressedTexSubImage3DARB;
if (glad_glCompressedTexSubImage3DARB == NULL && glad_glCompressedTexSubImage3D != NULL) glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glad_glCompressedTexSubImage3D;
if (glad_glCopyTexImage1D == NULL && glad_glCopyTexImage1DEXT != NULL) glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glad_glCopyTexImage1DEXT;
if (glad_glCopyTexImage1DEXT == NULL && glad_glCopyTexImage1D != NULL) glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glad_glCopyTexImage1D;
if (glad_glCopyTexImage2D == NULL && glad_glCopyTexImage2DEXT != NULL) glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glad_glCopyTexImage2DEXT;
if (glad_glCopyTexImage2DEXT == NULL && glad_glCopyTexImage2D != NULL) glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glad_glCopyTexImage2D;
if (glad_glCopyTexSubImage1D == NULL && glad_glCopyTexSubImage1DEXT != NULL) glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glad_glCopyTexSubImage1DEXT;
if (glad_glCopyTexSubImage1DEXT == NULL && glad_glCopyTexSubImage1D != NULL) glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glad_glCopyTexSubImage1D;
if (glad_glCopyTexSubImage2D == NULL && glad_glCopyTexSubImage2DEXT != NULL) glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glad_glCopyTexSubImage2DEXT;
if (glad_glCopyTexSubImage2DEXT == NULL && glad_glCopyTexSubImage2D != NULL) glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glad_glCopyTexSubImage2D;
if (glad_glCopyTexSubImage3D == NULL && glad_glCopyTexSubImage3DEXT != NULL) glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glad_glCopyTexSubImage3DEXT;
if (glad_glCopyTexSubImage3DEXT == NULL && glad_glCopyTexSubImage3D != NULL) glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glad_glCopyTexSubImage3D;
if (glad_glCreateProgram == NULL && glad_glCreateProgramObjectARB != NULL) glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)glad_glCreateProgramObjectARB;
if (glad_glCreateProgramObjectARB == NULL && glad_glCreateProgram != NULL) glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glad_glCreateProgram;
if (glad_glCreateShader == NULL && glad_glCreateShaderObjectARB != NULL) glad_glCreateShader = (PFNGLCREATESHADERPROC)glad_glCreateShaderObjectARB;
if (glad_glCreateShaderObjectARB == NULL && glad_glCreateShader != NULL) glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glad_glCreateShader;
if (glad_glDebugMessageCallback == NULL && glad_glDebugMessageCallbackARB != NULL) glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glad_glDebugMessageCallbackARB;
if (glad_glDebugMessageCallbackARB == NULL && glad_glDebugMessageCallback != NULL) glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glad_glDebugMessageCallback;
if (glad_glDebugMessageControl == NULL && glad_glDebugMessageControlARB != NULL) glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glad_glDebugMessageControlARB;
if (glad_glDebugMessageControlARB == NULL && glad_glDebugMessageControl != NULL) glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glad_glDebugMessageControl;
if (glad_glDebugMessageInsert == NULL && glad_glDebugMessageInsertARB != NULL) glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glad_glDebugMessageInsertARB;
if (glad_glDebugMessageInsertARB == NULL && glad_glDebugMessageInsert != NULL) glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glad_glDebugMessageInsert;
if (glad_glDeleteBuffers == NULL && glad_glDeleteBuffersARB != NULL) glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glad_glDeleteBuffersARB;
if (glad_glDeleteBuffersARB == NULL && glad_glDeleteBuffers != NULL) glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glad_glDeleteBuffers;
if (glad_glDeleteFramebuffers == NULL && glad_glDeleteFramebuffersEXT != NULL) glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glad_glDeleteFramebuffersEXT;
if (glad_glDeleteFramebuffersEXT == NULL && glad_glDeleteFramebuffers != NULL) glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glad_glDeleteFramebuffers;
if (glad_glDeleteProgramsARB == NULL && glad_glDeleteProgramsNV != NULL) glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glad_glDeleteProgramsNV;
if (glad_glDeleteProgramsNV == NULL && glad_glDeleteProgramsARB != NULL) glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glad_glDeleteProgramsARB;
if (glad_glDeleteQueries == NULL && glad_glDeleteQueriesARB != NULL) glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)glad_glDeleteQueriesARB;
if (glad_glDeleteQueriesARB == NULL && glad_glDeleteQueries != NULL) glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glad_glDeleteQueries;
if (glad_glDeleteRenderbuffers == NULL && glad_glDeleteRenderbuffersEXT != NULL) glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glad_glDeleteRenderbuffersEXT;
if (glad_glDeleteRenderbuffersEXT == NULL && glad_glDeleteRenderbuffers != NULL) glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glad_glDeleteRenderbuffers;
if (glad_glDeleteTransformFeedbacks == NULL && glad_glDeleteTransformFeedbacksNV != NULL) glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glad_glDeleteTransformFeedbacksNV;
if (glad_glDeleteTransformFeedbacksNV == NULL && glad_glDeleteTransformFeedbacks != NULL) glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glad_glDeleteTransformFeedbacks;
if (glad_glDeleteVertexArrays == NULL && glad_glDeleteVertexArraysAPPLE != NULL) glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glad_glDeleteVertexArraysAPPLE;
if (glad_glDeleteVertexArraysAPPLE == NULL && glad_glDeleteVertexArrays != NULL) glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glad_glDeleteVertexArrays;
if (glad_glDepthRangef == NULL && glad_glDepthRangefOES != NULL) glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)glad_glDepthRangefOES;
if (glad_glDepthRangefOES == NULL && glad_glDepthRangef != NULL) glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glad_glDepthRangef;
if (glad_glDetachObjectARB == NULL && glad_glDetachShader != NULL) glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glad_glDetachShader;
if (glad_glDetachShader == NULL && glad_glDetachObjectARB != NULL) glad_glDetachShader = (PFNGLDETACHSHADERPROC)glad_glDetachObjectARB;
if (glad_glDisablei == NULL && glad_glDisableIndexedEXT != NULL) glad_glDisablei = (PFNGLDISABLEIPROC)glad_glDisableIndexedEXT;
if (glad_glDisableIndexedEXT == NULL && glad_glDisablei != NULL) glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glad_glDisablei;
if (glad_glDisableVertexAttribArray == NULL && glad_glDisableVertexAttribArrayARB != NULL) glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glad_glDisableVertexAttribArrayARB;
if (glad_glDisableVertexAttribArrayARB == NULL && glad_glDisableVertexAttribArray != NULL) glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glad_glDisableVertexAttribArray;
if (glad_glDrawArrays == NULL && glad_glDrawArraysEXT != NULL) glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)glad_glDrawArraysEXT;
if (glad_glDrawArraysEXT == NULL && glad_glDrawArrays != NULL) glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glad_glDrawArrays;
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedARB != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedARB;
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedEXT;
if (glad_glDrawArraysInstancedARB == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glad_glDrawArraysInstanced;
if (glad_glDrawArraysInstancedARB == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glad_glDrawArraysInstancedEXT;
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstanced;
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstancedARB != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstancedARB;
if (glad_glDrawBuffers == NULL && glad_glDrawBuffersARB != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersARB;
if (glad_glDrawBuffers == NULL && glad_glDrawBuffersATI != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersATI;
if (glad_glDrawBuffersARB == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glad_glDrawBuffers;
if (glad_glDrawBuffersARB == NULL && glad_glDrawBuffersATI != NULL) glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glad_glDrawBuffersATI;
if (glad_glDrawBuffersATI == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glad_glDrawBuffers;
if (glad_glDrawBuffersATI == NULL && glad_glDrawBuffersARB != NULL) glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glad_glDrawBuffersARB;
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedARB != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedARB;
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedEXT;
if (glad_glDrawElementsInstancedARB == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glad_glDrawElementsInstanced;
if (glad_glDrawElementsInstancedARB == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glad_glDrawElementsInstancedEXT;
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstanced;
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstancedARB != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstancedARB;
if (glad_glDrawRangeElements == NULL && glad_glDrawRangeElementsEXT != NULL) glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glad_glDrawRangeElementsEXT;
if (glad_glDrawRangeElementsEXT == NULL && glad_glDrawRangeElements != NULL) glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glad_glDrawRangeElements;
if (glad_glDrawTransformFeedback == NULL && glad_glDrawTransformFeedbackNV != NULL) glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glad_glDrawTransformFeedbackNV;
if (glad_glDrawTransformFeedbackNV == NULL && glad_glDrawTransformFeedback != NULL) glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glad_glDrawTransformFeedback;
if (glad_glEnablei == NULL && glad_glEnableIndexedEXT != NULL) glad_glEnablei = (PFNGLENABLEIPROC)glad_glEnableIndexedEXT;
if (glad_glEnableIndexedEXT == NULL && glad_glEnablei != NULL) glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glad_glEnablei;
if (glad_glEnableVertexAttribArray == NULL && glad_glEnableVertexAttribArrayARB != NULL) glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glad_glEnableVertexAttribArrayARB;
if (glad_glEnableVertexAttribArrayARB == NULL && glad_glEnableVertexAttribArray != NULL) glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glad_glEnableVertexAttribArray;
if (glad_glEndConditionalRender == NULL && glad_glEndConditionalRenderNV != NULL) glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glad_glEndConditionalRenderNV;
if (glad_glEndConditionalRender == NULL && glad_glEndConditionalRenderNVX != NULL) glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glad_glEndConditionalRenderNVX;
if (glad_glEndConditionalRenderNV == NULL && glad_glEndConditionalRender != NULL) glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glad_glEndConditionalRender;
if (glad_glEndConditionalRenderNV == NULL && glad_glEndConditionalRenderNVX != NULL) glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glad_glEndConditionalRenderNVX;
if (glad_glEndConditionalRenderNVX == NULL && glad_glEndConditionalRender != NULL) glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glad_glEndConditionalRender;
if (glad_glEndConditionalRenderNVX == NULL && glad_glEndConditionalRenderNV != NULL) glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glad_glEndConditionalRenderNV;
if (glad_glEndQuery == NULL && glad_glEndQueryARB != NULL) glad_glEndQuery = (PFNGLENDQUERYPROC)glad_glEndQueryARB;
if (glad_glEndQueryARB == NULL && glad_glEndQuery != NULL) glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)glad_glEndQuery;
if (glad_glEndTransformFeedback == NULL && glad_glEndTransformFeedbackEXT != NULL) glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glad_glEndTransformFeedbackEXT;
if (glad_glEndTransformFeedback == NULL && glad_glEndTransformFeedbackNV != NULL) glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glad_glEndTransformFeedbackNV;
if (glad_glEndTransformFeedbackEXT == NULL && glad_glEndTransformFeedback != NULL) glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glad_glEndTransformFeedback;
if (glad_glEndTransformFeedbackEXT == NULL && glad_glEndTransformFeedbackNV != NULL) glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glad_glEndTransformFeedbackNV;
if (glad_glEndTransformFeedbackNV == NULL && glad_glEndTransformFeedback != NULL) glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glad_glEndTransformFeedback;
if (glad_glEndTransformFeedbackNV == NULL && glad_glEndTransformFeedbackEXT != NULL) glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glad_glEndTransformFeedbackEXT;
if (glad_glFlushMappedBufferRange == NULL && glad_glFlushMappedBufferRangeAPPLE != NULL) glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glad_glFlushMappedBufferRangeAPPLE;
if (glad_glFlushMappedBufferRangeAPPLE == NULL && glad_glFlushMappedBufferRange != NULL) glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glad_glFlushMappedBufferRange;
if (glad_glFramebufferRenderbuffer == NULL && glad_glFramebufferRenderbufferEXT != NULL) glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glad_glFramebufferRenderbufferEXT;
if (glad_glFramebufferRenderbufferEXT == NULL && glad_glFramebufferRenderbuffer != NULL) glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glad_glFramebufferRenderbuffer;
if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureARB;
if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureEXT;
if (glad_glFramebufferTexture1D == NULL && glad_glFramebufferTexture1DEXT != NULL) glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glad_glFramebufferTexture1DEXT;
if (glad_glFramebufferTexture1DEXT == NULL && glad_glFramebufferTexture1D != NULL) glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glad_glFramebufferTexture1D;
if (glad_glFramebufferTexture2D == NULL && glad_glFramebufferTexture2DEXT != NULL) glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glad_glFramebufferTexture2DEXT;
if (glad_glFramebufferTexture2DEXT == NULL && glad_glFramebufferTexture2D != NULL) glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glad_glFramebufferTexture2D;
if (glad_glFramebufferTexture3D == NULL && glad_glFramebufferTexture3DEXT != NULL) glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glad_glFramebufferTexture3DEXT;
if (glad_glFramebufferTexture3DEXT == NULL && glad_glFramebufferTexture3D != NULL) glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glad_glFramebufferTexture3D;
if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTexture;
if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTextureEXT;
if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTexture;
if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTextureARB;
if (glad_glFramebufferTextureFaceARB == NULL && glad_glFramebufferTextureFaceEXT != NULL) glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glad_glFramebufferTextureFaceEXT;
if (glad_glFramebufferTextureFaceEXT == NULL && glad_glFramebufferTextureFaceARB != NULL) glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glad_glFramebufferTextureFaceARB;
if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerARB;
if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerEXT;
if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayer;
if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayerEXT;
if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayer;
if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayerARB;
if (glad_glGenBuffers == NULL && glad_glGenBuffersARB != NULL) glad_glGenBuffers = (PFNGLGENBUFFERSPROC)glad_glGenBuffersARB;
if (glad_glGenBuffersARB == NULL && glad_glGenBuffers != NULL) glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glad_glGenBuffers;
if (glad_glGenerateMipmap == NULL && glad_glGenerateMipmapEXT != NULL) glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glad_glGenerateMipmapEXT;
if (glad_glGenerateMipmapEXT == NULL && glad_glGenerateMipmap != NULL) glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glad_glGenerateMipmap;
if (glad_glGenFramebuffers == NULL && glad_glGenFramebuffersEXT != NULL) glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glad_glGenFramebuffersEXT;
if (glad_glGenFramebuffersEXT == NULL && glad_glGenFramebuffers != NULL) glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glad_glGenFramebuffers;
if (glad_glGenProgramsARB == NULL && glad_glGenProgramsNV != NULL) glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glad_glGenProgramsNV;
if (glad_glGenProgramsNV == NULL && glad_glGenProgramsARB != NULL) glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glad_glGenProgramsARB;
if (glad_glGenQueries == NULL && glad_glGenQueriesARB != NULL) glad_glGenQueries = (PFNGLGENQUERIESPROC)glad_glGenQueriesARB;
if (glad_glGenQueriesARB == NULL && glad_glGenQueries != NULL) glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glad_glGenQueries;
if (glad_glGenRenderbuffers == NULL && glad_glGenRenderbuffersEXT != NULL) glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glad_glGenRenderbuffersEXT;
if (glad_glGenRenderbuffersEXT == NULL && glad_glGenRenderbuffers != NULL) glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glad_glGenRenderbuffers;
if (glad_glGenTransformFeedbacks == NULL && glad_glGenTransformFeedbacksNV != NULL) glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glad_glGenTransformFeedbacksNV;
if (glad_glGenTransformFeedbacksNV == NULL && glad_glGenTransformFeedbacks != NULL) glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glad_glGenTransformFeedbacks;
if (glad_glGenVertexArrays == NULL && glad_glGenVertexArraysAPPLE != NULL) glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glad_glGenVertexArraysAPPLE;
if (glad_glGenVertexArraysAPPLE == NULL && glad_glGenVertexArrays != NULL) glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glad_glGenVertexArrays;
if (glad_glGetActiveAttrib == NULL && glad_glGetActiveAttribARB != NULL) glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glad_glGetActiveAttribARB;
if (glad_glGetActiveAttribARB == NULL && glad_glGetActiveAttrib != NULL) glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glad_glGetActiveAttrib;
if (glad_glGetActiveUniform == NULL && glad_glGetActiveUniformARB != NULL) glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glad_glGetActiveUniformARB;
if (glad_glGetActiveUniformARB == NULL && glad_glGetActiveUniform != NULL) glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glad_glGetActiveUniform;
if (glad_glGetAttribLocation == NULL && glad_glGetAttribLocationARB != NULL) glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glad_glGetAttribLocationARB;
if (glad_glGetAttribLocationARB == NULL && glad_glGetAttribLocation != NULL) glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glad_glGetAttribLocation;
if (glad_glGetBooleani_v == NULL && glad_glGetBooleanIndexedvEXT != NULL) glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glad_glGetBooleanIndexedvEXT;
if (glad_glGetBooleanIndexedvEXT == NULL && glad_glGetBooleani_v != NULL) glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glad_glGetBooleani_v;
if (glad_glGetBufferParameteriv == NULL && glad_glGetBufferParameterivARB != NULL) glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glad_glGetBufferParameterivARB;
if (glad_glGetBufferParameterivARB == NULL && glad_glGetBufferParameteriv != NULL) glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glad_glGetBufferParameteriv;
if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervARB != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervARB;
if (glad_glGetBufferPointervARB == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glad_glGetBufferPointerv;
if (glad_glGetBufferSubData == NULL && glad_glGetBufferSubDataARB != NULL) glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glad_glGetBufferSubDataARB;
if (glad_glGetBufferSubDataARB == NULL && glad_glGetBufferSubData != NULL) glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glad_glGetBufferSubData;
if (glad_glGetCompressedTexImage == NULL && glad_glGetCompressedTexImageARB != NULL) glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glad_glGetCompressedTexImageARB;
if (glad_glGetCompressedTexImageARB == NULL && glad_glGetCompressedTexImage != NULL) glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glad_glGetCompressedTexImage;
if (glad_glGetDebugMessageLog == NULL && glad_glGetDebugMessageLogARB != NULL) glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glad_glGetDebugMessageLogARB;
if (glad_glGetDebugMessageLogARB == NULL && glad_glGetDebugMessageLog != NULL) glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glad_glGetDebugMessageLog;
if (glad_glGetDoublei_v == NULL && glad_glGetDoubleIndexedvEXT != NULL) glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glad_glGetDoubleIndexedvEXT;
if (glad_glGetDoublei_v == NULL && glad_glGetDoublei_vEXT != NULL) glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glad_glGetDoublei_vEXT;
if (glad_glGetDoublei_vEXT == NULL && glad_glGetDoubleIndexedvEXT != NULL) glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glad_glGetDoubleIndexedvEXT;
if (glad_glGetDoublei_vEXT == NULL && glad_glGetDoublei_v != NULL) glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glad_glGetDoublei_v;
if (glad_glGetDoubleIndexedvEXT == NULL && glad_glGetDoublei_v != NULL) glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glad_glGetDoublei_v;
if (glad_glGetDoubleIndexedvEXT == NULL && glad_glGetDoublei_vEXT != NULL) glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glad_glGetDoublei_vEXT;
if (glad_glGetFloati_v == NULL && glad_glGetFloatIndexedvEXT != NULL) glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)glad_glGetFloatIndexedvEXT;
if (glad_glGetFloati_v == NULL && glad_glGetFloati_vEXT != NULL) glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)glad_glGetFloati_vEXT;
if (glad_glGetFloati_vEXT == NULL && glad_glGetFloatIndexedvEXT != NULL) glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glad_glGetFloatIndexedvEXT;
if (glad_glGetFloati_vEXT == NULL && glad_glGetFloati_v != NULL) glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glad_glGetFloati_v;
if (glad_glGetFloatIndexedvEXT == NULL && glad_glGetFloati_v != NULL) glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glad_glGetFloati_v;
if (glad_glGetFloatIndexedvEXT == NULL && glad_glGetFloati_vEXT != NULL) glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glad_glGetFloati_vEXT;
if (glad_glGetFragDataLocation == NULL && glad_glGetFragDataLocationEXT != NULL) glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glad_glGetFragDataLocationEXT;
if (glad_glGetFragDataLocationEXT == NULL && glad_glGetFragDataLocation != NULL) glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glad_glGetFragDataLocation;
if (glad_glGetFramebufferAttachmentParameteriv == NULL && glad_glGetFramebufferAttachmentParameterivEXT != NULL) glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glad_glGetFramebufferAttachmentParameterivEXT;
if (glad_glGetFramebufferAttachmentParameterivEXT == NULL && glad_glGetFramebufferAttachmentParameteriv != NULL) glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glad_glGetFramebufferAttachmentParameteriv;
if (glad_glGetIntegeri_v == NULL && glad_glGetIntegerIndexedvEXT != NULL) glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glad_glGetIntegerIndexedvEXT;
if (glad_glGetIntegerIndexedvEXT == NULL && glad_glGetIntegeri_v != NULL) glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glad_glGetIntegeri_v;
if (glad_glGetMultisamplefv == NULL && glad_glGetMultisamplefvNV != NULL) glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glad_glGetMultisamplefvNV;
if (glad_glGetMultisamplefvNV == NULL && glad_glGetMultisamplefv != NULL) glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glad_glGetMultisamplefv;
if (glad_glGetPointerv == NULL && glad_glGetPointervEXT != NULL) glad_glGetPointerv = (PFNGLGETPOINTERVPROC)glad_glGetPointervEXT;
if (glad_glGetPointervEXT == NULL && glad_glGetPointerv != NULL) glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glad_glGetPointerv;
if (glad_glGetQueryiv == NULL && glad_glGetQueryivARB != NULL) glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)glad_glGetQueryivARB;
if (glad_glGetQueryivARB == NULL && glad_glGetQueryiv != NULL) glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glad_glGetQueryiv;
if (glad_glGetQueryObjecti64v == NULL && glad_glGetQueryObjecti64vEXT != NULL) glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glad_glGetQueryObjecti64vEXT;
if (glad_glGetQueryObjecti64vEXT == NULL && glad_glGetQueryObjecti64v != NULL) glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glad_glGetQueryObjecti64v;
if (glad_glGetQueryObjectiv == NULL && glad_glGetQueryObjectivARB != NULL) glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glad_glGetQueryObjectivARB;
if (glad_glGetQueryObjectivARB == NULL && glad_glGetQueryObjectiv != NULL) glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glad_glGetQueryObjectiv;
if (glad_glGetQueryObjectui64v == NULL && glad_glGetQueryObjectui64vEXT != NULL) glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glad_glGetQueryObjectui64vEXT;
if (glad_glGetQueryObjectui64vEXT == NULL && glad_glGetQueryObjectui64v != NULL) glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glad_glGetQueryObjectui64v;
if (glad_glGetQueryObjectuiv == NULL && glad_glGetQueryObjectuivARB != NULL) glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glad_glGetQueryObjectuivARB;
if (glad_glGetQueryObjectuivARB == NULL && glad_glGetQueryObjectuiv != NULL) glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glad_glGetQueryObjectuiv;
if (glad_glGetRenderbufferParameteriv == NULL && glad_glGetRenderbufferParameterivEXT != NULL) glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glad_glGetRenderbufferParameterivEXT;
if (glad_glGetRenderbufferParameterivEXT == NULL && glad_glGetRenderbufferParameteriv != NULL) glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glad_glGetRenderbufferParameteriv;
if (glad_glGetShaderSource == NULL && glad_glGetShaderSourceARB != NULL) glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glad_glGetShaderSourceARB;
if (glad_glGetShaderSourceARB == NULL && glad_glGetShaderSource != NULL) glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glad_glGetShaderSource;
if (glad_glGetTexParameterIiv == NULL && glad_glGetTexParameterIivEXT != NULL) glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glad_glGetTexParameterIivEXT;
if (glad_glGetTexParameterIivEXT == NULL && glad_glGetTexParameterIiv != NULL) glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glad_glGetTexParameterIiv;
if (glad_glGetTexParameterIuiv == NULL && glad_glGetTexParameterIuivEXT != NULL) glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glad_glGetTexParameterIuivEXT;
if (glad_glGetTexParameterIuivEXT == NULL && glad_glGetTexParameterIuiv != NULL) glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glad_glGetTexParameterIuiv;
if (glad_glGetTransformFeedbackVarying == NULL && glad_glGetTransformFeedbackVaryingEXT != NULL) glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glad_glGetTransformFeedbackVaryingEXT;
if (glad_glGetTransformFeedbackVaryingEXT == NULL && glad_glGetTransformFeedbackVarying != NULL) glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glad_glGetTransformFeedbackVarying;
if (glad_glGetUniformfv == NULL && glad_glGetUniformfvARB != NULL) glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glad_glGetUniformfvARB;
if (glad_glGetUniformfvARB == NULL && glad_glGetUniformfv != NULL) glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glad_glGetUniformfv;
if (glad_glGetUniformiv == NULL && glad_glGetUniformivARB != NULL) glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glad_glGetUniformivARB;
if (glad_glGetUniformivARB == NULL && glad_glGetUniformiv != NULL) glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glad_glGetUniformiv;
if (glad_glGetUniformLocation == NULL && glad_glGetUniformLocationARB != NULL) glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glad_glGetUniformLocationARB;
if (glad_glGetUniformLocationARB == NULL && glad_glGetUniformLocation != NULL) glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glad_glGetUniformLocation;
if (glad_glGetUniformuiv == NULL && glad_glGetUniformuivEXT != NULL) glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glad_glGetUniformuivEXT;
if (glad_glGetUniformuivEXT == NULL && glad_glGetUniformuiv != NULL) glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glad_glGetUniformuiv;
if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvARB;
if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvNV;
if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdv;
if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdvNV;
if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdv;
if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdvARB;
if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvARB;
if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvNV;
if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfv;
if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfvNV;
if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfv;
if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfvARB;
if (glad_glGetVertexAttribIiv == NULL && glad_glGetVertexAttribIivEXT != NULL) glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glad_glGetVertexAttribIivEXT;
if (glad_glGetVertexAttribIivEXT == NULL && glad_glGetVertexAttribIiv != NULL) glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glad_glGetVertexAttribIiv;
if (glad_glGetVertexAttribIuiv == NULL && glad_glGetVertexAttribIuivEXT != NULL) glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glad_glGetVertexAttribIuivEXT;
if (glad_glGetVertexAttribIuivEXT == NULL && glad_glGetVertexAttribIuiv != NULL) glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glad_glGetVertexAttribIuiv;
if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivARB;
if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivNV;
if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribiv;
if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribivNV;
if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribiv;
if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribivARB;
if (glad_glGetVertexAttribLdv == NULL && glad_glGetVertexAttribLdvEXT != NULL) glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glad_glGetVertexAttribLdvEXT;
if (glad_glGetVertexAttribLdvEXT == NULL && glad_glGetVertexAttribLdv != NULL) glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glad_glGetVertexAttribLdv;
if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervARB;
if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervNV;
if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointerv;
if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointervNV;
if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointerv;
if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointervARB;
if (glad_glIsBuffer == NULL && glad_glIsBufferARB != NULL) glad_glIsBuffer = (PFNGLISBUFFERPROC)glad_glIsBufferARB;
if (glad_glIsBufferARB == NULL && glad_glIsBuffer != NULL) glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)glad_glIsBuffer;
if (glad_glIsEnabledi == NULL && glad_glIsEnabledIndexedEXT != NULL) glad_glIsEnabledi = (PFNGLISENABLEDIPROC)glad_glIsEnabledIndexedEXT;
if (glad_glIsEnabledIndexedEXT == NULL && glad_glIsEnabledi != NULL) glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glad_glIsEnabledi;
if (glad_glIsFramebuffer == NULL && glad_glIsFramebufferEXT != NULL) glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glad_glIsFramebufferEXT;
if (glad_glIsFramebufferEXT == NULL && glad_glIsFramebuffer != NULL) glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glad_glIsFramebuffer;
if (glad_glIsProgramARB == NULL && glad_glIsProgramNV != NULL) glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)glad_glIsProgramNV;
if (glad_glIsProgramNV == NULL && glad_glIsProgramARB != NULL) glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)glad_glIsProgramARB;
if (glad_glIsQuery == NULL && glad_glIsQueryARB != NULL) glad_glIsQuery = (PFNGLISQUERYPROC)glad_glIsQueryARB;
if (glad_glIsQueryARB == NULL && glad_glIsQuery != NULL) glad_glIsQueryARB = (PFNGLISQUERYARBPROC)glad_glIsQuery;
if (glad_glIsRenderbuffer == NULL && glad_glIsRenderbufferEXT != NULL) glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glad_glIsRenderbufferEXT;
if (glad_glIsRenderbufferEXT == NULL && glad_glIsRenderbuffer != NULL) glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glad_glIsRenderbuffer;
if (glad_glIsTransformFeedback == NULL && glad_glIsTransformFeedbackNV != NULL) glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glad_glIsTransformFeedbackNV;
if (glad_glIsTransformFeedbackNV == NULL && glad_glIsTransformFeedback != NULL) glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glad_glIsTransformFeedback;
if (glad_glIsVertexArray == NULL && glad_glIsVertexArrayAPPLE != NULL) glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glad_glIsVertexArrayAPPLE;
if (glad_glIsVertexArrayAPPLE == NULL && glad_glIsVertexArray != NULL) glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glad_glIsVertexArray;
if (glad_glLinkProgram == NULL && glad_glLinkProgramARB != NULL) glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)glad_glLinkProgramARB;
if (glad_glLinkProgramARB == NULL && glad_glLinkProgram != NULL) glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glad_glLinkProgram;
if (glad_glMapBuffer == NULL && glad_glMapBufferARB != NULL) glad_glMapBuffer = (PFNGLMAPBUFFERPROC)glad_glMapBufferARB;
if (glad_glMapBufferARB == NULL && glad_glMapBuffer != NULL) glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glad_glMapBuffer;
if (glad_glMemoryBarrier == NULL && glad_glMemoryBarrierEXT != NULL) glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glad_glMemoryBarrierEXT;
if (glad_glMemoryBarrierEXT == NULL && glad_glMemoryBarrier != NULL) glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glad_glMemoryBarrier;
if (glad_glMinSampleShading == NULL && glad_glMinSampleShadingARB != NULL) glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glad_glMinSampleShadingARB;
if (glad_glMinSampleShadingARB == NULL && glad_glMinSampleShading != NULL) glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glad_glMinSampleShading;
if (glad_glMultiDrawArrays == NULL && glad_glMultiDrawArraysEXT != NULL) glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glad_glMultiDrawArraysEXT;
if (glad_glMultiDrawArraysEXT == NULL && glad_glMultiDrawArrays != NULL) glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glad_glMultiDrawArrays;
if (glad_glMultiDrawArraysIndirect == NULL && glad_glMultiDrawArraysIndirectAMD != NULL) glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glad_glMultiDrawArraysIndirectAMD;
if (glad_glMultiDrawArraysIndirectAMD == NULL && glad_glMultiDrawArraysIndirect != NULL) glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glad_glMultiDrawArraysIndirect;
if (glad_glMultiDrawArraysIndirectCount == NULL && glad_glMultiDrawArraysIndirectCountARB != NULL) glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glad_glMultiDrawArraysIndirectCountARB;
if (glad_glMultiDrawArraysIndirectCountARB == NULL && glad_glMultiDrawArraysIndirectCount != NULL) glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glad_glMultiDrawArraysIndirectCount;
if (glad_glMultiDrawElements == NULL && glad_glMultiDrawElementsEXT != NULL) glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glad_glMultiDrawElementsEXT;
if (glad_glMultiDrawElementsEXT == NULL && glad_glMultiDrawElements != NULL) glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glad_glMultiDrawElements;
if (glad_glMultiDrawElementsIndirect == NULL && glad_glMultiDrawElementsIndirectAMD != NULL) glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glad_glMultiDrawElementsIndirectAMD;
if (glad_glMultiDrawElementsIndirectAMD == NULL && glad_glMultiDrawElementsIndirect != NULL) glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glad_glMultiDrawElementsIndirect;
if (glad_glMultiDrawElementsIndirectCount == NULL && glad_glMultiDrawElementsIndirectCountARB != NULL) glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glad_glMultiDrawElementsIndirectCountARB;
if (glad_glMultiDrawElementsIndirectCountARB == NULL && glad_glMultiDrawElementsIndirectCount != NULL) glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glad_glMultiDrawElementsIndirectCount;
