No description
- Added 'Camera' - Added 'SetuniformMat4' to the 'Shader' , this is a temporary solution - Added u_ViewProjection to glsl shaders - Fixed 'Application's' placeholder delta time - Fixed glfwKeyEvent returning KeyReleasedEvent on GLFW_REPEAT - Note: Camera is not supported for DirectX for the time being due to hlsl not supporting uniforms like glsl |
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BuildScripts | ||
Dependencies | ||
Engine | ||
Sandbox | ||
.gitignore | ||
.gitmodules | ||
README.md |
Light
A 2D cross-platform game engine
Supported Graphics APIs
- OpenGL
- DirectX
Will support:
- Vulkan
- Metal
Supported Operating Systems
- Windows
- Linux
Will support:
- Mac
Getting Started
- Run
git clone --recurse-submodules -j4 https://github.com/Light3039/Light
- Open BuildScripts folder and build the project
- Use the Sandbox project (a Demo project will be added soon)
Acknowledgments
Huge thanks to these people:
- TheCherno for teaching C++, OpenGL and GameEngine development
- Chili for teaching DirectX
- JoeyDeVriez for creating learnopengl.com