light/Engine/premake5.lua
2021-06-26 13:09:11 +04:30

109 lines
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1.9 KiB
Lua

project "Engine"
-- Output Directories --
location "%{wks.location}/Engine/"
targetdir ("%{wks.location}/bin/" .. outputdir)
objdir ("%{wks.location}/bin-int/" .. outputdir)
-- Compiler --
-- kind
kind "StaticLib"
-- language
language "C++"
cppdialect "C++17"
-- pch
pchsource "src/Engine/ltpch.cpp"
pchheader "ltpch.h"
-- Project Files ---
files
{
"%{prj.location}/src/**.h" ,
"%{prj.location}/src/**.cpp" ,
"%{prj.location}/**.lua" ,
"%{prj.location}/dxgidebug.dll" ,
}
-- Dependencies --
includedirs
{
-- engine
"%{prj.location}/src" ,
"%{prj.location}/src/Engine" ,
"%{prj.location}/src/Platform/GraphicsAPI" ,
"%{prj.location}/src/Platform/OS" ,
-- 3rd party
(dependenciesdir .. "spdlog/include/"),
(dependenciesdir .. "GLFW/include/" ),
(dependenciesdir .. "GLAD/include" ),
(dependenciesdir .. "imgui/backends" ),
(dependenciesdir .. "imgui/" ),
(dependenciesdir .. "glm/" ),
}
links
{
"GLFW" ,
"GLAD" ,
"ImGui" ,
}
--- Filters ---
-- windows
filter "system:windows"
defines "LIGHT_PLATFORM_WINDOWS"
systemversion "latest"
staticruntime "on"
links
{
"d3d11.lib" ,
"dxguid.lib" ,
"D3DCompiler.lib" ,
}
-- linux
filter "system:linux"
defines "LIGHT_PLATFORM_LINUX"
links
{
"dl",
}
buildoptions
{
"-lgtest",
"-lpthread",
}
excludes
{
"%{prj.location}/src/Platform/GraphicsAPI/DirectX/**",
"%{prj.location}/src/Platform/OS/Windows/**",
}
-- debug
filter "configurations:Debug"
defines "LIGHT_DEBUG"
symbols "on"
-- release
filter "configurations:Release"
defines "LIGHT_RELEASE"
optimize "on"
-- distribution
filter "configurations:Distribution"
defines "LIGHT_DIST"
optimize "on"
--- Excludes ---
-- !windows
filter "system:not linux"
-- !linux #todo:
-- !mac #todo: