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Light c9352407e1 Textures
- Added Texture and glTexture class ( no dx implementation yet )
- Added TextureRendererProgram to Renderer
- Added LoadTexture to ResourceManager
- Added TextureShader
- Added awesomeface.png
- Removed unused shader files from Sandbox/res
- Fixed gladLoadGLLoader call in glGraphicsContext
- Enabled alpha blending in glGraphicsContext
- Added stb_image library
2021-06-29 11:01:11 +04:30
BuildScripts ImGui & UserInterface class 2021-05-27 10:41:32 +04:30
Dependencies Textures 2021-06-29 11:01:11 +04:30
Engine Textures 2021-06-29 11:01:11 +04:30
Sandbox Textures 2021-06-29 11:01:11 +04:30
.gitignore Initial Linux Support 2021-06-26 13:09:11 +04:30
.gitmodules ImGui & UserInterface class 2021-05-27 10:41:32 +04:30
README.md Update README.md 2021-06-29 07:36:26 +04:30

Light

A 2D cross-platform game engine

Supported Graphics APIs

  • OpenGL
  • DirectX

Will support:

  • Vulkan
  • Metal

Supported Operating Systems

  • Windows
  • Linux

Will support:

  • Mac

Getting Started

  1. Run git clone --recurse-submodules -j4 https://github.com/Light3039/Light
  2. Open BuildScripts folder and build the project
  3. Use the Sandbox project (a Demo project will be added soon)

Acknowledgments

Huge thanks to these people:

  • TheCherno for teaching C++, OpenGL and GameEngine development
  • Chili for teaching DirectX
  • JoeyDeVriez for creating learnopengl.com