if (glad_glNamedBufferStorage == NULL && glad_glNamedBufferStorageEXT != NULL) glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glad_glNamedBufferStorageEXT;
if (glad_glNamedBufferStorageEXT == NULL && glad_glNamedBufferStorage != NULL) glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glad_glNamedBufferStorage;
if (glad_glNamedBufferSubData == NULL && glad_glNamedBufferSubDataEXT != NULL) glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glad_glNamedBufferSubDataEXT;
if (glad_glNamedBufferSubDataEXT == NULL && glad_glNamedBufferSubData != NULL) glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glad_glNamedBufferSubData;
if (glad_glPauseTransformFeedback == NULL && glad_glPauseTransformFeedbackNV != NULL) glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glad_glPauseTransformFeedbackNV;
if (glad_glPauseTransformFeedbackNV == NULL && glad_glPauseTransformFeedback != NULL) glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glad_glPauseTransformFeedback;
if (glad_glPointParameterf == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfARB;
if (glad_glPointParameterf == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfEXT;
if (glad_glPointParameterf == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfSGIS;
if (glad_glPointParameterfARB == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterf;
if (glad_glPointParameterfARB == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterfEXT;
if (glad_glPointParameterfARB == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterfSGIS;
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterf;
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterfARB;
if (glad_glPointParameterfEXT == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterfSGIS;
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterf;
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterfARB;
if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterfEXT;
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvARB;
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvEXT;
if (glad_glPointParameterfv == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvSGIS;
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfv;
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfvEXT;
if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfvSGIS;
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfv;
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfvARB;
if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfvSGIS;
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfv;
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfvARB;
if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfvEXT;
if (glad_glPointParameteri == NULL && glad_glPointParameteriNV != NULL) glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glad_glPointParameteriNV;
if (glad_glPointParameteriNV == NULL && glad_glPointParameteri != NULL) glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glad_glPointParameteri;
if (glad_glPointParameteriv == NULL && glad_glPointParameterivNV != NULL) glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glad_glPointParameterivNV;
if (glad_glPointParameterivNV == NULL && glad_glPointParameteriv != NULL) glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glad_glPointParameteriv;
if (glad_glPolygonOffsetClamp == NULL && glad_glPolygonOffsetClampEXT != NULL) glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glad_glPolygonOffsetClampEXT;
if (glad_glPolygonOffsetClampEXT == NULL && glad_glPolygonOffsetClamp != NULL) glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glad_glPolygonOffsetClamp;
if (glad_glProgramParameteri == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriARB;
if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT;
if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteri;
if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteriEXT;
if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri;
if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteriARB;
if (glad_glProgramUniform1f == NULL && glad_glProgramUniform1fEXT != NULL) glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glad_glProgramUniform1fEXT;
if (glad_glProgramUniform1fEXT == NULL && glad_glProgramUniform1f != NULL) glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glad_glProgramUniform1f;
if (glad_glProgramUniform1fv == NULL && glad_glProgramUniform1fvEXT != NULL) glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glad_glProgramUniform1fvEXT;
if (glad_glProgramUniform1fvEXT == NULL && glad_glProgramUniform1fv != NULL) glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glad_glProgramUniform1fv;
if (glad_glProgramUniform1i == NULL && glad_glProgramUniform1iEXT != NULL) glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glad_glProgramUniform1iEXT;
if (glad_glProgramUniform1iEXT == NULL && glad_glProgramUniform1i != NULL) glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glad_glProgramUniform1i;
if (glad_glProgramUniform1iv == NULL && glad_glProgramUniform1ivEXT != NULL) glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glad_glProgramUniform1ivEXT;
if (glad_glProgramUniform1ivEXT == NULL && glad_glProgramUniform1iv != NULL) glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glad_glProgramUniform1iv;
if (glad_glProgramUniform1ui == NULL && glad_glProgramUniform1uiEXT != NULL) glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glad_glProgramUniform1uiEXT;
if (glad_glProgramUniform1uiEXT == NULL && glad_glProgramUniform1ui != NULL) glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glad_glProgramUniform1ui;
if (glad_glProgramUniform1uiv == NULL && glad_glProgramUniform1uivEXT != NULL) glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glad_glProgramUniform1uivEXT;
if (glad_glProgramUniform1uivEXT == NULL && glad_glProgramUniform1uiv != NULL) glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glad_glProgramUniform1uiv;
if (glad_glProgramUniform2f == NULL && glad_glProgramUniform2fEXT != NULL) glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glad_glProgramUniform2fEXT;
if (glad_glProgramUniform2fEXT == NULL && glad_glProgramUniform2f != NULL) glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glad_glProgramUniform2f;
if (glad_glProgramUniform2fv == NULL && glad_glProgramUniform2fvEXT != NULL) glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glad_glProgramUniform2fvEXT;
if (glad_glProgramUniform2fvEXT == NULL && glad_glProgramUniform2fv != NULL) glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glad_glProgramUniform2fv;
if (glad_glProgramUniform2i == NULL && glad_glProgramUniform2iEXT != NULL) glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glad_glProgramUniform2iEXT;
if (glad_glProgramUniform2iEXT == NULL && glad_glProgramUniform2i != NULL) glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glad_glProgramUniform2i;
if (glad_glProgramUniform2iv == NULL && glad_glProgramUniform2ivEXT != NULL) glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glad_glProgramUniform2ivEXT;
if (glad_glProgramUniform2ivEXT == NULL && glad_glProgramUniform2iv != NULL) glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glad_glProgramUniform2iv;
if (glad_glProgramUniform2ui == NULL && glad_glProgramUniform2uiEXT != NULL) glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glad_glProgramUniform2uiEXT;
if (glad_glProgramUniform2uiEXT == NULL && glad_glProgramUniform2ui != NULL) glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glad_glProgramUniform2ui;
if (glad_glProgramUniform2uiv == NULL && glad_glProgramUniform2uivEXT != NULL) glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glad_glProgramUniform2uivEXT;
if (glad_glProgramUniform2uivEXT == NULL && glad_glProgramUniform2uiv != NULL) glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glad_glProgramUniform2uiv;
if (glad_glProgramUniform3f == NULL && glad_glProgramUniform3fEXT != NULL) glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glad_glProgramUniform3fEXT;
if (glad_glProgramUniform3fEXT == NULL && glad_glProgramUniform3f != NULL) glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glad_glProgramUniform3f;
if (glad_glProgramUniform3fv == NULL && glad_glProgramUniform3fvEXT != NULL) glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glad_glProgramUniform3fvEXT;
if (glad_glProgramUniform3fvEXT == NULL && glad_glProgramUniform3fv != NULL) glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glad_glProgramUniform3fv;
if (glad_glProgramUniform3i == NULL && glad_glProgramUniform3iEXT != NULL) glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glad_glProgramUniform3iEXT;
if (glad_glProgramUniform3iEXT == NULL && glad_glProgramUniform3i != NULL) glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glad_glProgramUniform3i;
if (glad_glProgramUniform3iv == NULL && glad_glProgramUniform3ivEXT != NULL) glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glad_glProgramUniform3ivEXT;
if (glad_glProgramUniform3ivEXT == NULL && glad_glProgramUniform3iv != NULL) glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glad_glProgramUniform3iv;
if (glad_glProgramUniform3ui == NULL && glad_glProgramUniform3uiEXT != NULL) glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glad_glProgramUniform3uiEXT;
if (glad_glProgramUniform3uiEXT == NULL && glad_glProgramUniform3ui != NULL) glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glad_glProgramUniform3ui;
if (glad_glProgramUniform3uiv == NULL && glad_glProgramUniform3uivEXT != NULL) glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glad_glProgramUniform3uivEXT;
if (glad_glProgramUniform3uivEXT == NULL && glad_glProgramUniform3uiv != NULL) glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glad_glProgramUniform3uiv;
if (glad_glProgramUniform4f == NULL && glad_glProgramUniform4fEXT != NULL) glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glad_glProgramUniform4fEXT;
if (glad_glProgramUniform4fEXT == NULL && glad_glProgramUniform4f != NULL) glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glad_glProgramUniform4f;
if (glad_glProgramUniform4fv == NULL && glad_glProgramUniform4fvEXT != NULL) glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glad_glProgramUniform4fvEXT;
if (glad_glProgramUniform4fvEXT == NULL && glad_glProgramUniform4fv != NULL) glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glad_glProgramUniform4fv;
if (glad_glProgramUniform4i == NULL && glad_glProgramUniform4iEXT != NULL) glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glad_glProgramUniform4iEXT;
if (glad_glProgramUniform4iEXT == NULL && glad_glProgramUniform4i != NULL) glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glad_glProgramUniform4i;
if (glad_glProgramUniform4iv == NULL && glad_glProgramUniform4ivEXT != NULL) glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glad_glProgramUniform4ivEXT;
if (glad_glProgramUniform4ivEXT == NULL && glad_glProgramUniform4iv != NULL) glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glad_glProgramUniform4iv;
if (glad_glProgramUniform4ui == NULL && glad_glProgramUniform4uiEXT != NULL) glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glad_glProgramUniform4uiEXT;
if (glad_glProgramUniform4uiEXT == NULL && glad_glProgramUniform4ui != NULL) glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glad_glProgramUniform4ui;
if (glad_glProgramUniform4uiv == NULL && glad_glProgramUniform4uivEXT != NULL) glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glad_glProgramUniform4uivEXT;
if (glad_glProgramUniform4uivEXT == NULL && glad_glProgramUniform4uiv != NULL) glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glad_glProgramUniform4uiv;
if (glad_glProgramUniformMatrix2fv == NULL && glad_glProgramUniformMatrix2fvEXT != NULL) glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glad_glProgramUniformMatrix2fvEXT;
if (glad_glProgramUniformMatrix2fvEXT == NULL && glad_glProgramUniformMatrix2fv != NULL) glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glad_glProgramUniformMatrix2fv;
if (glad_glProgramUniformMatrix2x3fv == NULL && glad_glProgramUniformMatrix2x3fvEXT != NULL) glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glad_glProgramUniformMatrix2x3fvEXT;
if (glad_glProgramUniformMatrix2x3fvEXT == NULL && glad_glProgramUniformMatrix2x3fv != NULL) glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glad_glProgramUniformMatrix2x3fv;
if (glad_glProgramUniformMatrix2x4fv == NULL && glad_glProgramUniformMatrix2x4fvEXT != NULL) glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glad_glProgramUniformMatrix2x4fvEXT;
if (glad_glProgramUniformMatrix2x4fvEXT == NULL && glad_glProgramUniformMatrix2x4fv != NULL) glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glad_glProgramUniformMatrix2x4fv;
if (glad_glProgramUniformMatrix3fv == NULL && glad_glProgramUniformMatrix3fvEXT != NULL) glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glad_glProgramUniformMatrix3fvEXT;
if (glad_glProgramUniformMatrix3fvEXT == NULL && glad_glProgramUniformMatrix3fv != NULL) glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glad_glProgramUniformMatrix3fv;
if (glad_glProgramUniformMatrix3x2fv == NULL && glad_glProgramUniformMatrix3x2fvEXT != NULL) glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glad_glProgramUniformMatrix3x2fvEXT;
if (glad_glProgramUniformMatrix3x2fvEXT == NULL && glad_glProgramUniformMatrix3x2fv != NULL) glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glad_glProgramUniformMatrix3x2fv;
if (glad_glProgramUniformMatrix3x4fv == NULL && glad_glProgramUniformMatrix3x4fvEXT != NULL) glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glad_glProgramUniformMatrix3x4fvEXT;
if (glad_glProgramUniformMatrix3x4fvEXT == NULL && glad_glProgramUniformMatrix3x4fv != NULL) glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glad_glProgramUniformMatrix3x4fv;
if (glad_glProgramUniformMatrix4fv == NULL && glad_glProgramUniformMatrix4fvEXT != NULL) glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glad_glProgramUniformMatrix4fvEXT;
if (glad_glProgramUniformMatrix4fvEXT == NULL && glad_glProgramUniformMatrix4fv != NULL) glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glad_glProgramUniformMatrix4fv;
if (glad_glProgramUniformMatrix4x2fv == NULL && glad_glProgramUniformMatrix4x2fvEXT != NULL) glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glad_glProgramUniformMatrix4x2fvEXT;
if (glad_glProgramUniformMatrix4x2fvEXT == NULL && glad_glProgramUniformMatrix4x2fv != NULL) glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glad_glProgramUniformMatrix4x2fv;
if (glad_glProgramUniformMatrix4x3fv == NULL && glad_glProgramUniformMatrix4x3fvEXT != NULL) glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glad_glProgramUniformMatrix4x3fvEXT;
if (glad_glProgramUniformMatrix4x3fvEXT == NULL && glad_glProgramUniformMatrix4x3fv != NULL) glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glad_glProgramUniformMatrix4x3fv;
if (glad_glProvokingVertex == NULL && glad_glProvokingVertexEXT != NULL) glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glad_glProvokingVertexEXT;
if (glad_glProvokingVertexEXT == NULL && glad_glProvokingVertex != NULL) glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glad_glProvokingVertex;
if (glad_glReadnPixels == NULL && glad_glReadnPixelsARB != NULL) glad_glReadnPixels = (PFNGLREADNPIXELSPROC)glad_glReadnPixelsARB;
if (glad_glReadnPixelsARB == NULL && glad_glReadnPixels != NULL) glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glad_glReadnPixels;
if (glad_glRenderbufferStorage == NULL && glad_glRenderbufferStorageEXT != NULL) glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glad_glRenderbufferStorageEXT;
if (glad_glRenderbufferStorageEXT == NULL && glad_glRenderbufferStorage != NULL) glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glad_glRenderbufferStorage;
if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT;
if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample;
if (glad_glResumeTransformFeedback == NULL && glad_glResumeTransformFeedbackNV != NULL) glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glad_glResumeTransformFeedbackNV;
if (glad_glResumeTransformFeedbackNV == NULL && glad_glResumeTransformFeedback != NULL) glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glad_glResumeTransformFeedback;
if (glad_glSampleCoverage == NULL && glad_glSampleCoverageARB != NULL) glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glad_glSampleCoverageARB;
if (glad_glSampleCoverageARB == NULL && glad_glSampleCoverage != NULL) glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glad_glSampleCoverage;
if (glad_glShaderSource == NULL && glad_glShaderSourceARB != NULL) glad_glShaderSource = (PFNGLSHADERSOURCEPROC)glad_glShaderSourceARB;
if (glad_glShaderSourceARB == NULL && glad_glShaderSource != NULL) glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glad_glShaderSource;
if (glad_glSpecializeShader == NULL && glad_glSpecializeShaderARB != NULL) glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glad_glSpecializeShaderARB;
if (glad_glSpecializeShaderARB == NULL && glad_glSpecializeShader != NULL) glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glad_glSpecializeShader;
if (glad_glStencilOpSeparate == NULL && glad_glStencilOpSeparateATI != NULL) glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glad_glStencilOpSeparateATI;
if (glad_glStencilOpSeparateATI == NULL && glad_glStencilOpSeparate != NULL) glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glad_glStencilOpSeparate;
if (glad_glTexBuffer == NULL && glad_glTexBufferARB != NULL) glad_glTexBuffer = (PFNGLTEXBUFFERPROC)glad_glTexBufferARB;
if (glad_glTexBuffer == NULL && glad_glTexBufferEXT != NULL) glad_glTexBuffer = (PFNGLTEXBUFFERPROC)glad_glTexBufferEXT;
if (glad_glTexBufferARB == NULL && glad_glTexBuffer != NULL) glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glad_glTexBuffer;
if (glad_glTexBufferARB == NULL && glad_glTexBufferEXT != NULL) glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glad_glTexBufferEXT;
if (glad_glTexBufferEXT == NULL && glad_glTexBuffer != NULL) glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glad_glTexBuffer;
if (glad_glTexBufferEXT == NULL && glad_glTexBufferARB != NULL) glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glad_glTexBufferARB;
if (glad_glTexImage3D == NULL && glad_glTexImage3DEXT != NULL) glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)glad_glTexImage3DEXT;
if (glad_glTexImage3DEXT == NULL && glad_glTexImage3D != NULL) glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glad_glTexImage3D;
if (glad_glTexParameterIiv == NULL && glad_glTexParameterIivEXT != NULL) glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glad_glTexParameterIivEXT;
if (glad_glTexParameterIivEXT == NULL && glad_glTexParameterIiv != NULL) glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glad_glTexParameterIiv;
if (glad_glTexParameterIuiv == NULL && glad_glTexParameterIuivEXT != NULL) glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glad_glTexParameterIuivEXT;
if (glad_glTexParameterIuivEXT == NULL && glad_glTexParameterIuiv != NULL) glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glad_glTexParameterIuiv;
if (glad_glTexStorage1D == NULL && glad_glTexStorage1DEXT != NULL) glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glad_glTexStorage1DEXT;
if (glad_glTexStorage1DEXT == NULL && glad_glTexStorage1D != NULL) glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glad_glTexStorage1D;
if (glad_glTexStorage2D == NULL && glad_glTexStorage2DEXT != NULL) glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glad_glTexStorage2DEXT;
if (glad_glTexStorage2DEXT == NULL && glad_glTexStorage2D != NULL) glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glad_glTexStorage2D;
if (glad_glTexStorage3D == NULL && glad_glTexStorage3DEXT != NULL) glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glad_glTexStorage3DEXT;
if (glad_glTexStorage3DEXT == NULL && glad_glTexStorage3D != NULL) glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glad_glTexStorage3D;
if (glad_glTexSubImage1D == NULL && glad_glTexSubImage1DEXT != NULL) glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glad_glTexSubImage1DEXT;
if (glad_glTexSubImage1DEXT == NULL && glad_glTexSubImage1D != NULL) glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glad_glTexSubImage1D;
if (glad_glTexSubImage2D == NULL && glad_glTexSubImage2DEXT != NULL) glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glad_glTexSubImage2DEXT;
if (glad_glTexSubImage2DEXT == NULL && glad_glTexSubImage2D != NULL) glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glad_glTexSubImage2D;
if (glad_glTexSubImage3D == NULL && glad_glTexSubImage3DEXT != NULL) glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glad_glTexSubImage3DEXT;
if (glad_glTexSubImage3DEXT == NULL && glad_glTexSubImage3D != NULL) glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glad_glTexSubImage3D;
if (glad_glTransformFeedbackVaryings == NULL && glad_glTransformFeedbackVaryingsEXT != NULL) glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glad_glTransformFeedbackVaryingsEXT;
if (glad_glTransformFeedbackVaryingsEXT == NULL && glad_glTransformFeedbackVaryings != NULL) glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glad_glTransformFeedbackVaryings;
if (glad_glUniform1f == NULL && glad_glUniform1fARB != NULL) glad_glUniform1f = (PFNGLUNIFORM1FPROC)glad_glUniform1fARB;
if (glad_glUniform1fARB == NULL && glad_glUniform1f != NULL) glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glad_glUniform1f;
if (glad_glUniform1fv == NULL && glad_glUniform1fvARB != NULL) glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)glad_glUniform1fvARB;
if (glad_glUniform1fvARB == NULL && glad_glUniform1fv != NULL) glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glad_glUniform1fv;
if (glad_glUniform1i == NULL && glad_glUniform1iARB != NULL) glad_glUniform1i = (PFNGLUNIFORM1IPROC)glad_glUniform1iARB;
if (glad_glUniform1iARB == NULL && glad_glUniform1i != NULL) glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glad_glUniform1i;
if (glad_glUniform1iv == NULL && glad_glUniform1ivARB != NULL) glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)glad_glUniform1ivARB;
if (glad_glUniform1ivARB == NULL && glad_glUniform1iv != NULL) glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glad_glUniform1iv;
if (glad_glUniform1ui == NULL && glad_glUniform1uiEXT != NULL) glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)glad_glUniform1uiEXT;
if (glad_glUniform1uiEXT == NULL && glad_glUniform1ui != NULL) glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glad_glUniform1ui;
if (glad_glUniform1uiv == NULL && glad_glUniform1uivEXT != NULL) glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glad_glUniform1uivEXT;
if (glad_glUniform1uivEXT == NULL && glad_glUniform1uiv != NULL) glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glad_glUniform1uiv;
if (glad_glUniform2f == NULL && glad_glUniform2fARB != NULL) glad_glUniform2f = (PFNGLUNIFORM2FPROC)glad_glUniform2fARB;
if (glad_glUniform2fARB == NULL && glad_glUniform2f != NULL) glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glad_glUniform2f;
if (glad_glUniform2fv == NULL && glad_glUniform2fvARB != NULL) glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)glad_glUniform2fvARB;
if (glad_glUniform2fvARB == NULL && glad_glUniform2fv != NULL) glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glad_glUniform2fv;
if (glad_glUniform2i == NULL && glad_glUniform2iARB != NULL) glad_glUniform2i = (PFNGLUNIFORM2IPROC)glad_glUniform2iARB;
if (glad_glUniform2iARB == NULL && glad_glUniform2i != NULL) glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glad_glUniform2i;
if (glad_glUniform2iv == NULL && glad_glUniform2ivARB != NULL) glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)glad_glUniform2ivARB;
if (glad_glUniform2ivARB == NULL && glad_glUniform2iv != NULL) glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glad_glUniform2iv;
if (glad_glUniform2ui == NULL && glad_glUniform2uiEXT != NULL) glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)glad_glUniform2uiEXT;
if (glad_glUniform2uiEXT == NULL && glad_glUniform2ui != NULL) glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glad_glUniform2ui;
if (glad_glUniform2uiv == NULL && glad_glUniform2uivEXT != NULL) glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glad_glUniform2uivEXT;
if (glad_glUniform2uivEXT == NULL && glad_glUniform2uiv != NULL) glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glad_glUniform2uiv;
if (glad_glUniform3f == NULL && glad_glUniform3fARB != NULL) glad_glUniform3f = (PFNGLUNIFORM3FPROC)glad_glUniform3fARB;
if (glad_glUniform3fARB == NULL && glad_glUniform3f != NULL) glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glad_glUniform3f;
if (glad_glUniform3fv == NULL && glad_glUniform3fvARB != NULL) glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)glad_glUniform3fvARB;
if (glad_glUniform3fvARB == NULL && glad_glUniform3fv != NULL) glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glad_glUniform3fv;
if (glad_glUniform3i == NULL && glad_glUniform3iARB != NULL) glad_glUniform3i = (PFNGLUNIFORM3IPROC)glad_glUniform3iARB;
if (glad_glUniform3iARB == NULL && glad_glUniform3i != NULL) glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glad_glUniform3i;
if (glad_glUniform3iv == NULL && glad_glUniform3ivARB != NULL) glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)glad_glUniform3ivARB;
if (glad_glUniform3ivARB == NULL && glad_glUniform3iv != NULL) glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glad_glUniform3iv;
if (glad_glUniform3ui == NULL && glad_glUniform3uiEXT != NULL) glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)glad_glUniform3uiEXT;
if (glad_glUniform3uiEXT == NULL && glad_glUniform3ui != NULL) glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glad_glUniform3ui;
if (glad_glUniform3uiv == NULL && glad_glUniform3uivEXT != NULL) glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glad_glUniform3uivEXT;
if (glad_glUniform3uivEXT == NULL && glad_glUniform3uiv != NULL) glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glad_glUniform3uiv;
if (glad_glUniform4f == NULL && glad_glUniform4fARB != NULL) glad_glUniform4f = (PFNGLUNIFORM4FPROC)glad_glUniform4fARB;
if (glad_glUniform4fARB == NULL && glad_glUniform4f != NULL) glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glad_glUniform4f;
if (glad_glUniform4fv == NULL && glad_glUniform4fvARB != NULL) glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)glad_glUniform4fvARB;
if (glad_glUniform4fvARB == NULL && glad_glUniform4fv != NULL) glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glad_glUniform4fv;
if (glad_glUniform4i == NULL && glad_glUniform4iARB != NULL) glad_glUniform4i = (PFNGLUNIFORM4IPROC)glad_glUniform4iARB;
if (glad_glUniform4iARB == NULL && glad_glUniform4i != NULL) glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glad_glUniform4i;
if (glad_glUniform4iv == NULL && glad_glUniform4ivARB != NULL) glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)glad_glUniform4ivARB;
if (glad_glUniform4ivARB == NULL && glad_glUniform4iv != NULL) glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glad_glUniform4iv;
if (glad_glUniform4ui == NULL && glad_glUniform4uiEXT != NULL) glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)glad_glUniform4uiEXT;
if (glad_glUniform4uiEXT == NULL && glad_glUniform4ui != NULL) glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glad_glUniform4ui;
if (glad_glUniform4uiv == NULL && glad_glUniform4uivEXT != NULL) glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glad_glUniform4uivEXT;
if (glad_glUniform4uivEXT == NULL && glad_glUniform4uiv != NULL) glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glad_glUniform4uiv;
if (glad_glUniformMatrix2fv == NULL && glad_glUniformMatrix2fvARB != NULL) glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glad_glUniformMatrix2fvARB;
if (glad_glUniformMatrix2fvARB == NULL && glad_glUniformMatrix2fv != NULL) glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glad_glUniformMatrix2fv;
if (glad_glUniformMatrix3fv == NULL && glad_glUniformMatrix3fvARB != NULL) glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glad_glUniformMatrix3fvARB;
if (glad_glUniformMatrix3fvARB == NULL && glad_glUniformMatrix3fv != NULL) glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glad_glUniformMatrix3fv;
if (glad_glUniformMatrix4fv == NULL && glad_glUniformMatrix4fvARB != NULL) glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glad_glUniformMatrix4fvARB;
if (glad_glUniformMatrix4fvARB == NULL && glad_glUniformMatrix4fv != NULL) glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glad_glUniformMatrix4fv;
if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferARB != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferARB;
if (glad_glUnmapBufferARB == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glad_glUnmapBuffer;
if (glad_glUseProgram == NULL && glad_glUseProgramObjectARB != NULL) glad_glUseProgram = (PFNGLUSEPROGRAMPROC)glad_glUseProgramObjectARB;
if (glad_glUseProgramObjectARB == NULL && glad_glUseProgram != NULL) glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glad_glUseProgram;
if (glad_glValidateProgram == NULL && glad_glValidateProgramARB != NULL) glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glad_glValidateProgramARB;
if (glad_glValidateProgramARB == NULL && glad_glValidateProgram != NULL) glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glad_glValidateProgram;
if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dARB;
if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dNV;
if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1d;
if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1dNV;
if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1d;
if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1dARB;
if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvARB;
if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvNV;
if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dv;
if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dvNV;
if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dv;
if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dvARB;
if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fARB;
if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fNV;
if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1f;
if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1fNV;
if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1f;
if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1fARB;
if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvARB;
if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvNV;
if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fv;
if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fvNV;
if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fv;
if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fvARB;
if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sARB;
if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sNV;
if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1s;
if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1sNV;
if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1s;
if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1sARB;
if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svARB;
if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svNV;
if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1sv;
if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1svNV;
if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1sv;
if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1svARB;
if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dARB;
if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dNV;
if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2d;
if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2dNV;
if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2d;
if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2dARB;
if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvARB;
if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvNV;
if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dv;
if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dvNV;
if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dv;
if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dvARB;
if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fARB;
if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fNV;
if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2f;
if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2fNV;
if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2f;
if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2fARB;
if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvARB;
if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvNV;
if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fv;
if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fvNV;
if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fv;
if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fvARB;
if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sARB;
if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sNV;
if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2s;
if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2sNV;
if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2s;
if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2sARB;
if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svARB;
if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svNV;
if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2sv;
if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2svNV;
if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2sv;
if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2svARB;
if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dARB;
if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dNV;
if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3d;
if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3dNV;
if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3d;
if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3dARB;
if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvARB;
if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvNV;
if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dv;
if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dvNV;
if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dv;
if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dvARB;
if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fARB;
if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fNV;
if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3f;
if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3fNV;
if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3f;
if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3fARB;
if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvARB;
if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvNV;
if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fv;
if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fvNV;
if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fv;
if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fvARB;
if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sARB;
if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sNV;
if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3s;
if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3sNV;
if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3s;
if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3sARB;
if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svARB;
if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svNV;
if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3sv;
if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3svNV;
if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3sv;
if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3svARB;
if (glad_glVertexAttrib4bv == NULL && glad_glVertexAttrib4bvARB != NULL) glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glad_glVertexAttrib4bvARB;
if (glad_glVertexAttrib4bvARB == NULL && glad_glVertexAttrib4bv != NULL) glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glad_glVertexAttrib4bv;
if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dARB;
