light/Assets/Shaders/Quad/Quad_PS.hlsl
Light 0c06164509 Major Changes
- Moved every resource files to the <Assets/> directory
- We now use the argc, argv, from main so the Engine responds if a scene file is
      opened by it
- Fixed relative paths <../../> problem, now we use the <Asets/> path
2021-10-08 22:59:47 +03:30

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HLSL

float4 main(float4 Color : COLOR) : SV_Target
{
return Color;
}