light/modules/assets/public/shader.hpp
light7734 b6acc19ac8
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#pragma once
#include <assets/metadata.hpp>
namespace lt::assets {
class ShaderAsset
{
public:
static constexpr auto asset_type_identifier = Type_T { "SHADER_________" };
enum class BlobTag : Tag_T
{
code,
};
enum class Type : uint8_t
{
vertex,
fragment,
geometry,
compute,
};
struct Metadata
{
Type type;
};
static void pack(
const std::filesystem::path &destination,
AssetMetadata asset_metadata,
Metadata metadata,
Blob code_blob
);
ShaderAsset(const std::filesystem::path &path);
void unpack_to(BlobTag tag, std::span<std::byte> destination) const;
[[nodiscard]] auto unpack(BlobTag tag) const -> Blob;
[[nodiscard]] auto get_asset_metadata() const -> const AssetMetadata &
{
return m_asset_metadata;
}
[[nodiscard]] auto get_metadata() const -> const Metadata &
{
return m_metadata;
}
[[nodiscard]] auto get_blob_metadata(BlobTag tag) const -> const BlobMetadata &
{
ensure(
tag == BlobTag::code,
"Invalid blob tag for shader asset: {}",
std::to_underlying(tag)
);
return m_code_blob_metadata;
}
private:
AssetMetadata m_asset_metadata {};
Metadata m_metadata {};
BlobMetadata m_code_blob_metadata {};
mutable std::ifstream m_stream;
};
} // namespace lt::assets