if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dNV;
if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4d;
if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4dNV;
if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4d;
if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4dARB;
if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvARB;
if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvNV;
if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dv;
if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dvNV;
if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dv;
if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dvARB;
if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fARB;
if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fNV;
if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4f;
if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4fNV;
if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4f;
if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4fARB;
if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvARB;
if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvNV;
if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fv;
if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fvNV;
if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fv;
if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fvARB;
if (glad_glVertexAttrib4iv == NULL && glad_glVertexAttrib4ivARB != NULL) glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glad_glVertexAttrib4ivARB;
if (glad_glVertexAttrib4ivARB == NULL && glad_glVertexAttrib4iv != NULL) glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glad_glVertexAttrib4iv;
if (glad_glVertexAttrib4Nbv == NULL && glad_glVertexAttrib4NbvARB != NULL) glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glad_glVertexAttrib4NbvARB;
if (glad_glVertexAttrib4NbvARB == NULL && glad_glVertexAttrib4Nbv != NULL) glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glad_glVertexAttrib4Nbv;
if (glad_glVertexAttrib4Niv == NULL && glad_glVertexAttrib4NivARB != NULL) glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glad_glVertexAttrib4NivARB;
if (glad_glVertexAttrib4NivARB == NULL && glad_glVertexAttrib4Niv != NULL) glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glad_glVertexAttrib4Niv;
if (glad_glVertexAttrib4Nsv == NULL && glad_glVertexAttrib4NsvARB != NULL) glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glad_glVertexAttrib4NsvARB;
if (glad_glVertexAttrib4NsvARB == NULL && glad_glVertexAttrib4Nsv != NULL) glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glad_glVertexAttrib4Nsv;
if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4NubARB;
if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4ubNV;
if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4Nub;
if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4ubNV;
if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4NubvARB;
if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4ubvNV;
if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4Nubv;
if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4ubvNV;
if (glad_glVertexAttrib4Nuiv == NULL && glad_glVertexAttrib4NuivARB != NULL) glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glad_glVertexAttrib4NuivARB;
if (glad_glVertexAttrib4NuivARB == NULL && glad_glVertexAttrib4Nuiv != NULL) glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glad_glVertexAttrib4Nuiv;
if (glad_glVertexAttrib4Nusv == NULL && glad_glVertexAttrib4NusvARB != NULL) glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glad_glVertexAttrib4NusvARB;
if (glad_glVertexAttrib4NusvARB == NULL && glad_glVertexAttrib4Nusv != NULL) glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glad_glVertexAttrib4Nusv;
if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sARB;
if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sNV;
if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4s;
if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4sNV;
if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4s;
if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4sARB;
if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svARB;
if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svNV;
if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4sv;
if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4svNV;
if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4sv;
if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4svARB;
if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4Nub;
if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4NubARB;
if (glad_glVertexAttrib4ubv == NULL && glad_glVertexAttrib4ubvARB != NULL) glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glad_glVertexAttrib4ubvARB;
if (glad_glVertexAttrib4ubvARB == NULL && glad_glVertexAttrib4ubv != NULL) glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glad_glVertexAttrib4ubv;
if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4Nubv;
if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4NubvARB;
if (glad_glVertexAttrib4uiv == NULL && glad_glVertexAttrib4uivARB != NULL) glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glad_glVertexAttrib4uivARB;
if (glad_glVertexAttrib4uivARB == NULL && glad_glVertexAttrib4uiv != NULL) glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glad_glVertexAttrib4uiv;
if (glad_glVertexAttrib4usv == NULL && glad_glVertexAttrib4usvARB != NULL) glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glad_glVertexAttrib4usvARB;
if (glad_glVertexAttrib4usvARB == NULL && glad_glVertexAttrib4usv != NULL) glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glad_glVertexAttrib4usv;
if (glad_glVertexAttribDivisor == NULL && glad_glVertexAttribDivisorARB != NULL) glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glad_glVertexAttribDivisorARB;
if (glad_glVertexAttribDivisorARB == NULL && glad_glVertexAttribDivisor != NULL) glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glad_glVertexAttribDivisor;
if (glad_glVertexAttribI1i == NULL && glad_glVertexAttribI1iEXT != NULL) glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glad_glVertexAttribI1iEXT;
if (glad_glVertexAttribI1iEXT == NULL && glad_glVertexAttribI1i != NULL) glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glad_glVertexAttribI1i;
if (glad_glVertexAttribI1iv == NULL && glad_glVertexAttribI1ivEXT != NULL) glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glad_glVertexAttribI1ivEXT;
if (glad_glVertexAttribI1ivEXT == NULL && glad_glVertexAttribI1iv != NULL) glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glad_glVertexAttribI1iv;
if (glad_glVertexAttribI1ui == NULL && glad_glVertexAttribI1uiEXT != NULL) glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glad_glVertexAttribI1uiEXT;
if (glad_glVertexAttribI1uiEXT == NULL && glad_glVertexAttribI1ui != NULL) glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glad_glVertexAttribI1ui;
if (glad_glVertexAttribI1uiv == NULL && glad_glVertexAttribI1uivEXT != NULL) glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glad_glVertexAttribI1uivEXT;
if (glad_glVertexAttribI1uivEXT == NULL && glad_glVertexAttribI1uiv != NULL) glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glad_glVertexAttribI1uiv;
if (glad_glVertexAttribI2i == NULL && glad_glVertexAttribI2iEXT != NULL) glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glad_glVertexAttribI2iEXT;
if (glad_glVertexAttribI2iEXT == NULL && glad_glVertexAttribI2i != NULL) glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glad_glVertexAttribI2i;
if (glad_glVertexAttribI2iv == NULL && glad_glVertexAttribI2ivEXT != NULL) glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glad_glVertexAttribI2ivEXT;
if (glad_glVertexAttribI2ivEXT == NULL && glad_glVertexAttribI2iv != NULL) glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glad_glVertexAttribI2iv;
if (glad_glVertexAttribI2ui == NULL && glad_glVertexAttribI2uiEXT != NULL) glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glad_glVertexAttribI2uiEXT;
if (glad_glVertexAttribI2uiEXT == NULL && glad_glVertexAttribI2ui != NULL) glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glad_glVertexAttribI2ui;
if (glad_glVertexAttribI2uiv == NULL && glad_glVertexAttribI2uivEXT != NULL) glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glad_glVertexAttribI2uivEXT;
if (glad_glVertexAttribI2uivEXT == NULL && glad_glVertexAttribI2uiv != NULL) glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glad_glVertexAttribI2uiv;
if (glad_glVertexAttribI3i == NULL && glad_glVertexAttribI3iEXT != NULL) glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glad_glVertexAttribI3iEXT;
if (glad_glVertexAttribI3iEXT == NULL && glad_glVertexAttribI3i != NULL) glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glad_glVertexAttribI3i;
if (glad_glVertexAttribI3iv == NULL && glad_glVertexAttribI3ivEXT != NULL) glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glad_glVertexAttribI3ivEXT;
if (glad_glVertexAttribI3ivEXT == NULL && glad_glVertexAttribI3iv != NULL) glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glad_glVertexAttribI3iv;
if (glad_glVertexAttribI3ui == NULL && glad_glVertexAttribI3uiEXT != NULL) glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glad_glVertexAttribI3uiEXT;
if (glad_glVertexAttribI3uiEXT == NULL && glad_glVertexAttribI3ui != NULL) glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glad_glVertexAttribI3ui;
if (glad_glVertexAttribI3uiv == NULL && glad_glVertexAttribI3uivEXT != NULL) glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glad_glVertexAttribI3uivEXT;
if (glad_glVertexAttribI3uivEXT == NULL && glad_glVertexAttribI3uiv != NULL) glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glad_glVertexAttribI3uiv;
if (glad_glVertexAttribI4bv == NULL && glad_glVertexAttribI4bvEXT != NULL) glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glad_glVertexAttribI4bvEXT;
if (glad_glVertexAttribI4bvEXT == NULL && glad_glVertexAttribI4bv != NULL) glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glad_glVertexAttribI4bv;
if (glad_glVertexAttribI4i == NULL && glad_glVertexAttribI4iEXT != NULL) glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glad_glVertexAttribI4iEXT;
if (glad_glVertexAttribI4iEXT == NULL && glad_glVertexAttribI4i != NULL) glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glad_glVertexAttribI4i;
if (glad_glVertexAttribI4iv == NULL && glad_glVertexAttribI4ivEXT != NULL) glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glad_glVertexAttribI4ivEXT;
if (glad_glVertexAttribI4ivEXT == NULL && glad_glVertexAttribI4iv != NULL) glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glad_glVertexAttribI4iv;
if (glad_glVertexAttribI4sv == NULL && glad_glVertexAttribI4svEXT != NULL) glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glad_glVertexAttribI4svEXT;
if (glad_glVertexAttribI4svEXT == NULL && glad_glVertexAttribI4sv != NULL) glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glad_glVertexAttribI4sv;
if (glad_glVertexAttribI4ubv == NULL && glad_glVertexAttribI4ubvEXT != NULL) glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glad_glVertexAttribI4ubvEXT;
if (glad_glVertexAttribI4ubvEXT == NULL && glad_glVertexAttribI4ubv != NULL) glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glad_glVertexAttribI4ubv;
if (glad_glVertexAttribI4ui == NULL && glad_glVertexAttribI4uiEXT != NULL) glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glad_glVertexAttribI4uiEXT;
if (glad_glVertexAttribI4uiEXT == NULL && glad_glVertexAttribI4ui != NULL) glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glad_glVertexAttribI4ui;
if (glad_glVertexAttribI4uiv == NULL && glad_glVertexAttribI4uivEXT != NULL) glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glad_glVertexAttribI4uivEXT;
if (glad_glVertexAttribI4uivEXT == NULL && glad_glVertexAttribI4uiv != NULL) glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glad_glVertexAttribI4uiv;
if (glad_glVertexAttribI4usv == NULL && glad_glVertexAttribI4usvEXT != NULL) glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glad_glVertexAttribI4usvEXT;
if (glad_glVertexAttribI4usvEXT == NULL && glad_glVertexAttribI4usv != NULL) glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glad_glVertexAttribI4usv;
if (glad_glVertexAttribIPointer == NULL && glad_glVertexAttribIPointerEXT != NULL) glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glad_glVertexAttribIPointerEXT;
if (glad_glVertexAttribIPointerEXT == NULL && glad_glVertexAttribIPointer != NULL) glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glad_glVertexAttribIPointer;
if (glad_glVertexAttribL1d == NULL && glad_glVertexAttribL1dEXT != NULL) glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glad_glVertexAttribL1dEXT;
if (glad_glVertexAttribL1dEXT == NULL && glad_glVertexAttribL1d != NULL) glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glad_glVertexAttribL1d;
if (glad_glVertexAttribL1dv == NULL && glad_glVertexAttribL1dvEXT != NULL) glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glad_glVertexAttribL1dvEXT;
if (glad_glVertexAttribL1dvEXT == NULL && glad_glVertexAttribL1dv != NULL) glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glad_glVertexAttribL1dv;
if (glad_glVertexAttribL2d == NULL && glad_glVertexAttribL2dEXT != NULL) glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glad_glVertexAttribL2dEXT;
if (glad_glVertexAttribL2dEXT == NULL && glad_glVertexAttribL2d != NULL) glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glad_glVertexAttribL2d;
if (glad_glVertexAttribL2dv == NULL && glad_glVertexAttribL2dvEXT != NULL) glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glad_glVertexAttribL2dvEXT;
if (glad_glVertexAttribL2dvEXT == NULL && glad_glVertexAttribL2dv != NULL) glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glad_glVertexAttribL2dv;
if (glad_glVertexAttribL3d == NULL && glad_glVertexAttribL3dEXT != NULL) glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glad_glVertexAttribL3dEXT;
if (glad_glVertexAttribL3dEXT == NULL && glad_glVertexAttribL3d != NULL) glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glad_glVertexAttribL3d;
if (glad_glVertexAttribL3dv == NULL && glad_glVertexAttribL3dvEXT != NULL) glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glad_glVertexAttribL3dvEXT;
if (glad_glVertexAttribL3dvEXT == NULL && glad_glVertexAttribL3dv != NULL) glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glad_glVertexAttribL3dv;
if (glad_glVertexAttribL4d == NULL && glad_glVertexAttribL4dEXT != NULL) glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glad_glVertexAttribL4dEXT;
if (glad_glVertexAttribL4dEXT == NULL && glad_glVertexAttribL4d != NULL) glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glad_glVertexAttribL4d;
if (glad_glVertexAttribL4dv == NULL && glad_glVertexAttribL4dvEXT != NULL) glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glad_glVertexAttribL4dvEXT;
if (glad_glVertexAttribL4dvEXT == NULL && glad_glVertexAttribL4dv != NULL) glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glad_glVertexAttribL4dv;
if (glad_glVertexAttribLPointer == NULL && glad_glVertexAttribLPointerEXT != NULL) glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glad_glVertexAttribLPointerEXT;
if (glad_glVertexAttribLPointerEXT == NULL && glad_glVertexAttribLPointer != NULL) glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glad_glVertexAttribLPointer;
if (glad_glVertexAttribPointer == NULL && glad_glVertexAttribPointerARB != NULL) glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glad_glVertexAttribPointerARB;
if (glad_glVertexAttribPointerARB == NULL && glad_glVertexAttribPointer != NULL) glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glad_glVertexAttribPointer;
}
static void glad_gl_free_extensions(char **exts_i) {
if (exts_i != NULL) {
unsigned int index;
for(index = 0; exts_i[index]; index++) {
free((void *) (exts_i[index]));
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
unsigned int index = 0;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < num_exts_i; index++) {
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp) + 1;
char *local_str = (char*) malloc(len * sizeof(char));
if(local_str == NULL) {
exts_i[index] = NULL;
glad_gl_free_extensions(exts_i);
return 0;
}
memcpy(local_str, gl_str_tmp, len * sizeof(char));
exts_i[index] = local_str;
}
exts_i[index] = NULL;
*out_exts_i = exts_i;
return 1;
}
#else
GLAD_UNUSED(out_exts_i);
#endif
if (glad_glGetString == NULL) {
return 0;
}
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
return 1;
}
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
if(exts_i) {
unsigned int index;
for(index = 0; exts_i[index]; index++) {
const char *e = exts_i[index];
if(strcmp(e, ext) == 0) {
return 1;
}
}
} else {
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
return 0;
}
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_gl_find_extensions_gl(void) {
const char *exts = NULL;
char **exts_i = NULL;
if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_AMD_draw_buffers_blend");
GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_AMD_multi_draw_indirect");
GLAD_GL_APPLE_flush_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_flush_buffer_range");
GLAD_GL_APPLE_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_array_object");
GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES2_compatibility");
GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_1_compatibility");
GLAD_GL_ARB_base_instance = glad_gl_has_extension(exts, exts_i, "GL_ARB_base_instance");
GLAD_GL_ARB_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_bindless_texture");
GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_ARB_blend_func_extended");
GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_buffer_storage");
GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_buffer_object");
GLAD_GL_ARB_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_texture");
GLAD_GL_ARB_clip_control = glad_gl_has_extension(exts, exts_i, "GL_ARB_clip_control");
GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_color_buffer_float");
GLAD_GL_ARB_compute_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_shader");
GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_buffer");
GLAD_GL_ARB_copy_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_image");
GLAD_GL_ARB_debug_output = glad_gl_has_extension(exts, exts_i, "GL_ARB_debug_output");
GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_ARB_direct_state_access");
GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers");
GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers_blend");
GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_elements_base_vertex");
GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_indirect");
GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_instanced");
GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_no_attachments");
GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_object");
GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_ARB_geometry_shader4");
GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_program_binary");
GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_texture_sub_image");
GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(exts, exts_i, "GL_ARB_gl_spirv");
GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_fp64");
GLAD_GL_ARB_imaging = glad_gl_has_extension(exts, exts_i, "GL_ARB_imaging");
GLAD_GL_ARB_indirect_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_indirect_parameters");
GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_instanced_arrays");
GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query");
GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query2");
GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(exts, exts_i, "GL_ARB_invalidate_subdata");
GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_range");
GLAD_GL_ARB_multi_bind = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_bind");
GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_draw_indirect");
GLAD_GL_ARB_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_multisample");
GLAD_GL_ARB_multitexture = glad_gl_has_extension(exts, exts_i, "GL_ARB_multitexture");
GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query");
GLAD_GL_ARB_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_point_parameters");
GLAD_GL_ARB_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_polygon_offset_clamp");
GLAD_GL_ARB_program_interface_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_program_interface_query");
GLAD_GL_ARB_provoking_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_provoking_vertex");
GLAD_GL_ARB_robustness = glad_gl_has_extension(exts, exts_i, "GL_ARB_robustness");
GLAD_GL_ARB_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_shading");
GLAD_GL_ARB_sampler_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_sampler_objects");
GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_separate_shader_objects");
GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counters");
GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_load_store");
GLAD_GL_ARB_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_objects");
GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_storage_buffer_object");
GLAD_GL_ARB_shader_subroutine = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_subroutine");
GLAD_GL_ARB_sync = glad_gl_has_extension(exts, exts_i, "GL_ARB_sync");
GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_tessellation_shader");
GLAD_GL_ARB_texture_barrier = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_barrier");
GLAD_GL_ARB_texture_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_object");
GLAD_GL_ARB_texture_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_range");
GLAD_GL_ARB_texture_compression = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression");
GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_multisample");
GLAD_GL_ARB_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage");
GLAD_GL_ARB_texture_storage_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage_multisample");
GLAD_GL_ARB_texture_view = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_view");
GLAD_GL_ARB_timer_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_timer_query");
GLAD_GL_ARB_transform_feedback2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback2");
GLAD_GL_ARB_transform_feedback3 = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback3");
GLAD_GL_ARB_transform_feedback_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback_instanced");
GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_uniform_buffer_object");
GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_object");
GLAD_GL_ARB_vertex_attrib_64bit = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_64bit");
GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_binding");
GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_buffer_object");
GLAD_GL_ARB_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_program");
GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_shader");
GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
GLAD_GL_ARB_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_viewport_array");
GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ATI_draw_buffers");
GLAD_GL_ATI_separate_stencil = glad_gl_has_extension(exts, exts_i, "GL_ATI_separate_stencil");
GLAD_GL_EXT_blend_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_color");
GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_equation_separate");
GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_func_separate");
GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax");
GLAD_GL_EXT_copy_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_copy_texture");
GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_EXT_direct_state_access");
GLAD_GL_EXT_draw_buffers2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers2");
GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced");
GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_range_elements");
GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit");
GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample");
GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_object");
GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader4");
GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader4");
GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_arrays");
GLAD_GL_EXT_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_EXT_point_parameters");
GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset_clamp");
GLAD_GL_EXT_provoking_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_provoking_vertex");
GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_image_load_store");
GLAD_GL_EXT_subtexture = glad_gl_has_extension(exts, exts_i, "GL_EXT_subtexture");
GLAD_GL_EXT_texture3D = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture3D");
GLAD_GL_EXT_texture_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_array");
GLAD_GL_EXT_texture_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_buffer_object");
GLAD_GL_EXT_texture_integer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_integer");
GLAD_GL_EXT_texture_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_object");
GLAD_GL_EXT_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage");
GLAD_GL_EXT_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_timer_query");
GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_transform_feedback");
GLAD_GL_EXT_vertex_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_array");
GLAD_GL_EXT_vertex_attrib_64bit = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_attrib_64bit");
GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(exts, exts_i, "GL_INGR_blend_func_separate");
GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
GLAD_GL_KHR_robustness = glad_gl_has_extension(exts, exts_i, "GL_KHR_robustness");
GLAD_GL_NVX_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NVX_conditional_render");
GLAD_GL_NV_bindless_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_multi_draw_indirect");
GLAD_GL_NV_bindless_multi_draw_indirect_count = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_multi_draw_indirect_count");
GLAD_GL_NV_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_texture");
GLAD_GL_NV_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NV_conditional_render");
GLAD_GL_NV_explicit_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_explicit_multisample");
GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_program4");
GLAD_GL_NV_point_sprite = glad_gl_has_extension(exts, exts_i, "GL_NV_point_sprite");
GLAD_GL_NV_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_NV_transform_feedback");
GLAD_GL_NV_transform_feedback2 = glad_gl_has_extension(exts, exts_i, "GL_NV_transform_feedback2");
GLAD_GL_NV_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program");
GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program4");
GLAD_GL_OES_single_precision = glad_gl_has_extension(exts, exts_i, "GL_OES_single_precision");
GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_parameters");
glad_gl_free_extensions(exts_i);
return 1;
}
static int glad_gl_find_core_gl(void) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*) glad_glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(glad_glGetString == NULL) return 0;
version = glad_gl_find_core_gl();
glad_gl_load_GL_VERSION_1_0(load, userptr);
glad_gl_load_GL_VERSION_1_1(load, userptr);
glad_gl_load_GL_VERSION_1_2(load, userptr);
glad_gl_load_GL_VERSION_1_3(load, userptr);
glad_gl_load_GL_VERSION_1_4(load, userptr);
glad_gl_load_GL_VERSION_1_5(load, userptr);
glad_gl_load_GL_VERSION_2_0(load, userptr);
glad_gl_load_GL_VERSION_2_1(load, userptr);
glad_gl_load_GL_VERSION_3_0(load, userptr);
glad_gl_load_GL_VERSION_3_1(load, userptr);
glad_gl_load_GL_VERSION_3_2(load, userptr);
glad_gl_load_GL_VERSION_3_3(load, userptr);
glad_gl_load_GL_VERSION_4_0(load, userptr);
glad_gl_load_GL_VERSION_4_1(load, userptr);
glad_gl_load_GL_VERSION_4_2(load, userptr);
glad_gl_load_GL_VERSION_4_3(load, userptr);
glad_gl_load_GL_VERSION_4_4(load, userptr);
glad_gl_load_GL_VERSION_4_5(load, userptr);
glad_gl_load_GL_VERSION_4_6(load, userptr);
if (!glad_gl_find_extensions_gl()) return 0;
glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr);
glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr);
glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr);
glad_gl_load_GL_APPLE_vertex_array_object(load, userptr);
glad_gl_load_GL_ARB_ES2_compatibility(load, userptr);
glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr);
glad_gl_load_GL_ARB_base_instance(load, userptr);
glad_gl_load_GL_ARB_bindless_texture(load, userptr);
glad_gl_load_GL_ARB_blend_func_extended(load, userptr);
glad_gl_load_GL_ARB_buffer_storage(load, userptr);
glad_gl_load_GL_ARB_clear_buffer_object(load, userptr);
glad_gl_load_GL_ARB_clear_texture(load, userptr);
glad_gl_load_GL_ARB_clip_control(load, userptr);
glad_gl_load_GL_ARB_color_buffer_float(load, userptr);
glad_gl_load_GL_ARB_compute_shader(load, userptr);
glad_gl_load_GL_ARB_copy_buffer(load, userptr);
glad_gl_load_GL_ARB_copy_image(load, userptr);
glad_gl_load_GL_ARB_debug_output(load, userptr);
glad_gl_load_GL_ARB_direct_state_access(load, userptr);
glad_gl_load_GL_ARB_draw_buffers(load, userptr);
glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr);
glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr);
glad_gl_load_GL_ARB_draw_indirect(load, userptr);
glad_gl_load_GL_ARB_draw_instanced(load, userptr);
glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr);
glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
glad_gl_load_GL_ARB_get_program_binary(load, userptr);
glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr);
glad_gl_load_GL_ARB_gl_spirv(load, userptr);
glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr);
glad_gl_load_GL_ARB_imaging(load, userptr);
glad_gl_load_GL_ARB_indirect_parameters(load, userptr);
glad_gl_load_GL_ARB_instanced_arrays(load, userptr);
glad_gl_load_GL_ARB_internalformat_query(load, userptr);
glad_gl_load_GL_ARB_internalformat_query2(load, userptr);
glad_gl_load_GL_ARB_invalidate_subdata(load, userptr);
glad_gl_load_GL_ARB_map_buffer_range(load, userptr);
glad_gl_load_GL_ARB_multi_bind(load, userptr);
glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr);
glad_gl_load_GL_ARB_multisample(load, userptr);
glad_gl_load_GL_ARB_multitexture(load, userptr);
glad_gl_load_GL_ARB_occlusion_query(load, userptr);
glad_gl_load_GL_ARB_point_parameters(load, userptr);
glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr);
glad_gl_load_GL_ARB_program_interface_query(load, userptr);
glad_gl_load_GL_ARB_provoking_vertex(load, userptr);
glad_gl_load_GL_ARB_robustness(load, userptr);
glad_gl_load_GL_ARB_sample_shading(load, userptr);
glad_gl_load_GL_ARB_sampler_objects(load, userptr);
glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr);
glad_gl_load_GL_ARB_shader_image_load_store(load, userptr);
glad_gl_load_GL_ARB_shader_objects(load, userptr);
glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr);
glad_gl_load_GL_ARB_shader_subroutine(load, userptr);
glad_gl_load_GL_ARB_sync(load, userptr);
glad_gl_load_GL_ARB_tessellation_shader(load, userptr);
glad_gl_load_GL_ARB_texture_barrier(load, userptr);
glad_gl_load_GL_ARB_texture_buffer_object(load, userptr);
glad_gl_load_GL_ARB_texture_buffer_range(load, userptr);
glad_gl_load_GL_ARB_texture_compression(load, userptr);
glad_gl_load_GL_ARB_texture_multisample(load, userptr);
glad_gl_load_GL_ARB_texture_storage(load, userptr);
glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr);
glad_gl_load_GL_ARB_texture_view(load, userptr);
glad_gl_load_GL_ARB_timer_query(load, userptr);
glad_gl_load_GL_ARB_transform_feedback2(load, userptr);
glad_gl_load_GL_ARB_transform_feedback3(load, userptr);
glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr);
glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr);
glad_gl_load_GL_ARB_vertex_array_object(load, userptr);
glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr);
glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr);
glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
glad_gl_load_GL_ARB_vertex_program(load, userptr);
glad_gl_load_GL_ARB_vertex_shader(load, userptr);
glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr);
glad_gl_load_GL_ARB_viewport_array(load, userptr);
glad_gl_load_GL_ATI_draw_buffers(load, userptr);
glad_gl_load_GL_ATI_separate_stencil(load, userptr);
glad_gl_load_GL_EXT_blend_color(load, userptr);
glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
glad_gl_load_GL_EXT_blend_minmax(load, userptr);
glad_gl_load_GL_EXT_copy_texture(load, userptr);
glad_gl_load_GL_EXT_direct_state_access(load, userptr);
glad_gl_load_GL_EXT_draw_buffers2(load, userptr);
glad_gl_load_GL_EXT_draw_instanced(load, userptr);
glad_gl_load_GL_EXT_draw_range_elements(load, userptr);
glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
glad_gl_load_GL_EXT_gpu_shader4(load, userptr);
glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
glad_gl_load_GL_EXT_point_parameters(load, userptr);
glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
glad_gl_load_GL_EXT_provoking_vertex(load, userptr);
glad_gl_load_GL_EXT_shader_image_load_store(load, userptr);
glad_gl_load_GL_EXT_subtexture(load, userptr);
glad_gl_load_GL_EXT_texture3D(load, userptr);
glad_gl_load_GL_EXT_texture_array(load, userptr);
glad_gl_load_GL_EXT_texture_buffer_object(load, userptr);
glad_gl_load_GL_EXT_texture_integer(load, userptr);
glad_gl_load_GL_EXT_texture_object(load, userptr);
glad_gl_load_GL_EXT_texture_storage(load, userptr);
glad_gl_load_GL_EXT_timer_query(load, userptr);
glad_gl_load_GL_EXT_transform_feedback(load, userptr);
glad_gl_load_GL_EXT_vertex_array(load, userptr);
glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr);
glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
glad_gl_load_GL_KHR_debug(load, userptr);
glad_gl_load_GL_KHR_robustness(load, userptr);
glad_gl_load_GL_NVX_conditional_render(load, userptr);
glad_gl_load_GL_NV_bindless_multi_draw_indirect(load, userptr);
glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(load, userptr);
glad_gl_load_GL_NV_bindless_texture(load, userptr);
glad_gl_load_GL_NV_conditional_render(load, userptr);
glad_gl_load_GL_NV_explicit_multisample(load, userptr);
glad_gl_load_GL_NV_geometry_program4(load, userptr);
glad_gl_load_GL_NV_point_sprite(load, userptr);
glad_gl_load_GL_NV_transform_feedback(load, userptr);
glad_gl_load_GL_NV_transform_feedback2(load, userptr);
glad_gl_load_GL_NV_vertex_program(load, userptr);
glad_gl_load_GL_NV_vertex_program4(load, userptr);
glad_gl_load_GL_OES_single_precision(load, userptr);
glad_gl_load_GL_SGIS_point_parameters(load, userptr);
glad_gl_resolve_aliases();
return version;
}
int gladLoadGL( GLADloadfunc load) {
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
void gladInstallGLDebug(void) {
glad_debug_glActiveShaderProgram = glad_debug_impl_glActiveShaderProgram;
glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
glad_debug_glActiveTextureARB = glad_debug_impl_glActiveTextureARB;
glad_debug_glActiveVaryingNV = glad_debug_impl_glActiveVaryingNV;
glad_debug_glAreProgramsResidentNV = glad_debug_impl_glAreProgramsResidentNV;
glad_debug_glAreTexturesResidentEXT = glad_debug_impl_glAreTexturesResidentEXT;
glad_debug_glArrayElementEXT = glad_debug_impl_glArrayElementEXT;
glad_debug_glAttachObjectARB = glad_debug_impl_glAttachObjectARB;
glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
glad_debug_glBeginConditionalRenderNV = glad_debug_impl_glBeginConditionalRenderNV;
glad_debug_glBeginConditionalRenderNVX = glad_debug_impl_glBeginConditionalRenderNVX;
glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
glad_debug_glBeginQueryARB = glad_debug_impl_glBeginQueryARB;
glad_debug_glBeginQueryIndexed = glad_debug_impl_glBeginQueryIndexed;
glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
glad_debug_glBeginTransformFeedbackEXT = glad_debug_impl_glBeginTransformFeedbackEXT;
glad_debug_glBeginTransformFeedbackNV = glad_debug_impl_glBeginTransformFeedbackNV;
glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
glad_debug_glBindAttribLocationARB = glad_debug_impl_glBindAttribLocationARB;
glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
glad_debug_glBindBufferARB = glad_debug_impl_glBindBufferARB;
glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
glad_debug_glBindBufferBaseEXT = glad_debug_impl_glBindBufferBaseEXT;
glad_debug_glBindBufferBaseNV = glad_debug_impl_glBindBufferBaseNV;
glad_debug_glBindBufferOffsetEXT = glad_debug_impl_glBindBufferOffsetEXT;
glad_debug_glBindBufferOffsetNV = glad_debug_impl_glBindBufferOffsetNV;
glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
glad_debug_glBindBufferRangeEXT = glad_debug_impl_glBindBufferRangeEXT;
glad_debug_glBindBufferRangeNV = glad_debug_impl_glBindBufferRangeNV;
glad_debug_glBindBuffersBase = glad_debug_impl_glBindBuffersBase;
glad_debug_glBindBuffersRange = glad_debug_impl_glBindBuffersRange;
glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
glad_debug_glBindFragDataLocationEXT = glad_debug_impl_glBindFragDataLocationEXT;
glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
glad_debug_glBindFramebufferEXT = glad_debug_impl_glBindFramebufferEXT;
glad_debug_glBindImageTexture = glad_debug_impl_glBindImageTexture;
glad_debug_glBindImageTextureEXT = glad_debug_impl_glBindImageTextureEXT;
glad_debug_glBindImageTextures = glad_debug_impl_glBindImageTextures;
glad_debug_glBindMultiTextureEXT = glad_debug_impl_glBindMultiTextureEXT;
glad_debug_glBindProgramARB = glad_debug_impl_glBindProgramARB;
glad_debug_glBindProgramNV = glad_debug_impl_glBindProgramNV;
glad_debug_glBindProgramPipeline = glad_debug_impl_glBindProgramPipeline;
glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
glad_debug_glBindRenderbufferEXT = glad_debug_impl_glBindRenderbufferEXT;
glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
glad_debug_glBindSamplers = glad_debug_impl_glBindSamplers;
glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
glad_debug_glBindTextureEXT = glad_debug_impl_glBindTextureEXT;
glad_debug_glBindTextureUnit = glad_debug_impl_glBindTextureUnit;
glad_debug_glBindTextures = glad_debug_impl_glBindTextures;
glad_debug_glBindTransformFeedback = glad_debug_impl_glBindTransformFeedback;
glad_debug_glBindTransformFeedbackNV = glad_debug_impl_glBindTransformFeedbackNV;
glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
glad_debug_glBindVertexArrayAPPLE = glad_debug_impl_glBindVertexArrayAPPLE;
glad_debug_glBindVertexBuffer = glad_debug_impl_glBindVertexBuffer;
glad_debug_glBindVertexBuffers = glad_debug_impl_glBindVertexBuffers;
glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
glad_debug_glBlendColorEXT = glad_debug_impl_glBlendColorEXT;
glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
glad_debug_glBlendEquationEXT = glad_debug_impl_glBlendEquationEXT;
glad_debug_glBlendEquationIndexedAMD = glad_debug_impl_glBlendEquationIndexedAMD;
glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
glad_debug_glBlendEquationSeparateEXT = glad_debug_impl_glBlendEquationSeparateEXT;
glad_debug_glBlendEquationSeparateIndexedAMD = glad_debug_impl_glBlendEquationSeparateIndexedAMD;
glad_debug_glBlendEquationSeparatei = glad_debug_impl_glBlendEquationSeparatei;
glad_debug_glBlendEquationSeparateiARB = glad_debug_impl_glBlendEquationSeparateiARB;
glad_debug_glBlendEquationi = glad_debug_impl_glBlendEquationi;
glad_debug_glBlendEquationiARB = glad_debug_impl_glBlendEquationiARB;
glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
glad_debug_glBlendFuncIndexedAMD = glad_debug_impl_glBlendFuncIndexedAMD;
glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
glad_debug_glBlendFuncSeparateEXT = glad_debug_impl_glBlendFuncSeparateEXT;
glad_debug_glBlendFuncSeparateINGR = glad_debug_impl_glBlendFuncSeparateINGR;
glad_debug_glBlendFuncSeparateIndexedAMD = glad_debug_impl_glBlendFuncSeparateIndexedAMD;
glad_debug_glBlendFuncSeparatei = glad_debug_impl_glBlendFuncSeparatei;
glad_debug_glBlendFuncSeparateiARB = glad_debug_impl_glBlendFuncSeparateiARB;
glad_debug_glBlendFunci = glad_debug_impl_glBlendFunci;
glad_debug_glBlendFunciARB = glad_debug_impl_glBlendFunciARB;
glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
glad_debug_glBlitFramebufferEXT = glad_debug_impl_glBlitFramebufferEXT;
glad_debug_glBlitNamedFramebuffer = glad_debug_impl_glBlitNamedFramebuffer;
glad_debug_glBufferData = glad_debug_impl_glBufferData;
glad_debug_glBufferDataARB = glad_debug_impl_glBufferDataARB;
glad_debug_glBufferParameteriAPPLE = glad_debug_impl_glBufferParameteriAPPLE;
glad_debug_glBufferStorage = glad_debug_impl_glBufferStorage;
glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
glad_debug_glBufferSubDataARB = glad_debug_impl_glBufferSubDataARB;
glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
glad_debug_glCheckFramebufferStatusEXT = glad_debug_impl_glCheckFramebufferStatusEXT;
glad_debug_glCheckNamedFramebufferStatus = glad_debug_impl_glCheckNamedFramebufferStatus;
glad_debug_glCheckNamedFramebufferStatusEXT = glad_debug_impl_glCheckNamedFramebufferStatusEXT;
glad_debug_glClampColor = glad_debug_impl_glClampColor;
glad_debug_glClampColorARB = glad_debug_impl_glClampColorARB;
glad_debug_glClear = glad_debug_impl_glClear;
glad_debug_glClearBufferData = glad_debug_impl_glClearBufferData;
glad_debug_glClearBufferSubData = glad_debug_impl_glClearBufferSubData;
glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
glad_debug_glClearColor = glad_debug_impl_glClearColor;
glad_debug_glClearColorIiEXT = glad_debug_impl_glClearColorIiEXT;
glad_debug_glClearColorIuiEXT = glad_debug_impl_glClearColorIuiEXT;
glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
glad_debug_glClearDepthf = glad_debug_impl_glClearDepthf;
glad_debug_glClearDepthfOES = glad_debug_impl_glClearDepthfOES;
glad_debug_glClearNamedBufferData = glad_debug_impl_glClearNamedBufferData;
glad_debug_glClearNamedBufferDataEXT = glad_debug_impl_glClearNamedBufferDataEXT;
glad_debug_glClearNamedBufferSubData = glad_debug_impl_glClearNamedBufferSubData;
glad_debug_glClearNamedBufferSubDataEXT = glad_debug_impl_glClearNamedBufferSubDataEXT;
glad_debug_glClearNamedFramebufferfi = glad_debug_impl_glClearNamedFramebufferfi;
glad_debug_glClearNamedFramebufferfv = glad_debug_impl_glClearNamedFramebufferfv;
glad_debug_glClearNamedFramebufferiv = glad_debug_impl_glClearNamedFramebufferiv;
glad_debug_glClearNamedFramebufferuiv = glad_debug_impl_glClearNamedFramebufferuiv;
glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
glad_debug_glClearTexImage = glad_debug_impl_glClearTexImage;
glad_debug_glClearTexSubImage = glad_debug_impl_glClearTexSubImage;
glad_debug_glClientActiveTextureARB = glad_debug_impl_glClientActiveTextureARB;
glad_debug_glClientAttribDefaultEXT = glad_debug_impl_glClientAttribDefaultEXT;
glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
glad_debug_glClipControl = glad_debug_impl_glClipControl;
glad_debug_glClipPlanefOES = glad_debug_impl_glClipPlanefOES;
glad_debug_glColorMask = glad_debug_impl_glColorMask;
glad_debug_glColorMaskIndexedEXT = glad_debug_impl_glColorMaskIndexedEXT;
glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
glad_debug_glColorPointerEXT = glad_debug_impl_glColorPointerEXT;
glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
glad_debug_glCompileShaderARB = glad_debug_impl_glCompileShaderARB;
glad_debug_glCompressedMultiTexImage1DEXT = glad_debug_impl_glCompressedMultiTexImage1DEXT;
glad_debug_glCompressedMultiTexImage2DEXT = glad_debug_impl_glCompressedMultiTexImage2DEXT;
glad_debug_glCompressedMultiTexImage3DEXT = glad_debug_impl_glCompressedMultiTexImage3DEXT;
glad_debug_glCompressedMultiTexSubImage1DEXT = glad_debug_impl_glCompressedMultiTexSubImage1DEXT;
glad_debug_glCompressedMultiTexSubImage2DEXT = glad_debug_impl_glCompressedMultiTexSubImage2DEXT;
glad_debug_glCompressedMultiTexSubImage3DEXT = glad_debug_impl_glCompressedMultiTexSubImage3DEXT;
glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
glad_debug_glCompressedTexImage1DARB = glad_debug_impl_glCompressedTexImage1DARB;
glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
glad_debug_glCompressedTexImage2DARB = glad_debug_impl_glCompressedTexImage2DARB;
glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
glad_debug_glCompressedTexImage3DARB = glad_debug_impl_glCompressedTexImage3DARB;
glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
glad_debug_glCompressedTexSubImage1DARB = glad_debug_impl_glCompressedTexSubImage1DARB;
glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
glad_debug_glCompressedTexSubImage2DARB = glad_debug_impl_glCompressedTexSubImage2DARB;
glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
glad_debug_glCompressedTexSubImage3DARB = glad_debug_impl_glCompressedTexSubImage3DARB;
glad_debug_glCompressedTextureImage1DEXT = glad_debug_impl_glCompressedTextureImage1DEXT;
glad_debug_glCompressedTextureImage2DEXT = glad_debug_impl_glCompressedTextureImage2DEXT;
glad_debug_glCompressedTextureImage3DEXT = glad_debug_impl_glCompressedTextureImage3DEXT;
glad_debug_glCompressedTextureSubImage1D = glad_debug_impl_glCompressedTextureSubImage1D;
glad_debug_glCompressedTextureSubImage1DEXT = glad_debug_impl_glCompressedTextureSubImage1DEXT;
glad_debug_glCompressedTextureSubImage2D = glad_debug_impl_glCompressedTextureSubImage2D;
glad_debug_glCompressedTextureSubImage2DEXT = glad_debug_impl_glCompressedTextureSubImage2DEXT;
glad_debug_glCompressedTextureSubImage3D = glad_debug_impl_glCompressedTextureSubImage3D;
glad_debug_glCompressedTextureSubImage3DEXT = glad_debug_impl_glCompressedTextureSubImage3DEXT;
glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData;
glad_debug_glCopyMultiTexImage1DEXT = glad_debug_impl_glCopyMultiTexImage1DEXT;
glad_debug_glCopyMultiTexImage2DEXT = glad_debug_impl_glCopyMultiTexImage2DEXT;
glad_debug_glCopyMultiTexSubImage1DEXT = glad_debug_impl_glCopyMultiTexSubImage1DEXT;
glad_debug_glCopyMultiTexSubImage2DEXT = glad_debug_impl_glCopyMultiTexSubImage2DEXT;
glad_debug_glCopyMultiTexSubImage3DEXT = glad_debug_impl_glCopyMultiTexSubImage3DEXT;
glad_debug_glCopyNamedBufferSubData = glad_debug_impl_glCopyNamedBufferSubData;
glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
glad_debug_glCopyTexImage1DEXT = glad_debug_impl_glCopyTexImage1DEXT;
glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
glad_debug_glCopyTexImage2DEXT = glad_debug_impl_glCopyTexImage2DEXT;
glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
glad_debug_glCopyTexSubImage1DEXT = glad_debug_impl_glCopyTexSubImage1DEXT;
glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
glad_debug_glCopyTexSubImage2DEXT = glad_debug_impl_glCopyTexSubImage2DEXT;
glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
glad_debug_glCopyTexSubImage3DEXT = glad_debug_impl_glCopyTexSubImage3DEXT;
glad_debug_glCopyTextureImage1DEXT = glad_debug_impl_glCopyTextureImage1DEXT;
glad_debug_glCopyTextureImage2DEXT = glad_debug_impl_glCopyTextureImage2DEXT;
glad_debug_glCopyTextureSubImage1D = glad_debug_impl_glCopyTextureSubImage1D;
glad_debug_glCopyTextureSubImage1DEXT = glad_debug_impl_glCopyTextureSubImage1DEXT;
glad_debug_glCopyTextureSubImage2D = glad_debug_impl_glCopyTextureSubImage2D;
glad_debug_glCopyTextureSubImage2DEXT = glad_debug_impl_glCopyTextureSubImage2DEXT;
glad_debug_glCopyTextureSubImage3D = glad_debug_impl_glCopyTextureSubImage3D;
glad_debug_glCopyTextureSubImage3DEXT = glad_debug_impl_glCopyTextureSubImage3DEXT;
glad_debug_glCreateBuffers = glad_debug_impl_glCreateBuffers;
glad_debug_glCreateFramebuffers = glad_debug_impl_glCreateFramebuffers;
glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
glad_debug_glCreateProgramObjectARB = glad_debug_impl_glCreateProgramObjectARB;
glad_debug_glCreateProgramPipelines = glad_debug_impl_glCreateProgramPipelines;
glad_debug_glCreateQueries = glad_debug_impl_glCreateQueries;
glad_debug_glCreateRenderbuffers = glad_debug_impl_glCreateRenderbuffers;
glad_debug_glCreateSamplers = glad_debug_impl_glCreateSamplers;
glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
glad_debug_glCreateShaderObjectARB = glad_debug_impl_glCreateShaderObjectARB;
glad_debug_glCreateShaderProgramv = glad_debug_impl_glCreateShaderProgramv;
glad_debug_glCreateTextures = glad_debug_impl_glCreateTextures;
glad_debug_glCreateTransformFeedbacks = glad_debug_impl_glCreateTransformFeedbacks;
glad_debug_glCreateVertexArrays = glad_debug_impl_glCreateVertexArrays;
glad_debug_glCullFace = glad_debug_impl_glCullFace;
glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback;
glad_debug_glDebugMessageCallbackARB = glad_debug_impl_glDebugMessageCallbackARB;
glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl;
glad_debug_glDebugMessageControlARB = glad_debug_impl_glDebugMessageControlARB;
glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert;
glad_debug_glDebugMessageInsertARB = glad_debug_impl_glDebugMessageInsertARB;
glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
glad_debug_glDeleteBuffersARB = glad_debug_impl_glDeleteBuffersARB;
glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
glad_debug_glDeleteFramebuffersEXT = glad_debug_impl_glDeleteFramebuffersEXT;
glad_debug_glDeleteObjectARB = glad_debug_impl_glDeleteObjectARB;
glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
glad_debug_glDeleteProgramPipelines = glad_debug_impl_glDeleteProgramPipelines;
glad_debug_glDeleteProgramsARB = glad_debug_impl_glDeleteProgramsARB;
glad_debug_glDeleteProgramsNV = glad_debug_impl_glDeleteProgramsNV;
glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
glad_debug_glDeleteQueriesARB = glad_debug_impl_glDeleteQueriesARB;
glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
glad_debug_glDeleteRenderbuffersEXT = glad_debug_impl_glDeleteRenderbuffersEXT;
glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
glad_debug_glDeleteTexturesEXT = glad_debug_impl_glDeleteTexturesEXT;
glad_debug_glDeleteTransformFeedbacks = glad_debug_impl_glDeleteTransformFeedbacks;
glad_debug_glDeleteTransformFeedbacksNV = glad_debug_impl_glDeleteTransformFeedbacksNV;
glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
glad_debug_glDeleteVertexArraysAPPLE = glad_debug_impl_glDeleteVertexArraysAPPLE;
glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
glad_debug_glDepthRangeArraydvNV = glad_debug_impl_glDepthRangeArraydvNV;
glad_debug_glDepthRangeArrayv = glad_debug_impl_glDepthRangeArrayv;
glad_debug_glDepthRangeIndexed = glad_debug_impl_glDepthRangeIndexed;
glad_debug_glDepthRangeIndexeddNV = glad_debug_impl_glDepthRangeIndexeddNV;
glad_debug_glDepthRangef = glad_debug_impl_glDepthRangef;
glad_debug_glDepthRangefOES = glad_debug_impl_glDepthRangefOES;
glad_debug_glDetachObjectARB = glad_debug_impl_glDetachObjectARB;
glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
glad_debug_glDisable = glad_debug_impl_glDisable;
glad_debug_glDisableClientStateIndexedEXT = glad_debug_impl_glDisableClientStateIndexedEXT;
glad_debug_glDisableClientStateiEXT = glad_debug_impl_glDisableClientStateiEXT;
glad_debug_glDisableIndexedEXT = glad_debug_impl_glDisableIndexedEXT;
glad_debug_glDisableVertexArrayAttrib = glad_debug_impl_glDisableVertexArrayAttrib;
glad_debug_glDisableVertexArrayAttribEXT = glad_debug_impl_glDisableVertexArrayAttribEXT;
glad_debug_glDisableVertexArrayEXT = glad_debug_impl_glDisableVertexArrayEXT;
glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
glad_debug_glDisableVertexAttribArrayARB = glad_debug_impl_glDisableVertexAttribArrayARB;
glad_debug_glDisablei = glad_debug_impl_glDisablei;
glad_debug_glDispatchCompute = glad_debug_impl_glDispatchCompute;
glad_debug_glDispatchComputeIndirect = glad_debug_impl_glDispatchComputeIndirect;
glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
glad_debug_glDrawArraysEXT = glad_debug_impl_glDrawArraysEXT;
glad_debug_glDrawArraysIndirect = glad_debug_impl_glDrawArraysIndirect;
glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
glad_debug_glDrawArraysInstancedARB = glad_debug_impl_glDrawArraysInstancedARB;
glad_debug_glDrawArraysInstancedBaseInstance = glad_debug_impl_glDrawArraysInstancedBaseInstance;
glad_debug_glDrawArraysInstancedEXT = glad_debug_impl_glDrawArraysInstancedEXT;
glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
glad_debug_glDrawBuffersARB = glad_debug_impl_glDrawBuffersARB;
glad_debug_glDrawBuffersATI = glad_debug_impl_glDrawBuffersATI;
glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
glad_debug_glDrawElementsIndirect = glad_debug_impl_glDrawElementsIndirect;
glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
glad_debug_glDrawElementsInstancedARB = glad_debug_impl_glDrawElementsInstancedARB;
glad_debug_glDrawElementsInstancedBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseInstance;
glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance;
glad_debug_glDrawElementsInstancedEXT = glad_debug_impl_glDrawElementsInstancedEXT;
glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
glad_debug_glDrawRangeElementsEXT = glad_debug_impl_glDrawRangeElementsEXT;
glad_debug_glDrawTransformFeedback = glad_debug_impl_glDrawTransformFeedback;
glad_debug_glDrawTransformFeedbackInstanced = glad_debug_impl_glDrawTransformFeedbackInstanced;
glad_debug_glDrawTransformFeedbackNV = glad_debug_impl_glDrawTransformFeedbackNV;
glad_debug_glDrawTransformFeedbackStream = glad_debug_impl_glDrawTransformFeedbackStream;
glad_debug_glDrawTransformFeedbackStreamInstanced = glad_debug_impl_glDrawTransformFeedbackStreamInstanced;
glad_debug_glEdgeFlagPointerEXT = glad_debug_impl_glEdgeFlagPointerEXT;
glad_debug_glEnable = glad_debug_impl_glEnable;
glad_debug_glEnableClientStateIndexedEXT = glad_debug_impl_glEnableClientStateIndexedEXT;
glad_debug_glEnableClientStateiEXT = glad_debug_impl_glEnableClientStateiEXT;
glad_debug_glEnableIndexedEXT = glad_debug_impl_glEnableIndexedEXT;
glad_debug_glEnableVertexArrayAttrib = glad_debug_impl_glEnableVertexArrayAttrib;
glad_debug_glEnableVertexArrayAttribEXT = glad_debug_impl_glEnableVertexArrayAttribEXT;
glad_debug_glEnableVertexArrayEXT = glad_debug_impl_glEnableVertexArrayEXT;
glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
glad_debug_glEnableVertexAttribArrayARB = glad_debug_impl_glEnableVertexAttribArrayARB;
glad_debug_glEnablei = glad_debug_impl_glEnablei;
glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
glad_debug_glEndConditionalRenderNV = glad_debug_impl_glEndConditionalRenderNV;
glad_debug_glEndConditionalRenderNVX = glad_debug_impl_glEndConditionalRenderNVX;
glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
glad_debug_glEndQueryARB = glad_debug_impl_glEndQueryARB;
glad_debug_glEndQueryIndexed = glad_debug_impl_glEndQueryIndexed;
glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
glad_debug_glEndTransformFeedbackEXT = glad_debug_impl_glEndTransformFeedbackEXT;
glad_debug_glEndTransformFeedbackNV = glad_debug_impl_glEndTransformFeedbackNV;
glad_debug_glExecuteProgramNV = glad_debug_impl_glExecuteProgramNV;
glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
glad_debug_glFinish = glad_debug_impl_glFinish;
glad_debug_glFlush = glad_debug_impl_glFlush;
glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
glad_debug_glFlushMappedBufferRangeAPPLE = glad_debug_impl_glFlushMappedBufferRangeAPPLE;
glad_debug_glFlushMappedNamedBufferRange = glad_debug_impl_glFlushMappedNamedBufferRange;
glad_debug_glFlushMappedNamedBufferRangeEXT = glad_debug_impl_glFlushMappedNamedBufferRangeEXT;
glad_debug_glFramebufferDrawBufferEXT = glad_debug_impl_glFramebufferDrawBufferEXT;
glad_debug_glFramebufferDrawBuffersEXT = glad_debug_impl_glFramebufferDrawBuffersEXT;
glad_debug_glFramebufferParameteri = glad_debug_impl_glFramebufferParameteri;
glad_debug_glFramebufferReadBufferEXT = glad_debug_impl_glFramebufferReadBufferEXT;
glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
glad_debug_glFramebufferRenderbufferEXT = glad_debug_impl_glFramebufferRenderbufferEXT;
glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
glad_debug_glFramebufferTexture1DEXT = glad_debug_impl_glFramebufferTexture1DEXT;
glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
glad_debug_glFramebufferTexture2DEXT = glad_debug_impl_glFramebufferTexture2DEXT;
glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
glad_debug_glFramebufferTexture3DEXT = glad_debug_impl_glFramebufferTexture3DEXT;
glad_debug_glFramebufferTextureARB = glad_debug_impl_glFramebufferTextureARB;
glad_debug_glFramebufferTextureEXT = glad_debug_impl_glFramebufferTextureEXT;
glad_debug_glFramebufferTextureFaceARB = glad_debug_impl_glFramebufferTextureFaceARB;
glad_debug_glFramebufferTextureFaceEXT = glad_debug_impl_glFramebufferTextureFaceEXT;
glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
glad_debug_glFramebufferTextureLayerARB = glad_debug_impl_glFramebufferTextureLayerARB;
glad_debug_glFramebufferTextureLayerEXT = glad_debug_impl_glFramebufferTextureLayerEXT;
glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
glad_debug_glFrustumfOES = glad_debug_impl_glFrustumfOES;
glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
glad_debug_glGenBuffersARB = glad_debug_impl_glGenBuffersARB;
glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
glad_debug_glGenFramebuffersEXT = glad_debug_impl_glGenFramebuffersEXT;
glad_debug_glGenProgramPipelines = glad_debug_impl_glGenProgramPipelines;
glad_debug_glGenProgramsARB = glad_debug_impl_glGenProgramsARB;
glad_debug_glGenProgramsNV = glad_debug_impl_glGenProgramsNV;
glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
glad_debug_glGenQueriesARB = glad_debug_impl_glGenQueriesARB;
glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
glad_debug_glGenRenderbuffersEXT = glad_debug_impl_glGenRenderbuffersEXT;
glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
glad_debug_glGenTexturesEXT = glad_debug_impl_glGenTexturesEXT;
glad_debug_glGenTransformFeedbacks = glad_debug_impl_glGenTransformFeedbacks;
glad_debug_glGenTransformFeedbacksNV = glad_debug_impl_glGenTransformFeedbacksNV;
glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
glad_debug_glGenVertexArraysAPPLE = glad_debug_impl_glGenVertexArraysAPPLE;
glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
glad_debug_glGenerateMipmapEXT = glad_debug_impl_glGenerateMipmapEXT;
glad_debug_glGenerateMultiTexMipmapEXT = glad_debug_impl_glGenerateMultiTexMipmapEXT;
glad_debug_glGenerateTextureMipmap = glad_debug_impl_glGenerateTextureMipmap;
glad_debug_glGenerateTextureMipmapEXT = glad_debug_impl_glGenerateTextureMipmapEXT;
glad_debug_glGetActiveAtomicCounterBufferiv = glad_debug_impl_glGetActiveAtomicCounterBufferiv;
glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
glad_debug_glGetActiveAttribARB = glad_debug_impl_glGetActiveAttribARB;
glad_debug_glGetActiveSubroutineName = glad_debug_impl_glGetActiveSubroutineName;
glad_debug_glGetActiveSubroutineUniformName = glad_debug_impl_glGetActiveSubroutineUniformName;
glad_debug_glGetActiveSubroutineUniformiv = glad_debug_impl_glGetActiveSubroutineUniformiv;
glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
glad_debug_glGetActiveUniformARB = glad_debug_impl_glGetActiveUniformARB;
glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
glad_debug_glGetActiveVaryingNV = glad_debug_impl_glGetActiveVaryingNV;
glad_debug_glGetAttachedObjectsARB = glad_debug_impl_glGetAttachedObjectsARB;
glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
glad_debug_glGetAttribLocationARB = glad_debug_impl_glGetAttribLocationARB;
glad_debug_glGetBooleanIndexedvEXT = glad_debug_impl_glGetBooleanIndexedvEXT;
glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
glad_debug_glGetBufferParameterivARB = glad_debug_impl_glGetBufferParameterivARB;
glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
glad_debug_glGetBufferPointervARB = glad_debug_impl_glGetBufferPointervARB;
glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
glad_debug_glGetBufferSubDataARB = glad_debug_impl_glGetBufferSubDataARB;
glad_debug_glGetClipPlanefOES = glad_debug_impl_glGetClipPlanefOES;
glad_debug_glGetCompressedMultiTexImageEXT = glad_debug_impl_glGetCompressedMultiTexImageEXT;
glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
glad_debug_glGetCompressedTexImageARB = glad_debug_impl_glGetCompressedTexImageARB;
glad_debug_glGetCompressedTextureImage = glad_debug_impl_glGetCompressedTextureImage;
glad_debug_glGetCompressedTextureImageEXT = glad_debug_impl_glGetCompressedTextureImageEXT;
glad_debug_glGetCompressedTextureSubImage = glad_debug_impl_glGetCompressedTextureSubImage;
glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog;
glad_debug_glGetDebugMessageLogARB = glad_debug_impl_glGetDebugMessageLogARB;
glad_debug_glGetDoubleIndexedvEXT = glad_debug_impl_glGetDoubleIndexedvEXT;
glad_debug_glGetDoublei_v = glad_debug_impl_glGetDoublei_v;
glad_debug_glGetDoublei_vEXT = glad_debug_impl_glGetDoublei_vEXT;
glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
glad_debug_glGetError = glad_debug_impl_glGetError;
glad_debug_glGetFloatIndexedvEXT = glad_debug_impl_glGetFloatIndexedvEXT;
glad_debug_glGetFloati_v = glad_debug_impl_glGetFloati_v;
glad_debug_glGetFloati_vEXT = glad_debug_impl_glGetFloati_vEXT;
glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
glad_debug_glGetFragDataLocationEXT = glad_debug_impl_glGetFragDataLocationEXT;
glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetFramebufferAttachmentParameterivEXT;
glad_debug_glGetFramebufferParameteriv = glad_debug_impl_glGetFramebufferParameteriv;
glad_debug_glGetFramebufferParameterivEXT = glad_debug_impl_glGetFramebufferParameterivEXT;
glad_debug_glGetGraphicsResetStatus = glad_debug_impl_glGetGraphicsResetStatus;
glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB;
glad_debug_glGetHandleARB = glad_debug_impl_glGetHandleARB;
glad_debug_glGetImageHandleARB = glad_debug_impl_glGetImageHandleARB;
glad_debug_glGetImageHandleNV = glad_debug_impl_glGetImageHandleNV;
glad_debug_glGetInfoLogARB = glad_debug_impl_glGetInfoLogARB;
glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
glad_debug_glGetIntegerIndexedvEXT = glad_debug_impl_glGetIntegerIndexedvEXT;
glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
glad_debug_glGetInternalformati64v = glad_debug_impl_glGetInternalformati64v;
glad_debug_glGetInternalformativ = glad_debug_impl_glGetInternalformativ;
glad_debug_glGetMultiTexEnvfvEXT = glad_debug_impl_glGetMultiTexEnvfvEXT;
glad_debug_glGetMultiTexEnvivEXT = glad_debug_impl_glGetMultiTexEnvivEXT;
glad_debug_glGetMultiTexGendvEXT = glad_debug_impl_glGetMultiTexGendvEXT;
glad_debug_glGetMultiTexGenfvEXT = glad_debug_impl_glGetMultiTexGenfvEXT;
glad_debug_glGetMultiTexGenivEXT = glad_debug_impl_glGetMultiTexGenivEXT;
glad_debug_glGetMultiTexImageEXT = glad_debug_impl_glGetMultiTexImageEXT;
glad_debug_glGetMultiTexLevelParameterfvEXT = glad_debug_impl_glGetMultiTexLevelParameterfvEXT;
glad_debug_glGetMultiTexLevelParameterivEXT = glad_debug_impl_glGetMultiTexLevelParameterivEXT;
glad_debug_glGetMultiTexParameterIivEXT = glad_debug_impl_glGetMultiTexParameterIivEXT;
glad_debug_glGetMultiTexParameterIuivEXT = glad_debug_impl_glGetMultiTexParameterIuivEXT;
glad_debug_glGetMultiTexParameterfvEXT = glad_debug_impl_glGetMultiTexParameterfvEXT;
glad_debug_glGetMultiTexParameterivEXT = glad_debug_impl_glGetMultiTexParameterivEXT;
glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
glad_debug_glGetMultisamplefvNV = glad_debug_impl_glGetMultisamplefvNV;
glad_debug_glGetNamedBufferParameteri64v = glad_debug_impl_glGetNamedBufferParameteri64v;
glad_debug_glGetNamedBufferParameteriv = glad_debug_impl_glGetNamedBufferParameteriv;
glad_debug_glGetNamedBufferParameterivEXT = glad_debug_impl_glGetNamedBufferParameterivEXT;
glad_debug_glGetNamedBufferPointerv = glad_debug_impl_glGetNamedBufferPointerv;
glad_debug_glGetNamedBufferPointervEXT = glad_debug_impl_glGetNamedBufferPointervEXT;
glad_debug_glGetNamedBufferSubData = glad_debug_impl_glGetNamedBufferSubData;
glad_debug_glGetNamedBufferSubDataEXT = glad_debug_impl_glGetNamedBufferSubDataEXT;
glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv;
glad_debug_glGetNamedFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetNamedFramebufferAttachmentParameterivEXT;
glad_debug_glGetNamedFramebufferParameteriv = glad_debug_impl_glGetNamedFramebufferParameteriv;
glad_debug_glGetNamedFramebufferParameterivEXT = glad_debug_impl_glGetNamedFramebufferParameterivEXT;
glad_debug_glGetNamedProgramLocalParameterIivEXT = glad_debug_impl_glGetNamedProgramLocalParameterIivEXT;
glad_debug_glGetNamedProgramLocalParameterIuivEXT = glad_debug_impl_glGetNamedProgramLocalParameterIuivEXT;
glad_debug_glGetNamedProgramLocalParameterdvEXT = glad_debug_impl_glGetNamedProgramLocalParameterdvEXT;
glad_debug_glGetNamedProgramLocalParameterfvEXT = glad_debug_impl_glGetNamedProgramLocalParameterfvEXT;
glad_debug_glGetNamedProgramStringEXT = glad_debug_impl_glGetNamedProgramStringEXT;
glad_debug_glGetNamedProgramivEXT = glad_debug_impl_glGetNamedProgramivEXT;
glad_debug_glGetNamedRenderbufferParameteriv = glad_debug_impl_glGetNamedRenderbufferParameteriv;
glad_debug_glGetNamedRenderbufferParameterivEXT = glad_debug_impl_glGetNamedRenderbufferParameterivEXT;
glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel;
glad_debug_glGetObjectParameterfvARB = glad_debug_impl_glGetObjectParameterfvARB;
glad_debug_glGetObjectParameterivARB = glad_debug_impl_glGetObjectParameterivARB;
glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel;
glad_debug_glGetPointerIndexedvEXT = glad_debug_impl_glGetPointerIndexedvEXT;
glad_debug_glGetPointeri_vEXT = glad_debug_impl_glGetPointeri_vEXT;
glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;
glad_debug_glGetPointervEXT = glad_debug_impl_glGetPointervEXT;
glad_debug_glGetProgramBinary = glad_debug_impl_glGetProgramBinary;
glad_debug_glGetProgramEnvParameterdvARB = glad_debug_impl_glGetProgramEnvParameterdvARB;
glad_debug_glGetProgramEnvParameterfvARB = glad_debug_impl_glGetProgramEnvParameterfvARB;
glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
glad_debug_glGetProgramInterfaceiv = glad_debug_impl_glGetProgramInterfaceiv;
glad_debug_glGetProgramLocalParameterdvARB = glad_debug_impl_glGetProgramLocalParameterdvARB;
glad_debug_glGetProgramLocalParameterfvARB = glad_debug_impl_glGetProgramLocalParameterfvARB;
glad_debug_glGetProgramParameterdvNV = glad_debug_impl_glGetProgramParameterdvNV;
glad_debug_glGetProgramParameterfvNV = glad_debug_impl_glGetProgramParameterfvNV;
glad_debug_glGetProgramPipelineInfoLog = glad_debug_impl_glGetProgramPipelineInfoLog;
glad_debug_glGetProgramPipelineiv = glad_debug_impl_glGetProgramPipelineiv;
glad_debug_glGetProgramResourceIndex = glad_debug_impl_glGetProgramResourceIndex;
glad_debug_glGetProgramResourceLocation = glad_debug_impl_glGetProgramResourceLocation;
glad_debug_glGetProgramResourceLocationIndex = glad_debug_impl_glGetProgramResourceLocationIndex;
glad_debug_glGetProgramResourceName = glad_debug_impl_glGetProgramResourceName;
glad_debug_glGetProgramResourceiv = glad_debug_impl_glGetProgramResourceiv;
glad_debug_glGetProgramStageiv = glad_debug_impl_glGetProgramStageiv;
glad_debug_glGetProgramStringARB = glad_debug_impl_glGetProgramStringARB;
glad_debug_glGetProgramStringNV = glad_debug_impl_glGetProgramStringNV;
glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
glad_debug_glGetProgramivARB = glad_debug_impl_glGetProgramivARB;
glad_debug_glGetProgramivNV = glad_debug_impl_glGetProgramivNV;
glad_debug_glGetQueryBufferObjecti64v = glad_debug_impl_glGetQueryBufferObjecti64v;
glad_debug_glGetQueryBufferObjectiv = glad_debug_impl_glGetQueryBufferObjectiv;
glad_debug_glGetQueryBufferObjectui64v = glad_debug_impl_glGetQueryBufferObjectui64v;
glad_debug_glGetQueryBufferObjectuiv = glad_debug_impl_glGetQueryBufferObjectuiv;
glad_debug_glGetQueryIndexediv = glad_debug_impl_glGetQueryIndexediv;
glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
glad_debug_glGetQueryObjecti64vEXT = glad_debug_impl_glGetQueryObjecti64vEXT;
glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
glad_debug_glGetQueryObjectivARB = glad_debug_impl_glGetQueryObjectivARB;
glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
glad_debug_glGetQueryObjectui64vEXT = glad_debug_impl_glGetQueryObjectui64vEXT;
glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
glad_debug_glGetQueryObjectuivARB = glad_debug_impl_glGetQueryObjectuivARB;
glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
glad_debug_glGetQueryivARB = glad_debug_impl_glGetQueryivARB;
glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
glad_debug_glGetRenderbufferParameterivEXT = glad_debug_impl_glGetRenderbufferParameterivEXT;
glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
glad_debug_glGetShaderPrecisionFormat = glad_debug_impl_glGetShaderPrecisionFormat;
glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
glad_debug_glGetShaderSourceARB = glad_debug_impl_glGetShaderSourceARB;
glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
glad_debug_glGetString = glad_debug_impl_glGetString;
glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
glad_debug_glGetSubroutineIndex = glad_debug_impl_glGetSubroutineIndex;
glad_debug_glGetSubroutineUniformLocation = glad_debug_impl_glGetSubroutineUniformLocation;
glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
glad_debug_glGetTexParameterIivEXT = glad_debug_impl_glGetTexParameterIivEXT;
glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
glad_debug_glGetTexParameterIuivEXT = glad_debug_impl_glGetTexParameterIuivEXT;
glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
glad_debug_glGetTextureHandleARB = glad_debug_impl_glGetTextureHandleARB;
glad_debug_glGetTextureHandleNV = glad_debug_impl_glGetTextureHandleNV;
glad_debug_glGetTextureImage = glad_debug_impl_glGetTextureImage;
glad_debug_glGetTextureImageEXT = glad_debug_impl_glGetTextureImageEXT;
glad_debug_glGetTextureLevelParameterfv = glad_debug_impl_glGetTextureLevelParameterfv;
glad_debug_glGetTextureLevelParameterfvEXT = glad_debug_impl_glGetTextureLevelParameterfvEXT;
glad_debug_glGetTextureLevelParameteriv = glad_debug_impl_glGetTextureLevelParameteriv;
glad_debug_glGetTextureLevelParameterivEXT = glad_debug_impl_glGetTextureLevelParameterivEXT;
glad_debug_glGetTextureParameterIiv = glad_debug_impl_glGetTextureParameterIiv;
glad_debug_glGetTextureParameterIivEXT = glad_debug_impl_glGetTextureParameterIivEXT;
glad_debug_glGetTextureParameterIuiv = glad_debug_impl_glGetTextureParameterIuiv;
glad_debug_glGetTextureParameterIuivEXT = glad_debug_impl_glGetTextureParameterIuivEXT;
glad_debug_glGetTextureParameterfv = glad_debug_impl_glGetTextureParameterfv;
glad_debug_glGetTextureParameterfvEXT = glad_debug_impl_glGetTextureParameterfvEXT;
glad_debug_glGetTextureParameteriv = glad_debug_impl_glGetTextureParameteriv;
glad_debug_glGetTextureParameterivEXT = glad_debug_impl_glGetTextureParameterivEXT;
glad_debug_glGetTextureSamplerHandleARB = glad_debug_impl_glGetTextureSamplerHandleARB;
glad_debug_glGetTextureSamplerHandleNV = glad_debug_impl_glGetTextureSamplerHandleNV;
glad_debug_glGetTextureSubImage = glad_debug_impl_glGetTextureSubImage;
glad_debug_glGetTrackMatrixivNV = glad_debug_impl_glGetTrackMatrixivNV;
glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
glad_debug_glGetTransformFeedbackVaryingEXT = glad_debug_impl_glGetTransformFeedbackVaryingEXT;
glad_debug_glGetTransformFeedbackVaryingNV = glad_debug_impl_glGetTransformFeedbackVaryingNV;
glad_debug_glGetTransformFeedbacki64_v = glad_debug_impl_glGetTransformFeedbacki64_v;
glad_debug_glGetTransformFeedbacki_v = glad_debug_impl_glGetTransformFeedbacki_v;
glad_debug_glGetTransformFeedbackiv = glad_debug_impl_glGetTransformFeedbackiv;
glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
glad_debug_glGetUniformLocationARB = glad_debug_impl_glGetUniformLocationARB;
glad_debug_glGetUniformSubroutineuiv = glad_debug_impl_glGetUniformSubroutineuiv;
glad_debug_glGetUniformdv = glad_debug_impl_glGetUniformdv;
glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
glad_debug_glGetUniformfvARB = glad_debug_impl_glGetUniformfvARB;
glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
glad_debug_glGetUniformivARB = glad_debug_impl_glGetUniformivARB;
glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
glad_debug_glGetUniformuivEXT = glad_debug_impl_glGetUniformuivEXT;
glad_debug_glGetVaryingLocationNV = glad_debug_impl_glGetVaryingLocationNV;
glad_debug_glGetVertexArrayIndexed64iv = glad_debug_impl_glGetVertexArrayIndexed64iv;
glad_debug_glGetVertexArrayIndexediv = glad_debug_impl_glGetVertexArrayIndexediv;
glad_debug_glGetVertexArrayIntegeri_vEXT = glad_debug_impl_glGetVertexArrayIntegeri_vEXT;
glad_debug_glGetVertexArrayIntegervEXT = glad_debug_impl_glGetVertexArrayIntegervEXT;
