No description
- Added post build command to Engine's CMakeLists to copy over the shader conductor's .dll file |
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.github/ISSUE_TEMPLATE | ||
BuildScripts | ||
CMake | ||
Dependencies | ||
Engine | ||
Mirror | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md |
Light
A Cross-Platform, Cross-GraphicsAPI Game Engine
Supported Graphics APIs
- OpenGL
- DirectX
Will support:
- Vulkan (under development)
- Metal
Supported Operating Systems
- Windows
- Linux
Will support:
- Mac
Getting Started
git clone --recurse-submodules -j4 https://github.com/Light3039/Light <folder_name>
- (If you cloned non-recursively run
git submodule update --init
)
- (If you cloned non-recursively run
cd <folder_name>/CMake
cmake ..
- Build and run the Mirror project
Acknowledgments
Huge thanks to these people:
- TheCherno for teaching C++, OpenGL and GameEngine development
- Chili for teaching DirectX
- JoeyDeVriez for creating learnopengl.com