391 lines
10 KiB
C++
391 lines
10 KiB
C++
export module renderer.vk.renderer;
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import logger;
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import assets.shader;
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import debug.assertions;
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import renderer.vk.api_wrapper;
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import memory.reference;
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import memory.null_on_move;
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import renderer.vk.device;
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import math.vec2;
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import math.components;
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import renderer.vk.swapchain;
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import renderer.components;
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import renderer.vk.buffer;
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import renderer.vk.pass;
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import renderer.data;
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import renderer.frontend;
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import std;
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namespace lt::renderer::vkb {
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// NOLINTNEXTLINE
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export class Renderer: public IRenderer
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{
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public:
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Renderer(
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class IGpu *gpu,
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class IDevice *device,
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class ISwapchain *swapchain,
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std::uint32_t max_frames_in_flight
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);
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~Renderer() override
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{
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try
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{
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m_device->vk().wait_idle();
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}
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catch (std::exception &exp)
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{
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log::error("Failed to wait idle on device in renderer destructor");
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}
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}
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[[nodiscard]] auto frame(std::uint32_t frame_idx, std::function<void()> submit_scene)
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-> Result override;
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void replace_swapchain(ISwapchain *swapchain) override;
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void set_frame_constants(FrameConstants constants) override
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{
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m_frame_constants = constants;
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}
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void submit_sprite(
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const components::Sprite &sprite,
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const math::components::Transform &transform
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) override;
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private:
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void record_cmd(vk::CommandBuffer &cmd, std::uint32_t image_idx);
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void map_buffers(std::uint32_t frame_idx);
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std::uint32_t m_max_frames_in_flight {};
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Device *m_device {};
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Swapchain *m_swapchain {};
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memory::Ref<Pass> m_pass;
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vk::CommandPool m_pool;
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std::vector<vk::CommandBuffer> m_cmds;
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std::vector<vk::Fence> m_frame_fences;
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std::vector<vk::Semaphore> m_acquire_image_semaphores;
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std::vector<vk::Semaphore> m_submit_semaphores;
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math::uvec2 m_resolution;
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FrameConstants m_frame_constants;
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Buffer m_vertex_buffer;
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Buffer m_staging_buffer;
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std::size_t m_staging_offset;
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std::span<std::byte> m_staging_map;
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std::span<components::Sprite::Vertex> m_sprite_vertex_map;
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std::size_t m_current_sprite_idx;
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vk::DescriptorPool m_global_set_pool;
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vk::DescriptorSet m_global_set;
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};
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} // namespace lt::renderer::vkb
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module :private;
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namespace lt::renderer::vkb {
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Renderer::Renderer(
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IGpu *gpu,
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IDevice *device,
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ISwapchain *swapchain,
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std::uint32_t max_frames_in_flight
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)
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: m_device(static_cast<Device *>(device))
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, m_swapchain(static_cast<Swapchain *>(swapchain))
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, m_resolution(m_swapchain->get_resolution())
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, m_max_frames_in_flight(max_frames_in_flight)
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, m_staging_offset()
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, m_vertex_buffer(
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device,
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gpu,
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{
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.usage = IBuffer::Usage::storage,
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.size = 1'000'000,
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.debug_name = "vertex buffer",
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}
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)
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, m_staging_buffer(
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device,
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gpu,
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{
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.usage = IBuffer::Usage::staging,
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.size = 1'000'000,
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.debug_name = "staging buffer",
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}
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)
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, m_pass(
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memory::create_ref<Pass>(
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m_device,
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assets::ShaderAsset { "./data/test_assets/sprite.vert.asset" },
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assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" }
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)
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)
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, m_pool(
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m_device->vk(),
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{
