29 lines
No EOL
492 B
Text
29 lines
No EOL
492 B
Text
+GLSL
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#version 440 core
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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out vec4 fragColor;
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void main()
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{
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gl_Position = vec4(a_Position, 1.0);
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fragColor = a_Color;
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}
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-GLSL
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+HLSL
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struct VertexOut
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{
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float4 Color : COLOR;
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float4 Position : SV_Position;
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};
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VertexOut main(float3 InPosition : POSITION, float4 InColor : COLOR)
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{
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VertexOut vso;
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vso.Position = float4(InPosition.x, InPosition.y, InPosition.z, 1.0);
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vso.Color = InColor;
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return vso;
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}
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-HLSL |