light/Assets/Shaders/TintedTexture/TintedTexture_PS.hlsl
Light 0c06164509 Major Changes
- Moved every resource files to the <Assets/> directory
- We now use the argc, argv, from main so the Engine responds if a scene file is
      opened by it
- Fixed relative paths <../../> problem, now we use the <Asets/> path
2021-10-08 22:59:47 +03:30

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HLSL

sampler samplerState : register(s0);
Texture2D<float4> myTexture : register(t0);
float4 main(float2 InTexChoord : TEXCOORD, float4 InTint : TINT) : SV_Target
{
return myTexture.Sample(samplerState, InTexChoord) * InTint;
}