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.flags = vk::CommandPool::CreateInfo::FlagBits::reset_command_buffer,
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}
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)
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, m_cmds(m_pool.allocate(m_max_frames_in_flight, vk::CommandPool::BufferLevel::primary))
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, m_acquire_image_semaphores(m_max_frames_in_flight)
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, m_frame_fences(m_max_frames_in_flight)
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, m_submit_semaphores(m_swapchain->get_image_count())
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, m_global_set_pool(
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m_device->vk(),
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vk::DescriptorPool::CreateInfo {
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.sizes = { { .type = vk::DescriptorSet::Type::storage_buffer, .count = 1'000 } },
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.max_sets = 1'000,
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.name = "global pool",
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}
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)
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, m_global_set(m_global_set_pool.allocate(m_pass->get_descriptor_set_layout()))
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{
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for (auto [semaphore, fence] : std::views::zip(m_acquire_image_semaphores, m_frame_fences))
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{
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semaphore = vk::Semaphore(m_device->vk());
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fence = vk::Fence(m_device->vk(), { .signaled = true });
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}
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for (auto &semaphore : m_submit_semaphores)
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{
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semaphore = vk::Semaphore(m_device->vk());
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}
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};
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[[nodiscard]] auto Renderer::frame(std::uint32_t frame_idx, std::function<void()> submit_scene)
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-> Result
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{
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debug::ensure(
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frame_idx < m_max_frames_in_flight,
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"Failed to draw: frame_idx >= max_frames_in_flight ({} >= {})",
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frame_idx,
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m_max_frames_in_flight
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);
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auto &frame_fence = m_frame_fences[frame_idx];
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auto &acquire_semaphore = m_acquire_image_semaphores[frame_idx];
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auto &cmd = m_cmds[frame_idx];
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frame_fence.wait();
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const auto image_idx = m_swapchain->vk().acquire_image(acquire_semaphore);
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frame_fence.reset();
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map_buffers(frame_idx);
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submit_scene();
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record_cmd(cmd, image_idx);
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auto &submit_semaphore = m_submit_semaphores[image_idx];
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m_device->graphics_queue().submit(
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vk::Queue::SubmitInfo {
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.command_buffer = &cmd,
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.wait_stages = vk::PipelineStageFlags::color_attachment_output_bit,
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.wait_semaphore = &acquire_semaphore,
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.signal_semaphore = &submit_semaphore,
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.signal_fence = &frame_fence,
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}
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);
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m_device->present_queue().present(
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vk::Queue::PresentInfo {
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.wait_semaphore = &submit_semaphore,
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.swapchain = &m_swapchain->vk(),
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.image_idx = image_idx,
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}
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);
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return Result::success;
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}
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void Renderer::replace_swapchain(ISwapchain *swapchain)
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{
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m_device->vk().wait_idle();
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m_swapchain = static_cast<Swapchain *>(swapchain);
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m_resolution = m_swapchain->get_resolution();
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}
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void Renderer::map_buffers(std::uint32_t frame_idx)
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{
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using components::Sprite;
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m_current_sprite_idx = 0;
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m_staging_map = m_staging_buffer.map();
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auto frame_segment_size = m_staging_map.size() / m_max_frames_in_flight;
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m_staging_offset = frame_segment_size * frame_idx;
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m_staging_map = m_staging_map.subspan(m_staging_offset, frame_segment_size);
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m_sprite_vertex_map = std::span<Sprite::Vertex>(
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std::bit_cast<Sprite::Vertex *>(m_staging_map.data()),
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m_staging_map.size() / sizeof(Sprite::Vertex)
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);
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}
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void Renderer::record_cmd(vk::CommandBuffer &cmd, std::uint32_t image_idx)
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{
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m_staging_map = {};
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m_sprite_vertex_map = {};
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cmd.begin({});
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m_staging_buffer.unmap();
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if (m_current_sprite_idx)
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{
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cmd.copy(
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{
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.src_buffer = &m_staging_buffer.vk(),
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.dst_buffer = &m_vertex_buffer.vk(),
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.src_offset = m_staging_offset,
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.dst_offset = m_staging_offset,
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.size = m_current_sprite_idx * sizeof(components::Sprite::Vertex),
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}
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);
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}
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cmd.push_constants(
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{
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.layout = &m_pass->get_pipeline_layout(),
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.shader_stages = vk::ShaderStageFlags::vertex_bit,
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.offset = 0u,