glad_debug_glGetVertexArrayPointeri_vEXT = glad_debug_impl_glGetVertexArrayPointeri_vEXT;
glad_debug_glGetVertexArrayPointervEXT = glad_debug_impl_glGetVertexArrayPointervEXT;
glad_debug_glGetVertexArrayiv = glad_debug_impl_glGetVertexArrayiv;
glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
glad_debug_glGetVertexAttribIivEXT = glad_debug_impl_glGetVertexAttribIivEXT;
glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
glad_debug_glGetVertexAttribIuivEXT = glad_debug_impl_glGetVertexAttribIuivEXT;
glad_debug_glGetVertexAttribLdv = glad_debug_impl_glGetVertexAttribLdv;
glad_debug_glGetVertexAttribLdvEXT = glad_debug_impl_glGetVertexAttribLdvEXT;
glad_debug_glGetVertexAttribLui64vARB = glad_debug_impl_glGetVertexAttribLui64vARB;
glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
glad_debug_glGetVertexAttribPointervARB = glad_debug_impl_glGetVertexAttribPointervARB;
glad_debug_glGetVertexAttribPointervNV = glad_debug_impl_glGetVertexAttribPointervNV;
glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
glad_debug_glGetVertexAttribdvARB = glad_debug_impl_glGetVertexAttribdvARB;
glad_debug_glGetVertexAttribdvNV = glad_debug_impl_glGetVertexAttribdvNV;
glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
glad_debug_glGetVertexAttribfvARB = glad_debug_impl_glGetVertexAttribfvARB;
glad_debug_glGetVertexAttribfvNV = glad_debug_impl_glGetVertexAttribfvNV;
glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
glad_debug_glGetVertexAttribivARB = glad_debug_impl_glGetVertexAttribivARB;
glad_debug_glGetVertexAttribivNV = glad_debug_impl_glGetVertexAttribivNV;
glad_debug_glGetnCompressedTexImage = glad_debug_impl_glGetnCompressedTexImage;
glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB;
glad_debug_glGetnTexImage = glad_debug_impl_glGetnTexImage;
glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB;
glad_debug_glGetnUniformdv = glad_debug_impl_glGetnUniformdv;
glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB;
glad_debug_glGetnUniformfv = glad_debug_impl_glGetnUniformfv;
glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB;
glad_debug_glGetnUniformiv = glad_debug_impl_glGetnUniformiv;
glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB;
glad_debug_glGetnUniformuiv = glad_debug_impl_glGetnUniformuiv;
glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB;
glad_debug_glHint = glad_debug_impl_glHint;
glad_debug_glIndexPointerEXT = glad_debug_impl_glIndexPointerEXT;
glad_debug_glInvalidateBufferData = glad_debug_impl_glInvalidateBufferData;
glad_debug_glInvalidateBufferSubData = glad_debug_impl_glInvalidateBufferSubData;
glad_debug_glInvalidateFramebuffer = glad_debug_impl_glInvalidateFramebuffer;
glad_debug_glInvalidateNamedFramebufferData = glad_debug_impl_glInvalidateNamedFramebufferData;
glad_debug_glInvalidateNamedFramebufferSubData = glad_debug_impl_glInvalidateNamedFramebufferSubData;
glad_debug_glInvalidateSubFramebuffer = glad_debug_impl_glInvalidateSubFramebuffer;
glad_debug_glInvalidateTexImage = glad_debug_impl_glInvalidateTexImage;
glad_debug_glInvalidateTexSubImage = glad_debug_impl_glInvalidateTexSubImage;
glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
glad_debug_glIsBufferARB = glad_debug_impl_glIsBufferARB;
glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
glad_debug_glIsEnabledIndexedEXT = glad_debug_impl_glIsEnabledIndexedEXT;
glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
glad_debug_glIsFramebufferEXT = glad_debug_impl_glIsFramebufferEXT;
glad_debug_glIsImageHandleResidentARB = glad_debug_impl_glIsImageHandleResidentARB;
glad_debug_glIsImageHandleResidentNV = glad_debug_impl_glIsImageHandleResidentNV;
glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
glad_debug_glIsProgramARB = glad_debug_impl_glIsProgramARB;
glad_debug_glIsProgramNV = glad_debug_impl_glIsProgramNV;
glad_debug_glIsProgramPipeline = glad_debug_impl_glIsProgramPipeline;
glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
glad_debug_glIsQueryARB = glad_debug_impl_glIsQueryARB;
glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
glad_debug_glIsRenderbufferEXT = glad_debug_impl_glIsRenderbufferEXT;
glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
glad_debug_glIsShader = glad_debug_impl_glIsShader;
glad_debug_glIsSync = glad_debug_impl_glIsSync;
glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
glad_debug_glIsTextureEXT = glad_debug_impl_glIsTextureEXT;
glad_debug_glIsTextureHandleResidentARB = glad_debug_impl_glIsTextureHandleResidentARB;
glad_debug_glIsTextureHandleResidentNV = glad_debug_impl_glIsTextureHandleResidentNV;
glad_debug_glIsTransformFeedback = glad_debug_impl_glIsTransformFeedback;
glad_debug_glIsTransformFeedbackNV = glad_debug_impl_glIsTransformFeedbackNV;
glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
glad_debug_glIsVertexArrayAPPLE = glad_debug_impl_glIsVertexArrayAPPLE;
glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
glad_debug_glLinkProgramARB = glad_debug_impl_glLinkProgramARB;
glad_debug_glLoadProgramNV = glad_debug_impl_glLoadProgramNV;
glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
glad_debug_glMakeImageHandleNonResidentARB = glad_debug_impl_glMakeImageHandleNonResidentARB;
glad_debug_glMakeImageHandleNonResidentNV = glad_debug_impl_glMakeImageHandleNonResidentNV;
glad_debug_glMakeImageHandleResidentARB = glad_debug_impl_glMakeImageHandleResidentARB;
glad_debug_glMakeImageHandleResidentNV = glad_debug_impl_glMakeImageHandleResidentNV;
glad_debug_glMakeTextureHandleNonResidentARB = glad_debug_impl_glMakeTextureHandleNonResidentARB;
glad_debug_glMakeTextureHandleNonResidentNV = glad_debug_impl_glMakeTextureHandleNonResidentNV;
glad_debug_glMakeTextureHandleResidentARB = glad_debug_impl_glMakeTextureHandleResidentARB;
glad_debug_glMakeTextureHandleResidentNV = glad_debug_impl_glMakeTextureHandleResidentNV;
glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
glad_debug_glMapBufferARB = glad_debug_impl_glMapBufferARB;
glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
glad_debug_glMapNamedBuffer = glad_debug_impl_glMapNamedBuffer;
glad_debug_glMapNamedBufferEXT = glad_debug_impl_glMapNamedBufferEXT;
glad_debug_glMapNamedBufferRange = glad_debug_impl_glMapNamedBufferRange;
glad_debug_glMapNamedBufferRangeEXT = glad_debug_impl_glMapNamedBufferRangeEXT;
glad_debug_glMatrixFrustumEXT = glad_debug_impl_glMatrixFrustumEXT;
glad_debug_glMatrixLoadIdentityEXT = glad_debug_impl_glMatrixLoadIdentityEXT;
glad_debug_glMatrixLoadTransposedEXT = glad_debug_impl_glMatrixLoadTransposedEXT;
glad_debug_glMatrixLoadTransposefEXT = glad_debug_impl_glMatrixLoadTransposefEXT;
glad_debug_glMatrixLoaddEXT = glad_debug_impl_glMatrixLoaddEXT;
glad_debug_glMatrixLoadfEXT = glad_debug_impl_glMatrixLoadfEXT;
glad_debug_glMatrixMultTransposedEXT = glad_debug_impl_glMatrixMultTransposedEXT;
glad_debug_glMatrixMultTransposefEXT = glad_debug_impl_glMatrixMultTransposefEXT;
glad_debug_glMatrixMultdEXT = glad_debug_impl_glMatrixMultdEXT;
glad_debug_glMatrixMultfEXT = glad_debug_impl_glMatrixMultfEXT;
glad_debug_glMatrixOrthoEXT = glad_debug_impl_glMatrixOrthoEXT;
glad_debug_glMatrixPopEXT = glad_debug_impl_glMatrixPopEXT;
glad_debug_glMatrixPushEXT = glad_debug_impl_glMatrixPushEXT;
glad_debug_glMatrixRotatedEXT = glad_debug_impl_glMatrixRotatedEXT;
glad_debug_glMatrixRotatefEXT = glad_debug_impl_glMatrixRotatefEXT;
glad_debug_glMatrixScaledEXT = glad_debug_impl_glMatrixScaledEXT;
glad_debug_glMatrixScalefEXT = glad_debug_impl_glMatrixScalefEXT;
glad_debug_glMatrixTranslatedEXT = glad_debug_impl_glMatrixTranslatedEXT;
glad_debug_glMatrixTranslatefEXT = glad_debug_impl_glMatrixTranslatefEXT;
glad_debug_glMemoryBarrier = glad_debug_impl_glMemoryBarrier;
glad_debug_glMemoryBarrierByRegion = glad_debug_impl_glMemoryBarrierByRegion;
glad_debug_glMemoryBarrierEXT = glad_debug_impl_glMemoryBarrierEXT;
glad_debug_glMinSampleShading = glad_debug_impl_glMinSampleShading;
glad_debug_glMinSampleShadingARB = glad_debug_impl_glMinSampleShadingARB;
glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
glad_debug_glMultiDrawArraysEXT = glad_debug_impl_glMultiDrawArraysEXT;
glad_debug_glMultiDrawArraysIndirect = glad_debug_impl_glMultiDrawArraysIndirect;
glad_debug_glMultiDrawArraysIndirectAMD = glad_debug_impl_glMultiDrawArraysIndirectAMD;
glad_debug_glMultiDrawArraysIndirectBindlessCountNV = glad_debug_impl_glMultiDrawArraysIndirectBindlessCountNV;
glad_debug_glMultiDrawArraysIndirectBindlessNV = glad_debug_impl_glMultiDrawArraysIndirectBindlessNV;
glad_debug_glMultiDrawArraysIndirectCount = glad_debug_impl_glMultiDrawArraysIndirectCount;
glad_debug_glMultiDrawArraysIndirectCountARB = glad_debug_impl_glMultiDrawArraysIndirectCountARB;
glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
glad_debug_glMultiDrawElementsEXT = glad_debug_impl_glMultiDrawElementsEXT;
glad_debug_glMultiDrawElementsIndirect = glad_debug_impl_glMultiDrawElementsIndirect;
glad_debug_glMultiDrawElementsIndirectAMD = glad_debug_impl_glMultiDrawElementsIndirectAMD;
glad_debug_glMultiDrawElementsIndirectBindlessCountNV = glad_debug_impl_glMultiDrawElementsIndirectBindlessCountNV;
glad_debug_glMultiDrawElementsIndirectBindlessNV = glad_debug_impl_glMultiDrawElementsIndirectBindlessNV;
glad_debug_glMultiDrawElementsIndirectCount = glad_debug_impl_glMultiDrawElementsIndirectCount;
glad_debug_glMultiDrawElementsIndirectCountARB = glad_debug_impl_glMultiDrawElementsIndirectCountARB;
glad_debug_glMultiTexBufferEXT = glad_debug_impl_glMultiTexBufferEXT;
glad_debug_glMultiTexCoord1dARB = glad_debug_impl_glMultiTexCoord1dARB;
glad_debug_glMultiTexCoord1dvARB = glad_debug_impl_glMultiTexCoord1dvARB;
glad_debug_glMultiTexCoord1fARB = glad_debug_impl_glMultiTexCoord1fARB;
glad_debug_glMultiTexCoord1fvARB = glad_debug_impl_glMultiTexCoord1fvARB;
glad_debug_glMultiTexCoord1iARB = glad_debug_impl_glMultiTexCoord1iARB;
glad_debug_glMultiTexCoord1ivARB = glad_debug_impl_glMultiTexCoord1ivARB;
glad_debug_glMultiTexCoord1sARB = glad_debug_impl_glMultiTexCoord1sARB;
glad_debug_glMultiTexCoord1svARB = glad_debug_impl_glMultiTexCoord1svARB;
glad_debug_glMultiTexCoord2dARB = glad_debug_impl_glMultiTexCoord2dARB;
glad_debug_glMultiTexCoord2dvARB = glad_debug_impl_glMultiTexCoord2dvARB;
glad_debug_glMultiTexCoord2fARB = glad_debug_impl_glMultiTexCoord2fARB;
glad_debug_glMultiTexCoord2fvARB = glad_debug_impl_glMultiTexCoord2fvARB;
glad_debug_glMultiTexCoord2iARB = glad_debug_impl_glMultiTexCoord2iARB;
glad_debug_glMultiTexCoord2ivARB = glad_debug_impl_glMultiTexCoord2ivARB;
glad_debug_glMultiTexCoord2sARB = glad_debug_impl_glMultiTexCoord2sARB;
glad_debug_glMultiTexCoord2svARB = glad_debug_impl_glMultiTexCoord2svARB;
glad_debug_glMultiTexCoord3dARB = glad_debug_impl_glMultiTexCoord3dARB;
glad_debug_glMultiTexCoord3dvARB = glad_debug_impl_glMultiTexCoord3dvARB;
glad_debug_glMultiTexCoord3fARB = glad_debug_impl_glMultiTexCoord3fARB;
glad_debug_glMultiTexCoord3fvARB = glad_debug_impl_glMultiTexCoord3fvARB;
glad_debug_glMultiTexCoord3iARB = glad_debug_impl_glMultiTexCoord3iARB;
glad_debug_glMultiTexCoord3ivARB = glad_debug_impl_glMultiTexCoord3ivARB;
glad_debug_glMultiTexCoord3sARB = glad_debug_impl_glMultiTexCoord3sARB;
glad_debug_glMultiTexCoord3svARB = glad_debug_impl_glMultiTexCoord3svARB;
glad_debug_glMultiTexCoord4dARB = glad_debug_impl_glMultiTexCoord4dARB;
glad_debug_glMultiTexCoord4dvARB = glad_debug_impl_glMultiTexCoord4dvARB;
glad_debug_glMultiTexCoord4fARB = glad_debug_impl_glMultiTexCoord4fARB;
glad_debug_glMultiTexCoord4fvARB = glad_debug_impl_glMultiTexCoord4fvARB;
glad_debug_glMultiTexCoord4iARB = glad_debug_impl_glMultiTexCoord4iARB;
glad_debug_glMultiTexCoord4ivARB = glad_debug_impl_glMultiTexCoord4ivARB;
glad_debug_glMultiTexCoord4sARB = glad_debug_impl_glMultiTexCoord4sARB;
glad_debug_glMultiTexCoord4svARB = glad_debug_impl_glMultiTexCoord4svARB;
glad_debug_glMultiTexCoordPointerEXT = glad_debug_impl_glMultiTexCoordPointerEXT;
glad_debug_glMultiTexEnvfEXT = glad_debug_impl_glMultiTexEnvfEXT;
glad_debug_glMultiTexEnvfvEXT = glad_debug_impl_glMultiTexEnvfvEXT;
glad_debug_glMultiTexEnviEXT = glad_debug_impl_glMultiTexEnviEXT;
glad_debug_glMultiTexEnvivEXT = glad_debug_impl_glMultiTexEnvivEXT;
glad_debug_glMultiTexGendEXT = glad_debug_impl_glMultiTexGendEXT;
glad_debug_glMultiTexGendvEXT = glad_debug_impl_glMultiTexGendvEXT;
glad_debug_glMultiTexGenfEXT = glad_debug_impl_glMultiTexGenfEXT;
glad_debug_glMultiTexGenfvEXT = glad_debug_impl_glMultiTexGenfvEXT;
glad_debug_glMultiTexGeniEXT = glad_debug_impl_glMultiTexGeniEXT;
glad_debug_glMultiTexGenivEXT = glad_debug_impl_glMultiTexGenivEXT;
glad_debug_glMultiTexImage1DEXT = glad_debug_impl_glMultiTexImage1DEXT;
glad_debug_glMultiTexImage2DEXT = glad_debug_impl_glMultiTexImage2DEXT;
glad_debug_glMultiTexImage3DEXT = glad_debug_impl_glMultiTexImage3DEXT;
glad_debug_glMultiTexParameterIivEXT = glad_debug_impl_glMultiTexParameterIivEXT;
glad_debug_glMultiTexParameterIuivEXT = glad_debug_impl_glMultiTexParameterIuivEXT;
glad_debug_glMultiTexParameterfEXT = glad_debug_impl_glMultiTexParameterfEXT;
glad_debug_glMultiTexParameterfvEXT = glad_debug_impl_glMultiTexParameterfvEXT;
glad_debug_glMultiTexParameteriEXT = glad_debug_impl_glMultiTexParameteriEXT;
glad_debug_glMultiTexParameterivEXT = glad_debug_impl_glMultiTexParameterivEXT;
glad_debug_glMultiTexRenderbufferEXT = glad_debug_impl_glMultiTexRenderbufferEXT;
glad_debug_glMultiTexSubImage1DEXT = glad_debug_impl_glMultiTexSubImage1DEXT;
glad_debug_glMultiTexSubImage2DEXT = glad_debug_impl_glMultiTexSubImage2DEXT;
glad_debug_glMultiTexSubImage3DEXT = glad_debug_impl_glMultiTexSubImage3DEXT;
glad_debug_glNamedBufferData = glad_debug_impl_glNamedBufferData;
glad_debug_glNamedBufferDataEXT = glad_debug_impl_glNamedBufferDataEXT;
glad_debug_glNamedBufferStorage = glad_debug_impl_glNamedBufferStorage;
glad_debug_glNamedBufferStorageEXT = glad_debug_impl_glNamedBufferStorageEXT;
glad_debug_glNamedBufferSubData = glad_debug_impl_glNamedBufferSubData;
glad_debug_glNamedBufferSubDataEXT = glad_debug_impl_glNamedBufferSubDataEXT;
glad_debug_glNamedCopyBufferSubDataEXT = glad_debug_impl_glNamedCopyBufferSubDataEXT;
glad_debug_glNamedFramebufferDrawBuffer = glad_debug_impl_glNamedFramebufferDrawBuffer;
glad_debug_glNamedFramebufferDrawBuffers = glad_debug_impl_glNamedFramebufferDrawBuffers;
glad_debug_glNamedFramebufferParameteri = glad_debug_impl_glNamedFramebufferParameteri;
glad_debug_glNamedFramebufferParameteriEXT = glad_debug_impl_glNamedFramebufferParameteriEXT;
glad_debug_glNamedFramebufferReadBuffer = glad_debug_impl_glNamedFramebufferReadBuffer;
glad_debug_glNamedFramebufferRenderbuffer = glad_debug_impl_glNamedFramebufferRenderbuffer;
glad_debug_glNamedFramebufferRenderbufferEXT = glad_debug_impl_glNamedFramebufferRenderbufferEXT;
glad_debug_glNamedFramebufferTexture = glad_debug_impl_glNamedFramebufferTexture;
glad_debug_glNamedFramebufferTexture1DEXT = glad_debug_impl_glNamedFramebufferTexture1DEXT;
glad_debug_glNamedFramebufferTexture2DEXT = glad_debug_impl_glNamedFramebufferTexture2DEXT;
glad_debug_glNamedFramebufferTexture3DEXT = glad_debug_impl_glNamedFramebufferTexture3DEXT;
glad_debug_glNamedFramebufferTextureEXT = glad_debug_impl_glNamedFramebufferTextureEXT;
glad_debug_glNamedFramebufferTextureFaceEXT = glad_debug_impl_glNamedFramebufferTextureFaceEXT;
glad_debug_glNamedFramebufferTextureLayer = glad_debug_impl_glNamedFramebufferTextureLayer;
glad_debug_glNamedFramebufferTextureLayerEXT = glad_debug_impl_glNamedFramebufferTextureLayerEXT;
glad_debug_glNamedProgramLocalParameter4dEXT = glad_debug_impl_glNamedProgramLocalParameter4dEXT;
glad_debug_glNamedProgramLocalParameter4dvEXT = glad_debug_impl_glNamedProgramLocalParameter4dvEXT;
glad_debug_glNamedProgramLocalParameter4fEXT = glad_debug_impl_glNamedProgramLocalParameter4fEXT;
glad_debug_glNamedProgramLocalParameter4fvEXT = glad_debug_impl_glNamedProgramLocalParameter4fvEXT;
glad_debug_glNamedProgramLocalParameterI4iEXT = glad_debug_impl_glNamedProgramLocalParameterI4iEXT;
glad_debug_glNamedProgramLocalParameterI4ivEXT = glad_debug_impl_glNamedProgramLocalParameterI4ivEXT;
glad_debug_glNamedProgramLocalParameterI4uiEXT = glad_debug_impl_glNamedProgramLocalParameterI4uiEXT;
glad_debug_glNamedProgramLocalParameterI4uivEXT = glad_debug_impl_glNamedProgramLocalParameterI4uivEXT;
glad_debug_glNamedProgramLocalParameters4fvEXT = glad_debug_impl_glNamedProgramLocalParameters4fvEXT;
glad_debug_glNamedProgramLocalParametersI4ivEXT = glad_debug_impl_glNamedProgramLocalParametersI4ivEXT;
glad_debug_glNamedProgramLocalParametersI4uivEXT = glad_debug_impl_glNamedProgramLocalParametersI4uivEXT;
glad_debug_glNamedProgramStringEXT = glad_debug_impl_glNamedProgramStringEXT;
glad_debug_glNamedRenderbufferStorage = glad_debug_impl_glNamedRenderbufferStorage;
glad_debug_glNamedRenderbufferStorageEXT = glad_debug_impl_glNamedRenderbufferStorageEXT;
glad_debug_glNamedRenderbufferStorageMultisample = glad_debug_impl_glNamedRenderbufferStorageMultisample;
glad_debug_glNamedRenderbufferStorageMultisampleCoverageEXT = glad_debug_impl_glNamedRenderbufferStorageMultisampleCoverageEXT;
glad_debug_glNamedRenderbufferStorageMultisampleEXT = glad_debug_impl_glNamedRenderbufferStorageMultisampleEXT;
glad_debug_glNormalPointerEXT = glad_debug_impl_glNormalPointerEXT;
glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel;
glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel;
glad_debug_glOrthofOES = glad_debug_impl_glOrthofOES;
glad_debug_glPatchParameterfv = glad_debug_impl_glPatchParameterfv;
glad_debug_glPatchParameteri = glad_debug_impl_glPatchParameteri;
glad_debug_glPauseTransformFeedback = glad_debug_impl_glPauseTransformFeedback;
glad_debug_glPauseTransformFeedbackNV = glad_debug_impl_glPauseTransformFeedbackNV;
glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
glad_debug_glPointParameterfARB = glad_debug_impl_glPointParameterfARB;
glad_debug_glPointParameterfEXT = glad_debug_impl_glPointParameterfEXT;
glad_debug_glPointParameterfSGIS = glad_debug_impl_glPointParameterfSGIS;
glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
glad_debug_glPointParameterfvARB = glad_debug_impl_glPointParameterfvARB;
glad_debug_glPointParameterfvEXT = glad_debug_impl_glPointParameterfvEXT;
glad_debug_glPointParameterfvSGIS = glad_debug_impl_glPointParameterfvSGIS;
glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
glad_debug_glPointParameteriNV = glad_debug_impl_glPointParameteriNV;
glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
glad_debug_glPointParameterivNV = glad_debug_impl_glPointParameterivNV;
glad_debug_glPointSize = glad_debug_impl_glPointSize;
glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
glad_debug_glPolygonOffsetClamp = glad_debug_impl_glPolygonOffsetClamp;
glad_debug_glPolygonOffsetClampEXT = glad_debug_impl_glPolygonOffsetClampEXT;
glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup;
glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
glad_debug_glPrioritizeTexturesEXT = glad_debug_impl_glPrioritizeTexturesEXT;
glad_debug_glProgramBinary = glad_debug_impl_glProgramBinary;
glad_debug_glProgramEnvParameter4dARB = glad_debug_impl_glProgramEnvParameter4dARB;
glad_debug_glProgramEnvParameter4dvARB = glad_debug_impl_glProgramEnvParameter4dvARB;
glad_debug_glProgramEnvParameter4fARB = glad_debug_impl_glProgramEnvParameter4fARB;
glad_debug_glProgramEnvParameter4fvARB = glad_debug_impl_glProgramEnvParameter4fvARB;
glad_debug_glProgramLocalParameter4dARB = glad_debug_impl_glProgramLocalParameter4dARB;
glad_debug_glProgramLocalParameter4dvARB = glad_debug_impl_glProgramLocalParameter4dvARB;
glad_debug_glProgramLocalParameter4fARB = glad_debug_impl_glProgramLocalParameter4fARB;
glad_debug_glProgramLocalParameter4fvARB = glad_debug_impl_glProgramLocalParameter4fvARB;
glad_debug_glProgramParameter4dNV = glad_debug_impl_glProgramParameter4dNV;
glad_debug_glProgramParameter4dvNV = glad_debug_impl_glProgramParameter4dvNV;
glad_debug_glProgramParameter4fNV = glad_debug_impl_glProgramParameter4fNV;
glad_debug_glProgramParameter4fvNV = glad_debug_impl_glProgramParameter4fvNV;
glad_debug_glProgramParameteri = glad_debug_impl_glProgramParameteri;
glad_debug_glProgramParameteriARB = glad_debug_impl_glProgramParameteriARB;
glad_debug_glProgramParameteriEXT = glad_debug_impl_glProgramParameteriEXT;
glad_debug_glProgramParameters4dvNV = glad_debug_impl_glProgramParameters4dvNV;
glad_debug_glProgramParameters4fvNV = glad_debug_impl_glProgramParameters4fvNV;
glad_debug_glProgramStringARB = glad_debug_impl_glProgramStringARB;
glad_debug_glProgramUniform1d = glad_debug_impl_glProgramUniform1d;
glad_debug_glProgramUniform1dEXT = glad_debug_impl_glProgramUniform1dEXT;
glad_debug_glProgramUniform1dv = glad_debug_impl_glProgramUniform1dv;
glad_debug_glProgramUniform1dvEXT = glad_debug_impl_glProgramUniform1dvEXT;
glad_debug_glProgramUniform1f = glad_debug_impl_glProgramUniform1f;
glad_debug_glProgramUniform1fEXT = glad_debug_impl_glProgramUniform1fEXT;
glad_debug_glProgramUniform1fv = glad_debug_impl_glProgramUniform1fv;
glad_debug_glProgramUniform1fvEXT = glad_debug_impl_glProgramUniform1fvEXT;
glad_debug_glProgramUniform1i = glad_debug_impl_glProgramUniform1i;
glad_debug_glProgramUniform1iEXT = glad_debug_impl_glProgramUniform1iEXT;
glad_debug_glProgramUniform1iv = glad_debug_impl_glProgramUniform1iv;
glad_debug_glProgramUniform1ivEXT = glad_debug_impl_glProgramUniform1ivEXT;
glad_debug_glProgramUniform1ui = glad_debug_impl_glProgramUniform1ui;
glad_debug_glProgramUniform1uiEXT = glad_debug_impl_glProgramUniform1uiEXT;
glad_debug_glProgramUniform1uiv = glad_debug_impl_glProgramUniform1uiv;
glad_debug_glProgramUniform1uivEXT = glad_debug_impl_glProgramUniform1uivEXT;
glad_debug_glProgramUniform2d = glad_debug_impl_glProgramUniform2d;
glad_debug_glProgramUniform2dEXT = glad_debug_impl_glProgramUniform2dEXT;
glad_debug_glProgramUniform2dv = glad_debug_impl_glProgramUniform2dv;
glad_debug_glProgramUniform2dvEXT = glad_debug_impl_glProgramUniform2dvEXT;
glad_debug_glProgramUniform2f = glad_debug_impl_glProgramUniform2f;
glad_debug_glProgramUniform2fEXT = glad_debug_impl_glProgramUniform2fEXT;
glad_debug_glProgramUniform2fv = glad_debug_impl_glProgramUniform2fv;
glad_debug_glProgramUniform2fvEXT = glad_debug_impl_glProgramUniform2fvEXT;
glad_debug_glProgramUniform2i = glad_debug_impl_glProgramUniform2i;
glad_debug_glProgramUniform2iEXT = glad_debug_impl_glProgramUniform2iEXT;
glad_debug_glProgramUniform2iv = glad_debug_impl_glProgramUniform2iv;
glad_debug_glProgramUniform2ivEXT = glad_debug_impl_glProgramUniform2ivEXT;
glad_debug_glProgramUniform2ui = glad_debug_impl_glProgramUniform2ui;
glad_debug_glProgramUniform2uiEXT = glad_debug_impl_glProgramUniform2uiEXT;
glad_debug_glProgramUniform2uiv = glad_debug_impl_glProgramUniform2uiv;
glad_debug_glProgramUniform2uivEXT = glad_debug_impl_glProgramUniform2uivEXT;
glad_debug_glProgramUniform3d = glad_debug_impl_glProgramUniform3d;
glad_debug_glProgramUniform3dEXT = glad_debug_impl_glProgramUniform3dEXT;
glad_debug_glProgramUniform3dv = glad_debug_impl_glProgramUniform3dv;
glad_debug_glProgramUniform3dvEXT = glad_debug_impl_glProgramUniform3dvEXT;
glad_debug_glProgramUniform3f = glad_debug_impl_glProgramUniform3f;
glad_debug_glProgramUniform3fEXT = glad_debug_impl_glProgramUniform3fEXT;
glad_debug_glProgramUniform3fv = glad_debug_impl_glProgramUniform3fv;
glad_debug_glProgramUniform3fvEXT = glad_debug_impl_glProgramUniform3fvEXT;
glad_debug_glProgramUniform3i = glad_debug_impl_glProgramUniform3i;
glad_debug_glProgramUniform3iEXT = glad_debug_impl_glProgramUniform3iEXT;
glad_debug_glProgramUniform3iv = glad_debug_impl_glProgramUniform3iv;
glad_debug_glProgramUniform3ivEXT = glad_debug_impl_glProgramUniform3ivEXT;
glad_debug_glProgramUniform3ui = glad_debug_impl_glProgramUniform3ui;
glad_debug_glProgramUniform3uiEXT = glad_debug_impl_glProgramUniform3uiEXT;
glad_debug_glProgramUniform3uiv = glad_debug_impl_glProgramUniform3uiv;
glad_debug_glProgramUniform3uivEXT = glad_debug_impl_glProgramUniform3uivEXT;
glad_debug_glProgramUniform4d = glad_debug_impl_glProgramUniform4d;
glad_debug_glProgramUniform4dEXT = glad_debug_impl_glProgramUniform4dEXT;
glad_debug_glProgramUniform4dv = glad_debug_impl_glProgramUniform4dv;
glad_debug_glProgramUniform4dvEXT = glad_debug_impl_glProgramUniform4dvEXT;
glad_debug_glProgramUniform4f = glad_debug_impl_glProgramUniform4f;
glad_debug_glProgramUniform4fEXT = glad_debug_impl_glProgramUniform4fEXT;
glad_debug_glProgramUniform4fv = glad_debug_impl_glProgramUniform4fv;
glad_debug_glProgramUniform4fvEXT = glad_debug_impl_glProgramUniform4fvEXT;
glad_debug_glProgramUniform4i = glad_debug_impl_glProgramUniform4i;
glad_debug_glProgramUniform4iEXT = glad_debug_impl_glProgramUniform4iEXT;
glad_debug_glProgramUniform4iv = glad_debug_impl_glProgramUniform4iv;
glad_debug_glProgramUniform4ivEXT = glad_debug_impl_glProgramUniform4ivEXT;
glad_debug_glProgramUniform4ui = glad_debug_impl_glProgramUniform4ui;
glad_debug_glProgramUniform4uiEXT = glad_debug_impl_glProgramUniform4uiEXT;
glad_debug_glProgramUniform4uiv = glad_debug_impl_glProgramUniform4uiv;
glad_debug_glProgramUniform4uivEXT = glad_debug_impl_glProgramUniform4uivEXT;
glad_debug_glProgramUniformHandleui64ARB = glad_debug_impl_glProgramUniformHandleui64ARB;
glad_debug_glProgramUniformHandleui64NV = glad_debug_impl_glProgramUniformHandleui64NV;
glad_debug_glProgramUniformHandleui64vARB = glad_debug_impl_glProgramUniformHandleui64vARB;
glad_debug_glProgramUniformHandleui64vNV = glad_debug_impl_glProgramUniformHandleui64vNV;
glad_debug_glProgramUniformMatrix2dv = glad_debug_impl_glProgramUniformMatrix2dv;
glad_debug_glProgramUniformMatrix2dvEXT = glad_debug_impl_glProgramUniformMatrix2dvEXT;
glad_debug_glProgramUniformMatrix2fv = glad_debug_impl_glProgramUniformMatrix2fv;
glad_debug_glProgramUniformMatrix2fvEXT = glad_debug_impl_glProgramUniformMatrix2fvEXT;
glad_debug_glProgramUniformMatrix2x3dv = glad_debug_impl_glProgramUniformMatrix2x3dv;
glad_debug_glProgramUniformMatrix2x3dvEXT = glad_debug_impl_glProgramUniformMatrix2x3dvEXT;
glad_debug_glProgramUniformMatrix2x3fv = glad_debug_impl_glProgramUniformMatrix2x3fv;
glad_debug_glProgramUniformMatrix2x3fvEXT = glad_debug_impl_glProgramUniformMatrix2x3fvEXT;
glad_debug_glProgramUniformMatrix2x4dv = glad_debug_impl_glProgramUniformMatrix2x4dv;
glad_debug_glProgramUniformMatrix2x4dvEXT = glad_debug_impl_glProgramUniformMatrix2x4dvEXT;
glad_debug_glProgramUniformMatrix2x4fv = glad_debug_impl_glProgramUniformMatrix2x4fv;
glad_debug_glProgramUniformMatrix2x4fvEXT = glad_debug_impl_glProgramUniformMatrix2x4fvEXT;
glad_debug_glProgramUniformMatrix3dv = glad_debug_impl_glProgramUniformMatrix3dv;
glad_debug_glProgramUniformMatrix3dvEXT = glad_debug_impl_glProgramUniformMatrix3dvEXT;
glad_debug_glProgramUniformMatrix3fv = glad_debug_impl_glProgramUniformMatrix3fv;
glad_debug_glProgramUniformMatrix3fvEXT = glad_debug_impl_glProgramUniformMatrix3fvEXT;
glad_debug_glProgramUniformMatrix3x2dv = glad_debug_impl_glProgramUniformMatrix3x2dv;
glad_debug_glProgramUniformMatrix3x2dvEXT = glad_debug_impl_glProgramUniformMatrix3x2dvEXT;
glad_debug_glProgramUniformMatrix3x2fv = glad_debug_impl_glProgramUniformMatrix3x2fv;
glad_debug_glProgramUniformMatrix3x2fvEXT = glad_debug_impl_glProgramUniformMatrix3x2fvEXT;
glad_debug_glProgramUniformMatrix3x4dv = glad_debug_impl_glProgramUniformMatrix3x4dv;
glad_debug_glProgramUniformMatrix3x4dvEXT = glad_debug_impl_glProgramUniformMatrix3x4dvEXT;
glad_debug_glProgramUniformMatrix3x4fv = glad_debug_impl_glProgramUniformMatrix3x4fv;
glad_debug_glProgramUniformMatrix3x4fvEXT = glad_debug_impl_glProgramUniformMatrix3x4fvEXT;
glad_debug_glProgramUniformMatrix4dv = glad_debug_impl_glProgramUniformMatrix4dv;
glad_debug_glProgramUniformMatrix4dvEXT = glad_debug_impl_glProgramUniformMatrix4dvEXT;
glad_debug_glProgramUniformMatrix4fv = glad_debug_impl_glProgramUniformMatrix4fv;
glad_debug_glProgramUniformMatrix4fvEXT = glad_debug_impl_glProgramUniformMatrix4fvEXT;
glad_debug_glProgramUniformMatrix4x2dv = glad_debug_impl_glProgramUniformMatrix4x2dv;
glad_debug_glProgramUniformMatrix4x2dvEXT = glad_debug_impl_glProgramUniformMatrix4x2dvEXT;
glad_debug_glProgramUniformMatrix4x2fv = glad_debug_impl_glProgramUniformMatrix4x2fv;
glad_debug_glProgramUniformMatrix4x2fvEXT = glad_debug_impl_glProgramUniformMatrix4x2fvEXT;
glad_debug_glProgramUniformMatrix4x3dv = glad_debug_impl_glProgramUniformMatrix4x3dv;
glad_debug_glProgramUniformMatrix4x3dvEXT = glad_debug_impl_glProgramUniformMatrix4x3dvEXT;
glad_debug_glProgramUniformMatrix4x3fv = glad_debug_impl_glProgramUniformMatrix4x3fv;
glad_debug_glProgramUniformMatrix4x3fvEXT = glad_debug_impl_glProgramUniformMatrix4x3fvEXT;
glad_debug_glProgramVertexLimitNV = glad_debug_impl_glProgramVertexLimitNV;
glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
glad_debug_glProvokingVertexEXT = glad_debug_impl_glProvokingVertexEXT;
glad_debug_glPushClientAttribDefaultEXT = glad_debug_impl_glPushClientAttribDefaultEXT;
glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup;
glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels;
glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB;
glad_debug_glReleaseShaderCompiler = glad_debug_impl_glReleaseShaderCompiler;
glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
glad_debug_glRenderbufferStorageEXT = glad_debug_impl_glRenderbufferStorageEXT;
glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
glad_debug_glRenderbufferStorageMultisampleEXT = glad_debug_impl_glRenderbufferStorageMultisampleEXT;
glad_debug_glRequestResidentProgramsNV = glad_debug_impl_glRequestResidentProgramsNV;
glad_debug_glResumeTransformFeedback = glad_debug_impl_glResumeTransformFeedback;
glad_debug_glResumeTransformFeedbackNV = glad_debug_impl_glResumeTransformFeedbackNV;
glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB;
glad_debug_glSampleMaskIndexedNV = glad_debug_impl_glSampleMaskIndexedNV;
glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
glad_debug_glScissor = glad_debug_impl_glScissor;
glad_debug_glScissorArrayv = glad_debug_impl_glScissorArrayv;
glad_debug_glScissorIndexed = glad_debug_impl_glScissorIndexed;
glad_debug_glScissorIndexedv = glad_debug_impl_glScissorIndexedv;
glad_debug_glShaderBinary = glad_debug_impl_glShaderBinary;
glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
glad_debug_glShaderSourceARB = glad_debug_impl_glShaderSourceARB;
glad_debug_glShaderStorageBlockBinding = glad_debug_impl_glShaderStorageBlockBinding;
glad_debug_glSpecializeShader = glad_debug_impl_glSpecializeShader;
glad_debug_glSpecializeShaderARB = glad_debug_impl_glSpecializeShaderARB;
glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
glad_debug_glStencilFuncSeparateATI = glad_debug_impl_glStencilFuncSeparateATI;
glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
glad_debug_glStencilOpSeparateATI = glad_debug_impl_glStencilOpSeparateATI;
glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
glad_debug_glTexBufferARB = glad_debug_impl_glTexBufferARB;
glad_debug_glTexBufferEXT = glad_debug_impl_glTexBufferEXT;
glad_debug_glTexBufferRange = glad_debug_impl_glTexBufferRange;
glad_debug_glTexCoordPointerEXT = glad_debug_impl_glTexCoordPointerEXT;
glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
glad_debug_glTexImage3DEXT = glad_debug_impl_glTexImage3DEXT;
glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
glad_debug_glTexParameterIivEXT = glad_debug_impl_glTexParameterIivEXT;
glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
glad_debug_glTexParameterIuivEXT = glad_debug_impl_glTexParameterIuivEXT;
glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
glad_debug_glTexRenderbufferNV = glad_debug_impl_glTexRenderbufferNV;
glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D;
glad_debug_glTexStorage1DEXT = glad_debug_impl_glTexStorage1DEXT;
glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D;
glad_debug_glTexStorage2DEXT = glad_debug_impl_glTexStorage2DEXT;
glad_debug_glTexStorage2DMultisample = glad_debug_impl_glTexStorage2DMultisample;
glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D;
glad_debug_glTexStorage3DEXT = glad_debug_impl_glTexStorage3DEXT;
glad_debug_glTexStorage3DMultisample = glad_debug_impl_glTexStorage3DMultisample;
glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
glad_debug_glTexSubImage1DEXT = glad_debug_impl_glTexSubImage1DEXT;
glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
glad_debug_glTexSubImage2DEXT = glad_debug_impl_glTexSubImage2DEXT;
glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
glad_debug_glTexSubImage3DEXT = glad_debug_impl_glTexSubImage3DEXT;
glad_debug_glTextureBarrier = glad_debug_impl_glTextureBarrier;
glad_debug_glTextureBuffer = glad_debug_impl_glTextureBuffer;
glad_debug_glTextureBufferEXT = glad_debug_impl_glTextureBufferEXT;
glad_debug_glTextureBufferRange = glad_debug_impl_glTextureBufferRange;
glad_debug_glTextureBufferRangeEXT = glad_debug_impl_glTextureBufferRangeEXT;
glad_debug_glTextureImage1DEXT = glad_debug_impl_glTextureImage1DEXT;
glad_debug_glTextureImage2DEXT = glad_debug_impl_glTextureImage2DEXT;
glad_debug_glTextureImage3DEXT = glad_debug_impl_glTextureImage3DEXT;
glad_debug_glTexturePageCommitmentEXT = glad_debug_impl_glTexturePageCommitmentEXT;
glad_debug_glTextureParameterIiv = glad_debug_impl_glTextureParameterIiv;
glad_debug_glTextureParameterIivEXT = glad_debug_impl_glTextureParameterIivEXT;
glad_debug_glTextureParameterIuiv = glad_debug_impl_glTextureParameterIuiv;
glad_debug_glTextureParameterIuivEXT = glad_debug_impl_glTextureParameterIuivEXT;
glad_debug_glTextureParameterf = glad_debug_impl_glTextureParameterf;
glad_debug_glTextureParameterfEXT = glad_debug_impl_glTextureParameterfEXT;
glad_debug_glTextureParameterfv = glad_debug_impl_glTextureParameterfv;
glad_debug_glTextureParameterfvEXT = glad_debug_impl_glTextureParameterfvEXT;
glad_debug_glTextureParameteri = glad_debug_impl_glTextureParameteri;
glad_debug_glTextureParameteriEXT = glad_debug_impl_glTextureParameteriEXT;
glad_debug_glTextureParameteriv = glad_debug_impl_glTextureParameteriv;
glad_debug_glTextureParameterivEXT = glad_debug_impl_glTextureParameterivEXT;
glad_debug_glTextureRenderbufferEXT = glad_debug_impl_glTextureRenderbufferEXT;
glad_debug_glTextureStorage1D = glad_debug_impl_glTextureStorage1D;
glad_debug_glTextureStorage1DEXT = glad_debug_impl_glTextureStorage1DEXT;
glad_debug_glTextureStorage2D = glad_debug_impl_glTextureStorage2D;
glad_debug_glTextureStorage2DEXT = glad_debug_impl_glTextureStorage2DEXT;
glad_debug_glTextureStorage2DMultisample = glad_debug_impl_glTextureStorage2DMultisample;
glad_debug_glTextureStorage2DMultisampleEXT = glad_debug_impl_glTextureStorage2DMultisampleEXT;
glad_debug_glTextureStorage3D = glad_debug_impl_glTextureStorage3D;
glad_debug_glTextureStorage3DEXT = glad_debug_impl_glTextureStorage3DEXT;
glad_debug_glTextureStorage3DMultisample = glad_debug_impl_glTextureStorage3DMultisample;
glad_debug_glTextureStorage3DMultisampleEXT = glad_debug_impl_glTextureStorage3DMultisampleEXT;
glad_debug_glTextureSubImage1D = glad_debug_impl_glTextureSubImage1D;
glad_debug_glTextureSubImage1DEXT = glad_debug_impl_glTextureSubImage1DEXT;
glad_debug_glTextureSubImage2D = glad_debug_impl_glTextureSubImage2D;
glad_debug_glTextureSubImage2DEXT = glad_debug_impl_glTextureSubImage2DEXT;
glad_debug_glTextureSubImage3D = glad_debug_impl_glTextureSubImage3D;
glad_debug_glTextureSubImage3DEXT = glad_debug_impl_glTextureSubImage3DEXT;
glad_debug_glTextureView = glad_debug_impl_glTextureView;
glad_debug_glTrackMatrixNV = glad_debug_impl_glTrackMatrixNV;
glad_debug_glTransformFeedbackAttribsNV = glad_debug_impl_glTransformFeedbackAttribsNV;
glad_debug_glTransformFeedbackBufferBase = glad_debug_impl_glTransformFeedbackBufferBase;
glad_debug_glTransformFeedbackBufferRange = glad_debug_impl_glTransformFeedbackBufferRange;
glad_debug_glTransformFeedbackStreamAttribsNV = glad_debug_impl_glTransformFeedbackStreamAttribsNV;
glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
glad_debug_glTransformFeedbackVaryingsEXT = glad_debug_impl_glTransformFeedbackVaryingsEXT;
glad_debug_glTransformFeedbackVaryingsNV = glad_debug_impl_glTransformFeedbackVaryingsNV;
glad_debug_glUniform1d = glad_debug_impl_glUniform1d;
glad_debug_glUniform1dv = glad_debug_impl_glUniform1dv;
glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
glad_debug_glUniform1fARB = glad_debug_impl_glUniform1fARB;
glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
glad_debug_glUniform1fvARB = glad_debug_impl_glUniform1fvARB;
glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
glad_debug_glUniform1iARB = glad_debug_impl_glUniform1iARB;
glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
glad_debug_glUniform1ivARB = glad_debug_impl_glUniform1ivARB;
glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
glad_debug_glUniform1uiEXT = glad_debug_impl_glUniform1uiEXT;
glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
glad_debug_glUniform1uivEXT = glad_debug_impl_glUniform1uivEXT;
glad_debug_glUniform2d = glad_debug_impl_glUniform2d;
glad_debug_glUniform2dv = glad_debug_impl_glUniform2dv;
glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
glad_debug_glUniform2fARB = glad_debug_impl_glUniform2fARB;
glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
glad_debug_glUniform2fvARB = glad_debug_impl_glUniform2fvARB;
glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
glad_debug_glUniform2iARB = glad_debug_impl_glUniform2iARB;
glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
glad_debug_glUniform2ivARB = glad_debug_impl_glUniform2ivARB;
glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
glad_debug_glUniform2uiEXT = glad_debug_impl_glUniform2uiEXT;
glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
glad_debug_glUniform2uivEXT = glad_debug_impl_glUniform2uivEXT;
glad_debug_glUniform3d = glad_debug_impl_glUniform3d;
glad_debug_glUniform3dv = glad_debug_impl_glUniform3dv;
glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
glad_debug_glUniform3fARB = glad_debug_impl_glUniform3fARB;
glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
glad_debug_glUniform3fvARB = glad_debug_impl_glUniform3fvARB;
glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
glad_debug_glUniform3iARB = glad_debug_impl_glUniform3iARB;
glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
glad_debug_glUniform3ivARB = glad_debug_impl_glUniform3ivARB;
glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
glad_debug_glUniform3uiEXT = glad_debug_impl_glUniform3uiEXT;
glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
glad_debug_glUniform3uivEXT = glad_debug_impl_glUniform3uivEXT;
glad_debug_glUniform4d = glad_debug_impl_glUniform4d;
glad_debug_glUniform4dv = glad_debug_impl_glUniform4dv;
glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
glad_debug_glUniform4fARB = glad_debug_impl_glUniform4fARB;
glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
glad_debug_glUniform4fvARB = glad_debug_impl_glUniform4fvARB;
glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
glad_debug_glUniform4iARB = glad_debug_impl_glUniform4iARB;
glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
glad_debug_glUniform4ivARB = glad_debug_impl_glUniform4ivARB;
glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
glad_debug_glUniform4uiEXT = glad_debug_impl_glUniform4uiEXT;
glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
glad_debug_glUniform4uivEXT = glad_debug_impl_glUniform4uivEXT;
glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
glad_debug_glUniformHandleui64ARB = glad_debug_impl_glUniformHandleui64ARB;
glad_debug_glUniformHandleui64NV = glad_debug_impl_glUniformHandleui64NV;
glad_debug_glUniformHandleui64vARB = glad_debug_impl_glUniformHandleui64vARB;
glad_debug_glUniformHandleui64vNV = glad_debug_impl_glUniformHandleui64vNV;
glad_debug_glUniformMatrix2dv = glad_debug_impl_glUniformMatrix2dv;
glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
glad_debug_glUniformMatrix2fvARB = glad_debug_impl_glUniformMatrix2fvARB;
glad_debug_glUniformMatrix2x3dv = glad_debug_impl_glUniformMatrix2x3dv;
glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
glad_debug_glUniformMatrix2x4dv = glad_debug_impl_glUniformMatrix2x4dv;
glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
glad_debug_glUniformMatrix3dv = glad_debug_impl_glUniformMatrix3dv;
glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
glad_debug_glUniformMatrix3fvARB = glad_debug_impl_glUniformMatrix3fvARB;
glad_debug_glUniformMatrix3x2dv = glad_debug_impl_glUniformMatrix3x2dv;
glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
glad_debug_glUniformMatrix3x4dv = glad_debug_impl_glUniformMatrix3x4dv;
glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
glad_debug_glUniformMatrix4dv = glad_debug_impl_glUniformMatrix4dv;
glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
glad_debug_glUniformMatrix4fvARB = glad_debug_impl_glUniformMatrix4fvARB;
glad_debug_glUniformMatrix4x2dv = glad_debug_impl_glUniformMatrix4x2dv;
glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
glad_debug_glUniformMatrix4x3dv = glad_debug_impl_glUniformMatrix4x3dv;
glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
glad_debug_glUniformSubroutinesuiv = glad_debug_impl_glUniformSubroutinesuiv;
glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
glad_debug_glUnmapBufferARB = glad_debug_impl_glUnmapBufferARB;
glad_debug_glUnmapNamedBuffer = glad_debug_impl_glUnmapNamedBuffer;
glad_debug_glUnmapNamedBufferEXT = glad_debug_impl_glUnmapNamedBufferEXT;
glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
glad_debug_glUseProgramObjectARB = glad_debug_impl_glUseProgramObjectARB;
glad_debug_glUseProgramStages = glad_debug_impl_glUseProgramStages;
glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
glad_debug_glValidateProgramARB = glad_debug_impl_glValidateProgramARB;
glad_debug_glValidateProgramPipeline = glad_debug_impl_glValidateProgramPipeline;
glad_debug_glVertexArrayAttribBinding = glad_debug_impl_glVertexArrayAttribBinding;
glad_debug_glVertexArrayAttribFormat = glad_debug_impl_glVertexArrayAttribFormat;
glad_debug_glVertexArrayAttribIFormat = glad_debug_impl_glVertexArrayAttribIFormat;
glad_debug_glVertexArrayAttribLFormat = glad_debug_impl_glVertexArrayAttribLFormat;
glad_debug_glVertexArrayBindVertexBufferEXT = glad_debug_impl_glVertexArrayBindVertexBufferEXT;
glad_debug_glVertexArrayBindingDivisor = glad_debug_impl_glVertexArrayBindingDivisor;
glad_debug_glVertexArrayColorOffsetEXT = glad_debug_impl_glVertexArrayColorOffsetEXT;
glad_debug_glVertexArrayEdgeFlagOffsetEXT = glad_debug_impl_glVertexArrayEdgeFlagOffsetEXT;
glad_debug_glVertexArrayElementBuffer = glad_debug_impl_glVertexArrayElementBuffer;
glad_debug_glVertexArrayFogCoordOffsetEXT = glad_debug_impl_glVertexArrayFogCoordOffsetEXT;
glad_debug_glVertexArrayIndexOffsetEXT = glad_debug_impl_glVertexArrayIndexOffsetEXT;
glad_debug_glVertexArrayMultiTexCoordOffsetEXT = glad_debug_impl_glVertexArrayMultiTexCoordOffsetEXT;
glad_debug_glVertexArrayNormalOffsetEXT = glad_debug_impl_glVertexArrayNormalOffsetEXT;
glad_debug_glVertexArraySecondaryColorOffsetEXT = glad_debug_impl_glVertexArraySecondaryColorOffsetEXT;
glad_debug_glVertexArrayTexCoordOffsetEXT = glad_debug_impl_glVertexArrayTexCoordOffsetEXT;
glad_debug_glVertexArrayVertexAttribBindingEXT = glad_debug_impl_glVertexArrayVertexAttribBindingEXT;
glad_debug_glVertexArrayVertexAttribDivisorEXT = glad_debug_impl_glVertexArrayVertexAttribDivisorEXT;
glad_debug_glVertexArrayVertexAttribFormatEXT = glad_debug_impl_glVertexArrayVertexAttribFormatEXT;
glad_debug_glVertexArrayVertexAttribIFormatEXT = glad_debug_impl_glVertexArrayVertexAttribIFormatEXT;
glad_debug_glVertexArrayVertexAttribIOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribIOffsetEXT;
glad_debug_glVertexArrayVertexAttribLFormatEXT = glad_debug_impl_glVertexArrayVertexAttribLFormatEXT;
glad_debug_glVertexArrayVertexAttribLOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribLOffsetEXT;
glad_debug_glVertexArrayVertexAttribOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribOffsetEXT;
glad_debug_glVertexArrayVertexBindingDivisorEXT = glad_debug_impl_glVertexArrayVertexBindingDivisorEXT;
glad_debug_glVertexArrayVertexBuffer = glad_debug_impl_glVertexArrayVertexBuffer;
glad_debug_glVertexArrayVertexBuffers = glad_debug_impl_glVertexArrayVertexBuffers;
glad_debug_glVertexArrayVertexOffsetEXT = glad_debug_impl_glVertexArrayVertexOffsetEXT;
glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
glad_debug_glVertexAttrib1dARB = glad_debug_impl_glVertexAttrib1dARB;
glad_debug_glVertexAttrib1dNV = glad_debug_impl_glVertexAttrib1dNV;
glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
glad_debug_glVertexAttrib1dvARB = glad_debug_impl_glVertexAttrib1dvARB;
glad_debug_glVertexAttrib1dvNV = glad_debug_impl_glVertexAttrib1dvNV;
glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
glad_debug_glVertexAttrib1fARB = glad_debug_impl_glVertexAttrib1fARB;
glad_debug_glVertexAttrib1fNV = glad_debug_impl_glVertexAttrib1fNV;
glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
glad_debug_glVertexAttrib1fvARB = glad_debug_impl_glVertexAttrib1fvARB;
glad_debug_glVertexAttrib1fvNV = glad_debug_impl_glVertexAttrib1fvNV;
glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
glad_debug_glVertexAttrib1sARB = glad_debug_impl_glVertexAttrib1sARB;
glad_debug_glVertexAttrib1sNV = glad_debug_impl_glVertexAttrib1sNV;
glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
glad_debug_glVertexAttrib1svARB = glad_debug_impl_glVertexAttrib1svARB;
glad_debug_glVertexAttrib1svNV = glad_debug_impl_glVertexAttrib1svNV;
glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
glad_debug_glVertexAttrib2dARB = glad_debug_impl_glVertexAttrib2dARB;
glad_debug_glVertexAttrib2dNV = glad_debug_impl_glVertexAttrib2dNV;
glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
glad_debug_glVertexAttrib2dvARB = glad_debug_impl_glVertexAttrib2dvARB;
glad_debug_glVertexAttrib2dvNV = glad_debug_impl_glVertexAttrib2dvNV;
glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
glad_debug_glVertexAttrib2fARB = glad_debug_impl_glVertexAttrib2fARB;
glad_debug_glVertexAttrib2fNV = glad_debug_impl_glVertexAttrib2fNV;
glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
glad_debug_glVertexAttrib2fvARB = glad_debug_impl_glVertexAttrib2fvARB;
glad_debug_glVertexAttrib2fvNV = glad_debug_impl_glVertexAttrib2fvNV;
glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
glad_debug_glVertexAttrib2sARB = glad_debug_impl_glVertexAttrib2sARB;
glad_debug_glVertexAttrib2sNV = glad_debug_impl_glVertexAttrib2sNV;
glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
glad_debug_glVertexAttrib2svARB = glad_debug_impl_glVertexAttrib2svARB;
glad_debug_glVertexAttrib2svNV = glad_debug_impl_glVertexAttrib2svNV;
glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
glad_debug_glVertexAttrib3dARB = glad_debug_impl_glVertexAttrib3dARB;
glad_debug_glVertexAttrib3dNV = glad_debug_impl_glVertexAttrib3dNV;
glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
glad_debug_glVertexAttrib3dvARB = glad_debug_impl_glVertexAttrib3dvARB;
glad_debug_glVertexAttrib3dvNV = glad_debug_impl_glVertexAttrib3dvNV;
glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
glad_debug_glVertexAttrib3fARB = glad_debug_impl_glVertexAttrib3fARB;
glad_debug_glVertexAttrib3fNV = glad_debug_impl_glVertexAttrib3fNV;
glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
glad_debug_glVertexAttrib3fvARB = glad_debug_impl_glVertexAttrib3fvARB;
glad_debug_glVertexAttrib3fvNV = glad_debug_impl_glVertexAttrib3fvNV;
glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
glad_debug_glVertexAttrib3sARB = glad_debug_impl_glVertexAttrib3sARB;
glad_debug_glVertexAttrib3sNV = glad_debug_impl_glVertexAttrib3sNV;
glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
glad_debug_glVertexAttrib3svARB = glad_debug_impl_glVertexAttrib3svARB;
glad_debug_glVertexAttrib3svNV = glad_debug_impl_glVertexAttrib3svNV;
glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
glad_debug_glVertexAttrib4NbvARB = glad_debug_impl_glVertexAttrib4NbvARB;
glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
glad_debug_glVertexAttrib4NivARB = glad_debug_impl_glVertexAttrib4NivARB;
glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
glad_debug_glVertexAttrib4NsvARB = glad_debug_impl_glVertexAttrib4NsvARB;
glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
glad_debug_glVertexAttrib4NubARB = glad_debug_impl_glVertexAttrib4NubARB;
glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
glad_debug_glVertexAttrib4NubvARB = glad_debug_impl_glVertexAttrib4NubvARB;
glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
glad_debug_glVertexAttrib4NuivARB = glad_debug_impl_glVertexAttrib4NuivARB;
glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
glad_debug_glVertexAttrib4NusvARB = glad_debug_impl_glVertexAttrib4NusvARB;
glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
glad_debug_glVertexAttrib4bvARB = glad_debug_impl_glVertexAttrib4bvARB;
glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
glad_debug_glVertexAttrib4dARB = glad_debug_impl_glVertexAttrib4dARB;
glad_debug_glVertexAttrib4dNV = glad_debug_impl_glVertexAttrib4dNV;
glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
glad_debug_glVertexAttrib4dvARB = glad_debug_impl_glVertexAttrib4dvARB;
glad_debug_glVertexAttrib4dvNV = glad_debug_impl_glVertexAttrib4dvNV;
glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
glad_debug_glVertexAttrib4fARB = glad_debug_impl_glVertexAttrib4fARB;
glad_debug_glVertexAttrib4fNV = glad_debug_impl_glVertexAttrib4fNV;
glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
glad_debug_glVertexAttrib4fvARB = glad_debug_impl_glVertexAttrib4fvARB;
glad_debug_glVertexAttrib4fvNV = glad_debug_impl_glVertexAttrib4fvNV;
glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
glad_debug_glVertexAttrib4ivARB = glad_debug_impl_glVertexAttrib4ivARB;
glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
glad_debug_glVertexAttrib4sARB = glad_debug_impl_glVertexAttrib4sARB;
glad_debug_glVertexAttrib4sNV = glad_debug_impl_glVertexAttrib4sNV;
glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
glad_debug_glVertexAttrib4svARB = glad_debug_impl_glVertexAttrib4svARB;
glad_debug_glVertexAttrib4svNV = glad_debug_impl_glVertexAttrib4svNV;
glad_debug_glVertexAttrib4ubNV = glad_debug_impl_glVertexAttrib4ubNV;
glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
glad_debug_glVertexAttrib4ubvARB = glad_debug_impl_glVertexAttrib4ubvARB;
glad_debug_glVertexAttrib4ubvNV = glad_debug_impl_glVertexAttrib4ubvNV;
glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
glad_debug_glVertexAttrib4uivARB = glad_debug_impl_glVertexAttrib4uivARB;
glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
glad_debug_glVertexAttrib4usvARB = glad_debug_impl_glVertexAttrib4usvARB;
glad_debug_glVertexAttribBinding = glad_debug_impl_glVertexAttribBinding;
glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB;
glad_debug_glVertexAttribFormat = glad_debug_impl_glVertexAttribFormat;
glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
glad_debug_glVertexAttribI1iEXT = glad_debug_impl_glVertexAttribI1iEXT;
glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
glad_debug_glVertexAttribI1ivEXT = glad_debug_impl_glVertexAttribI1ivEXT;
glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
glad_debug_glVertexAttribI1uiEXT = glad_debug_impl_glVertexAttribI1uiEXT;
glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
glad_debug_glVertexAttribI1uivEXT = glad_debug_impl_glVertexAttribI1uivEXT;
glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
glad_debug_glVertexAttribI2iEXT = glad_debug_impl_glVertexAttribI2iEXT;
glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
glad_debug_glVertexAttribI2ivEXT = glad_debug_impl_glVertexAttribI2ivEXT;
glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
glad_debug_glVertexAttribI2uiEXT = glad_debug_impl_glVertexAttribI2uiEXT;
glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
glad_debug_glVertexAttribI2uivEXT = glad_debug_impl_glVertexAttribI2uivEXT;
glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
glad_debug_glVertexAttribI3iEXT = glad_debug_impl_glVertexAttribI3iEXT;
glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
glad_debug_glVertexAttribI3ivEXT = glad_debug_impl_glVertexAttribI3ivEXT;
glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
glad_debug_glVertexAttribI3uiEXT = glad_debug_impl_glVertexAttribI3uiEXT;
glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
glad_debug_glVertexAttribI3uivEXT = glad_debug_impl_glVertexAttribI3uivEXT;
glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
glad_debug_glVertexAttribI4bvEXT = glad_debug_impl_glVertexAttribI4bvEXT;
glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
glad_debug_glVertexAttribI4iEXT = glad_debug_impl_glVertexAttribI4iEXT;
glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
glad_debug_glVertexAttribI4ivEXT = glad_debug_impl_glVertexAttribI4ivEXT;
glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
glad_debug_glVertexAttribI4svEXT = glad_debug_impl_glVertexAttribI4svEXT;
glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
glad_debug_glVertexAttribI4ubvEXT = glad_debug_impl_glVertexAttribI4ubvEXT;
glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
glad_debug_glVertexAttribI4uiEXT = glad_debug_impl_glVertexAttribI4uiEXT;
glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
glad_debug_glVertexAttribI4uivEXT = glad_debug_impl_glVertexAttribI4uivEXT;
glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
glad_debug_glVertexAttribI4usvEXT = glad_debug_impl_glVertexAttribI4usvEXT;
glad_debug_glVertexAttribIFormat = glad_debug_impl_glVertexAttribIFormat;
glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
glad_debug_glVertexAttribIPointerEXT = glad_debug_impl_glVertexAttribIPointerEXT;
glad_debug_glVertexAttribL1d = glad_debug_impl_glVertexAttribL1d;
glad_debug_glVertexAttribL1dEXT = glad_debug_impl_glVertexAttribL1dEXT;
glad_debug_glVertexAttribL1dv = glad_debug_impl_glVertexAttribL1dv;
glad_debug_glVertexAttribL1dvEXT = glad_debug_impl_glVertexAttribL1dvEXT;
glad_debug_glVertexAttribL1ui64ARB = glad_debug_impl_glVertexAttribL1ui64ARB;
glad_debug_glVertexAttribL1ui64vARB = glad_debug_impl_glVertexAttribL1ui64vARB;
glad_debug_glVertexAttribL2d = glad_debug_impl_glVertexAttribL2d;
glad_debug_glVertexAttribL2dEXT = glad_debug_impl_glVertexAttribL2dEXT;
glad_debug_glVertexAttribL2dv = glad_debug_impl_glVertexAttribL2dv;
glad_debug_glVertexAttribL2dvEXT = glad_debug_impl_glVertexAttribL2dvEXT;
glad_debug_glVertexAttribL3d = glad_debug_impl_glVertexAttribL3d;
glad_debug_glVertexAttribL3dEXT = glad_debug_impl_glVertexAttribL3dEXT;
glad_debug_glVertexAttribL3dv = glad_debug_impl_glVertexAttribL3dv;
glad_debug_glVertexAttribL3dvEXT = glad_debug_impl_glVertexAttribL3dvEXT;
glad_debug_glVertexAttribL4d = glad_debug_impl_glVertexAttribL4d;
glad_debug_glVertexAttribL4dEXT = glad_debug_impl_glVertexAttribL4dEXT;
glad_debug_glVertexAttribL4dv = glad_debug_impl_glVertexAttribL4dv;
glad_debug_glVertexAttribL4dvEXT = glad_debug_impl_glVertexAttribL4dvEXT;
glad_debug_glVertexAttribLFormat = glad_debug_impl_glVertexAttribLFormat;
glad_debug_glVertexAttribLPointer = glad_debug_impl_glVertexAttribLPointer;
glad_debug_glVertexAttribLPointerEXT = glad_debug_impl_glVertexAttribLPointerEXT;
glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
glad_debug_glVertexAttribPointerARB = glad_debug_impl_glVertexAttribPointerARB;
glad_debug_glVertexAttribPointerNV = glad_debug_impl_glVertexAttribPointerNV;
glad_debug_glVertexAttribs1dvNV = glad_debug_impl_glVertexAttribs1dvNV;
glad_debug_glVertexAttribs1fvNV = glad_debug_impl_glVertexAttribs1fvNV;
glad_debug_glVertexAttribs1svNV = glad_debug_impl_glVertexAttribs1svNV;
glad_debug_glVertexAttribs2dvNV = glad_debug_impl_glVertexAttribs2dvNV;
glad_debug_glVertexAttribs2fvNV = glad_debug_impl_glVertexAttribs2fvNV;
glad_debug_glVertexAttribs2svNV = glad_debug_impl_glVertexAttribs2svNV;
glad_debug_glVertexAttribs3dvNV = glad_debug_impl_glVertexAttribs3dvNV;
glad_debug_glVertexAttribs3fvNV = glad_debug_impl_glVertexAttribs3fvNV;
glad_debug_glVertexAttribs3svNV = glad_debug_impl_glVertexAttribs3svNV;
glad_debug_glVertexAttribs4dvNV = glad_debug_impl_glVertexAttribs4dvNV;
glad_debug_glVertexAttribs4fvNV = glad_debug_impl_glVertexAttribs4fvNV;
glad_debug_glVertexAttribs4svNV = glad_debug_impl_glVertexAttribs4svNV;
glad_debug_glVertexAttribs4ubvNV = glad_debug_impl_glVertexAttribs4ubvNV;
glad_debug_glVertexBindingDivisor = glad_debug_impl_glVertexBindingDivisor;
glad_debug_glVertexPointerEXT = glad_debug_impl_glVertexPointerEXT;
glad_debug_glViewport = glad_debug_impl_glViewport;
glad_debug_glViewportArrayv = glad_debug_impl_glViewportArrayv;
glad_debug_glViewportIndexedf = glad_debug_impl_glViewportIndexedf;
glad_debug_glViewportIndexedfv = glad_debug_impl_glViewportIndexedfv;
glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
}
void gladUninstallGLDebug(void) {
glad_debug_glActiveShaderProgram = glad_glActiveShaderProgram;
glad_debug_glActiveTexture = glad_glActiveTexture;
glad_debug_glActiveTextureARB = glad_glActiveTextureARB;
glad_debug_glActiveVaryingNV = glad_glActiveVaryingNV;
glad_debug_glAreProgramsResidentNV = glad_glAreProgramsResidentNV;
glad_debug_glAreTexturesResidentEXT = glad_glAreTexturesResidentEXT;
glad_debug_glArrayElementEXT = glad_glArrayElementEXT;
glad_debug_glAttachObjectARB = glad_glAttachObjectARB;
glad_debug_glAttachShader = glad_glAttachShader;
glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender;
glad_debug_glBeginConditionalRenderNV = glad_glBeginConditionalRenderNV;
glad_debug_glBeginConditionalRenderNVX = glad_glBeginConditionalRenderNVX;
glad_debug_glBeginQuery = glad_glBeginQuery;
glad_debug_glBeginQueryARB = glad_glBeginQueryARB;
glad_debug_glBeginQueryIndexed = glad_glBeginQueryIndexed;
glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback;
glad_debug_glBeginTransformFeedbackEXT = glad_glBeginTransformFeedbackEXT;
glad_debug_glBeginTransformFeedbackNV = glad_glBeginTransformFeedbackNV;
glad_debug_glBindAttribLocation = glad_glBindAttribLocation;
glad_debug_glBindAttribLocationARB = glad_glBindAttribLocationARB;
glad_debug_glBindBuffer = glad_glBindBuffer;
glad_debug_glBindBufferARB = glad_glBindBufferARB;
glad_debug_glBindBufferBase = glad_glBindBufferBase;
glad_debug_glBindBufferBaseEXT = glad_glBindBufferBaseEXT;
glad_debug_glBindBufferBaseNV = glad_glBindBufferBaseNV;
glad_debug_glBindBufferOffsetEXT = glad_glBindBufferOffsetEXT;
glad_debug_glBindBufferOffsetNV = glad_glBindBufferOffsetNV;
glad_debug_glBindBufferRange = glad_glBindBufferRange;
glad_debug_glBindBufferRangeEXT = glad_glBindBufferRangeEXT;
glad_debug_glBindBufferRangeNV = glad_glBindBufferRangeNV;
glad_debug_glBindBuffersBase = glad_glBindBuffersBase;
glad_debug_glBindBuffersRange = glad_glBindBuffersRange;
glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation;
glad_debug_glBindFragDataLocationEXT = glad_glBindFragDataLocationEXT;
glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed;
glad_debug_glBindFramebuffer = glad_glBindFramebuffer;
glad_debug_glBindFramebufferEXT = glad_glBindFramebufferEXT;
glad_debug_glBindImageTexture = glad_glBindImageTexture;
glad_debug_glBindImageTextureEXT = glad_glBindImageTextureEXT;
glad_debug_glBindImageTextures = glad_glBindImageTextures;
glad_debug_glBindMultiTextureEXT = glad_glBindMultiTextureEXT;
glad_debug_glBindProgramARB = glad_glBindProgramARB;
glad_debug_glBindProgramNV = glad_glBindProgramNV;
glad_debug_glBindProgramPipeline = glad_glBindProgramPipeline;
glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer;
glad_debug_glBindRenderbufferEXT = glad_glBindRenderbufferEXT;
glad_debug_glBindSampler = glad_glBindSampler;
glad_debug_glBindSamplers = glad_glBindSamplers;
glad_debug_glBindTexture = glad_glBindTexture;
glad_debug_glBindTextureEXT = glad_glBindTextureEXT;
glad_debug_glBindTextureUnit = glad_glBindTextureUnit;
glad_debug_glBindTextures = glad_glBindTextures;
glad_debug_glBindTransformFeedback = glad_glBindTransformFeedback;
glad_debug_glBindTransformFeedbackNV = glad_glBindTransformFeedbackNV;
glad_debug_glBindVertexArray = glad_glBindVertexArray;
glad_debug_glBindVertexArrayAPPLE = glad_glBindVertexArrayAPPLE;
glad_debug_glBindVertexBuffer = glad_glBindVertexBuffer;
glad_debug_glBindVertexBuffers = glad_glBindVertexBuffers;
glad_debug_glBlendColor = glad_glBlendColor;
glad_debug_glBlendColorEXT = glad_glBlendColorEXT;
glad_debug_glBlendEquation = glad_glBlendEquation;
glad_debug_glBlendEquationEXT = glad_glBlendEquationEXT;
glad_debug_glBlendEquationIndexedAMD = glad_glBlendEquationIndexedAMD;
glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate;
glad_debug_glBlendEquationSeparateEXT = glad_glBlendEquationSeparateEXT;
glad_debug_glBlendEquationSeparateIndexedAMD = glad_glBlendEquationSeparateIndexedAMD;
glad_debug_glBlendEquationSeparatei = glad_glBlendEquationSeparatei;
glad_debug_glBlendEquationSeparateiARB = glad_glBlendEquationSeparateiARB;
glad_debug_glBlendEquationi = glad_glBlendEquationi;
glad_debug_glBlendEquationiARB = glad_glBlendEquationiARB;
glad_debug_glBlendFunc = glad_glBlendFunc;
glad_debug_glBlendFuncIndexedAMD = glad_glBlendFuncIndexedAMD;
glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate;
glad_debug_glBlendFuncSeparateEXT = glad_glBlendFuncSeparateEXT;
glad_debug_glBlendFuncSeparateINGR = glad_glBlendFuncSeparateINGR;
glad_debug_glBlendFuncSeparateIndexedAMD = glad_glBlendFuncSeparateIndexedAMD;
glad_debug_glBlendFuncSeparatei = glad_glBlendFuncSeparatei;
glad_debug_glBlendFuncSeparateiARB = glad_glBlendFuncSeparateiARB;
glad_debug_glBlendFunci = glad_glBlendFunci;
glad_debug_glBlendFunciARB = glad_glBlendFunciARB;
glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer;
glad_debug_glBlitFramebufferEXT = glad_glBlitFramebufferEXT;
glad_debug_glBlitNamedFramebuffer = glad_glBlitNamedFramebuffer;
glad_debug_glBufferData = glad_glBufferData;
glad_debug_glBufferDataARB = glad_glBufferDataARB;
glad_debug_glBufferParameteriAPPLE = glad_glBufferParameteriAPPLE;
glad_debug_glBufferStorage = glad_glBufferStorage;
glad_debug_glBufferSubData = glad_glBufferSubData;
glad_debug_glBufferSubDataARB = glad_glBufferSubDataARB;
glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus;
glad_debug_glCheckFramebufferStatusEXT = glad_glCheckFramebufferStatusEXT;
glad_debug_glCheckNamedFramebufferStatus = glad_glCheckNamedFramebufferStatus;
glad_debug_glCheckNamedFramebufferStatusEXT = glad_glCheckNamedFramebufferStatusEXT;
glad_debug_glClampColor = glad_glClampColor;
glad_debug_glClampColorARB = glad_glClampColorARB;
glad_debug_glClear = glad_glClear;
glad_debug_glClearBufferData = glad_glClearBufferData;
glad_debug_glClearBufferSubData = glad_glClearBufferSubData;
glad_debug_glClearBufferfi = glad_glClearBufferfi;
glad_debug_glClearBufferfv = glad_glClearBufferfv;
glad_debug_glClearBufferiv = glad_glClearBufferiv;
glad_debug_glClearBufferuiv = glad_glClearBufferuiv;
glad_debug_glClearColor = glad_glClearColor;
glad_debug_glClearColorIiEXT = glad_glClearColorIiEXT;
glad_debug_glClearColorIuiEXT = glad_glClearColorIuiEXT;
glad_debug_glClearDepth = glad_glClearDepth;
glad_debug_glClearDepthf = glad_glClearDepthf;
glad_debug_glClearDepthfOES = glad_glClearDepthfOES;
glad_debug_glClearNamedBufferData = glad_glClearNamedBufferData;
glad_debug_glClearNamedBufferDataEXT = glad_glClearNamedBufferDataEXT;
glad_debug_glClearNamedBufferSubData = glad_glClearNamedBufferSubData;
glad_debug_glClearNamedBufferSubDataEXT = glad_glClearNamedBufferSubDataEXT;
glad_debug_glClearNamedFramebufferfi = glad_glClearNamedFramebufferfi;
glad_debug_glClearNamedFramebufferfv = glad_glClearNamedFramebufferfv;
glad_debug_glClearNamedFramebufferiv = glad_glClearNamedFramebufferiv;
glad_debug_glClearNamedFramebufferuiv = glad_glClearNamedFramebufferuiv;
glad_debug_glClearStencil = glad_glClearStencil;
glad_debug_glClearTexImage = glad_glClearTexImage;
glad_debug_glClearTexSubImage = glad_glClearTexSubImage;
glad_debug_glClientActiveTextureARB = glad_glClientActiveTextureARB;
glad_debug_glClientAttribDefaultEXT = glad_glClientAttribDefaultEXT;
glad_debug_glClientWaitSync = glad_glClientWaitSync;
glad_debug_glClipControl = glad_glClipControl;
glad_debug_glClipPlanefOES = glad_glClipPlanefOES;
glad_debug_glColorMask = glad_glColorMask;
glad_debug_glColorMaskIndexedEXT = glad_glColorMaskIndexedEXT;
glad_debug_glColorMaski = glad_glColorMaski;
glad_debug_glColorPointerEXT = glad_glColorPointerEXT;
glad_debug_glCompileShader = glad_glCompileShader;
glad_debug_glCompileShaderARB = glad_glCompileShaderARB;
glad_debug_glCompressedMultiTexImage1DEXT = glad_glCompressedMultiTexImage1DEXT;
glad_debug_glCompressedMultiTexImage2DEXT = glad_glCompressedMultiTexImage2DEXT;
glad_debug_glCompressedMultiTexImage3DEXT = glad_glCompressedMultiTexImage3DEXT;
glad_debug_glCompressedMultiTexSubImage1DEXT = glad_glCompressedMultiTexSubImage1DEXT;
glad_debug_glCompressedMultiTexSubImage2DEXT = glad_glCompressedMultiTexSubImage2DEXT;
glad_debug_glCompressedMultiTexSubImage3DEXT = glad_glCompressedMultiTexSubImage3DEXT;
glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D;
glad_debug_glCompressedTexImage1DARB = glad_glCompressedTexImage1DARB;
glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D;
glad_debug_glCompressedTexImage2DARB = glad_glCompressedTexImage2DARB;
glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D;
glad_debug_glCompressedTexImage3DARB = glad_glCompressedTexImage3DARB;
glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D;
glad_debug_glCompressedTexSubImage1DARB = glad_glCompressedTexSubImage1DARB;
glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D;
glad_debug_glCompressedTexSubImage2DARB = glad_glCompressedTexSubImage2DARB;
glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D;
glad_debug_glCompressedTexSubImage3DARB = glad_glCompressedTexSubImage3DARB;
glad_debug_glCompressedTextureImage1DEXT = glad_glCompressedTextureImage1DEXT;
glad_debug_glCompressedTextureImage2DEXT = glad_glCompressedTextureImage2DEXT;
glad_debug_glCompressedTextureImage3DEXT = glad_glCompressedTextureImage3DEXT;
glad_debug_glCompressedTextureSubImage1D = glad_glCompressedTextureSubImage1D;
glad_debug_glCompressedTextureSubImage1DEXT = glad_glCompressedTextureSubImage1DEXT;
glad_debug_glCompressedTextureSubImage2D = glad_glCompressedTextureSubImage2D;
glad_debug_glCompressedTextureSubImage2DEXT = glad_glCompressedTextureSubImage2DEXT;
glad_debug_glCompressedTextureSubImage3D = glad_glCompressedTextureSubImage3D;
glad_debug_glCompressedTextureSubImage3DEXT = glad_glCompressedTextureSubImage3DEXT;
glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData;
glad_debug_glCopyImageSubData = glad_glCopyImageSubData;
glad_debug_glCopyMultiTexImage1DEXT = glad_glCopyMultiTexImage1DEXT;
glad_debug_glCopyMultiTexImage2DEXT = glad_glCopyMultiTexImage2DEXT;
glad_debug_glCopyMultiTexSubImage1DEXT = glad_glCopyMultiTexSubImage1DEXT;
glad_debug_glCopyMultiTexSubImage2DEXT = glad_glCopyMultiTexSubImage2DEXT;
glad_debug_glCopyMultiTexSubImage3DEXT = glad_glCopyMultiTexSubImage3DEXT;
glad_debug_glCopyNamedBufferSubData = glad_glCopyNamedBufferSubData;
glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D;
glad_debug_glCopyTexImage1DEXT = glad_glCopyTexImage1DEXT;
glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D;
glad_debug_glCopyTexImage2DEXT = glad_glCopyTexImage2DEXT;
glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D;
glad_debug_glCopyTexSubImage1DEXT = glad_glCopyTexSubImage1DEXT;
glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D;
glad_debug_glCopyTexSubImage2DEXT = glad_glCopyTexSubImage2DEXT;
glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D;
glad_debug_glCopyTexSubImage3DEXT = glad_glCopyTexSubImage3DEXT;
glad_debug_glCopyTextureImage1DEXT = glad_glCopyTextureImage1DEXT;
glad_debug_glCopyTextureImage2DEXT = glad_glCopyTextureImage2DEXT;
glad_debug_glCopyTextureSubImage1D = glad_glCopyTextureSubImage1D;
glad_debug_glCopyTextureSubImage1DEXT = glad_glCopyTextureSubImage1DEXT;
glad_debug_glCopyTextureSubImage2D = glad_glCopyTextureSubImage2D;
glad_debug_glCopyTextureSubImage2DEXT = glad_glCopyTextureSubImage2DEXT;
glad_debug_glCopyTextureSubImage3D = glad_glCopyTextureSubImage3D;
glad_debug_glCopyTextureSubImage3DEXT = glad_glCopyTextureSubImage3DEXT;
glad_debug_glCreateBuffers = glad_glCreateBuffers;
glad_debug_glCreateFramebuffers = glad_glCreateFramebuffers;
glad_debug_glCreateProgram = glad_glCreateProgram;
glad_debug_glCreateProgramObjectARB = glad_glCreateProgramObjectARB;
glad_debug_glCreateProgramPipelines = glad_glCreateProgramPipelines;
glad_debug_glCreateQueries = glad_glCreateQueries;
glad_debug_glCreateRenderbuffers = glad_glCreateRenderbuffers;
glad_debug_glCreateSamplers = glad_glCreateSamplers;
glad_debug_glCreateShader = glad_glCreateShader;
glad_debug_glCreateShaderObjectARB = glad_glCreateShaderObjectARB;
glad_debug_glCreateShaderProgramv = glad_glCreateShaderProgramv;
glad_debug_glCreateTextures = glad_glCreateTextures;
glad_debug_glCreateTransformFeedbacks = glad_glCreateTransformFeedbacks;
glad_debug_glCreateVertexArrays = glad_glCreateVertexArrays;
glad_debug_glCullFace = glad_glCullFace;
glad_debug_glDebugMessageCallback = glad_glDebugMessageCallback;
glad_debug_glDebugMessageCallbackARB = glad_glDebugMessageCallbackARB;
glad_debug_glDebugMessageControl = glad_glDebugMessageControl;
glad_debug_glDebugMessageControlARB = glad_glDebugMessageControlARB;
glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert;
glad_debug_glDebugMessageInsertARB = glad_glDebugMessageInsertARB;
glad_debug_glDeleteBuffers = glad_glDeleteBuffers;
glad_debug_glDeleteBuffersARB = glad_glDeleteBuffersARB;
glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers;
glad_debug_glDeleteFramebuffersEXT = glad_glDeleteFramebuffersEXT;
glad_debug_glDeleteObjectARB = glad_glDeleteObjectARB;
glad_debug_glDeleteProgram = glad_glDeleteProgram;
glad_debug_glDeleteProgramPipelines = glad_glDeleteProgramPipelines;
glad_debug_glDeleteProgramsARB = glad_glDeleteProgramsARB;
glad_debug_glDeleteProgramsNV = glad_glDeleteProgramsNV;
glad_debug_glDeleteQueries = glad_glDeleteQueries;
glad_debug_glDeleteQueriesARB = glad_glDeleteQueriesARB;
glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers;
glad_debug_glDeleteRenderbuffersEXT = glad_glDeleteRenderbuffersEXT;
glad_debug_glDeleteSamplers = glad_glDeleteSamplers;
glad_debug_glDeleteShader = glad_glDeleteShader;
glad_debug_glDeleteSync = glad_glDeleteSync;
glad_debug_glDeleteTextures = glad_glDeleteTextures;
glad_debug_glDeleteTexturesEXT = glad_glDeleteTexturesEXT;
glad_debug_glDeleteTransformFeedbacks = glad_glDeleteTransformFeedbacks;
glad_debug_glDeleteTransformFeedbacksNV = glad_glDeleteTransformFeedbacksNV;
glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays;
glad_debug_glDeleteVertexArraysAPPLE = glad_glDeleteVertexArraysAPPLE;
glad_debug_glDepthFunc = glad_glDepthFunc;
glad_debug_glDepthMask = glad_glDepthMask;
glad_debug_glDepthRange = glad_glDepthRange;
glad_debug_glDepthRangeArraydvNV = glad_glDepthRangeArraydvNV;
glad_debug_glDepthRangeArrayv = glad_glDepthRangeArrayv;
glad_debug_glDepthRangeIndexed = glad_glDepthRangeIndexed;
glad_debug_glDepthRangeIndexeddNV = glad_glDepthRangeIndexeddNV;
glad_debug_glDepthRangef = glad_glDepthRangef;
glad_debug_glDepthRangefOES = glad_glDepthRangefOES;
glad_debug_glDetachObjectARB = glad_glDetachObjectARB;
glad_debug_glDetachShader = glad_glDetachShader;
glad_debug_glDisable = glad_glDisable;
glad_debug_glDisableClientStateIndexedEXT = glad_glDisableClientStateIndexedEXT;
glad_debug_glDisableClientStateiEXT = glad_glDisableClientStateiEXT;
glad_debug_glDisableIndexedEXT = glad_glDisableIndexedEXT;
glad_debug_glDisableVertexArrayAttrib = glad_glDisableVertexArrayAttrib;
glad_debug_glDisableVertexArrayAttribEXT = glad_glDisableVertexArrayAttribEXT;
glad_debug_glDisableVertexArrayEXT = glad_glDisableVertexArrayEXT;
glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray;
glad_debug_glDisableVertexAttribArrayARB = glad_glDisableVertexAttribArrayARB;
glad_debug_glDisablei = glad_glDisablei;
glad_debug_glDispatchCompute = glad_glDispatchCompute;
glad_debug_glDispatchComputeIndirect = glad_glDispatchComputeIndirect;
glad_debug_glDrawArrays = glad_glDrawArrays;
glad_debug_glDrawArraysEXT = glad_glDrawArraysEXT;
glad_debug_glDrawArraysIndirect = glad_glDrawArraysIndirect;
glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced;
glad_debug_glDrawArraysInstancedARB = glad_glDrawArraysInstancedARB;
glad_debug_glDrawArraysInstancedBaseInstance = glad_glDrawArraysInstancedBaseInstance;
glad_debug_glDrawArraysInstancedEXT = glad_glDrawArraysInstancedEXT;
glad_debug_glDrawBuffer = glad_glDrawBuffer;
glad_debug_glDrawBuffers = glad_glDrawBuffers;
glad_debug_glDrawBuffersARB = glad_glDrawBuffersARB;
glad_debug_glDrawBuffersATI = glad_glDrawBuffersATI;
glad_debug_glDrawElements = glad_glDrawElements;
glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex;
