light/modules/renderer/public/gl/graphics_context.hpp
light7734 cd886aa8c9
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refactor: flatten directory structure
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C++

#pragma once
#include <renderer/graphics_context.hpp>
struct GLFWwindow;
namespace lt {
class glGraphicsContext: public GraphicsContext
{
public:
glGraphicsContext(GLFWwindow *windowHandle);
void log_debug_data() override;
private:
GLFWwindow *m_window_handle;
void set_debug_message_callback();
};
} // namespace lt