26 lines
		
	
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
	
		
			477 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| 
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| layout(push_constant ) uniform pc {
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|  mat4 view_projection;
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| };
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| 
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| vec3 positions[3] = vec3[](
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|     vec3(0.0, -0.5, 0.5),
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|     vec3(0.5, 0.5, 0.5),
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|     vec3(-0.5, 0.5, 0.5)
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| );
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| 
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| vec3 colors[3] = vec3[](
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|     vec3(0.0, 0.0, 0.0),
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|     vec3(0.0, 0.0, 0.0),
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|     vec3(0.0, 0.0, 0.0)
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| );
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| 
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| layout(location = 0) out vec3 out_frag_color;
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| 
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| void main() 
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| {
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|     gl_Position = view_projection * vec4(positions[gl_VertexIndex], 1.0);
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|     out_frag_color = colors[gl_VertexIndex];
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| }
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| 
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