glad_debug_glDrawElementsIndirect = glad_glDrawElementsIndirect;
glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced;
glad_debug_glDrawElementsInstancedARB = glad_glDrawElementsInstancedARB;
glad_debug_glDrawElementsInstancedBaseInstance = glad_glDrawElementsInstancedBaseInstance;
glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex;
glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_glDrawElementsInstancedBaseVertexBaseInstance;
glad_debug_glDrawElementsInstancedEXT = glad_glDrawElementsInstancedEXT;
glad_debug_glDrawRangeElements = glad_glDrawRangeElements;
glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex;
glad_debug_glDrawRangeElementsEXT = glad_glDrawRangeElementsEXT;
glad_debug_glDrawTransformFeedback = glad_glDrawTransformFeedback;
glad_debug_glDrawTransformFeedbackInstanced = glad_glDrawTransformFeedbackInstanced;
glad_debug_glDrawTransformFeedbackNV = glad_glDrawTransformFeedbackNV;
glad_debug_glDrawTransformFeedbackStream = glad_glDrawTransformFeedbackStream;
glad_debug_glDrawTransformFeedbackStreamInstanced = glad_glDrawTransformFeedbackStreamInstanced;
glad_debug_glEdgeFlagPointerEXT = glad_glEdgeFlagPointerEXT;
glad_debug_glEnable = glad_glEnable;
glad_debug_glEnableClientStateIndexedEXT = glad_glEnableClientStateIndexedEXT;
glad_debug_glEnableClientStateiEXT = glad_glEnableClientStateiEXT;
glad_debug_glEnableIndexedEXT = glad_glEnableIndexedEXT;
glad_debug_glEnableVertexArrayAttrib = glad_glEnableVertexArrayAttrib;
glad_debug_glEnableVertexArrayAttribEXT = glad_glEnableVertexArrayAttribEXT;
glad_debug_glEnableVertexArrayEXT = glad_glEnableVertexArrayEXT;
glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray;
glad_debug_glEnableVertexAttribArrayARB = glad_glEnableVertexAttribArrayARB;
glad_debug_glEnablei = glad_glEnablei;
glad_debug_glEndConditionalRender = glad_glEndConditionalRender;
glad_debug_glEndConditionalRenderNV = glad_glEndConditionalRenderNV;
glad_debug_glEndConditionalRenderNVX = glad_glEndConditionalRenderNVX;
glad_debug_glEndQuery = glad_glEndQuery;
glad_debug_glEndQueryARB = glad_glEndQueryARB;
glad_debug_glEndQueryIndexed = glad_glEndQueryIndexed;
glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback;
glad_debug_glEndTransformFeedbackEXT = glad_glEndTransformFeedbackEXT;
glad_debug_glEndTransformFeedbackNV = glad_glEndTransformFeedbackNV;
glad_debug_glExecuteProgramNV = glad_glExecuteProgramNV;
glad_debug_glFenceSync = glad_glFenceSync;
glad_debug_glFinish = glad_glFinish;
glad_debug_glFlush = glad_glFlush;
glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange;
glad_debug_glFlushMappedBufferRangeAPPLE = glad_glFlushMappedBufferRangeAPPLE;
glad_debug_glFlushMappedNamedBufferRange = glad_glFlushMappedNamedBufferRange;
glad_debug_glFlushMappedNamedBufferRangeEXT = glad_glFlushMappedNamedBufferRangeEXT;
glad_debug_glFramebufferDrawBufferEXT = glad_glFramebufferDrawBufferEXT;
glad_debug_glFramebufferDrawBuffersEXT = glad_glFramebufferDrawBuffersEXT;
glad_debug_glFramebufferParameteri = glad_glFramebufferParameteri;
glad_debug_glFramebufferReadBufferEXT = glad_glFramebufferReadBufferEXT;
glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer;
glad_debug_glFramebufferRenderbufferEXT = glad_glFramebufferRenderbufferEXT;
glad_debug_glFramebufferTexture = glad_glFramebufferTexture;
glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D;
glad_debug_glFramebufferTexture1DEXT = glad_glFramebufferTexture1DEXT;
glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D;
glad_debug_glFramebufferTexture2DEXT = glad_glFramebufferTexture2DEXT;
glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D;
glad_debug_glFramebufferTexture3DEXT = glad_glFramebufferTexture3DEXT;
glad_debug_glFramebufferTextureARB = glad_glFramebufferTextureARB;
glad_debug_glFramebufferTextureEXT = glad_glFramebufferTextureEXT;
glad_debug_glFramebufferTextureFaceARB = glad_glFramebufferTextureFaceARB;
glad_debug_glFramebufferTextureFaceEXT = glad_glFramebufferTextureFaceEXT;
glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer;
glad_debug_glFramebufferTextureLayerARB = glad_glFramebufferTextureLayerARB;
glad_debug_glFramebufferTextureLayerEXT = glad_glFramebufferTextureLayerEXT;
glad_debug_glFrontFace = glad_glFrontFace;
glad_debug_glFrustumfOES = glad_glFrustumfOES;
glad_debug_glGenBuffers = glad_glGenBuffers;
glad_debug_glGenBuffersARB = glad_glGenBuffersARB;
glad_debug_glGenFramebuffers = glad_glGenFramebuffers;
glad_debug_glGenFramebuffersEXT = glad_glGenFramebuffersEXT;
glad_debug_glGenProgramPipelines = glad_glGenProgramPipelines;
glad_debug_glGenProgramsARB = glad_glGenProgramsARB;
glad_debug_glGenProgramsNV = glad_glGenProgramsNV;
glad_debug_glGenQueries = glad_glGenQueries;
glad_debug_glGenQueriesARB = glad_glGenQueriesARB;
glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers;
glad_debug_glGenRenderbuffersEXT = glad_glGenRenderbuffersEXT;
glad_debug_glGenSamplers = glad_glGenSamplers;
glad_debug_glGenTextures = glad_glGenTextures;
glad_debug_glGenTexturesEXT = glad_glGenTexturesEXT;
glad_debug_glGenTransformFeedbacks = glad_glGenTransformFeedbacks;
glad_debug_glGenTransformFeedbacksNV = glad_glGenTransformFeedbacksNV;
glad_debug_glGenVertexArrays = glad_glGenVertexArrays;
glad_debug_glGenVertexArraysAPPLE = glad_glGenVertexArraysAPPLE;
glad_debug_glGenerateMipmap = glad_glGenerateMipmap;
glad_debug_glGenerateMipmapEXT = glad_glGenerateMipmapEXT;
glad_debug_glGenerateMultiTexMipmapEXT = glad_glGenerateMultiTexMipmapEXT;
glad_debug_glGenerateTextureMipmap = glad_glGenerateTextureMipmap;
glad_debug_glGenerateTextureMipmapEXT = glad_glGenerateTextureMipmapEXT;
glad_debug_glGetActiveAtomicCounterBufferiv = glad_glGetActiveAtomicCounterBufferiv;
glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib;
glad_debug_glGetActiveAttribARB = glad_glGetActiveAttribARB;
glad_debug_glGetActiveSubroutineName = glad_glGetActiveSubroutineName;
glad_debug_glGetActiveSubroutineUniformName = glad_glGetActiveSubroutineUniformName;
glad_debug_glGetActiveSubroutineUniformiv = glad_glGetActiveSubroutineUniformiv;
glad_debug_glGetActiveUniform = glad_glGetActiveUniform;
glad_debug_glGetActiveUniformARB = glad_glGetActiveUniformARB;
glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName;
glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv;
glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName;
glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv;
glad_debug_glGetActiveVaryingNV = glad_glGetActiveVaryingNV;
glad_debug_glGetAttachedObjectsARB = glad_glGetAttachedObjectsARB;
glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders;
glad_debug_glGetAttribLocation = glad_glGetAttribLocation;
glad_debug_glGetAttribLocationARB = glad_glGetAttribLocationARB;
glad_debug_glGetBooleanIndexedvEXT = glad_glGetBooleanIndexedvEXT;
glad_debug_glGetBooleani_v = glad_glGetBooleani_v;
glad_debug_glGetBooleanv = glad_glGetBooleanv;
glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v;
glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv;
glad_debug_glGetBufferParameterivARB = glad_glGetBufferParameterivARB;
glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv;
glad_debug_glGetBufferPointervARB = glad_glGetBufferPointervARB;
glad_debug_glGetBufferSubData = glad_glGetBufferSubData;
glad_debug_glGetBufferSubDataARB = glad_glGetBufferSubDataARB;
glad_debug_glGetClipPlanefOES = glad_glGetClipPlanefOES;
glad_debug_glGetCompressedMultiTexImageEXT = glad_glGetCompressedMultiTexImageEXT;
glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage;
glad_debug_glGetCompressedTexImageARB = glad_glGetCompressedTexImageARB;
glad_debug_glGetCompressedTextureImage = glad_glGetCompressedTextureImage;
glad_debug_glGetCompressedTextureImageEXT = glad_glGetCompressedTextureImageEXT;
glad_debug_glGetCompressedTextureSubImage = glad_glGetCompressedTextureSubImage;
glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog;
glad_debug_glGetDebugMessageLogARB = glad_glGetDebugMessageLogARB;
glad_debug_glGetDoubleIndexedvEXT = glad_glGetDoubleIndexedvEXT;
glad_debug_glGetDoublei_v = glad_glGetDoublei_v;
glad_debug_glGetDoublei_vEXT = glad_glGetDoublei_vEXT;
glad_debug_glGetDoublev = glad_glGetDoublev;
glad_debug_glGetError = glad_glGetError;
glad_debug_glGetFloatIndexedvEXT = glad_glGetFloatIndexedvEXT;
glad_debug_glGetFloati_v = glad_glGetFloati_v;
glad_debug_glGetFloati_vEXT = glad_glGetFloati_vEXT;
glad_debug_glGetFloatv = glad_glGetFloatv;
glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex;
glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation;
glad_debug_glGetFragDataLocationEXT = glad_glGetFragDataLocationEXT;
glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv;
glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_glGetFramebufferAttachmentParameterivEXT;
glad_debug_glGetFramebufferParameteriv = glad_glGetFramebufferParameteriv;
glad_debug_glGetFramebufferParameterivEXT = glad_glGetFramebufferParameterivEXT;
glad_debug_glGetGraphicsResetStatus = glad_glGetGraphicsResetStatus;
glad_debug_glGetGraphicsResetStatusARB = glad_glGetGraphicsResetStatusARB;
glad_debug_glGetHandleARB = glad_glGetHandleARB;
glad_debug_glGetImageHandleARB = glad_glGetImageHandleARB;
glad_debug_glGetImageHandleNV = glad_glGetImageHandleNV;
glad_debug_glGetInfoLogARB = glad_glGetInfoLogARB;
glad_debug_glGetInteger64i_v = glad_glGetInteger64i_v;
glad_debug_glGetInteger64v = glad_glGetInteger64v;
glad_debug_glGetIntegerIndexedvEXT = glad_glGetIntegerIndexedvEXT;
glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v;
glad_debug_glGetIntegerv = glad_glGetIntegerv;
glad_debug_glGetInternalformati64v = glad_glGetInternalformati64v;
glad_debug_glGetInternalformativ = glad_glGetInternalformativ;
glad_debug_glGetMultiTexEnvfvEXT = glad_glGetMultiTexEnvfvEXT;
glad_debug_glGetMultiTexEnvivEXT = glad_glGetMultiTexEnvivEXT;
glad_debug_glGetMultiTexGendvEXT = glad_glGetMultiTexGendvEXT;
glad_debug_glGetMultiTexGenfvEXT = glad_glGetMultiTexGenfvEXT;
glad_debug_glGetMultiTexGenivEXT = glad_glGetMultiTexGenivEXT;
glad_debug_glGetMultiTexImageEXT = glad_glGetMultiTexImageEXT;
glad_debug_glGetMultiTexLevelParameterfvEXT = glad_glGetMultiTexLevelParameterfvEXT;
glad_debug_glGetMultiTexLevelParameterivEXT = glad_glGetMultiTexLevelParameterivEXT;
glad_debug_glGetMultiTexParameterIivEXT = glad_glGetMultiTexParameterIivEXT;
glad_debug_glGetMultiTexParameterIuivEXT = glad_glGetMultiTexParameterIuivEXT;
glad_debug_glGetMultiTexParameterfvEXT = glad_glGetMultiTexParameterfvEXT;
glad_debug_glGetMultiTexParameterivEXT = glad_glGetMultiTexParameterivEXT;
glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv;
glad_debug_glGetMultisamplefvNV = glad_glGetMultisamplefvNV;
glad_debug_glGetNamedBufferParameteri64v = glad_glGetNamedBufferParameteri64v;
glad_debug_glGetNamedBufferParameteriv = glad_glGetNamedBufferParameteriv;
glad_debug_glGetNamedBufferParameterivEXT = glad_glGetNamedBufferParameterivEXT;
glad_debug_glGetNamedBufferPointerv = glad_glGetNamedBufferPointerv;
glad_debug_glGetNamedBufferPointervEXT = glad_glGetNamedBufferPointervEXT;
glad_debug_glGetNamedBufferSubData = glad_glGetNamedBufferSubData;
glad_debug_glGetNamedBufferSubDataEXT = glad_glGetNamedBufferSubDataEXT;
glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_glGetNamedFramebufferAttachmentParameteriv;
glad_debug_glGetNamedFramebufferAttachmentParameterivEXT = glad_glGetNamedFramebufferAttachmentParameterivEXT;
glad_debug_glGetNamedFramebufferParameteriv = glad_glGetNamedFramebufferParameteriv;
glad_debug_glGetNamedFramebufferParameterivEXT = glad_glGetNamedFramebufferParameterivEXT;
glad_debug_glGetNamedProgramLocalParameterIivEXT = glad_glGetNamedProgramLocalParameterIivEXT;
glad_debug_glGetNamedProgramLocalParameterIuivEXT = glad_glGetNamedProgramLocalParameterIuivEXT;
glad_debug_glGetNamedProgramLocalParameterdvEXT = glad_glGetNamedProgramLocalParameterdvEXT;
glad_debug_glGetNamedProgramLocalParameterfvEXT = glad_glGetNamedProgramLocalParameterfvEXT;
glad_debug_glGetNamedProgramStringEXT = glad_glGetNamedProgramStringEXT;
glad_debug_glGetNamedProgramivEXT = glad_glGetNamedProgramivEXT;
glad_debug_glGetNamedRenderbufferParameteriv = glad_glGetNamedRenderbufferParameteriv;
glad_debug_glGetNamedRenderbufferParameterivEXT = glad_glGetNamedRenderbufferParameterivEXT;
glad_debug_glGetObjectLabel = glad_glGetObjectLabel;
glad_debug_glGetObjectParameterfvARB = glad_glGetObjectParameterfvARB;
glad_debug_glGetObjectParameterivARB = glad_glGetObjectParameterivARB;
glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel;
glad_debug_glGetPointerIndexedvEXT = glad_glGetPointerIndexedvEXT;
glad_debug_glGetPointeri_vEXT = glad_glGetPointeri_vEXT;
glad_debug_glGetPointerv = glad_glGetPointerv;
glad_debug_glGetPointervEXT = glad_glGetPointervEXT;
glad_debug_glGetProgramBinary = glad_glGetProgramBinary;
glad_debug_glGetProgramEnvParameterdvARB = glad_glGetProgramEnvParameterdvARB;
glad_debug_glGetProgramEnvParameterfvARB = glad_glGetProgramEnvParameterfvARB;
glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog;
glad_debug_glGetProgramInterfaceiv = glad_glGetProgramInterfaceiv;
glad_debug_glGetProgramLocalParameterdvARB = glad_glGetProgramLocalParameterdvARB;
glad_debug_glGetProgramLocalParameterfvARB = glad_glGetProgramLocalParameterfvARB;
glad_debug_glGetProgramParameterdvNV = glad_glGetProgramParameterdvNV;
glad_debug_glGetProgramParameterfvNV = glad_glGetProgramParameterfvNV;
glad_debug_glGetProgramPipelineInfoLog = glad_glGetProgramPipelineInfoLog;
glad_debug_glGetProgramPipelineiv = glad_glGetProgramPipelineiv;
glad_debug_glGetProgramResourceIndex = glad_glGetProgramResourceIndex;
glad_debug_glGetProgramResourceLocation = glad_glGetProgramResourceLocation;
glad_debug_glGetProgramResourceLocationIndex = glad_glGetProgramResourceLocationIndex;
glad_debug_glGetProgramResourceName = glad_glGetProgramResourceName;
glad_debug_glGetProgramResourceiv = glad_glGetProgramResourceiv;
glad_debug_glGetProgramStageiv = glad_glGetProgramStageiv;
glad_debug_glGetProgramStringARB = glad_glGetProgramStringARB;
glad_debug_glGetProgramStringNV = glad_glGetProgramStringNV;
glad_debug_glGetProgramiv = glad_glGetProgramiv;
glad_debug_glGetProgramivARB = glad_glGetProgramivARB;
glad_debug_glGetProgramivNV = glad_glGetProgramivNV;
glad_debug_glGetQueryBufferObjecti64v = glad_glGetQueryBufferObjecti64v;
glad_debug_glGetQueryBufferObjectiv = glad_glGetQueryBufferObjectiv;
glad_debug_glGetQueryBufferObjectui64v = glad_glGetQueryBufferObjectui64v;
glad_debug_glGetQueryBufferObjectuiv = glad_glGetQueryBufferObjectuiv;
glad_debug_glGetQueryIndexediv = glad_glGetQueryIndexediv;
glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v;
glad_debug_glGetQueryObjecti64vEXT = glad_glGetQueryObjecti64vEXT;
glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv;
glad_debug_glGetQueryObjectivARB = glad_glGetQueryObjectivARB;
glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v;
glad_debug_glGetQueryObjectui64vEXT = glad_glGetQueryObjectui64vEXT;
glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv;
glad_debug_glGetQueryObjectuivARB = glad_glGetQueryObjectuivARB;
glad_debug_glGetQueryiv = glad_glGetQueryiv;
glad_debug_glGetQueryivARB = glad_glGetQueryivARB;
glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv;
glad_debug_glGetRenderbufferParameterivEXT = glad_glGetRenderbufferParameterivEXT;
glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv;
glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv;
glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv;
glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv;
glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog;
glad_debug_glGetShaderPrecisionFormat = glad_glGetShaderPrecisionFormat;
glad_debug_glGetShaderSource = glad_glGetShaderSource;
glad_debug_glGetShaderSourceARB = glad_glGetShaderSourceARB;
glad_debug_glGetShaderiv = glad_glGetShaderiv;
glad_debug_glGetString = glad_glGetString;
glad_debug_glGetStringi = glad_glGetStringi;
glad_debug_glGetSubroutineIndex = glad_glGetSubroutineIndex;
glad_debug_glGetSubroutineUniformLocation = glad_glGetSubroutineUniformLocation;
glad_debug_glGetSynciv = glad_glGetSynciv;
glad_debug_glGetTexImage = glad_glGetTexImage;
glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv;
glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv;
glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv;
glad_debug_glGetTexParameterIivEXT = glad_glGetTexParameterIivEXT;
glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv;
glad_debug_glGetTexParameterIuivEXT = glad_glGetTexParameterIuivEXT;
glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv;
glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv;
glad_debug_glGetTextureHandleARB = glad_glGetTextureHandleARB;
glad_debug_glGetTextureHandleNV = glad_glGetTextureHandleNV;
glad_debug_glGetTextureImage = glad_glGetTextureImage;
glad_debug_glGetTextureImageEXT = glad_glGetTextureImageEXT;
glad_debug_glGetTextureLevelParameterfv = glad_glGetTextureLevelParameterfv;
glad_debug_glGetTextureLevelParameterfvEXT = glad_glGetTextureLevelParameterfvEXT;
glad_debug_glGetTextureLevelParameteriv = glad_glGetTextureLevelParameteriv;
glad_debug_glGetTextureLevelParameterivEXT = glad_glGetTextureLevelParameterivEXT;
glad_debug_glGetTextureParameterIiv = glad_glGetTextureParameterIiv;
glad_debug_glGetTextureParameterIivEXT = glad_glGetTextureParameterIivEXT;
glad_debug_glGetTextureParameterIuiv = glad_glGetTextureParameterIuiv;
glad_debug_glGetTextureParameterIuivEXT = glad_glGetTextureParameterIuivEXT;
glad_debug_glGetTextureParameterfv = glad_glGetTextureParameterfv;
glad_debug_glGetTextureParameterfvEXT = glad_glGetTextureParameterfvEXT;
glad_debug_glGetTextureParameteriv = glad_glGetTextureParameteriv;
glad_debug_glGetTextureParameterivEXT = glad_glGetTextureParameterivEXT;
glad_debug_glGetTextureSamplerHandleARB = glad_glGetTextureSamplerHandleARB;
glad_debug_glGetTextureSamplerHandleNV = glad_glGetTextureSamplerHandleNV;
glad_debug_glGetTextureSubImage = glad_glGetTextureSubImage;
glad_debug_glGetTrackMatrixivNV = glad_glGetTrackMatrixivNV;
glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying;
glad_debug_glGetTransformFeedbackVaryingEXT = glad_glGetTransformFeedbackVaryingEXT;
glad_debug_glGetTransformFeedbackVaryingNV = glad_glGetTransformFeedbackVaryingNV;
glad_debug_glGetTransformFeedbacki64_v = glad_glGetTransformFeedbacki64_v;
glad_debug_glGetTransformFeedbacki_v = glad_glGetTransformFeedbacki_v;
glad_debug_glGetTransformFeedbackiv = glad_glGetTransformFeedbackiv;
glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex;
glad_debug_glGetUniformIndices = glad_glGetUniformIndices;
glad_debug_glGetUniformLocation = glad_glGetUniformLocation;
glad_debug_glGetUniformLocationARB = glad_glGetUniformLocationARB;
glad_debug_glGetUniformSubroutineuiv = glad_glGetUniformSubroutineuiv;
glad_debug_glGetUniformdv = glad_glGetUniformdv;
glad_debug_glGetUniformfv = glad_glGetUniformfv;
glad_debug_glGetUniformfvARB = glad_glGetUniformfvARB;
glad_debug_glGetUniformiv = glad_glGetUniformiv;
glad_debug_glGetUniformivARB = glad_glGetUniformivARB;
glad_debug_glGetUniformuiv = glad_glGetUniformuiv;
glad_debug_glGetUniformuivEXT = glad_glGetUniformuivEXT;
glad_debug_glGetVaryingLocationNV = glad_glGetVaryingLocationNV;
glad_debug_glGetVertexArrayIndexed64iv = glad_glGetVertexArrayIndexed64iv;
glad_debug_glGetVertexArrayIndexediv = glad_glGetVertexArrayIndexediv;
glad_debug_glGetVertexArrayIntegeri_vEXT = glad_glGetVertexArrayIntegeri_vEXT;
glad_debug_glGetVertexArrayIntegervEXT = glad_glGetVertexArrayIntegervEXT;
glad_debug_glGetVertexArrayPointeri_vEXT = glad_glGetVertexArrayPointeri_vEXT;
glad_debug_glGetVertexArrayPointervEXT = glad_glGetVertexArrayPointervEXT;
glad_debug_glGetVertexArrayiv = glad_glGetVertexArrayiv;
glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv;
glad_debug_glGetVertexAttribIivEXT = glad_glGetVertexAttribIivEXT;
glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv;
glad_debug_glGetVertexAttribIuivEXT = glad_glGetVertexAttribIuivEXT;
glad_debug_glGetVertexAttribLdv = glad_glGetVertexAttribLdv;
glad_debug_glGetVertexAttribLdvEXT = glad_glGetVertexAttribLdvEXT;
glad_debug_glGetVertexAttribLui64vARB = glad_glGetVertexAttribLui64vARB;
glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv;
glad_debug_glGetVertexAttribPointervARB = glad_glGetVertexAttribPointervARB;
glad_debug_glGetVertexAttribPointervNV = glad_glGetVertexAttribPointervNV;
glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv;
glad_debug_glGetVertexAttribdvARB = glad_glGetVertexAttribdvARB;
glad_debug_glGetVertexAttribdvNV = glad_glGetVertexAttribdvNV;
glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv;
glad_debug_glGetVertexAttribfvARB = glad_glGetVertexAttribfvARB;
glad_debug_glGetVertexAttribfvNV = glad_glGetVertexAttribfvNV;
glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv;
glad_debug_glGetVertexAttribivARB = glad_glGetVertexAttribivARB;
glad_debug_glGetVertexAttribivNV = glad_glGetVertexAttribivNV;
glad_debug_glGetnCompressedTexImage = glad_glGetnCompressedTexImage;
glad_debug_glGetnCompressedTexImageARB = glad_glGetnCompressedTexImageARB;
glad_debug_glGetnTexImage = glad_glGetnTexImage;
glad_debug_glGetnTexImageARB = glad_glGetnTexImageARB;
glad_debug_glGetnUniformdv = glad_glGetnUniformdv;
glad_debug_glGetnUniformdvARB = glad_glGetnUniformdvARB;
glad_debug_glGetnUniformfv = glad_glGetnUniformfv;
glad_debug_glGetnUniformfvARB = glad_glGetnUniformfvARB;
glad_debug_glGetnUniformiv = glad_glGetnUniformiv;
glad_debug_glGetnUniformivARB = glad_glGetnUniformivARB;
glad_debug_glGetnUniformuiv = glad_glGetnUniformuiv;
glad_debug_glGetnUniformuivARB = glad_glGetnUniformuivARB;
glad_debug_glHint = glad_glHint;
glad_debug_glIndexPointerEXT = glad_glIndexPointerEXT;
glad_debug_glInvalidateBufferData = glad_glInvalidateBufferData;
glad_debug_glInvalidateBufferSubData = glad_glInvalidateBufferSubData;
glad_debug_glInvalidateFramebuffer = glad_glInvalidateFramebuffer;
glad_debug_glInvalidateNamedFramebufferData = glad_glInvalidateNamedFramebufferData;
glad_debug_glInvalidateNamedFramebufferSubData = glad_glInvalidateNamedFramebufferSubData;
glad_debug_glInvalidateSubFramebuffer = glad_glInvalidateSubFramebuffer;
glad_debug_glInvalidateTexImage = glad_glInvalidateTexImage;
glad_debug_glInvalidateTexSubImage = glad_glInvalidateTexSubImage;
glad_debug_glIsBuffer = glad_glIsBuffer;
glad_debug_glIsBufferARB = glad_glIsBufferARB;
glad_debug_glIsEnabled = glad_glIsEnabled;
glad_debug_glIsEnabledIndexedEXT = glad_glIsEnabledIndexedEXT;
glad_debug_glIsEnabledi = glad_glIsEnabledi;
glad_debug_glIsFramebuffer = glad_glIsFramebuffer;
glad_debug_glIsFramebufferEXT = glad_glIsFramebufferEXT;
glad_debug_glIsImageHandleResidentARB = glad_glIsImageHandleResidentARB;
glad_debug_glIsImageHandleResidentNV = glad_glIsImageHandleResidentNV;
glad_debug_glIsProgram = glad_glIsProgram;
glad_debug_glIsProgramARB = glad_glIsProgramARB;
glad_debug_glIsProgramNV = glad_glIsProgramNV;
glad_debug_glIsProgramPipeline = glad_glIsProgramPipeline;
glad_debug_glIsQuery = glad_glIsQuery;
glad_debug_glIsQueryARB = glad_glIsQueryARB;
glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer;
glad_debug_glIsRenderbufferEXT = glad_glIsRenderbufferEXT;
glad_debug_glIsSampler = glad_glIsSampler;
glad_debug_glIsShader = glad_glIsShader;
glad_debug_glIsSync = glad_glIsSync;
glad_debug_glIsTexture = glad_glIsTexture;
glad_debug_glIsTextureEXT = glad_glIsTextureEXT;
glad_debug_glIsTextureHandleResidentARB = glad_glIsTextureHandleResidentARB;
glad_debug_glIsTextureHandleResidentNV = glad_glIsTextureHandleResidentNV;
glad_debug_glIsTransformFeedback = glad_glIsTransformFeedback;
glad_debug_glIsTransformFeedbackNV = glad_glIsTransformFeedbackNV;
glad_debug_glIsVertexArray = glad_glIsVertexArray;
glad_debug_glIsVertexArrayAPPLE = glad_glIsVertexArrayAPPLE;
glad_debug_glLineWidth = glad_glLineWidth;
glad_debug_glLinkProgram = glad_glLinkProgram;
glad_debug_glLinkProgramARB = glad_glLinkProgramARB;
glad_debug_glLoadProgramNV = glad_glLoadProgramNV;
glad_debug_glLogicOp = glad_glLogicOp;
glad_debug_glMakeImageHandleNonResidentARB = glad_glMakeImageHandleNonResidentARB;
glad_debug_glMakeImageHandleNonResidentNV = glad_glMakeImageHandleNonResidentNV;
glad_debug_glMakeImageHandleResidentARB = glad_glMakeImageHandleResidentARB;
glad_debug_glMakeImageHandleResidentNV = glad_glMakeImageHandleResidentNV;
glad_debug_glMakeTextureHandleNonResidentARB = glad_glMakeTextureHandleNonResidentARB;
glad_debug_glMakeTextureHandleNonResidentNV = glad_glMakeTextureHandleNonResidentNV;
glad_debug_glMakeTextureHandleResidentARB = glad_glMakeTextureHandleResidentARB;
glad_debug_glMakeTextureHandleResidentNV = glad_glMakeTextureHandleResidentNV;
glad_debug_glMapBuffer = glad_glMapBuffer;
glad_debug_glMapBufferARB = glad_glMapBufferARB;
glad_debug_glMapBufferRange = glad_glMapBufferRange;
glad_debug_glMapNamedBuffer = glad_glMapNamedBuffer;
glad_debug_glMapNamedBufferEXT = glad_glMapNamedBufferEXT;
glad_debug_glMapNamedBufferRange = glad_glMapNamedBufferRange;
glad_debug_glMapNamedBufferRangeEXT = glad_glMapNamedBufferRangeEXT;
glad_debug_glMatrixFrustumEXT = glad_glMatrixFrustumEXT;
glad_debug_glMatrixLoadIdentityEXT = glad_glMatrixLoadIdentityEXT;
glad_debug_glMatrixLoadTransposedEXT = glad_glMatrixLoadTransposedEXT;
glad_debug_glMatrixLoadTransposefEXT = glad_glMatrixLoadTransposefEXT;
glad_debug_glMatrixLoaddEXT = glad_glMatrixLoaddEXT;
glad_debug_glMatrixLoadfEXT = glad_glMatrixLoadfEXT;
glad_debug_glMatrixMultTransposedEXT = glad_glMatrixMultTransposedEXT;
glad_debug_glMatrixMultTransposefEXT = glad_glMatrixMultTransposefEXT;
glad_debug_glMatrixMultdEXT = glad_glMatrixMultdEXT;
glad_debug_glMatrixMultfEXT = glad_glMatrixMultfEXT;
glad_debug_glMatrixOrthoEXT = glad_glMatrixOrthoEXT;
glad_debug_glMatrixPopEXT = glad_glMatrixPopEXT;
glad_debug_glMatrixPushEXT = glad_glMatrixPushEXT;
glad_debug_glMatrixRotatedEXT = glad_glMatrixRotatedEXT;
glad_debug_glMatrixRotatefEXT = glad_glMatrixRotatefEXT;
glad_debug_glMatrixScaledEXT = glad_glMatrixScaledEXT;
glad_debug_glMatrixScalefEXT = glad_glMatrixScalefEXT;
glad_debug_glMatrixTranslatedEXT = glad_glMatrixTranslatedEXT;
glad_debug_glMatrixTranslatefEXT = glad_glMatrixTranslatefEXT;
glad_debug_glMemoryBarrier = glad_glMemoryBarrier;
glad_debug_glMemoryBarrierByRegion = glad_glMemoryBarrierByRegion;
glad_debug_glMemoryBarrierEXT = glad_glMemoryBarrierEXT;
glad_debug_glMinSampleShading = glad_glMinSampleShading;
glad_debug_glMinSampleShadingARB = glad_glMinSampleShadingARB;
glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays;
glad_debug_glMultiDrawArraysEXT = glad_glMultiDrawArraysEXT;
glad_debug_glMultiDrawArraysIndirect = glad_glMultiDrawArraysIndirect;
glad_debug_glMultiDrawArraysIndirectAMD = glad_glMultiDrawArraysIndirectAMD;
glad_debug_glMultiDrawArraysIndirectBindlessCountNV = glad_glMultiDrawArraysIndirectBindlessCountNV;
glad_debug_glMultiDrawArraysIndirectBindlessNV = glad_glMultiDrawArraysIndirectBindlessNV;
glad_debug_glMultiDrawArraysIndirectCount = glad_glMultiDrawArraysIndirectCount;
glad_debug_glMultiDrawArraysIndirectCountARB = glad_glMultiDrawArraysIndirectCountARB;
glad_debug_glMultiDrawElements = glad_glMultiDrawElements;
glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex;
glad_debug_glMultiDrawElementsEXT = glad_glMultiDrawElementsEXT;
glad_debug_glMultiDrawElementsIndirect = glad_glMultiDrawElementsIndirect;
glad_debug_glMultiDrawElementsIndirectAMD = glad_glMultiDrawElementsIndirectAMD;
glad_debug_glMultiDrawElementsIndirectBindlessCountNV = glad_glMultiDrawElementsIndirectBindlessCountNV;
glad_debug_glMultiDrawElementsIndirectBindlessNV = glad_glMultiDrawElementsIndirectBindlessNV;
glad_debug_glMultiDrawElementsIndirectCount = glad_glMultiDrawElementsIndirectCount;
glad_debug_glMultiDrawElementsIndirectCountARB = glad_glMultiDrawElementsIndirectCountARB;
glad_debug_glMultiTexBufferEXT = glad_glMultiTexBufferEXT;
glad_debug_glMultiTexCoord1dARB = glad_glMultiTexCoord1dARB;
glad_debug_glMultiTexCoord1dvARB = glad_glMultiTexCoord1dvARB;
glad_debug_glMultiTexCoord1fARB = glad_glMultiTexCoord1fARB;
glad_debug_glMultiTexCoord1fvARB = glad_glMultiTexCoord1fvARB;
glad_debug_glMultiTexCoord1iARB = glad_glMultiTexCoord1iARB;
glad_debug_glMultiTexCoord1ivARB = glad_glMultiTexCoord1ivARB;
glad_debug_glMultiTexCoord1sARB = glad_glMultiTexCoord1sARB;
glad_debug_glMultiTexCoord1svARB = glad_glMultiTexCoord1svARB;
glad_debug_glMultiTexCoord2dARB = glad_glMultiTexCoord2dARB;
glad_debug_glMultiTexCoord2dvARB = glad_glMultiTexCoord2dvARB;
glad_debug_glMultiTexCoord2fARB = glad_glMultiTexCoord2fARB;
glad_debug_glMultiTexCoord2fvARB = glad_glMultiTexCoord2fvARB;
glad_debug_glMultiTexCoord2iARB = glad_glMultiTexCoord2iARB;
glad_debug_glMultiTexCoord2ivARB = glad_glMultiTexCoord2ivARB;
glad_debug_glMultiTexCoord2sARB = glad_glMultiTexCoord2sARB;
glad_debug_glMultiTexCoord2svARB = glad_glMultiTexCoord2svARB;
glad_debug_glMultiTexCoord3dARB = glad_glMultiTexCoord3dARB;
glad_debug_glMultiTexCoord3dvARB = glad_glMultiTexCoord3dvARB;
glad_debug_glMultiTexCoord3fARB = glad_glMultiTexCoord3fARB;
glad_debug_glMultiTexCoord3fvARB = glad_glMultiTexCoord3fvARB;
glad_debug_glMultiTexCoord3iARB = glad_glMultiTexCoord3iARB;
glad_debug_glMultiTexCoord3ivARB = glad_glMultiTexCoord3ivARB;
glad_debug_glMultiTexCoord3sARB = glad_glMultiTexCoord3sARB;
glad_debug_glMultiTexCoord3svARB = glad_glMultiTexCoord3svARB;
glad_debug_glMultiTexCoord4dARB = glad_glMultiTexCoord4dARB;
glad_debug_glMultiTexCoord4dvARB = glad_glMultiTexCoord4dvARB;
glad_debug_glMultiTexCoord4fARB = glad_glMultiTexCoord4fARB;
glad_debug_glMultiTexCoord4fvARB = glad_glMultiTexCoord4fvARB;
glad_debug_glMultiTexCoord4iARB = glad_glMultiTexCoord4iARB;
glad_debug_glMultiTexCoord4ivARB = glad_glMultiTexCoord4ivARB;
glad_debug_glMultiTexCoord4sARB = glad_glMultiTexCoord4sARB;
glad_debug_glMultiTexCoord4svARB = glad_glMultiTexCoord4svARB;
glad_debug_glMultiTexCoordPointerEXT = glad_glMultiTexCoordPointerEXT;
glad_debug_glMultiTexEnvfEXT = glad_glMultiTexEnvfEXT;
glad_debug_glMultiTexEnvfvEXT = glad_glMultiTexEnvfvEXT;
glad_debug_glMultiTexEnviEXT = glad_glMultiTexEnviEXT;
glad_debug_glMultiTexEnvivEXT = glad_glMultiTexEnvivEXT;
glad_debug_glMultiTexGendEXT = glad_glMultiTexGendEXT;
glad_debug_glMultiTexGendvEXT = glad_glMultiTexGendvEXT;
glad_debug_glMultiTexGenfEXT = glad_glMultiTexGenfEXT;
glad_debug_glMultiTexGenfvEXT = glad_glMultiTexGenfvEXT;
glad_debug_glMultiTexGeniEXT = glad_glMultiTexGeniEXT;
glad_debug_glMultiTexGenivEXT = glad_glMultiTexGenivEXT;
glad_debug_glMultiTexImage1DEXT = glad_glMultiTexImage1DEXT;
glad_debug_glMultiTexImage2DEXT = glad_glMultiTexImage2DEXT;
glad_debug_glMultiTexImage3DEXT = glad_glMultiTexImage3DEXT;
glad_debug_glMultiTexParameterIivEXT = glad_glMultiTexParameterIivEXT;
glad_debug_glMultiTexParameterIuivEXT = glad_glMultiTexParameterIuivEXT;
glad_debug_glMultiTexParameterfEXT = glad_glMultiTexParameterfEXT;
glad_debug_glMultiTexParameterfvEXT = glad_glMultiTexParameterfvEXT;
glad_debug_glMultiTexParameteriEXT = glad_glMultiTexParameteriEXT;
glad_debug_glMultiTexParameterivEXT = glad_glMultiTexParameterivEXT;
glad_debug_glMultiTexRenderbufferEXT = glad_glMultiTexRenderbufferEXT;
glad_debug_glMultiTexSubImage1DEXT = glad_glMultiTexSubImage1DEXT;
glad_debug_glMultiTexSubImage2DEXT = glad_glMultiTexSubImage2DEXT;
glad_debug_glMultiTexSubImage3DEXT = glad_glMultiTexSubImage3DEXT;
glad_debug_glNamedBufferData = glad_glNamedBufferData;
glad_debug_glNamedBufferDataEXT = glad_glNamedBufferDataEXT;
glad_debug_glNamedBufferStorage = glad_glNamedBufferStorage;
glad_debug_glNamedBufferStorageEXT = glad_glNamedBufferStorageEXT;
glad_debug_glNamedBufferSubData = glad_glNamedBufferSubData;
glad_debug_glNamedBufferSubDataEXT = glad_glNamedBufferSubDataEXT;
glad_debug_glNamedCopyBufferSubDataEXT = glad_glNamedCopyBufferSubDataEXT;
glad_debug_glNamedFramebufferDrawBuffer = glad_glNamedFramebufferDrawBuffer;
glad_debug_glNamedFramebufferDrawBuffers = glad_glNamedFramebufferDrawBuffers;
glad_debug_glNamedFramebufferParameteri = glad_glNamedFramebufferParameteri;
glad_debug_glNamedFramebufferParameteriEXT = glad_glNamedFramebufferParameteriEXT;
glad_debug_glNamedFramebufferReadBuffer = glad_glNamedFramebufferReadBuffer;
glad_debug_glNamedFramebufferRenderbuffer = glad_glNamedFramebufferRenderbuffer;
glad_debug_glNamedFramebufferRenderbufferEXT = glad_glNamedFramebufferRenderbufferEXT;
glad_debug_glNamedFramebufferTexture = glad_glNamedFramebufferTexture;
glad_debug_glNamedFramebufferTexture1DEXT = glad_glNamedFramebufferTexture1DEXT;
glad_debug_glNamedFramebufferTexture2DEXT = glad_glNamedFramebufferTexture2DEXT;
glad_debug_glNamedFramebufferTexture3DEXT = glad_glNamedFramebufferTexture3DEXT;
glad_debug_glNamedFramebufferTextureEXT = glad_glNamedFramebufferTextureEXT;
glad_debug_glNamedFramebufferTextureFaceEXT = glad_glNamedFramebufferTextureFaceEXT;
glad_debug_glNamedFramebufferTextureLayer = glad_glNamedFramebufferTextureLayer;
glad_debug_glNamedFramebufferTextureLayerEXT = glad_glNamedFramebufferTextureLayerEXT;
glad_debug_glNamedProgramLocalParameter4dEXT = glad_glNamedProgramLocalParameter4dEXT;
glad_debug_glNamedProgramLocalParameter4dvEXT = glad_glNamedProgramLocalParameter4dvEXT;
glad_debug_glNamedProgramLocalParameter4fEXT = glad_glNamedProgramLocalParameter4fEXT;
glad_debug_glNamedProgramLocalParameter4fvEXT = glad_glNamedProgramLocalParameter4fvEXT;
glad_debug_glNamedProgramLocalParameterI4iEXT = glad_glNamedProgramLocalParameterI4iEXT;
glad_debug_glNamedProgramLocalParameterI4ivEXT = glad_glNamedProgramLocalParameterI4ivEXT;
glad_debug_glNamedProgramLocalParameterI4uiEXT = glad_glNamedProgramLocalParameterI4uiEXT;
glad_debug_glNamedProgramLocalParameterI4uivEXT = glad_glNamedProgramLocalParameterI4uivEXT;
glad_debug_glNamedProgramLocalParameters4fvEXT = glad_glNamedProgramLocalParameters4fvEXT;
glad_debug_glNamedProgramLocalParametersI4ivEXT = glad_glNamedProgramLocalParametersI4ivEXT;
glad_debug_glNamedProgramLocalParametersI4uivEXT = glad_glNamedProgramLocalParametersI4uivEXT;
glad_debug_glNamedProgramStringEXT = glad_glNamedProgramStringEXT;
glad_debug_glNamedRenderbufferStorage = glad_glNamedRenderbufferStorage;
glad_debug_glNamedRenderbufferStorageEXT = glad_glNamedRenderbufferStorageEXT;
glad_debug_glNamedRenderbufferStorageMultisample = glad_glNamedRenderbufferStorageMultisample;
glad_debug_glNamedRenderbufferStorageMultisampleCoverageEXT = glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
glad_debug_glNamedRenderbufferStorageMultisampleEXT = glad_glNamedRenderbufferStorageMultisampleEXT;
glad_debug_glNormalPointerEXT = glad_glNormalPointerEXT;
glad_debug_glObjectLabel = glad_glObjectLabel;
glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel;
glad_debug_glOrthofOES = glad_glOrthofOES;
glad_debug_glPatchParameterfv = glad_glPatchParameterfv;
glad_debug_glPatchParameteri = glad_glPatchParameteri;
glad_debug_glPauseTransformFeedback = glad_glPauseTransformFeedback;
glad_debug_glPauseTransformFeedbackNV = glad_glPauseTransformFeedbackNV;
glad_debug_glPixelStoref = glad_glPixelStoref;
glad_debug_glPixelStorei = glad_glPixelStorei;
glad_debug_glPointParameterf = glad_glPointParameterf;
glad_debug_glPointParameterfARB = glad_glPointParameterfARB;
glad_debug_glPointParameterfEXT = glad_glPointParameterfEXT;
glad_debug_glPointParameterfSGIS = glad_glPointParameterfSGIS;
glad_debug_glPointParameterfv = glad_glPointParameterfv;
glad_debug_glPointParameterfvARB = glad_glPointParameterfvARB;
glad_debug_glPointParameterfvEXT = glad_glPointParameterfvEXT;
glad_debug_glPointParameterfvSGIS = glad_glPointParameterfvSGIS;
glad_debug_glPointParameteri = glad_glPointParameteri;
glad_debug_glPointParameteriNV = glad_glPointParameteriNV;
glad_debug_glPointParameteriv = glad_glPointParameteriv;
glad_debug_glPointParameterivNV = glad_glPointParameterivNV;
glad_debug_glPointSize = glad_glPointSize;
glad_debug_glPolygonMode = glad_glPolygonMode;
glad_debug_glPolygonOffset = glad_glPolygonOffset;
glad_debug_glPolygonOffsetClamp = glad_glPolygonOffsetClamp;
glad_debug_glPolygonOffsetClampEXT = glad_glPolygonOffsetClampEXT;
glad_debug_glPopDebugGroup = glad_glPopDebugGroup;
glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex;
glad_debug_glPrioritizeTexturesEXT = glad_glPrioritizeTexturesEXT;
glad_debug_glProgramBinary = glad_glProgramBinary;
glad_debug_glProgramEnvParameter4dARB = glad_glProgramEnvParameter4dARB;
glad_debug_glProgramEnvParameter4dvARB = glad_glProgramEnvParameter4dvARB;
glad_debug_glProgramEnvParameter4fARB = glad_glProgramEnvParameter4fARB;