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.size = sizeof(FrameConstants),
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.data = &m_frame_constants,
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}
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);
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cmd.bind_descriptor_set(
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m_global_set,
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vk::Pipeline::BindPoint::graphics,
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m_pass->get_pipeline_layout(),
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0
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);
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using AccessFlagBits = vk::CommandBuffer::ImageBarrierInfo::AccessFlagBits;
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cmd.image_barrier(
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{
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.image = &m_swapchain->get_image(image_idx),
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.range = vk::Image::full_color_range,
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.src_stages = vk::PipelineStageFlags::color_attachment_output_bit,
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.dst_stages = vk::PipelineStageFlags::color_attachment_output_bit,
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.src_accesses = AccessFlagBits::none,
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.dst_accesses = AccessFlagBits::color_attachment_write,
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.src_layout = vk::Image::Layout::undefined,
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.dst_layout = vk::Image::Layout::color_attachment_optimal,
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}
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);
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using Attachment = vk::CommandBuffer::RenderingInfo::AttachmentInfo;
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cmd.begin_rendering(
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{
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.area_offset = {0u, 0u,},
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.area_extent = m_resolution,
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.color_attachments = std::vector<Attachment> {
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Attachment{
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.view= &m_swapchain->get_image_view(image_idx),
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.layout = vk::Image::Layout::color_attachment_optimal,
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.load_operation = Attachment::LoadOperation::clear,
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.store_operation = Attachment::StoreOperation::store,
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.color_clear_values = {.5f, .5f, .5f, 1.f}
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}
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}
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}
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);
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cmd.bind_pipeline(m_pass->get_pipeline(), vk::Pipeline::BindPoint::graphics);
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cmd.set_viewport(
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{
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.origin = {},
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.extent = { static_cast<float>(m_resolution.x), static_cast<float>(m_resolution.y) },
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.min_depth = 0.0f,
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.max_depth = 1.0f,
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}
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);
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cmd.set_scissor({ .offset = {}, .extent = m_resolution });
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cmd.draw(
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{
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.vertex_count = static_cast<std::uint32_t>(m_current_sprite_idx),
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.instance_count = 1u,
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.first_vertex = 0u,
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.first_instance = 0u,
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}
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);
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cmd.end_rendering();
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cmd.image_barrier(
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{
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.image = &m_swapchain->get_image(image_idx),
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.range = vk::Image::full_color_range,
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.src_stages = vk::PipelineStageFlags::color_attachment_output_bit,
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.dst_stages = vk::PipelineStageFlags::bottom_of_pipe_bit,
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.src_accesses = AccessFlagBits::color_attachment_read
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| AccessFlagBits::color_attachment_write,
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.dst_accesses = {},
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.src_layout = vk::Image::Layout::color_attachment_optimal,
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.dst_layout = vk::Image::Layout::present_src,
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}
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);
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cmd.end();
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}
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void Renderer::submit_sprite(
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const components::Sprite &sprite,
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const math::components::Transform &transform
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)
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{
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using components::Sprite;
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const auto &[x, y, z] = transform.translation;
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const auto &[width, height, _] = transform.scale;
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m_sprite_vertex_map[m_current_sprite_idx++] = components::Sprite::Vertex {
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.position = { x, y + height, z },
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.color = sprite.color,
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};
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m_sprite_vertex_map[m_current_sprite_idx++] = components::Sprite::Vertex {
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.position = { x + width, y + height, z },
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.color = sprite.color,
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};
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m_sprite_vertex_map[m_current_sprite_idx++] = components::Sprite::Vertex {
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.position = { x + width, y, z },
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.color = sprite.color,
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};
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m_sprite_vertex_map[m_current_sprite_idx++] = components::Sprite::Vertex {
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.position = { x + width, y, z },
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.color = sprite.color,
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};
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m_sprite_vertex_map[m_current_sprite_idx++] = components::Sprite::Vertex {
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.position = { x, y, z },
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.color = sprite.color,
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};
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m_sprite_vertex_map[m_current_sprite_idx++] = components::Sprite::Vertex {
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.position = { x, y + height, z },
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.color = sprite.color,
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};
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}
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} // namespace lt::renderer::vkb
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