light/modules/asset_parser/private/parser.cpp
light7734 cd886aa8c9
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refactor: flatten directory structure
2025-07-20 04:46:15 +03:30

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C++

#include <asset_parser/parser.hpp>
#include <format>
#include <fstream>
#include <utility>
namespace Assets {
// void Asset::unpack(std::byte *destination)
// {
// if (!m_stream.is_open())
// {
// throw std::logic_error {
// "Failed to unpack asset: "
// "ifstream is closed",
// };
// }
//
// switch (m_metadata.blob_compression_type)
// {
// case CompressionType::None:
// if (m_metadata.packed_size != m_metadata.unpacked_size)
// {
// throw std::logic_error {
// "Failed to unpack asset: "
// "compression type set to none but packed/unpacked sizes differ",
// };
// }
//
// m_stream.read(
// std::bit_cast<char *>(destination),
// static_cast<long>(m_metadata.packed_size)
// );
// m_stream.close();
//
// case CompressionType::LZ4:
// m_stream.close();
// throw std::logic_error {
// "Failed to unpack asset: "
// "LZ4 compression is not implemented yet",
// };
//
//
// case CompressionType::LZ4HC:
// m_stream.close();
// throw std::logic_error {
// "Failed to unpack asset: "
// "LZ4HC compression is not implemented yet",
// };
//
// default:
// m_stream.close();
// throw std::logic_error {
// std::format(
// "Failed to unpack asset: "
// "Compression type was not recognized: {}",
// std::to_underlying(m_metadata.blob_compression_type)
// ),
// };
// }
// }
} // namespace Assets