- Moved every resource files to the <Assets/> directory - We now use the argc, argv, from main so the Engine responds if a scene file is opened by it - Fixed relative paths <../../> problem, now we use the <Asets/> path
4 lines
No EOL
64 B
HLSL
4 lines
No EOL
64 B
HLSL
float4 main(float4 Color : COLOR) : SV_Target
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{
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return Color;
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} |