- Fixed glVertexBuffer multiplying count by size of float instead of stride * = Fixed TintedTexture for OpenGL |
||
---|---|---|
.. | ||
Texture_PS.glsl | ||
Texture_PS.hlsl | ||
Texture_VS.glsl | ||
Texture_VS.hlsl |
- Fixed glVertexBuffer multiplying count by size of float instead of stride * = Fixed TintedTexture for OpenGL |
||
---|---|---|
.. | ||
Texture_PS.glsl | ||
Texture_PS.hlsl | ||
Texture_VS.glsl | ||
Texture_VS.hlsl |