glad_debug_glProgramEnvParameter4fvARB = glad_glProgramEnvParameter4fvARB;
glad_debug_glProgramLocalParameter4dARB = glad_glProgramLocalParameter4dARB;
glad_debug_glProgramLocalParameter4dvARB = glad_glProgramLocalParameter4dvARB;
glad_debug_glProgramLocalParameter4fARB = glad_glProgramLocalParameter4fARB;
glad_debug_glProgramLocalParameter4fvARB = glad_glProgramLocalParameter4fvARB;
glad_debug_glProgramParameter4dNV = glad_glProgramParameter4dNV;
glad_debug_glProgramParameter4dvNV = glad_glProgramParameter4dvNV;
glad_debug_glProgramParameter4fNV = glad_glProgramParameter4fNV;
glad_debug_glProgramParameter4fvNV = glad_glProgramParameter4fvNV;
glad_debug_glProgramParameteri = glad_glProgramParameteri;
glad_debug_glProgramParameteriARB = glad_glProgramParameteriARB;
glad_debug_glProgramParameteriEXT = glad_glProgramParameteriEXT;
glad_debug_glProgramParameters4dvNV = glad_glProgramParameters4dvNV;
glad_debug_glProgramParameters4fvNV = glad_glProgramParameters4fvNV;
glad_debug_glProgramStringARB = glad_glProgramStringARB;
glad_debug_glProgramUniform1d = glad_glProgramUniform1d;
glad_debug_glProgramUniform1dEXT = glad_glProgramUniform1dEXT;
glad_debug_glProgramUniform1dv = glad_glProgramUniform1dv;
glad_debug_glProgramUniform1dvEXT = glad_glProgramUniform1dvEXT;
glad_debug_glProgramUniform1f = glad_glProgramUniform1f;
glad_debug_glProgramUniform1fEXT = glad_glProgramUniform1fEXT;
glad_debug_glProgramUniform1fv = glad_glProgramUniform1fv;
glad_debug_glProgramUniform1fvEXT = glad_glProgramUniform1fvEXT;
glad_debug_glProgramUniform1i = glad_glProgramUniform1i;
glad_debug_glProgramUniform1iEXT = glad_glProgramUniform1iEXT;
glad_debug_glProgramUniform1iv = glad_glProgramUniform1iv;
glad_debug_glProgramUniform1ivEXT = glad_glProgramUniform1ivEXT;
glad_debug_glProgramUniform1ui = glad_glProgramUniform1ui;
glad_debug_glProgramUniform1uiEXT = glad_glProgramUniform1uiEXT;
glad_debug_glProgramUniform1uiv = glad_glProgramUniform1uiv;
glad_debug_glProgramUniform1uivEXT = glad_glProgramUniform1uivEXT;
glad_debug_glProgramUniform2d = glad_glProgramUniform2d;
glad_debug_glProgramUniform2dEXT = glad_glProgramUniform2dEXT;
glad_debug_glProgramUniform2dv = glad_glProgramUniform2dv;
glad_debug_glProgramUniform2dvEXT = glad_glProgramUniform2dvEXT;
glad_debug_glProgramUniform2f = glad_glProgramUniform2f;
glad_debug_glProgramUniform2fEXT = glad_glProgramUniform2fEXT;
glad_debug_glProgramUniform2fv = glad_glProgramUniform2fv;
glad_debug_glProgramUniform2fvEXT = glad_glProgramUniform2fvEXT;
glad_debug_glProgramUniform2i = glad_glProgramUniform2i;
glad_debug_glProgramUniform2iEXT = glad_glProgramUniform2iEXT;
glad_debug_glProgramUniform2iv = glad_glProgramUniform2iv;
glad_debug_glProgramUniform2ivEXT = glad_glProgramUniform2ivEXT;
glad_debug_glProgramUniform2ui = glad_glProgramUniform2ui;
glad_debug_glProgramUniform2uiEXT = glad_glProgramUniform2uiEXT;
glad_debug_glProgramUniform2uiv = glad_glProgramUniform2uiv;
glad_debug_glProgramUniform2uivEXT = glad_glProgramUniform2uivEXT;
glad_debug_glProgramUniform3d = glad_glProgramUniform3d;
glad_debug_glProgramUniform3dEXT = glad_glProgramUniform3dEXT;
glad_debug_glProgramUniform3dv = glad_glProgramUniform3dv;
glad_debug_glProgramUniform3dvEXT = glad_glProgramUniform3dvEXT;
glad_debug_glProgramUniform3f = glad_glProgramUniform3f;
glad_debug_glProgramUniform3fEXT = glad_glProgramUniform3fEXT;
glad_debug_glProgramUniform3fv = glad_glProgramUniform3fv;
glad_debug_glProgramUniform3fvEXT = glad_glProgramUniform3fvEXT;
glad_debug_glProgramUniform3i = glad_glProgramUniform3i;
glad_debug_glProgramUniform3iEXT = glad_glProgramUniform3iEXT;
glad_debug_glProgramUniform3iv = glad_glProgramUniform3iv;
glad_debug_glProgramUniform3ivEXT = glad_glProgramUniform3ivEXT;
glad_debug_glProgramUniform3ui = glad_glProgramUniform3ui;
glad_debug_glProgramUniform3uiEXT = glad_glProgramUniform3uiEXT;
glad_debug_glProgramUniform3uiv = glad_glProgramUniform3uiv;
glad_debug_glProgramUniform3uivEXT = glad_glProgramUniform3uivEXT;
glad_debug_glProgramUniform4d = glad_glProgramUniform4d;
glad_debug_glProgramUniform4dEXT = glad_glProgramUniform4dEXT;
glad_debug_glProgramUniform4dv = glad_glProgramUniform4dv;
glad_debug_glProgramUniform4dvEXT = glad_glProgramUniform4dvEXT;
glad_debug_glProgramUniform4f = glad_glProgramUniform4f;
glad_debug_glProgramUniform4fEXT = glad_glProgramUniform4fEXT;
glad_debug_glProgramUniform4fv = glad_glProgramUniform4fv;
glad_debug_glProgramUniform4fvEXT = glad_glProgramUniform4fvEXT;
glad_debug_glProgramUniform4i = glad_glProgramUniform4i;
glad_debug_glProgramUniform4iEXT = glad_glProgramUniform4iEXT;
glad_debug_glProgramUniform4iv = glad_glProgramUniform4iv;
glad_debug_glProgramUniform4ivEXT = glad_glProgramUniform4ivEXT;
glad_debug_glProgramUniform4ui = glad_glProgramUniform4ui;
glad_debug_glProgramUniform4uiEXT = glad_glProgramUniform4uiEXT;
glad_debug_glProgramUniform4uiv = glad_glProgramUniform4uiv;
glad_debug_glProgramUniform4uivEXT = glad_glProgramUniform4uivEXT;
glad_debug_glProgramUniformHandleui64ARB = glad_glProgramUniformHandleui64ARB;
glad_debug_glProgramUniformHandleui64NV = glad_glProgramUniformHandleui64NV;
glad_debug_glProgramUniformHandleui64vARB = glad_glProgramUniformHandleui64vARB;
glad_debug_glProgramUniformHandleui64vNV = glad_glProgramUniformHandleui64vNV;
glad_debug_glProgramUniformMatrix2dv = glad_glProgramUniformMatrix2dv;
glad_debug_glProgramUniformMatrix2dvEXT = glad_glProgramUniformMatrix2dvEXT;
glad_debug_glProgramUniformMatrix2fv = glad_glProgramUniformMatrix2fv;
glad_debug_glProgramUniformMatrix2fvEXT = glad_glProgramUniformMatrix2fvEXT;
glad_debug_glProgramUniformMatrix2x3dv = glad_glProgramUniformMatrix2x3dv;
glad_debug_glProgramUniformMatrix2x3dvEXT = glad_glProgramUniformMatrix2x3dvEXT;
glad_debug_glProgramUniformMatrix2x3fv = glad_glProgramUniformMatrix2x3fv;
glad_debug_glProgramUniformMatrix2x3fvEXT = glad_glProgramUniformMatrix2x3fvEXT;
glad_debug_glProgramUniformMatrix2x4dv = glad_glProgramUniformMatrix2x4dv;
glad_debug_glProgramUniformMatrix2x4dvEXT = glad_glProgramUniformMatrix2x4dvEXT;
glad_debug_glProgramUniformMatrix2x4fv = glad_glProgramUniformMatrix2x4fv;
glad_debug_glProgramUniformMatrix2x4fvEXT = glad_glProgramUniformMatrix2x4fvEXT;
glad_debug_glProgramUniformMatrix3dv = glad_glProgramUniformMatrix3dv;
glad_debug_glProgramUniformMatrix3dvEXT = glad_glProgramUniformMatrix3dvEXT;
glad_debug_glProgramUniformMatrix3fv = glad_glProgramUniformMatrix3fv;
glad_debug_glProgramUniformMatrix3fvEXT = glad_glProgramUniformMatrix3fvEXT;
glad_debug_glProgramUniformMatrix3x2dv = glad_glProgramUniformMatrix3x2dv;
glad_debug_glProgramUniformMatrix3x2dvEXT = glad_glProgramUniformMatrix3x2dvEXT;
glad_debug_glProgramUniformMatrix3x2fv = glad_glProgramUniformMatrix3x2fv;
glad_debug_glProgramUniformMatrix3x2fvEXT = glad_glProgramUniformMatrix3x2fvEXT;
glad_debug_glProgramUniformMatrix3x4dv = glad_glProgramUniformMatrix3x4dv;
glad_debug_glProgramUniformMatrix3x4dvEXT = glad_glProgramUniformMatrix3x4dvEXT;
glad_debug_glProgramUniformMatrix3x4fv = glad_glProgramUniformMatrix3x4fv;
glad_debug_glProgramUniformMatrix3x4fvEXT = glad_glProgramUniformMatrix3x4fvEXT;
glad_debug_glProgramUniformMatrix4dv = glad_glProgramUniformMatrix4dv;
glad_debug_glProgramUniformMatrix4dvEXT = glad_glProgramUniformMatrix4dvEXT;
glad_debug_glProgramUniformMatrix4fv = glad_glProgramUniformMatrix4fv;
glad_debug_glProgramUniformMatrix4fvEXT = glad_glProgramUniformMatrix4fvEXT;
glad_debug_glProgramUniformMatrix4x2dv = glad_glProgramUniformMatrix4x2dv;
glad_debug_glProgramUniformMatrix4x2dvEXT = glad_glProgramUniformMatrix4x2dvEXT;
glad_debug_glProgramUniformMatrix4x2fv = glad_glProgramUniformMatrix4x2fv;
glad_debug_glProgramUniformMatrix4x2fvEXT = glad_glProgramUniformMatrix4x2fvEXT;
glad_debug_glProgramUniformMatrix4x3dv = glad_glProgramUniformMatrix4x3dv;
glad_debug_glProgramUniformMatrix4x3dvEXT = glad_glProgramUniformMatrix4x3dvEXT;
glad_debug_glProgramUniformMatrix4x3fv = glad_glProgramUniformMatrix4x3fv;
glad_debug_glProgramUniformMatrix4x3fvEXT = glad_glProgramUniformMatrix4x3fvEXT;
glad_debug_glProgramVertexLimitNV = glad_glProgramVertexLimitNV;
glad_debug_glProvokingVertex = glad_glProvokingVertex;
glad_debug_glProvokingVertexEXT = glad_glProvokingVertexEXT;
glad_debug_glPushClientAttribDefaultEXT = glad_glPushClientAttribDefaultEXT;
glad_debug_glPushDebugGroup = glad_glPushDebugGroup;
glad_debug_glQueryCounter = glad_glQueryCounter;
glad_debug_glReadBuffer = glad_glReadBuffer;
glad_debug_glReadPixels = glad_glReadPixels;
glad_debug_glReadnPixels = glad_glReadnPixels;
glad_debug_glReadnPixelsARB = glad_glReadnPixelsARB;
glad_debug_glReleaseShaderCompiler = glad_glReleaseShaderCompiler;
glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage;
glad_debug_glRenderbufferStorageEXT = glad_glRenderbufferStorageEXT;
glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample;
glad_debug_glRenderbufferStorageMultisampleEXT = glad_glRenderbufferStorageMultisampleEXT;
glad_debug_glRequestResidentProgramsNV = glad_glRequestResidentProgramsNV;
glad_debug_glResumeTransformFeedback = glad_glResumeTransformFeedback;
glad_debug_glResumeTransformFeedbackNV = glad_glResumeTransformFeedbackNV;
glad_debug_glSampleCoverage = glad_glSampleCoverage;
glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB;
glad_debug_glSampleMaskIndexedNV = glad_glSampleMaskIndexedNV;
glad_debug_glSampleMaski = glad_glSampleMaski;
glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv;
glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv;
glad_debug_glSamplerParameterf = glad_glSamplerParameterf;
glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv;
glad_debug_glSamplerParameteri = glad_glSamplerParameteri;
glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv;
glad_debug_glScissor = glad_glScissor;
glad_debug_glScissorArrayv = glad_glScissorArrayv;
glad_debug_glScissorIndexed = glad_glScissorIndexed;
glad_debug_glScissorIndexedv = glad_glScissorIndexedv;
glad_debug_glShaderBinary = glad_glShaderBinary;
glad_debug_glShaderSource = glad_glShaderSource;
glad_debug_glShaderSourceARB = glad_glShaderSourceARB;
glad_debug_glShaderStorageBlockBinding = glad_glShaderStorageBlockBinding;
glad_debug_glSpecializeShader = glad_glSpecializeShader;
glad_debug_glSpecializeShaderARB = glad_glSpecializeShaderARB;
glad_debug_glStencilFunc = glad_glStencilFunc;
glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate;
glad_debug_glStencilFuncSeparateATI = glad_glStencilFuncSeparateATI;
glad_debug_glStencilMask = glad_glStencilMask;
glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate;
glad_debug_glStencilOp = glad_glStencilOp;
glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate;
glad_debug_glStencilOpSeparateATI = glad_glStencilOpSeparateATI;
glad_debug_glTexBuffer = glad_glTexBuffer;
glad_debug_glTexBufferARB = glad_glTexBufferARB;
glad_debug_glTexBufferEXT = glad_glTexBufferEXT;
glad_debug_glTexBufferRange = glad_glTexBufferRange;
glad_debug_glTexCoordPointerEXT = glad_glTexCoordPointerEXT;
glad_debug_glTexImage1D = glad_glTexImage1D;
glad_debug_glTexImage2D = glad_glTexImage2D;
glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample;
glad_debug_glTexImage3D = glad_glTexImage3D;
glad_debug_glTexImage3DEXT = glad_glTexImage3DEXT;
glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample;
glad_debug_glTexParameterIiv = glad_glTexParameterIiv;
glad_debug_glTexParameterIivEXT = glad_glTexParameterIivEXT;
glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv;
glad_debug_glTexParameterIuivEXT = glad_glTexParameterIuivEXT;
glad_debug_glTexParameterf = glad_glTexParameterf;
glad_debug_glTexParameterfv = glad_glTexParameterfv;
glad_debug_glTexParameteri = glad_glTexParameteri;
glad_debug_glTexParameteriv = glad_glTexParameteriv;
glad_debug_glTexRenderbufferNV = glad_glTexRenderbufferNV;
glad_debug_glTexStorage1D = glad_glTexStorage1D;
glad_debug_glTexStorage1DEXT = glad_glTexStorage1DEXT;
glad_debug_glTexStorage2D = glad_glTexStorage2D;
glad_debug_glTexStorage2DEXT = glad_glTexStorage2DEXT;
glad_debug_glTexStorage2DMultisample = glad_glTexStorage2DMultisample;
glad_debug_glTexStorage3D = glad_glTexStorage3D;
glad_debug_glTexStorage3DEXT = glad_glTexStorage3DEXT;
glad_debug_glTexStorage3DMultisample = glad_glTexStorage3DMultisample;
glad_debug_glTexSubImage1D = glad_glTexSubImage1D;
glad_debug_glTexSubImage1DEXT = glad_glTexSubImage1DEXT;
glad_debug_glTexSubImage2D = glad_glTexSubImage2D;
glad_debug_glTexSubImage2DEXT = glad_glTexSubImage2DEXT;
glad_debug_glTexSubImage3D = glad_glTexSubImage3D;
glad_debug_glTexSubImage3DEXT = glad_glTexSubImage3DEXT;
glad_debug_glTextureBarrier = glad_glTextureBarrier;
glad_debug_glTextureBuffer = glad_glTextureBuffer;
glad_debug_glTextureBufferEXT = glad_glTextureBufferEXT;
glad_debug_glTextureBufferRange = glad_glTextureBufferRange;
glad_debug_glTextureBufferRangeEXT = glad_glTextureBufferRangeEXT;
glad_debug_glTextureImage1DEXT = glad_glTextureImage1DEXT;
glad_debug_glTextureImage2DEXT = glad_glTextureImage2DEXT;
glad_debug_glTextureImage3DEXT = glad_glTextureImage3DEXT;
glad_debug_glTexturePageCommitmentEXT = glad_glTexturePageCommitmentEXT;
glad_debug_glTextureParameterIiv = glad_glTextureParameterIiv;
glad_debug_glTextureParameterIivEXT = glad_glTextureParameterIivEXT;
glad_debug_glTextureParameterIuiv = glad_glTextureParameterIuiv;
glad_debug_glTextureParameterIuivEXT = glad_glTextureParameterIuivEXT;
glad_debug_glTextureParameterf = glad_glTextureParameterf;
glad_debug_glTextureParameterfEXT = glad_glTextureParameterfEXT;
glad_debug_glTextureParameterfv = glad_glTextureParameterfv;
glad_debug_glTextureParameterfvEXT = glad_glTextureParameterfvEXT;
glad_debug_glTextureParameteri = glad_glTextureParameteri;
glad_debug_glTextureParameteriEXT = glad_glTextureParameteriEXT;
glad_debug_glTextureParameteriv = glad_glTextureParameteriv;
glad_debug_glTextureParameterivEXT = glad_glTextureParameterivEXT;
glad_debug_glTextureRenderbufferEXT = glad_glTextureRenderbufferEXT;
glad_debug_glTextureStorage1D = glad_glTextureStorage1D;
glad_debug_glTextureStorage1DEXT = glad_glTextureStorage1DEXT;
glad_debug_glTextureStorage2D = glad_glTextureStorage2D;
glad_debug_glTextureStorage2DEXT = glad_glTextureStorage2DEXT;
glad_debug_glTextureStorage2DMultisample = glad_glTextureStorage2DMultisample;
glad_debug_glTextureStorage2DMultisampleEXT = glad_glTextureStorage2DMultisampleEXT;
glad_debug_glTextureStorage3D = glad_glTextureStorage3D;
glad_debug_glTextureStorage3DEXT = glad_glTextureStorage3DEXT;
glad_debug_glTextureStorage3DMultisample = glad_glTextureStorage3DMultisample;
glad_debug_glTextureStorage3DMultisampleEXT = glad_glTextureStorage3DMultisampleEXT;
glad_debug_glTextureSubImage1D = glad_glTextureSubImage1D;
glad_debug_glTextureSubImage1DEXT = glad_glTextureSubImage1DEXT;
glad_debug_glTextureSubImage2D = glad_glTextureSubImage2D;
glad_debug_glTextureSubImage2DEXT = glad_glTextureSubImage2DEXT;
glad_debug_glTextureSubImage3D = glad_glTextureSubImage3D;
glad_debug_glTextureSubImage3DEXT = glad_glTextureSubImage3DEXT;
glad_debug_glTextureView = glad_glTextureView;
glad_debug_glTrackMatrixNV = glad_glTrackMatrixNV;
glad_debug_glTransformFeedbackAttribsNV = glad_glTransformFeedbackAttribsNV;
glad_debug_glTransformFeedbackBufferBase = glad_glTransformFeedbackBufferBase;
glad_debug_glTransformFeedbackBufferRange = glad_glTransformFeedbackBufferRange;
glad_debug_glTransformFeedbackStreamAttribsNV = glad_glTransformFeedbackStreamAttribsNV;
glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings;
glad_debug_glTransformFeedbackVaryingsEXT = glad_glTransformFeedbackVaryingsEXT;
glad_debug_glTransformFeedbackVaryingsNV = glad_glTransformFeedbackVaryingsNV;
glad_debug_glUniform1d = glad_glUniform1d;
glad_debug_glUniform1dv = glad_glUniform1dv;
glad_debug_glUniform1f = glad_glUniform1f;
glad_debug_glUniform1fARB = glad_glUniform1fARB;
glad_debug_glUniform1fv = glad_glUniform1fv;
glad_debug_glUniform1fvARB = glad_glUniform1fvARB;
glad_debug_glUniform1i = glad_glUniform1i;
glad_debug_glUniform1iARB = glad_glUniform1iARB;
glad_debug_glUniform1iv = glad_glUniform1iv;
glad_debug_glUniform1ivARB = glad_glUniform1ivARB;
glad_debug_glUniform1ui = glad_glUniform1ui;
glad_debug_glUniform1uiEXT = glad_glUniform1uiEXT;
glad_debug_glUniform1uiv = glad_glUniform1uiv;
glad_debug_glUniform1uivEXT = glad_glUniform1uivEXT;
glad_debug_glUniform2d = glad_glUniform2d;
glad_debug_glUniform2dv = glad_glUniform2dv;
glad_debug_glUniform2f = glad_glUniform2f;
glad_debug_glUniform2fARB = glad_glUniform2fARB;
glad_debug_glUniform2fv = glad_glUniform2fv;
glad_debug_glUniform2fvARB = glad_glUniform2fvARB;
glad_debug_glUniform2i = glad_glUniform2i;
glad_debug_glUniform2iARB = glad_glUniform2iARB;
glad_debug_glUniform2iv = glad_glUniform2iv;
glad_debug_glUniform2ivARB = glad_glUniform2ivARB;
glad_debug_glUniform2ui = glad_glUniform2ui;
glad_debug_glUniform2uiEXT = glad_glUniform2uiEXT;
glad_debug_glUniform2uiv = glad_glUniform2uiv;
glad_debug_glUniform2uivEXT = glad_glUniform2uivEXT;
glad_debug_glUniform3d = glad_glUniform3d;
glad_debug_glUniform3dv = glad_glUniform3dv;
glad_debug_glUniform3f = glad_glUniform3f;
glad_debug_glUniform3fARB = glad_glUniform3fARB;
glad_debug_glUniform3fv = glad_glUniform3fv;
glad_debug_glUniform3fvARB = glad_glUniform3fvARB;
glad_debug_glUniform3i = glad_glUniform3i;
glad_debug_glUniform3iARB = glad_glUniform3iARB;
glad_debug_glUniform3iv = glad_glUniform3iv;
glad_debug_glUniform3ivARB = glad_glUniform3ivARB;
glad_debug_glUniform3ui = glad_glUniform3ui;
glad_debug_glUniform3uiEXT = glad_glUniform3uiEXT;
glad_debug_glUniform3uiv = glad_glUniform3uiv;
glad_debug_glUniform3uivEXT = glad_glUniform3uivEXT;
glad_debug_glUniform4d = glad_glUniform4d;
glad_debug_glUniform4dv = glad_glUniform4dv;
glad_debug_glUniform4f = glad_glUniform4f;
glad_debug_glUniform4fARB = glad_glUniform4fARB;
glad_debug_glUniform4fv = glad_glUniform4fv;
glad_debug_glUniform4fvARB = glad_glUniform4fvARB;
glad_debug_glUniform4i = glad_glUniform4i;
glad_debug_glUniform4iARB = glad_glUniform4iARB;
glad_debug_glUniform4iv = glad_glUniform4iv;
glad_debug_glUniform4ivARB = glad_glUniform4ivARB;
glad_debug_glUniform4ui = glad_glUniform4ui;
glad_debug_glUniform4uiEXT = glad_glUniform4uiEXT;
glad_debug_glUniform4uiv = glad_glUniform4uiv;
glad_debug_glUniform4uivEXT = glad_glUniform4uivEXT;
glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding;
glad_debug_glUniformHandleui64ARB = glad_glUniformHandleui64ARB;
glad_debug_glUniformHandleui64NV = glad_glUniformHandleui64NV;
glad_debug_glUniformHandleui64vARB = glad_glUniformHandleui64vARB;
glad_debug_glUniformHandleui64vNV = glad_glUniformHandleui64vNV;
glad_debug_glUniformMatrix2dv = glad_glUniformMatrix2dv;
glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv;
glad_debug_glUniformMatrix2fvARB = glad_glUniformMatrix2fvARB;
glad_debug_glUniformMatrix2x3dv = glad_glUniformMatrix2x3dv;
glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv;
glad_debug_glUniformMatrix2x4dv = glad_glUniformMatrix2x4dv;
glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv;
glad_debug_glUniformMatrix3dv = glad_glUniformMatrix3dv;
glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv;
glad_debug_glUniformMatrix3fvARB = glad_glUniformMatrix3fvARB;
glad_debug_glUniformMatrix3x2dv = glad_glUniformMatrix3x2dv;
glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv;
glad_debug_glUniformMatrix3x4dv = glad_glUniformMatrix3x4dv;
glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv;
glad_debug_glUniformMatrix4dv = glad_glUniformMatrix4dv;
glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv;
glad_debug_glUniformMatrix4fvARB = glad_glUniformMatrix4fvARB;
glad_debug_glUniformMatrix4x2dv = glad_glUniformMatrix4x2dv;
glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv;
glad_debug_glUniformMatrix4x3dv = glad_glUniformMatrix4x3dv;
glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv;
glad_debug_glUniformSubroutinesuiv = glad_glUniformSubroutinesuiv;
glad_debug_glUnmapBuffer = glad_glUnmapBuffer;
glad_debug_glUnmapBufferARB = glad_glUnmapBufferARB;
glad_debug_glUnmapNamedBuffer = glad_glUnmapNamedBuffer;
glad_debug_glUnmapNamedBufferEXT = glad_glUnmapNamedBufferEXT;
glad_debug_glUseProgram = glad_glUseProgram;
glad_debug_glUseProgramObjectARB = glad_glUseProgramObjectARB;
glad_debug_glUseProgramStages = glad_glUseProgramStages;
glad_debug_glValidateProgram = glad_glValidateProgram;
glad_debug_glValidateProgramARB = glad_glValidateProgramARB;
glad_debug_glValidateProgramPipeline = glad_glValidateProgramPipeline;
glad_debug_glVertexArrayAttribBinding = glad_glVertexArrayAttribBinding;
glad_debug_glVertexArrayAttribFormat = glad_glVertexArrayAttribFormat;
glad_debug_glVertexArrayAttribIFormat = glad_glVertexArrayAttribIFormat;
glad_debug_glVertexArrayAttribLFormat = glad_glVertexArrayAttribLFormat;
glad_debug_glVertexArrayBindVertexBufferEXT = glad_glVertexArrayBindVertexBufferEXT;
glad_debug_glVertexArrayBindingDivisor = glad_glVertexArrayBindingDivisor;
glad_debug_glVertexArrayColorOffsetEXT = glad_glVertexArrayColorOffsetEXT;
glad_debug_glVertexArrayEdgeFlagOffsetEXT = glad_glVertexArrayEdgeFlagOffsetEXT;
glad_debug_glVertexArrayElementBuffer = glad_glVertexArrayElementBuffer;
glad_debug_glVertexArrayFogCoordOffsetEXT = glad_glVertexArrayFogCoordOffsetEXT;
glad_debug_glVertexArrayIndexOffsetEXT = glad_glVertexArrayIndexOffsetEXT;
glad_debug_glVertexArrayMultiTexCoordOffsetEXT = glad_glVertexArrayMultiTexCoordOffsetEXT;
glad_debug_glVertexArrayNormalOffsetEXT = glad_glVertexArrayNormalOffsetEXT;
glad_debug_glVertexArraySecondaryColorOffsetEXT = glad_glVertexArraySecondaryColorOffsetEXT;
glad_debug_glVertexArrayTexCoordOffsetEXT = glad_glVertexArrayTexCoordOffsetEXT;
glad_debug_glVertexArrayVertexAttribBindingEXT = glad_glVertexArrayVertexAttribBindingEXT;
glad_debug_glVertexArrayVertexAttribDivisorEXT = glad_glVertexArrayVertexAttribDivisorEXT;
glad_debug_glVertexArrayVertexAttribFormatEXT = glad_glVertexArrayVertexAttribFormatEXT;
glad_debug_glVertexArrayVertexAttribIFormatEXT = glad_glVertexArrayVertexAttribIFormatEXT;
glad_debug_glVertexArrayVertexAttribIOffsetEXT = glad_glVertexArrayVertexAttribIOffsetEXT;
glad_debug_glVertexArrayVertexAttribLFormatEXT = glad_glVertexArrayVertexAttribLFormatEXT;
glad_debug_glVertexArrayVertexAttribLOffsetEXT = glad_glVertexArrayVertexAttribLOffsetEXT;
glad_debug_glVertexArrayVertexAttribOffsetEXT = glad_glVertexArrayVertexAttribOffsetEXT;
glad_debug_glVertexArrayVertexBindingDivisorEXT = glad_glVertexArrayVertexBindingDivisorEXT;
glad_debug_glVertexArrayVertexBuffer = glad_glVertexArrayVertexBuffer;
glad_debug_glVertexArrayVertexBuffers = glad_glVertexArrayVertexBuffers;
glad_debug_glVertexArrayVertexOffsetEXT = glad_glVertexArrayVertexOffsetEXT;
glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d;
glad_debug_glVertexAttrib1dARB = glad_glVertexAttrib1dARB;
glad_debug_glVertexAttrib1dNV = glad_glVertexAttrib1dNV;
glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv;
glad_debug_glVertexAttrib1dvARB = glad_glVertexAttrib1dvARB;
glad_debug_glVertexAttrib1dvNV = glad_glVertexAttrib1dvNV;
glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f;
glad_debug_glVertexAttrib1fARB = glad_glVertexAttrib1fARB;
glad_debug_glVertexAttrib1fNV = glad_glVertexAttrib1fNV;
glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv;
glad_debug_glVertexAttrib1fvARB = glad_glVertexAttrib1fvARB;
glad_debug_glVertexAttrib1fvNV = glad_glVertexAttrib1fvNV;
glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s;
glad_debug_glVertexAttrib1sARB = glad_glVertexAttrib1sARB;
glad_debug_glVertexAttrib1sNV = glad_glVertexAttrib1sNV;
glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv;
glad_debug_glVertexAttrib1svARB = glad_glVertexAttrib1svARB;
glad_debug_glVertexAttrib1svNV = glad_glVertexAttrib1svNV;
glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d;
glad_debug_glVertexAttrib2dARB = glad_glVertexAttrib2dARB;
glad_debug_glVertexAttrib2dNV = glad_glVertexAttrib2dNV;
glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv;
glad_debug_glVertexAttrib2dvARB = glad_glVertexAttrib2dvARB;
glad_debug_glVertexAttrib2dvNV = glad_glVertexAttrib2dvNV;
glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f;
glad_debug_glVertexAttrib2fARB = glad_glVertexAttrib2fARB;
glad_debug_glVertexAttrib2fNV = glad_glVertexAttrib2fNV;
glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv;
glad_debug_glVertexAttrib2fvARB = glad_glVertexAttrib2fvARB;
glad_debug_glVertexAttrib2fvNV = glad_glVertexAttrib2fvNV;
glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s;
glad_debug_glVertexAttrib2sARB = glad_glVertexAttrib2sARB;
glad_debug_glVertexAttrib2sNV = glad_glVertexAttrib2sNV;
glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv;
glad_debug_glVertexAttrib2svARB = glad_glVertexAttrib2svARB;
glad_debug_glVertexAttrib2svNV = glad_glVertexAttrib2svNV;
glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d;
glad_debug_glVertexAttrib3dARB = glad_glVertexAttrib3dARB;
glad_debug_glVertexAttrib3dNV = glad_glVertexAttrib3dNV;
glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv;
glad_debug_glVertexAttrib3dvARB = glad_glVertexAttrib3dvARB;
glad_debug_glVertexAttrib3dvNV = glad_glVertexAttrib3dvNV;
glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f;
glad_debug_glVertexAttrib3fARB = glad_glVertexAttrib3fARB;
glad_debug_glVertexAttrib3fNV = glad_glVertexAttrib3fNV;
glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv;
glad_debug_glVertexAttrib3fvARB = glad_glVertexAttrib3fvARB;
glad_debug_glVertexAttrib3fvNV = glad_glVertexAttrib3fvNV;
glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s;
glad_debug_glVertexAttrib3sARB = glad_glVertexAttrib3sARB;
glad_debug_glVertexAttrib3sNV = glad_glVertexAttrib3sNV;
glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv;
glad_debug_glVertexAttrib3svARB = glad_glVertexAttrib3svARB;
glad_debug_glVertexAttrib3svNV = glad_glVertexAttrib3svNV;
glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv;
glad_debug_glVertexAttrib4NbvARB = glad_glVertexAttrib4NbvARB;
glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv;
glad_debug_glVertexAttrib4NivARB = glad_glVertexAttrib4NivARB;
glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv;
glad_debug_glVertexAttrib4NsvARB = glad_glVertexAttrib4NsvARB;
glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub;
glad_debug_glVertexAttrib4NubARB = glad_glVertexAttrib4NubARB;
glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv;
glad_debug_glVertexAttrib4NubvARB = glad_glVertexAttrib4NubvARB;
glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv;
glad_debug_glVertexAttrib4NuivARB = glad_glVertexAttrib4NuivARB;
glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv;
glad_debug_glVertexAttrib4NusvARB = glad_glVertexAttrib4NusvARB;
glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv;
glad_debug_glVertexAttrib4bvARB = glad_glVertexAttrib4bvARB;
glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d;
glad_debug_glVertexAttrib4dARB = glad_glVertexAttrib4dARB;
glad_debug_glVertexAttrib4dNV = glad_glVertexAttrib4dNV;
glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv;
glad_debug_glVertexAttrib4dvARB = glad_glVertexAttrib4dvARB;
glad_debug_glVertexAttrib4dvNV = glad_glVertexAttrib4dvNV;
glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f;
glad_debug_glVertexAttrib4fARB = glad_glVertexAttrib4fARB;
glad_debug_glVertexAttrib4fNV = glad_glVertexAttrib4fNV;
glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv;
glad_debug_glVertexAttrib4fvARB = glad_glVertexAttrib4fvARB;
glad_debug_glVertexAttrib4fvNV = glad_glVertexAttrib4fvNV;
glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv;
glad_debug_glVertexAttrib4ivARB = glad_glVertexAttrib4ivARB;
glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s;
glad_debug_glVertexAttrib4sARB = glad_glVertexAttrib4sARB;
glad_debug_glVertexAttrib4sNV = glad_glVertexAttrib4sNV;
glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv;
glad_debug_glVertexAttrib4svARB = glad_glVertexAttrib4svARB;
glad_debug_glVertexAttrib4svNV = glad_glVertexAttrib4svNV;
glad_debug_glVertexAttrib4ubNV = glad_glVertexAttrib4ubNV;
glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv;
glad_debug_glVertexAttrib4ubvARB = glad_glVertexAttrib4ubvARB;
glad_debug_glVertexAttrib4ubvNV = glad_glVertexAttrib4ubvNV;
glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv;
glad_debug_glVertexAttrib4uivARB = glad_glVertexAttrib4uivARB;
glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv;
glad_debug_glVertexAttrib4usvARB = glad_glVertexAttrib4usvARB;
glad_debug_glVertexAttribBinding = glad_glVertexAttribBinding;
glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor;
glad_debug_glVertexAttribDivisorARB = glad_glVertexAttribDivisorARB;
glad_debug_glVertexAttribFormat = glad_glVertexAttribFormat;
glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i;
glad_debug_glVertexAttribI1iEXT = glad_glVertexAttribI1iEXT;
glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv;
glad_debug_glVertexAttribI1ivEXT = glad_glVertexAttribI1ivEXT;
glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui;
glad_debug_glVertexAttribI1uiEXT = glad_glVertexAttribI1uiEXT;
glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv;
glad_debug_glVertexAttribI1uivEXT = glad_glVertexAttribI1uivEXT;
glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i;
glad_debug_glVertexAttribI2iEXT = glad_glVertexAttribI2iEXT;
glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv;
glad_debug_glVertexAttribI2ivEXT = glad_glVertexAttribI2ivEXT;
glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui;
glad_debug_glVertexAttribI2uiEXT = glad_glVertexAttribI2uiEXT;
glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv;
glad_debug_glVertexAttribI2uivEXT = glad_glVertexAttribI2uivEXT;
glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i;
glad_debug_glVertexAttribI3iEXT = glad_glVertexAttribI3iEXT;
glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv;
glad_debug_glVertexAttribI3ivEXT = glad_glVertexAttribI3ivEXT;
glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui;
glad_debug_glVertexAttribI3uiEXT = glad_glVertexAttribI3uiEXT;
glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv;
glad_debug_glVertexAttribI3uivEXT = glad_glVertexAttribI3uivEXT;
glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv;
glad_debug_glVertexAttribI4bvEXT = glad_glVertexAttribI4bvEXT;
glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i;
glad_debug_glVertexAttribI4iEXT = glad_glVertexAttribI4iEXT;
glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv;
glad_debug_glVertexAttribI4ivEXT = glad_glVertexAttribI4ivEXT;
glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv;
glad_debug_glVertexAttribI4svEXT = glad_glVertexAttribI4svEXT;
glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv;
glad_debug_glVertexAttribI4ubvEXT = glad_glVertexAttribI4ubvEXT;
glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui;
glad_debug_glVertexAttribI4uiEXT = glad_glVertexAttribI4uiEXT;
glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv;
glad_debug_glVertexAttribI4uivEXT = glad_glVertexAttribI4uivEXT;
glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv;
glad_debug_glVertexAttribI4usvEXT = glad_glVertexAttribI4usvEXT;
glad_debug_glVertexAttribIFormat = glad_glVertexAttribIFormat;
glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer;
glad_debug_glVertexAttribIPointerEXT = glad_glVertexAttribIPointerEXT;
glad_debug_glVertexAttribL1d = glad_glVertexAttribL1d;
glad_debug_glVertexAttribL1dEXT = glad_glVertexAttribL1dEXT;
glad_debug_glVertexAttribL1dv = glad_glVertexAttribL1dv;
glad_debug_glVertexAttribL1dvEXT = glad_glVertexAttribL1dvEXT;
glad_debug_glVertexAttribL1ui64ARB = glad_glVertexAttribL1ui64ARB;
glad_debug_glVertexAttribL1ui64vARB = glad_glVertexAttribL1ui64vARB;
glad_debug_glVertexAttribL2d = glad_glVertexAttribL2d;
glad_debug_glVertexAttribL2dEXT = glad_glVertexAttribL2dEXT;
glad_debug_glVertexAttribL2dv = glad_glVertexAttribL2dv;
glad_debug_glVertexAttribL2dvEXT = glad_glVertexAttribL2dvEXT;
glad_debug_glVertexAttribL3d = glad_glVertexAttribL3d;
glad_debug_glVertexAttribL3dEXT = glad_glVertexAttribL3dEXT;
glad_debug_glVertexAttribL3dv = glad_glVertexAttribL3dv;
glad_debug_glVertexAttribL3dvEXT = glad_glVertexAttribL3dvEXT;
glad_debug_glVertexAttribL4d = glad_glVertexAttribL4d;
glad_debug_glVertexAttribL4dEXT = glad_glVertexAttribL4dEXT;
glad_debug_glVertexAttribL4dv = glad_glVertexAttribL4dv;
glad_debug_glVertexAttribL4dvEXT = glad_glVertexAttribL4dvEXT;
glad_debug_glVertexAttribLFormat = glad_glVertexAttribLFormat;
glad_debug_glVertexAttribLPointer = glad_glVertexAttribLPointer;
glad_debug_glVertexAttribLPointerEXT = glad_glVertexAttribLPointerEXT;
glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui;
glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv;
glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui;
glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv;
glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui;
glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv;
glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui;
glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv;
glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer;
glad_debug_glVertexAttribPointerARB = glad_glVertexAttribPointerARB;
glad_debug_glVertexAttribPointerNV = glad_glVertexAttribPointerNV;
glad_debug_glVertexAttribs1dvNV = glad_glVertexAttribs1dvNV;
glad_debug_glVertexAttribs1fvNV = glad_glVertexAttribs1fvNV;
glad_debug_glVertexAttribs1svNV = glad_glVertexAttribs1svNV;
glad_debug_glVertexAttribs2dvNV = glad_glVertexAttribs2dvNV;
glad_debug_glVertexAttribs2fvNV = glad_glVertexAttribs2fvNV;
glad_debug_glVertexAttribs2svNV = glad_glVertexAttribs2svNV;
glad_debug_glVertexAttribs3dvNV = glad_glVertexAttribs3dvNV;
glad_debug_glVertexAttribs3fvNV = glad_glVertexAttribs3fvNV;
glad_debug_glVertexAttribs3svNV = glad_glVertexAttribs3svNV;
glad_debug_glVertexAttribs4dvNV = glad_glVertexAttribs4dvNV;
glad_debug_glVertexAttribs4fvNV = glad_glVertexAttribs4fvNV;
glad_debug_glVertexAttribs4svNV = glad_glVertexAttribs4svNV;
glad_debug_glVertexAttribs4ubvNV = glad_glVertexAttribs4ubvNV;
glad_debug_glVertexBindingDivisor = glad_glVertexBindingDivisor;
glad_debug_glVertexPointerEXT = glad_glVertexPointerEXT;
glad_debug_glViewport = glad_glViewport;
glad_debug_glViewportArrayv = glad_glViewportArrayv;
glad_debug_glViewportIndexedf = glad_glViewportIndexedf;
glad_debug_glViewportIndexedfv = glad_glViewportIndexedfv;
glad_debug_glWaitSync = glad_glWaitSync;
}
#ifdef GLAD_GL
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*);
struct _glad_gl_userptr {
void *handle;
GLADglprocaddrfunc gl_get_proc_address_ptr;
};
static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) {
struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr;
GLADapiproc result = NULL;
if(userptr.gl_get_proc_address_ptr != NULL) {
result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name);
}
if(result == NULL) {
result = glad_dlsym_handle(userptr.handle, name);
}
return result;
}
static void* _glad_GL_loader_handle = NULL;
static void* glad_gl_dlopen_handle(void) {
#if GLAD_PLATFORM_APPLE
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#elif GLAD_PLATFORM_WIN32
static const char *NAMES[] = {"opengl32.dll"};
#else
static const char *NAMES[] = {
#if defined(__CYGWIN__)
"libGL-1.so",
#endif
"libGL.so.1",
"libGL.so"
};
#endif
if (_glad_GL_loader_handle == NULL) {
_glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _glad_GL_loader_handle;
}
static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) {
struct _glad_gl_userptr userptr;
userptr.handle = handle;
#if GLAD_PLATFORM_APPLE || defined(__HAIKU__)
userptr.gl_get_proc_address_ptr = NULL;
#elif GLAD_PLATFORM_WIN32
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress");
#else
userptr.gl_get_proc_address_ptr =
(GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB");
#endif
return userptr;
}
int gladLoaderLoadGL(void) {
int version = 0;
void *handle;
int did_load = 0;
struct _glad_gl_userptr userptr;
did_load = _glad_GL_loader_handle == NULL;
handle = glad_gl_dlopen_handle();
if (handle) {
userptr = glad_gl_build_userptr(handle);
version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr);
if (did_load) {
gladLoaderUnloadGL();
}
}
return version;
}
void gladLoaderUnloadGL(void) {
if (_glad_GL_loader_handle != NULL) {
glad_close_dlopen_handle(_glad_GL_loader_handle);
_glad_GL_loader_handle = NULL;
}
}
#endif /* GLAD_GL */
#ifdef __cplusplus
}
#endif